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  1. <config>
  2.  
  3. <!-- This parameter specifies the name the server will be visible as in the ingame server browser
  4. and on Game-Monitor. It is a required parameter. -->
  5. <servername>Default MTA Server</servername>
  6.  
  7. <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only
  8. needed for professional servers and should be left at the default value otherwise.
  9. This parameter specifies the IP to use for servers that have multiple IP addresses. If set
  10. to auto, it will automatically detect and use the server's standard local IP address.
  11. Values: auto or x.x.x.x ; default value: auto -->
  12. <!-- SERVERIP SHOULD BE LEFT SET TO auto UNLESS YOU ARE SURE OF WHAT YOU ARE DOING -->
  13. <serverip>25.6.120.49</serverip>
  14. <!-- WARNING: SETTING serverip AND THEN ASKING FOR SUPPORT CAN CAUSE DEATH OR INJURY -->
  15.  
  16. <!-- This parameter specifies the UDP port on which the server will be accepting incoming player
  17. connections; default value: 22003. It is a required parameter. -->
  18. <serverport>22005</serverport>
  19.  
  20. <!-- This parameter specifies the number of maximum player slots available on the server; default
  21. value: 32. It is a required parameter. -->
  22. <maxplayers>32</maxplayers>
  23.  
  24. <!-- This parameter specifies the TCP port on which the server will be accepting incoming http
  25. connections. It can be set to the same value as <serverport>. It is a required parameter
  26. if <httpserver> is set to 1. -->
  27. <httpport>22005</httpport>
  28.  
  29. <!-- If set, this parameter specifies the external URL from which clients will be able to download
  30. needed resources ingame. If not set (or the external URL files are incorrect), resource downloads
  31. are switched to the internal http server. -->
  32. <httpdownloadurl></httpdownloadurl>
  33.  
  34. <!-- This parameter limits the number of http connections each client can make. Depending on the type
  35. of http server that is used, a lower figure may reduce download timeouts.
  36. Available range: 1 to 8. -->
  37. <httpmaxconnectionsperclient>5</httpmaxconnectionsperclient>
  38.  
  39. <!-- This parameter limits the number http connections that an IP can initiate over a short period of time.
  40. Available range: 1 to 100. default value: 20 -->
  41. <httpdosthreshold>20</httpdosthreshold>
  42.  
  43. <!-- This parameter lists the IP addresses that are to be excluded from http dos threshold limits.
  44. e.g. 88.11.22.33,101.2.3.4 -->
  45. <http_dos_exclude></http_dos_exclude>
  46.  
  47. <!-- By default, the server will block the use of locally customized gta3.img player skins.
  48. This setting can be used to allow such mods. Not recommended for competitive servers.
  49. Values: none or peds ; default value: none -->
  50. <allow_gta3_img_mods>none</allow_gta3_img_mods>
  51.  
  52. <!-- By default, the server will block the use of customized GTA:SA data files. -->
  53. <!-- To allow specific client files, add one or more of the following: -->
  54. <!-- <client_file name="data/carmods.dat" verify="0"/> -->
  55.  
  56. <!-- Comma separated list of disabled anti-cheats.
  57. For details see http://wiki.multitheftauto.com/wiki/Anti-cheat_guide
  58. e.g. To disable anti-cheat #2 and #3, use: 2,3 -->
  59. <disableac></disableac>
  60.  
  61. <!-- Comma separated list of enabled special detections.
  62. A special detection is a type of anti-cheat for (usually) harmless game modifications.
  63. Competitive servers may wish to enable special detections, but most servers should leave this setting blank.
  64. For details see http://wiki.multitheftauto.com/wiki/Anti-cheat_guide
  65. e.g. To enable special detection #12 use: 12 -->
  66. <enablesd></enablesd>
  67.  
  68. <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After
  69. disconnection, clients will be given an opportunity to download an update.
  70. If left blank, this setting is disabled and there are no restrictions on who can connect.
  71. Version numbers are described here: http://wiki.multitheftauto.com/wiki/GetPlayerVersion
  72. and look like this: 1.1.0-9.03100.0
  73. Note that this setting only determines if the client should be prompted to update. The actual
  74. build number they receive will be the highest available. See: http://nightly.mtasa.com/ver -->
  75. <minclientversion>1.5.2-9.07967.0.000</minclientversion>
  76.  
  77. <!-- This parameter specifies if/when the <minclientversion> setting is automatically updated.
  78. Keeping <minclientversion> updated can help reduce cheating.
  79. Note: The instant setting (2) is only recommened for competitive servers.
  80. Values: 0 - disabled, 1 - enabled (delayed by a few days), 2 - enabled (instant) ; default value: 1. -->
  81. <minclientversion_auto_update>1</minclientversion_auto_update>
  82.  
  83. <!-- Recommended client version. When connecting, if clients have a lower version, they will be given
  84. the option to download an update. If left blank, this setting is disabled.
  85. Note that this setting only determines if the client should be prompted to update. The actual
  86. build number they receive will be the highest available. See: http://nightly.mtasa.com/ver -->
  87. <recommendedclientversion></recommendedclientversion>
  88.  
  89. <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to
  90. be visible in the ingame server browser. An additional UDP port needs to be available for this to
  91. work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port
  92. will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. -->
  93. <ase>1</ase>
  94.  
  95. <!-- This parameter allows you to disable LAN broadcasting. -->
  96. <donotbroadcastlan>0</donotbroadcastlan>
  97.  
  98. <!-- If set, players will have to provide a password specified below, before they can connect to the
  99. server. If left blank, server doesn't require a password from them. -->
  100. <password></password>
  101.  
  102. <!-- This parameter reduces the server's bandwidth usage by using various optimizations.
  103. Values: none, medium or maximum ; default value: medium -->
  104. <bandwidth_reduction>medium</bandwidth_reduction>
  105.  
  106. <!-- The following ???_sync_interval parameters determine the time in milliseconds between certain
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