Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Super Smash Bros. Melee
- A. Game Settings
- ● Stocks: 4
- ● Time Limit: 8 minutes
- B. Stage List
- Starter Stages
- ● Yoshi’s Story
- ● Fountain of Dreams (singles only)
- ● Battlefield
- ● Final Destination
- ● Dream Land
- ● Pokémon Stadium (doubles only)
- Counterpick Stages
- ● Pokémon Stadium
- ● Kongo Jungle 64 (doubles only)
- C. Additional Rules
- ● Stage Striking: Players eliminate stages from the Starter/Neutral list
- until there is one stage remaining. The player/team without port priority
- strikes first. Then the other player/team strikes two stages. Then the
- player/team with port priority strikes one more stage and the remaining
- stage is used for the first game of the set.
- ● Stage Bans: After each game of the set, before counterpicking, the
- player who won the previous game may ban one stage from either the
- starter or counterpick list. This rule is not in effect for best of 5 sets.
- ● Stage Clause:A player/team may not pick any stage they previously
- won on during the set.
- ● Neutral Start: The following ports are to be used when a player/team
- invokes the neutral start rule. players may elect to move to opposite
- sides of the stage and then count down prior to starting the match.
- Ports for players in Singles/Doubles:
- http://i.imgur.com/fbqcMgZ.png
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement