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Apr 8th, 2013
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  1. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  2. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  3. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  4. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  5. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  6. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  7. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  8. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  9. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  10. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  11. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  12. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  13. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  14. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  15. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  16. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  17. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  18. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  19. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  20. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  21. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  22. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  23. fixme:d3d_shader:shader_glsl_validate_link Program 457 link status invalid.
  24. fixme:d3d_shader:shader_glsl_dump_program_source Object 458:
  25. fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_VERTEX_SHADER_ARB.
  26. fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1.
  27. fixme:d3d_shader:shader_glsl_dump_program_source
  28. fixme:d3d_shader:shader_glsl_dump_program_source #version 120
  29. fixme:d3d_shader:shader_glsl_dump_program_source varying vec4 ps_in[12];
  30. fixme:d3d_shader:shader_glsl_dump_program_source void order_ps_input(in vec4 vs_out[12])
  31. fixme:d3d_shader:shader_glsl_dump_program_source {
  32. fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xyzw = vs_out[0].xyzw;
  33. fixme:d3d_shader:shader_glsl_dump_program_source ps_in[0].xyzw = vs_out[1].xyzw;
  34. fixme:d3d_shader:shader_glsl_dump_program_source ps_in[1].x = vs_out[2].x;
  35. fixme:d3d_shader:shader_glsl_dump_program_source ps_in[1].yzw = vec3(0.0);
  36. fixme:d3d_shader:shader_glsl_dump_program_source }
  37. fixme:d3d_shader:shader_glsl_dump_program_source
  38. fixme:d3d_shader:shader_glsl_dump_program_source Object 456:
  39. fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_VERTEX_SHADER_ARB.
  40. fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1.
  41. fixme:d3d_shader:shader_glsl_dump_program_source
  42. fixme:d3d_shader:shader_glsl_dump_program_source #version 120
  43. fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_bit_encoding : enable
  44. fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_EXT_gpu_shader4 : enable
  45. fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 vs_c[256];
  46. fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 vs_in0;
  47. fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 vs_in1;
  48. fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 vs_in2;
  49. fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 posFixup;
  50. fixme:d3d_shader:shader_glsl_dump_program_source void order_ps_input(in vec4[12]);
  51. fixme:d3d_shader:shader_glsl_dump_program_source vec4 vs_out[12];
  52. fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0;
  53. fixme:d3d_shader:shader_glsl_dump_program_source vec4 R1;
  54. fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0;
  55. fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1;
  56. fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 vs_lc5;
  57. fixme:d3d_shader:shader_glsl_dump_program_source void main()
  58. fixme:d3d_shader:shader_glsl_dump_program_source {
  59. fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = ((vs_in0.xyzx * vs_lc5.xxxy) + vs_lc5.yyyx);
  60. fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].x = (dot(vs_c[0].xyzw, R0.xyzw));
  61. fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].y = (dot(vs_c[1].xyzw, R0.xyzw));
  62. fixme:d3d_shader:shader_glsl_dump_program_source vs_out[1].zw = ((vs_in1.xy * vs_c[4].zw) + vs_c[4].xy);
  63. fixme:d3d_shader:shader_glsl_dump_program_source R1.x = (dot(vs_c[2].xyzw, R0.xyzw));
  64. fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (dot(vs_c[3].xyzw, R0.xyzw));
  65. fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (max(R1.x, vs_lc5.y));
  66. fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].zw = (R0.zw);
  67. fixme:d3d_shader:shader_glsl_dump_program_source vs_out[1].xy = (R0.zw);
  68. fixme:d3d_shader:shader_glsl_dump_program_source vs_out[2].x = (vs_in2.w);
  69. fixme:d3d_shader:shader_glsl_dump_program_source order_ps_input(vs_out);
  70. fixme:d3d_shader:shader_glsl_dump_program_source gl_FogFragCoord = 0.0;
  71. fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.y = gl_Position.y * posFixup.y;
  72. fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xy += posFixup.zw * gl_Position.ww;
  73. fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.z = gl_Position.z * 2.0 - gl_Position.w;
  74. fixme:d3d_shader:shader_glsl_dump_program_source }
  75. fixme:d3d_shader:shader_glsl_dump_program_source
  76. fixme:d3d_shader:shader_glsl_dump_program_source Object 356:
  77. fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_FRAGMENT_SHADER_ARB.
  78. fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1.
  79. fixme:d3d_shader:shader_glsl_dump_program_source
  80. fixme:d3d_shader:shader_glsl_dump_program_source #version 120
  81. fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_bit_encoding : enable
  82. fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_texture_lod : enable
  83. fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_EXT_gpu_shader4 : enable
  84. fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 ps_c[224];
  85. fixme:d3d_shader:shader_glsl_dump_program_source uniform sampler2D ps_sampler0;
  86. fixme:d3d_shader:shader_glsl_dump_program_source varying vec4 ps_in[12];
  87. fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0;
  88. fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0;
  89. fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1;
  90. fixme:d3d_shader:shader_glsl_dump_program_source void main()
  91. fixme:d3d_shader:shader_glsl_dump_program_source {
  92. fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (texture2D(ps_sampler0, ps_in[0].zw).xyzw);
  93. fixme:d3d_shader:shader_glsl_dump_program_source gl_FragData[0].w = (R0.w * ps_in[1].x);
  94. fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (1.0 / ps_in[0].y);
  95. fixme:d3d_shader:shader_glsl_dump_program_source gl_FragData[0].xyz = (R0.xxx * ps_in[0].xxx);
  96. fixme:d3d_shader:shader_glsl_dump_program_source }
  97. fixme:d3d_shader:shader_glsl_dump_program_source
  98. err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 5681
  99. err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 5696
  100. err:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 4475
  101. err:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 4475
  102. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  103. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  104. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  105. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  106. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  107. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  108. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  109. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  110. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  111. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  112. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  113. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  114. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  115. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  116. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  117. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  118. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  119. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  120. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  121. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  122. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  123. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  124. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  125. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  126. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  127. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  128. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  129. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  130. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  131. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  132. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  133. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  134. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  135. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  136. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  137. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  138. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  139. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  140. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  141. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  142. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  143. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  144. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  145. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  146. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  147. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  148. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  149. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  150. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  151. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  152. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  153. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  154. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  155. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  156. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  157. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  158. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  159. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  160. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  161. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  162. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  163. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  164. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  165. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  166. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  167. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  168. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  169. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  170. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  171. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  172. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  173. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  174. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  175. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  176. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  177. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  178. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  179. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  180. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  181. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  182. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  183. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  184. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  185. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  186. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  187. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  188. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  189. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  190. fixme:d3d_shader:shader_glsl_validate_link Program 461 link status invalid.
  191. fixme:d3d_shader:shader_glsl_dump_program_source Object 462:
  192. fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_VERTEX_SHADER_ARB.
  193. fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1.
  194. fixme:d3d_shader:shader_glsl_dump_program_source
  195. fixme:d3d_shader:shader_glsl_dump_program_source #version 120
  196. fixme:d3d_shader:shader_glsl_dump_program_source varying vec4 ps_in[12];
  197. fixme:d3d_shader:shader_glsl_dump_program_source void order_ps_input(in vec4 vs_out[12])
  198. fixme:d3d_shader:shader_glsl_dump_program_source {
  199. fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xyzw = vs_out[0].xyzw;
  200. fixme:d3d_shader:shader_glsl_dump_program_source ps_in[0].xy = vs_out[1].xy;
  201. fixme:d3d_shader:shader_glsl_dump_program_source ps_in[0].zw = vec2(0.0);
  202. fixme:d3d_shader:shader_glsl_dump_program_source }
  203. fixme:d3d_shader:shader_glsl_dump_program_source
  204. fixme:d3d_shader:shader_glsl_dump_program_source Object 459:
  205. fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_VERTEX_SHADER_ARB.
  206. fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1.
  207. fixme:d3d_shader:shader_glsl_dump_program_source
  208. fixme:d3d_shader:shader_glsl_dump_program_source #version 120
  209. fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_bit_encoding : enable
  210. fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_EXT_gpu_shader4 : enable
  211. fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 vs_c[256];
  212. fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 vs_in0;
  213. fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 vs_in1;
  214. fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 posFixup;
  215. fixme:d3d_shader:shader_glsl_dump_program_source void order_ps_input(in vec4[12]);
  216. fixme:d3d_shader:shader_glsl_dump_program_source vec4 vs_out[12];
  217. fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0;
  218. fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0;
  219. fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1;
  220. fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 vs_lc1;
  221. fixme:d3d_shader:shader_glsl_dump_program_source void main()
  222. fixme:d3d_shader:shader_glsl_dump_program_source {
  223. fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = (vs_c[0].xy);
  224. fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].xy = ((R0.xy * -vs_lc1.xy) + vs_in0.xy);
  225. fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].zw = (vs_in0.zw);
  226. fixme:d3d_shader:shader_glsl_dump_program_source vs_out[1].xy = (vs_in1.xy);
  227. fixme:d3d_shader:shader_glsl_dump_program_source order_ps_input(vs_out);
  228. fixme:d3d_shader:shader_glsl_dump_program_source gl_FogFragCoord = 0.0;
  229. fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.y = gl_Position.y * posFixup.y;
  230. fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xy += posFixup.zw * gl_Position.ww;
  231. fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.z = gl_Position.z * 2.0 - gl_Position.w;
  232. fixme:d3d_shader:shader_glsl_dump_program_source }
  233. fixme:d3d_shader:shader_glsl_dump_program_source
  234. fixme:d3d_shader:shader_glsl_dump_program_source Object 460:
  235. fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_FRAGMENT_SHADER_ARB.
  236. fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1.
  237. fixme:d3d_shader:shader_glsl_dump_program_source
  238. fixme:d3d_shader:shader_glsl_dump_program_source #version 120
  239. fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_bit_encoding : enable
  240. fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_texture_lod : enable
  241. fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_EXT_gpu_shader4 : enable
  242. fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 ps_c[224];
  243. fixme:d3d_shader:shader_glsl_dump_program_source uniform sampler2D ps_sampler0;
  244. fixme:d3d_shader:shader_glsl_dump_program_source varying vec4 ps_in[12];
  245. fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0;
  246. fixme:d3d_shader:shader_glsl_dump_program_source vec4 R1;
  247. fixme:d3d_shader:shader_glsl_dump_program_source vec4 R2;
  248. fixme:d3d_shader:shader_glsl_dump_program_source vec4 R3;
  249. fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0;
  250. fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1;
  251. fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 ps_lc0;
  252. fixme:d3d_shader:shader_glsl_dump_program_source void main()
  253. fixme:d3d_shader:shader_glsl_dump_program_source {
  254. fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = (ps_c[2].xy + ps_in[0].xy);
  255. fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (texture2D(ps_sampler0, R0.xy).xyzw);
  256. fixme:d3d_shader:shader_glsl_dump_program_source R1.xy = (ps_lc0.xy);
  257. fixme:d3d_shader:shader_glsl_dump_program_source R2.xyzw = ((ps_c[6].wwww * R1.xxxy) + R1.yyyx);
  258. fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (R0.xyzw * R2.xyzw);
  259. fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (R0.xyzw * ps_c[2].zzzz);
  260. fixme:d3d_shader:shader_glsl_dump_program_source R1.zw = (ps_c[1].xy + ps_in[0].xy);
  261. fixme:d3d_shader:shader_glsl_dump_program_source R3.xyzw = (texture2D(ps_sampler0, R1.zw).xyzw);
  262. fixme:d3d_shader:shader_glsl_dump_program_source R3.xyzw = (R2.xyzw * R3.xyzw);
  263. fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = ((R3.xyzw * ps_c[1].zzzz) + R0.xyzw);
  264. fixme:d3d_shader:shader_glsl_dump_program_source R1.zw = (ps_c[3].xy + ps_in[0].xy);
  265. fixme:d3d_shader:shader_glsl_dump_program_source R3.xyzw = (texture2D(ps_sampler0, R1.zw).xyzw);
  266. fixme:d3d_shader:shader_glsl_dump_program_source R3.xyzw = (R2.xyzw * R3.xyzw);
  267. fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = ((R3.xyzw * ps_c[3].zzzz) + R0.xyzw);
  268. fixme:d3d_shader:shader_glsl_dump_program_source R1.zw = (ps_c[4].xy + ps_in[0].xy);
  269. fixme:d3d_shader:shader_glsl_dump_program_source R3.xyzw = (texture2D(ps_sampler0, R1.zw).xyzw);
  270. fixme:d3d_shader:shader_glsl_dump_program_source R3.xyzw = (R2.xyzw * R3.xyzw);
  271. fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = ((R3.xyzw * ps_c[4].zzzz) + R0.xyzw);
  272. fixme:d3d_shader:shader_glsl_dump_program_source R1.zw = (ps_c[5].xy + ps_in[0].xy);
  273. fixme:d3d_shader:shader_glsl_dump_program_source R3.xyzw = (texture2D(ps_sampler0, R1.zw).xyzw);
  274. fixme:d3d_shader:shader_glsl_dump_program_source R2.xyzw = (R2.xyzw * R3.xyzw);
  275. fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = ((R2.xyzw * ps_c[5].zzzz) + R0.xyzw);
  276. fixme:d3d_shader:shader_glsl_dump_program_source R1.xyzw = ((ps_c[6].zzzw * R1.xxxy) + R1.yyyx);
  277. fixme:d3d_shader:shader_glsl_dump_program_source gl_FragData[0].xyzw = (R0.xyzw * R1.xyzw);
  278. fixme:d3d_shader:shader_glsl_dump_program_source }
  279. fixme:d3d_shader:shader_glsl_dump_program_source
  280. err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 5681
  281. err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 5696
  282. err:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 4475
  283. err:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 4475
  284. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  285. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  286. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  287. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  288. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  289. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  290. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  291. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  292. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  293. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  294. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  295. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  296. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  297. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  298. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  299. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  300. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  301. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  302. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  303. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  304. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  305. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  306. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  307. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  308. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  309. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  310. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  311. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  312. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  313. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  314. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  315. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  316. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  317. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  318. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  319. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  320. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  321. err:d3d:buffer_create_buffer_object glBufferDataARB failed with error GL_OUT_OF_MEMORY (0x505)
  322. err:d3d:buffer_create_buffer_object Failed to create a vertex buffer object. Continuing, but performance issues may occur
  323. err:d3d:buffer_create_buffer_object glBufferDataARB failed with error GL_OUT_OF_MEMORY (0x505)
  324. err:d3d:buffer_create_buffer_object Failed to create a vertex buffer object. Continuing, but performance issues may occur
  325. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  326. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  327. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  328. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  329. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  330. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  331. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  332. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  333. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  334. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  335. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  336. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  337. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  338. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  339. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  340. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  341. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  342. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  343. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  344. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  345. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  346. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  347. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  348. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  349. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  350. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  351. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  352. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  353. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  354. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  355. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  356. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  357. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  358. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  359. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  360. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  361. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  362. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  363. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  364. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  365. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  366. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  367. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  368. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  369. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  370. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  371. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  372. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  373. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  374. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  375. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  376. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  377. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  378. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  379. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  380. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  381. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  382. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  383. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  384. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  385. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  386. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  387. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  388. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  389. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  390. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  391. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  392. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  393. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  394. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  395. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  396. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  397. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  398. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  399. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  400. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  401. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  402. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  403. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  404. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  405. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  406. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  407. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  408. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  409. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  410. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  411. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  412. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  413. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  414. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  415. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  416. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  417. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  418. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  419. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  420. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  421. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  422. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  423. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  424. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  425. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  426. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  427. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexImage2D @ surface.c / 2708
  428. err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glCompressedTexSubImage2DARB @ surface.c / 2329
  429. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexImage2D @ surface.c / 2708
  430. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexImage2D @ surface.c / 2708
  431. err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glCompressedTexSubImage2DARB @ surface.c / 2329
  432. err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glCompressedTexSubImage2DARB @ surface.c / 2329
  433. err:d3d:buffer_create_buffer_object glBufferDataARB failed with error GL_OUT_OF_MEMORY (0x505)
  434. err:d3d:buffer_create_buffer_object Failed to create a vertex buffer object. Continuing, but performance issues may occur
  435. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  436. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  437. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  438. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  439. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  440. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  441. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  442. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  443. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  444. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  445. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  446. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  447. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  448. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  449. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  450. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  451. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  452. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  453. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  454. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  455. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  456. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  457. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  458. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  459. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  460. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  461. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  462. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  463. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  464. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  465. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  466. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  467. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  468. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  469. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  470. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  471. err:d3d:buffer_create_buffer_object Failed to bind the VBO with error GL_OUT_OF_MEMORY (0x505)
  472. err:d3d:buffer_create_buffer_object Failed to create a vertex buffer object. Continuing, but performance issues may occur
  473. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  474. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  475. err:d3d:buffer_create_buffer_object Failed to bind the VBO with error GL_OUT_OF_MEMORY (0x505)
  476. err:d3d:buffer_create_buffer_object Failed to create a vertex buffer object. Continuing, but performance issues may occur
  477. err:d3d:buffer_create_buffer_object Failed to bind the VBO with error GL_OUT_OF_MEMORY (0x505)
  478. err:d3d:buffer_create_buffer_object Failed to create a vertex buffer object. Continuing, but performance issues may occur
  479. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  480. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  481. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  482. err:d3d:buffer_create_buffer_object Failed to bind the VBO with error GL_OUT_OF_MEMORY (0x505)
  483. err:d3d:buffer_create_buffer_object Failed to create a vertex buffer object. Continuing, but performance issues may occur
  484. err:d3d:buffer_create_buffer_object Failed to bind the VBO with error GL_OUT_OF_MEMORY (0x505)
  485. err:d3d:buffer_create_buffer_object Failed to create a vertex buffer object. Continuing, but performance issues may occur
  486. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  487. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  488. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  489. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  490. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  491. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  492. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  493. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  494. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  495. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  496. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  497. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  498. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  499. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  500. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  501. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  502. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  503. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  504. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  505. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  506. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  507. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  508. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  509. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  510. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  511. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  512. err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
  513. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  514. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  515. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  516. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  517. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  518. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  519. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  520. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  521. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  522. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  523. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  524. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  525. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  526. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  527. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  528. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  529. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  530. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  531. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  532. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  533. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  534. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  535. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  536. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  537. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  538. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  539. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  540. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  541. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  542. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  543. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  544. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  545. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  546. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  547. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  548. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  549. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  550. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  551. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  552. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  553. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  554. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  555. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  556. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  557. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  558. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  559. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  560. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  561. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  562. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  563. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  564. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  565. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  566. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  567. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  568. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  569. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  570. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  571. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  572. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  573. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  574. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  575. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  576. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  577. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexImage2D @ surface.c / 2708
  578. err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glCompressedTexSubImage2DARB @ surface.c / 2329
  579. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexImage2D @ surface.c / 2708
  580. err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glCompressedTexSubImage2DARB @ surface.c / 2329
  581. err:d3d:buffer_create_buffer_object glBufferDataARB failed with error GL_OUT_OF_MEMORY (0x505)
  582. err:d3d:buffer_create_buffer_object Failed to create a vertex buffer object. Continuing, but performance issues may occur
  583. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  584. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  585. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  586. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  587. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
  588. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  589. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  590. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  591. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  592. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  593. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  594. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  595. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  596. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  597. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  598. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  599. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  600. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  601. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  602. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  603. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  604. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  605. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  606. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  607. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  608. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  609. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  610. err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
  611. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  612. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  613. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  614. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  615. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  616. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  617. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  618. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  619. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  620. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  621. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  622. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  623. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
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