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- <config>
- <!-- This parameter specifies the name the server will be visible as in the ingame server browser
- and on Game-Monitor. It is a required parameter. -->
- <servername>Default MTA Server</servername>
- <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only
- needed for professional servers and should be left at the default value otherwise.
- This parameter specifies the IP to use for servers that have multiple IP addresses. If set
- to auto, it will automatically detect and use the server's standard local IP address.
- Values: auto or x.x.x.x ; default value: auto -->
- <!-- SERVERIP SHOULD BE LEFT SET TO auto UNLESS YOU ARE SURE OF WHAT YOU ARE DOING -->
- <serverip>25.6.120.49</serverip>
- <!-- WARNING: SETTING serverip AND THEN ASKING FOR SUPPORT CAN CAUSE DEATH OR INJURY -->
- <!-- This parameter specifies the UDP port on which the server will be accepting incoming player
- connections; default value: 22003. It is a required parameter. -->
- <serverport>22005</serverport>
- <!-- This parameter specifies the number of maximum player slots available on the server; default
- value: 32. It is a required parameter. -->
- <maxplayers>32</maxplayers>
- <!-- This parameter specifies the TCP port on which the server will be accepting incoming http
- connections. It can be set to the same value as <serverport>. It is a required parameter
- if <httpserver> is set to 1. -->
- <httpport>22005</httpport>
- <!-- If set, this parameter specifies the external URL from which clients will be able to download
- needed resources ingame. If not set (or the external URL files are incorrect), resource downloads
- are switched to the internal http server. -->
- <httpdownloadurl></httpdownloadurl>
- <!-- This parameter limits the number of http connections each client can make. Depending on the type
- of http server that is used, a lower figure may reduce download timeouts.
- Available range: 1 to 8. -->
- <httpmaxconnectionsperclient>5</httpmaxconnectionsperclient>
- <!-- This parameter limits the number http connections that an IP can initiate over a short period of time.
- Available range: 1 to 100. default value: 20 -->
- <httpdosthreshold>20</httpdosthreshold>
- <!-- This parameter lists the IP addresses that are to be excluded from http dos threshold limits.
- e.g. 88.11.22.33,101.2.3.4 -->
- <http_dos_exclude></http_dos_exclude>
- <!-- By default, the server will block the use of locally customized gta3.img player skins.
- This setting can be used to allow such mods. Not recommended for competitive servers.
- Values: none or peds ; default value: none -->
- <allow_gta3_img_mods>none</allow_gta3_img_mods>
- <!-- By default, the server will block the use of customized GTA:SA data files. -->
- <!-- To allow specific client files, add one or more of the following: -->
- <!-- <client_file name="data/carmods.dat" verify="0"/> -->
- <!-- Comma separated list of disabled anti-cheats.
- For details see http://wiki.multitheftauto.com/wiki/Anti-cheat_guide
- e.g. To disable anti-cheat #2 and #3, use: 2,3 -->
- <disableac></disableac>
- <!-- Comma separated list of enabled special detections.
- A special detection is a type of anti-cheat for (usually) harmless game modifications.
- Competitive servers may wish to enable special detections, but most servers should leave this setting blank.
- For details see http://wiki.multitheftauto.com/wiki/Anti-cheat_guide
- e.g. To enable special detection #12 use: 12 -->
- <enablesd></enablesd>
- <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After
- disconnection, clients will be given an opportunity to download an update.
- If left blank, this setting is disabled and there are no restrictions on who can connect.
- Version numbers are described here: http://wiki.multitheftauto.com/wiki/GetPlayerVersion
- and look like this: 1.1.0-9.03100.0
- Note that this setting only determines if the client should be prompted to update. The actual
- build number they receive will be the highest available. See: http://nightly.mtasa.com/ver -->
- <minclientversion>1.5.2-9.07967.0.000</minclientversion>
- <!-- This parameter specifies if/when the <minclientversion> setting is automatically updated.
- Keeping <minclientversion> updated can help reduce cheating.
- Note: The instant setting (2) is only recommened for competitive servers.
- Values: 0 - disabled, 1 - enabled (delayed by a few days), 2 - enabled (instant) ; default value: 1. -->
- <minclientversion_auto_update>1</minclientversion_auto_update>
- <!-- Recommended client version. When connecting, if clients have a lower version, they will be given
- the option to download an update. If left blank, this setting is disabled.
- Note that this setting only determines if the client should be prompted to update. The actual
- build number they receive will be the highest available. See: http://nightly.mtasa.com/ver -->
- <recommendedclientversion></recommendedclientversion>
- <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to
- be visible in the ingame server browser. An additional UDP port needs to be available for this to
- work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port
- will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. -->
- <ase>1</ase>
- <!-- This parameter allows you to disable LAN broadcasting. -->
- <donotbroadcastlan>0</donotbroadcastlan>
- <!-- If set, players will have to provide a password specified below, before they can connect to the
- server. If left blank, server doesn't require a password from them. -->
- <password></password>
- <!-- This parameter reduces the server's bandwidth usage by using various optimizations.
- Values: none, medium or maximum ; default value: medium -->
- <bandwidth_reduction>medium</bandwidth_reduction>
- <!-- The following ???_sync_interval parameters determine the time in milliseconds between certain
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