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_rank.gsc for Quarantine Chaos Zombie Mod Patch V2.4

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Oct 23rd, 2010
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  1. #include common_scripts\utility;
  2. #include maps\mp\_utility;
  3. #include maps\mp\gametypes\_hud_util;
  4.  
  5. doSetup()
  6. {
  7. if(self.team == "axis" || self.team == "spectator")
  8. {
  9. self notify("menuresponse", game["menu_team"], "allies");
  10. wait .1;
  11. self notify("menuresponse", "changeclass", "class1");
  12. return;
  13. }
  14.  
  15. self doScoreReset();
  16. wait .1;
  17. self notify("menuresponse", "changeclass", "class1");
  18. self takeAllWeapons();
  19. self _clearPerks();
  20. self ThermalVisionFOFOverlayOff();
  21. self.randomlmg = randomInt(5);
  22. self.randomar = randomInt(9);
  23. self.randommp = randomInt(4);
  24. self.randomsmg = randomInt(5);
  25. self.randomshot = randomInt(6);
  26. self.randomhand = randomInt(4);
  27. self giveWeapon(level.smg[self.randomsmg] + "_mp", 0, false);
  28. self giveWeapon(level.shot[self.randomshot] + "_mp", 0, false);
  29. self giveWeapon(level.hand[self.randomhand] + "_mp", 0, false);
  30. self GiveMaxAmmo(level.smg[self.randomsmg] + "_mp");
  31. self GiveMaxAmmo(level.shot[self.randomshot] + "_mp");
  32. self GiveMaxAmmo(level.hand[self.randomhand] + "_mp");
  33. self switchToWeapon(level.smg[self.randomsmg] + "_mp");
  34. self maps\mp\perks\_perks::givePerk("specialty_marathon");
  35. self maps\mp\perks\_perks::givePerk("specialty_automantle");
  36. self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
  37. self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
  38. self maps\mp\perks\_perks::givePerk("specialty_quieter");
  39.  
  40. self thread doHW();
  41. self.isZombie = 0;
  42. self.bounty = 0;
  43. self notify("CASH");
  44. self.attach1 = [];
  45. self.attachweapon = [];
  46. self.attachweapon[0] = 0;
  47. self.attachweapon[1] = 0;
  48. self.attachweapon[2] = 0;
  49. self.attach1[0] = "none";
  50. self.attach1[1] = "none";
  51. self.attach1[2] = "none";
  52. self.currentweapon = 0;
  53. self thread doPerksSetup();
  54. self thread doPerkCheck();
  55. self.maxhp = 100;
  56. self.maxhealth = self.maxhp;
  57. self.health = self.maxhealth;
  58. self.moveSpeedScaler = 1;
  59. self.thermal = 0;
  60. self.throwingknife = 0;
  61.  
  62. self setClientDvar("g_knockback", 1000);
  63.  
  64. notifySpawn = spawnstruct();
  65. notifySpawn.titleText = "Humans";
  66. notifySpawn.notifyText = "Survive the zombies!";
  67. notifySpawn.glowColor = (0.0, 1.0, 0.0);
  68. self thread maps\mp\gametypes\_hud_message::notifyMessage( notifySpawn );
  69. self thread doHumanBounty();
  70. self thread doHumanShop();
  71. self thread monitorThrowingKnife();
  72.  
  73.  
  74. if(self.throwingknife == 1)
  75. {
  76. self thread monitorThrowingKnife();
  77. self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
  78. self setWeaponAmmoClip("throwingknife_mp", 1);
  79. }
  80. }
  81.  
  82. doLastAlive()
  83. {
  84. self endon("disconnect");
  85. self endon("death");
  86. wait 60;
  87. self thread maps\mp\gametypes\_hud_message::hintMessage("^1The Zombies Got Your Scent. Cold Blooded is off!");
  88. for(;;)
  89. {
  90. self _unsetPerk("specialty_coldblooded");
  91. self _unsetPerk("specialty_spygame");
  92. self.perkz["coldblooded"] = 3;
  93. wait .4;
  94. }
  95. }
  96.  
  97. doAlphaZombie()
  98. {
  99. if(self.team == "allies")
  100. {
  101. self notify("menuresponse", game["menu_team"], "axis");
  102. self doScoreReset();
  103. self.bounty = 0;
  104. self notify("CASH");
  105. self.ck = self.kills;
  106. self.cd = self.deaths;
  107. self.cs = self.suicides;
  108. self.maxhp = 250;
  109. self thread doPerksSetup();
  110. wait .1;
  111. self notify("menuresponse", "changeclass", "class3");
  112. return;
  113. }
  114.  
  115. wait .1;
  116. self notify("menuresponse", "changeclass", "class3");
  117. self takeAllWeapons();
  118. self _clearPerks();
  119. self giveWeapon("usp_tactical_mp", 0, false);
  120. self thread doZW();
  121. self maps\mp\perks\_perks::givePerk("specialty_marathon");
  122. self maps\mp\perks\_perks::givePerk("specialty_automantle");
  123. self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
  124. self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
  125. self maps\mp\perks\_perks::givePerk("specialty_thermal");
  126.  
  127. if(self.thermal == 1)
  128. {
  129. self ThermalVisionFOFOverlayOn();
  130. }
  131.  
  132. if(self.throwingknife == 0)
  133. {
  134. self thread monitorThrowingKnife();
  135. self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
  136. self setWeaponAmmoClip("throwingknife_mp", 1);
  137.  
  138. }
  139.  
  140. self thread doPerkCheck();
  141. self.maxhealth = self.maxhp;
  142. self.health = self.maxhealth;
  143. self.moveSpeedScaler = 1.35;
  144. self setClientDvar("g_knockback", 3500);
  145. notifySpawn = spawnstruct();
  146. notifySpawn.titleText = "^0Alpha Zombie";
  147. notifySpawn.notifyText = "Eliminate the Humans, spread the virus!";
  148. notifySpawn.glowColor = (1.0, 0.0, 0.0);
  149. self thread maps\mp\gametypes\_hud_message::notifyMessage( notifySpawn );
  150. self thread doZombieBounty();
  151. self thread doZombieShop();
  152. }
  153.  
  154. doZombie()
  155. {
  156. if(self.team == "allies")
  157. {
  158. self notify("menuresponse", game["menu_team"], "axis");
  159. self.bounty = 0;
  160. self notify("CASH");
  161. self.ck = self.kills;
  162. self.cd = self.deaths;
  163. self.cs = self.suicides;
  164. self.maxhp = 200;
  165. self thread doPerksSetup();
  166. wait .1;
  167. self notify("menuresponse", "changeclass", "class3");
  168. return;
  169. }
  170.  
  171. wait .1;
  172. self notify("menuresponse", "changeclass", "class3");
  173. self takeAllWeapons();
  174. self _clearPerks();
  175. self giveWeapon("usp_tactical_mp", 0, false);
  176. self thread doZW();
  177. self maps\mp\perks\_perks::givePerk("specialty_marathon");
  178. self maps\mp\perks\_perks::givePerk("specialty_automantle");
  179. self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
  180. self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
  181. self maps\mp\perks\_perks::givePerk("specialty_thermal");
  182.  
  183. if(self.thermal == 1)
  184. {
  185. self ThermalVisionFOFOverlayOn();
  186. }
  187.  
  188. if(self.throwingknife == 1)
  189. {
  190. self thread monitorThrowingKnife();
  191. self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
  192. self setWeaponAmmoClip("throwingknife_mp", 1);
  193. }
  194.  
  195. self thread doPerkCheck();
  196. self.maxhealth = self.maxhp;
  197. self.health = self.maxhealth;
  198. self.moveSpeedScaler = 1.15;
  199. self setClientDvar("g_knockback", 3500);
  200. notifySpawn = spawnstruct();
  201. notifySpawn.titleText = "^0Zombie";
  202. notifySpawn.notifyText = "Eliminate the humans, spread the virus!";
  203. notifySpawn.glowColor = (1.0, 0.0, 0.0);
  204. self thread maps\mp\gametypes\_hud_message::notifyMessage( notifySpawn );
  205. self thread doZombieBounty();
  206. self thread doZombieShop();
  207. }
  208.  
  209. doHW()
  210. {
  211. self endon ( "disconnect" );
  212. self endon ( "death" );
  213. while(1)
  214. {
  215. self.current = self getCurrentWeapon();
  216. switch(getWeaponClass(self.current))
  217. {
  218. case "weapon_lmg":self.exTo = "Unavailable";
  219. self.currentweapon = 0;
  220. break;
  221. case "weapon_assault":self.exTo = "LMG";
  222. self.currentweapon = 0;
  223. break;
  224. case "weapon_smg":self.exTo = "Assault Rifle";
  225. self.currentweapon = 0;
  226. break;
  227. case "weapon_shotgun":self.exTo = "Unavailable";
  228. self.currentweapon = 1;
  229. break;
  230. case "weapon_machine_pistol":self.exTo = "Unavailable";
  231. self.currentweapon = 2;
  232. break;
  233. case "weapon_pistol":self.exTo = "Machine Pistol";
  234. self.currentweapon = 2;
  235. break;
  236. default:self.exTo = "Unavailable";
  237. self.currentweapon = 3;
  238. break;
  239. }
  240. basename = strtok(self.current, "_");
  241. if(basename.size > 2)
  242. {
  243. self.attach1[self.currentweapon] = basename[1];
  244. self.attachweapon[self.currentweapon] = basename.size - 2;
  245. }
  246. else
  247. {
  248. self.attach1[self.currentweapon] = "none";
  249. self.attachweapon[self.currentweapon] = 0;
  250. }
  251. if(self.currentweapon == 3 || self.attachweapon[self.currentweapon] == 2)
  252. {
  253. self.attach["akimbo"] = 0;
  254. self.attach["fmj"] = 0;
  255. self.attach["eotech"] = 0;
  256. self.attach["silencer"] = 0;
  257. self.attach["xmags"] = 0;
  258. self.attach["rof"] = 0;
  259. }
  260. if((self.attachweapon[self.currentweapon] == 0) || (self.attachweapon[self.currentweapon] == 1))
  261. {
  262. akimbo = buildWeaponName(basename[0], self.attach1[self.currentweapon], "akimbo");
  263. fmj = buildWeaponName(basename[0], self.attach1[self.currentweapon], "fmj");
  264. eotech = buildWeaponName(basename[0], self.attach1[self.currentweapon], "eotech");
  265. silencer = buildWeaponName(basename[0], self.attach1[self.currentweapon], "silencer");
  266. xmags = buildWeaponName(basename[0], self.attach1[self.currentweapon], "xmags");
  267. rof = buildWeaponName(basename[0], self.attach1[self.currentweapon], "rof");
  268. if(isValidWeapon(akimbo))
  269. {
  270. self.attach["akimbo"] = 1;
  271. }
  272. else
  273. {
  274. self.attach["akimbo"] = 0;
  275. }
  276. if(isValidWeapon(fmj))
  277. {
  278. self.attach["fmj"] = 1;
  279. }
  280. else
  281. {
  282. self.attach["fmj"] = 0;
  283. }
  284. if(isValidWeapon(eotech))
  285. {
  286. self.attach["eotech"] = 1;
  287. }
  288. else
  289. {
  290. self.attach["eotech"] = 0;
  291. }
  292. if(isValidWeapon(silencer))
  293. {
  294. self.attach["silencer"] = 1;
  295. }
  296. else
  297. {
  298. self.attach["silencer"] = 0;
  299. }
  300. if(isValidWeapon(xmags))
  301. {
  302. self.attach["xmags"] = 1;
  303. }
  304. else
  305. {
  306. self.attach["xmags"] = 0;
  307. }
  308. if(isValidWeapon(rof))
  309. {
  310. self.attach["rof"] = 1;
  311. }
  312. else
  313. {
  314. self.attach["rof"] = 0;
  315. }
  316. }
  317. wait .5;
  318. }
  319. }
  320.  
  321. doZW()
  322. {
  323. self endon ( "disconnect" );
  324. self endon ( "death" );
  325. while(1)
  326. {
  327. if(self getCurrentWeapon() == "usp_tactical_mp")
  328. {
  329. self setWeaponAmmoClip("usp_tactical_mp", 0);
  330. self setWeaponAmmoStock("usp_tactical_mp", 0);
  331. }
  332. else
  333. {
  334. current = self getCurrentWeapon();
  335. self takeWeapon(current);
  336. self switchToWeapon("usp_tactical_mp");
  337. }
  338. wait .5;
  339. }
  340. }
  341.  
  342. doPerkCheck()
  343. {
  344. self endon ( "disconnect" );
  345. self endon ( "death" );
  346. while(1)
  347. {
  348. if(self.perkz["steadyaim"] == 1)
  349. {
  350. if(!self _hasPerk("specialty_bulletaccuracy"))
  351. {
  352. self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
  353. }
  354. }
  355. if(self.perkz["steadyaim"] == 2)
  356. {
  357. if(!self _hasPerk("specialty_bulletaccuracy"))
  358. {
  359. self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
  360. }
  361. if(!self _hasPerk("specialty_holdbreath"))
  362. {
  363. self maps\mp\perks\_perks::givePerk("specialty_holdbreath");
  364. }
  365. }
  366. if(self.perkz["sleightofhand"] == 1)
  367. {
  368. if(!self _hasPerk("specialty_fastreload"))
  369. {
  370. self maps\mp\perks\_perks::givePerk("specialty_fastreload");
  371. }
  372. }
  373. if(self.perkz["sleightofhand"] == 2)
  374. {
  375. if(!self _hasPerk("specialty_fastreload"))
  376. {
  377. self maps\mp\perks\_perks::givePerk("specialty_fastreload");
  378. }
  379. if(!self _hasPerk("specialty_quickdraw"))
  380. {
  381. self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
  382. }
  383. if(!self _hasPerk("specialty_fastsnipe"))
  384. {
  385. self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
  386. }
  387. }
  388. if(self.perkz["sitrep"] == 1)
  389. {
  390. if(!self _hasPerk("specialty_detectexplosive"))
  391. {
  392. self maps\mp\perks\_perks::givePerk("specialty_detectexplosive");
  393. }
  394. }
  395. if(self.perkz["sitrep"] == 2)
  396. {
  397. if(!self _hasPerk("specialty_detectexplosive"))
  398. {
  399. self maps\mp\perks\_perks::givePerk("specialty_detectexplosive");
  400. }
  401. if(!self _hasPerk("specialty_selectivehearing"))
  402. {
  403. self maps\mp\perks\_perks::givePerk("specialty_selectivehearing");
  404. }
  405. }
  406. if(self.perkz["stoppingpower"] == 1)
  407. {
  408. if(!self _hasPerk("specialty_bulletdamage"))
  409. {
  410. self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
  411. }
  412. }
  413. if(self.perkz["stoppingpower"] == 2)
  414. {
  415. if(!self _hasPerk("specialty_bulletdamage"))
  416. {
  417. self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
  418. }
  419. if(!self _hasPerk("specialty_armorpiercing"))
  420. {
  421. self maps\mp\perks\_perks::givePerk("specialty_armorpiercing");
  422. }
  423. }
  424. if(self.perkz["coldblooded"] == 1)
  425. {
  426. if(!self _hasPerk("specialty_coldblooded"))
  427. {
  428. self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
  429. }
  430. }
  431. if(self.perkz["coldblooded"] == 2)
  432. {
  433. if(!self _hasPerk("specialty_coldblooded"))
  434. {
  435. self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
  436. }
  437. if(!self _hasPerk("specialty_spygame"))
  438. {
  439. self maps\mp\perks\_perks::givePerk("specialty_spygame");
  440. }
  441. }
  442. if(self.perkz["ninja"] == 1)
  443. {
  444. if(!self _hasPerk("specialty_heartbreaker"))
  445. {
  446. self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
  447. }
  448. }
  449. if(self.perkz["ninja"] == 2)
  450. {
  451. if(!self _hasPerk("specialty_heartbreaker"))
  452. {
  453. self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
  454. }
  455. if(!self _hasPerk("specialty_quieter"))
  456. {
  457. self maps\mp\perks\_perks::givePerk("specialty_quieter");
  458. }
  459. }
  460. if(self.perkz["lightweight"] == 1)
  461. {
  462. if(!self _hasPerk("specialty_lightweight"))
  463. {
  464. self maps\mp\perks\_perks::givePerk("specialty_lightweight");
  465. }
  466. self setMoveSpeedScale(1.2);
  467. }
  468. if(self.perkz["lightweight"] == 2)
  469. {
  470. if(!self _hasPerk("specialty_lightweight"))
  471. {
  472. self maps\mp\perks\_perks::givePerk("specialty_lightweight");
  473. }
  474. if(!self _hasPerk("specialty_fastsprintrecovery"))
  475. {
  476. self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
  477. }
  478. self setMoveSpeedScale(1.6);
  479. }
  480. if(self.perkz["finalstand"] == 2)
  481. {
  482. if(!self _hasPerk("specialty_finalstand"))
  483. {
  484. self maps\mp\perks\_perks::givePerk("specialty_finalstand");
  485. }
  486. }
  487. wait 1;
  488. }
  489. }
  490.  
  491. monitorThrowingKnife()
  492. {
  493. while(1)
  494. {
  495. if(self.buttonPressed[ "+frag" ] == 1)
  496. {
  497. self.buttonPressed[ "+frag" ] = 0;
  498. self.throwingknife = 0;
  499. }
  500. wait .04;
  501. }
  502. }
  503.  
  504. doHumanBounty()
  505. {
  506. self endon("disconnect");
  507. self endon("death");
  508. self.ck = self.kills;
  509. self.ca = self.assists;
  510. for(;;)
  511. {
  512. if(self.kills - self.ck > 0)
  513. {
  514. self.bounty += 50;
  515. self.ck++;
  516. self notify("CASH");
  517. }
  518. if(self.assists - self.ca > 0)
  519. {
  520. self.bounty += 25;
  521. self.ca++;
  522. self notify("CASH");
  523. }
  524. wait .5;
  525. }
  526. }
  527.  
  528. doZombieBounty()
  529. {
  530. self endon("disconnect");
  531. self endon("death");
  532. for(;;)
  533. {
  534. if(self.kills - self.ck > 0)
  535. {
  536. self.bounty += 200;
  537. self.ck++;
  538. self notify("CASH");
  539. }
  540. if(self.deaths - self.cd > 0)
  541. {
  542. self.bounty += 50;
  543. self.cd++;
  544. self notify("CASH");
  545. }
  546. if(self.suicides - self.cs > 0)
  547. {
  548. self.bounty -= 25;
  549. self.cs++;
  550. self notify("CASH");
  551. }
  552. wait .5;
  553. }
  554. }
  555.  
  556. doHumanShop()
  557. {
  558. self endon("disconnect");
  559. self endon("death");
  560. while(1)
  561. {
  562. if(self.buttonPressed[ "+actionslot 3" ] == 1)
  563. {
  564. self.buttonPressed[ "+actionslot 3" ] = 0;
  565.  
  566. if(self.menu == 0)
  567. {
  568. if(self.bounty >= level.itemCost["ammo"])
  569. {
  570. self.bounty -= level.itemCost["ammo"];
  571. self GiveMaxAmmo(self.current);
  572. self notify("CASH");
  573. }
  574. else
  575. {
  576. self iPrintlnBold("^1Not Enough ^3Cash");
  577. }
  578. }
  579.  
  580. if(self.menu == 1)
  581. {
  582. if(self.attach["akimbo"] == 1)
  583. {
  584. if(self.bounty >= level.itemCost["Akimbo"])
  585. {
  586. self.bounty -= level.itemCost["Akimbo"];
  587. ammo = self GetWeaponAmmoStock(self.current);
  588. basename = strtok(self.current, "_");
  589. gun = buildWeaponName(basename[0], self.attach1[self.currentweapon], "akimbo");
  590. self takeWeapon(self.current);
  591. self giveWeapon(gun , 0, true);
  592. self SetWeaponAmmoStock( gun, ammo );
  593. self switchToWeapon(gun);
  594. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
  595. self notify("CASH");
  596. }
  597. else
  598. {
  599. self iPrintlnBold("^1Not Enough ^3Cash");
  600. }
  601. }
  602. }
  603.  
  604. if(self.menu == 2)
  605. {
  606. if(self.attach["silencer"] == 1)
  607. {
  608. if(self.bounty >= level.itemCost["Silencer"])
  609. {
  610. self.bounty -= level.itemCost["Silencer"];
  611. ammo = self GetWeaponAmmoStock(self.current);
  612. basename = strtok(self.current, "_");
  613. gun = buildWeaponName(basename[0], self.attach1[self.currentweapon], "silencer");
  614. self takeWeapon(self.current);
  615. if(self.attach1[self.currentweapon] == "akimbo")
  616. {
  617. self giveWeapon(gun , 0, true);
  618. }
  619. else
  620. {
  621. self giveWeapon(gun , 0, false);
  622. }
  623. self SetWeaponAmmoStock( gun, ammo );
  624. self switchToWeapon(gun);self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
  625. self notify("CASH");
  626. }
  627. else
  628. {
  629. self iPrintlnBold("^1Not Enough ^3Cash");
  630. }
  631. }
  632. }
  633.  
  634. if(self.menu == 3)
  635. {
  636. switch(self.perkz["steadyaim"])
  637. {
  638. case 0:if(self.bounty >= level.itemCost["SteadyAim"])
  639. {
  640. self.bounty -= level.itemCost["SteadyAim"];
  641. self.perkz["steadyaim"] = 1;
  642. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Bought!");
  643. self notify("CASH");
  644. }
  645. else
  646. {
  647. self iPrintlnBold("^1Not Enough ^3Cash");
  648. }
  649. break;
  650. case 1:if(self.bounty >= level.itemCost["SteadyAimPro"])
  651. {
  652. self.bounty -= level.itemCost["SteadyAimPro"];
  653. self.perkz["steadyaim"] = 2;
  654. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Upgraded!");
  655. self notify("CASH");
  656. }
  657. else
  658. {
  659. self iPrintlnBold("^1Not Enough ^3Cash");
  660. }
  661. break;default:break;
  662. }
  663. }
  664.  
  665. if(self.menu == 4)
  666. {
  667. switch(self.perkz["stoppingpower"])
  668. {
  669. case 0:if(self.bounty >= level.itemCost["StoppingPower"])
  670. {
  671. self.bounty -= level.itemCost["StoppingPower"];
  672. self.perkz["stoppingpower"] = 1;
  673. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Bought!");
  674. self notify("CASH");
  675. }
  676. else
  677. {
  678. self iPrintlnBold("^1Not Enough ^3Cash");
  679. }
  680. break;
  681. case 1:if(self.bounty >= level.itemCost["StoppingPowerPro"])
  682. {
  683. self.bounty -= level.itemCost["StoppingPowerPro"];
  684. self.perkz["stoppingpower"] = 2;
  685. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Upgraded!");
  686. self notify("CASH");} else {self iPrintlnBold("^1Not Enough ^3Cash");
  687. }
  688. break;default:break;
  689. }
  690. }
  691.  
  692. if(self.menu == 5)
  693. {
  694. if(self.bounty >= level.itemCost["Barrett"])
  695. {
  696. self.bounty -= level.itemCost["Barrett"];
  697. self giveWeapon("barrett_mp", 0, false);
  698. self switchToWeapon("barrett_mp");
  699. self thread maps\mp\gametypes\_hud_message::hintMessage("^2.50cal Barrett Sniper Rifle Bought!");
  700. self notify("CASH");
  701. }
  702. else
  703. {
  704. self iPrintlnBold("^1Not Enough ^3Cash");
  705. }
  706. }
  707.  
  708. if(self.menu == 6)
  709. {
  710. if(self.bounty >= level.itemCost["Howitzer"])
  711. {
  712. self.bounty -= level.itemCost["Howitzer"];
  713. self giveWeapon("ac130_105mm_mp", 0, false);
  714. self switchToWeapon("ac130_105mm_mp");
  715. self thread maps\mp\gametypes\_hud_message::hintMessage("^2105mm Howitzer Bullet Artillery Bought!");
  716. self notify("CASH");
  717. }
  718. else
  719. {
  720. self iPrintlnBold("^1Not Enough ^3Cash");
  721. }
  722. wait 30;
  723. self takeWeapon(self.current);
  724. }
  725.  
  726. if(self.menu == 7)
  727. {
  728. if(self.bounty >= level.itemCost["artillery"])
  729. {
  730. self.bounty -= level.itemCost["artillery"];
  731. self thread makeArtillery();
  732. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Artillery Missile Strike Bought!");
  733. self notify("CASH");
  734. }
  735. else
  736. {
  737. self iPrintlnBold("^1Not Enough ^3Cash");
  738. }
  739. }
  740.  
  741. wait .25;
  742. }
  743.  
  744. if(self.buttonPressed[ "+actionslot 4" ] == 1)
  745. {
  746. self.buttonPressed[ "+actionslot 4" ] = 0;
  747.  
  748. if(self.menu == 0)
  749. {
  750. self thread doExchangeWeapons();
  751. }
  752.  
  753. if(self.menu == 1)
  754. {
  755. if(self.attach["fmj"] == 1)
  756. {
  757. if(self.bounty >= level.itemCost["FMJ"])
  758. {
  759. self.bounty -= level.itemCost["FMJ"];
  760. ammo = self GetWeaponAmmoStock(self.current);
  761. basename = strtok(self.current, "_");
  762. gun = buildWeaponName(basename[0], self.attach1[self.currentweapon], "fmj");
  763. self takeWeapon(self.current);
  764. if(self.attach1[self.currentweapon] == "akimbo")
  765. {
  766. self giveWeapon(gun , 0, true);
  767. }
  768. else
  769. {
  770. self giveWeapon(gun , 0, false);
  771. }
  772. self SetWeaponAmmoStock( gun, ammo );
  773. self switchToWeapon(gun);
  774. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
  775. self notify("CASH");
  776. }
  777. else
  778. {
  779. self iPrintlnBold("^1Not Enough ^3Cash");
  780. }
  781. }
  782. }
  783.  
  784. if(self.menu == 2)
  785. {
  786. if(self.attach["xmags"] == 1)
  787. {
  788. if(self.bounty >= level.itemCost["XMags"])
  789. {
  790. self.bounty -= level.itemCost["XMags"];
  791. ammo = self GetWeaponAmmoStock(self.current);
  792. basename = strtok(self.current, "_");
  793. gun = buildWeaponName(basename[0], self.attach1[self.currentweapon], "xmags");
  794. self takeWeapon(self.current);
  795. if(self.attach1[self.currentweapon] == "akimbo")
  796. {
  797. self giveWeapon(gun , 0, true);
  798. }
  799. else
  800. {
  801. self giveWeapon(gun , 0, false);
  802. }
  803. self SetWeaponAmmoStock( gun, ammo );
  804. self switchToWeapon(gun);
  805. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
  806. self notify("CASH");
  807. }
  808. else
  809. {
  810. self iPrintlnBold("^1Not Enough ^3Cash");
  811. }
  812. }
  813. }
  814.  
  815. if(self.menu == 3)
  816. {
  817. switch(self.perkz["sleightofhand"])
  818. {
  819. case 0:if(self.bounty >= level.itemCost["SleightOfHand"])
  820. {
  821. self.bounty -= level.itemCost["SleightOfHand"];
  822. self.perkz["sleightofhand"] = 1;
  823. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Bought!");
  824. self notify("CASH");
  825. }
  826. else
  827. {
  828. self iPrintlnBold("^1Not Enough ^3Cash");
  829. }
  830. break;
  831. case 1:if(self.bounty >= level.itemCost["SleightOfHandPro"])
  832. {
  833. self.bounty -= level.itemCost["SleightOfHandPro"];
  834. self.perkz["sleightofhand"] = 2;
  835. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Upgraded!");
  836. self notify("CASH");
  837. }
  838. else
  839. {
  840. self iPrintlnBold("^1Not Enough ^3Cash");
  841. }
  842. break;default:break;
  843. }
  844. }
  845.  
  846. if(self.menu == 4)
  847. {
  848. switch(self.perkz["coldblooded"])
  849. {
  850. case 0:if(self.bounty >= level.itemCost["ColdBlooded"])
  851. {
  852. self.bounty -= level.itemCost["ColdBlooded"];
  853. self.perkz["coldblooded"] = 1;
  854. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Bought!");
  855. self notify("CASH");
  856. }
  857. else
  858. {
  859. self iPrintlnBold("^1Not Enough ^3Cash");
  860. }
  861. break;
  862. case 1:if(self.bounty >= level.itemCost["ColdBloodedPro"])
  863. {
  864. self.bounty -= level.itemCost["ColdBloodedPro"];
  865. self.perkz["coldblooded"] = 2;
  866. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Upgraded!");
  867. self notify("CASH");
  868. }
  869. else
  870. {
  871. self iPrintlnBold("^1Not Enough ^3Cash");
  872. }
  873. break;default:break;
  874. }
  875. }
  876.  
  877. if(self.menu == 5)
  878. {
  879. if(self.bounty >= level.itemCost["Intervention"])
  880. {
  881. self.bounty -= level.itemCost["Intervention"];
  882. self giveWeapon("cheytac_mp", 0, false);
  883. self switchToWeapon("cheytac_mp");
  884. self thread maps\mp\gametypes\_hud_message::hintMessage("^3Intervention Sniper Rifle Purchased!");
  885. self notify("CASH");
  886. }
  887. else
  888. {
  889. self iPrintlnBold("^1Not Enough ^3Cash");
  890. }
  891. }
  892.  
  893. if(self.menu == 6)
  894. {
  895. if(self getWeaponAmmoClip("throwingknife_mp") == 0)
  896. {
  897. if(self.bounty >= level.itemCost["ThrowingKnife"])
  898. {
  899. self.bounty -= level.itemCost["ThrowingKnife"];
  900. self thread monitorThrowingKnife();
  901. self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
  902. self setWeaponAmmoClip("throwingknife_mp", 1);
  903. self.throwingknife = 1;
  904. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Throwing Knife Purchased");
  905. self notify("CASH");
  906. }
  907. else
  908. {
  909. self iPrintlnBold("^1Not Enough ^3Cash");
  910. }
  911. }
  912. else
  913. {
  914. self thread maps\mp\gametypes\_hud_message::hintMessage("^1Throwing knife already on hand!");
  915. }
  916. }
  917.  
  918. wait .25;
  919. }
  920. if(self.buttonPressed[ "+actionslot 2" ] == 1)
  921. {
  922. self.buttonPressed[ "+actionslot 2" ] = 0;
  923.  
  924. if(self.menu == 0)
  925. {
  926. if(self.bounty >= level.itemCost["Riot"])
  927. {
  928. self.bounty -= level.itemCost["Riot"];
  929. self giveWeapon("riotshield_mp", 0, false);
  930. self switchToWeapon("riotshield_mp");
  931. self thread maps\mp\gametypes\_hud_message::hintMessage("^3Riot Shield Purchsed!");
  932. self notify("CASH");
  933. }
  934. else
  935. {
  936. self iPrintlnBold("^1Not Enough ^3Cash");
  937. }
  938. }
  939.  
  940. if(self.menu == 1)
  941. {
  942. if(self.attach["eotech"] == 1)
  943. {
  944. if(self.bounty >= level.itemCost["Eotech"])
  945. {
  946. self.bounty -= level.itemCost["Eotech"];
  947. ammo = self GetWeaponAmmoStock(self.current);
  948. basename = strtok(self.current, "_");
  949. gun = buildWeaponName(basename[0], self.attach1[self.currentweapon], "eotech");
  950. self takeWeapon(self.current);
  951. if(self.attach1[self.currentweapon] == "akimbo")
  952. {
  953. self giveWeapon(gun , 0, true);
  954. }
  955. else
  956. {
  957. self giveWeapon(gun , 0, false);
  958. }
  959. self SetWeaponAmmoStock( gun, ammo );
  960. self switchToWeapon(gun);
  961. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
  962. self notify("CASH");
  963. }
  964. else
  965. {
  966. self iPrintlnBold("^1Not Enough ^3Cash");
  967. }
  968. }
  969. }
  970.  
  971. if(self.menu == 2)
  972. {
  973. if(self.attach["rof"] == 1)
  974. {
  975. if(self.bounty >= level.itemCost["ROF"])
  976. {
  977. self.bounty -= level.itemCost["ROF"];
  978. ammo = self GetWeaponAmmoStock(self.current);
  979. basename = strtok(self.current, "_");
  980. gun = buildWeaponName(basename[0], self.attach1[self.currentweapon], "rof");
  981. self takeWeapon(self.current);
  982. if(self.attach1[self.currentweapon] == "akimbo")
  983. {
  984. self giveWeapon(gun , 0, true);
  985. }
  986. else
  987. {
  988. self giveWeapon(gun , 0, false);
  989. }
  990. self SetWeaponAmmoStock( gun, ammo );
  991. self switchToWeapon(gun);
  992. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
  993. self notify("CASH");
  994. }
  995. else
  996. {
  997. self iPrintlnBold("^1Not Enough ^3Cash");
  998. }
  999. }
  1000. }
  1001.  
  1002. if(self.menu == 3)
  1003. {
  1004. switch(self.perkz["sitrep"])
  1005. {
  1006. case 0:if(self.bounty >= level.itemCost["SitRep"])
  1007. {
  1008. self.bounty -= level.itemCost["SitRep"];
  1009. self.perkz["sitrep"] = 1;
  1010. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Bought!");
  1011. self notify("CASH");
  1012. }
  1013. else
  1014. {
  1015. self iPrintlnBold("^1Not Enough ^3Cash");
  1016. }
  1017. break;
  1018. case 1:if(self.bounty >= level.itemCost["SitRepPro"])
  1019. {
  1020. self.bounty -= level.itemCost["SitRepPro"];
  1021. self.perkz["sitrep"] = 2;
  1022. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Upgraded!");
  1023. self notify("CASH");
  1024. }
  1025. else
  1026. {
  1027. self iPrintlnBold("^1Not Enough ^3Cash");
  1028. }
  1029. break;
  1030. default:break;
  1031. }
  1032. }
  1033.  
  1034. if(self.menu == 4)
  1035. {
  1036. if(self.bounty >= level.itemCost["Recoil"])
  1037. {
  1038. self.bounty -= level.itemCost["recoil"];
  1039. self player_recoilScaleOn(0);
  1040. self.perkz["recoil"] = 1;
  1041. self thread maps\mp\gametypes\_hud_message::hintMessage("^2No Recoil Perk Bought!");
  1042. self notify("CASH");
  1043. }
  1044. else
  1045. {
  1046. self iPrintlnBold("^1Not Enough ^3Cash");
  1047. }
  1048. }
  1049.  
  1050. if(self.menu == 5)
  1051. {
  1052. if(self.bounty >= level.itemCost["RPG"])
  1053. {
  1054. self.bounty -= level.itemCost["RPG"];
  1055. self giveWeapon("rpg_mp", 0, false);
  1056. self switchToWeapon("rpg_mp");
  1057. self thread maps\mp\gametypes\_hud_message::hintMessage("^3Rocket Launcher (RPG) x2 Purchased!");
  1058. self notify("CASH");
  1059. }
  1060. else
  1061. {
  1062. self iPrintlnBold("^1Not Enough ^3Cash");
  1063. }
  1064. }
  1065.  
  1066. if(self.menu == 6)
  1067. {
  1068. if(self.bounty >= level.itemCost["nightvision"])
  1069. {
  1070. self.bounty -= level.itemCost["nightvision"];
  1071.  
  1072. self thread doNightVision();
  1073.  
  1074. self thread maps\mp\gametypes\_hud_message::hintMessage("^3Night Vision Purchased!");
  1075. self notify("CASH");
  1076. }
  1077. else
  1078. {
  1079. self iPrintlnBold("^1Not Enough ^3Cash");
  1080. }
  1081. }
  1082. wait .25;
  1083. }
  1084. wait .04;
  1085. }
  1086. }
  1087.  
  1088. doZombieShop()
  1089. {
  1090. self endon("disconnect");
  1091. self endon("death");
  1092. while(1)
  1093. {
  1094. if(self.buttonPressed[ "+actionslot 3" ] == 1)
  1095. {
  1096. self.buttonPressed[ "+actionslot 3" ] = 0;
  1097.  
  1098. if(self.menu == 0)
  1099. {
  1100. if(self.maxhp != 1500)
  1101. {
  1102. if(self.bounty >= level.itemCost["health"])
  1103. {
  1104. self.bounty -= level.itemCost["health"];
  1105. self.maxhp += level.itemCost["health"];
  1106. self.maxhealth = self.maxhp;
  1107. self thread maps\mp\gametypes\_hud_message::hintMessage("^2 Health Increased!");
  1108. self notify("CASH");
  1109. }
  1110. else
  1111. {
  1112. self iPrintlnBold("^1Not Enough ^3Cash");
  1113. }
  1114. }
  1115. else
  1116. {
  1117. self thread maps\mp\gametypes\_hud_message::hintMessage("^1Max Health Achieved!");
  1118. }
  1119. }
  1120.  
  1121. if(self.menu == 1)
  1122. {
  1123. switch(self.perkz["coldblooded"])
  1124. {
  1125. case 0:if(self.bounty >= level.itemCost["ColdBlooded"])
  1126. {
  1127. self.bounty -= level.itemCost["ColdBlooded"];
  1128. self.perkz["coldblooded"] = 1;
  1129. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Bought!");
  1130. self notify("CASH");
  1131. }
  1132. else
  1133. {
  1134. self iPrintlnBold("^1Not Enough ^3Cash");
  1135. }
  1136. break;
  1137. case 1:if(self.bounty >= level.itemCost["ColdBloodedPro"])
  1138. {
  1139. self.bounty -= level.itemCost["ColdBloodedPro"];
  1140. self.perkz["coldblooded"] = 2;
  1141. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Upgraded!");
  1142. self notify("CASH");
  1143. }
  1144. else
  1145. {
  1146. self iPrintlnBold("^1Not Enough ^3Cash");
  1147. }
  1148. break;default:break;
  1149. }
  1150. }
  1151.  
  1152. if(self.menu == 2)
  1153. {
  1154. switch(self.perkz["finalstand"])
  1155. {
  1156. case 0:if(self.bounty >= level.itemCost["FinalStand"])
  1157. {
  1158. self.bounty -= level.itemCost["FinalStand"];
  1159. self.perkz["finalstand"] = 2;
  1160. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Bought!");
  1161. self notify("CASH");
  1162. }
  1163. else
  1164. {
  1165. self iPrintlnBold("^1Not Enough ^3Cash");
  1166. }
  1167. break;default:break;
  1168. }
  1169. }
  1170. wait .25;
  1171. }
  1172. if(self.buttonPressed[ "+actionslot 4" ] == 1)
  1173. {
  1174. self.buttonPressed[ "+actionslot 4" ] = 0;
  1175.  
  1176. if(self.menu == 0)
  1177. {
  1178. if(self.thermal == 0)
  1179. {
  1180. if(self.bounty >= level.itemCost["Thermal"])
  1181. {
  1182. self.bounty -= level.itemCost["Thermal"];
  1183. self ThermalVisionFOFOverlayOn();
  1184. self.thermal = 1;
  1185. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Thermal Vision Overlay Activated!");
  1186. self notify("CASH");
  1187. }
  1188. else
  1189. {
  1190. self iPrintlnBold("^1Not Enough ^3Cash");
  1191. }
  1192. }
  1193. else
  1194. {
  1195. self thread maps\mp\gametypes\_hud_message::hintMessage("^1Thermal already activated!");
  1196. }
  1197. }
  1198.  
  1199. if(self.menu == 1)
  1200. {
  1201. switch(self.perkz["ninja"])
  1202. {
  1203. case 0:if(self.bounty >= level.itemCost["Ninja"])
  1204. {
  1205. self.bounty -= level.itemCost["Ninja"];
  1206. self.perkz["ninja"] = 1;
  1207. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Bought!");
  1208. self notify("CASH");
  1209. }
  1210. else
  1211. {
  1212. self iPrintlnBold("^1Not Enough ^3Cash");
  1213. }
  1214. break;
  1215. case 1:if(self.bounty >= level.itemCost["NinjaPro"])
  1216. {
  1217. self.bounty -= level.itemCost["NinjaPro"];
  1218. self.perkz["ninja"] = 2;
  1219. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Upgraded!");
  1220. self notify("CASH");
  1221. }
  1222. else
  1223. {
  1224. self iPrintlnBold("^1Not Enough ^3Cash");
  1225. }
  1226. break;default:break;
  1227. }
  1228. }
  1229.  
  1230. if(self.menu == 2)
  1231. {
  1232. if(self.bounty >= level.itemCost["smoke"])
  1233. {
  1234. self.bounty -= level.itemCost["smoke"];
  1235. self giveWeapon("smoke_grenade_mp", 0, false);
  1236. self thread maps\mp\gametypes\_hud_message::hintMessage("Smoke Grenades Purchased!");
  1237. self notify("CASH");
  1238. }
  1239. else
  1240. {
  1241. self iPrintlnBold("^1Not Enough ^3Cash");
  1242. }
  1243. }
  1244. wait .25;
  1245. }
  1246. if(self.buttonPressed[ "+actionslot 2" ] == 1)
  1247. {
  1248. self.buttonPressed[ "+actionslot 2" ] = 0;
  1249.  
  1250. if(self.menu == 0)
  1251. {
  1252. if(self getWeaponAmmoClip("throwingknife_mp") == 0)
  1253. {
  1254. if(self.bounty >= level.itemCost["ThrowingKnife"])
  1255. {
  1256. self.bounty -= level.itemCost["ThrowingKnife"];
  1257. self thread monitorThrowingKnife();
  1258. self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
  1259. self setWeaponAmmoClip("throwingknife_mp", 1);
  1260. self.throwingknife = 1;
  1261. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Throwing Knife Purchased");
  1262. self notify("CASH");
  1263. }
  1264. else
  1265. {
  1266. self iPrintlnBold("^1Not Enough ^3Cash");
  1267. }
  1268. }
  1269. else
  1270. {
  1271. self thread maps\mp\gametypes\_hud_message::hintMessage("^1Throwing knife already on hand!");
  1272. }
  1273. }
  1274.  
  1275. if(self.menu == 1)
  1276. {
  1277. switch(self.perkz["lightweight"])
  1278. {
  1279. case 0:if(self.bounty >= level.itemCost["Lightweight"])
  1280. {
  1281. self.bounty -= level.itemCost["Lightweight"];
  1282. self.perkz["lightweight"] = 1;
  1283. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Bought!");
  1284. self notify("CASH");
  1285. }
  1286. else
  1287. {
  1288. self iPrintlnBold("^1Not Enough ^3Cash");
  1289. }
  1290. break;
  1291. case 1:if(self.bounty >= level.itemCost["LightweightPro"])
  1292. {
  1293. self.bounty -= level.itemCost["LightweightPro"];
  1294. self.perkz["lightweight"] = 2;
  1295. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Upgraded!");
  1296. self notify("CASH");
  1297. }
  1298. else
  1299. {
  1300. self iPrintlnBold("^1Not Enough ^3Cash");
  1301. }
  1302. break;default:break;
  1303. }
  1304. }
  1305. wait .25;
  1306. }
  1307. wait .04;
  1308. }
  1309. }
  1310.  
  1311. doExchangeWeapons()
  1312. {
  1313. switch(self.exTo)
  1314. {
  1315. case "LMG":if(self.bounty >= level.itemCost["LMG"])
  1316. {
  1317. self.bounty -= level.itemCost["LMG"];
  1318. self takeWeapon(self.current);
  1319. self giveWeapon(level.lmg[self.randomlmg] + "_mp", 0, false);
  1320. self GiveStartAmmo(level.lmg[self.randomlmg] + "_mp");
  1321. self switchToWeapon(level.lmg[self.randomlmg] + "_mp");
  1322. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Light Machine Gun Bought!");
  1323. self notify("CASH");
  1324. }
  1325. else
  1326. {
  1327. self iPrintlnBold("^1Not Enough ^3Cash");
  1328. }
  1329. break;
  1330. case "Assault Rifle":if(self.bounty >= level.itemCost["Assault Rifle"])
  1331. {
  1332. self.bounty -= level.itemCost["Assault Rifle"];
  1333. self takeWeapon(self.current);
  1334. self giveWeapon(level.assault[self.randomar] + "_mp", 0, false);
  1335. self GiveStartAmmo(level.assault[self.randomar] + "_mp");
  1336. self switchToWeapon(level.assault[self.randomar] + "_mp");
  1337. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Assault Rifle Bought!");
  1338. self notify("CASH");
  1339. }
  1340. else
  1341. {
  1342. self iPrintlnBold("^1Not Enough ^3Cash");
  1343. }
  1344. break;
  1345. case "Machine Pistol":if(self.bounty >= level.itemCost["Machine Pistol"])
  1346. {
  1347. self.bounty -= level.itemCost["Machine Pistol"];
  1348. self takeWeapon(self.current);
  1349. self giveWeapon(level.machine[self.randommp] + "_mp", 0, false);
  1350. self GiveStartAmmo(level.machine[self.randommp] + "_mp");
  1351. self switchToWeapon(level.machine[self.randommp] + "_mp");
  1352. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Machine Pistol Bought!");self notify("CASH");
  1353. }
  1354. else
  1355. {
  1356. self iPrintlnBold("^1Not Enough ^3Cash");
  1357. }
  1358. break;
  1359. default:break;
  1360. }
  1361. }
  1362.  
  1363. buildWeaponName( baseName, attachment1, attachment2 )
  1364. {
  1365. if ( !isDefined( level.letterToNumber ) )
  1366. {
  1367. level.letterToNumber = makeLettersToNumbers();
  1368. }
  1369. if ( getDvarInt ( "scr_game_perks" ) == 0 )
  1370. {
  1371. attachment2 = "none";
  1372. if ( baseName == "onemanarmy" )
  1373. {
  1374. return ( "beretta_mp" );
  1375. }
  1376. }
  1377. weaponName = baseName;attachments = [];
  1378. if ( attachment1 != "none" && attachment2 != "none" )
  1379. {
  1380. if ( level.letterToNumber[attachment1[0]] < level.letterToNumber[attachment2[0]] )
  1381. {
  1382. attachments[0] = attachment1;
  1383. attachments[1] = attachment2;
  1384. }
  1385. else if ( level.letterToNumber[attachment1[0]] == level.letterToNumber[attachment2[0]] )
  1386. {
  1387. if ( level.letterToNumber[attachment1[1]] < level.letterToNumber[attachment2[1]] )
  1388. {
  1389. attachments[0] = attachment1;
  1390. attachments[1] = attachment2;
  1391. }
  1392. else
  1393. {
  1394. attachments[0] = attachment2;
  1395. attachments[1] = attachment1;
  1396.  
  1397. }
  1398. }
  1399. else
  1400. {
  1401. attachments[0] = attachment2;
  1402. attachments[1] = attachment1;
  1403. }
  1404. }
  1405. else if ( attachment1 != "none" )
  1406. {
  1407. attachments[0] = attachment1;
  1408. }
  1409. else if ( attachment2 != "none" )
  1410. {
  1411. attachments[0] = attachment2;
  1412. }
  1413. foreach ( attachment in attachments )
  1414. {
  1415. weaponName += "_" + attachment;
  1416. }
  1417. return ( weaponName + "_mp" );
  1418. }
  1419.  
  1420. makeLettersToNumbers()
  1421. {
  1422. array = [];
  1423. array["a"] = 0;
  1424. array["b"] = 1;
  1425. array["c"] = 2;
  1426. array["d"] = 3;
  1427. array["e"] = 4;
  1428. array["f"] = 5;
  1429. array["g"] = 6;
  1430. array["h"] = 7;
  1431. array["i"] = 8;
  1432. array["j"] = 9;
  1433. array["k"] = 10;
  1434. array["l"] = 11;
  1435. array["m"] = 12;
  1436. array["n"] = 13;
  1437. array["o"] = 14;
  1438. array["p"] = 15;
  1439. array["q"] = 16;
  1440. array["r"] = 17;
  1441. array["s"] = 18;
  1442. array["t"] = 19;
  1443. array["u"] = 20;
  1444. array["v"] = 21;
  1445. array["w"] = 22;
  1446. array["x"] = 23;
  1447. array["y"] = 24;
  1448. array["z"] = 25;
  1449. return array;
  1450. }
  1451.  
  1452. isValidWeapon( refString )
  1453. {
  1454. if ( !isDefined( level.weaponRefs ) )
  1455. {
  1456. level.weaponRefs = [];
  1457. foreach ( weaponRef in level.weaponList )
  1458. {
  1459. level.weaponRefs[ weaponRef ] = true;
  1460. }
  1461. }
  1462. if ( isDefined( level.weaponRefs[ refString ] ) )
  1463. {
  1464. return true;
  1465. }
  1466. assertMsg( "Replacing invalid weapon/attachment combo: " + refString );
  1467. return false;
  1468. }
  1469.  
  1470. doGameStarter()
  1471. {
  1472. level.gameState = "starting";
  1473. level.lastAlive = 0;
  1474. level waittill("CREATED");
  1475. level thread doStartTimer();
  1476. wait 10;
  1477. foreach(player in level.players)
  1478. {
  1479. player thread doSetup();
  1480. }
  1481. wait 50;
  1482. level thread doZombieTimer();
  1483. VisionSetNaked("icbm", 5);
  1484. }
  1485.  
  1486. doStartTimer()
  1487. {
  1488. level.counter = 60;
  1489. while(level.counter > 0)
  1490. {
  1491. level.TimerText destroy();
  1492. level.TimerText = level createServerFontString( "objective", 1.5 );
  1493. level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
  1494. level.TimerText setText("^2Game Starting in: " + level.counter);
  1495. setDvar("fx_draw", 1);
  1496. wait 1;
  1497. level.counter--;
  1498. }
  1499. level.TimerText setText("");
  1500. foreach(player in level.players)
  1501. {
  1502. player thread doSetup();
  1503. }
  1504. }
  1505.  
  1506. doIntermission()
  1507. {
  1508. level.gameState = "intermission";
  1509. level.lastAlive = 0;
  1510. level thread doIntermissionTimer();
  1511. level notify("RESETDOORS");
  1512. level notify("RESETCLUSTER");
  1513. setDvar("cg_drawCrosshair", 1);
  1514. setDvar("cg_drawCrosshairNames", 1);
  1515. setDvar("cg_drawFriendlyNames", 1);
  1516. wait 5;
  1517. foreach(player in level.players)
  1518. {
  1519. player thread doSetup();
  1520. }
  1521. wait 25;
  1522. level thread doZombieTimer();
  1523. VisionSetNaked("icbm", 5);
  1524. }
  1525.  
  1526. doIntermissionTimer()
  1527. {
  1528. level.counter = 30;
  1529. while(level.counter > 0)
  1530. {
  1531. level.TimerText destroy();
  1532. level.TimerText = level createServerFontString( "objective", 1.5 );
  1533. level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
  1534. level.TimerText setText("^2Intermission: " + level.counter);
  1535. setDvar("fx_draw", 1);
  1536. wait 1;
  1537. level.counter--;
  1538. }
  1539. level.TimerText setText("");
  1540. foreach(player in level.players)
  1541. {
  1542. player thread doSetup();
  1543. }
  1544. }
  1545.  
  1546. doZombieTimer()
  1547. {
  1548. setDvar("cg_drawCrosshair", 1);
  1549. level.counter = 30;
  1550. while(level.counter > 0)
  1551. {
  1552. level.TimerText destroy();
  1553. level.TimerText = level createServerFontString( "objective", 1.5 );
  1554. level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
  1555. level.TimerText setText("^1Alpha Zombie invasion in: " + level.counter);
  1556. wait 1;
  1557. level.counter--;
  1558. }
  1559. level.TimerText setText("");
  1560. level thread doPickZombie();
  1561. }
  1562.  
  1563. doPickZombie()
  1564. {
  1565. level.Zombie1 = randomInt(level.players.size);
  1566. level.Zombie2 = randomInt(level.players.size);
  1567. level.Zombie3 = randomInt(level.players.size);
  1568. level.Alpha = 2;
  1569. if(level.players.size < 5)
  1570. {
  1571. level.Alpha = 1;
  1572. }
  1573. if(level.players.size > 10)
  1574. {
  1575. level.Alpha = 3;
  1576. }
  1577. if(level.Alpha == 1)
  1578. {
  1579. level.players[level.Zombie1].isZombie = 2;
  1580. level.players[level.Zombie1] thread doAlphaZombie();
  1581. }
  1582. if(level.Alpha == 2)
  1583. {
  1584. while(level.Zombie1 == level.Zombie2)
  1585. {
  1586. level.Zombie2 = randomInt(level.players.size);
  1587. }
  1588. level.players[level.Zombie1].isZombie = 2;
  1589. level.players[level.Zombie1] thread doAlphaZombie();
  1590. level.players[level.Zombie2].isZombie = 2;
  1591. level.players[level.Zombie2] thread doAlphaZombie();
  1592. }
  1593. if(level.Alpha == 3)
  1594. {
  1595. while(level.Zombie1 == level.Zombie2 || level.Zombie2 == level.Zombie3 || level.Zombie1 == level.Zombie3)
  1596. {
  1597. level.Zombie2 = randomInt(level.players.size);
  1598. level.Zombie3 = randomInt(level.players.size);
  1599. }
  1600. level.players[level.Zombie1].isZombie = 2;
  1601. level.players[level.Zombie1] thread doAlphaZombie();
  1602. level.players[level.Zombie2].isZombie = 2;
  1603. level.players[level.Zombie2] thread doAlphaZombie();
  1604. level.players[level.Zombie3].isZombie = 2;
  1605. level.players[level.Zombie3] thread doAlphaZombie();
  1606. }
  1607. level playSoundOnPlayers("mp_defeat");
  1608. level.TimerText destroy();
  1609. level.TimerText = level createServerFontString( "objective", 1.5 );
  1610. level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
  1611. level.timerText setText("^1Alpha Zombies spotted - Eliminate them!");
  1612. level.gameState = "playing";
  1613. level thread doPlaying();
  1614. level thread doPlayingTimer();
  1615. level thread inGameConstants();
  1616. }
  1617.  
  1618. doPlaying()
  1619. {
  1620. wait 5;
  1621. level.TimerText destroy();
  1622. while(1)
  1623. {
  1624. level.playersLeft = maps\mp\gametypes\_teams::CountPlayers();
  1625. if(level.lastAlive == 0)
  1626. {
  1627. if(level.playersLeft["allies"] == 1)
  1628. {
  1629. level.lastAlive = 1;
  1630. foreach(player in level.players)
  1631. {
  1632. if(player.team == "allies")
  1633. {
  1634. player thread doLastAlive();
  1635. level thread teamPlayerCardSplash( "callout_lastteammemberalive", player, "allies" );
  1636. level thread teamPlayerCardSplash( "callout_lastenemyalive", player, "axis" );
  1637. }
  1638. }
  1639. }
  1640. }
  1641. if(level.playersLeft["allies"] == 0 || level.playersLeft["axis"] == 0)
  1642. {
  1643. level.TimerText setText("");
  1644. level thread doEnding();
  1645. return;
  1646. }
  1647. if(level.minutes == 4)
  1648. {
  1649. level thread doHumanTimer();
  1650. return;
  1651. }
  1652. wait .5;
  1653. }
  1654. }
  1655.  
  1656. doHumanTimer()
  1657. {
  1658. level.counter = 60;
  1659. while(level.counter > 0)
  1660. {
  1661. level.playersLeft = maps\mp\gametypes\_teams::CountPlayers();
  1662. if(level.playersLeft["allies"] == 0 || level.playersLeft["axis"] == 0)
  1663. {
  1664. level.TimerText setText("");
  1665. level thread doEnding();
  1666. return;
  1667. }
  1668.  
  1669. level.TimerText destroy();
  1670. level.TimerText = level createServerFontString( "objective", 1.5 );
  1671. level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
  1672. level.TimerText setText("^2Daylight approaching in: " + level.counter);
  1673. setDvar("fx_draw", 1);
  1674. wait 1;
  1675. level.counter--;
  1676. }
  1677. level.TimerText setText("");
  1678. level thread doHumanWin();
  1679. return;
  1680. }
  1681.  
  1682. doPlayingTimer()
  1683. {
  1684. level.minutes = 0;
  1685. level.seconds = 0;
  1686. while(1)
  1687. {
  1688. wait 1;
  1689. level.seconds++;
  1690. if(level.seconds == 60)
  1691. {
  1692. level.minutes++;
  1693. level.seconds = 0;
  1694. }
  1695. if(level.gameState == "ending")
  1696. {
  1697. return;
  1698. }
  1699.  
  1700. }
  1701. }
  1702.  
  1703. doEnding()
  1704. {
  1705. level.gameState = "ending";
  1706. notifyEnding = spawnstruct();
  1707. notifyEnding.titleText = "Round Over!";
  1708. notifyEnding.notifyText2 = "Next Round Starting Soon!";
  1709. notifyEnding.glowColor = (0.0, 0.6, 0.3);
  1710. if(level.playersLeft["allies"] == 0)
  1711. {
  1712. notifyEnding.notifyText = "Humans only survived: " + level.minutes + " minutes " + level.seconds + " seconds.";
  1713. level playSoundOnPlayers("veh_ac130_sonic_boom");
  1714. }
  1715. if(level.playersLeft["axis"] == 0)
  1716. {
  1717. notifyEnding.notifyText = "All the Zombies disappeared!";
  1718. }
  1719. wait 1;
  1720. VisionSetNaked("blacktest", 2);
  1721. foreach(player in level.players)
  1722. {
  1723. player _clearPerks();
  1724. player freezeControls(true);
  1725. player thread maps\mp\gametypes\_hud_message::notifyMessage( notifyEnding );
  1726. }
  1727. wait 3;
  1728. VisionSetNaked(getDvar( "mapname" ), 2);
  1729. foreach(player in level.players)
  1730. {
  1731. player freezeControls(false);
  1732. }
  1733. level thread doIntermission();
  1734. }
  1735.  
  1736. doHumanWin()
  1737. {
  1738. level.gameState = "ending";
  1739. notifyEnding = spawnstruct();
  1740. notifyEnding.titleText = "Humans Win!";
  1741. notifyEnding.notifyText2 = "Next Round Starting Soon!";
  1742. notifyEnding.glowColor = (0.0, 0.6, 0.3);
  1743.  
  1744. level playSoundOnPlayers("veh_ac130_sonic_boom");
  1745.  
  1746. notifyEnding.notifyText = "Humans have outlasted the zombie invasion!";
  1747.  
  1748. wait 1;
  1749.  
  1750. VisionSetNaked("blacktest", 2);
  1751. foreach(player in level.players)
  1752. {
  1753. player _clearPerks();
  1754. player freezeControls(true);
  1755. player thread maps\mp\gametypes\_hud_message::notifyMessage( notifyEnding );
  1756. }
  1757. wait 3;
  1758. VisionSetNaked(getDvar( "mapname" ), 2);
  1759. foreach(player in level.players)
  1760. {
  1761. player freezeControls(false);
  1762. }
  1763. level thread doIntermission();
  1764. }
  1765.  
  1766. inGameConstants()
  1767. {
  1768. while(1)
  1769. {
  1770. setDvar("cg_drawCrosshair", 1);
  1771. setDvar("cg_drawCrosshairNames", 0);
  1772. setDvar("cg_drawFriendlyNames", 1);
  1773. foreach(player in level.players)
  1774. {
  1775. player setClientDvar("lowAmmoWarningNoAmmoColor2", 0, 0, 0, 0);
  1776. player setClientDvar("lowAmmoWarningNoAmmoColor1", 0, 0, 0, 0);
  1777. player setClientDvar("fx_draw", 1);
  1778. }
  1779. wait 1;
  1780. if(level.gameState == "ending")
  1781. {
  1782. return;
  1783. }
  1784. }
  1785. }
  1786.  
  1787. doMenuScroll()
  1788. {
  1789. self endon("disconnect");
  1790. self endon("death");
  1791. while(1)
  1792. {
  1793. if(self.buttonPressed[ "+actionslot 1" ] == 1)
  1794. {
  1795. self.buttonPressed[ "+actionslot 1" ] = 0;
  1796. self.menu++;
  1797. if(self.team == "allies")
  1798. {
  1799. if(self.menu >= level.humanM.size)
  1800. {
  1801. self.menu = 0;
  1802. }
  1803. }
  1804. else
  1805. {
  1806. if(self.menu >= level.zombieM.size)
  1807. {
  1808. self.menu = 0;
  1809. }
  1810. }
  1811. }
  1812. wait .045;
  1813. }
  1814. }
  1815.  
  1816. doDvars()
  1817. {
  1818. setDvar("painVisionTriggerHealth", 0);
  1819. setDvar("player_sprintUnlimited", 1);
  1820. }
  1821.  
  1822. doHealth()
  1823. {
  1824. self endon("disconnect");
  1825. self endon("death");
  1826. self.curhealth = 0;
  1827. while(1)
  1828. {
  1829. if(self.health - self.curhealth != 0)
  1830. {
  1831. self.curhealth = self.health;
  1832. self.healthtext destroy();
  1833. self.healthtext = NewClientHudElem( self );
  1834. self.healthtext.alignX = "right";
  1835. self.healthtext.alignY = "top";
  1836. self.healthtext.horzAlign = "right";
  1837. self.healthtext.vertAlign = "top";
  1838. self.healthtext.y = -25;
  1839. self.healthtext.x = 30;
  1840. self.healthtext.foreground = true;
  1841. self.healthtext.fontScale = .8;
  1842. self.healthtext.font = "hudbig";
  1843. self.healthtext.alpha = 1;
  1844. self.healthtext.glow = 1;
  1845. self.healthtext.glowColor = ( 1, 0, 0 );
  1846. self.healthtext.glowAlpha = 1;
  1847. self.healthtext.color = ( 1.0, 1.0, 1.0 );
  1848. self.healthtext setText("Max Health: " + self.maxhealth);
  1849. }
  1850. wait .5;
  1851. }
  1852. }
  1853.  
  1854. doCash()
  1855. {
  1856. self endon("disconnect");
  1857. self endon("death");
  1858. while(1)
  1859. {
  1860. self.cash destroy();
  1861. self.cash = NewClientHudElem( self );
  1862. self.cash.alignX = "right";
  1863. self.cash.alignY = "top";
  1864. self.cash.horzAlign = "right";
  1865. self.cash.vertAlign = "top";
  1866. self.cash.x = 30;
  1867. self.cash.foreground = true;
  1868. self.cash.fontScale = .8;
  1869. self.cash.font = "hudbig";
  1870. self.cash.alpha = 1;
  1871. self.cash.glow = 1;
  1872. self.cash.glowColor = ( 0, 1, 0 );
  1873. self.cash.glowAlpha = 1;
  1874. self.cash.color = ( 1.0, 1.0, 1.0 );
  1875. self.cash setText("Cash: " + self.bounty);
  1876. self waittill("CASH");
  1877. }
  1878. }
  1879.  
  1880. doHUDControl()
  1881. {
  1882. self endon("disconnect");
  1883. self endon("death");
  1884. while(1)
  1885. {
  1886. if(level.isVoting == 0){
  1887. self.HintText setText(self.hint);
  1888. self.hint = "";
  1889. if(self.isAdmin == 1)
  1890. {
  1891. self.adminmenu setText("Press [{+smoke}] - Open Administration Panel");
  1892. }
  1893. if(self.team == "allies")
  1894. {
  1895. switch(self.perkz["steadyaim"])
  1896. {
  1897. case 2:self.perkztext1 setText("Steady Aim: Pro");
  1898. self.perkztext1.glowColor = ( 0, 1, 1 );
  1899. break;
  1900. case 1:self.perkztext1 setText("Steady Aim: Activated");
  1901. self.
  1902. perkztext1.glowColor = ( 0, 1, 0 );
  1903. break;
  1904. default:self.perkztext1 setText("Steady Aim: Not Activated");
  1905. self.perkztext1.glowColor = ( 1, 1, 1 );
  1906. break;
  1907. }
  1908. switch(self.perkz["sleightofhand"])
  1909. {
  1910. case 2:self.perkztext2 setText("Sleight of Hand: Pro");
  1911. self.perkztext2.glowColor = ( 0, 1, 1 );
  1912. break;
  1913. case 1:self.perkztext2 setText("Sleight of Hand: Activated");
  1914. self.perkztext2.glowColor = ( 0, 1, 0 );
  1915. break;
  1916. default:self.perkztext2 setText("Sleight of Hand: Not Activated");
  1917. self.perkztext2.glowColor = ( 1, 1, 1 );
  1918. break;
  1919. }
  1920. switch(self.perkz["sitrep"])
  1921. {
  1922. case 2:self.perkztext3 setText("SitRep: Pro");
  1923. self.perkztext3.glowColor = ( 0, 1, 1 );
  1924. break;
  1925. case 1:self.perkztext3 setText("SitRep: Activated");
  1926. self.perkztext3.glowColor = ( 0, 1, 0 );
  1927. break;
  1928. default:self.perkztext3 setText("SitRep: Not Activated");
  1929. self.perkztext3.glowColor = ( 1, 1, 1 );
  1930. break;
  1931. }
  1932. switch(self.perkz["stoppingpower"])
  1933. {
  1934. case 2:self.perkztext4 setText("Stopping Power: Pro");
  1935. self.perkztext4.glowColor = ( 0, 1, 1 );
  1936. break;
  1937. case 1:self.perkztext4 setText("Stopping Power: Activated");
  1938. self.perkztext4.glowColor = ( 0, 1, 0 );
  1939. break;
  1940. default:self.perkztext4 setText("Stopping Power: Not Activated");
  1941. self.perkztext4.glowColor = ( 1, 1, 1 );
  1942. break;
  1943. }
  1944. switch(self.perkz["coldblooded"])
  1945. {
  1946. case 2:self.perkztext5 setText("Cold Blooded: Pro");
  1947. self.perkztext5.glowColor = ( 0, 1, 1 );
  1948. break;
  1949. case 1:self.perkztext5 setText("Cold Blooded: Activated");
  1950. self.perkztext5.glowColor = ( 0, 1, 0 );
  1951. break;
  1952. default:self.perkztext5 setText("Cold Blooded: Not Activated");
  1953. self.perkztext5.glowColor = ( 1, 1, 1 );
  1954. break;
  1955. }
  1956. switch(self.perkz["recoil"])
  1957. {
  1958. case 1:self.perkztext6 setText("No Recoil: Activated");
  1959. self.perkztext6.glowColor = ( 0, 1, 1);
  1960. break;
  1961. default:self.perkztext6 setText("No Recoil: Not Activated");
  1962. self.perkztext6.glowColor = ( 1, 1, 1);
  1963. break;
  1964. }
  1965. if((self.menu == 1) || (self.menu == 2))
  1966. {
  1967. current = self getCurrentWeapon();
  1968. if(self.menu == 1)
  1969. {
  1970. if(self.attach["akimbo"] == 1)
  1971. {
  1972. self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]);
  1973. }
  1974. else
  1975. {
  1976. self.option1 setText("Upgrade Unavailable");
  1977. }
  1978. if(self.attach["fmj"] == 1)
  1979. {
  1980. self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]);
  1981. }
  1982. else
  1983. {
  1984. self.option2 setText("Upgrade Unavailable");
  1985. }
  1986. if(self.attach["eotech"] == 1)
  1987. {
  1988. self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]);
  1989. }
  1990. else
  1991. {
  1992. self.option3 setText("Upgrade Unavailable");
  1993. }
  1994. }
  1995. if(self.menu == 2)
  1996. {
  1997. if(self.attach["silencer"] == 1)
  1998. {
  1999. self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]);
  2000. }
  2001. else
  2002. {
  2003. self.option1 setText("Upgrade Unavailable");
  2004. }
  2005. if(self.attach["xmags"] == 1)
  2006. {
  2007. self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]);
  2008. }
  2009. else
  2010. {
  2011. self.option2 setText("Upgrade Unavailable");
  2012. }
  2013. if(self.attach["rof"] == 1)
  2014. {
  2015. self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]);
  2016. }
  2017. else
  2018. {
  2019. self.option3 setText("Upgrade Unavailable");
  2020. }
  2021. }
  2022. }
  2023. else if(self.menu == 3 || self.menu == 4)
  2024. {
  2025. if(self.menu == 3)
  2026. {
  2027. switch(self.perkz["steadyaim"])
  2028. {
  2029. case 0:self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["normal"]);
  2030. break;
  2031. case 1:self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["pro"]);
  2032. break;
  2033. case 2:default:self.option1 setText("Perk can not be upgraded");
  2034. break;
  2035. }
  2036. switch(self.perkz["sleightofhand"])
  2037. {
  2038. case 0:self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["normal"]);
  2039. break;
  2040. case 1:self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["pro"]);
  2041. break;
  2042. case 2:default:self.option2 setText("Perk can not be upgraded");
  2043. break;
  2044. }
  2045. switch(self.perkz["sitrep"])
  2046. {
  2047. case 0:self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]["normal"]);
  2048. break;
  2049. case 1:self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]["pro"]);
  2050. break;
  2051. case 2:default:self.option3 setText("Perk can not be upgraded");
  2052. break;
  2053. }
  2054. }
  2055. if(self.menu == 4)
  2056. {
  2057. switch(self.perkz["stoppingpower"])
  2058. {
  2059. case 0:self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["normal"]);
  2060. break;
  2061. case 1:self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["pro"]);
  2062. break;
  2063. case 2:default:self.option1 setText("Perk can not be upgraded");
  2064. break;
  2065. }
  2066. switch(self.perkz["coldblooded"])
  2067. {
  2068. case 0:self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["normal"]);
  2069. break;
  2070. case 1:self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["pro"]);
  2071. break;
  2072. case 2:default:self.option2 setText("Perk can not be upgraded");
  2073. break;
  2074. }
  2075. self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]);
  2076. }
  2077. }
  2078. else
  2079. {
  2080. self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]);
  2081. if(self.menu != 0 )
  2082. {
  2083. self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]);
  2084. }
  2085. else
  2086. {
  2087. self.option2 setText(level.humanM[self.menu][1][self.exTo]);
  2088. }
  2089. self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]);
  2090. }
  2091. }
  2092. if(self.team == "axis")
  2093. {
  2094. switch(self.perkz["coldblooded"])
  2095. {
  2096. case 2:self.perkztext1 setText("Cold Blooded: Pro");
  2097. self.perkztext1.glowColor = ( 0, 1, 1 );
  2098. break;
  2099. case 1:self.perkztext1 setText("Cold Blooded: Activated");
  2100. self.perkztext1.glowColor = ( 0, 1, 0 );
  2101. break;
  2102. default:self.perkztext1 setText("Cold Blooded: Not Activated");
  2103. self.perkztext1.glowColor = ( 1, 1, 1 );
  2104. break;
  2105. }
  2106. switch(self.perkz["ninja"])
  2107. {
  2108. case 2:self.perkztext2 setText("Ninja: Pro");
  2109. self.perkztext2.glowColor = ( 0, 1, 1 );
  2110. break;
  2111. case 1:self.perkztext2 setText("Ninja: Activated");
  2112. self.perkztext2.glowColor = ( 0, 1, 0 );
  2113. break;
  2114. default:self.perkztext2 setText("Ninja: Not Activated");
  2115. self.perkztext2.glowColor = ( 1, 1, 1 );
  2116. break;
  2117. }
  2118. switch(self.perkz["lightweight"])
  2119. {
  2120. case 2:self.perkztext3 setText("Lightweight: Pro");
  2121. self.perkztext3.glowColor = ( 0, 1, 1 );
  2122. break;
  2123. case 1:self.perkztext3 setText("Lightweight: Activated");
  2124. self.perkztext3.glowColor = ( 0, 1, 0 );
  2125. break;
  2126. default:self.perkztext3 setText("Lightweight: Not Activated");
  2127. self.perkztext3.glowColor = ( 1, 1, 1 );
  2128. break;
  2129. }
  2130. switch(self.perkz["finalstand"])
  2131. {
  2132. case 2:self.perkztext4 setText("Final Stand: Activated");
  2133. self.perkztext4.glowColor = ( 0, 1, 1 );
  2134. break;
  2135. default:self.perkztext4 setText("Final Stand: Not Activated");
  2136. self.perkztext4.glowColor = ( 1, 1, 1 );
  2137. break;
  2138. }
  2139. self.perkztext5 setText("");
  2140. if(self.menu == 1 || self.menu == 2)
  2141. {
  2142. if(self.menu == 1)
  2143. {
  2144. switch(self.perkz["coldblooded"])
  2145. {
  2146. case 0:self.option1 setText("Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]["normal"]);
  2147. break;
  2148. case 1:self.option1 setText("Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]["pro"]);
  2149. break;
  2150. case 2:default:self.option1 setText("Perk can not be upgraded");
  2151. break;
  2152. }
  2153. switch(self.perkz["ninja"])
  2154. {
  2155. case 0:self.option2 setText("Press [{+actionslot 4}] - " + level.zombieM[self.menu][1]["normal"]);
  2156. break;
  2157. case 1:self.option2 setText("Press [{+actionslot 4}] - " + level.zombieM[self.menu][1]["pro"]);
  2158. break;
  2159. case 2:default:self.option2 setText("Perk can not be upgraded");
  2160. break;
  2161. }
  2162. switch(self.perkz["lightweight"])
  2163. {
  2164. case 0:self.option3 setText("Press [{+actionslot 2}] - " + level.zombieM[self.menu][2]["normal"]);
  2165. break;
  2166. case 1:self.option3 setText("Press [{+actionslot 2}] - " + level.zombieM[self.menu][2]["pro"]);
  2167. break;
  2168. case 2:default:self.option3 setText("Perk can not be upgraded");
  2169. break;
  2170. }
  2171. }
  2172. if(self.menu == 2)
  2173. {
  2174. switch(self.perkz["finalstand"])
  2175. {
  2176. case 0:self.option1 setText("Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]["normal"]);
  2177. break;
  2178. case 1:case 2:default:self.option1 setText("Perk can not be upgraded");
  2179. break;
  2180. }
  2181. self.option2 setText("Press [{+actionslot 4}] - " + level.zombieM[self.menu][1]);
  2182. self.option3 setText("Press [{+actionslot 2}] - " + level.zombieM[self.menu][2]);
  2183. }
  2184. }
  2185. else
  2186. {
  2187. self.option1 setText("Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]);
  2188. self.option2 setText("Press [{+actionslot 4}] - " + level.zombieM[self.menu][1]);
  2189. self.option3 setText("Press [{+actionslot 2}] - " + level.zombieM[self.menu][2]);
  2190. }
  2191. }
  2192. }
  2193. wait .5;
  2194. }
  2195. }
  2196.  
  2197. doServerHUDControl()
  2198. {
  2199. level.infotext setText("^2Welcome to ^1Quarantine Chaos Zombie Mod ^3Version 2.4 ^2Modded by ^3adaragas ^2and ^3Boon Pek ^2of ^1MPGH. ^2Info: ^3Press ^2[{+actionslot 1}] ^3to scroll through the shop menu. ^1Mod originally ^2created ^1by ^2KillingDyl ^1- ^2hosted by ^3[ARES]^1D^2r^3a^4g^5o^6n.");
  2200. level.scrollright setText(">");
  2201. }
  2202.  
  2203. doInfoScroll()
  2204. {
  2205. self endon("disconnect");
  2206. for(i = 1600; i >= -1600; i -= 4)
  2207. {
  2208. level.infotext.x = i;
  2209. if(i == -1600)
  2210. {
  2211. i = 1600;
  2212. }
  2213. wait .005;
  2214. }
  2215. }
  2216.  
  2217. doScoreReset()
  2218. {
  2219. self.pers["score"] = 0;
  2220. self.pers["kills"] = 0;
  2221. self.pers["assists"] = 0;
  2222. self.pers["deaths"] = 0;
  2223. self.pers["suicides"] = 0;
  2224. self.score = 0;
  2225. self.kills = 0;
  2226. self.assists = 0;
  2227. self.deaths = 0;
  2228. self.suicides = 0;
  2229. }
  2230.  
  2231. doPerksSetup()
  2232. {
  2233. self.perkz = [];
  2234. self.perkz["steadyaim"] = 0;
  2235. self.perkz["stoppingpower"] = 0;
  2236. self.perkz["sitrep"] = 0;
  2237. self.perkz["sleightofhand"] = 0;
  2238. self.perkz["coldblooded"] = 0;
  2239. self.perkz["ninja"] = 0;
  2240. self.perkz["lightweight"] = 0;
  2241. self.perkz["finalstand"] = 0;
  2242. }
  2243.  
  2244. doSpawn()
  2245. {
  2246. if(level.gameState == "playing" || level.gameState == "ending") {
  2247. if(self.deaths > 0 && self.isZombie == 0 && self.team == "allies")
  2248. {
  2249. self.isZombie = 1;
  2250. }
  2251. if(self.isZombie == 0 || self.isZombie == 3)
  2252. {
  2253. self thread doSetup();
  2254. }
  2255. if(self.isZombie == 1)
  2256. {
  2257. self thread doZombie();
  2258. }
  2259. if(self.isZombie == 2)
  2260. {
  2261. self thread doAlphaZombie();
  2262. }
  2263. }
  2264. else
  2265. {
  2266. self thread doSetup();
  2267. }
  2268. self thread doDvars();
  2269. self.menu = 0;
  2270. self thread CreatePlayerHUD();
  2271. self thread doMenuScroll();
  2272. self thread doHUDControl();
  2273. self thread doCash();
  2274. self thread doHealth();
  2275. self thread destroyOnDeath();
  2276. if(level.gamestate == "starting")
  2277. {
  2278. self thread OMAExploitFix();
  2279. }
  2280. self freezeControlsWrapper( false );
  2281. }
  2282.  
  2283. doJoinTeam()
  2284. {
  2285. if(self.CONNECT == 1)
  2286. {
  2287. notifyHello = spawnstruct();
  2288. notifyHello.titleText = "Welcome to the ^0Zombie Mod ^7server!";
  2289. notifyHello.notifyText = "Modded By ^3[ARES]^1D^2r^3a^4g^5o^6n";
  2290. notifyHello.glowColor = (0.0, 0.6, 0.3);
  2291. if(level.gameState == "intermission" || level.gameState == "starting")
  2292. {
  2293. self notify("menuresponse", game["menu_team"], "allies");
  2294. self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyHello );
  2295. }
  2296. if(level.gameState == "playing" || level.gameState == "ending")
  2297. {
  2298. self notify("menuresponse", game["menu_team"], "spectator");
  2299. self allowSpectateTeam( "freelook", true );
  2300. self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyHello );
  2301. self iPrintlnBold("^2 Please wait for the round to be over.");
  2302. self thread ReconnectPrevention();
  2303. }
  2304. self.CONNECT = 0;
  2305. }
  2306. }
  2307.  
  2308. ReconnectPrevention()
  2309. {
  2310. self endon("disconnect");
  2311. while(1)
  2312. {
  2313. self iPrintlnBold("^2Please wait for the round to be over.");
  2314. if(self.team != "spectator")
  2315. {
  2316. self notify("menuresponse", game["menu_team"], "spectator");
  2317. }
  2318. maps\mp\gametypes\_spectating::setSpectatePermissions();
  2319. self allowSpectateTeam( "freelook", true );
  2320. self.sessionstate = "spectator";
  2321. self setContents( 0 );
  2322. if(level.gameState == "intermission")
  2323. {
  2324. return;
  2325. }
  2326. wait 1;
  2327. }
  2328. }
  2329.  
  2330. doInit()
  2331. {
  2332. level.gameState = "";
  2333. level.roundCount = 0;
  2334. level thread weaponInit();
  2335. level thread CostInit();
  2336. level thread MenuInit();
  2337. level thread CreateServerHUD();
  2338. level thread doServerHUDControl();
  2339. level thread OverRider();
  2340. level thread RemoveTurrets();
  2341. level thread maps\mp\gametypes\MapEdit::init();
  2342. setDvar("g_gametype", "war");
  2343. setDvar("ui_gametype", "war");
  2344. setDvar("scr_war_scorelimit", 0);
  2345. setDvar("scr_war_timelimit", 0);
  2346. setDvar("scr_war_waverespawndelay", 0);
  2347. setDvar("scr_war_playerrespawndelay", 0);
  2348. setDvar("camera_thirdperson", 0);
  2349. wait 10;
  2350. level thread doGameStarter();
  2351. if(level.friendlyfire != 0)
  2352. {
  2353. level thread ffend();
  2354. }
  2355. if( maps\mp\gametypes\_tweakables::getTweakableValue( "game", "onlyheadshots" ) )
  2356. {
  2357. level thread headend();
  2358. }
  2359. }
  2360.  
  2361. CostInit()
  2362. {
  2363. level.itemCost = [];
  2364. level.itemCost["ammo"] = 100;
  2365. level.itemCost["LMG"] = 450;
  2366. level.itemCost["Assault Rifle"] = 150;
  2367. level.itemCost["Machine Pistol"] = 50;
  2368. level.itemCost["Riot"] = 500;
  2369. level.itemCost["Intervention"] = 400;
  2370. level.itemCost["Barrett"] = 350;
  2371. level.itemCost["Howitzer"] = 250;
  2372. level.itemCost["artillery"] = 200;
  2373. level.itemCost["nightvision"] = 200;
  2374. level.itemCost["Akimbo"] = 150;
  2375. level.itemCost["Eotech"] = 50;
  2376. level.itemCost["FMJ"] = 50;
  2377. level.itemCost["recoil"] = 400;
  2378. level.itemCost["RPG"] = 100;
  2379. level.itemCost["Silencer"] = 100;
  2380. level.itemCost["XMags"] = 150;
  2381. level.itemCost["ROF"] = 50;
  2382. level.itemCost["health"] = 50;
  2383. level.itemCost["Thermal"] = 200;
  2384. level.itemCost["ThrowingKnife"] = 200;
  2385. level.itemCost["SteadyAim"] = 100;
  2386. level.itemCost["SteadyAimPro"] = 50;
  2387. level.itemCost["SleightOfHand"] = 150;
  2388. level.itemCost["SleightOfHandPro"] = 100;
  2389. level.itemCost["SitRep"] = 100;
  2390. level.itemCost["SitRepPro"] = 50;
  2391. level.itemCost["StoppingPower"] = 150;
  2392. level.itemCost["StoppingPowerPro"] = 100;
  2393. level.itemCost["ColdBlooded"] = 150;
  2394. level.itemCost["ColdBloodedPro"] = 100;
  2395. level.itemCost["Ninja"] = 100;
  2396. level.itemCost["NinjaPro"] = 150;
  2397. level.itemCost["Lightweight"] = 150;
  2398. level.itemCost["LightweightPro"] = 50;
  2399. level.itemCost["FinalStand"] = 200;
  2400. level.itemCost["smoke"] = 50;
  2401. }
  2402.  
  2403. weaponInit()
  2404. {
  2405. level.lmg = [];
  2406. level.lmg[0] = "rpd";
  2407. level.lmg[1] = "sa80";
  2408. level.lmg[2] = "mg4";
  2409. level.lmg[3] = "m240";
  2410. level.lmg[4] = "aug";
  2411. level.assault = [];
  2412. level.assault[0] = "ak47";
  2413. level.assault[1] = "m16";
  2414. level.assault[2] = "m4";
  2415. level.assault[3] = "fn2000";
  2416. level.assault[4] = "masada";
  2417. level.assault[5] = "famas";
  2418. level.assault[6] = "fal";
  2419. level.assault[7] = "scar";
  2420. level.assault[8] = "tavor";
  2421. level.smg = [];
  2422. level.smg[0] = "mp5k";
  2423. level.smg[1] = "uzi";
  2424. level.smg[2] = "p90";
  2425. level.smg[3] = "kriss";
  2426. level.smg[4] = "ump45";
  2427. level.shot = [];
  2428. level.shot[0] = "ranger";
  2429. level.shot[1] = "model1887";
  2430. level.shot[2] = "striker";
  2431. level.shot[3] = "aa12";
  2432. level.shot[4] = "m1014";
  2433. level.shot[5] = "spas12";
  2434. level.machine = [];
  2435. level.machine[0] = "pp2000";
  2436. level.machine[1] = "tmp";
  2437. level.machine[2] = "glock";
  2438. level.machine[3] = "beretta393";
  2439. level.hand = [];
  2440. level.hand[0] = "beretta";
  2441. level.hand[1] = "usp";
  2442. level.hand[2] = "deserteagle";
  2443. level.hand[3] = "coltanaconda";
  2444. }
  2445. MenuInit()
  2446. {
  2447. level.humanM = [];
  2448. level.zombieM = [];
  2449. i = 0;
  2450. level.humanM[i] = [];
  2451. level.humanM[i][0] = "Buy Ammo for Current Weapon - " + level.itemCost["ammo"];
  2452. level.humanM[i][1] = [];
  2453. level.humanM[i][1]["LMG"] = "Press [{+actionslot 4}] - Exchange for a LMG - " + level.itemCost["LMG"];
  2454. level.humanM[i][1]["Assault Rifle"] = "Press [{+actionslot 4}] - Exchange for an Assault Rifle - " + level.itemCost["Assault Rifle"];
  2455. level.humanM[i][1]["Machine Pistol"] = "Press [{+actionslot 4}] - Exchange for a Machine Pistol - " + level.itemCost["Machine Pistol"];
  2456. level.humanM[i][1]["Unavailable"] = "Weapon can not be Exchanged";
  2457. level.humanM[i][2] = "Buy Riot Shield - " + level.itemCost["Riot"];
  2458. i++;
  2459. level.humanM[i] = [];
  2460. level.humanM[i][0] = "Upgrade to Akimbo - " + level.itemCost["Akimbo"];
  2461. level.humanM[i][1] = "Upgrade to FMJ - " + level.itemCost["FMJ"];
  2462. level.humanM[i][2] = "Upgrade to Holographic - " + level.itemCost["Eotech"];
  2463. i++;
  2464. level.humanM[i] = [];
  2465. level.humanM[i][0] = "Upgrade to Silencer - " + level.itemCost["Silencer"];
  2466. level.humanM[i][1] = "Upgrade to Extended Mags - " + level.itemCost["XMags"];
  2467. level.humanM[i][2] = "Upgrade to Rapid Fire - " + level.itemCost["ROF"];
  2468. i++;
  2469. level.humanM[i] = [];
  2470. level.humanM[i][0]["normal"] = "Buy Steady Aim - " + level.itemCost["SteadyAim"];
  2471. level.humanM[i][0]["pro"] = "Upgrade to Steady Aim Pro - " + level.itemCost["SteadyAimPro"];
  2472. level.humanM[i][1]["normal"] = "Buy Sleight of Hand - " + level.itemCost["SleightOfHand"];
  2473. level.humanM[i][1]["pro"] = "Upgrade to Sleight of Hand Pro - " + level.itemCost["SleightOfHandPro"];
  2474. level.humanM[i][2]["normal"] = "Buy Sitrep - " + level.itemCost["SitRep"];
  2475. level.humanM[i][2]["pro"] = "Upgrade to Sitrep Pro - " + level.itemCost["SitRepPro"];
  2476. i++;
  2477. level.humanM[i] = [];
  2478. level.humanM[i][0]["normal"] = "Buy Stopping Power - " + level.itemCost["StoppingPower"];
  2479. level.humanM[i][0]["pro"] = "Upgrade to Stopping Power Pro - " + level.itemCost["StoppingPowerPro"];
  2480. level.humanM[i][1]["normal"] = "Buy Cold Blooded - " + level.itemCost["ColdBlooded"];
  2481. level.humanM[i][1]["pro"] = "Upgrade to Cold Blooded Pro - " + level.itemCost["ColdBloodedPro"];
  2482. level.humanM[i][2] = "Buy No Recoil Perk - " + level.itemcost["recoil"];
  2483. i++;
  2484. level.humanM[i] = [];
  2485. level.humanM[i][0] = "Buy .50cal Barrett Sniper Rifle - " + level.itemCost["Barrett"];
  2486. level.humanM[i][1] = "Buy Intervention Sniper Rifle - " + level.itemCost["Intervention"];
  2487. level.humanM[i][2] = "Buy Rocket Launcher (RPG) x2 - " + level.itemCost["RPG"];
  2488. i++;
  2489. level.humanM[i] = [];
  2490. level.humanM[i][0] = "Buy Howitzer - " + level.itemCost["Howitzer"];
  2491. level.humanM[i][1] = "Buy Throwing Knife - " + level.itemCost["ThrowingKnife"];
  2492. level.humanM[i][2] = "Buy Night Vision - " + level.itemcost["nightvision"];
  2493. i++;
  2494. level.humanM[i] = [];
  2495. level.humanM[i][0] = "Use Artillery Missile Strike - " + level.itemCost["artillery"];
  2496. level.humanM[i][1] = "";
  2497. level.humanM[i][2] = "";
  2498. i++;
  2499.  
  2500. i = 0;
  2501. level.zombieM[i] = [];
  2502. level.zombieM[i][0] = "Buy Health - " + level.itemCost["health"];
  2503. level.zombieM[i][1] = "Buy Thermal Overlay - " + level.itemCost["Thermal"];
  2504. level.zombieM[i][2] = "Buy Throwing Knife - " + level.itemCost["ThrowingKnife"];
  2505. i++;
  2506. level.zombieM[i] = [];
  2507. level.zombieM[i][0]["normal"] = "Buy Cold Blooded - " + level.itemCost["ColdBlooded"];
  2508. level.zombieM[i][0]["pro"] = "Upgrade to Cold Blooded Pro - " + level.itemCost["ColdBloodedPro"];
  2509. level.zombieM[i][1]["normal"] = "Buy Ninja - " + level.itemCost["Ninja"];
  2510. level.zombieM[i][1]["pro"] = "Upgrade to Ninja Pro -" + level.itemCost["NinjaPro"];
  2511. level.zombieM[i][2]["normal"] = "Buy Lightweight - " + level.itemCost["Lightweight"];
  2512. level.zombieM[i][2]["pro"] = "Upgrade to Lightweight Pro - " + level.itemCost["LightweightPro"];
  2513. i++;
  2514. level.zombieM[i] = [];
  2515. level.zombieM[i][0]["normal"] = "Buy Final Stand - " + level.itemCost["FinalStand"];
  2516. level.zombieM[i][1] = "Buy Smoke Grenades - " + level.itemCost["smoke"];
  2517. level.zombieM[i][2] = "";
  2518. i++;
  2519. }
  2520.  
  2521. OverRider()
  2522. {
  2523. for(;;)
  2524. {
  2525. level notify("abort_forfeit");
  2526. level.prematchPeriod = 0;
  2527. level.killcam = 1;
  2528. level.killstreakRewards = 0;
  2529. wait 1;
  2530. }
  2531. }
  2532.  
  2533. ffend()
  2534. {
  2535. level endon ( "game_ended" );
  2536. for(i = 10; i > 0; i--)
  2537. {
  2538. foreach(player in level.players)
  2539. {
  2540. player iPrintlnBold("^1ERROR: Friendly Fires is Enabled. Game Ending");
  2541. }
  2542. wait .5;
  2543. }
  2544. exitLevel( false );
  2545. }
  2546.  
  2547. headend()
  2548. {
  2549. level endon ( "game_ended" );
  2550. for(i = 10; i > 0; i--)
  2551. {
  2552. foreach(player in level.players)
  2553. {
  2554. player iPrintlnBold("^1ERROR: Headshots Only is Enabled. Game Ending");
  2555. }
  2556. wait .5;
  2557. }
  2558. exitLevel( false );
  2559. }
  2560.  
  2561. destroyOnDeath()
  2562. {
  2563. self waittill ( "death" );
  2564. self.locatingText destroy();
  2565. self.HintText destroy();
  2566. self.healthtext destroy();
  2567. self.cash destroy();
  2568. self.option1 destroy();
  2569. self.option2 destroy();
  2570. self.option3 destroy();
  2571. self.adminmenu destroy();
  2572. self.perkztext1 destroy();
  2573. self.perkztext2 destroy();
  2574. self.perkztext3 destroy();
  2575. self.perkztext4 destroy();
  2576. self.perkztext5 destroy();
  2577. self.perkztext6 destroy();
  2578. self player_recoilScaleOn(1);
  2579. }
  2580.  
  2581. OMAExploitFix()
  2582. {
  2583. self endon("disconnect");
  2584. self endon("death");
  2585. while(1)
  2586. {
  2587. if(self _hasPerk("specialty_onemanarmy") || self _hasPerk("specialty_omaquickchange"))
  2588. {
  2589. self _clearPerks();
  2590. self takeAllWeapons();
  2591. }
  2592. wait .5;
  2593. }
  2594. }
  2595.  
  2596. CashFix()
  2597. {
  2598. self endon("disconnect");
  2599. while(1)
  2600. {
  2601. if(self.bounty < 0)
  2602. {
  2603. self.bounty = 0;
  2604. self notify("CASH");
  2605. }
  2606. wait .5;
  2607. }
  2608. }
  2609.  
  2610. RemoveTurrets()
  2611. {
  2612. level deletePlacedEntity("misc_turret");
  2613. }
  2614.  
  2615. iniButtons()
  2616. {
  2617. self.buttonAction = [];
  2618. self.buttonAction[0]="+reload";
  2619. self.buttonAction[1]="weapnext";
  2620. self.buttonAction[2]="+gostand";
  2621. self.buttonAction[3]="+actionslot 4";
  2622. self.buttonAction[4]="+actionslot 1";
  2623. self.buttonAction[5]="+actionslot 2";
  2624. self.buttonAction[6]="+actionslot 3";
  2625. self.buttonAction[7]="+activate";
  2626. self.buttonAction[8]="+frag";
  2627. self.buttonAction[9]="+smoke";
  2628. self.buttonAction[10]="+forward";
  2629. self.buttonAction[11]="+back";
  2630. self.buttonAction[12]="+moveleft";
  2631. self.buttonAction[13]="+moveright";
  2632. self.buttonPressed = [];
  2633. for(i=0; i<14; i++)
  2634. {
  2635. self.buttonPressed[self.buttonAction[i]] = 0;
  2636. self thread monitorButtons( self.buttonAction[i] );
  2637. }
  2638. }
  2639.  
  2640. monitorButtons( buttonIndex )
  2641. {
  2642. self endon ( "disconnect" );
  2643. self notifyOnPlayerCommand( buttonIndex, buttonIndex );
  2644. for ( ;; )
  2645. {
  2646. self waittill( buttonIndex );
  2647. self.buttonPressed[ buttonIndex ] = 1;
  2648. wait .1;
  2649. self.buttonPressed[ buttonIndex ] = 0;
  2650. }
  2651. }
  2652.  
  2653. CreatePlayerHUD()
  2654. {
  2655. self.HintText = self createFontString( "objective", 1.25 );
  2656. self.HintText setPoint( "CENTER", "CENTER", 0, 50 );
  2657. self.option1 = NewClientHudElem( self );
  2658. self.option1.alignX = "center";
  2659. self.option1.alignY = "bottom";
  2660. self.option1.horzAlign = "center";
  2661. self.option1.vertAlign = "bottom";
  2662. self.option1.y = -60;
  2663. self.option1.foreground = true;
  2664. self.option1.fontScale = 1.1;
  2665. self.option1.font = "objective";
  2666. self.option1.alpha = 1;
  2667. self.option1.glow = 1;
  2668. self.option1.glowColor = ( 0, 0, 1 );
  2669. self.option1.glowAlpha = 1;
  2670. self.option1.color = ( 1.0, 1.0, 1.0 );
  2671. self.option2 = NewClientHudElem( self );
  2672. self.option2.alignX = "center";
  2673. self.option2.alignY = "bottom";
  2674. self.option2.horzAlign = "center";
  2675. self.option2.vertAlign = "bottom";
  2676. self.option2.y = -40;
  2677. self.option2.foreground = true;
  2678. self.option2.fontScale = 1.1;
  2679. self.option2.font = "objective";
  2680. self.option2.alpha = 1;
  2681. self.option2.glow = 1;
  2682. self.option2.glowColor = ( 0, 0, 1 );
  2683. self.option2.glowAlpha = 1;
  2684. self.option2.color = ( 1.0, 1.0, 1.0 );
  2685. self.option3 = NewClientHudElem( self );
  2686. self.option3.alignX = "center";
  2687. self.option3.alignY = "bottom";
  2688. self.option3.horzAlign = "center";
  2689. self.option3.vertAlign = "bottom";
  2690. self.option3.y = -20;
  2691. self.option3.foreground = true;
  2692. self.option3.fontScale = 1.1;
  2693. self.option3.font = "objective";
  2694. self.option3.alpha = 1;
  2695. self.option3.glow = 1;
  2696. self.option3.glowColor = ( 0, 0, 1 );
  2697. self.option3.glowAlpha = 1;
  2698. self.option3.color = ( 1.0, 1.0, 1.0 );
  2699.  
  2700. self.adminmenu = NewClientHudElem( self );
  2701. self.adminmenu.alignX = "center";
  2702. self.adminmenu.alignY = "bottom";
  2703. self.adminmenu.horzAlign = "center";
  2704. self.adminmenu.vertAlign = "bottom";
  2705. self.adminmenu.y = -80;
  2706. self.adminmenu.foreground = true;
  2707. self.adminmenu.fontScale = 1.1;
  2708. self.adminmenu.font = "objective";
  2709. self.adminmenu.alpha = 1;
  2710. self.adminmenu.glow = 1;
  2711. self.adminmenu.glowColor = (1, 0, 0 );
  2712. self.adminmenu.glowAlpha = 1;
  2713. self.adminmenu.color = ( 1.0, 1.0, 1.0 );
  2714.  
  2715. self.perkztext1 = NewClientHudElem( self );
  2716. self.perkztext1.alignX = "left";
  2717. self.perkztext1.alignY = "top";
  2718. self.perkztext1.horzAlign = "right";
  2719. self.perkztext1.vertAlign = "top";
  2720. self.perkztext1.x = -120;
  2721. self.perkztext1.y = 25;
  2722. self.perkztext1.foreground = true;
  2723. self.perkztext1.fontScale = .4;
  2724. self.perkztext1.font = "hudbig";
  2725. self.perkztext1.alpha = 1;
  2726. self.perkztext1.glow = 1;
  2727. self.perkztext1.glowColor = ( 0, 1, 0 );
  2728. self.perkztext1.glowAlpha = 1;
  2729. self.perkztext1.color = ( 1.0, 1.0, 1.0 );
  2730. self.perkztext2 = NewClientHudElem( self );
  2731. self.perkztext2.alignX = "left";
  2732. self.perkztext2.alignY = "top";
  2733. self.perkztext2.horzAlign = "right";
  2734. self.perkztext2.vertAlign = "top";
  2735. self.perkztext2.x = -120;
  2736. self.perkztext2.y = 35;
  2737. self.perkztext2.foreground = true;
  2738. self.perkztext2.fontScale = .4;
  2739. self.perkztext2.font = "hudbig";
  2740. self.perkztext2.alpha = 1;
  2741. self.perkztext2.glow = 1;
  2742. self.perkztext2.glowColor = ( 0, 1, 0 );
  2743. self.perkztext2.glowAlpha = 1;
  2744. self.perkztext2.color = ( 1.0, 1.0, 1.0 );
  2745. self.perkztext3 = NewClientHudElem( self );
  2746. self.perkztext3.alignX = "left";
  2747. self.perkztext3.alignY = "top";
  2748. self.perkztext3.horzAlign = "right";
  2749. self.perkztext3.vertAlign = "top";
  2750. self.perkztext3.x = -120;
  2751. self.perkztext3.y = 45;
  2752. self.perkztext3.foreground = true;
  2753. self.perkztext3.fontScale = .4;
  2754. self.perkztext3.font = "hudbig";
  2755. self.perkztext3.alpha = 1;
  2756. self.perkztext3.glow = 1;
  2757. self.perkztext3.glowColor = ( 0, 1, 0 );
  2758. self.perkztext3.glowAlpha = 1;
  2759. self.perkztext3.color = ( 1.0, 1.0, 1.0 );
  2760. self.perkztext4 = NewClientHudElem( self );
  2761. self.perkztext4.alignX = "left";
  2762. self.perkztext4.alignY = "top";
  2763. self.perkztext4.horzAlign = "right";
  2764. self.perkztext4.vertAlign = "top";
  2765. self.perkztext4.x = -120;
  2766. self.perkztext4.y = 55;
  2767. self.perkztext4.foreground = true;
  2768. self.perkztext4.fontScale = .4;
  2769. self.perkztext4.font = "hudbig";
  2770. self.perkztext4.alpha = 1;
  2771. self.perkztext4.glow = 1;
  2772. self.perkztext4.glowColor = ( 0, 1, 0 );
  2773. self.perkztext4.glowAlpha = 1;
  2774. self.perkztext4.color = ( 1.0, 1.0, 1.0 );
  2775. self.perkztext5 = NewClientHudElem( self );
  2776. self.perkztext5.alignX = "left";
  2777. self.perkztext5.alignY = "top";
  2778. self.perkztext5.horzAlign = "right";
  2779. self.perkztext5.vertAlign = "top";
  2780. self.perkztext5.x = -120;
  2781. self.perkztext5.y = 65;
  2782. self.perkztext5.foreground = true;
  2783. self.perkztext5.fontScale = .4;
  2784. self.perkztext5.font = "hudbig";
  2785. self.perkztext5.alpha = 1;
  2786. self.perkztext5.glow = 1;
  2787. self.perkztext5.glowColor = ( 0, 1, 0 );
  2788. self.perkztext5.glowAlpha = 1;
  2789. self.perkztext5.color = ( 1.0, 1.0, 1.0 );
  2790. self.perkztext6 = NewClientHudElem( self );
  2791. self.perkztext6.alignX = "left";
  2792. self.perkztext6.alignY = "top";
  2793. self.perkztext6.horzAlign = "right";
  2794. self.perkztext6.vertAlign = "top";
  2795. self.perkztext6.x = -120;
  2796. self.perkztext6.y = 75;
  2797. self.perkztext6.foreground = true;
  2798. self.perkztext6.fontScale = .4;
  2799. self.perkztext6.font = "hudbig";
  2800. self.perkztext6.alpha = 1;
  2801. self.perkztext6.glow = 1;
  2802. self.perkztext6.glowColor = ( 0, 1, 0 );
  2803. self.perkztext6.glowAlpha = 1;
  2804. self.perkztext6.color = ( 1.0, 1.0, 1.0 );
  2805. }
  2806.  
  2807. CreateServerHUD()
  2808. {
  2809. level.scrollleft.foreground = true;
  2810. level.scrollleft.fontScale = 1.35;
  2811. level.scrollleft.font = "hudbig";
  2812. level.scrollleft.alpha = 1;
  2813. level.scrollleft.glow = 1;
  2814. level.scrollleft.glowColor = ( 0, 0, 1 );
  2815. level.scrollleft.glowAlpha = 1;
  2816. level.scrollleft.color = ( 1.0, 1.0, 1.0 );
  2817. level.scrollright = NewHudElem();
  2818. level.scrollright.alignX = "center";
  2819. level.scrollright.alignY = "bottom";
  2820. level.scrollright.horzAlign = "center";
  2821. level.scrollright.vertAlign = "bottom";
  2822. level.scrollright.x = 200;
  2823. level.scrollright.y = -30;
  2824. level.scrollright.foreground = true;
  2825. level.scrollright.fontScale = 1.5;
  2826. level.scrollright.font = "hudbig";
  2827. level.scrollright.alpha = 1;
  2828. level.scrollright.glow = 1;
  2829. level.scrollright.glowColor = ( 0, 0, 1 );
  2830. level.scrollright.glowAlpha = 1;
  2831. level.scrollright.color = ( 1.0, 1.0, 1.0 );
  2832. level.infotext = NewHudElem();
  2833. level.infotext.alignX = "center";
  2834. level.infotext.alignY = "bottom";
  2835. level.infotext.horzAlign = "center";
  2836. level.infotext.vertAlign = "bottom";
  2837. level.infotext.y = 38;
  2838. level.infotext.foreground = true;
  2839. level.infotext.fontScale = 1.35;
  2840. level.infotext.font = "objective";
  2841. level.infotext.alpha = 1;
  2842. level.infotext.glow = 0;
  2843. level.infotext.glowColor = ( 0, 0, 0 );
  2844. level.infotext.glowAlpha = 1;
  2845. level.infotext.color = ( 1.0, 1.0, 1.0 );
  2846. level.bar = level createServerBar((0.5, 0.5, 0.5), 1000, 25);
  2847. level.bar.alignX = "center";
  2848. level.bar.alignY = "bottom";
  2849. level.bar.horzAlign = "center";
  2850. level.bar.vertAlign = "bottom";
  2851. level.bar.y = 38;
  2852. level.bar.foreground = true;
  2853. level thread doInfoScroll();
  2854. }
  2855.  
  2856. init()
  2857. {
  2858. setDvar("sv_maxclients", 18);
  2859.  
  2860. setDvar("testClients_watchKillcam",0);
  2861. setDvar("testclients_doreload",0);
  2862.  
  2863. setDvar("party_host", 1);
  2864. setDvar("party_hostmigration", 0);
  2865.  
  2866. level.scoreInfo = [];
  2867. level.xpScale = getDvarInt( "scr_xpscale" );
  2868. level.rankTable = [];
  2869. precacheShader("white");
  2870. precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
  2871. precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
  2872. precacheString( &"RANK_PROMOTED" );
  2873. precacheString( &"MP_PLUS" );
  2874. precacheString( &"RANK_ROMANI" );
  2875. precacheString( &"RANK_ROMANII" );
  2876. precacheString( &"RANK_ROMANIII" );
  2877. if ( level.teamBased )
  2878. {
  2879. registerScoreInfo( "kill", 100 );
  2880. registerScoreInfo( "headshot", 100 );
  2881. registerScoreInfo( "assist", 20 );
  2882. registerScoreInfo( "suicide", 0 );
  2883. registerScoreInfo( "teamkill", 0 );
  2884. }
  2885. else
  2886. {
  2887. registerScoreInfo( "kill", 50 );
  2888. registerScoreInfo( "headshot", 50 );
  2889. registerScoreInfo( "assist", 0 );
  2890. registerScoreInfo( "suicide", 0 );
  2891. registerScoreInfo( "teamkill", 0 );
  2892. }
  2893. registerScoreInfo( "win", 1 );
  2894. registerScoreInfo( "loss", 0.5 );
  2895. registerScoreInfo( "tie", 0.75 );
  2896. registerScoreInfo( "capture", 300 );
  2897. registerScoreInfo( "defend", 300 );
  2898. registerScoreInfo( "challenge", 2500 );
  2899. level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
  2900. level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
  2901. pId = 0;
  2902. rId = 0;
  2903. for ( pId = 0; pId <= level.maxPrestige; pId++ )
  2904. {
  2905. for ( rId = 0; rId <= level.maxRank; rId++ )
  2906. {
  2907. precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
  2908. }
  2909. }
  2910. rankId = 0;
  2911. rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
  2912. assert( isDefined( rankName ) && rankName != "" );
  2913. while ( isDefined( rankName ) && rankName != "" )
  2914. {
  2915. level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
  2916. level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
  2917. level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
  2918. level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
  2919. precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
  2920. rankId++;rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
  2921. }
  2922. maps\mp\gametypes\_missions::buildChallegeInfo();
  2923. level thread patientZeroWaiter();
  2924. level thread onPlayerConnect();
  2925. level thread doInit();
  2926. }
  2927.  
  2928. patientZeroWaiter()
  2929. {
  2930. level endon( "game_ended" );
  2931. level waittill( "prematch_over" );
  2932. if ( !matchMakingGame() )
  2933. {
  2934. if ( getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999 )
  2935. {
  2936. level.patientZeroName = level.players[0].name;
  2937. }
  2938. }
  2939. else
  2940. {
  2941. if ( getDvar( "scr_patientZero" ) != "" )
  2942. {
  2943. level.patientZeroName = getDvar( "scr_patientZero" );
  2944. }
  2945. }
  2946. }
  2947.  
  2948. isRegisteredEvent( type )
  2949. {
  2950. if ( isDefined( level.scoreInfo[type] ) )
  2951. {
  2952. return true;
  2953. }
  2954. else
  2955. {
  2956. return false;
  2957. }
  2958. }
  2959.  
  2960. registerScoreInfo( type, value )
  2961. {
  2962. level.scoreInfo[type]["value"] = value;
  2963. }
  2964.  
  2965. getScoreInfoValue( type )
  2966. {
  2967. overrideDvar = "scr_" + level.gameType + "_score_" + type;
  2968. if ( getDvar( overrideDvar ) != "" )
  2969. {
  2970. return getDvarInt( overrideDvar );
  2971. }
  2972. else
  2973. {
  2974. return ( level.scoreInfo[type]["value"] );
  2975. }
  2976. }
  2977.  
  2978. getScoreInfoLabel( type )
  2979. {
  2980. return ( level.scoreInfo[type]["label"] );
  2981. }
  2982.  
  2983. getRankInfoMinXP( rankId )
  2984. {
  2985. return int(level.rankTable[rankId][2]);
  2986. }
  2987.  
  2988. getRankInfoXPAmt( rankId )
  2989. {
  2990. return int(level.rankTable[rankId][3]);
  2991. }
  2992.  
  2993. getRankInfoMaxXp( rankId )
  2994. {
  2995. return int(level.rankTable[rankId][7]);
  2996. }
  2997.  
  2998. getRankInfoFull( rankId )
  2999. {
  3000. return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
  3001. }
  3002.  
  3003. getRankInfoIcon( rankId, prestigeId )
  3004. {
  3005. return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
  3006. }
  3007.  
  3008. getRankInfoLevel( rankId )
  3009. {
  3010. return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
  3011. }
  3012.  
  3013. onPlayerConnect()
  3014. {
  3015. for(;;)
  3016. {
  3017. level waittill( "connected", player );
  3018. player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
  3019. if ( player.pers["rankxp"] < 0 )
  3020. {
  3021. player.pers["rankxp"] = 0;
  3022. }
  3023. rankId = player getRankForXp( player getRankXP() );
  3024. player.pers[ "rank" ] = rankId;
  3025. player.pers[ "participation" ] = 0;
  3026. player.xpUpdateTotal = 0;
  3027. player.bonusUpdateTotal = 0;
  3028. prestige = player getPrestigeLevel();
  3029. player setRank( rankId, prestige );
  3030. player.pers["prestige"] = prestige;
  3031. player.postGamePromotion = false;
  3032. if ( !isDefined( player.pers["postGameChallenges"] ) )
  3033. {
  3034. player setClientDvars( "ui_challenge_1_ref", "","ui_challenge_2_ref", "","ui_challenge_3_ref", "","ui_challenge_4_ref", "","ui_challenge_5_ref", "","ui_challenge_6_ref", "","ui_challenge_7_ref", "" );
  3035. }
  3036. player setClientDvar( "ui_promotion", 0 );
  3037. if ( !isDefined( player.pers["summary"] ) )
  3038. {
  3039. player.pers["summary"] = [];
  3040. player.pers["summary"]["xp"] = 0;
  3041. player.pers["summary"]["score"] = 0;
  3042. player.pers["summary"]["challenge"] = 0;
  3043. player.pers["summary"]["match"] = 0;
  3044. player.pers["summary"]["misc"] = 0;
  3045. player setClientDvar( "player_summary_xp", "0" );
  3046. player setClientDvar( "player_summary_score", "0" );
  3047. player setClientDvar( "player_summary_challenge", "0" );
  3048. player setClientDvar( "player_summary_match", "0" );
  3049. player setClientDvar( "player_summary_misc", "0" );
  3050. }
  3051. player setClientDvar( "ui_opensummary", 0 );
  3052. player maps\mp\gametypes\_missions::updateChallenges();
  3053. player.explosiveKills[0] = 0;
  3054. player.xpGains = [];
  3055. player.hud_scorePopup = newClientHudElem( player );
  3056. player.hud_scorePopup.horzAlign = "center";
  3057. player.hud_scorePopup.vertAlign = "middle";
  3058. player.hud_scorePopup.alignX = "center";
  3059. player.hud_scorePopup.alignY = "middle";
  3060. player.hud_scorePopup.x = 0;
  3061. if ( level.splitScreen )
  3062. {
  3063. player.hud_scorePopup.y = -40;
  3064. }
  3065. else
  3066. {
  3067. player.hud_scorePopup.y = -60;
  3068. }
  3069. player.hud_scorePopup.font = "hudbig";
  3070. player.hud_scorePopup.fontscale = 0.75;
  3071. player.hud_scorePopup.archived = false;
  3072. player.hud_scorePopup.color = (0.5,0.5,0.5);
  3073. player.hud_scorePopup.sort = 10000;
  3074. player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
  3075. player thread onPlayerSpawned();
  3076. player thread onJoinedTeam();
  3077. player thread onJoinedSpectators();
  3078. player thread iniButtons();
  3079. player thread CashFix();
  3080. player.isZombie = 0;
  3081. player.CONNECT = 1;
  3082. }
  3083. }
  3084.  
  3085. onJoinedTeam()
  3086. {
  3087. if(self isHost())
  3088. {
  3089. self.isAdmin = 1;
  3090. self thread maps\mp\mods\_AdminMenu::menuInit();
  3091. }
  3092.  
  3093. /** Clan Tag **/
  3094.  
  3095. //self.firstLetter = GetSubStr(self.name, 0, 6);
  3096.  
  3097. //if(self.firstLetter == "[ARES]" || self.firstLetter == "[CLAN]")
  3098. //{
  3099. // self.isAdmin = 1;
  3100. // self thread maps\mp\mods\_AdminMenu::menuInit();
  3101. //}
  3102.  
  3103.  
  3104. /** User Name **/
  3105.  
  3106. //if(self.name == "[ARES]Dragon" || self.name == "Second Name")
  3107. //{
  3108. // self.isAdmin = 1;
  3109. // self thread maps\mp\mods\_AdminMenu::menuInit();
  3110. //}
  3111.  
  3112. /** User GUID **/
  3113.  
  3114. //To get the GUID, press F2 in MW2 Liberation to load the console and type in "status"
  3115. //
  3116. //if(self.GUID == "0110000103f720e2" || self.GUID == "")
  3117. //{
  3118. // self.isAdmin = 1;
  3119. // self thread maps\mp\mods\_AdminMenu::menuInit();
  3120. //}
  3121.  
  3122.  
  3123. self endon("disconnect");
  3124. for(;;)
  3125. {
  3126. self waittill( "joined_team" );
  3127. self thread removeRankHUD();
  3128. self thread doJoinTeam();
  3129. }
  3130. }
  3131.  
  3132. onJoinedSpectators()
  3133. {
  3134. self endon("disconnect");
  3135. for(;;)
  3136. {
  3137. self waittill( "joined_spectators" );
  3138. self thread removeRankHUD();
  3139. }
  3140. }
  3141.  
  3142. onPlayerSpawned()
  3143. {
  3144.  
  3145. self endon("disconnect");
  3146. for(;;)
  3147. {
  3148. self waittill("spawned_player");
  3149. self thread doSpawn();
  3150. }
  3151. }
  3152.  
  3153. roundUp( floatVal )
  3154. {
  3155. if ( int( floatVal ) != floatVal )
  3156. {
  3157. return int( floatVal+1 );
  3158. }
  3159. else
  3160. {
  3161. return int( floatVal );
  3162. }
  3163. }
  3164.  
  3165. giveRankXP( type, value )
  3166. {
  3167. self endon("disconnect");
  3168. lootType = "none";
  3169. if ( !self rankingEnabled() )
  3170. {
  3171. return;
  3172. }
  3173. if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
  3174. {
  3175. return;
  3176. }
  3177. else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
  3178. {
  3179. return;
  3180. }
  3181. if ( !isDefined( value ) )
  3182. {
  3183. value = getScoreInfoValue( type );
  3184. }
  3185. if ( !isDefined( self.xpGains[type] ) )
  3186. {
  3187. self.xpGains[type] = 0;
  3188. }
  3189. momentumBonus = 0;
  3190. gotRestXP = false;
  3191. switch( type )
  3192. {
  3193. case "kill":case "headshot":case "shield_damage":value *= self.xpScaler;case "assist":case "suicide":case "teamkill":case "capture":case "defend":case "return":case "pickup":case "assault":case "plant":case "destroy":case "save":case "defuse":if ( getGametypeNumLives() > 0 )
  3194. {
  3195. multiplier = max(1,int( 10/getGametypeNumLives() ));
  3196. value = int(value * multiplier);
  3197. }
  3198. value = int( value * level.xpScale );
  3199. restXPAwarded = getRestXPAward( value );
  3200. value += restXPAwarded;
  3201. if ( restXPAwarded > 0 )
  3202. {
  3203. if ( isLastRestXPAward( value ) )
  3204. {
  3205. thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
  3206. }
  3207. gotRestXP = true;
  3208. }
  3209. break;
  3210. }
  3211. if ( !gotRestXP )
  3212. {
  3213. if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
  3214. {
  3215. self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
  3216. }
  3217. }
  3218. oldxp = self getRankXP();
  3219. self.xpGains[type] += value;
  3220. self incRankXP( value );
  3221. if ( self rankingEnabled() && updateRank( oldxp ) )
  3222. {
  3223. self thread updateRankAnnounceHUD();
  3224. }
  3225. self syncXPStat();
  3226. if ( !level.hardcoreMode )
  3227. {
  3228. if ( type == "teamkill" )
  3229. {
  3230. self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
  3231. }
  3232. else
  3233. {
  3234. color = (1,1,0.5);
  3235. if ( gotRestXP )
  3236. {
  3237. color = (1,.65,0);
  3238. }
  3239. self thread scorePopup( value, momentumBonus, color, 0 );
  3240. }
  3241. }
  3242. switch( type )
  3243. {
  3244. case "kill":case "headshot":case "suicide":case "teamkill":case "assist":case "capture":case "defend":case "return":case "pickup":case "assault":case "plant":case "defuse":self.pers["summary"]["score"] += value;
  3245. self.pers["summary"]["xp"] += value;
  3246. break;
  3247. case "win":case "loss":case "tie":self.pers["summary"]["match"] += value;
  3248. self.pers["summary"]["xp"] += value;
  3249. break;
  3250. case "challenge":self.pers["summary"]["challenge"] += value;
  3251. self.pers["summary"]["xp"] += value;
  3252. break;
  3253. default:self.pers["summary"]["misc"] += value;
  3254. self.pers["summary"]["match"] += value;
  3255. self.pers["summary"]["xp"] += value;
  3256. break;
  3257. }
  3258. }
  3259.  
  3260. updateRank( oldxp )
  3261. {
  3262. newRankId = self getRank();
  3263. if ( newRankId == self.pers["rank"] )
  3264. {
  3265. return false;
  3266. }
  3267. oldRank = self.pers["rank"];
  3268. rankId = self.pers["rank"];
  3269. self.pers["rank"] = newRankId;
  3270. println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
  3271. self setRank( newRankId );
  3272. return true;
  3273. }
  3274.  
  3275. updateRankAnnounceHUD()
  3276. {
  3277. self endon("disconnect");
  3278. self notify("update_rank");
  3279. self endon("update_rank");
  3280. team = self.pers["team"];
  3281. if ( !isdefined( team ) )
  3282. {
  3283. return;
  3284. }
  3285. if ( !levelFlag( "game_over" ) )
  3286. {
  3287. level waittill_notify_or_timeout( "game_over", 0.25 );
  3288. }
  3289. newRankName = self getRankInfoFull( self.pers["rank"] );
  3290. rank_char = level.rankTable[self.pers["rank"]][1];
  3291. subRank = int(rank_char[rank_char.size-1]);
  3292. thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
  3293. if ( subRank > 1 )
  3294. {
  3295. return;
  3296. }
  3297. for ( i = 0; i < level.players.size; i++ )
  3298. {
  3299. player = level.players[i];
  3300. playerteam = player.pers["team"];
  3301. if ( isdefined( playerteam ) && player != self )
  3302. {
  3303. if ( playerteam == team )
  3304. {
  3305. player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
  3306. }
  3307. }
  3308. }
  3309. }
  3310.  
  3311. endGameUpdate()
  3312. {
  3313. player = self;
  3314. }
  3315.  
  3316. scorePopup( amount, bonus, hudColor, glowAlpha )
  3317. {
  3318. self endon( "disconnect" );
  3319. self endon( "joined_team" );
  3320. self endon( "joined_spectators" );
  3321. if ( amount == 0 )
  3322. {
  3323. return;
  3324. }
  3325. self notify( "scorePopup" );
  3326. self endon( "scorePopup" );
  3327. self.xpUpdateTotal += amount;
  3328. self.bonusUpdateTotal += bonus;
  3329. wait ( 0.05 );
  3330. if ( self.xpUpdateTotal < 0 )
  3331. {
  3332. self.hud_scorePopup.label = &"";
  3333. }
  3334. else
  3335. {
  3336. self.hud_scorePopup.label = &"MP_PLUS";
  3337. }
  3338. self.hud_scorePopup.color = hudColor;
  3339. self.hud_scorePopup.glowColor = hudColor;
  3340. self.hud_scorePopup.glowAlpha = glowAlpha;
  3341. self.hud_scorePopup setValue(self.xpUpdateTotal);
  3342. self.hud_scorePopup.alpha = 0.85;
  3343. self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
  3344. increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
  3345. if ( self.bonusUpdateTotal )
  3346. {
  3347. while ( self.bonusUpdateTotal > 0 )
  3348. {
  3349. self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
  3350. self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
  3351. self.hud_scorePopup setValue( self.xpUpdateTotal );
  3352. wait ( 0.05 );
  3353. }
  3354. }
  3355. else
  3356. {
  3357. wait ( 1.0 );
  3358. }
  3359. self.hud_scorePopup fadeOverTime( 0.75 );
  3360. self.hud_scorePopup.alpha = 0;
  3361. self.xpUpdateTotal = 0;
  3362. }
  3363.  
  3364. removeRankHUD()
  3365. {
  3366. self.hud_scorePopup.alpha = 0;
  3367. }
  3368.  
  3369. getRank()
  3370. {
  3371. rankXp = self.pers["rankxp"];
  3372. rankId = self.pers["rank"];
  3373. if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
  3374. {
  3375. return rankId;
  3376. }
  3377. else
  3378. {
  3379. return self getRankForXp( rankXp );
  3380. }
  3381. }
  3382.  
  3383. levelForExperience( experience )
  3384. {
  3385. return getRankForXP( experience );
  3386. }
  3387.  
  3388. getRankForXp( xpVal )
  3389. {
  3390. rankId = 0;
  3391. rankName = level.rankTable[rankId][1];
  3392. assert( isDefined( rankName ) );
  3393. while ( isDefined( rankName ) && rankName != "" )
  3394. {
  3395. if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
  3396. {
  3397. return rankId;
  3398. }
  3399. rankId++;
  3400. if ( isDefined( level.rankTable[rankId] ) )
  3401. {
  3402. rankName = level.rankTable[rankId][1];
  3403. }
  3404. else
  3405. {
  3406. rankName = undefined;
  3407. }
  3408. }
  3409. rankId--;
  3410. return rankId;
  3411. }
  3412.  
  3413. getSPM()
  3414. {
  3415. rankLevel = self getRank() + 1;
  3416. return (3 + (rankLevel * 0.5))*10;
  3417. }
  3418.  
  3419. getPrestigeLevel()
  3420. {
  3421. return self maps\mp\gametypes\_persistence::statGet( "prestige" );
  3422. }
  3423.  
  3424. getRankXP()
  3425. {
  3426. return self.pers["rankxp"];
  3427. }
  3428.  
  3429. incRankXP( amount )
  3430. {
  3431. if ( !self rankingEnabled() )
  3432. {
  3433. return;
  3434. }
  3435. if ( isDefined( self.isCheater ) )
  3436. {
  3437. return;
  3438. }
  3439. xp = self getRankXP();
  3440. newXp = (xp + amount);
  3441. if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
  3442. {
  3443. newXp = getRankInfoMaxXP( level.maxRank );
  3444. }
  3445. self.pers["rankxp"] = newXp;
  3446. }
  3447.  
  3448. getRestXPAward( baseXP )
  3449. {
  3450. if ( !getdvarint( "scr_restxp_enable" ) )
  3451. {
  3452. return 0;
  3453. }
  3454. restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" );
  3455. wantGiveRestXP = int(baseXP * restXPAwardRate);
  3456. mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
  3457. if ( mayGiveRestXP <= 0 )
  3458. {
  3459. return 0;
  3460. }
  3461. return wantGiveRestXP;
  3462. }
  3463.  
  3464. isLastRestXPAward( baseXP )
  3465. {
  3466. if ( !getdvarint( "scr_restxp_enable" ) )
  3467. {
  3468. return false;
  3469. }
  3470. restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" );
  3471. wantGiveRestXP = int(baseXP * restXPAwardRate);
  3472. mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
  3473. if ( mayGiveRestXP <= 0 )
  3474. {
  3475. return false;
  3476. }
  3477. if ( wantGiveRestXP >= mayGiveRestXP )
  3478. {
  3479. return true;
  3480. }
  3481. return false;
  3482. }
  3483.  
  3484. syncXPStat()
  3485. {
  3486. xp = self getRankXP();
  3487. self maps\mp\gametypes\_persistence::statSet( "experience", xp );
  3488. }
  3489.  
  3490. doNightVision()
  3491. {
  3492. self endon("disconnect");
  3493. self endon("death");
  3494.  
  3495. self VisionSetNakedForPlayer( "default_night_mp", 1 );
  3496. }
  3497.  
  3498. makeArtillery()
  3499. {
  3500. self endon("disconnect");
  3501. self endon("death");
  3502. self.curGun = self getCurrentWeapon();
  3503. self giveweapon("killstreak_ac130_mp");
  3504. self switchToWeapon("killstreak_ac130_mp");
  3505. wait 1.5;
  3506. self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
  3507. self.selectingLocation = true;
  3508. self waittill( "confirm_location", location, directionYaw );
  3509. HavyArtillery = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
  3510. wait 1.5;
  3511.  
  3512. self endLocationSelection();
  3513. self.selectingLocation = undefined;
  3514. self takeweapon("killstreak_ac130_mp");
  3515. self switchToWeapon(self.curGun);
  3516.  
  3517. wait 3;
  3518.  
  3519. HavyArtillery2 = HavyArtillery+(0, 0, 8000);
  3520. MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
  3521. wait 2;
  3522.  
  3523. HavyArtillery2 = HavyArtillery+(100, 70, 8000);
  3524. MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
  3525. wait 2;
  3526.  
  3527. HavyArtillery2 = HavyArtillery+(90, 80, 8000);
  3528. MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
  3529. wait 1;
  3530.  
  3531. HavyArtillery2 = HavyArtillery+(-70, -30, 8000);
  3532. MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
  3533. wait 1;
  3534.  
  3535. HavyArtillery2 = HavyArtillery+(-100, -100, 8000);
  3536. MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
  3537. wait 1;
  3538.  
  3539. HavyArtillery2 = HavyArtillery+(-150, -60, 8000);
  3540. MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
  3541. wait 1;
  3542.  
  3543. HavyArtillery2 = HavyArtillery+(100, 0, 8000);
  3544. MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
  3545. wait .75;
  3546.  
  3547. HavyArtillery2 = HavyArtillery+(160, 10, 8000);
  3548. MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
  3549. wait .5;
  3550.  
  3551. HavyArtillery2 = HavyArtillery+(-300, -140, 8000);
  3552. MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
  3553. wait .5;
  3554.  
  3555. HavyArtillery2 = HavyArtillery+(300, -100, 8000);
  3556. MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
  3557. wait .4;
  3558.  
  3559. HavyArtillery2 = HavyArtillery+(180, 90, 8000);
  3560. MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
  3561. wait .4;
  3562.  
  3563. HavyArtillery2 = HavyArtillery+(-200, -70, 8000);
  3564. MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
  3565. wait .3;
  3566.  
  3567. HavyArtillery2 = HavyArtillery+(100, -60, 8000);
  3568. MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
  3569. wait .3;
  3570.  
  3571. HavyArtillery2 = HavyArtillery+(300, -60, 8000);
  3572. MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
  3573. wait .2;
  3574.  
  3575. HavyArtillery2 = HavyArtillery+(150, 60, 8000);
  3576. MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
  3577. wait .2;
  3578.  
  3579. HavyArtillery2 = HavyArtillery+(200, -50, 8000);
  3580. MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
  3581. wait .1;
  3582.  
  3583. HavyArtillery2 = HavyArtillery+(300, -140, 8000);
  3584. MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
  3585. wait .1;
  3586.  
  3587. HavyArtillery2 = HavyArtillery+(300, -100, 8000);
  3588. MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
  3589. wait .1;
  3590.  
  3591. HavyArtillery2 = HavyArtillery+(400, 150, 8000);
  3592. MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
  3593. wait .1;
  3594.  
  3595. HavyArtillery2 = HavyArtillery+(100, 350, 8000);
  3596. MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
  3597. wait .1;
  3598.  
  3599. HavyArtillery2 = HavyArtillery+(0, 350, 8000);
  3600. MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
  3601. }
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