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- public StartRandomFire(randomloc)
- {
- new string[512], zone[MAX_ZONE_NAME];
- new RAND = randomloc;
- RandomFire_X = RandomFireSpawns[RAND][0];
- RandomFire_Y = RandomFireSpawns[RAND][1];
- RandomFire_Z = RandomFireSpawns[RAND][2];
- new fireslot = GetNextFire();
- format(RandomFireLocation, 256, "%s", RandomFireLocationNames[RAND]);
- FireBurnout[fireslot] = SetTimerEx("BurnoutTimer",300000,0, "i", fireslot);
- Fire[fireslot][Fire_Exists] = 1;
- Fire[fireslot][Fire_id] = fireslot;
- ActiveFires ++;
- Fire[fireslot][Fire_X] = RandomFireSpawns[RAND][0];
- Fire[fireslot][Fire_Y] = RandomFireSpawns[RAND][1];
- Fire[fireslot][Fire_Z] = RandomFireSpawns[RAND][2];
- FireObjects[fireslot][0] = CreateFire(fireslot, RandomFire_X, RandomFire_Y, RandomFire_Z);
- FireObjects[fireslot][1] = CreateFire(fireslot, RandomFire_X+random(3),RandomFire_Y+random(3),RandomFire_Z+random(2));
- FireObjects[fireslot][2] = CreateFire(fireslot, RandomFire_X-random(3),RandomFire_Y-random(3),RandomFire_Z-random(2));
- FireObjects[fireslot][3] = CreateFire(fireslot, RandomFire_X+random(3),RandomFire_Y-random(3),RandomFire_Z+random(1));
- CreateExplosion(RandomFire_X+random(3),RandomFire_Y+random(3),RandomFire_Z+random(2), 3, 6.0);
- CreateExplosion(RandomFire_X-random(3),RandomFire_Y-random(3),RandomFire_Z-random(2), 7, 8.0);
- CreateExplosion(RandomFire_X+random(3),RandomFire_Y-random(3),RandomFire_Z+random(1), 7, 7.0);
- Get3DZone(RandomFire_X, RandomFire_Y, RandomFire_Z, zone, sizeof(zone));
- Fire[fireslot][Fire_Zone] = zone;
- FireHealth[fireslot] = 100;
- format(string, sizeof(string), "Fire Health: \n %d /100", FireHealth[fireslot]);
- FireHealthText[fireslot] = CreateDynamic3DTextLabel(string, COLOR_WHITE, RandomFire_X, RandomFire_Y, RandomFire_Z, 20);
- foreach(Player, i)
- {
- if(IsPlayerInCircle(i,RandomFire_X,RandomFire_Y,70))
- {
- format(string, sizeof(string), "(INFO) A fire has erupted in the vicinity.");
- SendClientMessage(i,COLOR_YELLOW,string);
- }
- if((PlayerInfo[i][pMember] == 4 && RAND < 24))
- {
- new szMessage[256];
- new Float:x2,Float:y2,Float:z2;
- GetPlayerPos(i,x2,y2,z2);
- format(szMessage, sizeof(szMessage), "* %s's pager just activated, you hear the sound.", GetPlayerNameEx(i));
- ProxDetector(25.0, i, szMessage, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
- if((IsPlayerInCircle(i, 1761.3842,-1783.0110, 15)) || (IsPlayerInCircle(i, 1760.6700,2082.7996, 15)))
- {
- }
- }
- if((PlayerInfo[i][pMember] == 17 && RAND > 23))
- {
- new szMessage[256];
- new Float:x2,Float:y2,Float:z2;
- GetPlayerPos(i,x2,y2,z2);
- format(szMessage, sizeof(szMessage), "* %s's pager just activated, you hear the sound.", GetPlayerNameEx(i));
- ProxDetector(25.0, i, szMessage, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
- if((IsPlayerInCircle(i, 1761.3842,-1783.0110, 15)) || (IsPlayerInCircle(i, 1760.6700,2082.7996, 15)))
- {
- PlayAudioStreamForPlayer(i, "http://shockroleplay.net/sounds/stationtones.mp3");
- }
- }
- }
- switch(RAND)
- {
- case 0:
- {
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "LAFD Stations, fire response, location below.");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "Information: Toro Commercial Sprinkler System, Automatic Fire Alarm.");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(4, COLOR_RED, string);
- foreach(Player, i)
- {
- if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
- {
- SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
- }
- }
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- format(string, sizeof(string), "FIRE COMM DISPATCH");
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- format(string, sizeof(string), "Dispatching Fire to %s in %s for a Toro Commercial Sprinkler System, Automatic Fire Alarm.", RandomFireLocation, zone);
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- }
- case 1:
- {
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "LAFD Stations, fire response, location below.");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "Information: Pull Station Alarm.");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(4, COLOR_RED, string);
- foreach(Player, i)
- {
- if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
- {
- SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
- }
- }
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- format(string, sizeof(string), "FIRE COMM DISPATCH");
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- format(string, sizeof(string), "Dispatching Fire to %s in %s for a Pull Station alarm.", RandomFireLocation, zone);
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- }
- case 2:
- {
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "LAFD Stations, fire response, location below.");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "Information: Visible Smoke, Gym Roof.");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(4, COLOR_RED, string);
- foreach(Player, i)
- {
- if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
- {
- SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
- }
- }
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- format(string, sizeof(string), "FIRE COMM DISPATCH");
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- format(string, sizeof(string), "Dispatching Fire to %s in %s for Visible Smoke, Gym Roof.", RandomFireLocation, zone);
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- }
- case 3:
- {
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "LAFD Stations, fire response, location below.");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "Information: Structural Fire, Ten Green Bottles.");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(4, COLOR_RED, string);
- foreach(Player, i)
- {
- if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
- {
- SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
- }
- }
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- format(string, sizeof(string), "FIRE COMM DISPATCH");
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- format(string, sizeof(string), "Dispatching Fire to %s in %s for a Structural Fire.", RandomFireLocation, zone);
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- }
- case 4:
- {
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "LAFD Stations, fire response, location below.");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "Information: Pyrotechnics Fire, Stage A.");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(4, COLOR_RED, string);
- foreach(Player, i)
- {
- if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
- {
- SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
- }
- }
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- format(string, sizeof(string), "FIRE COMM DISPATCH");
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- format(string, sizeof(string), "Dispatching Fire to %s in %s for a Pyrotechnics Fire, Stage A.", RandomFireLocation, zone);
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- }
- case 5:
- {
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "LAFD Stations, fire response, location below.");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "Information: Gas Leak, Forum Arena, Visual Reports.");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(4, COLOR_RED, string);
- foreach(Player, i)
- {
- if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
- {
- SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
- }
- }
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- format(string, sizeof(string), "FIRE COMM DISPATCH");
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- format(string, sizeof(string), "Dispatching Fire to %s in %s for Gas Leak, Forum Arena, Visual Reports.", RandomFireLocation, zone);
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- }
- case 6:
- {
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
- CreateExplosion( RandomFire_X, RandomFire_Y, RandomFire_Z, 7, 3);
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "LAFD Stations, fire response, location below.");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "Information: Gas Tank Explosion, Oil Refinery.");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "Suggested action: Clear Injured, Extinguish flames and confirm no more smoke is visible.");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(4, COLOR_RED, string);
- foreach(Player, i)
- {
- if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
- {
- SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
- }
- }
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- format(string, sizeof(string), "FIRE COMM DISPATCH");
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- format(string, sizeof(string), "Dispatching Fire to %s in %s for a Gas Tank Explosion, Oil Refinery.", RandomFireLocation, zone);
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- }
- case 7:
- {
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "LAFD Stations, fire response, location below.");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "Information: Grease Fire, Cluckin Bell, Automatic Fire Alarm.");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(4, COLOR_RED, string);
- foreach(Player, i)
- {
- if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
- {
- SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
- }
- }
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- format(string, sizeof(string), "FIRE COMM DISPATCH");
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- format(string, sizeof(string), "Dispatching Fire to %s in %s for a Grease Fire, Cluckin Bell, Automatic Fire Alarm.", RandomFireLocation, zone);
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- }
- case 8:
- {
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "LAFD Stations, fire response, location below.");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "Information: Toro Commercial Sprinkler System, Automatic Fire Alarm.");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(4, COLOR_RED, string);
- foreach(Player, i)
- {
- if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
- {
- SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
- }
- }
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- format(string, sizeof(string), "FIRE COMM DISPATCH");
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- format(string, sizeof(string), "Dispatching Fire to %s in %s for a Toro Commercial Sprinkler System, Automatic Fire Alarm", RandomFireLocation, zone);
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- }
- case 9:
- {
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
- SendFamilyMessage(4, COLOR_RED, string);
- CreateExplosion( RandomFire_X, RandomFire_Y, RandomFire_Z, 7, 3);
- format(string, sizeof(string), "LAFD Stations, fire response, location below.");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "Information: Gas Leak, Automatic Fire Alarm.");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(4, COLOR_RED, string);
- foreach(Player, i)
- {
- if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
- {
- SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
- }
- }
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- format(string, sizeof(string), "FIRE COMM DISPATCH");
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- format(string, sizeof(string), "Dispatching Fire to %s in %s for a Gas Leak, Automatic Fire Alarm", RandomFireLocation, zone);
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- }
- case 10:
- {
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "LAFD Stations, fire response, location below.");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "Information: Toro Commercial Sprinkler System, Automatic Fire Alarm.");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(4, COLOR_RED, string);
- foreach(Player, i)
- {
- if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
- {
- SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
- }
- }
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- format(string, sizeof(string), "FIRE COMM DISPATCH");
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- format(string, sizeof(string), "Dispatching Fire to %s in %s for a Toro Commercial Sprinkler System, Automatic Fire Alarm", RandomFireLocation, zone);
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- }
- case 11:
- {
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "LAFD Stations, fire response, location below.");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "Information: Visible Smoke, Eyewitness Report.");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
- SendFamilyMessage(4, COLOR_RED, string);
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(4, COLOR_RED, string);
- foreach(Player, i)
- {
- if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
- {
- SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
- }
- }
- format(string, sizeof(string), "____________________________________________________________________________________________________________");
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- format(string, sizeof(string), "FIRE COMM DISPATCH");
- SendFamilyMessage(1, COLOR_RED, string);
- SendFamilyMessage(7, COLOR_RED, string);
- format(string, sizeof(string), "Dispatching Fire to %s in %s for a Visible Smoke, Eyewitness Report", RandomFireLocation, zone);
- SendFamilyMessage(1,
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