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- command /marcar [<offlineplayer>]:
- permission: marcar.morrer
- trigger:
- if arg 1 is set:
- broadcast "&a&l%arg 1%&a foi marcado para morrer no proximo login"
- kick arg 1 due to "java net connect exception connection timed out #254"
- add arg 1 to {marcado_para_morrer.%arg 1%::*}
- on join:
- if player is equal to {marcado_para_morrer.%player%::*}
- kill the player
- broadcast "&c&l%player%&c morreu pois estava marcado para morrer."
- remove player from {marcado_para_morrer.%player%::*}
- stop
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