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Hekili

Untitled

Dec 1st, 2016
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  1. function( progress, r1, g1, b1, a1 )
  2.  
  3. if aura_env.mode == aura_env.last_mode and not aura_env.last_target == UnitGUID( 'target' ) then
  4. return r1, g1, b1, a1
  5. end
  6.  
  7. if aura_env.mode == 'inactive' then
  8. aura_env.this.icon:SetDesaturated( true )
  9.  
  10. elseif aura_env.mode == 'debuff' then
  11. aura_env.this.icon:SetDesaturated( false )
  12.  
  13. elseif aura_env.mode == 'miss' then
  14. aura_env.this.icon:SetDesaturated( true )
  15.  
  16. end
  17.  
  18. aura_env.last_mode = aura_env.mode
  19. aura_env.last_target = UnitGUID( 'target' )
  20. return r1, g1, b1, a1
  21.  
  22. end
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