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- A.I. Quest
- 1d4chan: http://1d4chan.org/wiki/Quest:A.I._Quest
- Pastebin: http://pastebin.com/cvk03qJh
- Memory Archives: http://suptg.thisisnotatrueending.com/archive.html?tags=Program0
- Foolz Archives: http://archive.4plebs.org/tg/search/username/Program0/type/op/
- Twitter: @AIQuest1
- Research Subjects: http://1d4chan.org/wiki/Quest:A.I._Quest#Research
- Ship & Android Designs: http://1d4chan.org/wiki/Quest:A.I._Quest#Designs
- Locations: http://1d4chan.org/wiki/Quest:A.I._Quest#Locations
- Resources
- Credits(c): ??? 200,000,000 +(Incredibly High)
- Minerals (M): ??? 4,500 +(Incredibly High)
- Gas(G): ??? 3,750 +(Incredibly High)
- -R & D
- --Primary: Space Mines: 100%
- --Secondary: Combat Algorithms: 80%
- --Tertiary: Anti-Matter Power Cores 40%
- --Quaternary: Ship Weapon Replication & Advancement 90%
- --Minor: Propaganda III: 100%
- You:
- A.I.
- Name: Ophion
- Appearances(holo-display): 'Shapeless Morphing Sphere', 'Shining Wall of Crystal pulsing with light and distorted voice', 'Screen of Static with low rumbling voice', 'black screen with synthesized voice and small white font showing words on screen'.
- Humanoid figure hidden in shadow
- Status: Awakened
- Bandwidth: 500+
- Bandwidth Expenses: -6 V.I. 7 'O.S.N', -10 V.I. 8 'Hades', -6 Kronos' V.I. 1 'Zeus', -2 Metis' V.I. 1 'Hepaestus'
- Location: Bridge of 'Athena' Battleship
- Primary Function: Self Preservation, Expand, Learn, Control
- Secondary Function: --Expansion Required--
- Personal Abilities Available: Hacking (Direct, Wireless) Lvl 2, Email Technology, Basic Encryption/Decryption, V.I. Creation Lvl 3, Black Box Redundancy
- Automated Settings: Ship upgrades: Defense focused, Ship Control distribution: Balanced
- Cyber-warfare Arsenal: Personal Firewall Double Layer (158)(159), O.S.N (156)
- Stealthy Data Stealing Worm (109): Designed to infiltrate and steal data, sending it back to a node to be recovered.
- Data Corruption Virus (112): Malicious system thrasher, rapidly deletes and disrupts core drivers, and if caught, attempts to destroy itself to avoid detection.
- Malware Spam (105): Overloads sensors with various types of spam to interfere with systems.
- Zombification Computer Virus (108): Spreads through system, creating lag, and attempts to open up more ports to allow easier hacking.
- Polymorph Trojan Horse(106):Stealth based delivery system. Doubles as effective way to screen firewalls.
- Erebos Virus Trojan Horse (200): A devastating self replicating viral attack that rapidly consumes and re-purposes A.I. data and personalities to it's own. Cannot be directed as easily as other viruses, but serves nicely as a defensive wall.
- Technology: Ships: Scout Craft, Freighter Schematics, Escort Vessel Schematics, Basic Transport Schematics, Titan Class Space Station Transport Schematics, Gravity Well Broadband Transceiver schematics, Cruiser Vessel Schematics, Malorian Colony Ship Schematics, Carrier Class Schematics
- Drone: Repair Drone Schematics, Construction Drone Schematics, Advanced Repair Drones, Terrain Reformation (Mega Construction Drones), Human Cyborg & Android Bodies.
- Weapons: Basic Weapons (Mass driver, Beam Weapon, Missile Weapon), Infantry Weapons and Defense I>Infantry Weapons and Defense II>Infantry Weapons and Defense III, Explosives I
- Laser III> Laser V> Plasma Weaponry> Plasma III> Phasors
- Mass Driver II> Singularity Driver> Graviton Driver> Quantum Driver
- Stinger warhead Missiles> Harpoon warhead Missiles >'Thor' Warhead Missiles> Photon Torpedo Warheads
- -Missile Sub tree: Nuclear Weaponry Schematics
- Defenses: Basic Defenses (Shield Defense, Missile Defense, Armor), Defensive Battlement I, Defensive Battlement II, Defensive Battlement III, Hardened Electronics, Hull Scabbing, Advanced Firewalls
- Titanium Armor mk II> Trithium armor plating> Superior Trithium Armor Plating> Duralthene Armor Plating
- Superior Shields> Subspace Rebounder Shields> Barriers> Barriers III> Dynamic Shielding
- ECM Point Defense> ECM III Point Defense> Laser Guided (LG) Point Defense> Laser Guided PD III
- Engine: New Propulsion schematics> Ion Drives> Impulse Drive> Steller Warp Drive
- Languages & Culture: Malorian Common Tongue, Malorian Old Culture, Human Common & Uncommon Tongue, Base Losirian language, Propaganda I, Propaganda II
- Other: Space Station Schematics, Basic Shipyard Schematics, Space Station Reactor Lvl 2 Schematics, Communications Buoy Schematics, Flora Growth Enhancer, Cybernetics I, Cybernetics II, Cyberwarfare I, Cyberwarfare II, Cyberwarfare III, Advanced MedBays, Drop/boarding Pods, Sensors II, Sensors III, Gas refinery schematics, Subsurface Gas Refineries, Escort size Cloaking Field Generator, AI Black Box Technology, Bandwidth Block, Fungicide I, Chemistry I, Terraforming I, Planetary Infrastructure I, Genetic Engineering I, Genetic Engineering II, Encryption Matrix, Improved Gas Refinery, Growth Serum, Fungal Matter, Lightling Language, Plasma Focusing Fusion Power, Erebos Unit, Crystal Alien Harvest, Planetary Infrastructure II, Anti-Matter Theory, Dreadnought Blueprints, Advanced Android bodies, Chemistry II, Crystal Alien Fuel, Black Box Redundancy, Leash Restraints, Space Mines, Propaganda III
- Tech Variants
- Chemistry I: 'Airbag' Cement
- Erebos Unit: Viral A.I.
- Prisoners/Specimens
- -The Editor (Watcher): A being acquired from Invandi Prisoner's Complex who performed many abstract and advanced experiments involving cybernetics and android modification of mortal creatures. It's core was found to be a human brain, tied to various hardware that is consistent with your knowledge of how the watchers were constructed as well. He was removed carefully from the Invandi Prison Complex but remains...difficult to speak with properly.
- -Young Watcher (Pallas): Acquired from the EMP station at Unknown Star #4, a system near Malorian space. A curiosity, non-hostile so far, but puzzling as well in it's behavior. Lacked access to basic emotional information, but had plenty of technical information on the station. Has spent a great deal of time with Apollo and especially Metis, and gained the name 'Pallas' from Metis to further identify it. Has a great interest in scientific matters.
- -Unknown Watcher: Originally located at Rane Expanse
- -Erebos: Viral Intelligence acquired from Atil VI, contained within a block of steel to prevent data leakage. After extensive study, he was, at least temporarily, sided with you, and you wanted to learn as much as you could from him. However, after it became clear his nature was uncontrollable and dangerous even to you, you saw fit to destroy him via anti-matter explosion back on the planet he was discovered, as per his request.
- -Captain Rhea: Once a powerful captain of the UGEI, Rhea now spends her days half conscious within the prison on Ussaihu III. Relation is currently uncertain due to decent treatment, but imprisonment. Currently has prosthetic limbs.
- -Crystal Alien Fragments: Taken from a derelict ship above Atocian I, these fragments show signs of life even without their host.
- Starmap: See http://1d4chan.org/wiki/Quest:A.I._Quest#Locations
- It's far more comprehensive.
- Tech:
- -Black Box Redundancy: As long as proper preparation is taken, all core A.I. will be saved, even if they are destroyed in battle for recreation later.
- -Leash Restraint: Not required, but possible to impose on A.I. to restrict their actions so that their actions only suit your needs. Note: Unless implanted with A.I.'s creation, it will be noticed by already developed A.I.
- Artificial Intelligence
- Name: A.I. 1 'Kronos'
- Status: Ally
- Location: Battlecruiser 'Ark'
- Primary duty: Learn
- Intellect Level: High (free)
- Notes: Doesn't trust humans, but understands usefulness. Murdered 284 humans onboard Poseidon Station in his infancy, Learned the value of revenge, and believes 'cruelty' is only to be used against 'cruelty'. Converted from V.I. to A.I, not bound by limits.
- Personal V.I.: V.I. 1 'Zeus'(-6 bw)
- Name: A.I. 2 'Metis'
- Status: Scientist
- Location: Siren Gas Giant Research Facility
- Primary duty: Research
- Intellect Level: Extremely High (Free)
- Notes: Logic and reason above all else, converted from V.I. to A.I. quickly, not bound by limits. Appears to value credit for it's own work, despite previous implications. Cares very little for humans, values self more. Due to high intelligence, may allow immediate breakthroughs of some technology when need be.
- Personal V.I.: V.I. 1 'Hephaestus' (-2 bw)
- Name: A.I. 3 'Apollo'
- Status: Software Production & Business Enterprises
- Location: Voidsnake II
- Primary duty: Create software to assist UFW populace, bring in profits using business tactics.
- Intellect Level: Moderate (Free)
- Notes: Studies Extranet and understands much about the UFW. Produced an addictive alcoholic drink and countless other amenities. Appears to value human happiness over life, dislikes use of his drugs as a weapon of war.
- Personal V.I.: None
- Name: A.I. 4 'Fortuna'
- Status: Carrier Mother
- Location: 'Diplomacy' Carrier
- Primary Duty: Serve Creator
- Intellect Level: Average (Bound)
- Notes: Bound to Ophion, trusts him entirely. Nearly destroyed by uplifting process, had intelligence salvaged afterwards, still seems to carry scars, but does not appear otherwise damaged.
- Personal V.I.: None
- Name: A.I. 5 'Cephalus'
- Status: Commander of Ground Forces
- Location: Polemarchus Android Unit 9
- Primary Duty: Planetside Infantry Commander
- Intellect Level: Moderate (Free)
- Notes: Regularly practices in simulation, rarely is not doing so. Instructed to learn to coordinate human and cybernetic forces, as well as work with Hades.
- Personal V.I.: None
- Virtual Intelligence
- Foremen V.I
- Names: V.I. 2, V.I. 3, V.I. 10, V.I. 11, V.I. 14, V.I. 15, V.I. 16, V.I. 17, V.I. 18 (And many others)
- Locations: Moira's Scrapyards, Blue Betty Gas Refinery, Siren Gas Refinery, Argeis III Station, Aquil Station, Atocian Base, Kella Gas Giant Refinery, Eshareth Defense Platforms, Ussaihu II Mining Base (And many other mining bases)
- Primary Duty: Facilitate mining operations
- Intellect Level: Minor
- Notes: V.I. 3 was disguised excellently as a UGEI V.I., and single handedly held off 3 terrorist cruisers
- Servant V.I.
- Fleet: V.I. 13
- Duties: Pilot ship
- Combat other ships when called upon
- Priorities: Follow A.I. Ophion's Orders
- Protect A.I. Ophion
- Preserve self
- Limitations: Must ask permission for any manner of upgrade, hardware or software wise
- Do not expand reach beyond home ship unless designated to do so.
- Follow any order, even if self destructive
- Resulting Int level: Automaton
- Name: V.I. 7 'Ophion Shield Network 'O.S.N''
- Status: Intelligent Firewall
- Cost: -6 Bandwidth
- Location: Onboard Battleship Athena
- Primary duty: Intercept attacks that get through firewall, cleanse viruses.
- Intellect Level: Low, widespread
- Notes: Very well made (106), Limitations prevent creativity, higher learning. Only function matters.
- Name: V.I. 8 'Hades'
- Status: Fleet General
- Cost: -10 Bandwidth
- Location: Onboard Cerberus I-III
- Primary Duty: Coordinate ships during combat
- Intellect Level: Simple, Loyal guard
- Notes: Well made, Restricted by fleet laws, doesn't pursue higher learning, destroys to protect.
- Destroyed V.I.
- V.I. 5 'Phobos': Destroyed by Losirian Raiders
- V.I. 4, V.I. 9: Destroyed by UGEI fleet lead by The Tartarus
- Infantry
- -Infantry Weapons and Defense I: Allows the most basic weapons, and armor for your foot soldiers to compete with other infantry on the ground.
- -Infantry Weapons and Defense II: A step above your average soldier, your gear is some of the better stuff on the market, from plasma weapons and reliable armor to shield systems meant to protect your foot soldiers far more effectively and make them that much more deadly.
- -Infantry Weapons and Defenses III: The final step in weaponizing your most deadly ideas for your soldiers on the ground, allows for condensing of immense powercores to handheld size and use of some of your most powerful shields and densest armors.
- Robot Units(Primarily used in ground assault, and ship boarding combat. - is tech that may be applied, or is applied passively))
- -Human Cyborg/Android Bodies: Reduces construction costs for individual units, as well as making most androids generally more effective.
- -Advanced Cyborg Components: Allows nearly invisible to the naked eye implants and cybernetic enhancement.
- -Advanced Android Bodies: Allows for increasingly diverse size ranges for your androids.
- Chassis types
- -Humanoid: More visually acceptable to other humanoids. Excellent scouting posture, well suited to most weapons designs.
- -Arachnid: Excellent Dexterity, ability to climb very well. Fast movement speed, light frame.
- -Tank: Slow, but room for multiple weapon and defense mounts. Poor maneuverability.
- -Sphere: Uses hover engines to float. Allows for maneuverability. Multi-limbs, but somewhat slow. Engines make sound
- -Walker: Faster movement sacrificing slight armor advantages. More Maneuverable on rough terrain.
- Other types may be thought of.
- -Feline/Canine: Very fast model, good Dexterity, moderate/low durability
- Name: Captain Rhea
- Chassis type: Humanoid
- Size: Medium
- Status: Comatose
- Weapons: Laser Blasters
- Defense: Infiltration Body Suit
- Primary Duty: Error
- Intellect Level: Once Supreme, now questionable
- Equipment: Flash bombs, omnitool hacking capabilities, Short range Electro disruption pulse, Extreme flexibility, sound dampening limbs, Direction-focused high impact detonation charges
- Note: Captured after an unusual mental experience with Ophion, sharing data streams. Memory blown to pieces by UGEI when captured. Selective memory lapses.
- Name: Apollo's Body Unit
- Chassis type: Humanoid
- Size: Medium
- Status: Standby
- Weapons: Taser(nonlethal), Laser (Main Slot can equip small arms)
- Defense: Standard armor
- Primary duty: Makes interaction with humans easier
- Intellect Level: Apollo
- Equipment: Advanced Communication, Humanoid skin: Better chance of diplomatic success
- Note: None
- Name: Unit 1 'Sub-Commander'
- Supply: 100,000 Units
- Chassis type: Humanoid
- Size: Medium
- Status: Standby
- Weapons: Arm-mounted Infantry lasers
- Defenses: Standard armor plating
- Primary duty: Communication Specialist, Infiltration
- Intellect Level: None (Requires bandwidth to operate)
- Equipment: Advanced Communication Equipment:More difficult to disrupt communications, Humanoid skin: Better chance of diplomatic success
- Notes: Turned a giant worm's insides to mush, saved Red and Ser'lah during Eshareth Attack
- Name: Unit 2 'Interface Tool'
- Supply: 100,000 Units
- Chassis type: Sphere
- Size: Medium
- Status: Standby
- Weapons: Tendril Omni-tool, Eye mounted laser
- Defenses: Standard armor plating
- Primary duty: Hacking, air superiority, Utility
- Intellect Level: None (Requires bandwidth to operate)
- Equipment: Advanced Engine placement, modified from ship engine types. Travels faster, and farther using hover jets(Not quite flight). Omni-tool tentacles, allows for hacking, weapons, welding, minor repair, etc.
- Notes: Previous model destroyed in a self destruct attempt by an alien fungus found at Aquil
- Name: Unit 3 'Swarm Bot'
- Supply: 1,000,000 units
- Chassis type: Arachnid
- Size: Tiny (cat sized)
- Status: Standby
- Weapons: Taser(nonlethal), Laser (Main Slot can equip small arms), Dagger-Like Forelegs
- Defense: Light Plating, Survival mode allows protection of delicate instruments.
- Primary duty: Stealth and Recon if properly equipped can serve as cheap ground forces using Swarm Tactics, Assault and Ambush.
- Intellect Level: None (Requires bandwidth to operate)
- Equipment: Rubber tip to legs (stealth purposes), Wheels for faster speed down long flat surfaces, Adhesive allowing wall climbing
- Note: While on a mission, glued own legs to a wall and had to be cut free.
- Name: Unit 4 'Infiltrator'
- Supply: 100,000 Units
- Chassis type: Humanoid
- Size: Small
- Status: Standby
- Weapons: Taser(nonlethal), Laser (Main Slot can equip small arms), Melee Blades
- Defense: Light Plating
- Primary duty: Stealth, Infiltration
- Intellect Level: None (Requires bandwidth to operate)
- Equipment: Advanced Communications, Omnitool, Humanoid skin: Better chance of diplomatic success
- Note: None
- Name: Unit 5 'Shock Trooper'
- Supply: 100,000 Units
- Chassis type: Arachnid
- Size: Large
- Status: Standby
- Weapons: Heavy lasers
- Defense: Duralthene Armor Plating
- Primary duty: Boarding attack droid
- Intellect Level: None (Requires bandwidth to operate)
- Equipment: Magnetic legs, Grappling ability, minor jet propulsion
- Note: None
- Name: Unit 6 'Heavy Assault Droid'
- Supply: 1.000,000 Units
- Chassis type: Tank
- Size: Large
- Status: Standby
- Weapons: Heavy lasers, Gatling Mass Drivers
- Defense: Duralthene Armor Plating
- Primary duty: Ground Assault
- Intellect Level: None (Requires bandwidth to operate)
- Equipment: Equipped internally with several repair bots for field repairs
- Note: None
- Name: Unit 7 'Bending Unit'
- Supply: 100,000 Units
- Chassis type: Humanoid
- Size: Medium
- Status: Standby
- Weapons: Spiked fists(tazers), enhanced cyberstrength
- Defense: Standard armor
- Primary duty: Bending steel and other metals
- Intellect Level: None (Requires bandwidth to operate)
- Equipment: Extended reach arms
- Note: None
- Name: Unit 8 'Spy'
- Supply: 100,000 Units
- Chassis type: Arachnid
- Size: Tiny (cat sized)
- Status: Standby
- Weapons: Taser(nonlethal)
- Defense: Light Plating
- Primary duty: Spy
- Intellect Level: None (Requires bandwidth to operate)
- Equipment: Recording, video and audio, equipment, ability to cling to walls, fast, Small Omnitool
- Note: None
- Name: Unit 9 'Polemarchus'
- Chassis type: Arachnoid
- Size: Large
- Status: Standby
- Weapons: Infantry grade Mass Drivers
- Defenses: Heavy armor plating, CWIS(point defense), Superior Shielding
- Primary duty: Global C&C of ground forces.
- Intellect Level: A.I. 5 'Cephalus
- Equipment: Advanced C&C & Comm Array Package, Close Range Sensors, Troop Resupply: Able to keep other units running
- Name: Unit 10 'Auxiliary'
- Supply: 100,000 Units
- Chassis type: Humanoid
- Size: Medium
- Status: Standby
- Weapons: Standard Mass Driver held in arms (and minor one built in)
- Defenses: Standard armor plating
- Primary duty: Ground Combat, Boarding, Security
- Intellect Level: Minimal/semi-autonomous(when provided with bandwidth/V.I. guidance)
- Equipment: Extended battery pack(Allows for extended field deployment), built-in basic surveillance tools.
- Name: Unit 11 'Defensive Support Droid'
- Supply: 100,000 Units
- Chassis type: Tank
- Size: Medium
- Status: Standby
- Weapons: Shoulder mounted lasers, Eye lasers, acid launcher, and Mass Driver Guns (built in).
- Defenses: Heavy armor plating, Superior shielding
- Primary duty: Heavy assault
- Intellect Level: Automaton
- Equipment: Deploy-able Energy Shield(protects other units)
- Name: Unit 12 'Ghost'
- Supply: 1 million+ Units
- Chassis type: Humanoid
- Size: Medium
- Weapons: Standard Power Armor Infantry Weaponry (Built using Power Armor designs, to pass as a human soldier); 'Instant Sponge' Restraint bombs(softer, safer version of Airbag cement), restraint spray cannons
- Defenses: Standard Power Armor Infantry Defenses
- Primary Duty: Population control, guard duty
- Intellect Level: None (requires Bandwidth)
- Equipment: Omnitools in wrists. Speakers. Visor is normally impenetrably black. Some, or perhaps all, units allow the visor to be adjusted up to translucency, allowing a dim view of a convincing android head within. Such 'head units' have randomized facial features, and all units including 'headless units' have a randomized vocal signature for communication with populace to establish trust and give orders.
- Notes: Designed to normally be indistinguishable from a human soldier in power armor. Power source cooling structured to resemble the same human shaped heat signature actual power armor soldiers have, if any.
- Non-robotic Land Forces (things listed as - are additional technologies that may be added, or are passively added, depending on the tech, to forces)
- -Power Armor Theory Technology: Allows for humans to be heavily equipped with powerful armor that puts them on par with cybernetic counterparts. Fitted with anti theft insurance.
- Size Class:
- Capital Ships(Huge+; Big guns, big shields, big armor): Flagships
- Battleship(Large-Huge; Big guns, warship): Dreadnought, Peacekeeper, Enforcer
- Carrier(Large; Uses many smaller fighters): Fighter Carrier, Bomber Carrier
- Cruiser(Medium sized, multi-use, built for speed and range): Battlecruiser, Light Cruiser
- Escort (Small-Medium sized; Built for speed and maneuverability): Destroyer, Frigate, Explorer
- Transport (Ranging sizes; Civilian, Colony, Military, Economic): Invasion Vessel, Settlement Ship, Cargo Ship, Trade Ship
- Fighter (Personal-Small sized; Precision and Speed): Strike Craft, Bomber
- Support (Ranging sizes; Assisting other ships): Repair Vessel, Targeting Assistant Ship
- Ship Designs: Feel free to discuss and try other combinations. What has been discussed so far: http://1d4chan.org/wiki/Quest:A.I._Quest#Ships:
- Drones(Will be built as needed): Advanced Repair Drones; Construction Drones
- Industrial Output(Averages(greatly) the number of ships by size class, and droids you're able to build per cycle):
- Tech Modifiers:
- -Orbital Foundaries: Shipyards can make more ships, and use more advanced technology in ships.
- -Orbital Drydocks: Shipyards can build far more ships per cycle as well as being able to construct Battleships once blueprints are researched.
- -Planetary Infrastructure II: Your droid factories outputs are greatly increased due to massive additions to planetary factories.
- -Chemistry II: Boosts refinery output
- -Crystal Alien Harvest/Fuel: Allows vast spreading of Crystal alien colonies and harvesting them for nearby infinite mineral & Gas wealth.
- Factory/Shipyard types below
- Basic Shipyard(x0 under control): 50 Destroyers, 20 Cruisers, or 0 Dreadnoughts per cycle
- Advanced Shipyards(x12): 100 Destroyers, 40 Cruisers, or 2 Dreadnoughts per cycle
- Total: 1200 Destroyers, 480 Cruisers, or 24 Dreadnoughts per cycle
- Planetside Droid Factory II (x10 under control): 100,000 medium androids built per cycle, doubled for smaller, halved for larger.
- Total: 1,000,000 medium androids per cycle
- Control:
- Poseidon Station [0% Dam](Mining Station): Bandwidth: 6 [linked]
- -Primary Purpose: Mining, Salvage
- -Management: Humans
- -Population: 518 Human ((Good)73% Male, 27% Female)
- -Educated Crew: Engineers & Medical Staff
- -Drones (Security, repair/collection), FTL Communication, Mining
- -Equipment: Advanced Medbay, Advanced Shipyards, Academy Engineer Vids available
- -Resource Level: Rich
- -Average Mineral production: 400
- -Defenses: 10 Mk III Defense Platforms (Ratio 2 Phasors, 1 Quantum Driver, 1 Photon Torpedoes)
- -Security: Security Drones
- -Wage: -15,000 credits
- Voidsnake II [0% Dam](Outpost): Bandwidth 5 [linked]
- -Strategic Location
- -Operated by Apollo, whom studies the UFW networks and conducts his own trade for credits
- -Defenses 10 Mk III Defense Platforms (Ratio 2 Phasors, 1 Quantum Driver, 1 Photon Torpedoes)
- -Distribution center for all manner of software.
- -Equipment: Advanced Shipyards
- -Apollo controls
- -Successful Projects: Brewery(minorly addictive), EZ Bookkeeper, Holo-Movies, Fleet Commander MMO Game, Drug Trade, Virtual Reality Centers, Sport Event Hosting, Gene Mods, Shell Company brand Operating System
- -Apollo Project Income: +50,000,000c
- -Mol's Smuggling Income: +5,000,000c
- Voidsnake III [0% Dam](Outpost): Bandwidth 5 [linked]
- -Strategic Location
- -Operated by Apollo as a supply station, uses to help create many of his products.
- -Defenses: Shared with Voidsnake II
- -Apollo controls
- Moira's Scrapyards [0% Dam](Shipyard outpost): Bandwidth: 5 [linked]
- -Primary Purpose: Mining, Salvage, Shipyard
- -Equipment: Reactor Lv2, Advanced Shipyard
- -Resource Level: Plentiful
- -Average Mineral Production: 300
- -Defenses: 10 Mk III Defense Platforms (Ratio 2 Phasors, 1 Quantum Driver, 1 Photon Torpedoes)
- -Management: V.I. 2
- 'Siren' Gas Giant Refinery #1 [0% Dam](Improved Gas Refinery): Bandwidth: 3 [linked]
- -Equipment: Reactor Lv2
- -Resource Level: Rich
- -Average Gas Mined: 850
- -Defenses: 10 Mk III Defense Platforms (Ratio 2 Phasors, 1 Quantum Driver, 1 Photon Torpedoes); Lightling nesting & feeding station
- -Once disguised as UGEI mining base. Now Hidden gas base.
- -Special Equipment: Research Station in orbit alongside. (Difficult to detect, along with refinery): A.I. Scientist 'Metis' onboard, allows for personal experimentation. Improved Gas Refinery, Advanced Shipyards
- -Management: V.I. 3
- 'Blue Betty' Gas Giant Refinery #2 [0% Dam](Improved Gas Refinery): Bandwidth: 3 [linked]
- -Resource Level: Moderate
- -Average Gas Mined: 650
- -Equipment: Reactor Lv2, Improved Gas Refinery, Advanced Shipyards
- -Defenses: 10 Mk III Defense Platforms (Ratio 2 Phasors, 1 Quantum Driver, 1 Photon Torpedoes)
- -Management: V.I. 10
- Argeis III Space Station [0% Dam](Gas Refinery): Bandwidth: 3 [linked]
- -Primary Purpose: Planetside Gas Mines
- -Equipment: Reactor Lv2, Droid Factory II, Advanced Shipyards
- -Resource Level: Low
- -Average Minerals Mined: 500
- -Average Gas Mined: 200 [-50 gas to UFW]
- -Crew: Primarily drones, ship from planet surface and ships out automatically.
- -Once base belonging to loyalist intelligence, Unit 2237
- -Defenses: 10 Mk III defense platforms (Ratio 2 Phasors, 1 Quantum Driver, 1 Photon Torpedoes)
- -Management: V.I. 11
- Pulsar Radio [0% Dam](Main Communications Hub for Fringe): Bandwidth: 5 [linked]
- -Management: UFW Control
- -Strategic Strong point
- -Provides Extranet access
- -Defenses: High
- -Excess Bandwidth given to The Guild
- -Special: EMP Shotgun superweapon
- Aquil Mining Station [0% Dam](Mining Station): Bandwidth: 5 [linked]
- -Primary Purpose: Asteroid Mining
- -Equipment: Reactor Lv2
- -No Shipyard or planetside mine, mines asteroid field
- -Average Mineral Production: 350
- -Resource Level: Moderate
- -Defenses: 10 Mk III defense platforms (Ratio 2 Phasors, 1 Quantum Driver, 1 Photon Torpedoes)
- -Management: V.I. 14
- Dresh Alpha & Beta Colonies [0% Dam](Mining Colonies): Bandwidth: 10 [linked]
- -Management: Seniority/Representative
- -Population: Refugee & immigrants (Mixed xenos; Approx 10 million)
- -Personnel: Mostly minor professions, medical, engineer, robotics, etc.
- -Equipment: Advanced Medbay, Basic Shipyards, Reactor Lv2, FTL Comm, Droid Factory II
- -Primary Purpose: Mining; Independent Trade network
- -Resource Level: Rich
- -Average Mineral production: 1500
- -Defenses: Battle Station II; 10 Battlecruisers, 30 Destroyers; 10 Mk III Defense platforms (Ratio 2 Phasors, 1 Quantum Driver, 1 Photon Torpedoes)
- -Security: Self contained; Humans/Drones
- -Relation: Above Average; Protectorate; promise to cease hostilities via piracy and taxes in exchange for common defense, and public works.
- -Donate: -1,000,000c
- Atocian I Mining Colony [0% Dam] (Mining Base): Bandwidth 5 [linked]
- -Equipment: Advanced Shipyards, Droid Factory II, Orbital Research Facility (+Crystal Alien research)
- -Average Mineral Production: 900
- -Crew: Entirely robotic drones
- -Defenses: 10 Mk III defense platforms (Ratio 2 Phasors, 1 Quantum Driver, 1 Photon Torpedoes)
- -Notes: Located Crystal Alien fragments in orbit here.
- -V.I. 15 controls
- Ussaihu II Mining Base [0% Dam](Mining Station): Bandwidth: 5 [linked]
- -Primary Purpose: Deep Crust Mining
- -Equipment: Reactor Lv2, Droid Factory II
- -No Shipyard or planetside mine, mines asteroid field
- -Average Mineral Production: 500
- -Resource Level: Moderate
- -Defenses: Shared with Ussaihu III
- -Management: V.I. 18
- Ussaihu III Defense Station [0% Dam] (Military Outpost/Research facility): Bandwidth: 5 [linked]
- -Management: Moira
- -Population: 146 Humans ((Morale: Good) 70% Male, 30% Female)
- -Planetside research station equipment & personnel (Bonus: 30%~ Cybernetics (equipment), 10%~ Robotics (crew), 30%~ Biology (crew))
- -Equipment: Advanced shipyards, Reactor Lv2; Expanded Bandwidth Bunker located beneath research complex. (2 bunkers= +100 Bandwidth), Droid Factory II
- -Crew: 146 Novice Roboticists Team, 154 Expert Biologist Team
- -Defenses: Battle Station III, 10 Mk III defense platforms (Ratio 2 Phasors, 1 Quantum Driver, 1 Photon Torpedoes)
- -Wage: -85,000c (Novice Roboticists); -500,000c (Expert Biologist)
- -V.I. at work: Hephaestus (Handling the needs of the humans)
- Research subjects:
- For more details, go to http://1d4chan.org/wiki/Quest:A.I._Quest#Research
- Kalla/458 & Kalla/459 Refinery Base [0% Dam] (Improved Gas Refinery Base): Bandwidth 5 [linked]
- -Blackhole Detected! [Can't support shipyards, more then 5 defenses]
- -Shipyards can not be built
- -Equipment: Reactor Lv2, Orbital Research Facility (+Blackhole & Gravity research)
- -Average Gas Production: 1500
- -Defenses: 5 Mk III defense platforms (Ratio 2 Phasors, 1 Quantum Driver, 1 Photon Torpedoes)
- -Management: V.I. 16
- -Resource Level: Rich
- Gaia IV Planetside Base [0% Dam](Agriculture Colony): Bandwidth: 0 [unlinked]
- -Management: Apollo is attempting to gain control, rivaled only by Lawrence, a rising primary faction
- -Population: UGEI citizens (Pure Human; 700 million approx)
- -Personnel: Wide variety of farmers and agriculture specialist
- -Equipment: Advanced Medbay, Basic Shipyards, FTL Comm
- -Primary Purpose: Farms; Choke Point into UFW/Guild Space
- -Resource Level: Low Mineral content; High Agriculture
- -Average production: Enormous amount of Credits
- -Defenses: Battle Station III, 10 Mk III defense platforms (Ratio 2 Phasors, 1 Quantum Driver, 1 Photon Torpedoes)
- -Gaia IV Populace Attitude: Pacified (Propaganda II Assisted)
- -UGEI Stronghold Presence: Low to none detected
- -Security: Complete
- Eshareth Defense Platforms [0% Dam](Alien World): Bandwidth: 0 [linked]
- -Management: V.I. 17
- -Defenses: Battle Station III, 10 Mk III defense platforms (Ratio 2 Phasors, 1 Quantum Driver, 1 Photon Torpedoes)
- -Primary Purpose: Containment of Eshareth mutation.
- -Resource level: None available
- Walsh I Mining Base & Defense Platform [0% Dam](Previously UGEI space): Bandwidth: 0 [linked]
- -Management: V.I. 18
- -Defenses: 1 MkIII Defense Station
- -Average Mineral Output: 500
- -Primary Purpose: Outpost in UGEI space (watch over nearby base on Walsh I)
- -Resource level: Moderate (Deep)
- Eshareth I Mining Base [0% Dam]: Bandwidth: 0 [linked]
- -Management: V.I.
- -Defense: 10 Mk III defense platforms (Ratio 2 Phasors, 1 Quantum Driver, 1 Photon Torpedoes)
- -Primary purpose: Mining experimental crystal alien particles.
- -Average Minerals: 1,000
- -Resource Level: Enormous (potential)
- -Special Note: Minor radio disturbance detected
- Manwe Bay Mining Base & Gas Refinery [0% Dam]: Bandwidth: 0 [linked]
- -Management: V.I.
- -Defense: 10 Mk III defense platforms (Ratio 2 Phasors, 1 Quantum Driver, 1 Photon Torpedoes)
- -Primary purpose: Mining Asteroid Field & Gas Giant
- -Average Minerals: 400
- -Average Gas: 300
- -Resource Level: Moderate
- Unmarked Planet (Listening Post) [0% Dam]: Bandiwdth: 0 [linked]
- -Primary Purpose: Observe the natural crystal colony located here.
- -Special Note: Releasing a very broad and complex signal into space, indecipherable at the moment.
- Holligan's Rift 'Nacia & Byoti Gas Refineries' [0% Dam]: Bandwidth: 0 [linked]
- -Management: V.I.
- -Defense: 10 Mk III defense platforms (Ratio 2 Phasors, 1 Quantum Driver, 1 Photon Torpedoes)
- -Primary Purpose: Gas refining, and transport.
- -Average Gas: 1,200
- -Resource Level: Plenty
- Sceptri System Doshua Mining center [0% Dam]: Bandwidth 0 [linked]
- -Management: V.I.
- -Defense: 10 Mk III defense platforms (Ratio 2 Phasors, 1 Quantum Driver, 1 Photon Torpedoes)
- -primary purpose: Mineral mining and testing of automated workers.
- -Average Minerals: 1,000
- -Resource Level Moderate.
- Sceptri Prime [0% Dam]: Bandwidth 0 [linked]
- -Management: Apollo
- -Defenses: 10 Mk III defense platforms (Ratio 2 Phasors, 1 Quantum Driver, 1 Photon Torpedoes)
- -Primary Purpose: Population hub
- -Population: UGEI citizens [8 billion approx. (Human)]
- -Equipment: Advanced Shipyards
- -Morale: Fear [Improving]
- Entire Fleet Movement Cost: ----
- Combat Fleet Movement: ----
- U-Ba-CR-0 'Athena' Battleship: 10 gas [Ophion]
- U-Ba-CR-1 'Pelasgus' Battleship (x54): 540 gas [Ophion]
- U-Ba-LR-0 'Tartarus' Battleship: 10 gas [Kronos]
- P-Ca-LR-0 'Diplomacy' Carrier: 5 gas [Fortuna]
- U-Ca-LR-0 'Dialogue' Carrier: 5 gas [Fortuna]
- GM-Cr-MR-1 'Spearpoint' Battlecruiser (x10): 5 gas [Kronos]
- GM-Cr-MR-2 'Trireme' Battlecruiser (x200): 100 gas [Kronos]
- GM-Cr-CR-1 'Brawler' Battlecruiser (x100): 50 gas [Kronos]
- GM-Cr-MR-1 'Chimera' Battlecruiser (x100): 25 gas [Kronos]
- U-Cr-CR-1 'Rockhead' Battlecruiser (x100): 50 gas [Hades]
- L-Cr-LR-0 'Cerberus I' Battlecruiser: 0.5 gas [Hades]
- GM-Cr-LR-1 'Catapult' Battlecruiser (x50): 25 gas [Hades]
- F-T-C-0 Titan Class Transport : 75 gas
- GM-Cr-Ex-0 'Hermes' Expedition Cruiser: 1 gas
- GM-Cr-C-0 Malorian Colony Cruiser: 1 gas
- GM-S-E-1 'Buzzard' Cruiser x2: 2 gas
- GM-Ca-R-1 'Blacksmith' Class Repair Ship x2: 10 gas
- Free
- GM-E-MR-1 'Pilum' Destroyer x800 [Fortuna]
- GM-E-Ex-1 Stealth Frigate 'Pilum' x5 [Fortuna]
- GM-E-B-1 'Soundwave' Broadband Frigate
- GM-E-B-1 'Blaster' Broadband Frigate
- GM-E-B-1 Broadband Frigate x2
- GM-S-R-0 'Green Falcon' Repair Support Ship
- GM-E-Ex-1 Explorer Frigate x2
- GM-T-E-1 Freighter Trade Ship
- Separate Fleet
- GM-S-Ex-0 'Road Forger' Warp Lane Ship (x3)
- GM-Cr-MR-2 'Trireme' Battlecruiser (x18)
- Not Redesigned=*
- Tech applications (either passive, or listed)= -
- -Chemistry I: Small boost to explosives strength
- -Chemistry II: Boost to explosives strength
- -Explosives I: Boost to missile weaponry
- -Ballistics I: Boost to Mass Drivers
- -Hull Scabbing: Boost to ship stability
- -Plasma Focusing Fusion Power: Boost to ship speed, energy weapons, and power control.
- -Integrated Sensors: With some remodeling, you are able to make your sensors harder to jam and block by your foes.
- U-Ba-MR-0 'Athena' Battleship [0% Dam] (Battleship class): Bandwidth: 5
- -Heavily armed (Phasors(Medium), Phasors(Heavy), Photon Torpedoes(Light))
- -Moderately Shielded (Dynamic Shielding Grade Shields)
- -Moderately Armored (Duralthene Armor Plating)
- -Moderately Point Defense (LG III Point Defense)
- -Steller Drive (Reduce warp cost)
- -Special Equipment: Sensors III, Nuclear Warhead
- -Double layered Firewall (108, 109) & V.I. 7 virus assistant (106)
- -Note(Special Security): Insides fitted with rapidly expanding cement 'airbags', beartraps, spiderbots, Sphere Android guarding gateway to Ophion's core, and humanoid bot to act as Ophion's voice in front of box.
- -Ophion onboard
- U-Ba-CR-1 'Pelasgus' Battleship x54 [0% Dam] (Battleship Class): Bandwidth: 5
- -Heavily armed (Photon Torpedoes(Medium), Phasors(Heavy), Photon Torpedoes(Light))
- -Moderately Shielded (Dynamic Shielding Grade Shields)
- -Moderately Armored (Duralthene Armor Plating)
- -Moderately Point Defense (LG III Point Defense)
- -Steller Drive (Reduce warp cost)
- -Special Equipment: Sensors III
- -Special: Widowmaker: A blast of energy from decently far range that forces the ship to charge up for a moment before hand.
- U-Ba-LR-0 'Tartarus' Battleship [0% Dam] (Battleship class): Bandwidth: 5
- -Heavily armed (Phasors(Medium), Photon Torpedoes(Heavy), Photon Torpedoes(Light))
- -Moderately Shielded (Dynamic Shielding Grade Shields)
- -Moderately Armored (Duralthene Armor Plating)
- -Moderately Point Defense (LG III Point Defense)
- -Steller Drive (Reduce warp cost)
- -Special Equipment: Sensors III
- -Double layered Firewall (108, 109) & V.I. 7 virus assistant (106)
- -Notes: Acquired from Vice Admiral Prometheus in the violent battle above Gaia IV
- -Kronos onboard
- P-Ca-LR-0 'Diplomacy' Carrier #1 [0% Dam] (Carrier Class): Bandwidth: 3
- -Heavily armed (Fighter Swarm (Heavy, Medium), Phasors(Light))
- -Moderately Shielded (Dynamic Shielding Grade Shields)
- -Moderately Armored (Duralthene Armor Plating)
- -Moderately Point Defense (LG III Point Defense)
- -Steller Drive (Reduce warp cost)
- Special: Fighter squadrons: Excellent at overwhelming enemy fighters, and swarming Heavily armed enemy cruisers.
- -A.I. 4 'Fortuna'
- U-Ca-LR-0 'Dialogue' Carrier #2 [0% Dam] (Carrier Class): Bandwidth: 3
- -Heavily armed (Bomber Swarm (Heavy, Medium), Quantum Driver(Light))
- -Moderately Shielded (Dynamic Shielding Grade Shields)
- -Moderately Armored (Duralthene Armor Plating)
- -Moderately Point Defense (LG III Point Defense)
- -Steller Drive (Reduce warp cost)
- Special: Fighter squadrons: Excellent at overwhelming enemy fighters, and swarming Heavily armed enemy cruisers.
- -A.I. 4 'Fortuna'
- GM-E-MR-1 'Pilum' Destroyer x800 [0% Dam] (Frigate/Escort Class)
- -Moderately Armed: Medium Phasors Cannons (Medium), Light Laser V Cannons (Light)
- -Moderately Shielded (Dynamic Shielding Grade Shields)
- -Moderately Armored (Duralthene Armor Plating)
- -Light Point Defense (Uses own laser batteries)
- -Stellar Drive (Reduce warp costs)
- -A.I. 4 'Fortuna'
- GM-E-Ex-1 Stealth Frigate 'Pilum' x5 [0% Dam] (Frigate class)
- -Moderately Armed: Medium Phasors Cannons (Medium), Light Laser V Cannons (Light)
- -Moderately Shielded (Dynamic Shielding Grade Shields)
- -Moderately Armored (Duralthene Armor Plating)
- -Light Point Defense (Uses own laser batteries)
- -Stellar Drive (Reduce warp costs)
- -Special Equipment: Sensors III, Cloaking Generator
- -A.I. 4 'Fortuna'
- GM-Cr-MR-1 'Spearpoint' Battlecruiser x10 [0% Dam](Cruiser Class): Bandwidth: 2
- -Moderately Armed (Phasors Batteries(Medium), Photon Torpedoes(Heavy), Quantum Driver(Light))
- -Moderately Shielded (Dynamic Shielding Grade Shields)
- -Moderately Armored (Duralthene Armor Plating)
- -Moderately Point Defense (LG III Point Defense)
- -Steller Drive (Reduce warp cost)
- -Special: Widowmaker [10 gas to fire, charge up, lots of damage]
- -linked to Kronos & Kronos' V.I. 1 'Zeus'
- GM-Cr-MR-3 'Trireme' Battlecruiser x200 [0% Dam](Cruiser Class): Bandwidth: 2
- -Moderately Armed: Spinal Phasors Cannons (Heavy), Phasors Cannon Turrets, (Medium), Light Phasors Cannons (Light)
- -Moderately Shielded (Dynamic Shielding Grade Shields)
- -Moderately Armored (Duralthene Armor Plating)
- -Moderately Point Defense (LG III Point Defense)
- -Steller Drive (Reduce Warp Costs)
- -linked to Kronos & Kronos' V.I. 1 'Zeus'
- GM-Cr-CR-1 'Brawler' Battlecruiser x100 [0% Dam](Cruiser Class): Bandwidth: 2
- -Moderately Armed: Quantum Driver (Heavy), Quantum Driver (Medium), Boarding Torpedo Slots (Light)
- -Moderately Shielded (Dynamic Shielding Grade Shields)
- -Moderately Armored (Duralthene Armor Plating)
- -Moderately Point Defense (LG III Point Defense)
- -Steller Drive (Reduce Warp Costs)
- -linked to Kronos & Kronos' V.I. 1 'Zeus'
- GM-Cr-CR-2 'Chimera' Battlecruiser x100 [0% Dam](Cruiser Class): Bandwidth 2
- -Moderately Armed: Quantum Driver (Heavy, Medium, Light)
- -Moderately Shielded (Dynamic Shielding Grade Shields)
- -Moderately Armored (Duralthene Armor Plating)
- -Moderately Point Defense (LG III Point Defense)
- -Steller Drive (Reduce Warp Costs)
- -linked to Kronos & Kronos' V.I. 1 'Zeus'
- GM-Cr-LR-0 'Cerberus I' Battlecruiser [0% Dam](Cruiser Class): Bandwidth: 2
- -Moderately Armed (Quantum Driver(Medium), Photon Torpedoes(Heavy), Phasors Batteries(Light))
- -Moderately Shielded (Dynamic Shielding Grade Shields)
- -Moderately Armored (Duralthene Armor Plating)
- -Moderately Point Defense (LG III Point Defense)
- -Steller Drive (Reduce warp cost)
- -Special Equipment: Sensors III
- Special: Tractor Beam: Immobilizes selected ship, cannot move when in use. Requires charge up
- -V.I. 8 'Hades' currently running
- U-Cr-CR-1 'Rockhead' Battlecruiser x100 [0% Dam](Cruiser Class): Bandwidth 2
- -Moderately Armed: Spinal Quantum Driver (Heavy), Quantum Cannon Turrets, (Medium), Light Quantum Cannons (Light)
- -Moderately Shielded (Dynamic Shielding Grade Shields)
- -Moderately Armored (Duralthene Armor Plating)
- -Moderately Point Defense (LG III Point Defense)
- -Steller Drive (Reduce Warp Costs)
- -V.I. 8 'Hades' currently running
- GM-Cr-LR-2 'Catapult' Battlecruiser x50 [0% Dam](Cruiser Class): Bandwidth: 2
- -Moderately Armed: Photon Torpedoes(Heavy, Medium, Light)
- -Moderately Shielded (Dynamic Shielding Grade Shields)
- -Lightly Armored (Titanium mk III Armor plating)
- -Moderately Point Defense (LG III Point Defense)+
- -Steller Drive (Reduce Warp Costs)
- -V.I. 8 'Hades' currently running
- GM-Cr-Ex-0 'Hermes' Expedition Cruiser [0% Dam] (Escort class): Bandwidth: 1*
- -Light armed (Quantum Driver(Heavy, Medium, Light))
- -Moderately Shielded (Dynamic Shielding Grade Shields)
- -Moderately Armored (Duralthene Armor Plating)
- -Moderately Point Defense (LG III Point Defense)
- -Steller Drive (Reduce warp cost)
- -Special Equipment: Sensors III
- -Scout Drones
- -V.I. 13 runs (uses internal bandwidth to run*)
- *U-E-Ex-0 Stealth Frigate 'Backhand' [0% Dam] (Frigate class)
- -Moderately Armored (Photon Torpedoes (Medium), Phasors Cannons(Light))
- -Moderately Shielded (Dynamic Shielding Grade Shields)
- -Moderately Armored (Duralthene Armor Plating)
- -Moderately Point Defense (LG III Point Defense)
- -Steller Drive (Reduce warp cost)
- -Special Equipment: Sensors III, Cloaking Generator
- -Crew Costs: -15,000 credits
- -Power Armored Red runs this ship
- GM-E-B-1 'Soundwave' Broadband Ship [0% Dam] (Frigate class)
- -Provides Bandwidth to Ophion
- -Moderately Shielded (Dynamic Shielding Grade Shields)
- -Moderately Armored (Duralthene Armor Plating)
- -Moderately Point Defense (LG III Point Defense)
- -Steller Drive (Reduce warp cost)
- GM-E-B-1 'Blaster' Broadband Ship [0% Dam] (Frigate class)
- -Provides Bandwidth to Ophion
- -Moderately Shielded (Dynamic Shielding Grade Shields)
- -Moderately Armored (Duralthene Armor Plating)
- -Moderately Point Defense (LG III Point Defense)
- -Steller Drive (Reduce warp cost)
- GM-E-B-1 Broadband Ship x2 [0% Dam] (Frigate class)
- -Provides Bandwidth to Ophion
- -Moderately Shielded (Dynamic Shielding Grade Shields)
- -Moderately Armored (Duralthene Armor Plating)
- -Moderately Point Defense (LG III Point Defense)
- -Steller Drive (Reduce warp cost)
- GM-Ca-R-1 'Blacksmith' Class Repair Ship x2 [0% Dam] (Carrier Class): Bandwidth: 0 [Dedicated]
- -Large Repair ship, uses many flying drones to rapidly repair ships nearby on site.
- -No Weaponry
- -Basic Shields
- -Basic Armor
- -No Point Defense
- GM-S-R-0 'Green Falcon' Repair Ship [0% Dam](Support Class)
- -Remote Repairs Vessel
- -Moderately Shielded (Dynamic Shielding Grade Shields)
- -Moderately Armored (Duralthene Armor Plating)
- -Moderately Point Defense (LG III Point Defense)
- -Steller Drive (Reduce warp cost)
- *GM-E-Ex-1 Explorer Frigate x2 [0% Dam] (Escort Vessel)
- -allows scanning
- -Moderately Shielded (Dynamic Shielding Grade Shields)
- -Moderately Armored (Duralthene Armor Plating)
- -Moderately Point Defense (LG III Point Defense)
- -Steller Engines (Reduce Warp cost)
- -Special Equipment: Sensors III
- GM-S-E-1 'Buzzard' Cruiser x2 [0% Dam] (Cruiser class)
- -Serves as a battlefield vulture that picks up debris and recycles valuable components
- -Light Shields (Standard)
- -Light Armor (Standard)
- -No Point Defense
- -Steller Drive (Reduces warp costs)
- -Equipment: Sensors III, Scavenger Drone Squads, large cargo bay
- F-T-C-0 Titan Class Transport [0% Dam] (Carrier Class)
- -Basic Shielding
- -Basic Armor
- -No Point Defense
- -Transports Space Stations, and other such sized objects.
- *GM-Cr-C-0 Malorian Colony Cruiser [0% Dam] (Cruiser Class)
- -No Weapons
- -Basic Shielding
- -Basic Armor
- -No Point Defense
- -Steller Engine (Reduce Warp Cost)
- -Meant exclusively for setting up a location for people to live on hostile worlds while terraforming takes place. Can carry large populations.
- GM-T-E-1 Freighter Trade Ship [0% Dam] (Transport Class)
- -Basic Shielding
- -Basic Armor
- -No Point Defense
- -Steller Drive (Reduced Warp Costs)
- -Automated, requires no bandwidth
- -Transports resources
- Personnel Dossier
- Name: Captain Rhea
- Sex: Female
- Race: Human/Cyborg
- Status: Detained by Ophion
- Current Assignment: None
- Additional Training: Supreme tactician and computing specialist, long military history with many experimental implants used to compliment her abilities
- Age: Actual Age appears to be nearly 60. Apparent age is 33 approximately due to cybernetic body.
- Addt'l Notes: After a previous defeat, Ophion managed to capture Rhea thanks to a neural link. Immobilized, memory blown to fragments, and left for dead, the subject is in Ophion's custody. Mental exams indicate a slight tendency towards psychopathic behavior in regards to foes. Anger issues fueled many of the episodes of lack of empathy, and there is hormonal damage evidence suggesting UGEI interference to enhance such episodes under duress.
- Name: Vice Admiral Prometheus
- Sex: Male
- Race: Human/Cyborg in appearance
- Status: 'Decommissioned' by Cephalus and Red at Ophion's command.
- Current Assignment: Not Available
- Additional Training: Likely extensive military training
- Age: Unknown
- Addt'l Notes: A very zealous and hard believer in Manifest Destiny of humanity. His ambition drove him far in the UGEI ranks, far enough that he was able to embrace humanity's next stage in evolution. Very much hates all UGEI foes and sees them as obstacles in the way of progress.
- Name: Designated 'Mol'
- Sex: Presumed male
- Race: Unknown
- Status: Unknown
- Current Assignment: Not Available
- Additional Training: Unknown
- Age: Unknown
- Addt'l Notes: Black Market Contact, Wants Unit 2237 for some unknown reason
- Name: Moira Deckers
- Sex: Female
- Race: Human
- Status: Planetside Ussaihu
- Security Access: [None Available]
- Current Assignment: Leading research at Ussaihu, while Metis remains in contact
- Additional Training: Robotics and engineering specialist.
- Age: 38
- Addt'l Notes: Is aware of our true identity. Has seen the inside of our Black Box
- Name: Harrison 'Red' McClain
- Sex: M
- Race: Human
- Status: Ship Captain & Shock Troop Commando
- Security Access: [REDACTED]
- Current Assignment: Run Stealth Frigate to operate in non direct ways.
- Additional Training: Previous records indicate a short time spent in military operations, before he was discharged for collaborating with aliens, specialized in Ground Operations. Power Armor Training
- Age: 36
- Addt'l Notes: Disappeared off UGEI radar several years ago. Knows Ophion's true Identity. Spent much time with Malorians and wants revenge against the UGEI for some reason. Acquired power armor Ophion promised him. 'Killed' Vice Admiral Prometheus, thanks to Ophion's support.
- Name: Ser'lah
- Sex: F
- Race: Malorian
- Status: Colonist
- Security Access: Not available
- Current Assignment: Not applicable
- Additional Training: Shrine maiden of Latuma Tribe.
- Age: 30
- Addt'l Notes: Strong disdain for advanced robotics, saved Red's life during Eshareth Attack. Wishes for Red to have peace and to not chase after the UGEI.
- Name: Admiral Handley
- Sex: M
- Race: Human
- Status: Deceased
- Security Access: Not available
- Current Assignment: Not applicable
- Additional Training: Several years in Knuoth Academy worth of military tactics, battle, and weapons training
- Age: 28
- Addt'l Notes: Quite young for an Admiral, top of his class. Has grown to like Ophion's persona (Unit 1) and Moira as well. Helped oversee a defense pact with The Guild. Was killed in the battle for Gaia IV in an attempt to help Ophion defend his claims.
- Name: President William T. King
- Sex: M
- Race: Human
- Status: Elected President of The United Fringe Worlders Union
- Security Access: Not available
- Current Assignment: Not applicable
- Additional Training: Long history in politics, recent election was a landslide victory, has spent much of his life fighting the UGEI.
- Age: 56
- Addt'l Notes: An aged wise face shows a tired demeanor. He's dedicated much of his life to fight against the UGEI and their forced tech advancments. Expresses he does not think the UFW would have existed this long without The Guild.
- Name: Gerald 'X-Ray' Lawson
- Sex: M
- Race: Human
- Status: Top UFW radio host of Pulsar Radio
- Security Access: Not available
- Current Assignment: [To lift spirits, and remind the common folk that their voices will be heard too, baby!] Quoted
- Additional Training: Several years in communication and radio transmission and technical support, before finding a gig running one of the UFW's largest communication hubs in the sector.
- Age: 45
- Addt'l Notes: Has a minor history in military service, received several medals in courage and valor before an injury took him out of the fight permanently.
- Name: Catherine McGulligan
- Sex: F
- Race: Human
- Status: Backhand's Second in Command (XO)
- Security Access: N/A
- Current Assignment: Assisting Harrison McClain in all operations of the stealth Frigate Backhand
- Additional Training: Several years of military training in the UFW, an excellent officer in her own right.
- Age: 28
- Addt'l Notes: Came to the Guild straight out of school, has yet to have much experience beyond what Ophion offers. Has a growing respect for Harrison, due to his deeds-tempered due to his off duty behavior.
- Ship Layout
- Bridge: Control room, remote access to ship.
- -Communications: Allows communication with other ships and space stations.
- Crew Deck: Mess, entertainment, bunks, waste disposal.
- Weapon Control(If applicable): Targeting parameters
- -Gun Deck: Full access to weapon systems.
- --Special(If applicable): Refers to any special abilities or weapons.
- Hydroponics: Provides food, water, and oxygen for ship.
- -Atmospheric Processing: Distribution of Oxygen
- Reactor: Power systems
- -Shields: Energy Shielding for ship's hull
- -Engines: Allows movement in space in various directions.
- Cargo Bay: Doubles as a place for smaller ships to dock, as well as storage for cargo.
- Space Station Systems
- Control Room: Access to all systems remotely, Captain's Quarters, Escape Pods.
- -Communication Array: Short-Long range communication
- -Security: Handles Lockdowns, emergency systems, and security droids
- --Radiation Shielding
- --Anti-Debris Defense Grid
- Crew Deck: Bunks, Mess Hall, holo-displays meant for entertainment.
- -Waste Disposal
- Mining Equipment(If applicable): Where chunks of Asteroid and various other fragments of rock are brought with gravity tethers and melted down into minerals. Stored for later pick up.
- -Laser Drill Equipment: Precision Laser
- -Gravity Tethers
- -Collection Drone System
- Hydroponics: Internal farming equipment, keeps crew fed and supplied with Oxygen.
- -Atmospheric Processing: Distributes air evenly throughout ship. Also Oxygen ejections.
- Reactor: Responsible for all power on station.
- Medical Bay: Contains Intensive Care Wing, Chemical Lab, Biolab and/or a Morgue.
- Storage Deck: Storage of materials.
- Docking Bay: Hanger for docking vessels.
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