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Beguiler Cooldowns

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Jul 5th, 2015
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  1. IFMATCHES(%CHATCLEAN%,"%PLAYER% used AssassinsBlade");
  2. Set(#countee41,10);
  3. do();
  4. SetLabel(assassinsbladebeguiler,&cAssassinsBlade - (%#countee41%));
  5. Dec(#countee41);
  6. Wait(1000ms);
  7. Until(#countee41 <= -1000ms);
  8. if(#countee41 <= -1000ms);
  9. SetLabel(assassinsbladebeguiler,AssassinsBlade Ready!);
  10. ENDIF;
  11. ENDIF;
  12.  
  13. IFMATCHES(%CHATCLEAN%,"%PLAYER% used Cut");
  14. Set(#countee42,28);
  15. do();
  16. SetLabel(cutbeguiler,&cCut - (%#countee42%));
  17. Dec(#countee42);
  18. Wait(1000ms);
  19. Until(#countee42 <= -1000ms);
  20. if(#countee42 <= -1000ms);
  21. SetLabel(cutbeguiler,Cut Ready!);
  22. ENDIF;
  23. ENDIF;
  24.  
  25. IFMATCHES(%CHATCLEAN%,"%PLAYER% used Hamstring");
  26. Set(#countee43,8);
  27. do();
  28. SetLabel(hamstringbeguiler,&cHamstring - (%#countee43%));
  29. Dec(#countee43);
  30. Wait(1000ms);
  31. Until(#countee43 <= -1000ms);
  32. if(#countee43 <= -1000ms);
  33. SetLabel(hamstringbeguiler,Hamstring Ready!);
  34. ENDIF;
  35. ENDIF;
  36.  
  37. IFMATCHES(%CHATCLEAN%,"%PLAYER% used Gutbust on (.+?)");
  38. Set(#countee44,55);
  39. do();
  40. SetLabel(gutbustbeguiler,&cGutbust - (%#countee44%));
  41. Dec(#countee44);
  42. Wait(1000ms);
  43. Until(#countee44 <= -1000ms);
  44. if(#countee44 <= -1000ms);
  45. SetLabel(gutbustbeguiler,Gutbust Ready!);
  46. ENDIF;
  47. ENDIF;
  48.  
  49. IFMATCHES(%CHATCLEAN%,"(.+?) is infected with Blackheart");
  50. Set(#countee45,55);
  51. do();
  52. SetLabel(blackheartbeguiler,&cBlackheart - (%#countee45%));
  53. Dec(#countee45);
  54. Wait(1000ms);
  55. Until(#countee45 <= -1000ms);
  56. if(#countee45 <= -1000ms);
  57. SetLabel(blackheartbeguiler,Blackheart Ready!);
  58. ENDIF;
  59. ENDIF;
  60.  
  61. IFMATCHES(%CHATCLEAN%,"%PLAYER% used Bleed on (.+?)");
  62. Set(#countee46,36);
  63. do();
  64. SetLabel(bleedbeguiler,&cBleed - (%#countee46%));
  65. Dec(#countee46);
  66. Wait(1000ms);
  67. Until(#countee46 <= -1000ms);
  68. if(#countee46 <= -1000ms);
  69. SetLabel(bleedbeguiler,Bleed Ready!);
  70. ENDIF;
  71. ENDIF;
  72.  
  73. IFMATCHES(%CHATCLEAN%,"%PLAYER% used Despair");
  74. Set(#countee47,28);
  75. do();
  76. SetLabel(despairbeguiler,&cDespair - (%#countee47%));
  77. Dec(#countee47);
  78. Wait(1000ms);
  79. Until(#countee47 <= -1000ms);
  80. if(#countee47 <= -1000ms);
  81. SetLabel(despairbeguiler,Despair Ready!);
  82. ENDIF;
  83. ENDIF;
  84.  
  85. IFMATCHES(%CHATCLEAN%,"You are now sneaking");
  86. SetLabel(sneakingbeguiler,&2SNEAKING);
  87. ELSE;
  88. IFMATCHES(%CHATCLEAN%,"You are no longer sneaking!");
  89. SetLabel(sneakingbeguiler,&aUnsneaked);
  90. ENDIF;
  91. ENDIF;
  92.  
  93. IFMATCHES(%CHATCLEAN%,"You vanish in a cloud of smoke!");
  94. SetLabel(smokedbeguiler,&2SMOKED);
  95. ELSE;
  96. IFMATCHES(%CHATCLEAN%,"You reappeared!");
  97. SetLabel(smokedbeguiler,&aUnsmoked);
  98. ENDIF;
  99. ENDIF;
  100.  
  101. IFMATCHES(%CHATCLEAN%,"You vanish in a cloud of smoke!");
  102. Set(#countee48,18);
  103. do();
  104. SetLabel(smokebeguiler,&cSmoke - (%#countee48%));
  105. Dec(#countee48);
  106. Wait(1000ms);
  107. Until(#countee48 <= -1000ms);
  108. if(#countee48 <= -1000ms);
  109. SetLabel(smokebeguiler,Smoke Ready!);
  110. ENDIF;
  111. ENDIF;
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