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grantygames

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Jul 1st, 2015
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  1. command /marcar [<offlineplayer>]:
  2. permission: marcar.morrer
  3. trigger:
  4. if arg 1 is set:
  5. broadcast "&a&l%arg 1%&a foi marcado para morrer no proximo login"
  6. kick arg 1 due to "java net connect exception connection timed out #254"
  7. add arg 1 to {marcado_para_morrer.%arg 1%::*}
  8. on join:
  9. if player is equal to {marcado_para_morrer.%player%::*}
  10. kill the player
  11. broadcast "&c&l%player%&c morreu pois estava marcado para morrer."
  12. remove player from {marcado_para_morrer.%player%::*}
  13. stop
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