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Traktor F1 map file

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Jul 28th, 2014
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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <mapper device="Traktor Kontrol F1 MIDI" description="Traktor Kontrol F1 MIDI Mapper" author="Zablar" version="800" date="2014-07-22">
  3.     <map value="PAD1" action="var &quot;$target_deck1&quot; ? var &quot;$target_deck2&quot; ? deck 1 effect &apos;Delay&apos; active &amp; deck 2 effect &apos;Delay&apos; active : deck 1 effect &apos;Delay&apos; active : var &quot;$target_deck2&quot; ? deck 2 effect &apos;Delay&apos; active  : nothing" />
  4.     <map value="PAD2" action="var &quot;$target_deck1&quot; ? var &quot;$target_deck2&quot; ? deck 1 effect &apos;Reverb&apos; active &amp; deck 2 effect &apos;Reverb&apos; active : deck 1 effect &apos;Reverb&apos; active : var &quot;$target_deck2&quot; ? deck 2 effect &apos;Reverb&apos; active  : nothing" />
  5.     <map value="PAD3" action="var &quot;$target_deck1&quot; ? var &quot;$target_deck2&quot; ? deck 1 effect &apos;Gates_TexZK&apos; active &amp; deck 2 effect &apos;Gates_TexZK&apos; active : deck 1 effect &apos;Gates_TexZK&apos; active : var &quot;$target_deck2&quot; ? deck 2 effect &apos;Gates_TexZK&apos; active  : nothing" />
  6.     <map value="PAD4" action="var &quot;$target_deck1&quot; ? var &quot;$target_deck2&quot; ? deck 1 effect &apos;Flanger&apos; active &amp; deck 2 effect &apos;Flanger&apos; active : deck 1 effect &apos;Flanger&apos; active : var &quot;$target_deck2&quot; ? deck 2 effect &apos;Flanger&apos; active  : nothing" />
  7.     <map value="PAD5" action="var &quot;$target_deck1&quot; ? var &quot;$target_deck2&quot; ? deck 1 effect &apos;LoopOut&apos; active &amp; deck 2 effect &apos;LoopOut&apos; active : deck 1 effect &apos;LoopOut&apos; active : var &quot;$target_deck2&quot; ? deck 2 effect &apos;LoopOut&apos; active : nothing" />
  8.     <map value="PAD6" action="var &quot;$target_deck1&quot; ? var &quot;$target_deck2&quot; ? deck 1 effect &apos;echo&apos; active on while_pressed &amp; deck 2 effect &apos;echo&apos; active on while_pressed : deck 1 effect &apos;echo&apos; active on while_pressed : var &quot;$target_deck2&quot; ? deck 2 effect &apos;echo&apos; active on while_pressed : nothing" />
  9.     <map value="PAD7" action="deck 1 effect &apos;BrakeStart&apos; slider 1 35% &amp; deck 2 effect &apos;BrakeStart&apos; slider 1 35% &amp; var &quot;$target_deck1&quot; ? var &quot;$target_deck2&quot; ? deck 1 effect &apos;BrakeStart&apos; active on while_pressed &amp; deck 2 effect &apos;BrakeStart&apos; active on while_pressed : deck 1 effect &apos;BrakeStart&apos; active on while_pressed : var &quot;$target_deck2&quot; ? deck 2 effect &apos;BrakeStart&apos; active on while_pressed : nothing" />
  10.     <map value="PAD8" action="deck 1 effect &apos;backspin&apos; slider 1 35% &amp; deck 2 effect &apos;backspin&apos; slider 1 35% &amp; var &quot;$target_deck1&quot; ? var &quot;$target_deck2&quot; ? deck 1 effect &apos;backspin&apos; active on while_pressed &amp; deck 2 effect &apos;backspin&apos; active on while_pressed : deck 1 effect &apos;backspin&apos; active on while_pressed : var &quot;$target_deck2&quot; ? deck 2 effect &apos;backspin&apos; active on while_pressed : nothing" />
  11.     <map value="PAD9" action="sampler 1 play while_pressed" />
  12.     <map value="PAD10" action="sampler 2 play while_pressed" />
  13.     <map value="PAD11" action="sampler 3 play while_pressed" />
  14.     <map value="PAD12" action="sampler 4 play while_pressed" />
  15.     <map value="PAD13" action="sampler 5 play while_pressed" />
  16.     <map value="PAD14" action="sampler 6 play while_pressed" />
  17.     <map value="PAD15" action="sampler 7 play while_pressed" />
  18.     <map value="PAD16" action="sampler 8 play while_pressed" />
  19.     <map value="PAD1_SH" action="deck 1 delete_cue 1" />
  20.     <map value="PAD2_SH" action="deck 1 delete_cue 5" />
  21.     <map value="PAD3_SH" action="deck 2 delete_cue 1" />
  22.     <map value="PAD4_SH" action="deck 2 delete_cue 5" />
  23.     <map value="PAD5_SH" action="deck 1 delete_cue 2" />
  24.     <map value="PAD6_SH" action="deck 1 delete_cue 6" />
  25.     <map value="PAD7_SH" action="deck 2 delete_cue 2" />
  26.     <map value="PAD8_SH" action="deck 2 delete_cue 6" />
  27.     <map value="PAD9_SH" action="deck 1 delete_cue 3" />
  28.     <map value="PAD10_SH" action="deck 1 delete_cue 7" />
  29.     <map value="PAD11_SH" action="deck 2 delete_cue 3" />
  30.     <map value="PAD12_SH" action="deck 2 delete_cue 7" />
  31.     <map value="PAD13_SH" action="deck 1 delete_cue 4" />
  32.     <map value="PAD14_SH" action="deck 1 delete_cue 8" />
  33.     <map value="PAD15_SH" action="deck 2 delete_cue 4" />
  34.     <map value="PAD16_SH" action="deck 2 delete_cue 8" />
  35.     <map value="PAD1_LED" action="deck 1 effect &apos;Delay&apos; active ? blink 500ms : deck 2 effect &apos;Delay&apos; active ? blink 500ms : off" />
  36.     <map value="PAD2_LED" action="deck 1 effect &apos;Reverb&apos; active ? blink 500ms : deck 2 effect &apos;Reverb&apos; active ? blink 500ms : off" />
  37.     <map value="PAD3_LED" action="deck 1 effect &apos;Gates_TexZK&apos; active ? blink 500ms : deck 2 effect &apos;Gates_TexZK&apos; active ? blink 500ms : off" />
  38.     <map value="PAD4_LED" action="deck 1 effect &apos;Flanger&apos; active ? blink 500ms : deck 2 effect &apos;Flanger&apos; active ? blink 500ms : off" />
  39.     <map value="PAD5_LED" action="deck 1 effect &apos;LoopOut&apos; active ? on : deck 2 effect &apos;LoopOut&apos; active ? on : off" />
  40.     <map value="PAD6_LED" action="deck 1 effect &apos;echo&apos; active ? on : deck 2 effect &apos;echo&apos; active ? on : off" />
  41.     <map value="PAD7_LED" action="deck 1 effect &apos;BrakeStart&apos; active ? on : deck 2 effect &apos;BrakeStart&apos; active ? on : off" />
  42.     <map value="PAD8_LED" action="deck 1 effect &apos;Backspin&apos; active ? on : deck 2 effect &apos;Backspin&apos; active ? on : off" />
  43.     <map value="PAD9_LED" action="sampler 1 play" />
  44.     <map value="PAD10_LED" action="sampler 2 play" />
  45.     <map value="PAD11_LED" action="sampler 3 play" />
  46.     <map value="PAD12_LED" action="sampler 4 play" />
  47.     <map value="PAD13_LED" action="sampler 5 play" />
  48.     <map value="PAD14_LED" action="sampler 6 play" />
  49.     <map value="PAD15_LED" action="sampler 7 play" />
  50.     <map value="PAD16_LED" action="sampler 8 play" />
  51.     <map value="PAD1_SH_LED" action="deck 3 sync &amp; deck 3 get beatgrid ? on : off" />
  52.     <map value="PAD2_SH_LED" action="deck 1 sync &amp; deck 1 get beatgrid ? on : off" />
  53.     <map value="PAD3_SH_LED" action="deck 2 sync &amp; deck 2 get beatgrid ? on : off" />
  54.     <map value="PAD4_SH_LED" action="deck 3 sync &amp; deck 4 get beatgrid ? on : off" />
  55.     <map value="PAD5_SH_LED" action="" />
  56.     <map value="PAD6_SH_LED" action="" />
  57.     <map value="PAD7_SH_LED" action="" />
  58.     <map value="PAD8_SH_LED" action="" />
  59.     <map value="PAD9_SH_LED" action="" />
  60.     <map value="PAD10_SH_LED" action="" />
  61.     <map value="PAD11_SH_LED" action="" />
  62.     <map value="PAD12_SH_LED" action="" />
  63.     <map value="PAD13_SH_LED" action="" />
  64.     <map value="PAD14_SH_LED" action="" />
  65.     <map value="PAD15_SH_LED" action="" />
  66.     <map value="PAD16_SH_LED" action="" />
  67.     <map value="FILTER1" action="deck 1 effect &apos;Delay&apos; slider 2 &amp; deck 2 effect &apos;Delay&apos; slider 2 &amp; deck 3 effect &apos;Delay&apos; slider 2 &amp; deck 4 effect &apos;Delay&apos; slider 2" />
  68.     <map value="FILTER2" action="deck 1 effect &apos;Reverb&apos; slider 1 &amp; deck 2 effect &apos;Reverb&apos; slider 1 &amp; deck 3 effect &apos;Reverb&apos; slider 1 &amp; deck 4 effect &apos;Reverb&apos; slider 1" />
  69.     <map value="FILTER3" action="deck 1 effect &apos;Gates_TexZK&apos; slider 2 &amp; deck 2 effect &apos;Gates_TexZK&apos; slider 2 &amp; deck 3 effect &apos;Gates_TexZK&apos; slider 2 &amp; deck 4 effect &apos;Gates_TexZK&apos; slider 2" />
  70.     <map value="FILTER4" action="deck 1 effect &apos;Flanger&apos; slider 2 &amp; deck 2 effect &apos;Flanger&apos; slider 2 &amp; deck 3 effect Phaser&apos; slider 2 &amp; deck 4 effect &apos;Flanger&apos; slider 2" />
  71.     <map value="SLIDER1" action="deck 1 effect &apos;Delay&apos; slider 1 &amp; deck 2 effect &apos;Delay&apos; slider 1 &amp; deck 3 effect &apos;Delay&apos; slider 1 &amp; deck 4 effect &apos;Delay&apos; slider 1" />
  72.     <map value="SLIDER2" action="deck 1 effect &apos;Reverb&apos; slider 2 &amp; deck 2 effect &apos;Reverb&apos; slider 2 &amp; deck 3 effect &apos;Reverb&apos; slider 2 &amp; deck 4 effect &apos;Reverb&apos; slider 2" />
  73.     <map value="SLIDER3" action="deck 1 effect &apos;Gates_TexZK&apos; slider 1 &amp; deck 2 effect &apos;Gates_TexZK&apos; slider 1 &amp; deck 3 effect &apos;Gates_TexZK&apos; slider 1 &amp; deck 4 effect &apos;Gates_TexZK&apos; slider 1" />
  74.     <map value="SLIDER4" action="deck 1 effect &apos;Flanger&apos; slider 1 &amp; deck 2 effect &apos;Flanger&apos; slider 1 &amp; deck 3 effect &apos;Flanger&apos; slider 1 &amp; deck 4 effect &apos;Flanger&apos; slider 2" />
  75.     <map value="ENC_PUSH" action="deck default browser_enter" />
  76.     <map value="ENC_TURN" action="sampler 1 volume &amp; sampler 2 volume &amp; sampler 3 volume &amp; sampler 4 volume &amp; sampler 5 volume &amp; sampler 6 volume &amp; sampler 7 volume &amp; sampler 8 volume" />
  77.     <map value="ENC_TURN_SH" action="browser_scroll" />
  78.     <map value="REVERSE" action="deck 1 effect &quot;Filters_HighLow&quot; slider 1 0% &amp; deck 1 effect &quot;Filters_HighLow&quot; slider 2 100% &amp; deck 2 effect &quot;Filters_HighLow&quot; slider 1 0% &amp; deck 2 effect &quot;Filters_HighLow&quot; slider 2 100% &amp; deck 3 effect &quot;Filters_HighLow&quot; slider 1 0% &amp; deck 3 effect &quot;Filters_HighLow&quot; slider 2 100% &amp; deck 4 effect &quot;Filters_HighLow&quot; slider 1 0% &amp; deck 4 effect &quot;Filters_HighLow&quot; slider 2 100%" />
  79.     <map value="SIZE" action="var &apos;$shift&apos; ? clone_deck : deck 2 load" />
  80.     <map value="TYPE" action="sampler_bank +1" />
  81.     <map value="STOP1" action="toggle &quot;$target_deck3&quot;" />
  82.     <map value="STOP2" action="toggle &quot;$target_deck1&quot;" />
  83.     <map value="STOP3" action="toggle &quot;$target_deck2&quot;" />
  84.     <map value="STOP4" action="toggle &quot;$target_deck4&quot;" />
  85.     <map value="STOP1_LED" action="var &quot;$target_deck3&quot;" />
  86.     <map value="STOP2_LED" action="var &quot;$target_deck1&quot;" />
  87.     <map value="STOP3_LED" action="var &quot;$target_deck2&quot;" />
  88.     <map value="STOP4_LED" action="var &quot;$target_deck4&quot;" />
  89.     <map value="ONINIT" action="set &quot;$target_deck1&quot; 0 &amp; set &quot;$target_deck2&quot; 0 &amp; set &quot;$target_deck3&quot; 0 &amp; set &quot;$target_deck4&quot; 0" />
  90.     <map value="FILTER1_SH" action="deck 3 filter_resonance 100% &amp; deck 3 filter" />
  91.     <map value="FILTER2_SH" action="deck 1 filter_resonance 100% &amp; deck 1 filter" />
  92.     <map value="FILTER3_SH" action="deck 2 filter_resonance 100% &amp; deck 2 filter" />
  93.     <map value="FILTER4_SH" action="deck 4 filter_resonance 100% &amp; deck 4 filter" />
  94.     <map value="BROWSE_LED" action="get beat ? on : off" />
  95.     <map value="COLOR" action="deck 1 filter 50% &amp; deck 2 filter 50% &amp; deck 3 filter 50% &amp; deck 4 filter 50%" />
  96. </mapper>
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