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Melee Ruleset Apex2015

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May 25th, 2015
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  1. Super Smash Bros. Melee
  2.  
  3. A. Game Settings
  4. ● Stocks: 4
  5. ● Time Limit: 8 minutes
  6.  
  7. B. Stage List
  8.  
  9. Starter Stages
  10. ● Yoshi’s Story
  11. ● Fountain of Dreams (singles only)
  12. ● Battlefield
  13. ● Final Destination
  14. ● Dream Land
  15. ● Pokémon Stadium (doubles only)
  16.  
  17. Counterpick Stages
  18. ● Pokémon Stadium
  19. ● Kongo Jungle 64 (doubles only)
  20.  
  21. C. Additional Rules
  22. ● Stage Striking: ​Players eliminate stages from the Starter/Neutral list
  23. until there is one stage remaining. The player/team without port priority
  24. strikes first. Then the other player/team strikes two stages. Then the
  25. player/team with port priority strikes one more stage and the remaining
  26. stage is used for the first game of the set.
  27. ● Stage Bans: ​After each game of the set, before counterpicking, the
  28. player who won the previous game may ban one stage from either the
  29. starter or counterpick list. This rule is not in effect for best of 5 sets.
  30. ● Stage Clause:​A player/team may not pick any stage they previously
  31. won on during the set.
  32. ● Neutral Start: ​The following ports are to be used when a player/team
  33. invokes the neutral start rule. players may elect to move to opposite
  34. sides of the stage and then count down prior to starting the match.
  35.  
  36. Ports for players in Singles/Doubles:
  37. http://i.imgur.com/fbqcMgZ.png
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