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- <Eric> new meta just in
- <Eric> bj completely unstoppable on any map with unique
- <Eric> literally unkillable
- <CactusHege> stopped by a bj
- <Eric> chex and ranger don't have shit on this
- <Eric> chex's shield is pretty great, but it's not perfect and splash damage just doesn't give a fuck
- <Ramen> told
- <Eric> ranger can spam like crazy, but you shoot him and he dies like anyone else
- <Eric> bj on a map with a unique? it's not even possible
- <Eric> you shoot him, but then he teleports off to the other side of the map and gets a free megasphere just in case
- <Soundwave> In my defense, dwango 07 is pretty much a map where BJ can rock
- <Ramen> no item respawn :^)
- <Soundwave> open areas and easy unique+slot 4
- <Eric> and you still only barely beat me, had to go into sudden death while constantly sniping me :^)
- <Ramen> normally duels are dealt with no item respawn due to berserk's and soulsphere hogging though
- <Ramen> and because of shoot
- <Eric> how is that even remotely balanced
- <Ramen> it's not supposed to be
- <Eric> chex gets a free instant soulsphere, sure
- <Eric> that's nice and all, it's just a soulsphere
- <Eric> fits his role of tank pretty well
- <Eric> bj gets something completely and infinitely better than a soulsphere though
- <Eric> a teleport to safety and a free megasphere when he gets shot, that can't be bypassed by just doing more damage
- <Eric> because, you know, being able to just shit on everyone from afar with hitscans wasn't good enough
- <_sink> so I'm about to play painkiller: black edition
- <_sink> what should I expect
- <Eric> really badass weapons
- <Soundwave> Eric, update to BJ
- <Soundwave> He is only good with the unique
- <Soundwave> If a map lacks unique, you gonna get 15-0'd
- <Soundwave> update to BJ's meta*
- <Soundwave> i eat words, sorry
- <Ramen> chaingun isn't shit you know
- <Ramen> it's a half second kill if you can keep you aim on-target
- <Soundwave> Good luck getting it when you either don't spawn nearby
- <Soundwave> or when there is only ONE spawn
- <Soundwave> of chaingun
- <Soundwave> also good luck doing this while dealing with a douk with ult
- <Ramen> also 5 shots with the MP40 will down someone, good luck with aiming though
- <Ramen> also if the map has an ult, it's your game if you adquire it
- <Ramen> that spear gets people from across the fukken map like it's nothing
- <Soundwave> My last 2 matchs will make me a BJ scrub
- <Soundwave> camp unique
- <Soundwave> get chaingun
- <Eric> spear is a lot like the wraithverge, it looks real scary but if you don't panic it's no biggie
- <Soundwave> mow people
- <Medicris> unless on nightmare mode
- <Medicris> then wraithverge is fucking unstoppable
- <Ramen> fuck nightmare
- <Eric> yeah, but so is everything
- <Soundwave> Chex and ranger are notable to dominate skill 4
- <Soundwave> Not sure about BJ
- <Medicris> other things dont get double speed homing projectiles that move twice as fast as you do
- <Eric> ranger always dominates, regardless of skill level
- <Soundwave> But yeah, i think the new meta might be BJ+chex
- <Soundwave> Not anymore, recoil is butts
- <Medicris> chex is basically the awper to me
- <Eric> so turn it off, why would you have it on in the first place
- <Soundwave> Snipa waffle
- <Medicris> the slz is the awp in function, purpose and trickshotting
- <Eric> awp doesn't have SICKASS REBOUNDS tho
- <Soundwave> So the SLZ is now superior to the awp?
- <Eric> and it can't consistently oneshot anyone except maybe douk
- <Medicris> same shit as fapping to some quickscope
- <Eric> m8
- <Eric> rebounds are infinitely more hype to land
- <Medicris> ye
- <Medicris> my point just is the slz is like an awp in a lot of ways: it's a onehittable sniper, it has its counters but anyone who can aim well enough is enough to bypass them, and it has trickshot potential
- <Ramen> when do we get MLG420YOLO montagues of people using slz
- <Medicris> except you get multiple chances to hit with it and you dont need to use other weapons first to earn it
- <Eric> slz is probably still the slot 3 weapon that needs the highest skill to use properly
- <Ramen> no, that's the fustol.
- <Soundwave> Nope
- <Soundwave> E.crossbow
- <Eric> m8 that just shoots a bunch of projectiles that completely ignore armor
- <Medicris> eh, doesnt travel as fast as an slz shot, has smaller hitbox and does 80-100 dmg
- <Ramen> slow fucking projectiles, takes 3 hits to kill people and it alerts of your position at all times if you charge the altfire
- <Medicris> and doesnt bounce
- <Medicris> also ye it's noisy
- <Eric> among slot 3s it's kind of weird because it's not a big slow burst damage gun
- <Medicris> its altfire is but yeah usually it's not
- <Eric> but it's still very powerful and not nearly as punishing to miss with as the SSG or SLZ
- <Ramen> you can spam the altfire pretty quickly if you know when it can fire (ie, not at the end of the charge sound)
- <Medicris> with the downside of lower range, kinda SO as a whole there
- <Ramen> and well, it's more of a high-power suppresion weapon, like most of the SO's weaponry, the thing about it is that it's somewhat more accurate and it's projectiles are slower and visible
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- <Eric> i've said this before but SO's motif seems to boil down to "spam more projectiles" and little more than that
- <Medicris> I'd just figure sec to both be really strong and really weak at the same time, and definitely not something I'd call "reliable"
- <Ramen> SO is sneaky breeki and spam once you get near
- <Medicris> well yeah, sec would be op as fuck if his bullet weps were hitscan
- <Ramen> he's situational.
- <Ramen> small maps? beast, open fields? you're toast.
- <Eric> i mean, dual-wield shotguns, automatic rifle that also shoots grenades at the same time, hard to get spammier than a flamethrower
- <Soundwave> Someone said that SecOff is the thinking man's class
- <Medicris> it can be, weapon choice at any given moment is extremely important
- <Eric> everything about him irritates me and it's why i don't play him at all
- <Ramen> hell, his pistols aren't even something to laugh at if you get a few lucky hits from long range
- <Soundwave> But in my opinion and in terms of efficiency, the MA-75, TOZT and west-m5 are pretty much the only things you should luck
- <Soundwave> wait
- <Soundwave> did i said luck instead of use?
- <Ramen> ... yes
- <Soundwave> Someone slap me
- <Medicris> rockets are his ssg, except with way more pronounced strengths and weaknesses
- <Eric> like, reloading weapons, okay
- <Medicris> a double shot rocket launcher with long reload
- <Eric> reloading weapons that i have no control over when i reload them? not okay
- <Soundwave> Very
- <Soundwave> Long
- <Soundwave> Reload
- <Ramen> you can shoot both of them and quickly swap to another weapon and it'll be loaded once you rise it again
- <Medicris> yeah, marathon was the first fps to introduce reloading so the concept of "reloading" was to just empty the mag to get a new one
- <Soundwave> That until Goldeney
- <Soundwave> goldeneye
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- <Medicris> yeah, swapping during a rocket reload isnt gonna speed it up, it doesnt lower or raise any faster whether you change to another weapon or are reloading
- <Ramen> actually it does reload as you rise it again and switching weapons makes it lower faster.
- <Medicris> but it is nice to swap to another weapon when needed and know you have a loaded rl on hand
- <Medicris> I never noticed tbh
- <Ramen> it's like 1-2 tics faster
- <Ramen> nothing really great
- <Soundwave> 1-2 tics over maybe 12 tics of reload sounds like a better choise
- <Soundwave> Unless i am wrong with the tic count
- <Medicris> nah he's saying the difference between the two methods is 1-2 tics
- <Soundwave> o
- <Medicris> so you dont gain anything
- <Medicris> iono, I find sec fun because he has a lot of quirks to his play
- <Medicris> and it's a fun challenge getting gud with the shotguns and whatnot
- <Soundwave> wstems are gud
- <Medicris> zandro netcode doesnt help
- <Soundwave> carncode doesnt help"
- <Ramen> he is more about when and what to bring on x area and why, proper planning on a engagement is much more important as him rather than your shooting or twitch skill
- <Soundwave> fix it for ye
- <Ramen> which is what makes him so hard to play as
- <Medicris> yeah his entire meta is "USE X WEAPON NOW AND IF YOU USE SOMETHING ELSE YOU'RE FUCKING UP"
- <Medicris> and that weapon changes by the second
- <Medicris> spnkr's basically his only option that can handle most things but its reload is exploitable
- <Ramen> SPNKr's an all-or-nothing weapon most of the time, if you miss, you're fucked.
- <Medicris> ye
- <Soundwave> The same could be said of most of his weapons
- <Soundwave> Hell, SecOff is both the thinking man and the gambler's class
- <Medicris> cept ma-75, it's made to not be that
- <Soundwave> You gotta go all or nothing while using some of his weapons
- <Medicris> get close and personal, hose him down and land grenades where you can
- <Medicris> funny because in marathon it's a lot tougher to use
- <Medicris> you had to be nearly pointblank to make it count because everyone has 150% health in comparison to this and projectiles move a lot slower
- <Soundwave> Y'know
- <Soundwave> I hate duel 32
- <Soundwave> Most of the maps have wonky layouts
- <Soundwave> I will host CGI with samsara and fork out some duels
- <Soundwave> tomorrow of course
- <Soundwave> but for now
- <Soundwave> I am poofing out
- <Soundwave> its "light up the night" AM
- <Soundwave> (4:00 AM)
- <Eric> you know i have to wonder how the laz shield handles bfg tracers
- * Soundwave (~Soundwave@Soundwave.users.zandronum.com) has left ("Doomseeker End of Line")
- <Eric> is it even possible for an actor to block those?
- <Medicris> most of the maps are built for vanilla doom and no freelook/autoaim on
- <Medicris> o
- <Medicris> quit
- <Ramen> eric they're basically hitscans, i don't see how it wouldn't block them
- <Eric> yeah but i mean can it effectively block them
- <Eric> like if you get a face full of tracers, will it manage to actually absorb all 40 or will some sneak through
- <Ramen> some will probably sneak through
- <Medicris> kkv is really good in dm buuuuuut
- <Medicris> not in maps often
- <Medicris> https://www.youtube.com/watch?v=xwJrvSXMVec&t=2m22s yep
- <Ramen> it's advantage is how accurate it is, use it in a hallway and enemies have no escape, the lack of ammo hurts it badly though
- <TerminusEst13> <Eric> bj completely unstoppable on any map with unique
- <TerminusEst13> SO HOW YOU GUYS LIKIN' THAT NEW BUDDHA
- <Medicris> so yeah like
- <Medicris> new meta is bj + chex are top tier?
- <TerminusEst13> With the reflect fixes and new Buddha, they are almost and literally unkillable, respectively.
- <Ramen> ... does the reflect fix also work with the push altfire fist?
- <TerminusEst13> Yes.
- <Ramen> i haven't got time to try it, is it reliable?
- <Medicris> well shit
- <TerminusEst13> Yes. Yes, it is.
- <Eric> new meta is bj with unique > chex with ult > ranger > chex without ult > everyone else > bj without unique
- <TerminusEst13> It is so reliable it's not even funny.
- <TerminusEst13> rip smarmass dm
- <TerminusEst13> you had a good run
- * Wandog is now known as Kurashiki
- <Medicris> maybe DM isnt so bad'
- <Medicris> duel, ehhhhhhhhhhh
- <Ramen> are reflect air-shots hype?
- <Eric> if duel has been disrupted this bad, you know dm's gotta be a complete and utter shitfest now
- <Medicris> like, with dm at least you have multiple people around the map to hunt down blazes and to surround chex ulters
- <Eric> not that it wasn't before, with ranger being able to completely destroy games with mindless w+m1
- <Medicris> hey eric
- <Medicris> wanna fix samsara
- <Eric> i almost do want to do just a pvp patch
- <TerminusEst13> Be my guest.
- <Medicris> I mean, there's a half dozen or a dozen minor-ish bugs to fix afaik
- <Medicris> and then the rest is just balance things
- <Medicris> then it can be left alone forever
- <TerminusEst13> Lord knows it'd probably be refreshing to work on a project that the community actually likes.
- <Eric> oh, i doubt they'd like it
- <Eric> we would, sure
- <Eric> but anyone who mains anything that's on the list to get changed won't be happy
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- <Medicris> all I can think of would be fixing ranger's rockets to be more faithful (which would also balance them), fixing a few bugs like nailgun recoil, maybe toning down what you get back when you respawn with an extra life
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- <Medicris> hell, respawning with an extra life should probably strip you of weapons and ammo and give you your default stuff back
- <Medicris> the ability to deny a frag point to someone is enough of a bonus imo
- <Medicris> as is being able to survive with a life in survival
- <Eric> yeah, since you can't just bruteforce past it anymore being able to not only keep your current shit but also get a free megasphere is just outrageous
- <Ramen> remove megasphere and resistance effect and you're good with the extra life
- <Medicris> I'd say so
- <Medicris> eric already has a github so we can branch from there iirc
- <Ramen> o, nice
- <TerminusEst13> So let's start up a list, then.
- <TerminusEst13> 1: Slow Ranger's rockets, unique particle trail, not as goddamn many rockets on picking up gl/rl.
- <Medicris> iirc rockets were bigger and brighter in quake than they are in smarmass too
- <TerminusEst13> 2: Lower radius on Chexshield/allow things to penetrate/remove reflection in PvP/SOMETHING TO NERF THAT FUCKING SHIELD
- <Medicris> might have to look ingame again
- <Eric> yeah, that's a problem that affects basically ranger's everything
- <Eric> dude has natural camo with his non-translatable colors being all dark brown
- <TerminusEst13> 3: Remove resistance in PvP for Bjoo's extra life, possibly remove equipment/ammo?
- <TerminusEst13> 4: Fulldamageradius for SO's explosions
- <Medicris> o fuck god damn fulldamageradius
- <Medicris> hello spnkr
- <TerminusEst13> sup
- <Medicris> https://www.youtube.com/watch?v=ro3am00Xopk&t=1m38s damn this stuff is fun though
- <Medicris> gotta remind myself to play more
- <TerminusEst13> 5: Something for Corvus? Needs a lot of love in PvP.
- <Eric> corvus's problem is overreliance on his ult
- <Eric> without it, he's really weak
- <Eric> with it, he's goddamn unstoppable unless you have the shield
- <TerminusEst13> 6: REMOVE THE GODDAMN DAMAGE BUFF ON NIGHTMARE WHAT THE FUCK
- <Medicris> he's like doomguy in a lot of ways, except every single attack has the chance to roll CRITICAL FAILURE
- <Eric> phoenix rod is fairly reliable
- <Eric> i'd say it's the one weapon that gets hurt the most from the tome
- <TerminusEst13> Yeah that flamethrower is 200% shit.
- <Medicris> I'd speed up the projectiles
- <Medicris> for pvp
- <Eric> hellstaff gets hurt pretty bad too, i never once took any damage from the rain even when soundwave spammed it all over the place
- <TerminusEst13> Only two rainclouds can be active at the time because ????
- <Medicris> it's more for area denial than real combat
- <TerminusEst13> Actually I assume because FPS reasons.
- <TerminusEst13> If that limit was removed it'd probably be even better for area denial.
- <Medicris> well, because otherwise it'd be super easy to do this.
- <Medicris> 1. point down
- <Medicris> 2. hold m1
- <Medicris> 3. run all over the map
- <TerminusEst13> Ah, yeah.
- <Medicris> 4. TOTAL DOMINATION TOTAL DOMINATION TOTAL DOMINATION TOTAL DOMINATION TOTAL DOMINATION TOTAL DOMINATION
- <Eric> no easier than doing the same with the firemace and letting everyone choke on your BALLS OF STEEL
- <Medicris> yeah but at least you have to sit still to do that
- <Eric> really, most of corvus's weapons get weaker when tomed in pvp
- <Eric> the only ones that actually get definitive buffs are the crossbow, gauntlets, and wand
- <Eric> everything else gets drawbacks and may or may not actually be less effective as a result
- <Eric> anyway i gotta sleep, pls to pastebin this stuff so i can read it when i wake up
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