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MatthewRock

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Apr 6th, 2014
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  1. malice@crunchbang:~/opendungeons/git$ ./OpenDungeons.bin
  2. Home path is: ./
  3. Creating OGRE::Root instance; Plugins path: ./plugins.cfg; config file: ./ogre.cfg; log file: ./opendungeons.log
  4. Creating resource group General
  5. Creating resource group Internal
  6. Creating resource group Autodetect
  7. SceneManagerFactory for type 'DefaultSceneManager' registered.
  8. Registering ResourceManager for type Material
  9. Registering ResourceManager for type Mesh
  10. Registering ResourceManager for type Skeleton
  11. MovableObjectFactory for type 'ParticleSystem' registered.
  12. ArchiveFactory for archive type FileSystem registered.
  13. ArchiveFactory for archive type Zip registered.
  14. ArchiveFactory for archive type EmbeddedZip registered.
  15. DDS codec registering
  16. FreeImage version: 3.15.4
  17. This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  18. Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti
  19. Registering ResourceManager for type HighLevelGpuProgram
  20. Registering ResourceManager for type Compositor
  21. MovableObjectFactory for type 'Entity' registered.
  22. MovableObjectFactory for type 'Light' registered.
  23. MovableObjectFactory for type 'BillboardSet' registered.
  24. MovableObjectFactory for type 'ManualObject' registered.
  25. MovableObjectFactory for type 'BillboardChain' registered.
  26. MovableObjectFactory for type 'RibbonTrail' registered.
  27. Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/RenderSystem_GL
  28. Installing plugin: GL RenderSystem
  29. OpenGL Rendering Subsystem created.
  30. libGL error: failed to load driver: swrast
  31. Plugin successfully installed
  32. Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/Plugin_OctreeSceneManager
  33. Installing plugin: Octree Scene Manager
  34. Plugin successfully installed
  35. *-*-* OGRE Initialising
  36. *-*-* Version 1.9.0 (Ghadamon)
  37. Creating resource group GUI
  38. Added resource location './/gui' of type 'FileSystem' to resource group 'GUI' with recursive option
  39. Added resource location './/gui/schemas' of type 'FileSystem' to resource group 'GUI' with recursive option
  40. Creating resource group Graphics
  41. Added resource location './/materials/RTShaderLib' of type 'FileSystem' to resource group 'Graphics' with recursive option
  42. Added resource location './/materials/RTShaderLib/materials' of type 'FileSystem' to resource group 'Graphics' with recursive option
  43. Added resource location './/materials/scripts' of type 'FileSystem' to resource group 'Graphics' with recursive option
  44. Added resource location './/materials/textures' of type 'FileSystem' to resource group 'Graphics' with recursive option
  45. Added resource location './/models' of type 'FileSystem' to resource group 'Graphics' with recursive option
  46. Creating resource group Music
  47. Added resource location './/music' of type 'FileSystem' to resource group 'Music' with recursive option
  48. Creating resource group Sound
  49. Added resource location './/sounds' of type 'FileSystem' to resource group 'Sound' with recursive option
  50. OverlayElementFactory for type Panel registered.
  51. OverlayElementFactory for type BorderPanel registered.
  52. OverlayElementFactory for type TextArea registered.
  53. Registering ResourceManager for type Font
  54. CPU Identifier & Features
  55. -------------------------
  56. * CPU ID: GenuineIntel: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz
  57. * SSE: yes
  58. * SSE2: yes
  59. * SSE3: yes
  60. * MMX: yes
  61. * MMXEXT: yes
  62. * 3DNOW: no
  63. * 3DNOWEXT: no
  64. * CMOV: yes
  65. * TSC: yes
  66. * FPU: yes
  67. * PRO: yes
  68. * HT: no
  69. -------------------------
  70. ******************************
  71. *** Starting GLX Subsystem ***
  72. ******************************
  73. Registering ResourceManager for type Texture
  74. GLRenderSystem::_createRenderWindow "OpenDungeons 0.4.9", 1280x1024 windowed miscParams: FSAA=2 displayFrequency=51 Hz gamma=No vsync=No
  75. GLXWindow::create used FBConfigID = 277
  76. GL_VERSION = 1.4 (2.1.2 NVIDIA 331.49)
  77. GL_VENDOR = NVIDIA Corporation
  78. GL_RENDERER = GeForce GTX 260/PCIe/SSE2
  79. GL_EXTENSIONS = GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_framebuffer_object GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_packed_depth_stencil GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_multi_draw_arrays GL_SUN_slice_accum
  80. Supported GLX extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_MESA_multithread_makecurrent GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_EXT_texture_from_pixmap
  81. ***************************
  82. *** GL Renderer Started ***
  83. ***************************
  84. Segmentation fault
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