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- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- fixme:d3d_shader:shader_glsl_validate_link Program 457 link status invalid.
- fixme:d3d_shader:shader_glsl_dump_program_source Object 458:
- fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_VERTEX_SHADER_ARB.
- fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1.
- fixme:d3d_shader:shader_glsl_dump_program_source
- fixme:d3d_shader:shader_glsl_dump_program_source #version 120
- fixme:d3d_shader:shader_glsl_dump_program_source varying vec4 ps_in[12];
- fixme:d3d_shader:shader_glsl_dump_program_source void order_ps_input(in vec4 vs_out[12])
- fixme:d3d_shader:shader_glsl_dump_program_source {
- fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xyzw = vs_out[0].xyzw;
- fixme:d3d_shader:shader_glsl_dump_program_source ps_in[0].xyzw = vs_out[1].xyzw;
- fixme:d3d_shader:shader_glsl_dump_program_source ps_in[1].x = vs_out[2].x;
- fixme:d3d_shader:shader_glsl_dump_program_source ps_in[1].yzw = vec3(0.0);
- fixme:d3d_shader:shader_glsl_dump_program_source }
- fixme:d3d_shader:shader_glsl_dump_program_source
- fixme:d3d_shader:shader_glsl_dump_program_source Object 456:
- fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_VERTEX_SHADER_ARB.
- fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1.
- fixme:d3d_shader:shader_glsl_dump_program_source
- fixme:d3d_shader:shader_glsl_dump_program_source #version 120
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_bit_encoding : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_EXT_gpu_shader4 : enable
- fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 vs_c[256];
- fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 vs_in0;
- fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 vs_in1;
- fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 vs_in2;
- fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 posFixup;
- fixme:d3d_shader:shader_glsl_dump_program_source void order_ps_input(in vec4[12]);
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 vs_out[12];
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 R1;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1;
- fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 vs_lc5;
- fixme:d3d_shader:shader_glsl_dump_program_source void main()
- fixme:d3d_shader:shader_glsl_dump_program_source {
- fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = ((vs_in0.xyzx * vs_lc5.xxxy) + vs_lc5.yyyx);
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].x = (dot(vs_c[0].xyzw, R0.xyzw));
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].y = (dot(vs_c[1].xyzw, R0.xyzw));
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[1].zw = ((vs_in1.xy * vs_c[4].zw) + vs_c[4].xy);
- fixme:d3d_shader:shader_glsl_dump_program_source R1.x = (dot(vs_c[2].xyzw, R0.xyzw));
- fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (dot(vs_c[3].xyzw, R0.xyzw));
- fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (max(R1.x, vs_lc5.y));
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].zw = (R0.zw);
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[1].xy = (R0.zw);
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[2].x = (vs_in2.w);
- fixme:d3d_shader:shader_glsl_dump_program_source order_ps_input(vs_out);
- fixme:d3d_shader:shader_glsl_dump_program_source gl_FogFragCoord = 0.0;
- fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.y = gl_Position.y * posFixup.y;
- fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xy += posFixup.zw * gl_Position.ww;
- fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.z = gl_Position.z * 2.0 - gl_Position.w;
- fixme:d3d_shader:shader_glsl_dump_program_source }
- fixme:d3d_shader:shader_glsl_dump_program_source
- fixme:d3d_shader:shader_glsl_dump_program_source Object 356:
- fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_FRAGMENT_SHADER_ARB.
- fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1.
- fixme:d3d_shader:shader_glsl_dump_program_source
- fixme:d3d_shader:shader_glsl_dump_program_source #version 120
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_bit_encoding : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_texture_lod : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_EXT_gpu_shader4 : enable
- fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 ps_c[224];
- fixme:d3d_shader:shader_glsl_dump_program_source uniform sampler2D ps_sampler0;
- fixme:d3d_shader:shader_glsl_dump_program_source varying vec4 ps_in[12];
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1;
- fixme:d3d_shader:shader_glsl_dump_program_source void main()
- fixme:d3d_shader:shader_glsl_dump_program_source {
- fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (texture2D(ps_sampler0, ps_in[0].zw).xyzw);
- fixme:d3d_shader:shader_glsl_dump_program_source gl_FragData[0].w = (R0.w * ps_in[1].x);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (1.0 / ps_in[0].y);
- fixme:d3d_shader:shader_glsl_dump_program_source gl_FragData[0].xyz = (R0.xxx * ps_in[0].xxx);
- fixme:d3d_shader:shader_glsl_dump_program_source }
- fixme:d3d_shader:shader_glsl_dump_program_source
- err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 5681
- err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 5696
- err:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 4475
- err:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 4475
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- fixme:d3d_shader:shader_glsl_validate_link Program 461 link status invalid.
- fixme:d3d_shader:shader_glsl_dump_program_source Object 462:
- fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_VERTEX_SHADER_ARB.
- fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1.
- fixme:d3d_shader:shader_glsl_dump_program_source
- fixme:d3d_shader:shader_glsl_dump_program_source #version 120
- fixme:d3d_shader:shader_glsl_dump_program_source varying vec4 ps_in[12];
- fixme:d3d_shader:shader_glsl_dump_program_source void order_ps_input(in vec4 vs_out[12])
- fixme:d3d_shader:shader_glsl_dump_program_source {
- fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xyzw = vs_out[0].xyzw;
- fixme:d3d_shader:shader_glsl_dump_program_source ps_in[0].xy = vs_out[1].xy;
- fixme:d3d_shader:shader_glsl_dump_program_source ps_in[0].zw = vec2(0.0);
- fixme:d3d_shader:shader_glsl_dump_program_source }
- fixme:d3d_shader:shader_glsl_dump_program_source
- fixme:d3d_shader:shader_glsl_dump_program_source Object 459:
- fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_VERTEX_SHADER_ARB.
- fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1.
- fixme:d3d_shader:shader_glsl_dump_program_source
- fixme:d3d_shader:shader_glsl_dump_program_source #version 120
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_bit_encoding : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_EXT_gpu_shader4 : enable
- fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 vs_c[256];
- fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 vs_in0;
- fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 vs_in1;
- fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 posFixup;
- fixme:d3d_shader:shader_glsl_dump_program_source void order_ps_input(in vec4[12]);
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 vs_out[12];
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1;
- fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 vs_lc1;
- fixme:d3d_shader:shader_glsl_dump_program_source void main()
- fixme:d3d_shader:shader_glsl_dump_program_source {
- fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = (vs_c[0].xy);
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].xy = ((R0.xy * -vs_lc1.xy) + vs_in0.xy);
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].zw = (vs_in0.zw);
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[1].xy = (vs_in1.xy);
- fixme:d3d_shader:shader_glsl_dump_program_source order_ps_input(vs_out);
- fixme:d3d_shader:shader_glsl_dump_program_source gl_FogFragCoord = 0.0;
- fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.y = gl_Position.y * posFixup.y;
- fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xy += posFixup.zw * gl_Position.ww;
- fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.z = gl_Position.z * 2.0 - gl_Position.w;
- fixme:d3d_shader:shader_glsl_dump_program_source }
- fixme:d3d_shader:shader_glsl_dump_program_source
- fixme:d3d_shader:shader_glsl_dump_program_source Object 460:
- fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_FRAGMENT_SHADER_ARB.
- fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1.
- fixme:d3d_shader:shader_glsl_dump_program_source
- fixme:d3d_shader:shader_glsl_dump_program_source #version 120
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_bit_encoding : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_texture_lod : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_EXT_gpu_shader4 : enable
- fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 ps_c[224];
- fixme:d3d_shader:shader_glsl_dump_program_source uniform sampler2D ps_sampler0;
- fixme:d3d_shader:shader_glsl_dump_program_source varying vec4 ps_in[12];
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 R1;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 R2;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 R3;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1;
- fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 ps_lc0;
- fixme:d3d_shader:shader_glsl_dump_program_source void main()
- fixme:d3d_shader:shader_glsl_dump_program_source {
- fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = (ps_c[2].xy + ps_in[0].xy);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (texture2D(ps_sampler0, R0.xy).xyzw);
- fixme:d3d_shader:shader_glsl_dump_program_source R1.xy = (ps_lc0.xy);
- fixme:d3d_shader:shader_glsl_dump_program_source R2.xyzw = ((ps_c[6].wwww * R1.xxxy) + R1.yyyx);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (R0.xyzw * R2.xyzw);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (R0.xyzw * ps_c[2].zzzz);
- fixme:d3d_shader:shader_glsl_dump_program_source R1.zw = (ps_c[1].xy + ps_in[0].xy);
- fixme:d3d_shader:shader_glsl_dump_program_source R3.xyzw = (texture2D(ps_sampler0, R1.zw).xyzw);
- fixme:d3d_shader:shader_glsl_dump_program_source R3.xyzw = (R2.xyzw * R3.xyzw);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = ((R3.xyzw * ps_c[1].zzzz) + R0.xyzw);
- fixme:d3d_shader:shader_glsl_dump_program_source R1.zw = (ps_c[3].xy + ps_in[0].xy);
- fixme:d3d_shader:shader_glsl_dump_program_source R3.xyzw = (texture2D(ps_sampler0, R1.zw).xyzw);
- fixme:d3d_shader:shader_glsl_dump_program_source R3.xyzw = (R2.xyzw * R3.xyzw);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = ((R3.xyzw * ps_c[3].zzzz) + R0.xyzw);
- fixme:d3d_shader:shader_glsl_dump_program_source R1.zw = (ps_c[4].xy + ps_in[0].xy);
- fixme:d3d_shader:shader_glsl_dump_program_source R3.xyzw = (texture2D(ps_sampler0, R1.zw).xyzw);
- fixme:d3d_shader:shader_glsl_dump_program_source R3.xyzw = (R2.xyzw * R3.xyzw);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = ((R3.xyzw * ps_c[4].zzzz) + R0.xyzw);
- fixme:d3d_shader:shader_glsl_dump_program_source R1.zw = (ps_c[5].xy + ps_in[0].xy);
- fixme:d3d_shader:shader_glsl_dump_program_source R3.xyzw = (texture2D(ps_sampler0, R1.zw).xyzw);
- fixme:d3d_shader:shader_glsl_dump_program_source R2.xyzw = (R2.xyzw * R3.xyzw);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = ((R2.xyzw * ps_c[5].zzzz) + R0.xyzw);
- fixme:d3d_shader:shader_glsl_dump_program_source R1.xyzw = ((ps_c[6].zzzw * R1.xxxy) + R1.yyyx);
- fixme:d3d_shader:shader_glsl_dump_program_source gl_FragData[0].xyzw = (R0.xyzw * R1.xyzw);
- fixme:d3d_shader:shader_glsl_dump_program_source }
- fixme:d3d_shader:shader_glsl_dump_program_source
- err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 5681
- err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 5696
- err:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 4475
- err:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 4475
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- err:d3d:buffer_create_buffer_object glBufferDataARB failed with error GL_OUT_OF_MEMORY (0x505)
- err:d3d:buffer_create_buffer_object Failed to create a vertex buffer object. Continuing, but performance issues may occur
- err:d3d:buffer_create_buffer_object glBufferDataARB failed with error GL_OUT_OF_MEMORY (0x505)
- err:d3d:buffer_create_buffer_object Failed to create a vertex buffer object. Continuing, but performance issues may occur
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexImage2D @ surface.c / 2708
- err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glCompressedTexSubImage2DARB @ surface.c / 2329
- err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexImage2D @ surface.c / 2708
- err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexImage2D @ surface.c / 2708
- err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glCompressedTexSubImage2DARB @ surface.c / 2329
- err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glCompressedTexSubImage2DARB @ surface.c / 2329
- err:d3d:buffer_create_buffer_object glBufferDataARB failed with error GL_OUT_OF_MEMORY (0x505)
- err:d3d:buffer_create_buffer_object Failed to create a vertex buffer object. Continuing, but performance issues may occur
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:buffer_create_buffer_object Failed to bind the VBO with error GL_OUT_OF_MEMORY (0x505)
- err:d3d:buffer_create_buffer_object Failed to create a vertex buffer object. Continuing, but performance issues may occur
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:buffer_create_buffer_object Failed to bind the VBO with error GL_OUT_OF_MEMORY (0x505)
- err:d3d:buffer_create_buffer_object Failed to create a vertex buffer object. Continuing, but performance issues may occur
- err:d3d:buffer_create_buffer_object Failed to bind the VBO with error GL_OUT_OF_MEMORY (0x505)
- err:d3d:buffer_create_buffer_object Failed to create a vertex buffer object. Continuing, but performance issues may occur
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d:buffer_create_buffer_object Failed to bind the VBO with error GL_OUT_OF_MEMORY (0x505)
- err:d3d:buffer_create_buffer_object Failed to create a vertex buffer object. Continuing, but performance issues may occur
- err:d3d:buffer_create_buffer_object Failed to bind the VBO with error GL_OUT_OF_MEMORY (0x505)
- err:d3d:buffer_create_buffer_object Failed to create a vertex buffer object. Continuing, but performance issues may occur
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ context.c / 1934
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexImage2D @ surface.c / 2708
- err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glCompressedTexSubImage2DARB @ surface.c / 2329
- err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexImage2D @ surface.c / 2708
- err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glCompressedTexSubImage2DARB @ surface.c / 2329
- err:d3d:buffer_create_buffer_object glBufferDataARB failed with error GL_OUT_OF_MEMORY (0x505)
- err:d3d:buffer_create_buffer_object Failed to create a vertex buffer object. Continuing, but performance issues may occur
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5858
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 777
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
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