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Motorcity_Framework

Aug 1st, 2016
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  1. 1000cp
  2.  
  3. Locations
  4. 1 Cablers' Settlement
  5. 2 Lake Erie
  6. 3 Central Station
  7. 4 Eastside Gate
  8. 5 Terra's Village
  9. 6 Detroit Deluxe
  10. 7 Free
  11. 8 Badlands
  12.  
  13.  
  14. Origins
  15. Age 15+1d8
  16.  
  17. (Free) Drop In
  18. You appear as you are, for better and for worse. /Wasteland survivor based? What Vega was pretending to be? Capri Chilton?/
  19.  
  20. (050) Motorcitizen
  21. Born and raised beneath Detroit Deluxe, you didn't always have what you need at hand and learned to adapt. Scavenging and improvised engineering are common skills to Motorcitizens and you have a talent for it. You and what family you have live in a patchwork apartment in Motorcity.
  22.  
  23. (050) Deluxe Citizen
  24. Since you were born, KanCo has provided you and your family everything you needed. With proper health care and KaneCo standard education, you learned the ways of modern technology and are ready to tackle the job market. You and your family live in a pod house in Detroit Deluxe, but you may have been getting curious of the city down below.
  25.  
  26. (100) Car Gang /Needs better name/
  27. The thrill of speed, the purr of the engine, the freedom: Whats not to love? You joined one of the many car driving gangs of Motorcity and your car is your best friend. /Description needs editing/
  28.  
  29. (100) KaneCo Cadet
  30. When you were a preteen, KaneCo saw talent in you and you were generously offered to become a cadet. You were trained in combat in order to help maintain the influence of KaneCo and to help share the might of KaneCo with those deluded enough to live under Deluxe. You start in Detroit Deluxe with a family pod home and job. /Description needs editing/
  31.  
  32.  
  33. Perks
  34.  
  35. Drop In
  36. (100)
  37. (300)
  38. (600)
  39.  
  40. Motorcity Dweller
  41. (100) Scavenger Savvy
  42. Not every piece of junk is useful and not every junkyard is safe. With less time and effort than most, you can find the diamonds in the rough and navigate abandoned locales with less endangerment to yourself.
  43. (300) Jury Rigged
  44. Living under a plate with limited supplies tends to lead to some creative thinking. When push comes to shove creativity strikes you and mechanical problems can be solved with ease. The result wont be pretty, but it works better than it has any right too.
  45. (600) Motorhead
  46. You can assemble and repair the very symbol of freedom in Motorcity: cars! You can make the roaring engines, deadly weaponry, and then wrap in up in a killer exterior.
  47. Note: this doesn't mean you know how to actually drive a car, just build them.
  48.  
  49. Deluxe Citizen
  50. (100) Social Networking
  51. He said she said they said that you know the word on everyone's lips and they're right!
  52. (300) Speaking in Code
  53. Maybe it was just for the sake of learning, maybe it was for a prank, or maybe it was for more malicious intents, but regardless of the choice you know how to code and hack.
  54. (600) Energy Technology
  55. Energy and holotech is the way of the future!
  56.  
  57. Car Gang
  58. (100) Behind the Wheel
  59. /Make a stuntsman weep with envy with your off the wall driving skills! Just make sure the car itself can handle the speed./
  60. (300)
  61. (600) Live Fast, Live Free
  62. /The faster you are going the better your survival chances?/
  63.  
  64. KaneCo Cadet
  65. (100) /Combat/
  66. /Generic combat perk/
  67. (300)
  68. (600) Stars and Sabers
  69. /The best of KaneCo cadets, but another generic combat perk seems too little for what you pay. Needs work./
  70.  
  71.  
  72. Companions
  73. (050) Single Import
  74. Import One Companion /500-600 cp?/
  75. (200) The Whole Gang
  76. Import Eight Companions /500-600 cp?/
  77. (100) Motorhead
  78. /New Companion with Motorcitizen perks/
  79. (100) Deluxe Socialite
  80. /New Companion with Deluxe Citizen perks/
  81. (100) The Getaway Driver
  82. /New companion with Car Gang perks/
  83. (100) /Cadet/
  84. /New companion with KaneCo Cadet perks/
  85.  
  86. Gear
  87. (50)
  88. /Free Drop In/
  89. (50)
  90. /Free Motorcitizen/
  91. (50) Mandatory Unitard
  92. /Free Deluxe Citizen. Just a KaneCo Unitard. Good if you need to sneak about/
  93. (50)
  94. /Free Car Gang/
  95. (50)
  96. /Free KaneCo Cadet/
  97.  
  98. (100)
  99. /Discount Drop In/
  100. (100)
  101. /Discount Motorcitizen/
  102. (100) Safe-T-Suit
  103. /Discount Deluxe Citizen. General physical upgrade when worn?/
  104. (100)
  105. /Discount Car Gang/
  106. (100) Kane Booster
  107. /Discount KaneCo Cadet. General Physical upgrade when worn. Too much redundancy with Safe-T-Suit/
  108.  
  109. (200) Weapon
  110. /Motorcity stylized weapon? Shifting based tech with electrocution like Mike's Spark Staff? Can also be used as a gearshift for your car if you have one./
  111.  
  112. (300)
  113. /Discount Drop In/
  114. (300) Modified KaneCo Security Bots
  115. /Discount Motorcitizen. Flying robots! Currently with minimal AI, but can be upgraded./
  116. (300)
  117. /Discount Deluxe Citizen/
  118. (300) Car
  119. /Free Car Gang, Discount Motorcitizen. Retro style car with ridged up style weaponry. It would have to be free? Maybe up the cost of car gang/
  120. (300) KaneCo H.O.U.N.Ds
  121. /Discount KaneCo Cadet. Robot dogs! Three or five? Move as a pack? Hive mind? Currently with minimal AI, but can be upgraded/
  122.  
  123. (300) Robotmites
  124. /Nanomachines that eat metal. Jumper gets remote controlled ones. Limited amount? If you lose the remote control you lose control of the mites?/
  125. (300) Mutated Plant Seeds
  126. /Stranglers, toxins, and hallucinogenics. Too expensive?/
  127. (300) Power Core
  128. /Clean energy if handled right. Massive explosion if handled wrong./
  129.  
  130. Drawbacks
  131. (100) Scavenging Starved
  132. /Hard to find or get resources/
  133. (100) Blonde Thunder
  134. /Coward drawback. You can overcome it in times of dramatic need, but for the most part you are just full of nervous fear. And terrified of kittens, of all thing./
  135. (100)
  136.  
  137. (200) Revengo
  138. /You have a vengeful enemy! Or you have a nonlogical hatred of a person that rages to the point of you accepting the employment of the person who actually wronged you/
  139. (200) Topsy Turvy
  140. /You have family on the opposing side. If you are a drop in, or have no family, then your companions have been split between Detroit Deluxe and Motorcity and have become at least semi-loyal to the ruling faction/
  141. (200)
  142.  
  143. (300) The Duke's Decree
  144. /Duke wants you humiliated. Forever. Over and over again. He is the most wealthy and influential and powerful person in Motorcity. Buff him so Jumper cant auto-kill him?/
  145. (300) KaneCo Fugitive
  146. /Kane wants you dead or imprisoned. Buff him so Jumper cant auto-kill him?/
  147. (300)
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