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- Question: Is this "new" normals priority system really such a big deal in sfv? One would think it's a godsend against people mashing lights during frame traps. But in sf4 how often do you see your frame trap being stopped because of a light "trade"? Seemingly either it hits, is blocked or you get tagged. Akim Brewley
- In SF4 frame trapping is difficult because of how late you can tech a throw. When you gain frame advantage, you can then throw, go for an early frame trap, or go for a late frame trap.
- A late tech in SF4 will still beat an early throw, but an early tech will beat a late frame trap. You can also OS a throw tech into a low jab in SF4, so you can always throw tech while also using your fastest light attack.
- You can't do this in SFV. A throw tech input in SFV is either a successful throw escape or a whiffed throw. Always.
- So instead of three choices after getting frame advantage, now it's just two. Throw or early frame trap. There's no need for a late frame trap because there is no late OS tech. To avoid the throw, they have to tech early.
- NOW FACTOR IN PRIORITY.
- Now that we understand how the throws work, the priority system basically makes LP or LK mashing even worse. Not only is it not a throw tech, but it will straight up LOSE and get you counterhit if it collides on the same frame as a medium or heavy, which of course are the most common strengths to use in frame traps.
- If I'm +2 and I frame trap with a 5f medium, I will counterhit everything that starts up in 4f or more, but I will ALSO beat 3f lights. And throws.
- Block. Or DP if you have one... but it better work or I get my best combo, LOL.
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