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- n = minetest.env:get_node(pointed_thing.under)
- if n.name == "default:water_flowing" then
- minetest.env:add_node(pointed_thing.under, {name="default:water_source"})
- return
- end
- n = minetest.env:get_node(pointed_thing.above)
- if n.name == "air" then
- minetest.env:add_node(pointed_thing.above, {name="default:water_source"})
- return
- end
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