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Jun 25th, 2012
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  1.  global:
  2.     default-game: 'hunger'
  3.  
  4.     # In minutes, the number of time to wait between update checks
  5.     update-delay: 30
  6.  
  7.     # The following are default only, and will be overwritten by the setup, if applicable
  8.     join-message: '<player> has joined the game <game>.'
  9.     rejoin-message: '<player> has rejoined the game <game>'
  10.     leave-message: '<player> has left the game <game>.'
  11.     quit-message: '<player> has quit the game <game>.'
  12.     kill-message: '<killer> killed <killed> in game <game>.'
  13.     vote-message: '<player> is ready to play <game>. Type /hg vote when you are ready to play.'
  14.  
  15.     # Time, in seconds, after game starts before players can move
  16.     default-time: 8
  17.  
  18.     # Number of players required to auto-start
  19.     min-vote: 2
  20.  
  21.     # If players can join a game while it is running
  22.     allow-join-during-game: false
  23.  
  24.     # Number of players required to start at all
  25.     min-players: 2
  26.  
  27.     # If a player can rejoin a game.
  28.     # If false, players will lose all lives on leave.
  29.     # If true, lives are carried over to any rejoins
  30.     allow-rejoin: false
  31.  
  32.     # If a winner gets to keep his items
  33.     winner-keeps-items: true
  34.  
  35.     # number of lives a player has. 0 is unlimited
  36.     lives: 1
  37.  
  38.     # whether players should clear their inventory before joining
  39.     should-clear-inv: true
  40.  
  41.     # require everyone that has joined the game to start
  42.     all-vote: false
  43.  
  44.     # when a player joins a game, they are auto-voted as ready. If true, all-vote is disregarded
  45.     auto-vote: true
  46.  
  47.     # whether players can place blocks
  48.     can-place-block: true
  49.  
  50.     # whether players can break blocks
  51.     can-break-block: false
  52.  
  53.     # whether players can interact with blocks (Chests, Enchant tables, ect...)
  54.     can-interact-block: true
  55.  
  56.     # whether players can use commands. Does not disallow HungerGames commands.
  57.     use-command: false
  58.  
  59.     # whether players can teleport
  60.     can-teleport: false
  61.  
  62.     # world to reload on game end if world-reload is true. NOTE: must have a "template" stored in MyHungerGames/<worldname>_template
  63.     reload-world-name: Default_world
  64.  
  65.     # reload world on game end. Recommended that this be false and have setups override this
  66.     reload-world: false
  67.  
  68.     # add chest and fill the first time a chest is opened
  69.     auto-add: true
  70.  
  71.     # blocks players can place (NOTE: if "can-place-blocks" is false, they cannot
  72.     # place blocks except for these blocks, and vice versa) ex: "[1]", "[1, 10, 28]"
  73.     special-blocks-place: []
  74.  
  75.     # blocks players can break (NOTE: if "can-break-blocks" is false, they cannot
  76.     # break blocks except these blocks, and vice versa) ex: "[1]", "[1, 10, 28]"
  77.     special-blocks-break: []
  78.  
  79.     # blocks players can interact (NOTE: if "can-interact-blocks" is false, they cannot
  80.     # interact with blocks except these blocks, and vice versa) ex: "[1]", "[1, 10, 28]"
  81.     special-blocks-interact: [54]
  82.  
  83.     # Reset block changes after a game ends
  84.     reset-changes: true
  85.  
  86.     chest-loot:
  87.    # Example loot. Note DURABIlITY is an enchantment
  88.     #    STONE_SWORD:
  89.     #        stack-size: 1
  90.     #        chance: 100.00
  91.     #        DURABILITY: 3
  92.       STONE_SWORD:
  93.         stack-size: 1
  94.         chance: 100.00
  95.       sponsor-loot:
  96.   itemsets:
  97.  # Example game
  98.   # To use one of these, when creating a game do
  99.   # /hga add itemset <name-of-game> <name-of-itemset>  NOTE make sure there are no space in the list of itemsets
  100.   #  test:
  101.   #   chest-loot:
  102.   #     Example loot. Note DURABIlITY is an enchantment
  103.   #         DIAMOND_PICKAXE:
  104.   #            stack-size: 1
  105.   #            chance: 0.01
  106.   #            DURABILITY: 3
  107.   #   sponsor-loot:
  108.  
  109.     test:
  110.       IRON_SWORD:
  111.         stack-size: 1
  112.         chance: 100.00
  113.  
  114.   setups:
  115.     hunger:
  116.       default-time: 10
  117.       min-vote: 2
  118.       allow-join-during-game: false
  119.       min-players: 2
  120.       allow-rejoin: false
  121.       winner-keeps-items: true
  122.       should-clear-inv: true
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