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MegaBossMan

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Oct 3rd, 2014
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  1. [18:55] == MegaBonesMan [4cbcf38a@gateway/web/freenode/ip.76.188.243.138] has joined #mmrpg
  2.  
  3. [18:55] <MegaBonesMan> Hey there, Reisrat.
  4.  
  5. [18:55] == ThatGuyNamedMike [320bddf1@gateway/web/freenode/ip.50.11.221.241] has joined #mmrpg
  6.  
  7. [18:55] <MegaBonesMan> Oh, so it's YOU.
  8.  
  9. [18:56] <MegaBonesMan> That one guy.
  10.  
  11. [18:56] <ThatGuyNamedMike> Hehe.
  12.  
  13. [18:56] <ThatGuyNamedMike> Ugh. I was hoping for a broader audience, but, you 2 are Mods, so, it works, I suppose.
  14.  
  15. [18:57] <MegaBonesMan> People always come late.
  16.  
  17. [18:57] <MegaBonesMan> Like, at 8.
  18.  
  19. [18:57] <ThatGuyNamedMike> also, the y in my name is missing. Ugh.
  20.  
  21. [18:57] <@ActingModReisrat> Oh hey that one joik
  22.  
  23. [18:57] <@ActingModReisrat> Another three minutes for the formal start
  24.  
  25. [18:57] <MegaBonesMan> That was beautiful.
  26.  
  27. [18:58] <MegaBonesMan> Not too many people will come anyway, Smash and all.
  28.  
  29. [18:59] <ThatGuyNamedMike> Oh, yeah.
  30.  
  31. [18:59] <@ActingModReisrat> Speaking of fighting games, I ought to get mine up
  32.  
  33. [19:00] == MetaWereSter [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has joined #mmrpg
  34.  
  35. [19:00] <MetaWereSter> Hey guys
  36.  
  37. [19:00] <ThatGuyNamedMike> Oh, hey, Meta.
  38.  
  39. [19:00] == MetaWereSter_ [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has joined #mmrpg
  40.  
  41. [19:00] <MetaWereSter_> MWAHAHAHA!
  42.  
  43. [19:00] <MetaWereSter> the clone fest???
  44.  
  45. [19:00] <ThatGuyNamedMike> -________________________________________________-
  46.  
  47. [19:01] <MetaWereSter> i exited it...
  48.  
  49. [19:01] == Scawytobyjoey [4a6f7275@gateway/web/freenode/ip.74.111.114.117] has joined #mmrpg
  50.  
  51. [19:01] <MetaWereSter> it will take a bit for it to close...
  52.  
  53. [19:01] <MetaWereSter> Hey toby
  54.  
  55. [19:01] <MegaBonesMan> I'll keep it open, just to alert people.
  56.  
  57. [19:01] <MetaWereSter> i did 1 clone...
  58.  
  59. [19:02] <MetaWereSter> i exited it out
  60.  
  61. [19:02] <Scawytobyjoey> Hey all.
  62.  
  63. [19:02] <MegaBonesMan> Hey there.
  64.  
  65. [19:02] <ThatGuyNamedMike> Hey, T.J.
  66.  
  67. [19:02] <MetaWereSter> well...
  68.  
  69. [19:02] <MegaBonesMan> I have a great idea to start us off.
  70.  
  71. [19:02] <MegaBonesMan> Based on Alt costumes.
  72.  
  73. [19:02] <MetaWereSter> I have one aswell.
  74.  
  75. [19:02] <@ActingModReisrat> I'd rather start with the story
  76.  
  77. [19:02] <MetaWereSter> Stat differences for alts?
  78.  
  79. [19:02] <@ActingModReisrat> As is it's got plenty of plot holes
  80.  
  81. [19:02] <MetaWereSter> k
  82.  
  83. [19:03] <MegaBonesMan> It does, but it is a Prototype.
  84.  
  85. [19:03] <MegaBonesMan> But I really want one thing for this sory.
  86.  
  87. [19:03] <@ActingModReisrat> So, first, the prototype, Slur and Trill, all the Docs hanging out and getting shoved in or something, I think that's all fine
  88.  
  89. [19:04] <MegaBonesMan> Yeah.
  90.  
  91. [19:04] == MetaWereSter_ [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has quit [Ping timeout: 246 seconds]
  92.  
  93. [19:05] <ThatGuyNamedMike> I've wondered why Light fights Wily, Wily fights Cossack and Cossack fights Light.
  94.  
  95. [19:05] <@ActingModReisrat> I think one of the problem is why Wily is hanging out there, and yea that too Mikey
  96.  
  97. [19:05] <MegaBonesMan> Actually, Adrian gave me an explanation.
  98.  
  99. [19:05] <MegaBonesMan> Would you like to know?
  100.  
  101. [19:05] <ThatGuyNamedMike> Please.
  102.  
  103. [19:05] <@ActingModReisrat> Also, how Headfins is keeping a low profile
  104.  
  105. [19:05] <@ActingModReisrat> Sure
  106.  
  107. [19:05] <MegaBonesMan> He plans to rework the entire story.
  108.  
  109. [19:06] <ThatGuyNamedMike> x)
  110.  
  111. [19:06] <MegaBonesMan> Instead of a presentation to show it off, it's going to be a battle royale.
  112.  
  113. [19:06] <MegaBonesMan> Light, Wily, and Cossack are unaware that Slur is in the system.
  114.  
  115. [19:06] <@ActingModReisrat> Huh, that works
  116.  
  117. [19:06] <MegaBonesMan> Maybe though.
  118.  
  119. [19:06] <MegaBonesMan> He's still planning things, and it might even stay the same.
  120.  
  121. [19:07] <ThatGuyNamedMike> Huh. Definitely a springboard.
  122.  
  123. [19:07] <MegaBonesMan> But that's what he told me.
  124.  
  125. [19:07] <@ActingModReisrat> Battle royale to test out the prototype, Slur hops in and mucks with things, they all party up and kick him in the shins
  126.  
  127. [19:07] <MegaBonesMan> Yeah.
  128.  
  129. [19:07] <ThatGuyNamedMike> *her
  130.  
  131. [19:07] <MegaBonesMan> After Chap 3, I suppose.
  132.  
  133. [19:07] <ThatGuyNamedMike> Slur's a girl.
  134.  
  135. [19:07] <MegaBonesMan> *it
  136.  
  137. [19:07] <ThatGuyNamedMike> At least, in the anime, she was.
  138.  
  139. [19:07] <MegaBonesMan> Slur's undefinied with female features.
  140.  
  141. [19:08] <MegaBonesMan> I think we should just say she's a girl though.
  142.  
  143. [19:08] <ThatGuyNamedMike> ^
  144.  
  145. [19:08] <MegaBonesMan> I guess space robots are above genders.
  146.  
  147. [19:08] <ThatGuyNamedMike> They did that with Serenade in BN3, and I just call the dude a guy.
  148.  
  149. [19:08] <ThatGuyNamedMike> That's what a King is.
  150.  
  151. [19:08] <ThatGuyNamedMike> UnderKing and all.
  152.  
  153. [19:08] <MegaBonesMan> Yeah.
  154.  
  155. [19:08] <@ActingModReisrat> Eh, I'll stick with He due to I doubt Slur really cares
  156.  
  157. [19:09] <MegaBonesMan> Do robots really have genders?
  158.  
  159. [19:09] == MetaWereSter [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has quit [Ping timeout: 246 seconds]
  160.  
  161. [19:09] <ThatGuyNamedMike> I mean, we know that Duo's a guy, and he's from space.....we think.
  162.  
  163. [19:09] <MegaBonesMan> Also, Archie comics uses Adrian's thing for Duo.
  164.  
  165. [19:09] <MegaBonesMan> Look.
  166.  
  167. [19:10] <@ActingModReisrat> Eh, flip a coin on it
  168.  
  169. [19:10] <MegaBonesMan> http://www.themmnetwork.com/blog/2014/9/25/new-preview-page-from-mega-man-42-yields-excitement-mystery
  170.  
  171. [19:10] <MegaBonesMan> Look there.
  172.  
  173. [19:10] <MegaBonesMan> You see "Dup
  174.  
  175. [19:11] <MegaBonesMan> Duo fighting Shadow Man.
  176.  
  177. [19:11] <MegaBonesMan> But it's said that isn't Duo.
  178.  
  179. [19:11] <MegaBonesMan> So, pretty cool.
  180.  
  181. [19:11] <MegaBonesMan> Anyway, let's get back on track.
  182.  
  183. [19:11] <MegaBonesMan> Story.
  184.  
  185. [19:12] <MegaBonesMan> So, any other plotholes, or can I complain?
  186.  
  187. [19:12] <@ActingModReisrat> I brought up Bass' headfins being bad for stealthy stuff
  188.  
  189. [19:13] <MegaBonesMan> Battle Royale though.
  190.  
  191. [19:13] <@ActingModReisrat> For the oldplot I mean
  192.  
  193. [19:13] <MegaBonesMan> Oh.
  194.  
  195. [19:13] <@ActingModReisrat> So I'm guessing Wily somehow got himself pardoned again for Newplot
  196.  
  197. [19:14] <MegaBonesMan> Adrian said that Wily has a change of heart and works on the Prototype with Light and Cossack.
  198.  
  199. [19:14] <@ActingModReisrat> Ooh, like BN Wily
  200.  
  201. [19:14] <MegaBonesMan> Later using that data for Zero, and Light for X, thus why similiar.
  202.  
  203. [19:14] <ThatGuyNamedMike> ^
  204.  
  205. [19:14] <MegaBonesMan> I don't really like that though.
  206.  
  207. [19:14] <@ActingModReisrat> BN Wily is invincible and cool
  208.  
  209. [19:14] <ThatGuyNamedMike> ^
  210.  
  211. [19:14] <@ActingModReisrat> So I'm happy with it
  212.  
  213. [19:15] <MegaBonesMan> I'd think Wily would show up uninvited and say "Allow me to battle too! If you win, I'll go peacefully!"
  214.  
  215. [19:15] <ThatGuyNamedMike> xD
  216.  
  217. [19:15] <MegaBonesMan> I know BN and all, but so much from this game is BN in mechanics and story.
  218.  
  219. [19:15] <MegaBonesMan> Even robots.
  220.  
  221. [19:15] <ThatGuyNamedMike> Just have Slur transport him there unknowingly.
  222.  
  223. [19:15] <MegaBonesMan> That could work.
  224.  
  225. [19:16] <ThatGuyNamedMike> In fact,
  226.  
  227. [19:16] <ThatGuyNamedMike> I just had a brainstorm:
  228.  
  229. [19:16] <MegaBonesMan> "How I'd get here? Light? And we're in front of a crowd? This is my chance to show him up!"
  230.  
  231. [19:16] <ThatGuyNamedMike> This is SLUR's Prototype.
  232.  
  233. [19:16] <MegaBonesMan> Considering Wily's all about showing off in comparison to Light.
  234.  
  235. [19:16] <MegaBonesMan> Not really.
  236.  
  237. [19:17] <MegaBonesMan> Slur's more of a parasite to the Prototype.
  238.  
  239. [19:17] <MegaBonesMan> A leech.
  240.  
  241. [19:17] <MegaBonesMan> Who took control.
  242.  
  243. [19:17] <@ActingModReisrat> So where does Batch fit in?
  244.  
  245. [19:17] <MegaBonesMan> Bass?
  246.  
  247. [19:17] <@ActingModReisrat> No, Postgame Boss
  248.  
  249. [19:17] <MegaBonesMan> Catch?
  250.  
  251. [19:18] <MegaBonesMan> Cache?
  252.  
  253. [19:18] <ThatGuyNamedMike> x)
  254.  
  255. [19:18] <ThatGuyNamedMike> Cache
  256.  
  257. [19:18] <MegaBonesMan> Yeah.
  258.  
  259. [19:18] <MegaBonesMan> http://megaman.wikia.com/wiki/Cache This guy.
  260.  
  261. [19:18] <MegaBonesMan> Or a Classic version of him.
  262.  
  263. [19:19] <ThatGuyNamedMike> I've heard of him.
  264.  
  265. [19:21] <MegaBonesMan> What if Cache is an exiled member of the counsel?
  266.  
  267. [19:21] <ThatGuyNamedMike> This guy's the planned omniboss?
  268.  
  269. [19:21] <MegaBonesMan> Yeah.
  270.  
  271. [19:21] <MegaBonesMan> Secret boss.
  272.  
  273. [19:21] <ThatGuyNamedMike> omniboss = stronget boss in the game.
  274.  
  275. [19:21] <ThatGuyNamedMike> *strongest
  276.  
  277. [19:22] <MegaBonesMan> Yeah, whatever.
  278.  
  279. [19:22] <ThatGuyNamedMike> :P
  280.  
  281. [19:22] <ThatGuyNamedMike> Hope his stats aren't gonna be 100-100-100-100.
  282.  
  283. [19:22] <MegaBonesMan> That's basically Mega Man.
  284.  
  285. [19:22] <ThatGuyNamedMike> It's also Slur, Currently.
  286.  
  287. [19:22] <MegaBonesMan> Sure.
  288.  
  289. [19:23] <ThatGuyNamedMike> That'd be pretty boring and easy.
  290.  
  291. [19:23] <MegaBonesMan> I'd think he'd break the limit, like a Yellow Devil.
  292.  
  293. [19:23] <MegaBonesMan> Maybe more.
  294.  
  295. [19:24] <@ActingModReisrat> I'd say he gets to be allowed to have 9999s
  296.  
  297. [19:24] <ThatGuyNamedMike> I'll say it FOR you, then:
  298.  
  299. [19:24] <ThatGuyNamedMike> 999-500-500-500.
  300.  
  301. [19:24] <@ActingModReisrat> Also starforce power
  302.  
  303. [19:24] <MegaBonesMan> Yeah, could be a good challenge.
  304.  
  305. [19:24] <MegaBonesMan> What would you have to do though?
  306.  
  307. [19:24] <MegaBonesMan> Get all starforce?
  308.  
  309. [19:24] <MegaBonesMan> Like, ALL of it.
  310.  
  311. [19:24] <@ActingModReisrat> That works
  312.  
  313. [19:25] <MegaBonesMan> 5,6,7,8 and the rest.
  314.  
  315. [19:25] <ThatGuyNamedMike> Nononononono!
  316.  
  317. [19:25] <MegaBonesMan> I'd say for all stars, he could go way past.
  318.  
  319. [19:25] <@ActingModReisrat> Make sure to have an option to generate just combos you don't have the Starforce for
  320.  
  321. [19:25] <@ActingModReisrat> You know what yea
  322.  
  323. [19:25] <@ActingModReisrat> All starforce as-is takes forever
  324.  
  325. [19:25] <MegaBonesMan> What?
  326.  
  327. [19:25] <ThatGuyNamedMike> Let wannabes think that they can just manhandle him only to have their keisters handed to them.
  328.  
  329. [19:26] <MegaBonesMan> But he is a secret boss and omni-boss.
  330.  
  331. [19:26] == Shadownnico [ba6965ff@gateway/web/freenode/ip.186.105.101.255] has joined #mmrpg
  332.  
  333. [19:26] <@ActingModReisrat> Maybe, like, 500 Starforce for the basicest form
  334.  
  335. [19:26] <@ActingModReisrat> Hey
  336.  
  337. [19:26] <MegaBonesMan> Hey.
  338.  
  339. [19:26] <@ActingModReisrat> Then more and more superboss forms with more Starforce
  340.  
  341. [19:26] <MegaBonesMan> We discussed plot, and now secret boss.
  342.  
  343. [19:27] <@ActingModReisrat> Ending with Cache Gold
  344.  
  345. [19:27] <MegaBonesMan> Sounds cool.
  346.  
  347. [19:27] <MegaBonesMan> Maybe even a battle with all Cache's?
  348.  
  349. [19:27] <MegaBonesMan> With a giant boss at the end?
  350.  
  351. [19:27] <MegaBonesMan> A giant Cache?
  352.  
  353. [19:27] <MegaBonesMan> Worthy of a challenge.
  354.  
  355. [19:28] <MegaBonesMan> Cache, Bronze Cache, Silver Cache, Gold Cache, Platinum Cache, and final Cache?
  356.  
  357. [19:28] <@ActingModReisrat> Like, Cache, Cache Alpha, Cache Beta, Cache Gold, Cache Expansion, Cache Source
  358.  
  359. [19:28] <MegaBonesMan> Yeah, sounds cool.
  360.  
  361. [19:28] <ThatGuyNamedMike> Cache, Mega Cache, Giga Cache, Tera Cache.
  362.  
  363. [19:29] <@ActingModReisrat> Alpha builds, beta tests, actual release, modding, then open source
  364.  
  365. [19:29] <MegaBonesMan> Mega Cache-Mega Man, member?
  366.  
  367. [19:29] == Scawytobyjoey [4a6f7275@gateway/web/freenode/ip.74.111.114.117] has quit [Ping timeout: 246 seconds]
  368.  
  369. [19:29] <MegaBonesMan> Cache would be a tribute to all the development for this game.
  370.  
  371. [19:29] <@ActingModReisrat> That works
  372.  
  373. [19:29] <ThatGuyNamedMike> Heh.
  374.  
  375. [19:29] <@ActingModReisrat> He gets Explode Core Top Spin
  376.  
  377. [19:30] <MegaBonesMan> Oh no!
  378.  
  379. [19:30] <Shadownnico> What did I miss?
  380.  
  381. [19:30] <MegaBonesMan> Actually, maybe a password for that?
  382.  
  383. [19:30] <@ActingModReisrat> We talked storyline, now talking Cache
  384.  
  385. [19:30] <MegaBonesMan> "Ability Get: Explosive Spin!"
  386.  
  387. [19:30] <Shadownnico> If you're adding the Explode Top Spin then add also the buggy Super Throw
  388.  
  389. [19:30] <@ActingModReisrat> Weapon Get : Oh whoops
  390.  
  391. [19:30] <Shadownnico> Also, what's cache?
  392.  
  393. [19:30] <@ActingModReisrat> Planned superboss
  394.  
  395. [19:30] <MegaBonesMan> The secret boss that was discussed.
  396.  
  397. [19:30] <Shadownnico> Oooh, nice
  398.  
  399. [19:30] <ThatGuyNamedMike> planned omniboss.
  400.  
  401. [19:30] <MegaBonesMan> Of course, maybe he'll be a doctor.
  402.  
  403. [19:31] <MegaBonesMan> In the old version, Cache was in the database and Adrian said he'd be a secret boss.
  404.  
  405. [19:31] <MegaBonesMan> So this could all mean nothing if he decided to change it.
  406.  
  407. [19:31] <Shadownnico> Oh, yea, forgot about that
  408.  
  409. [19:32] <MegaBonesMan> So, did we get that settled?
  410.  
  411. [19:32] <@ActingModReisrat> Works for me
  412.  
  413. [19:32] <@ActingModReisrat> What else can we discuss for tonight?
  414.  
  415. [19:32] <MegaBonesMan> Ok, I'd like to tell you all an idea I had.
  416.  
  417. [19:32] <@ActingModReisrat> You wanted to suggest something about Alt Costumes?
  418.  
  419. [19:33] <MegaBonesMan> Yes, it'd be pretty cool.
  420.  
  421. [19:33] <MegaBonesMan> http://www.sprites-inc.co.uk/files/Classic/MMWilyRevenge/Boss/
  422.  
  423. [19:33] <MegaBonesMan> Do you see what I mean?
  424.  
  425. [19:33] <@ActingModReisrat> Oh my, yes
  426.  
  427. [19:33] <MegaBonesMan> You like it?
  428.  
  429. [19:34] <MegaBonesMan> Plus, we're guaranteed all the way up to 6.
  430.  
  431. [19:34] <MegaBonesMan> *5
  432.  
  433. [19:34] <ThatGuyNamedMike> Grayscale. Huh.
  434.  
  435. [19:34] <ThatGuyNamedMike> I likey.
  436.  
  437. [19:34] <@ActingModReisrat> Would have to make custom ones for the 6+ and V bosses
  438.  
  439. [19:34] <MegaBonesMan> A Gameboy throwback.
  440.  
  441. [19:34] <@ActingModReisrat> Oh and MM&B
  442.  
  443. [19:34] <MegaBonesMan> Yeah, but I thought it'd be cool.
  444.  
  445. [19:34] <@ActingModReisrat> Wouldn't be too hard though, just grayscale everything in photoshop and make sure the shades are accurate
  446.  
  447. [19:35] <MegaBonesMan> Mega, Proto, and Bass wouldn't get one though.
  448.  
  449. [19:35] <MegaBonesMan> Due to color change.
  450.  
  451. [19:35] <ThatGuyNamedMike> Actually,
  452.  
  453. [19:35] <MegaBonesMan> Maybe Gameboy Copy-cores for optional battle?
  454.  
  455. [19:35] <ThatGuyNamedMike> I could grayscale the actual NES sprites for you.
  456.  
  457. [19:35] <MegaBonesMan> We'd have to talk to Adrian first.
  458.  
  459. [19:36] <MegaBonesMan> Plus, you need to greyscale our sprites, not the NES ones.
  460.  
  461. [19:36] <Shadownnico> But would they be gray or gameboy-ish green?
  462.  
  463. [19:36] <ThatGuyNamedMike> That, too.
  464.  
  465. [19:36] <MegaBonesMan> Grey, like in sprites.
  466.  
  467. [19:36] <ThatGuyNamedMike> Grayscale.
  468.  
  469. [19:36] <ThatGuyNamedMike> Completely.
  470.  
  471. [19:36] <MegaBonesMan> Official as possible.
  472.  
  473. [19:36] <MegaBonesMan> Green would look REALLY bad.
  474.  
  475. [19:36] <MegaBonesMan> BTW, I'll pastebin this.
  476.  
  477. [19:36] <MegaBonesMan> I already have it open for preparation.
  478.  
  479. [19:37] <@ActingModReisrat> Nah, I'll do that
  480.  
  481. [19:37] <Shadownnico> And would everyone get it or only the bots that appeared in the GB games?
  482.  
  483. [19:37] <MegaBonesMan> Only the bots.
  484.  
  485. [19:37] <@ActingModReisrat> I vote everyone
  486.  
  487. [19:37] <ThatGuyNamedMike> Well, I could grayscale ALL bots.
  488.  
  489. [19:37] <MegaBonesMan> Mega couldn't get it, due to Color Change.
  490.  
  491. [19:37] <@ActingModReisrat> That, or 16 bit sprites for 7 and &B
  492.  
  493. [19:37] <MegaBonesMan> That'd be cool also.
  494.  
  495. [19:38] <MegaBonesMan> But let's stick to Gameboy for now.
  496.  
  497. [19:38] <@ActingModReisrat> Yea
  498.  
  499. [19:38] <@ActingModReisrat> Anyone got anything else?
  500.  
  501. [19:39] <MegaBonesMan> Noooope.
  502.  
  503. [19:39] <MegaBonesMan> Hey, Mike.
  504.  
  505. [19:39] <MegaBonesMan> Didn't you have like 20 million ideas?
  506.  
  507. [19:39] <@ActingModReisrat> Oh yea, Mikey wanted to suggest a thing about alts too
  508.  
  509. [19:40] <MegaBonesMan> You got it, Mike?
  510.  
  511. [19:41] <ThatGuyNamedMike> 6 ideas about Mechas.
  512.  
  513. [19:41] <MegaBonesMan> Let's go.
  514.  
  515. [19:41] <ThatGuyNamedMike> You guys are all done?
  516.  
  517. [19:41] <MegaBonesMan> Yeah, bout so.
  518.  
  519. [19:41] <@ActingModReisrat> Think so yea
  520.  
  521. [19:41] <@ActingModReisrat> Shadownnico?
  522.  
  523. [19:42] <ThatGuyNamedMike> x)
  524.  
  525. [19:42] <ThatGuyNamedMike> Also, Reisrat?
  526.  
  527. [19:42] <ThatGuyNamedMike> How come we never see you in the new Xat Chat I made?
  528.  
  529. [19:42] <MegaBonesMan> I'm not Reisrat, I'm my own original character, Blonic!
  530.  
  531. [19:42] <ThatGuyNamedMike> -______________________________________________-
  532.  
  533. [19:43] <@ActingModReisrat> Because I've been busy
  534.  
  535. [19:43] <@ActingModReisrat> Whether that's a busy, Busy, or a "busy" is yet to be determined
  536.  
  537. [19:44] <ThatGuyNamedMike> Speaking of, I think Shadow's busy.
  538.  
  539. [19:44] <MegaBonesMan> I've been pretty busy with my little own thing, but I have to be distracted by chat.
  540.  
  541. [19:44] <ThatGuyNamedMike> :P
  542.  
  543. [19:44] <MegaBonesMan> So, tell us the idea.
  544.  
  545. [19:45] <ThatGuyNamedMike> 6 of them, actually, all concerning Mechas.
  546.  
  547. [19:45] <@ActingModReisrat> List em' off
  548.  
  549. [19:45] <MegaBonesMan> I'll say "Ya" or "Nah".
  550.  
  551. [19:45] <@ActingModReisrat> I'll probably be two ideas behind in my complaints
  552.  
  553. [19:45] <ThatGuyNamedMike> Idea #1: 200-300-400 isn't working. [more]
  554.  
  555. [19:46] <MegaBonesMan> ?
  556.  
  557. [19:46] <@ActingModReisrat> Not enough of an increase?
  558.  
  559. [19:46] <ThatGuyNamedMike> If you have no clue what I'm talking about, I'll explain; Level 1 Mechas have a combined base stat total [that's Energy + Attack + Defense + Speed] of 200. Level 2 Mechas' stat total is 300. Level 3 Mechas' stat totals are 400, as are every single Robot Master in the game. This gives the *impression* that the Mechas are 'balanced' and that none of them are too overpowered. WRONG. [more]
  560.  
  561. [19:46] <ThatGuyNamedMike> Even if I didn't have all 1,024 Star Force Stars, and some of my robots stats WEREN'T well over 2,000, I'd still be able to look you in the eye with a straight face and tell you that even at Level 100, Mechas STINK in the difficulty department. Even if you DIDN'T utilize abilities that originally only Rhythm had, You'd be able to knock down most Mechas and shoot them up at your leisure until they looked like Swiss cheese. [mo
  562.  
  563. [19:46] <ThatGuyNamedMike> That can't happen with unobtainables, by the way; I'm assuming that Mega Man S, Proto Man S and Bass S will be unobtainable robots meant to serve as powerful antagonists only; they'll need the stats to compliment that; 100-100-100-100 isn't gonna cut it, and balancing won't either. Mix it up. If you do it right, it'll matter less than you think it will; I PROMISE. [end of #1]
  564.  
  565. [19:47] <MegaBonesMan> It's supposed to be like that....Kinda.
  566.  
  567. [19:47] <MegaBonesMan> For Mechas.
  568.  
  569. [19:47] <MegaBonesMan> UO should be boosted.
  570.  
  571. [19:47] <MegaBonesMan> But Mechas are distractions for you.
  572.  
  573. [19:47] <@ActingModReisrat> The Robots are more meant to absorb a few hits while you Item I feel
  574.  
  575. [19:48] <MegaBonesMan> Mecha Support is basically hit my guy while I stay back and heal.
  576.  
  577. [19:48] <MegaBonesMan> Mechas are just there to be weak.
  578.  
  579. [19:48] <ThatGuyNamedMike> Idea #2: Mechas that aren't associated with an Robot Masters is actually a GOOD idea. [more]
  580.  
  581. [19:48] <MegaBonesMan> Robot Masters always took a lot of hits while Mechas took one or two.
  582.  
  583. [19:49] <ThatGuyNamedMike> Mega Man can currently only summon Mettaurs with the Mecha Support Ability. That sucks. But, let me be as reasonable as I possibly can, here; there aren't many other ideas that Mega, Roll, Bass, Disco, Proto and Rhythm can use without it seeming awkward, so, I have an idea: There are multiple breeds of Mettaurs; include them. The first 8 Classic games alone have more than 12 different varieties of Mettaur. [more]
  584.  
  585. [19:49] <MegaBonesMan> No, he summons robots on that field.
  586.  
  587. [19:49] <@ActingModReisrat> I'm fine with more Mets
  588.  
  589. [19:49] <@ActingModReisrat> Mets be cute
  590.  
  591. [19:49] <ThatGuyNamedMike> Those aren't counting the ones in MM's 9 and 10 AND the Game Boy games. At least 8 of them can be utilized as enemies in Prototype; I'm sure of it.
  592.  
  593. [19:49] <MegaBonesMan> Only Roll, Disco, and Rhythm use Mets.
  594.  
  595. [19:49] <@ActingModReisrat> Want Joes to be their own thing personally because Joes are more miniboss
  596.  
  597. [19:50] <MegaBonesMan> Yeah.
  598.  
  599. [19:50] <MegaBonesMan> I have a much better idea for Mets though.
  600.  
  601. [19:50] <MegaBonesMan> Met Change _
  602.  
  603. [19:50] <@ActingModReisrat> Yeeees
  604.  
  605. [19:50] <@ActingModReisrat> MetCust
  606.  
  607. [19:50] <MegaBonesMan> Where a Met could turn into a different version.
  608.  
  609. [19:50] <MegaBonesMan> So, Met Change Skull would turn into a Skullmet.
  610.  
  611. [19:51] <MegaBonesMan> Met Change Water could be one of them different Mets.
  612.  
  613. [19:51] <ThatGuyNamedMike> Skullmets aren't Mets.
  614.  
  615. [19:51] <MegaBonesMan> Yes they are.
  616.  
  617. [19:51] <ThatGuyNamedMike> It's supposed to be a pun on helmets.
  618.  
  619. [19:51] <ThatGuyNamedMike> :P
  620.  
  621. [19:51] <MegaBonesMan> We could change Skull Man's mecha to a different guy.
  622.  
  623. [19:51] <@ActingModReisrat> Metool
  624.  
  625. [19:51] <MegaBonesMan> Whatever, they look like Mets.
  626.  
  627. [19:51] <MegaBonesMan> Maybe some new versions of mets too.
  628.  
  629. [19:52] <MegaBonesMan> The same could go for Sniper Joe and his different versions.
  630.  
  631. [19:52] <MegaBonesMan> Joe Change Crystal
  632.  
  633. [19:52] == MetaWereSter [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has joined #mmrpg
  634.  
  635. [19:52] <MegaBonesMan> Like the guys from Crystal's stage in 5.
  636.  
  637. [19:52] <MetaWereSter> are you guys doing anything?
  638.  
  639. [19:52] <MegaBonesMan> Plenty.
  640.  
  641. [19:52] <MegaBonesMan> A lot of things, actually.
  642.  
  643. [19:52] <MegaBonesMan> Alt Gameboy costumes, for example.
  644.  
  645. [19:53] <ThatGuyNamedMike> I'm stating my ideas for Mechas.
  646.  
  647. [19:53] <ThatGuyNamedMike> and then, they discuss.
  648.  
  649. [19:53] <ThatGuyNamedMike> each one.
  650.  
  651. [19:53] <ThatGuyNamedMike> :P
  652.  
  653. [19:53] <ThatGuyNamedMike> Speaking of ideas:
  654.  
  655. [19:53] <MegaBonesMan> Next!
  656.  
  657. [19:54] <ThatGuyNamedMike> Idea #3: Some Mechas would actually make good mini-bosses. [more]
  658.  
  659. [19:54] <MegaBonesMan> Like Joe.
  660.  
  661. [19:54] <@ActingModReisrat> Joes
  662.  
  663. [19:54] <ThatGuyNamedMike> I made a post about this in a topic that I made, but, I'll reiterate it here; There are mechas that--if they had the right stats and the right attacks--would make excellent unobtainable minibosses. The 8 I mentioned in that topic were the 4 Dark Men, as well as regular enemies Friender, Gachappon, Totem Polen and Yupon, though, after careful examination, Friender won't work. Too big; too much hassle for Adrian to program.
  664.  
  665. [19:54] <MegaBonesMan> And those bigger enemies.
  666.  
  667. [19:54] <MegaBonesMan> I feel Dark Man shouldn't be a mini-boss, more robot master.
  668.  
  669. [19:55] <ThatGuyNamedMike> Maybe it's just me,
  670.  
  671. [19:55] <@ActingModReisrat> Yea, Darkman Gauntlet would be cool I think
  672.  
  673. [19:55] <ThatGuyNamedMike> but, I don't feel as though Fortress bosses should be obtainable.
  674.  
  675. [19:55] <MegaBonesMan> That'd be cool.
  676.  
  677. [19:55] <MegaBonesMan> Me neither.
  678.  
  679. [19:55] <MegaBonesMan> Maybe even the Killers.
  680.  
  681. [19:55] <ThatGuyNamedMike> DEFINITELY not the Killers.
  682.  
  683. [19:55] <@ActingModReisrat> I feel it should be one of those cool games that just let you use whoever is cool and they're all effective
  684.  
  685. [19:55] <MegaBonesMan> The game really doesn't have many unique enemies.
  686.  
  687. [19:55] <@ActingModReisrat> Yea but what in-universe reason would there be?
  688.  
  689. [19:56] <MegaBonesMan> The Killers and purple clones are all it had.
  690.  
  691. [19:56] <@ActingModReisrat> Slur, I can get behind unplayability
  692.  
  693. [19:56] <MegaBonesMan> *has
  694.  
  695. [19:56] <@ActingModReisrat> The Shadows, them too
  696.  
  697. [19:56] <MegaBonesMan> Shadows?
  698.  
  699. [19:56] <@ActingModReisrat> But I don't doubt there are fans of Punk who really want to play as him
  700.  
  701. [19:56] <ThatGuyNamedMike> Mega Man S, Proto Man S and Bass S.
  702.  
  703. [19:56] <MegaBonesMan> Oh.
  704.  
  705. [19:56] <@ActingModReisrat> And are going to be disappointed if they can't
  706.  
  707. [19:56] <MegaBonesMan> Wait...
  708.  
  709. [19:56] <MegaBonesMan> One more idea for alts real quick.
  710.  
  711. [19:57] == MetaWereSter [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has quit [Ping timeout: 246 seconds]
  712.  
  713. [19:57] <MegaBonesMan> Powered Up versions of Mega Man 1 robots.
  714.  
  715. [19:57] <@ActingModReisrat> I like it
  716.  
  717. [19:57] <ThatGuyNamedMike> NO.
  718.  
  719. [19:57] <MegaBonesMan> The Paint tool works mighty fine with that.
  720.  
  721. [19:57] <@ActingModReisrat> Would be hard to sprite though
  722.  
  723. [19:57] <MegaBonesMan> Paint Tool.
  724.  
  725. [19:57] <ThatGuyNamedMike> NO, NO, NO, NO. The art style in Powered up was.....NO.
  726.  
  727. [19:57] <MegaBonesMan> It's unique, and looks different and "Powered Up."
  728.  
  729. [19:57] <MegaBonesMan> Adrian loved Powered Up.
  730.  
  731. [19:58] <@ActingModReisrat> I like Powered Up
  732.  
  733. [19:58] <MegaBonesMan> Plus, I liked it.
  734.  
  735. [19:58] <MegaBonesMan> It did look like the original Mega Mans...kinda.
  736.  
  737. [19:58] <@ActingModReisrat> MM1 was really experimental
  738.  
  739. [19:58] <MegaBonesMan> Plus, alts.
  740.  
  741. [19:58] <ThatGuyNamedMike> It's like I'm playing MM1 in permanent Big Head mode. :P
  742.  
  743. [19:58] <@ActingModReisrat> Powered Up made it much better designed
  744.  
  745. [19:58] <MegaBonesMan> This wouldn't have big heads.
  746.  
  747. [19:58] <@ActingModReisrat> IE Footholders
  748.  
  749. [19:58] <MegaBonesMan> Just different tool to paint with.
  750.  
  751. [19:59] <MegaBonesMan> Most people use pencil, but Paintbrush kinda looks like Powered Up without the chibi.
  752.  
  753. [19:59] <Shadownnico> I kinda like the Powered Up style, but I don't know how it would work with 8-bit low-res sprites
  754.  
  755. [19:59] <MegaBonesMan> Pencil-Sprites Paintbrush-Paint
  756.  
  757. [19:59] <MegaBonesMan> I've tried before.
  758.  
  759. [19:59] <MegaBonesMan> It doesn't look bad.
  760.  
  761. [20:00] <MegaBonesMan> http://puu.sh/bpVmf/feca175fbc.png
  762.  
  763. [20:00] <MegaBonesMan> Imagine that, but by a better spriter and with Mega Man 1 robots.
  764.  
  765. [20:00] <ThatGuyNamedMike> x)
  766.  
  767. [20:00] <MegaBonesMan> MUCH better spriter.
  768.  
  769. [20:00] <ThatGuyNamedMike> Cloud Man won't actually look like that in Prototype, right? xD
  770.  
  771. [20:01] <MegaBonesMan> No! Never!
  772.  
  773. [20:01] <Shadownnico> Wouldn't that look giantic compared to the other bots?
  774.  
  775. [20:01] <MegaBonesMan> That wasn't resized to 40x40.
  776.  
  777. [20:01] <MegaBonesMan> It was for a little test.
  778.  
  779. [20:01] <ThatGuyNamedMike> Still some guys, LIKE Yellow Devils, would look strange in Prototype; too big.
  780.  
  781. [20:01] <@ActingModReisrat> Muuuch better spriter
  782.  
  783. [20:02] <ThatGuyNamedMike> Too much of a hassle for adrian to program all by himself.
  784.  
  785. [20:02] <MegaBonesMan> MUUUUCH BETTER SPRITER!
  786.  
  787. [20:02] <MegaBonesMan> I've actually gotten pretty good at it though.
  788.  
  789. [20:02] <MegaBonesMan> That was one of my first attempts.
  790.  
  791. [20:02] <Shadownnico> Meh, the Devils have always been giants. Also, I really don't think someone can pull off a good Powered Up style in 8-bit while looking good AND looking right with the other bots
  792.  
  793. [20:03] <MegaBonesMan> That looking good with other robots...You're right.
  794.  
  795. [20:03] <MegaBonesMan> That's a good point.
  796.  
  797. [20:03] <MegaBonesMan> I feel like it could get pulled off though.
  798.  
  799. [20:03] <@ActingModReisrat> Eh, true
  800.  
  801. [20:03] <@ActingModReisrat> Ah well
  802.  
  803. [20:03] <MegaBonesMan> If done right.
  804.  
  805. [20:03] <MegaBonesMan> Anyway, Mike?
  806.  
  807. [20:03] <@ActingModReisrat> What was your next idea, Mikey?
  808.  
  809. [20:04] <MegaBonesMan> We're on Mid-bosses?
  810.  
  811. [20:04] <MegaBonesMan> But I think we got the drift.
  812.  
  813. [20:04] <MegaBonesMan> So, next?
  814.  
  815. [20:04] <ThatGuyNamedMike> Wait until you see [Finished] before discussing idea, pleaseandthankyou.
  816.  
  817. [20:04] <ThatGuyNamedMike> Idea #4: Differing Mecha teams WORK. [more]
  818.  
  819. [20:05] <ThatGuyNamedMike> Look at Bonus Field 1. If they weren't so weak, you'd likely be able to see that teams can be created that compliment each other if their stats weren't so focused on balancing. Again, all mechas aren't cut from the same cloth, and not all mechas should be limited to one place either. No one would complain seeing Mettaurs in Guts Man's Stage, since Guts Man's stage actually HAD Mets. [finished]
  820.  
  821. [20:05] <MegaBonesMan> True.
  822.  
  823. [20:05] <MegaBonesMan> I still have that idea of Dual-Core Mechas.
  824.  
  825. [20:05] <@ActingModReisrat> Eh, yea, I think having Mecha teams comboing in later levels would be cool
  826.  
  827. [20:05] <MegaBonesMan> Or instead of three different colors, three different mechas for each stage.
  828.  
  829. [20:06] <MegaBonesMan> Too much work, but it'd be cool.
  830.  
  831. [20:06] <@ActingModReisrat> Like one using some set-up attack like Oil Man's T1, then another lighting it on fire
  832.  
  833. [20:06] <MegaBonesMan> Maybe not for Gemini though.
  834.  
  835. [20:06] <MegaBonesMan> Cool.
  836.  
  837. [20:06] <MegaBonesMan> Dung Beetle, Tackle Fire, right?
  838.  
  839. [20:07] <@ActingModReisrat> Eh, could work if the poo increased the Tackle Fire's damage
  840.  
  841. [20:07] <ThatGuyNamedMike> x)
  842.  
  843. [20:07] <MegaBonesMan> Ha!
  844.  
  845. [20:07] <MegaBonesMan> So, combo Mechas? Cool.
  846.  
  847. [20:08] <MegaBonesMan> I really want to get this wrapped up, so next idea on agenda?
  848.  
  849. [20:08] <@ActingModReisrat> Yea, me too
  850.  
  851. [20:08] <MegaBonesMan> If that's fine with everyone else.
  852.  
  853. [20:08] <ThatGuyNamedMike> Idea #5: Some Mechas just plain suck. Even more so than Mettaurs. [more]
  854.  
  855. [20:09] <MegaBonesMan> True.
  856.  
  857. [20:09] <@ActingModReisrat> Killer Bullets
  858.  
  859. [20:09] <MegaBonesMan> No, those guys are great.
  860.  
  861. [20:09] <MegaBonesMan> Suicide Bombers are cool.
  862.  
  863. [20:09] <ThatGuyNamedMike> The Killer Bullets and Beaks immediately come to mind. Killer Bullets BLOW UP after they attack, for crying out loud. Replace them with Flying Shells [from MM1]. Also, Beaks can be replaced with the Screw Bombers [also from MM1]. Flying Shells and Screw Bombers shoot in 8 and 5 different directions, respectively, which give me the idea that they could attack multiple team members at once, maybe? Just a suggestion.
  864.  
  865. [20:09] <ThatGuyNamedMike> [finished].
  866.  
  867. [20:09] <MegaBonesMan> What?
  868.  
  869. [20:10] <MegaBonesMan> Killer Bullets are the only Mecha that really damage my team.
  870.  
  871. [20:10] <@ActingModReisrat> I'm okay with them being in, but I would like some nuclear attacker
  872.  
  873. [20:10] <Shadownnico> It's worth mentioning that once a Killer Bullet managed to kill someone and survive the hit
  874.  
  875. [20:10] <@ActingModReisrat> Just dedicated to hideous amounts of damage
  876.  
  877. [20:10] <MegaBonesMan> Glass cannon?
  878.  
  879. [20:10] <Shadownnico> Still, who were the Flying Shells and the Screw Bombers?
  880.  
  881. [20:10] <@ActingModReisrat> Yea that
  882.  
  883. [20:10] <@ActingModReisrat> The things that flew up out of pits
  884.  
  885. [20:10] <@ActingModReisrat> Teh footbally things I think
  886.  
  887. [20:10] <MegaBonesMan> http://megaman.wikia.com/wiki/Flying_Shell
  888.  
  889. [20:10] <ThatGuyNamedMike> Flying Shells are the orange clams in Cut and Bomb Man's stages.
  890.  
  891. [20:11] <MegaBonesMan> http://megaman.wikia.com/wiki/Screw_Bomber
  892.  
  893. [20:11] <MegaBonesMan> I don't think they fit Crash and Bomb though, as well as KB and Beaks.
  894.  
  895. [20:11] <ThatGuyNamedMike> Screw Bombers are WAY more dangerous than Beaks in MM1.
  896.  
  897. [20:12] <@ActingModReisrat> Yea, I'm with you on that
  898.  
  899. [20:12] <MegaBonesMan> Who?
  900.  
  901. [20:12] <@ActingModReisrat> Harder to hit and harder to dodge
  902.  
  903. [20:12] <@ActingModReisrat> I remember them most in Cut Man's boss corridor
  904.  
  905. [20:12] <ThatGuyNamedMike> Hehe.
  906.  
  907. [20:12] <@ActingModReisrat> With the low ceiling they were really hard to pick off
  908.  
  909. [20:12] <MegaBonesMan> I feel like they shouldn't replace Beak and Kb though.
  910.  
  911. [20:13] <MegaBonesMan> Maybe for other missions.
  912.  
  913. [20:13] <MegaBonesMan> Like a Sniper Joe mid-boss section.
  914.  
  915. [20:13] <MegaBonesMan> Or something along those lines.
  916.  
  917. [20:13] <@ActingModReisrat> Joe backup
  918.  
  919. [20:13] <ThatGuyNamedMike> Hehe.
  920.  
  921. [20:13] <MegaBonesMan> Cool.
  922.  
  923. [20:13] <MegaBonesMan> It'd be a waste just to get rid of KBs and Beaks.
  924.  
  925. [20:13] <MegaBonesMan> Like a Sniper Joe mid-boss section.
  926.  
  927. [20:14] <@ActingModReisrat> Maybe a purchasable Joe Support could be a thing but that's off-topic
  928.  
  929. [20:14] <ThatGuyNamedMike> purchasable mini bosses? x)
  930.  
  931. [20:14] == MetaWereSter [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has joined #mmrpg
  932.  
  933. [20:14] <MegaBonesMan> No!
  934.  
  935. [20:14] <MetaWereSter> ?
  936.  
  937. [20:14] <MegaBonesMan> Weren't we on the topic of "unique bosses for the game"?
  938.  
  939. [20:15] <MegaBonesMan> Maybe Sniper Joes could be bought and a few select others....
  940.  
  941. [20:15] <MegaBonesMan> Ah, screw it.
  942.  
  943. [20:15] <ThatGuyNamedMike> x)
  944.  
  945. [20:15] <@ActingModReisrat> Anyone should get to use whichever Mega Man character is their favorite
  946.  
  947. [20:15] <MegaBonesMan> Large screw it.
  948.  
  949. [20:15] <ThatGuyNamedMike> xD
  950.  
  951. [20:15] <MegaBonesMan> The Killers could be playable.
  952.  
  953. [20:15] <MegaBonesMan> And maybe Genesis and Duo, but no one else.
  954.  
  955. [20:16] <MegaBonesMan> No Yellow Devils, nothing.
  956.  
  957. [20:16] <MegaBonesMan> Fight them only.
  958.  
  959. [20:16] <MegaBonesMan> So, Killers, Genesis, Duo.
  960.  
  961. [20:16] <ThatGuyNamedMike> The problem with all playables, Resrat,
  962.  
  963. [20:16] <MegaBonesMan> And maybe someone else I'm forgetting.
  964.  
  965. [20:16] <@ActingModReisrat> Dark Man 1-3
  966.  
  967. [20:16] <ThatGuyNamedMike> *Reisrat
  968.  
  969. [20:16] <MegaBonesMan> What about 4?
  970.  
  971. [20:16] <ThatGuyNamedMike> is that the stats would have to accompany that.
  972.  
  973. [20:16] <MegaBonesMan> He's the main one.
  974.  
  975. [20:17] <@ActingModReisrat> 4, sadly, is understandable as boss-only
  976.  
  977. [20:17] <@ActingModReisrat> Boss and Playable versions
  978.  
  979. [20:17] <MegaBonesMan> Who wants to play as any of the first three?
  980.  
  981. [20:17] <@ActingModReisrat> Explain it as the data degrading during restoration
  982.  
  983. [20:17] <@ActingModReisrat> I like Dark 2 lots
  984.  
  985. [20:17] <MegaBonesMan> Most people only care about 4.
  986.  
  987. [20:17] <ThatGuyNamedMike> Never were a fan of any of those guys.
  988.  
  989. [20:17] <@ActingModReisrat> He can get a playable version too then
  990.  
  991. [20:18] <MegaBonesMan> I liked 4, but that's it.
  992.  
  993. [20:18] <ThatGuyNamedMike> Wait. We're off topic, here. Last one!
  994.  
  995. [20:18] <MegaBonesMan> Maybe 4 could do a Zoaark thing?
  996.  
  997. [20:18] <@ActingModReisrat> Was just saying that
  998.  
  999. [20:18] <MegaBonesMan> Let's go.
  1000.  
  1001. [20:18] <ThatGuyNamedMike> Idea #6: There doesn't need to be 3 of EVERY Mecha. [more]
  1002.  
  1003. [20:18] <MegaBonesMan> Consider 4 as Zoaark though.
  1004.  
  1005. [20:18] <@ActingModReisrat> Shouldn't exclude entire characters to people who missed an event
  1006.  
  1007. [20:19] == MetaWereSter [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has quit [Ping timeout: 246 seconds]
  1008.  
  1009. [20:19] <@ActingModReisrat> Skins are fine though
  1010.  
  1011. [20:19] <ThatGuyNamedMike> 1 of some will work. 2, as well. Anything up to 5 or 6 could potentially work. Instead of, for instance, the standard 3 Skullmets, try a SkullMet, a Skeleton Joe and a Shield Attacker. You could keep Skull's Mecha Support as Skullmet, and still give him other things to work with when fighting him. [more]
  1012.  
  1013. [20:19] <MegaBonesMan> Alt Mechas would be cool.
  1014.  
  1015. [20:19] <@ActingModReisrat> I'd get behind that
  1016.  
  1017. [20:19] <ThatGuyNamedMike> All 3 of the above are found in Skull Man's stage, and potentially, they can compliment each other well, what with Shield having Speed, Skullmet having Defense and Skeleton Joe having Attack.
  1018.  
  1019. [20:19] <MegaBonesMan> That's what I suggested earlier.
  1020.  
  1021. [20:19] <@ActingModReisrat> Give them some synergy
  1022.  
  1023. [20:19] <ThatGuyNamedMike> [Finished]
  1024.  
  1025. [20:19] <@ActingModReisrat> One sets up, the other knocks down
  1026.  
  1027. [20:20] <@ActingModReisrat> The third tidys up because he got the short straw
  1028.  
  1029. [20:21] <MegaBonesMan> So, can that be it for tonight?
  1030.  
  1031. [20:21] <MegaBonesMan> We get the idea of that last one, right?
  1032.  
  1033. [20:21] <ThatGuyNamedMike> That's all I have until next week, really. :P
  1034.  
  1035. [20:21] <MegaBonesMan> Meeting adjourned?
  1036.  
  1037. [20:21] <@ActingModReisrat> Works for me
  1038.  
  1039. [20:21] <ThatGuyNamedMike> ......sure.
  1040.  
  1041. [20:21] <@ActingModReisrat> I'll Pastebin unless you got it
  1042.  
  1043. [20:21] <MegaBonesMan> I got it for you.
  1044.  
  1045. [20:22] <MegaBonesMan> I already have it all set-up.
  1046.  
  1047. [20:22] <MegaBonesMan> Do you want next week?
  1048.  
  1049. [20:22] <MegaBonesMan> To pastebin?
  1050.  
  1051. [20:22] <@ActingModReisrat> Eh, might be Busy again
  1052.  
  1053. [20:22] <MegaBonesMan> Well, if you're not, I'll let you handle it, Ok?
  1054.  
  1055. [20:23] <@ActingModReisrat> Kayen
  1056.  
  1057. [20:23] <MegaBonesMan> Ok, I'll go pastebin. Don't suggest anything, save it for next week fellows.
  1058.  
  1059. [20:23] <ThatGuyNamedMike> mmmkay.
  1060.  
  1061. [20:24] <MegaBonesMan> I don't want to fix it because Jimmy had one more thing he forgot.
  1062.  
  1063. [20:24] <MegaBonesMan> Shadow?
  1064.  
  1065. [20:24] <Shadownnico> I SUPPORT OF A SKELETON MODE MADE OF SKELETONS
  1066.  
  1067. [20:24] <MegaBonesMan> Ok then.
  1068.  
  1069. [20:24] <ThatGuyNamedMike> xD
  1070.  
  1071. [20:24] <MegaBonesMan> JOE MODE!
  1072.  
  1073. [20:24] <@ActingModReisrat> Joe Mode forever
  1074.  
  1075. [20:24] <MegaBonesMan> Ok, leave. No one wants any of you guys here anymore.
  1076.  
  1077. [20:24] <MegaBonesMan> XD
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