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CyborgArmGun

Grass Cache Fixes post-gen

Mar 9th, 2023
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  1. [Display]
  2. bShadowsOnGrass=1
  3. ;Should always be enabled. Grass is bugged with it disabled.
  4.  
  5. [Grass]
  6. bAllowCreateGrass=0
  7. ;Toggles the ability for the game to generate the grass mesh positions in the game upon cell load. This should be disabled if using the grass cache bAllowLoadGrass mechanism.
  8.  
  9. bAllowLoadGrass=1
  10. ;Toggles loading grass data files (grass/*.gid files) to display grass.
  11.  
  12. bDrawShaderGrass=1
  13. ;Toggles grass.
  14.  
  15. bEnableGrassFade=1
  16. ;Toggles the fade-in effect of grass when new grass comes into view. This should be disabled if using grass LOD via DynDOLOD.
  17.  
  18. fGrassFadeRange=15824
  19. ;Sets the additional distance from fGrassStartFadeDistance that the grass will show.
  20. ;fGrassStartFadeDistance should be set 6144 in the SkyrimPrefs.ini file.
  21.  
  22. bGenerateGrassDataFiles=0
  23. ;Toggles the creation of grass data files (grass/*.gid files) upon cell load. Requires bAllowCreateGrass=1 to be enabled for the files to actually be created. The vanilla system for creating these files is bugged, so make sure this is disabled!
  24.  
  25. ;iMaxGrassTypesPerTexure=15
  26. ;Sets the maximum number of grass types per landscape texture. This has no effect if loading grass from pregenerated grass cache files.
  27.  
  28. ;iMinGrassSize=40
  29. ;Sets grass density. Higher values create less dense grass. Lower values create more dense grass. This has no effect if loading grass from pregenerated grass cache files.
Tags: Skyrim
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