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  1. INFO: Outerra 0.7.11, build 2968 from Fri, 24 Feb 2012 20:01:00 GMT
  2. INFO: Initializing engine...
  3. INFO: data root directory: C:\Users\Ruarai\Outerra\
  4. INFO: Windows version: 6.1.7600
  5. INFO: CPU info:
  6. CPU string: AuthenticAMD
  7. CPU brand string: AMD FX(tm)-4100 Quad-Core Processor
  8. Stepping ID: 2
  9. Model: 1
  10. Family: 15
  11. Processor type: 0
  12. Extended model: 0
  13. Extended family: 6
  14. Brand Index: 0
  15. CLFLUSH cache line size: 64
  16. APIC Physical ID: 3
  17.  
  18. INFO: GPU System info
  19. Graphics card: ATI Radeon HD 5700 Series
  20. GPU vendor ID: 1002 (ATI Technologies Inc.)
  21. GPU device ID: 68b8
  22. OpenGL driver version: 6.14.10.11399 (atioglxx.dll)
  23. OpenGL driver build number: 11399
  24.  
  25.  
  26. INFO: Reading C:\Users\Ruarai\Outerra\eng.cfg
  27. INFO: init timer to 1ms
  28. INFO: Initializing display display mode: 1920x1080x32 60Hz
  29. INFO: Outerra window created size 1920x1080
  30. INFO: Starting JobMaster...
  31. INFO: Creating JobMaster thread 0
  32. INFO: Creating JobMaster thread 1
  33. INFO: Creating JobMaster thread 2
  34. INFO: Creating JobMaster thread 3
  35. INFO: Creating JobMaster thread 4
  36. INFO: Creating JobMaster thread 5
  37. INFO: Creating JobMaster thread 6
  38. INFO: Creating JobMaster thread 7
  39. INFO: Event "reverse" already defined, overriding with latest definition.
  40. INFO: Event "reverse" already defined, overriding with latest definition.
  41. INFO: Event "steer_left" already defined, overriding with latest definition.
  42. INFO: Event "steer_left" already defined, overriding with latest definition.
  43. INFO: Event "accelerate" already defined, overriding with latest definition.
  44. INFO: Event "accelerate" already defined, overriding with latest definition.
  45. INFO: Event "steer_right" already defined, overriding with latest definition.
  46. INFO: Event "steer_right" already defined, overriding with latest definition.
  47. INFO: Event "elevator_up" already defined, overriding with latest definition.
  48. INFO: Event "rudder_right" already defined, overriding with latest definition.
  49. INFO: Event "flaps_down" already defined, overriding with latest definition.
  50. INFO: Event "flaps_up" already defined, overriding with latest definition.
  51. INFO: Event "elevator_down" already defined, overriding with latest definition.
  52. INFO: Event "pause_simulation" already defined, overriding with latest definition.
  53. INFO: Event "brake" already defined, overriding with latest definition.
  54. INFO: Event "rudder_left" already defined, overriding with latest definition.
  55. INFO: Event "aileron_right" already defined, overriding with latest definition.
  56. INFO: Event "start_stop_engine" already defined, overriding with latest definition.
  57. INFO: Event "aileron_left" already defined, overriding with latest definition.
  58. INFO: Event "trim" already defined, overriding with latest definition.
  59. INFO: Event "cyclic_longitudal_back" already defined, overriding with latest definition.
  60. INFO: Event "toggle_hover_mode" already defined, overriding with latest definition.
  61. INFO: Event "cyclic_lateral_right" already defined, overriding with latest definition.
  62. INFO: Event "anti_torque_right" already defined, overriding with latest definition.
  63. INFO: Event "cyclic_longitudal_forward" already defined, overriding with latest definition.
  64. INFO: Event "cyclic_lateral_left" already defined, overriding with latest definition.
  65. INFO: Event "anti_torque_left" already defined, overriding with latest definition.
  66. DEBUG: (io_man) event group "player" has been activated...
  67. INFO: Available display modes:
  68. 640x480@60 default
  69. 640x480@59 default
  70. 640x480@67 default
  71. 720x480@56 center
  72. 720x480@56 stretch
  73. 720x480@56 default
  74. 720x480@60 center
  75. 720x480@60 stretch
  76. 720x480@60 default
  77. 720x576@56 center
  78. 720x576@56 stretch
  79. 720x576@56 default
  80. 720x576@60 center
  81. 720x576@60 stretch
  82. 720x576@60 default
  83. 800x600@56 default
  84. 800x600@60 default
  85. 1024x768@60 default
  86. 1024x768@70 default
  87. 1152x864@60 center
  88. 1152x864@60 stretch
  89. 1152x864@60 default
  90. 1152x864@75 default
  91. 1280x720@60 center
  92. 1280x720@60 stretch
  93. 1280x720@60 default
  94. 1280x720@59 default
  95. 1280x768@60 center
  96. 1280x768@60 stretch
  97. 1280x768@60 default
  98. 1280x800@60 default
  99. 1280x960@60 center
  100. 1280x960@60 stretch
  101. 1280x960@60 default
  102. 1280x1024@60 default
  103. 1360x768@60 center
  104. 1360x768@60 stretch
  105. 1360x768@60 default
  106. 1360x1024@60 center
  107. 1360x1024@60 stretch
  108. 1360x1024@60 default
  109. 1366x768@60 center
  110. 1366x768@60 stretch
  111. 1366x768@60 default
  112. 1400x1050@60 center
  113. 1400x1050@60 stretch
  114. 1400x1050@60 default
  115. 1440x900@60 default
  116. 1600x900@60 center
  117. 1600x900@60 stretch
  118. 1600x900@60 default
  119. 1680x1050@60 center
  120. 1680x1050@60 stretch
  121. 1680x1050@60 default
  122. 1920x1080@60 default
  123. 1920x1080@59 default
  124.  
  125. INFO:
  126. Available Capture Devices are:-
  127. Microphone (Realtek High Defini via WaveIn
  128.  
  129. INFO: Sound system information
  130. Using OpenAL device (DirectSound Default)
  131. Using OpenAL capture device (Microphone (Realtek High Defini via WaveIn)
  132. ALC_FREQUENCY: 44100
  133. ALC_REFRESH: 43
  134. ALC_SYNC: 0
  135. ALC_MONO_SOURCES: 255
  136. ALC_STEREO_SOURCES: 1
  137.  
  138.  
  139. INFO: renderer: thread started...
  140. INFO: Searching suitable pixel format...
  141. DEBUG: job "sndfile_load_task" processed in 36ms
  142. DEBUG: job "sndfile_load_task" processed in 40ms
  143. INFO: Pixel format has been found: 3
  144. INFO: Setting pixel format
  145. INFO: Creating temporary OpenGL rendering context
  146. INFO: Setting temporary rendering context as current
  147. INFO: Creating main OpenGL rendering context
  148. INFO: Setting main rendering context as current
  149. INFO: OpenGL renderer information
  150. vendor: ATI Technologies Inc.
  151. renderer: ATI Radeon HD 5700 Series
  152. version: 3.3.11399 Core Profile Context
  153. renderer: 4.20
  154. Total available GPU memory: 0 MB
  155. Current available GPU memory: 0 MB
  156. GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536
  157. GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 15
  158. GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 15
  159. GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 15
  160. extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
  161. INFO: Buffer created (1) 'dummy_ati' size 0KB
  162. INFO: Buffer created (2) 'renderer_vtx_vbo' size 48KB
  163. INFO: renderer: OpenGL initialized...
  164. INFO: creating window manager...
  165. INFO: (WM) Loading font "ui/default.fnt...
  166. INFO: (WM) Loading font "ui/default_mono.fnt...
  167. INFO: (WM) Loading font "ui/default_bold.fnt...
  168. DEBUG: Loading texture ("textures\default.dds")...
  169. DEBUG: Loading texture ("ui/default_0.dds")...
  170. DEBUG: Loading texture ("ui/default_mono_0.dds")...
  171. DEBUG: Loading texture ("ui/default_bold_0.dds")...
  172. INFO: Reading C:\Users\Ruarai\Outerra\world.cfg
  173. INFO: Initializing worldview ...
  174. DEBUG: job "tex2d_loader_job" processed in 33ms
  175. DEBUG: job "tex2d_loader_job" processed in 35ms
  176. DEBUG: job "tex2d_loader_job" processed in 36ms
  177. DEBUG: job "tex2d_loader_job" processed in 48ms
  178. INFO: (WM) Loading font "ui/hud.fnt...
  179. DEBUG: (io_man) event group "ufo" has been activated...
  180. DEBUG: (player) interactor "ufo" activated...
  181. INFO: Starting main loop...
  182. INFO: Buffer created (3) 'mpr.road' size 0KB
  183. INFO: Buffer created (4) 'mpr.road' size 0KB
  184. DEBUG: job "tex2d_slice_loader_job" processed in 12ms
  185. INFO: Buffer created (5) 'mpr.stars' size 2084KB
  186. DEBUG: job "tex2d_slice_loader_job" processed in 14ms
  187. INFO: Buffer created (6) 'mpr.aux' size 0KB
  188. INFO: Buffer created (7) 'mpr.aux' size 0KB
  189. DEBUG: job "tex2d_slice_loader_job" processed in 18ms
  190. DEBUG: job "tex2d_slice_loader_job" processed in 20ms
  191. DEBUG: job "tex2d_slice_loader_job" processed in 20ms
  192. DEBUG: job "tex2d_slice_loader_job" processed in 23ms
  193. INFO: Buffer created (8) 'mpr.aux' size 76KB
  194. INFO: Buffer created (9) 'mpr.aux' size 85KB
  195. INFO: Buffer created (10) 'ub.frac_params' size 1KB
  196. INFO: Buffer created (11) 'pkg::instances' size 896KB
  197. INFO: Buffer created (12) 'pkg bboxes' size 512KB
  198. DEBUG: job "tex2d_slice_loader_job" processed in 27ms
  199. DEBUG: job "tex2d_slice_loader_job" processed in 27ms
  200. DEBUG: job "tex2d_slice_loader_job" processed in 30ms
  201. DEBUG: job "tex2d_slice_loader_job" processed in 32ms
  202. DEBUG: job "tex2d_slice_loader_job" processed in 34ms
  203. DEBUG: job "tex2d_slice_loader_job" processed in 37ms
  204. DEBUG: Loading texture ("textures/AustrianPine.dds")...
  205. DEBUG: job "tex2d_slice_loader_job" processed in 40ms
  206. DEBUG: job "tex2d_slice_loader_job" processed in 42ms
  207. DEBUG: job "tex2d_slice_loader_job" processed in 44ms
  208. DEBUG: job "tex2d_slice_loader_job" processed in 47ms
  209. DEBUG: job "tex2d_loader_job" processed in 66ms
  210. DEBUG: job "tex2d_slice_loader_job" processed in 66ms
  211. DEBUG: job "tex2d_slice_loader_job" processed in 66ms
  212. DEBUG: job "sndfile_load_task" processed in 78ms
  213. DEBUG: job "sndfile_load_task" processed in 91ms
  214. DEBUG: job "sndfile_load_task" processed in 152ms
  215. DEBUG: job "sndfile_load_task" processed in 213ms
  216. DEBUG: job "sndfile_load_task" processed in 261ms
  217. DEBUG: job "sndfile_load_task" processed in 348ms
  218. DEBUG: job "sndfile_load_task" processed in 419ms
  219. DEBUG: job "sndfile_load_task" processed in 450ms
  220. DEBUG: job "sndfile_load_task" processed in 487ms
  221. DEBUG: job "sndfile_load_task" processed in 489ms
  222. DEBUG: job "sndfile_load_task" processed in 496ms
  223. DEBUG: job "sndfile_load_task" processed in 500ms
  224. DEBUG: job "sndfile_load_task" processed in 505ms
  225. DEBUG: job "sndfile_load_task" processed in 517ms
  226. DEBUG: Loading texture ("ui/hud_0.dds")...
  227. DEBUG: job "tex2d_slice_loader_job" processed in 525ms
  228. DEBUG: job "tex2d_slice_loader_job" processed in 525ms
  229. DEBUG: job "tex2d_slice_loader_job" processed in 525ms
  230. DEBUG: job "tex2d_slice_loader_job" processed in 525ms
  231. DEBUG: job "tex2d_slice_loader_job" processed in 525ms
  232. DEBUG: job "tex2d_slice_loader_job" processed in 525ms
  233. DEBUG: job "tex2d_loader_job" processed in 530ms
  234. DEBUG: Loading texture ("textures/rotrandom2.dds")...
  235. DEBUG: job "tex2d_slice_loader_job" processed in 525ms
  236. DEBUG: job "tex2d_slice_loader_job" processed in 526ms
  237. DEBUG: job "tex2d_loader_job" processed in 505ms
  238. INFO: Buffer created (13) 'texture_widget' size 18KB
  239. INFO: Initializing framebuffer
  240. size: 1920x1080
  241. fulscreen: 1
  242. msaa: 0
  243. swap_interval: 0
  244. INFO: Buffer created (14) 'buffer framebuffer' size 2025KB
  245. INFO: creating another buffer for capture
  246. INFO: Buffer created (15) 'buffer framebuffer' size 2025KB
  247. INFO: creating another buffer for capture
  248. INFO: Buffer created (16) 'buffer framebuffer' size 2025KB
  249. INFO: creating another buffer for capture
  250. INFO: Buffer created (17) 'buffer framebuffer' size 2025KB
  251. INFO: creating another buffer for capture
  252. INFO: Buffer created (18) 'unknown_buffer' size 80KB
  253. INFO: Creating render state groups...
  254. INFO: Buffer created (19) 'tr_lods_buf' size 64KB
  255. INFO: Buffer created (20) 'ui_buffer' size 5120KB
  256. INFO: Buffer created (21) 'sbox index' size 0KB
  257. INFO: Buffer created (22) 'sbox bboxes' size 272KB
  258. INFO: Buffer created (23) 'ub.gpu_frame_state' size 1KB
  259. INFO: shader s0CF569C31C2FB1FF402B855A911817DE5462D419 compiled succesfully
  260. INFO: shader s3B2E8FCD6074C9DEE852132187655405B21187E0 compiled succesfully
  261. INFO: shader sD3A383732BC2BEB51B8A3A4CAAEA74D9C44D0669 compiled succesfully
  262. INFO: shader sA3E3B7FF75ECCF75FD4C29D60E64C33F0043338B compiled succesfully
  263. INFO: shader s1AB429DCD3B93FA828B95B3E9992353C0F18F559 compiled succesfully
  264. INFO: shader s0CF569C31C2FB1FF402B855A911817DE5462D419 compiled succesfully
  265. INFO: shader s00B82EBD489D96EFCA481CD7F65125E149F766FF compiled succesfully
  266. INFO: shader sF518B87DAEF20C39F037C6B0F431FB85E024560A compiled succesfully
  267. INFO: shader s9103C6407E2080545F6124BF7F52E19D06FE8E2F compiled succesfully
  268. INFO: Buffer created (24) 'unknown_buffer' size 64KB
  269. INFO: shader s0CF569C31C2FB1FF402B855A911817DE5462D419 compiled succesfully
  270. INFO: shader s12C66A841C114651F36559B845C3AA6435D96A64 compiled succesfully
  271. INFO: shader sCF928185D510039F524BBEC5C926E75BD2109DBB compiled succesfully
  272. INFO: shader s6B5AC4EDF9976679C7B981B9E2865F6E8BE43E37 compiled succesfully
  273. INFO: shader s0CF569C31C2FB1FF402B855A911817DE5462D419 compiled succesfully
  274. INFO: shader s739581B07DB459FD735D3E51DA8734238B10C04B compiled succesfully
  275. INFO: Buffer created (25) 'texture_widget' size 150KB
  276. INFO: Buffer created (26) 'texture_widget' size 1250KB
  277. INFO: shader sEFBE127F990877C0BA52EB922647F0A8C1CA1B52 compiled succesfully
  278. INFO: shader sF667327894CF465173DAAE2AD9E3A0CDBA4615EC compiled succesfully
  279. INFO: shader s44CE61ED48CBC0EC7C7D1842AF12BAA2AEC32A6A compiled succesfully
  280. INFO: Buffer created (27) 'ui_buffer' size 5120KB
  281. INFO: Buffer created (28) 'sbox index' size 0KB
  282. INFO: Buffer created (29) 'sbox bboxes' size 272KB
  283. INFO: Buffer created (30) 'ub.gpu_frame_state' size 1KB
  284. INFO: Buffer created (31) 'unknown_buffer' size 64KB
  285. INFO: Buffer created (32) 'ui_buffer' size 5120KB
  286. INFO: Buffer created (33) 'sbox index' size 0KB
  287. INFO: Buffer created (34) 'sbox bboxes' size 272KB
  288. INFO: Buffer created (35) 'ub.gpu_frame_state' size 1KB
  289. INFO: Buffer created (36) 'unknown_buffer' size 64KB
  290. INFO: Buffer created (37) 'ui_buffer' size 5120KB
  291. INFO: Buffer created (38) 'sbox index' size 0KB
  292. INFO: Buffer created (39) 'sbox bboxes' size 272KB
  293. INFO: Buffer created (40) 'ub.gpu_frame_state' size 1KB
  294. INFO: Buffer created (41) 'ui_buffer' size 5120KB
  295. INFO: Buffer created (42) 'sbox index' size 0KB
  296. INFO: Buffer created (43) 'sbox bboxes' size 272KB
  297. INFO: Buffer created (44) 'ub.gpu_frame_state' size 1KB
  298. DEBUG: (io_man) event group "ufo" has been deactivated...
  299. DEBUG: destroying texture "slice_async"...
  300. DEBUG: destroying texture "slice_async"...
  301. DEBUG: destroying texture "loaded_texture"...
  302. DEBUG: destroying texture "mpr.aux"...
  303. DEBUG: destroying buffer "mpr.aux"...
  304. DEBUG: destroying buffer "ub.frac_params"...
  305. DEBUG: destroying buffer "mpr.aux"...
  306. DEBUG: destroying texture "mpr.aux"...
  307. DEBUG: destroying texture "mpr.aux"...
  308. DEBUG: destroying texture "mpr.aux"...
  309. DEBUG: destroying texture "mpr.aux"...
  310. DEBUG: destroying texture "mpr.aux"...
  311. DEBUG: destroying texture "mpr.aux"...
  312. DEBUG: destroying buffer "mpr.stars"...
  313. DEBUG: destroying texture "mpr.aux"...
  314. DEBUG: destroying buffer "mpr.aux"...
  315. DEBUG: destroying texture "mpr.aux"...
  316. DEBUG: destroying buffer "mpr.aux"...
  317. DEBUG: destroying texture "mpr.road"...
  318. DEBUG: destroying texture "mpr.road"...
  319. DEBUG: destroying texture "mpr.road"...
  320. DEBUG: destroying buffer "mpr.road"...
  321. DEBUG: destroying buffer "mpr.road"...
  322. DEBUG: destroying texture "mpr.aux"...
  323. DEBUG: destroying texture "mpr.aux"...
  324. DEBUG: destroying texture "mpr.aux"...
  325. DEBUG: destroying texture "mpr.aux"...
  326. DEBUG: destroying texture "mpr.aux"...
  327. DEBUG: destroying texture "mpr.aux"...
  328. DEBUG: destroying texture "mpr.aux"...
  329. DEBUG: destroying texture "mpr.aux"...
  330. DEBUG: destroying texture "mpr.aux"...
  331. DEBUG: destroying texture "mpr.aux"...
  332. DEBUG: destroying texture "mpr.aux"...
  333. DEBUG: destroying texture "mpr.aux"...
  334. DEBUG: destroying texture "mpr.aux"...
  335. DEBUG: destroying buffer "unknown_buffer"...
  336. DEBUG: destroying texture "capture_texture_src"...
  337. DEBUG: destroying texture "capture_texture"...
  338. DEBUG: destroying texture "framebuffer_fxaa"...
  339. DEBUG: (io_man) event group "player" has been deactivated...
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