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Opengl.txt

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  1. OpenGL version 3.1.0 NVIDIA 340.98, running on NVIDIA Corporation GeForce 8600M GT/PCIe/SSE2
  2. Available extensions:
  3. Shading language version: 1.40 NVIDIA via Cg compiler
  4. GL_ARB_arrays_of_arrays
  5. GL_ARB_base_instance
  6. GL_ARB_blend_func_extended
  7. GL_ARB_clear_buffer_object
  8. GL_ARB_color_buffer_float
  9. GL_ARB_compressed_texture_pixel_storage
  10. GL_ARB_conservative_depth
  11. GL_ARB_copy_buffer
  12. GL_ARB_copy_image
  13. GL_ARB_debug_output
  14. GL_ARB_depth_buffer_float
  15. GL_ARB_depth_clamp
  16. GL_ARB_depth_texture
  17. GL_ARB_draw_buffers
  18. GL_ARB_draw_elements_base_vertex
  19. GL_ARB_draw_instanced
  20. GL_ARB_enhanced_layouts
  21. GL_ARB_ES2_compatibility
  22. GL_ARB_ES3_compatibility
  23. GL_ARB_explicit_attrib_location
  24. GL_ARB_explicit_uniform_location
  25. GL_ARB_fragment_coord_conventions
  26. GL_ARB_fragment_layer_viewport
  27. GL_ARB_fragment_program
  28. GL_ARB_fragment_program_shadow
  29. GL_ARB_fragment_shader
  30. GL_ARB_framebuffer_no_attachments
  31. GL_ARB_framebuffer_object
  32. GL_ARB_framebuffer_sRGB
  33. GL_ARB_geometry_shader4
  34. GL_ARB_get_program_binary
  35. GL_ARB_half_float_pixel
  36. GL_ARB_half_float_vertex
  37. GL_ARB_imaging
  38. GL_ARB_instanced_arrays
  39. GL_ARB_internalformat_query
  40. GL_ARB_internalformat_query2
  41. GL_ARB_invalidate_subdata
  42. GL_ARB_map_buffer_alignment
  43. GL_ARB_map_buffer_range
  44. GL_ARB_multi_bind
  45. GL_ARB_multisample
  46. GL_ARB_multitexture
  47. GL_ARB_occlusion_query
  48. GL_ARB_occlusion_query2
  49. GL_ARB_pixel_buffer_object
  50. GL_ARB_point_parameters
  51. GL_ARB_point_sprite
  52. GL_ARB_program_interface_query
  53. GL_ARB_provoking_vertex
  54. GL_ARB_robust_buffer_access_behavior
  55. GL_ARB_robustness
  56. GL_ARB_sampler_objects
  57. GL_ARB_seamless_cube_map
  58. GL_ARB_separate_shader_objects
  59. GL_ARB_shader_bit_encoding
  60. GL_ARB_shader_objects
  61. GL_ARB_shader_texture_lod
  62. GL_ARB_shading_language_100
  63. GL_ARB_shading_language_420pack
  64. GL_ARB_shading_language_include
  65. GL_ARB_shading_language_packing
  66. GL_ARB_shadow
  67. GL_ARB_stencil_texturing
  68. GL_ARB_sync
  69. GL_ARB_texture_border_clamp
  70. GL_ARB_texture_buffer_object
  71. GL_ARB_texture_buffer_range
  72. GL_ARB_texture_compression
  73. GL_ARB_texture_compression_rgtc
  74. GL_ARB_texture_cube_map
  75. GL_ARB_texture_env_add
  76. GL_ARB_texture_env_combine
  77. GL_ARB_texture_env_crossbar
  78. GL_ARB_texture_env_dot3
  79. GL_ARB_texture_float
  80. GL_ARB_texture_mirror_clamp_to_edge
  81. GL_ARB_texture_mirrored_repeat
  82. GL_ARB_texture_multisample
  83. GL_ARB_texture_non_power_of_two
  84. GL_ARB_texture_query_levels
  85. GL_ARB_texture_rectangle
  86. GL_ARB_texture_rg
  87. GL_ARB_texture_rgb10_a2ui
  88. GL_ARB_texture_stencil8
  89. GL_ARB_texture_storage
  90. GL_ARB_texture_storage_multisample
  91. GL_ARB_texture_swizzle
  92. GL_ARB_texture_view
  93. GL_ARB_timer_query
  94. GL_ARB_transpose_matrix
  95. GL_ARB_uniform_buffer_object
  96. GL_ARB_vertex_array_bgra
  97. GL_ARB_vertex_array_object
  98. GL_ARB_vertex_attrib_binding
  99. GL_ARB_vertex_buffer_object
  100. GL_ARB_vertex_program
  101. GL_ARB_vertex_shader
  102. GL_ARB_vertex_type_10f_11f_11f_rev
  103. GL_ARB_vertex_type_2_10_10_10_rev
  104. GL_ARB_viewport_array
  105. GL_ARB_window_pos
  106. GL_ATI_draw_buffers
  107. GL_ATI_texture_float
  108. GL_ATI_texture_mirror_once
  109. GL_S3_s3tc
  110. GL_EXT_texture_env_add
  111. GL_EXT_abgr
  112. GL_EXT_bgra
  113. GL_EXT_bindable_uniform
  114. GL_EXT_blend_color
  115. GL_EXT_blend_equation_separate
  116. GL_EXT_blend_func_separate
  117. GL_EXT_blend_minmax
  118. GL_EXT_blend_subtract
  119. GL_EXT_compiled_vertex_array
  120. GL_EXT_Cg_shader
  121. GL_EXT_depth_bounds_test
  122. GL_EXT_direct_state_access
  123. GL_EXT_draw_buffers2
  124. GL_EXT_draw_instanced
  125. GL_EXT_draw_range_elements
  126. GL_EXT_fog_coord
  127. GL_EXT_framebuffer_blit
  128. GL_EXT_framebuffer_multisample
  129. GL_EXTX_framebuffer_mixed_formats
  130. GL_EXT_framebuffer_multisample_blit_scaled
  131. GL_EXT_framebuffer_object
  132. GL_EXT_framebuffer_sRGB
  133. GL_EXT_geometry_shader4
  134. GL_EXT_gpu_program_parameters
  135. GL_EXT_gpu_shader4
  136. GL_EXT_multi_draw_arrays
  137. GL_EXT_packed_depth_stencil
  138. GL_EXT_packed_float
  139. GL_EXT_packed_pixels
  140. GL_EXT_pixel_buffer_object
  141. GL_EXT_point_parameters
  142. GL_EXT_provoking_vertex
  143. GL_EXT_rescale_normal
  144. GL_EXT_secondary_color
  145. GL_EXT_separate_shader_objects
  146. GL_EXT_separate_specular_color
  147. GL_EXT_shader_integer_mix
  148. GL_EXT_shadow_funcs
  149. GL_EXT_stencil_two_side
  150. GL_EXT_stencil_wrap
  151. GL_EXT_texture3D
  152. GL_EXT_texture_array
  153. GL_EXT_texture_buffer_object
  154. GL_EXT_texture_compression_dxt1
  155. GL_EXT_texture_compression_latc
  156. GL_EXT_texture_compression_rgtc
  157. GL_EXT_texture_compression_s3tc
  158. GL_EXT_texture_cube_map
  159. GL_EXT_texture_edge_clamp
  160. GL_EXT_texture_env_combine
  161. GL_EXT_texture_env_dot3
  162. GL_EXT_texture_filter_anisotropic
  163. GL_EXT_texture_integer
  164. GL_EXT_texture_lod
  165. GL_EXT_texture_lod_bias
  166. GL_EXT_texture_mirror_clamp
  167. GL_EXT_texture_object
  168. GL_EXT_texture_shared_exponent
  169. GL_EXT_texture_sRGB
  170. GL_EXT_texture_sRGB_decode
  171. GL_EXT_texture_storage
  172. GL_EXT_texture_swizzle
  173. GL_EXT_timer_query
  174. GL_EXT_vertex_array
  175. GL_EXT_vertex_array_bgra
  176. GL_EXT_x11_sync_object
  177. GL_EXT_import_sync_object
  178. GL_IBM_rasterpos_clip
  179. GL_IBM_texture_mirrored_repeat
  180. GL_KHR_debug
  181. GL_KTX_buffer_region
  182. GL_NV_blend_square
  183. GL_NV_conditional_render
  184. GL_NV_copy_depth_to_color
  185. GL_NV_copy_image
  186. GL_NV_depth_buffer_float
  187. GL_NV_depth_clamp
  188. GL_NV_ES1_1_compatibility
  189. GL_NV_explicit_multisample
  190. GL_NV_fence
  191. GL_NV_float_buffer
  192. GL_NV_fog_distance
  193. GL_NV_fragment_program
  194. GL_NV_fragment_program_option
  195. GL_NV_fragment_program2
  196. GL_NV_framebuffer_multisample_coverage
  197. GL_NV_geometry_shader4
  198. GL_NV_gpu_program4
  199. GL_NV_half_float
  200. GL_NV_light_max_exponent
  201. GL_NV_multisample_coverage
  202. GL_NV_multisample_filter_hint
  203. GL_NV_occlusion_query
  204. GL_NV_packed_depth_stencil
  205. GL_NV_parameter_buffer_object
  206. GL_NV_parameter_buffer_object2
  207. GL_NV_path_rendering
  208. GL_NV_pixel_data_range
  209. GL_NV_point_sprite
  210. GL_NV_primitive_restart
  211. GL_NV_register_combiners
  212. GL_NV_register_combiners2
  213. GL_NV_shader_buffer_load
  214. GL_NV_texgen_reflection
  215. GL_NV_texture_barrier
  216. GL_NV_texture_compression_vtc
  217. GL_NV_texture_env_combine4
  218. GL_NV_texture_expand_normal
  219. GL_NV_texture_multisample
  220. GL_NV_texture_rectangle
  221. GL_NV_texture_shader
  222. GL_NV_texture_shader2
  223. GL_NV_texture_shader3
  224. GL_NV_transform_feedback
  225. GL_NV_vdpau_interop
  226. GL_NV_vertex_array_range
  227. GL_NV_vertex_array_range2
  228. GL_NV_vertex_buffer_unified_memory
  229. GL_NV_vertex_program
  230. GL_NV_vertex_program1_1
  231. GL_NV_vertex_program2
  232. GL_NV_vertex_program2_option
  233. GL_NV_vertex_program3
  234. GL_NVX_conditional_render
  235. GL_NVX_gpu_memory_info
  236. GL_SGIS_generate_mipmap
  237. GL_SGIS_texture_lod
  238. GL_SGIX_depth_texture
  239. GL_SGIX_shadow
  240. GL_SUN_slice_accum
  241.  
  242. Implementation Limits:
  243. GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 96
  244. GL_MAX_CUBE_MAP_TEXTURE_SIZE = 8192
  245. GL_MAX_DRAW_BUFFERS = 8
  246. GL_MAX_ELEMENTS_INDICES = 1.04858e+06
  247. GL_MAX_ELEMENTS_VERTICES = 1.04858e+06
  248. GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 2048
  249. GL_MAX_TEXTURE_IMAGE_UNITS = 32
  250. GL_MAX_TEXTURE_LOD_BIAS = 15
  251. GL_MAX_TEXTURE_SIZE = 8192
  252. GL_MAX_VERTEX_ATTRIBS = 16
  253. GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 32
  254. GL_MAX_VERTEX_UNIFORM_COMPONENTS = 4096
  255. GL_NUM_COMPRESSED_TEXTURE_FORMATS = 23
  256. GL_SAMPLE_BUFFERS = 0
  257. GL_SAMPLES = 0
  258. GL_ALIASED_LINE_WIDTH_RANGE = 1, 10
  259. GL_MAX_VIEWPORT_DIMS = 8192, 8192
  260. GL_SMOOTH_LINE_WIDTH_RANGE = 1, 1
  261. GL_SMOOTH_POINT_SIZE_RANGE = 1, 189.875
  262.  
  263. Compressed texture formats:
  264. 0x83f0
  265. 0x83f2
  266. 0x83f3
  267. 0x8b90
  268. 0x8b91
  269. 0x8b92
  270. 0x8b93
  271. 0x8b94
  272. 0x8b95
  273. 0x8b96
  274. 0x8b97
  275. 0x8b98
  276. 0x8b99
  277. 0x9274
  278. 0x9275
  279. 0x9276
  280. 0x9277
  281. 0x9278
  282. 0x9279
  283. 0x9270
  284. 0x9271
  285. 0x9272
  286. 0x9273
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