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  1. Log file open, 12/03/14 15:32:00
  2. LogInit:Display: Running engine for game: SpaceDive
  3. LogInit: Version: 4.5.1-2336687+++depot+UE4-Releases+4.5
  4. LogInit: API Version: 2326478
  5. LogInit: Compiled (64-bit): Oct 21 2014 22:32:40
  6. LogInit: Compiled with Visual C++: 18.00.21005.01
  7. LogInit: Build Configuration: Development
  8. LogInit: Branch Name: ++depot+UE4-Releases+4.5
  9. LogInit: Command line:
  10. LogInit: Base directory: D:/Unreal Engine/4.5/Engine/Binaries/Win64/
  11. LogInit: Rocket: 1
  12. [2014.12.03-14.32.00:499][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
  13. [2014.12.03-14.32.00:537][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
  14. [2014.12.03-14.32.00:829][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  15. [2014.12.03-14.32.01:058][ 0]LogInit: Object subsystem initialized
  16. [2014.12.03-14.32.01:181][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
  17. [2014.12.03-14.32.01:181][ 0]LogConsoleResponse:Warning: Found in ini file 'D:/Documents/Unreal Projects/SpaceDive/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  18. [2014.12.03-14.32.01:181][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)'
  19. [2014.12.03-14.32.01:181][ 0]LogConsoleResponse:Warning: Found in ini file 'D:/Documents/Unreal Projects/SpaceDive/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  20. [2014.12.03-14.32.01:252][ 0]LogInit: Selected Device Profile: [Windows]
  21. [2014.12.03-14.32.01:252][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  22. [2014.12.03-14.32.01:501][ 0]LogInit: Computer: DOMINIK-PC
  23. [2014.12.03-14.32.01:501][ 0]LogInit: User: Dominik
  24. [2014.12.03-14.32.01:503][ 0]LogInit: CPU Page size=4096, Cores=4
  25. [2014.12.03-14.32.01:503][ 0]LogInit: High frequency timer resolution =3.027392 MHz
  26. [2014.12.03-14.32.01:503][ 0]LogMemory: Memory total: Physical=5.9GB (6GB approx) Virtual=8192.0GB
  27. [2014.12.03-14.32.01:503][ 0]LogMemory: Platform Memory Stats for Windows
  28. [2014.12.03-14.32.01:503][ 0]LogMemory: Process Physical Memory: 67.51 MB used, 67.51 MB peak
  29. [2014.12.03-14.32.01:503][ 0]LogMemory: Process Virtual Memory: 43.75 MB used, 43.75 MB peak
  30. [2014.12.03-14.32.01:503][ 0]LogMemory: Physical Memory: 4401.33 MB used, 6076.61 MB total
  31. [2014.12.03-14.32.01:503][ 0]LogMemory: Virtual Memory: 277.56 MB used, 8388608.00 MB total
  32. [2014.12.03-14.32.01:616][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 560 (Feature Level 11_0)
  33. [2014.12.03-14.32.01:616][ 0]LogD3D11RHI: Adapter has 977MB of dedicated video memory, 0MB of dedicated system memory, and 2782MB of shared system memory, 1 output[s]
  34. [2014.12.03-14.32.01:616][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
  35. [2014.12.03-14.32.01:625][ 0]LogRHI: Texture pool is 684 MB (70% of 977 MB)
  36. [2014.12.03-14.32.01:639][ 0]LogD3D11RHI: Async texture creation enabled
  37. [2014.12.03-14.32.03:734][ 0]LogTextLocalizationManager: The requested culture ('de_DE') has no localization data; falling back to 'en' for localization and internationalization data.
  38. [2014.12.03-14.32.04:248][ 0]LogContentStreaming: Texture pool size is 0.000000MB
  39. [2014.12.03-14.32.13:857][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  40. [2014.12.03-14.32.15:336][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  41. [2014.12.03-14.32.15:476][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  42. [2014.12.03-14.32.16:232][ 0]LogDerivedDataCache: Loaded boot cache 0.73s 46MB C:/Users/Dominik/AppData/Local/UnrealEngine/4.5/DerivedDataCache/Boot.ddc.
  43. [2014.12.03-14.32.16:232][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Dominik/AppData/Local/UnrealEngine/4.5/DerivedDataCache/Boot.ddc
  44. [2014.12.03-14.32.16:232][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../Documents/Unreal Projects/SpaceDive/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  45. [2014.12.03-14.32.16:232][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  46. [2014.12.03-14.32.16:404][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
  47. [2014.12.03-14.32.16:466][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Dominik/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  48. [2014.12.03-14.32.25:656][ 0]LogMeshUtilities: No automatic mesh reduction module available
  49. [2014.12.03-14.32.25:656][ 0]LogMeshUtilities: No automatic mesh merging module available
  50. [2014.12.03-14.32.31:192][ 0]LogLinker:Warning: Asset '../../../Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  51. [2014.12.03-14.32.31:408][ 0]LogLinker:Warning: Asset '../../../Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  52. [2014.12.03-14.32.36:032][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  53. [2014.12.03-14.32.58:654][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  54. [2014.12.03-14.33.01:272][ 0]SourceControl: Info Source control is disabled
  55. [2014.12.03-14.33.01:272][ 0]SourceControl: Info Source control is disabled
  56. [2014.12.03-14.33.01:285][ 0]SourceControl: Info Source control is disabled
  57. [2014.12.03-14.33.02:335][ 0]LogObj: 23093 objects as part of root set at end of initial load.
  58. [2014.12.03-14.33.02:335][ 0]LogUObjectAllocator: 4859816 out of 0 bytes used by permanent object pool.
  59. [2014.12.03-14.33.02:982][ 0]LogEngine: Initializing Engine...
  60. [2014.12.03-14.33.03:713][ 0]LogInit: XAudio2 using 'Lautsprecher (USB Multi-Channel Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
  61. [2014.12.03-14.33.03:728][ 0]LogInit: FAudioDevice initialized.
  62. [2014.12.03-14.33.04:290][ 0]LogAIModule: Creating AISystem for world NewWorld
  63. [2014.12.03-14.33.04:514][ 0]LogDerivedDataCache: Saved boot cache 0.14s 40MB C:/Users/Dominik/AppData/Local/UnrealEngine/4.5/DerivedDataCache/Boot.ddc.
  64. [2014.12.03-14.33.04:517][ 0]LogInit: Texture streaming: Enabled
  65. [2014.12.03-14.33.04:748][ 0]LogInit: Transaction tracking system initialized
  66. [2014.12.03-14.33.05:242][ 0]BlueprintLog: New page: Editor Load
  67. [2014.12.03-14.33.05:460][ 0]LogAssetRegistry: FAssetRegistry took 0.0137 seconds to start up
  68. [2014.12.03-14.33.05:461][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
  69. [2014.12.03-14.33.08:972][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  70. [2014.12.03-14.33.09:763][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  71. [2014.12.03-14.33.11:496][ 0]LogConsoleResponse:Display:
  72. [2014.12.03-14.33.13:759][ 0]SourceControl: Info Source control is disabled
  73. [2014.12.03-14.33.13:787][ 0]Cmd: MAP LOAD FILE="../../../../../Documents/Unreal Projects/SpaceDive/Content/Maps/TrollTest.umap" TEMPLATE=0 SHOWPROGRESS=1
  74. [2014.12.03-14.33.13:814][ 0]LightingResults: New page: Lighting Build
  75. [2014.12.03-14.33.13:998][ 0]MapCheck: New page: Map Check
  76. [2014.12.03-14.33.13:998][ 0]LightingResults: New page: Lighting Build
  77. [2014.12.03-14.33.14:144][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000154F3920
  78. [2014.12.03-14.33.18:926][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  79. [2014.12.03-14.33.18:952][ 0]LogAIModule: Creating AISystem for world TrollTest
  80. [2014.12.03-14.33.18:998][ 0]Cmd: MAP CHECKDEP
  81. [2014.12.03-14.33.19:023][ 0]MapCheck: New page: TrollTest - Dec 3, 2014, 4:33:18 PM
  82. [2014.12.03-14.33.19:162][ 0]MapCheck: Info
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