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- // Include
- #include < a_samp >
- #include < zcmd >
- #include < sscanf >
- // Colors
- // None on this Filterscript
- // Define
- #define GUN1 1
- #define GUN2 2
- #define GUN3 3
- #define GUN4 4
- #define GUN5 5
- #define GUN6 6
- #define GUN7 7
- #define GUN8 8
- #define GUN9 9
- // Functions
- CMD:gun(playerid, params)
- {
- ShowPlayerDialog(playerid, GUN1, DIALOG_STYLE_LIST, "Gun Menu", "Knifes\nPistols\nShotguns\nUZIs\nM4 And more\nRockets\nBombs\nOther", "Next", "Exit");
- return 1;
- }
- CMD:weapon(playerid, params)
- {
- ShowPlayerDialog(playerid, GUN1, DIALOG_STYLE_LIST, "Gun Menu", "Knifes\nPistols\nShotguns\nUZIs\nM4 And more\nRockets\nBombs\nOther", "Next", "Exit");
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == GUN1)
- {
- if(response)
- {
- switch(listitem)
- {
- case 0: ShowPlayerDialog(playerid, GUN2, DIALOG_STYLE_LIST, "Knifes", "Brass Knuckles\nGolf Club\nNightstick\nKnife\nBaseball Bat\nShovel\nPool Cue\nKatana\nChainsaw\nPurple Dildo\nDildo\nVibrator\nSilver Vibrator\nFlowers\nCane", "Go", "Exit");
- case 1: ShowPlayerDialog(playerid, GUN3, DIALOG_STYLE_LIST, "Pistols", "9mm\nSilenced 9mm\nDesert Eagle", "Go", "Exit");
- case 2: ShowPlayerDialog(playerid, GUN4, DIALOG_STYLE_LIST, "Shotguns", "Shotgun\nSawnoff Shotgun\nCombat Shotgun\nCountry Rifle\nSniper Rifle", "Go", "Exit");
- case 3: ShowPlayerDialog(playerid, GUN5, DIALOG_STYLE_LIST, "UZI's", "Micro SMG/Uzi\nMP5\nTec-9", "Go", "Exit");
- case 4: ShowPlayerDialog(playerid, GUN6, DIALOG_STYLE_LIST, "M4 and More", "AK-47\nM4\nMinigun", "Go", "Exit");
- case 5: ShowPlayerDialog(playerid, GUN7, DIALOG_STYLE_LIST, "Rockets", "RPG\nHS Rocket", "Go", "Exit");
- case 6: ShowPlayerDialog(playerid, GUN8, DIALOG_STYLE_LIST, "Bombs", "Grenade\nTear Gas\nMolotov Cocktail\nSatchel Charge", "Go", "Exit");
- case 7: ShowPlayerDialog(playerid, GUN9, DIALOG_STYLE_LIST, "Other", "Spraycan\nFire Extinguisher\nCamera", "Go", "Exit");
- }
- }
- }
- if(dialogid == GUN2)
- {
- if(response)
- {
- switch(listitem)
- {
- case 0: GivePlayerWeapon(playerid, 1, 64);
- case 1: GivePlayerWeapon(playerid, 2, 64);
- case 2: GivePlayerWeapon(playerid, 3, 64);
- case 3: GivePlayerWeapon(playerid, 4, 64);
- case 4: GivePlayerWeapon(playerid, 5, 64);
- case 5: GivePlayerWeapon(playerid, 6, 64);
- case 6: GivePlayerWeapon(playerid, 7, 64);
- case 7: GivePlayerWeapon(playerid, 8, 64);
- case 8: GivePlayerWeapon(playerid, 9, 64);
- case 9: GivePlayerWeapon(playerid, 10, 64);
- case 10: GivePlayerWeapon(playerid, 11, 64);
- case 11: GivePlayerWeapon(playerid, 12, 64);
- case 12: GivePlayerWeapon(playerid, 13, 64);
- case 13: GivePlayerWeapon(playerid, 14, 64);
- case 14: GivePlayerWeapon(playerid, 15, 64);
- }
- }
- }
- if(dialogid == GUN3)
- {
- if(response)
- {
- switch(listitem)
- {
- case 0: GivePlayerWeapon(playerid, 22, 64);
- case 1: GivePlayerWeapon(playerid, 23, 64);
- case 2: GivePlayerWeapon(playerid, 22, 64);
- }
- }
- }
- if(dialogid == GUN4)
- {
- if(response)
- {
- switch(listitem)
- {
- case 0: GivePlayerWeapon(playerid, 25, 64);
- case 1: GivePlayerWeapon(playerid, 26, 64);
- case 2: GivePlayerWeapon(playerid, 27, 64);
- case 3: GivePlayerWeapon(playerid, 33, 64);
- case 4: GivePlayerWeapon(playerid, 34, 64);
- }
- }
- }
- if(dialogid == GUN5)
- {
- if(response)
- {
- switch(listitem)
- {
- case 0: GivePlayerWeapon(playerid, 28, 64);
- case 1: GivePlayerWeapon(playerid, 29, 64);
- case 2: GivePlayerWeapon(playerid, 32, 64);
- }
- }
- }
- if(dialogid == GUN6)
- {
- if(response)
- {
- switch(listitem)
- {
- case 0: GivePlayerWeapon(playerid, 30, 64);
- case 1: GivePlayerWeapon(playerid, 31, 64);
- case 2: GivePlayerWeapon(playerid, 38, 64);
- }
- }
- }
- if(dialogid == GUN7)
- {
- if(response)
- {
- switch(listitem)
- {
- case 0: GivePlayerWeapon(playerid, 35, 64);
- case 1: GivePlayerWeapon(playerid, 36, 64);
- }
- }
- }
- if(dialogid == GUN8)
- {
- if(response)
- {
- switch(listitem)
- {
- case 0: GivePlayerWeapon(playerid, 16, 64);
- case 1: GivePlayerWeapon(playerid, 17, 64);
- case 2: GivePlayerWeapon(playerid, 18, 64);
- case 3: GivePlayerWeapon(playerid, 39, 64);
- }
- }
- }
- if(dialogid == GUN9)
- {
- if(response)
- {
- switch(listitem)
- {
- case 0: GivePlayerWeapon(playerid, 41, 64);
- case 1: GivePlayerWeapon(playerid, 42, 64);
- case 2: GivePlayerWeapon(playerid, 43, 64);
- }
- }
- }
- return 1;
- }
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