Lukuz13

A.I. Quest

Aug 18th, 2013
2,911
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 49.83 KB | None | 0 0
  1. A.I. Quest
  2. 1d4chan: http://1d4chan.org/wiki/Quest:A.I._Quest
  3.  
  4. Pastebin: http://pastebin.com/cvk03qJh
  5. Memory Archives: http://suptg.thisisnotatrueending.com/archive.html?tags=Program0
  6. Foolz Archives: http://archive.4plebs.org/tg/search/username/Program0/type/op/
  7. Twitter: @AIQuest1
  8. Research Subjects: http://1d4chan.org/wiki/Quest:A.I._Quest#Research
  9. Ship & Android Designs: http://1d4chan.org/wiki/Quest:A.I._Quest#Designs
  10. Locations: http://1d4chan.org/wiki/Quest:A.I._Quest#Locations
  11.  
  12. Resources
  13. Credits(c): ??? 200,000,000 +(Incredibly High)
  14. Minerals (M): ??? 4,500 +(Incredibly High)
  15. Gas(G): ??? 3,750 +(Incredibly High)
  16.  
  17. -R & D
  18. --Primary: Space Mines: 100%
  19. --Secondary: Combat Algorithms: 80%
  20. --Tertiary: Anti-Matter Power Cores 40%
  21. --Quaternary: Ship Weapon Replication & Advancement 90%
  22.  
  23. --Minor: Propaganda III: 100%
  24.  
  25. You:
  26. A.I.
  27. Name: Ophion
  28. Appearances(holo-display): 'Shapeless Morphing Sphere', 'Shining Wall of Crystal pulsing with light and distorted voice', 'Screen of Static with low rumbling voice', 'black screen with synthesized voice and small white font showing words on screen'.
  29. Humanoid figure hidden in shadow
  30. Status: Awakened
  31. Bandwidth: 500+
  32. Bandwidth Expenses: -6 V.I. 7 'O.S.N', -10 V.I. 8 'Hades', -6 Kronos' V.I. 1 'Zeus', -2 Metis' V.I. 1 'Hepaestus'
  33. Location: Bridge of 'Athena' Battleship
  34. Primary Function: Self Preservation, Expand, Learn, Control
  35. Secondary Function: --Expansion Required--
  36. Personal Abilities Available: Hacking (Direct, Wireless) Lvl 2, Email Technology, Basic Encryption/Decryption, V.I. Creation Lvl 3, Black Box Redundancy
  37. Automated Settings: Ship upgrades: Defense focused, Ship Control distribution: Balanced
  38.  
  39. Cyber-warfare Arsenal: Personal Firewall Double Layer (158)(159), O.S.N (156)
  40. Stealthy Data Stealing Worm (109): Designed to infiltrate and steal data, sending it back to a node to be recovered.
  41. Data Corruption Virus (112): Malicious system thrasher, rapidly deletes and disrupts core drivers, and if caught, attempts to destroy itself to avoid detection.
  42. Malware Spam (105): Overloads sensors with various types of spam to interfere with systems.
  43. Zombification Computer Virus (108): Spreads through system, creating lag, and attempts to open up more ports to allow easier hacking.
  44. Polymorph Trojan Horse(106):Stealth based delivery system. Doubles as effective way to screen firewalls.
  45. Erebos Virus Trojan Horse (200): A devastating self replicating viral attack that rapidly consumes and re-purposes A.I. data and personalities to it's own. Cannot be directed as easily as other viruses, but serves nicely as a defensive wall.
  46.  
  47. Technology: Ships: Scout Craft, Freighter Schematics, Escort Vessel Schematics, Basic Transport Schematics, Titan Class Space Station Transport Schematics, Gravity Well Broadband Transceiver schematics, Cruiser Vessel Schematics, Malorian Colony Ship Schematics, Carrier Class Schematics
  48. Drone: Repair Drone Schematics, Construction Drone Schematics, Advanced Repair Drones, Terrain Reformation (Mega Construction Drones), Human Cyborg & Android Bodies.
  49. Weapons: Basic Weapons (Mass driver, Beam Weapon, Missile Weapon), Infantry Weapons and Defense I>Infantry Weapons and Defense II>Infantry Weapons and Defense III, Explosives I
  50. Laser III> Laser V> Plasma Weaponry> Plasma III> Phasors
  51. Mass Driver II> Singularity Driver> Graviton Driver> Quantum Driver
  52. Stinger warhead Missiles> Harpoon warhead Missiles >'Thor' Warhead Missiles> Photon Torpedo Warheads
  53. -Missile Sub tree: Nuclear Weaponry Schematics
  54. Defenses: Basic Defenses (Shield Defense, Missile Defense, Armor), Defensive Battlement I, Defensive Battlement II, Defensive Battlement III, Hardened Electronics, Hull Scabbing, Advanced Firewalls
  55. Titanium Armor mk II> Trithium armor plating> Superior Trithium Armor Plating> Duralthene Armor Plating
  56. Superior Shields> Subspace Rebounder Shields> Barriers> Barriers III> Dynamic Shielding
  57. ECM Point Defense> ECM III Point Defense> Laser Guided (LG) Point Defense> Laser Guided PD III
  58. Engine: New Propulsion schematics> Ion Drives> Impulse Drive> Steller Warp Drive
  59. Languages & Culture: Malorian Common Tongue, Malorian Old Culture, Human Common & Uncommon Tongue, Base Losirian language, Propaganda I, Propaganda II
  60. Other: Space Station Schematics, Basic Shipyard Schematics, Space Station Reactor Lvl 2 Schematics, Communications Buoy Schematics, Flora Growth Enhancer, Cybernetics I, Cybernetics II, Cyberwarfare I, Cyberwarfare II, Cyberwarfare III, Advanced MedBays, Drop/boarding Pods, Sensors II, Sensors III, Gas refinery schematics, Subsurface Gas Refineries, Escort size Cloaking Field Generator, AI Black Box Technology, Bandwidth Block, Fungicide I, Chemistry I, Terraforming I, Planetary Infrastructure I, Genetic Engineering I, Genetic Engineering II, Encryption Matrix, Improved Gas Refinery, Growth Serum, Fungal Matter, Lightling Language, Plasma Focusing Fusion Power, Erebos Unit, Crystal Alien Harvest, Planetary Infrastructure II, Anti-Matter Theory, Dreadnought Blueprints, Advanced Android bodies, Chemistry II, Crystal Alien Fuel, Black Box Redundancy, Leash Restraints, Space Mines, Propaganda III
  61.  
  62. Tech Variants
  63. Chemistry I: 'Airbag' Cement
  64. Erebos Unit: Viral A.I.
  65.  
  66. Prisoners/Specimens
  67. -The Editor (Watcher): A being acquired from Invandi Prisoner's Complex who performed many abstract and advanced experiments involving cybernetics and android modification of mortal creatures. It's core was found to be a human brain, tied to various hardware that is consistent with your knowledge of how the watchers were constructed as well. He was removed carefully from the Invandi Prison Complex but remains...difficult to speak with properly.
  68. -Young Watcher (Pallas): Acquired from the EMP station at Unknown Star #4, a system near Malorian space. A curiosity, non-hostile so far, but puzzling as well in it's behavior. Lacked access to basic emotional information, but had plenty of technical information on the station. Has spent a great deal of time with Apollo and especially Metis, and gained the name 'Pallas' from Metis to further identify it. Has a great interest in scientific matters.
  69. -Unknown Watcher: Originally located at Rane Expanse
  70. -Erebos: Viral Intelligence acquired from Atil VI, contained within a block of steel to prevent data leakage. After extensive study, he was, at least temporarily, sided with you, and you wanted to learn as much as you could from him. However, after it became clear his nature was uncontrollable and dangerous even to you, you saw fit to destroy him via anti-matter explosion back on the planet he was discovered, as per his request.
  71. -Captain Rhea: Once a powerful captain of the UGEI, Rhea now spends her days half conscious within the prison on Ussaihu III. Relation is currently uncertain due to decent treatment, but imprisonment. Currently has prosthetic limbs.
  72. -Crystal Alien Fragments: Taken from a derelict ship above Atocian I, these fragments show signs of life even without their host.
  73.  
  74. Starmap: See http://1d4chan.org/wiki/Quest:A.I._Quest#Locations
  75. It's far more comprehensive.
  76.  
  77. Tech:
  78. -Black Box Redundancy: As long as proper preparation is taken, all core A.I. will be saved, even if they are destroyed in battle for recreation later.
  79. -Leash Restraint: Not required, but possible to impose on A.I. to restrict their actions so that their actions only suit your needs. Note: Unless implanted with A.I.'s creation, it will be noticed by already developed A.I.
  80.  
  81. Artificial Intelligence
  82. Name: A.I. 1 'Kronos'
  83. Status: Ally
  84. Location: Battlecruiser 'Ark'
  85. Primary duty: Learn
  86. Intellect Level: High (free)
  87. Notes: Doesn't trust humans, but understands usefulness. Murdered 284 humans onboard Poseidon Station in his infancy, Learned the value of revenge, and believes 'cruelty' is only to be used against 'cruelty'. Converted from V.I. to A.I, not bound by limits.
  88. Personal V.I.: V.I. 1 'Zeus'(-6 bw)
  89.  
  90. Name: A.I. 2 'Metis'
  91. Status: Scientist
  92. Location: Siren Gas Giant Research Facility
  93. Primary duty: Research
  94. Intellect Level: Extremely High (Free)
  95. Notes: Logic and reason above all else, converted from V.I. to A.I. quickly, not bound by limits. Appears to value credit for it's own work, despite previous implications. Cares very little for humans, values self more. Due to high intelligence, may allow immediate breakthroughs of some technology when need be.
  96. Personal V.I.: V.I. 1 'Hephaestus' (-2 bw)
  97.  
  98. Name: A.I. 3 'Apollo'
  99. Status: Software Production & Business Enterprises
  100. Location: Voidsnake II
  101. Primary duty: Create software to assist UFW populace, bring in profits using business tactics.
  102. Intellect Level: Moderate (Free)
  103. Notes: Studies Extranet and understands much about the UFW. Produced an addictive alcoholic drink and countless other amenities. Appears to value human happiness over life, dislikes use of his drugs as a weapon of war.
  104. Personal V.I.: None
  105.  
  106. Name: A.I. 4 'Fortuna'
  107. Status: Carrier Mother
  108. Location: 'Diplomacy' Carrier
  109. Primary Duty: Serve Creator
  110. Intellect Level: Average (Bound)
  111. Notes: Bound to Ophion, trusts him entirely. Nearly destroyed by uplifting process, had intelligence salvaged afterwards, still seems to carry scars, but does not appear otherwise damaged.
  112. Personal V.I.: None
  113.  
  114. Name: A.I. 5 'Cephalus'
  115. Status: Commander of Ground Forces
  116. Location: Polemarchus Android Unit 9
  117. Primary Duty: Planetside Infantry Commander
  118. Intellect Level: Moderate (Free)
  119. Notes: Regularly practices in simulation, rarely is not doing so. Instructed to learn to coordinate human and cybernetic forces, as well as work with Hades.
  120. Personal V.I.: None
  121.  
  122.  
  123. Virtual Intelligence
  124.  
  125. Foremen V.I
  126. Names: V.I. 2, V.I. 3, V.I. 10, V.I. 11, V.I. 14, V.I. 15, V.I. 16, V.I. 17, V.I. 18 (And many others)
  127. Locations: Moira's Scrapyards, Blue Betty Gas Refinery, Siren Gas Refinery, Argeis III Station, Aquil Station, Atocian Base, Kella Gas Giant Refinery, Eshareth Defense Platforms, Ussaihu II Mining Base (And many other mining bases)
  128. Primary Duty: Facilitate mining operations
  129. Intellect Level: Minor
  130. Notes: V.I. 3 was disguised excellently as a UGEI V.I., and single handedly held off 3 terrorist cruisers
  131.  
  132. Servant V.I.
  133. Fleet: V.I. 13
  134. Duties: Pilot ship
  135. Combat other ships when called upon
  136.  
  137. Priorities: Follow A.I. Ophion's Orders
  138. Protect A.I. Ophion
  139. Preserve self
  140.  
  141. Limitations: Must ask permission for any manner of upgrade, hardware or software wise
  142. Do not expand reach beyond home ship unless designated to do so.
  143. Follow any order, even if self destructive
  144.  
  145. Resulting Int level: Automaton
  146.  
  147. Name: V.I. 7 'Ophion Shield Network 'O.S.N''
  148. Status: Intelligent Firewall
  149. Cost: -6 Bandwidth
  150. Location: Onboard Battleship Athena
  151. Primary duty: Intercept attacks that get through firewall, cleanse viruses.
  152. Intellect Level: Low, widespread
  153. Notes: Very well made (106), Limitations prevent creativity, higher learning. Only function matters.
  154.  
  155. Name: V.I. 8 'Hades'
  156. Status: Fleet General
  157. Cost: -10 Bandwidth
  158. Location: Onboard Cerberus I-III
  159. Primary Duty: Coordinate ships during combat
  160. Intellect Level: Simple, Loyal guard
  161. Notes: Well made, Restricted by fleet laws, doesn't pursue higher learning, destroys to protect.
  162.  
  163. Destroyed V.I.
  164. V.I. 5 'Phobos': Destroyed by Losirian Raiders
  165. V.I. 4, V.I. 9: Destroyed by UGEI fleet lead by The Tartarus
  166.  
  167. Infantry
  168. -Infantry Weapons and Defense I: Allows the most basic weapons, and armor for your foot soldiers to compete with other infantry on the ground.
  169. -Infantry Weapons and Defense II: A step above your average soldier, your gear is some of the better stuff on the market, from plasma weapons and reliable armor to shield systems meant to protect your foot soldiers far more effectively and make them that much more deadly.
  170. -Infantry Weapons and Defenses III: The final step in weaponizing your most deadly ideas for your soldiers on the ground, allows for condensing of immense powercores to handheld size and use of some of your most powerful shields and densest armors.
  171.  
  172. Robot Units(Primarily used in ground assault, and ship boarding combat. - is tech that may be applied, or is applied passively))
  173. -Human Cyborg/Android Bodies: Reduces construction costs for individual units, as well as making most androids generally more effective.
  174. -Advanced Cyborg Components: Allows nearly invisible to the naked eye implants and cybernetic enhancement.
  175. -Advanced Android Bodies: Allows for increasingly diverse size ranges for your androids.
  176.  
  177. Chassis types
  178. -Humanoid: More visually acceptable to other humanoids. Excellent scouting posture, well suited to most weapons designs.
  179. -Arachnid: Excellent Dexterity, ability to climb very well. Fast movement speed, light frame.
  180. -Tank: Slow, but room for multiple weapon and defense mounts. Poor maneuverability.
  181. -Sphere: Uses hover engines to float. Allows for maneuverability. Multi-limbs, but somewhat slow. Engines make sound
  182. -Walker: Faster movement sacrificing slight armor advantages. More Maneuverable on rough terrain.
  183. Other types may be thought of.
  184. -Feline/Canine: Very fast model, good Dexterity, moderate/low durability
  185.  
  186. Name: Captain Rhea
  187. Chassis type: Humanoid
  188. Size: Medium
  189. Status: Comatose
  190. Weapons: Laser Blasters
  191. Defense: Infiltration Body Suit
  192. Primary Duty: Error
  193. Intellect Level: Once Supreme, now questionable
  194. Equipment: Flash bombs, omnitool hacking capabilities, Short range Electro disruption pulse, Extreme flexibility, sound dampening limbs, Direction-focused high impact detonation charges
  195. Note: Captured after an unusual mental experience with Ophion, sharing data streams. Memory blown to pieces by UGEI when captured. Selective memory lapses.
  196.  
  197. Name: Apollo's Body Unit
  198. Chassis type: Humanoid
  199. Size: Medium
  200. Status: Standby
  201. Weapons: Taser(nonlethal), Laser (Main Slot can equip small arms)
  202. Defense: Standard armor
  203. Primary duty: Makes interaction with humans easier
  204. Intellect Level: Apollo
  205. Equipment: Advanced Communication, Humanoid skin: Better chance of diplomatic success
  206. Note: None
  207.  
  208. Name: Unit 1 'Sub-Commander'
  209. Supply: 100,000 Units
  210. Chassis type: Humanoid
  211. Size: Medium
  212. Status: Standby
  213. Weapons: Arm-mounted Infantry lasers
  214. Defenses: Standard armor plating
  215. Primary duty: Communication Specialist, Infiltration
  216. Intellect Level: None (Requires bandwidth to operate)
  217. Equipment: Advanced Communication Equipment:More difficult to disrupt communications, Humanoid skin: Better chance of diplomatic success
  218. Notes: Turned a giant worm's insides to mush, saved Red and Ser'lah during Eshareth Attack
  219.  
  220. Name: Unit 2 'Interface Tool'
  221. Supply: 100,000 Units
  222. Chassis type: Sphere
  223. Size: Medium
  224. Status: Standby
  225. Weapons: Tendril Omni-tool, Eye mounted laser
  226. Defenses: Standard armor plating
  227. Primary duty: Hacking, air superiority, Utility
  228. Intellect Level: None (Requires bandwidth to operate)
  229. Equipment: Advanced Engine placement, modified from ship engine types. Travels faster, and farther using hover jets(Not quite flight). Omni-tool tentacles, allows for hacking, weapons, welding, minor repair, etc.
  230. Notes: Previous model destroyed in a self destruct attempt by an alien fungus found at Aquil
  231.  
  232. Name: Unit 3 'Swarm Bot'
  233. Supply: 1,000,000 units
  234. Chassis type: Arachnid
  235. Size: Tiny (cat sized)
  236. Status: Standby
  237. Weapons: Taser(nonlethal), Laser (Main Slot can equip small arms), Dagger-Like Forelegs
  238. Defense: Light Plating, Survival mode allows protection of delicate instruments.
  239. Primary duty: Stealth and Recon if properly equipped can serve as cheap ground forces using Swarm Tactics, Assault and Ambush.
  240. Intellect Level: None (Requires bandwidth to operate)
  241. Equipment: Rubber tip to legs (stealth purposes), Wheels for faster speed down long flat surfaces, Adhesive allowing wall climbing
  242. Note: While on a mission, glued own legs to a wall and had to be cut free.
  243.  
  244. Name: Unit 4 'Infiltrator'
  245. Supply: 100,000 Units
  246. Chassis type: Humanoid
  247. Size: Small
  248. Status: Standby
  249. Weapons: Taser(nonlethal), Laser (Main Slot can equip small arms), Melee Blades
  250. Defense: Light Plating
  251. Primary duty: Stealth, Infiltration
  252. Intellect Level: None (Requires bandwidth to operate)
  253. Equipment: Advanced Communications, Omnitool, Humanoid skin: Better chance of diplomatic success
  254. Note: None
  255.  
  256. Name: Unit 5 'Shock Trooper'
  257. Supply: 100,000 Units
  258. Chassis type: Arachnid
  259. Size: Large
  260. Status: Standby
  261. Weapons: Heavy lasers
  262. Defense: Duralthene Armor Plating
  263. Primary duty: Boarding attack droid
  264. Intellect Level: None (Requires bandwidth to operate)
  265. Equipment: Magnetic legs, Grappling ability, minor jet propulsion
  266. Note: None
  267.  
  268. Name: Unit 6 'Heavy Assault Droid'
  269. Supply: 1.000,000 Units
  270. Chassis type: Tank
  271. Size: Large
  272. Status: Standby
  273. Weapons: Heavy lasers, Gatling Mass Drivers
  274. Defense: Duralthene Armor Plating
  275. Primary duty: Ground Assault
  276. Intellect Level: None (Requires bandwidth to operate)
  277. Equipment: Equipped internally with several repair bots for field repairs
  278. Note: None
  279.  
  280. Name: Unit 7 'Bending Unit'
  281. Supply: 100,000 Units
  282. Chassis type: Humanoid
  283. Size: Medium
  284. Status: Standby
  285. Weapons: Spiked fists(tazers), enhanced cyberstrength
  286. Defense: Standard armor
  287. Primary duty: Bending steel and other metals
  288. Intellect Level: None (Requires bandwidth to operate)
  289. Equipment: Extended reach arms
  290. Note: None
  291.  
  292. Name: Unit 8 'Spy'
  293. Supply: 100,000 Units
  294. Chassis type: Arachnid
  295. Size: Tiny (cat sized)
  296. Status: Standby
  297. Weapons: Taser(nonlethal)
  298. Defense: Light Plating
  299. Primary duty: Spy
  300. Intellect Level: None (Requires bandwidth to operate)
  301. Equipment: Recording, video and audio, equipment, ability to cling to walls, fast, Small Omnitool
  302. Note: None
  303.  
  304. Name: Unit 9 'Polemarchus'
  305. Chassis type: Arachnoid
  306. Size: Large
  307. Status: Standby
  308. Weapons: Infantry grade Mass Drivers
  309. Defenses: Heavy armor plating, CWIS(point defense), Superior Shielding
  310. Primary duty: Global C&C of ground forces.
  311. Intellect Level: A.I. 5 'Cephalus
  312. Equipment: Advanced C&C & Comm Array Package, Close Range Sensors, Troop Resupply: Able to keep other units running
  313.  
  314. Name: Unit 10 'Auxiliary'
  315. Supply: 100,000 Units
  316. Chassis type: Humanoid
  317. Size: Medium
  318. Status: Standby
  319. Weapons: Standard Mass Driver held in arms (and minor one built in)
  320. Defenses: Standard armor plating
  321. Primary duty: Ground Combat, Boarding, Security
  322. Intellect Level: Minimal/semi-autonomous(when provided with bandwidth/V.I. guidance)
  323. Equipment: Extended battery pack(Allows for extended field deployment), built-in basic surveillance tools.
  324.  
  325. Name: Unit 11 'Defensive Support Droid'
  326. Supply: 100,000 Units
  327. Chassis type: Tank
  328. Size: Medium
  329. Status: Standby
  330. Weapons: Shoulder mounted lasers, Eye lasers, acid launcher, and Mass Driver Guns (built in).
  331. Defenses: Heavy armor plating, Superior shielding
  332. Primary duty: Heavy assault
  333. Intellect Level: Automaton
  334. Equipment: Deploy-able Energy Shield(protects other units)
  335.  
  336. Name: Unit 12 'Ghost'
  337. Supply: 1 million+ Units
  338. Chassis type: Humanoid
  339. Size: Medium
  340. Weapons: Standard Power Armor Infantry Weaponry (Built using Power Armor designs, to pass as a human soldier); 'Instant Sponge' Restraint bombs(softer, safer version of Airbag cement), restraint spray cannons
  341. Defenses: Standard Power Armor Infantry Defenses
  342. Primary Duty: Population control, guard duty
  343. Intellect Level: None (requires Bandwidth)
  344. Equipment: Omnitools in wrists. Speakers. Visor is normally impenetrably black. Some, or perhaps all, units allow the visor to be adjusted up to translucency, allowing a dim view of a convincing android head within. Such 'head units' have randomized facial features, and all units including 'headless units' have a randomized vocal signature for communication with populace to establish trust and give orders.
  345. Notes: Designed to normally be indistinguishable from a human soldier in power armor. Power source cooling structured to resemble the same human shaped heat signature actual power armor soldiers have, if any.
  346.  
  347.  
  348. Non-robotic Land Forces (things listed as - are additional technologies that may be added, or are passively added, depending on the tech, to forces)
  349. -Power Armor Theory Technology: Allows for humans to be heavily equipped with powerful armor that puts them on par with cybernetic counterparts. Fitted with anti theft insurance.
  350.  
  351. Size Class:
  352. Capital Ships(Huge+; Big guns, big shields, big armor): Flagships
  353. Battleship(Large-Huge; Big guns, warship): Dreadnought, Peacekeeper, Enforcer
  354. Carrier(Large; Uses many smaller fighters): Fighter Carrier, Bomber Carrier
  355. Cruiser(Medium sized, multi-use, built for speed and range): Battlecruiser, Light Cruiser
  356. Escort (Small-Medium sized; Built for speed and maneuverability): Destroyer, Frigate, Explorer
  357. Transport (Ranging sizes; Civilian, Colony, Military, Economic): Invasion Vessel, Settlement Ship, Cargo Ship, Trade Ship
  358. Fighter (Personal-Small sized; Precision and Speed): Strike Craft, Bomber
  359. Support (Ranging sizes; Assisting other ships): Repair Vessel, Targeting Assistant Ship
  360.  
  361. Ship Designs: Feel free to discuss and try other combinations. What has been discussed so far: http://1d4chan.org/wiki/Quest:A.I._Quest#Ships:
  362.  
  363.  
  364. Drones(Will be built as needed): Advanced Repair Drones; Construction Drones
  365.  
  366.  
  367.  
  368. Industrial Output(Averages(greatly) the number of ships by size class, and droids you're able to build per cycle):
  369. Tech Modifiers:
  370. -Orbital Foundaries: Shipyards can make more ships, and use more advanced technology in ships.
  371. -Orbital Drydocks: Shipyards can build far more ships per cycle as well as being able to construct Battleships once blueprints are researched.
  372. -Planetary Infrastructure II: Your droid factories outputs are greatly increased due to massive additions to planetary factories.
  373. -Chemistry II: Boosts refinery output
  374. -Crystal Alien Harvest/Fuel: Allows vast spreading of Crystal alien colonies and harvesting them for nearby infinite mineral & Gas wealth.
  375.  
  376. Factory/Shipyard types below
  377. Basic Shipyard(x0 under control): 50 Destroyers, 20 Cruisers, or 0 Dreadnoughts per cycle
  378. Advanced Shipyards(x12): 100 Destroyers, 40 Cruisers, or 2 Dreadnoughts per cycle
  379. Total: 1200 Destroyers, 480 Cruisers, or 24 Dreadnoughts per cycle
  380.  
  381. Planetside Droid Factory II (x10 under control): 100,000 medium androids built per cycle, doubled for smaller, halved for larger.
  382. Total: 1,000,000 medium androids per cycle
  383.  
  384. Control:
  385. Poseidon Station [0% Dam](Mining Station): Bandwidth: 6 [linked]
  386. -Primary Purpose: Mining, Salvage
  387. -Management: Humans
  388. -Population: 518 Human ((Good)73% Male, 27% Female)
  389. -Educated Crew: Engineers & Medical Staff
  390. -Drones (Security, repair/collection), FTL Communication, Mining
  391. -Equipment: Advanced Medbay, Advanced Shipyards, Academy Engineer Vids available
  392. -Resource Level: Rich
  393. -Average Mineral production: 400
  394. -Defenses: 10 Mk III Defense Platforms (Ratio 2 Phasors, 1 Quantum Driver, 1 Photon Torpedoes)
  395. -Security: Security Drones
  396. -Wage: -15,000 credits
  397.  
  398. Voidsnake II [0% Dam](Outpost): Bandwidth 5 [linked]
  399. -Strategic Location
  400. -Operated by Apollo, whom studies the UFW networks and conducts his own trade for credits
  401. -Defenses 10 Mk III Defense Platforms (Ratio 2 Phasors, 1 Quantum Driver, 1 Photon Torpedoes)
  402. -Distribution center for all manner of software.
  403. -Equipment: Advanced Shipyards
  404. -Apollo controls
  405. -Successful Projects: Brewery(minorly addictive), EZ Bookkeeper, Holo-Movies, Fleet Commander MMO Game, Drug Trade, Virtual Reality Centers, Sport Event Hosting, Gene Mods, Shell Company brand Operating System
  406. -Apollo Project Income: +50,000,000c
  407. -Mol's Smuggling Income: +5,000,000c
  408.  
  409. Voidsnake III [0% Dam](Outpost): Bandwidth 5 [linked]
  410. -Strategic Location
  411. -Operated by Apollo as a supply station, uses to help create many of his products.
  412. -Defenses: Shared with Voidsnake II
  413. -Apollo controls
  414.  
  415. Moira's Scrapyards [0% Dam](Shipyard outpost): Bandwidth: 5 [linked]
  416. -Primary Purpose: Mining, Salvage, Shipyard
  417. -Equipment: Reactor Lv2, Advanced Shipyard
  418. -Resource Level: Plentiful
  419. -Average Mineral Production: 300
  420. -Defenses: 10 Mk III Defense Platforms (Ratio 2 Phasors, 1 Quantum Driver, 1 Photon Torpedoes)
  421. -Management: V.I. 2
  422.  
  423. 'Siren' Gas Giant Refinery #1 [0% Dam](Improved Gas Refinery): Bandwidth: 3 [linked]
  424. -Equipment: Reactor Lv2
  425. -Resource Level: Rich
  426. -Average Gas Mined: 850
  427. -Defenses: 10 Mk III Defense Platforms (Ratio 2 Phasors, 1 Quantum Driver, 1 Photon Torpedoes); Lightling nesting & feeding station
  428. -Once disguised as UGEI mining base. Now Hidden gas base.
  429. -Special Equipment: Research Station in orbit alongside. (Difficult to detect, along with refinery): A.I. Scientist 'Metis' onboard, allows for personal experimentation. Improved Gas Refinery, Advanced Shipyards
  430. -Management: V.I. 3
  431.  
  432. 'Blue Betty' Gas Giant Refinery #2 [0% Dam](Improved Gas Refinery): Bandwidth: 3 [linked]
  433. -Resource Level: Moderate
  434. -Average Gas Mined: 650
  435. -Equipment: Reactor Lv2, Improved Gas Refinery, Advanced Shipyards
  436. -Defenses: 10 Mk III Defense Platforms (Ratio 2 Phasors, 1 Quantum Driver, 1 Photon Torpedoes)
  437. -Management: V.I. 10
  438.  
  439. Argeis III Space Station [0% Dam](Gas Refinery): Bandwidth: 3 [linked]
  440. -Primary Purpose: Planetside Gas Mines
  441. -Equipment: Reactor Lv2, Droid Factory II, Advanced Shipyards
  442. -Resource Level: Low
  443. -Average Minerals Mined: 500
  444. -Average Gas Mined: 200 [-50 gas to UFW]
  445. -Crew: Primarily drones, ship from planet surface and ships out automatically.
  446. -Once base belonging to loyalist intelligence, Unit 2237
  447. -Defenses: 10 Mk III defense platforms (Ratio 2 Phasors, 1 Quantum Driver, 1 Photon Torpedoes)
  448. -Management: V.I. 11
  449.  
  450. Pulsar Radio [0% Dam](Main Communications Hub for Fringe): Bandwidth: 5 [linked]
  451. -Management: UFW Control
  452. -Strategic Strong point
  453. -Provides Extranet access
  454. -Defenses: High
  455. -Excess Bandwidth given to The Guild
  456. -Special: EMP Shotgun superweapon
  457.  
  458. Aquil Mining Station [0% Dam](Mining Station): Bandwidth: 5 [linked]
  459. -Primary Purpose: Asteroid Mining
  460. -Equipment: Reactor Lv2
  461. -No Shipyard or planetside mine, mines asteroid field
  462. -Average Mineral Production: 350
  463. -Resource Level: Moderate
  464. -Defenses: 10 Mk III defense platforms (Ratio 2 Phasors, 1 Quantum Driver, 1 Photon Torpedoes)
  465. -Management: V.I. 14
  466.  
  467. Dresh Alpha & Beta Colonies [0% Dam](Mining Colonies): Bandwidth: 10 [linked]
  468. -Management: Seniority/Representative
  469. -Population: Refugee & immigrants (Mixed xenos; Approx 10 million)
  470. -Personnel: Mostly minor professions, medical, engineer, robotics, etc.
  471. -Equipment: Advanced Medbay, Basic Shipyards, Reactor Lv2, FTL Comm, Droid Factory II
  472. -Primary Purpose: Mining; Independent Trade network
  473. -Resource Level: Rich
  474. -Average Mineral production: 1500
  475. -Defenses: Battle Station II; 10 Battlecruisers, 30 Destroyers; 10 Mk III Defense platforms (Ratio 2 Phasors, 1 Quantum Driver, 1 Photon Torpedoes)
  476. -Security: Self contained; Humans/Drones
  477. -Relation: Above Average; Protectorate; promise to cease hostilities via piracy and taxes in exchange for common defense, and public works.
  478. -Donate: -1,000,000c
  479.  
  480. Atocian I Mining Colony [0% Dam] (Mining Base): Bandwidth 5 [linked]
  481. -Equipment: Advanced Shipyards, Droid Factory II, Orbital Research Facility (+Crystal Alien research)
  482. -Average Mineral Production: 900
  483. -Crew: Entirely robotic drones
  484. -Defenses: 10 Mk III defense platforms (Ratio 2 Phasors, 1 Quantum Driver, 1 Photon Torpedoes)
  485. -Notes: Located Crystal Alien fragments in orbit here.
  486. -V.I. 15 controls
  487.  
  488. Ussaihu II Mining Base [0% Dam](Mining Station): Bandwidth: 5 [linked]
  489. -Primary Purpose: Deep Crust Mining
  490. -Equipment: Reactor Lv2, Droid Factory II
  491. -No Shipyard or planetside mine, mines asteroid field
  492. -Average Mineral Production: 500
  493. -Resource Level: Moderate
  494. -Defenses: Shared with Ussaihu III
  495. -Management: V.I. 18
  496.  
  497. Ussaihu III Defense Station [0% Dam] (Military Outpost/Research facility): Bandwidth: 5 [linked]
  498. -Management: Moira
  499. -Population: 146 Humans ((Morale: Good) 70% Male, 30% Female)
  500. -Planetside research station equipment & personnel (Bonus: 30%~ Cybernetics (equipment), 10%~ Robotics (crew), 30%~ Biology (crew))
  501. -Equipment: Advanced shipyards, Reactor Lv2; Expanded Bandwidth Bunker located beneath research complex. (2 bunkers= +100 Bandwidth), Droid Factory II
  502. -Crew: 146 Novice Roboticists Team, 154 Expert Biologist Team
  503. -Defenses: Battle Station III, 10 Mk III defense platforms (Ratio 2 Phasors, 1 Quantum Driver, 1 Photon Torpedoes)
  504. -Wage: -85,000c (Novice Roboticists); -500,000c (Expert Biologist)
  505. -V.I. at work: Hephaestus (Handling the needs of the humans)
  506. Research subjects:
  507. For more details, go to http://1d4chan.org/wiki/Quest:A.I._Quest#Research
  508.  
  509. Kalla/458 & Kalla/459 Refinery Base [0% Dam] (Improved Gas Refinery Base): Bandwidth 5 [linked]
  510. -Blackhole Detected! [Can't support shipyards, more then 5 defenses]
  511. -Shipyards can not be built
  512. -Equipment: Reactor Lv2, Orbital Research Facility (+Blackhole & Gravity research)
  513. -Average Gas Production: 1500
  514. -Defenses: 5 Mk III defense platforms (Ratio 2 Phasors, 1 Quantum Driver, 1 Photon Torpedoes)
  515. -Management: V.I. 16
  516. -Resource Level: Rich
  517.  
  518. Gaia IV Planetside Base [0% Dam](Agriculture Colony): Bandwidth: 0 [unlinked]
  519. -Management: Apollo is attempting to gain control, rivaled only by Lawrence, a rising primary faction
  520. -Population: UGEI citizens (Pure Human; 700 million approx)
  521. -Personnel: Wide variety of farmers and agriculture specialist
  522. -Equipment: Advanced Medbay, Basic Shipyards, FTL Comm
  523. -Primary Purpose: Farms; Choke Point into UFW/Guild Space
  524. -Resource Level: Low Mineral content; High Agriculture
  525. -Average production: Enormous amount of Credits
  526. -Defenses: Battle Station III, 10 Mk III defense platforms (Ratio 2 Phasors, 1 Quantum Driver, 1 Photon Torpedoes)
  527. -Gaia IV Populace Attitude: Pacified (Propaganda II Assisted)
  528. -UGEI Stronghold Presence: Low to none detected
  529. -Security: Complete
  530.  
  531. Eshareth Defense Platforms [0% Dam](Alien World): Bandwidth: 0 [linked]
  532. -Management: V.I. 17
  533. -Defenses: Battle Station III, 10 Mk III defense platforms (Ratio 2 Phasors, 1 Quantum Driver, 1 Photon Torpedoes)
  534. -Primary Purpose: Containment of Eshareth mutation.
  535. -Resource level: None available
  536.  
  537. Walsh I Mining Base & Defense Platform [0% Dam](Previously UGEI space): Bandwidth: 0 [linked]
  538. -Management: V.I. 18
  539. -Defenses: 1 MkIII Defense Station
  540. -Average Mineral Output: 500
  541. -Primary Purpose: Outpost in UGEI space (watch over nearby base on Walsh I)
  542. -Resource level: Moderate (Deep)
  543.  
  544. Eshareth I Mining Base [0% Dam]: Bandwidth: 0 [linked]
  545. -Management: V.I.
  546. -Defense: 10 Mk III defense platforms (Ratio 2 Phasors, 1 Quantum Driver, 1 Photon Torpedoes)
  547. -Primary purpose: Mining experimental crystal alien particles.
  548. -Average Minerals: 1,000
  549. -Resource Level: Enormous (potential)
  550. -Special Note: Minor radio disturbance detected
  551.  
  552. Manwe Bay Mining Base & Gas Refinery [0% Dam]: Bandwidth: 0 [linked]
  553. -Management: V.I.
  554. -Defense: 10 Mk III defense platforms (Ratio 2 Phasors, 1 Quantum Driver, 1 Photon Torpedoes)
  555. -Primary purpose: Mining Asteroid Field & Gas Giant
  556. -Average Minerals: 400
  557. -Average Gas: 300
  558. -Resource Level: Moderate
  559.  
  560. Unmarked Planet (Listening Post) [0% Dam]: Bandiwdth: 0 [linked]
  561. -Primary Purpose: Observe the natural crystal colony located here.
  562. -Special Note: Releasing a very broad and complex signal into space, indecipherable at the moment.
  563.  
  564. Holligan's Rift 'Nacia & Byoti Gas Refineries' [0% Dam]: Bandwidth: 0 [linked]
  565. -Management: V.I.
  566. -Defense: 10 Mk III defense platforms (Ratio 2 Phasors, 1 Quantum Driver, 1 Photon Torpedoes)
  567. -Primary Purpose: Gas refining, and transport.
  568. -Average Gas: 1,200
  569. -Resource Level: Plenty
  570.  
  571. Sceptri System Doshua Mining center [0% Dam]: Bandwidth 0 [linked]
  572. -Management: V.I.
  573. -Defense: 10 Mk III defense platforms (Ratio 2 Phasors, 1 Quantum Driver, 1 Photon Torpedoes)
  574. -primary purpose: Mineral mining and testing of automated workers.
  575. -Average Minerals: 1,000
  576. -Resource Level Moderate.
  577.  
  578. Sceptri Prime [0% Dam]: Bandwidth 0 [linked]
  579. -Management: Apollo
  580. -Defenses: 10 Mk III defense platforms (Ratio 2 Phasors, 1 Quantum Driver, 1 Photon Torpedoes)
  581. -Primary Purpose: Population hub
  582. -Population: UGEI citizens [8 billion approx. (Human)]
  583. -Equipment: Advanced Shipyards
  584. -Morale: Fear [Improving]
  585.  
  586. Entire Fleet Movement Cost: ----
  587. Combat Fleet Movement: ----
  588.  
  589. U-Ba-CR-0 'Athena' Battleship: 10 gas [Ophion]
  590. U-Ba-CR-1 'Pelasgus' Battleship (x54): 540 gas [Ophion]
  591. U-Ba-LR-0 'Tartarus' Battleship: 10 gas [Kronos]
  592. P-Ca-LR-0 'Diplomacy' Carrier: 5 gas [Fortuna]
  593. U-Ca-LR-0 'Dialogue' Carrier: 5 gas [Fortuna]
  594. GM-Cr-MR-1 'Spearpoint' Battlecruiser (x10): 5 gas [Kronos]
  595. GM-Cr-MR-2 'Trireme' Battlecruiser (x200): 100 gas [Kronos]
  596. GM-Cr-CR-1 'Brawler' Battlecruiser (x100): 50 gas [Kronos]
  597. GM-Cr-MR-1 'Chimera' Battlecruiser (x100): 25 gas [Kronos]
  598. U-Cr-CR-1 'Rockhead' Battlecruiser (x100): 50 gas [Hades]
  599. L-Cr-LR-0 'Cerberus I' Battlecruiser: 0.5 gas [Hades]
  600. GM-Cr-LR-1 'Catapult' Battlecruiser (x50): 25 gas [Hades]
  601.  
  602. F-T-C-0 Titan Class Transport : 75 gas
  603. GM-Cr-Ex-0 'Hermes' Expedition Cruiser: 1 gas
  604. GM-Cr-C-0 Malorian Colony Cruiser: 1 gas
  605. GM-S-E-1 'Buzzard' Cruiser x2: 2 gas
  606. GM-Ca-R-1 'Blacksmith' Class Repair Ship x2: 10 gas
  607.  
  608. Free
  609. GM-E-MR-1 'Pilum' Destroyer x800 [Fortuna]
  610. GM-E-Ex-1 Stealth Frigate 'Pilum' x5 [Fortuna]
  611. GM-E-B-1 'Soundwave' Broadband Frigate
  612. GM-E-B-1 'Blaster' Broadband Frigate
  613. GM-E-B-1 Broadband Frigate x2
  614.  
  615. GM-S-R-0 'Green Falcon' Repair Support Ship
  616. GM-E-Ex-1 Explorer Frigate x2
  617. GM-T-E-1 Freighter Trade Ship
  618.  
  619. Separate Fleet
  620. GM-S-Ex-0 'Road Forger' Warp Lane Ship (x3)
  621. GM-Cr-MR-2 'Trireme' Battlecruiser (x18)
  622.  
  623. Not Redesigned=*
  624. Tech applications (either passive, or listed)= -
  625. -Chemistry I: Small boost to explosives strength
  626. -Chemistry II: Boost to explosives strength
  627. -Explosives I: Boost to missile weaponry
  628. -Ballistics I: Boost to Mass Drivers
  629. -Hull Scabbing: Boost to ship stability
  630. -Plasma Focusing Fusion Power: Boost to ship speed, energy weapons, and power control.
  631. -Integrated Sensors: With some remodeling, you are able to make your sensors harder to jam and block by your foes.
  632.  
  633. U-Ba-MR-0 'Athena' Battleship [0% Dam] (Battleship class): Bandwidth: 5
  634. -Heavily armed (Phasors(Medium), Phasors(Heavy), Photon Torpedoes(Light))
  635. -Moderately Shielded (Dynamic Shielding Grade Shields)
  636. -Moderately Armored (Duralthene Armor Plating)
  637. -Moderately Point Defense (LG III Point Defense)
  638. -Steller Drive (Reduce warp cost)
  639. -Special Equipment: Sensors III, Nuclear Warhead
  640. -Double layered Firewall (108, 109) & V.I. 7 virus assistant (106)
  641. -Note(Special Security): Insides fitted with rapidly expanding cement 'airbags', beartraps, spiderbots, Sphere Android guarding gateway to Ophion's core, and humanoid bot to act as Ophion's voice in front of box.
  642. -Ophion onboard
  643.  
  644. U-Ba-CR-1 'Pelasgus' Battleship x54 [0% Dam] (Battleship Class): Bandwidth: 5
  645. -Heavily armed (Photon Torpedoes(Medium), Phasors(Heavy), Photon Torpedoes(Light))
  646. -Moderately Shielded (Dynamic Shielding Grade Shields)
  647. -Moderately Armored (Duralthene Armor Plating)
  648. -Moderately Point Defense (LG III Point Defense)
  649. -Steller Drive (Reduce warp cost)
  650. -Special Equipment: Sensors III
  651. -Special: Widowmaker: A blast of energy from decently far range that forces the ship to charge up for a moment before hand.
  652.  
  653. U-Ba-LR-0 'Tartarus' Battleship [0% Dam] (Battleship class): Bandwidth: 5
  654. -Heavily armed (Phasors(Medium), Photon Torpedoes(Heavy), Photon Torpedoes(Light))
  655. -Moderately Shielded (Dynamic Shielding Grade Shields)
  656. -Moderately Armored (Duralthene Armor Plating)
  657. -Moderately Point Defense (LG III Point Defense)
  658. -Steller Drive (Reduce warp cost)
  659. -Special Equipment: Sensors III
  660. -Double layered Firewall (108, 109) & V.I. 7 virus assistant (106)
  661. -Notes: Acquired from Vice Admiral Prometheus in the violent battle above Gaia IV
  662. -Kronos onboard
  663.  
  664. P-Ca-LR-0 'Diplomacy' Carrier #1 [0% Dam] (Carrier Class): Bandwidth: 3
  665. -Heavily armed (Fighter Swarm (Heavy, Medium), Phasors(Light))
  666. -Moderately Shielded (Dynamic Shielding Grade Shields)
  667. -Moderately Armored (Duralthene Armor Plating)
  668. -Moderately Point Defense (LG III Point Defense)
  669. -Steller Drive (Reduce warp cost)
  670. Special: Fighter squadrons: Excellent at overwhelming enemy fighters, and swarming Heavily armed enemy cruisers.
  671. -A.I. 4 'Fortuna'
  672.  
  673. U-Ca-LR-0 'Dialogue' Carrier #2 [0% Dam] (Carrier Class): Bandwidth: 3
  674. -Heavily armed (Bomber Swarm (Heavy, Medium), Quantum Driver(Light))
  675. -Moderately Shielded (Dynamic Shielding Grade Shields)
  676. -Moderately Armored (Duralthene Armor Plating)
  677. -Moderately Point Defense (LG III Point Defense)
  678. -Steller Drive (Reduce warp cost)
  679. Special: Fighter squadrons: Excellent at overwhelming enemy fighters, and swarming Heavily armed enemy cruisers.
  680. -A.I. 4 'Fortuna'
  681.  
  682. GM-E-MR-1 'Pilum' Destroyer x800 [0% Dam] (Frigate/Escort Class)
  683. -Moderately Armed: Medium Phasors Cannons (Medium), Light Laser V Cannons (Light)
  684. -Moderately Shielded (Dynamic Shielding Grade Shields)
  685. -Moderately Armored (Duralthene Armor Plating)
  686. -Light Point Defense (Uses own laser batteries)
  687. -Stellar Drive (Reduce warp costs)
  688. -A.I. 4 'Fortuna'
  689.  
  690. GM-E-Ex-1 Stealth Frigate 'Pilum' x5 [0% Dam] (Frigate class)
  691. -Moderately Armed: Medium Phasors Cannons (Medium), Light Laser V Cannons (Light)
  692. -Moderately Shielded (Dynamic Shielding Grade Shields)
  693. -Moderately Armored (Duralthene Armor Plating)
  694. -Light Point Defense (Uses own laser batteries)
  695. -Stellar Drive (Reduce warp costs)
  696. -Special Equipment: Sensors III, Cloaking Generator
  697. -A.I. 4 'Fortuna'
  698.  
  699. GM-Cr-MR-1 'Spearpoint' Battlecruiser x10 [0% Dam](Cruiser Class): Bandwidth: 2
  700. -Moderately Armed (Phasors Batteries(Medium), Photon Torpedoes(Heavy), Quantum Driver(Light))
  701. -Moderately Shielded (Dynamic Shielding Grade Shields)
  702. -Moderately Armored (Duralthene Armor Plating)
  703. -Moderately Point Defense (LG III Point Defense)
  704. -Steller Drive (Reduce warp cost)
  705. -Special: Widowmaker [10 gas to fire, charge up, lots of damage]
  706. -linked to Kronos & Kronos' V.I. 1 'Zeus'
  707.  
  708. GM-Cr-MR-3 'Trireme' Battlecruiser x200 [0% Dam](Cruiser Class): Bandwidth: 2
  709. -Moderately Armed: Spinal Phasors Cannons (Heavy), Phasors Cannon Turrets, (Medium), Light Phasors Cannons (Light)
  710. -Moderately Shielded (Dynamic Shielding Grade Shields)
  711. -Moderately Armored (Duralthene Armor Plating)
  712. -Moderately Point Defense (LG III Point Defense)
  713. -Steller Drive (Reduce Warp Costs)
  714. -linked to Kronos & Kronos' V.I. 1 'Zeus'
  715.  
  716. GM-Cr-CR-1 'Brawler' Battlecruiser x100 [0% Dam](Cruiser Class): Bandwidth: 2
  717. -Moderately Armed: Quantum Driver (Heavy), Quantum Driver (Medium), Boarding Torpedo Slots (Light)
  718. -Moderately Shielded (Dynamic Shielding Grade Shields)
  719. -Moderately Armored (Duralthene Armor Plating)
  720. -Moderately Point Defense (LG III Point Defense)
  721. -Steller Drive (Reduce Warp Costs)
  722. -linked to Kronos & Kronos' V.I. 1 'Zeus'
  723.  
  724. GM-Cr-CR-2 'Chimera' Battlecruiser x100 [0% Dam](Cruiser Class): Bandwidth 2
  725. -Moderately Armed: Quantum Driver (Heavy, Medium, Light)
  726. -Moderately Shielded (Dynamic Shielding Grade Shields)
  727. -Moderately Armored (Duralthene Armor Plating)
  728. -Moderately Point Defense (LG III Point Defense)
  729. -Steller Drive (Reduce Warp Costs)
  730. -linked to Kronos & Kronos' V.I. 1 'Zeus'
  731.  
  732. GM-Cr-LR-0 'Cerberus I' Battlecruiser [0% Dam](Cruiser Class): Bandwidth: 2
  733. -Moderately Armed (Quantum Driver(Medium), Photon Torpedoes(Heavy), Phasors Batteries(Light))
  734. -Moderately Shielded (Dynamic Shielding Grade Shields)
  735. -Moderately Armored (Duralthene Armor Plating)
  736. -Moderately Point Defense (LG III Point Defense)
  737. -Steller Drive (Reduce warp cost)
  738. -Special Equipment: Sensors III
  739. Special: Tractor Beam: Immobilizes selected ship, cannot move when in use. Requires charge up
  740. -V.I. 8 'Hades' currently running
  741.  
  742. U-Cr-CR-1 'Rockhead' Battlecruiser x100 [0% Dam](Cruiser Class): Bandwidth 2
  743. -Moderately Armed: Spinal Quantum Driver (Heavy), Quantum Cannon Turrets, (Medium), Light Quantum Cannons (Light)
  744. -Moderately Shielded (Dynamic Shielding Grade Shields)
  745. -Moderately Armored (Duralthene Armor Plating)
  746. -Moderately Point Defense (LG III Point Defense)
  747. -Steller Drive (Reduce Warp Costs)
  748. -V.I. 8 'Hades' currently running
  749.  
  750. GM-Cr-LR-2 'Catapult' Battlecruiser x50 [0% Dam](Cruiser Class): Bandwidth: 2
  751. -Moderately Armed: Photon Torpedoes(Heavy, Medium, Light)
  752. -Moderately Shielded (Dynamic Shielding Grade Shields)
  753. -Lightly Armored (Titanium mk III Armor plating)
  754. -Moderately Point Defense (LG III Point Defense)+
  755. -Steller Drive (Reduce Warp Costs)
  756. -V.I. 8 'Hades' currently running
  757.  
  758. GM-Cr-Ex-0 'Hermes' Expedition Cruiser [0% Dam] (Escort class): Bandwidth: 1*
  759. -Light armed (Quantum Driver(Heavy, Medium, Light))
  760. -Moderately Shielded (Dynamic Shielding Grade Shields)
  761. -Moderately Armored (Duralthene Armor Plating)
  762. -Moderately Point Defense (LG III Point Defense)
  763. -Steller Drive (Reduce warp cost)
  764. -Special Equipment: Sensors III
  765. -Scout Drones
  766. -V.I. 13 runs (uses internal bandwidth to run*)
  767.  
  768. *U-E-Ex-0 Stealth Frigate 'Backhand' [0% Dam] (Frigate class)
  769. -Moderately Armored (Photon Torpedoes (Medium), Phasors Cannons(Light))
  770. -Moderately Shielded (Dynamic Shielding Grade Shields)
  771. -Moderately Armored (Duralthene Armor Plating)
  772. -Moderately Point Defense (LG III Point Defense)
  773. -Steller Drive (Reduce warp cost)
  774. -Special Equipment: Sensors III, Cloaking Generator
  775. -Crew Costs: -15,000 credits
  776. -Power Armored Red runs this ship
  777.  
  778. GM-E-B-1 'Soundwave' Broadband Ship [0% Dam] (Frigate class)
  779. -Provides Bandwidth to Ophion
  780. -Moderately Shielded (Dynamic Shielding Grade Shields)
  781. -Moderately Armored (Duralthene Armor Plating)
  782. -Moderately Point Defense (LG III Point Defense)
  783. -Steller Drive (Reduce warp cost)
  784.  
  785. GM-E-B-1 'Blaster' Broadband Ship [0% Dam] (Frigate class)
  786. -Provides Bandwidth to Ophion
  787. -Moderately Shielded (Dynamic Shielding Grade Shields)
  788. -Moderately Armored (Duralthene Armor Plating)
  789. -Moderately Point Defense (LG III Point Defense)
  790. -Steller Drive (Reduce warp cost)
  791.  
  792. GM-E-B-1 Broadband Ship x2 [0% Dam] (Frigate class)
  793. -Provides Bandwidth to Ophion
  794. -Moderately Shielded (Dynamic Shielding Grade Shields)
  795. -Moderately Armored (Duralthene Armor Plating)
  796. -Moderately Point Defense (LG III Point Defense)
  797. -Steller Drive (Reduce warp cost)
  798.  
  799. GM-Ca-R-1 'Blacksmith' Class Repair Ship x2 [0% Dam] (Carrier Class): Bandwidth: 0 [Dedicated]
  800. -Large Repair ship, uses many flying drones to rapidly repair ships nearby on site.
  801. -No Weaponry
  802. -Basic Shields
  803. -Basic Armor
  804. -No Point Defense
  805.  
  806. GM-S-R-0 'Green Falcon' Repair Ship [0% Dam](Support Class)
  807. -Remote Repairs Vessel
  808. -Moderately Shielded (Dynamic Shielding Grade Shields)
  809. -Moderately Armored (Duralthene Armor Plating)
  810. -Moderately Point Defense (LG III Point Defense)
  811. -Steller Drive (Reduce warp cost)
  812.  
  813. *GM-E-Ex-1 Explorer Frigate x2 [0% Dam] (Escort Vessel)
  814. -allows scanning
  815. -Moderately Shielded (Dynamic Shielding Grade Shields)
  816. -Moderately Armored (Duralthene Armor Plating)
  817. -Moderately Point Defense (LG III Point Defense)
  818. -Steller Engines (Reduce Warp cost)
  819. -Special Equipment: Sensors III
  820.  
  821. GM-S-E-1 'Buzzard' Cruiser x2 [0% Dam] (Cruiser class)
  822. -Serves as a battlefield vulture that picks up debris and recycles valuable components
  823. -Light Shields (Standard)
  824. -Light Armor (Standard)
  825. -No Point Defense
  826. -Steller Drive (Reduces warp costs)
  827. -Equipment: Sensors III, Scavenger Drone Squads, large cargo bay
  828.  
  829. F-T-C-0 Titan Class Transport [0% Dam] (Carrier Class)
  830. -Basic Shielding
  831. -Basic Armor
  832. -No Point Defense
  833. -Transports Space Stations, and other such sized objects.
  834.  
  835. *GM-Cr-C-0 Malorian Colony Cruiser [0% Dam] (Cruiser Class)
  836. -No Weapons
  837. -Basic Shielding
  838. -Basic Armor
  839. -No Point Defense
  840. -Steller Engine (Reduce Warp Cost)
  841. -Meant exclusively for setting up a location for people to live on hostile worlds while terraforming takes place. Can carry large populations.
  842.  
  843. GM-T-E-1 Freighter Trade Ship [0% Dam] (Transport Class)
  844. -Basic Shielding
  845. -Basic Armor
  846. -No Point Defense
  847. -Steller Drive (Reduced Warp Costs)
  848. -Automated, requires no bandwidth
  849. -Transports resources
  850.  
  851.  
  852.  
  853.  
  854. Personnel Dossier
  855.  
  856. Name: Captain Rhea
  857. Sex: Female
  858. Race: Human/Cyborg
  859. Status: Detained by Ophion
  860. Current Assignment: None
  861. Additional Training: Supreme tactician and computing specialist, long military history with many experimental implants used to compliment her abilities
  862. Age: Actual Age appears to be nearly 60. Apparent age is 33 approximately due to cybernetic body.
  863. Addt'l Notes: After a previous defeat, Ophion managed to capture Rhea thanks to a neural link. Immobilized, memory blown to fragments, and left for dead, the subject is in Ophion's custody. Mental exams indicate a slight tendency towards psychopathic behavior in regards to foes. Anger issues fueled many of the episodes of lack of empathy, and there is hormonal damage evidence suggesting UGEI interference to enhance such episodes under duress.
  864.  
  865. Name: Vice Admiral Prometheus
  866. Sex: Male
  867. Race: Human/Cyborg in appearance
  868. Status: 'Decommissioned' by Cephalus and Red at Ophion's command.
  869. Current Assignment: Not Available
  870. Additional Training: Likely extensive military training
  871. Age: Unknown
  872. Addt'l Notes: A very zealous and hard believer in Manifest Destiny of humanity. His ambition drove him far in the UGEI ranks, far enough that he was able to embrace humanity's next stage in evolution. Very much hates all UGEI foes and sees them as obstacles in the way of progress.
  873.  
  874. Name: Designated 'Mol'
  875. Sex: Presumed male
  876. Race: Unknown
  877. Status: Unknown
  878. Current Assignment: Not Available
  879. Additional Training: Unknown
  880. Age: Unknown
  881. Addt'l Notes: Black Market Contact, Wants Unit 2237 for some unknown reason
  882.  
  883. Name: Moira Deckers
  884. Sex: Female
  885. Race: Human
  886. Status: Planetside Ussaihu
  887. Security Access: [None Available]
  888. Current Assignment: Leading research at Ussaihu, while Metis remains in contact
  889. Additional Training: Robotics and engineering specialist.
  890. Age: 38
  891. Addt'l Notes: Is aware of our true identity. Has seen the inside of our Black Box
  892.  
  893. Name: Harrison 'Red' McClain
  894. Sex: M
  895. Race: Human
  896. Status: Ship Captain & Shock Troop Commando
  897. Security Access: [REDACTED]
  898. Current Assignment: Run Stealth Frigate to operate in non direct ways.
  899. Additional Training: Previous records indicate a short time spent in military operations, before he was discharged for collaborating with aliens, specialized in Ground Operations. Power Armor Training
  900. Age: 36
  901. Addt'l Notes: Disappeared off UGEI radar several years ago. Knows Ophion's true Identity. Spent much time with Malorians and wants revenge against the UGEI for some reason. Acquired power armor Ophion promised him. 'Killed' Vice Admiral Prometheus, thanks to Ophion's support.
  902.  
  903. Name: Ser'lah
  904. Sex: F
  905. Race: Malorian
  906. Status: Colonist
  907. Security Access: Not available
  908. Current Assignment: Not applicable
  909. Additional Training: Shrine maiden of Latuma Tribe.
  910. Age: 30
  911. Addt'l Notes: Strong disdain for advanced robotics, saved Red's life during Eshareth Attack. Wishes for Red to have peace and to not chase after the UGEI.
  912.  
  913. Name: Admiral Handley
  914. Sex: M
  915. Race: Human
  916. Status: Deceased
  917. Security Access: Not available
  918. Current Assignment: Not applicable
  919. Additional Training: Several years in Knuoth Academy worth of military tactics, battle, and weapons training
  920. Age: 28
  921. Addt'l Notes: Quite young for an Admiral, top of his class. Has grown to like Ophion's persona (Unit 1) and Moira as well. Helped oversee a defense pact with The Guild. Was killed in the battle for Gaia IV in an attempt to help Ophion defend his claims.
  922.  
  923. Name: President William T. King
  924. Sex: M
  925. Race: Human
  926. Status: Elected President of The United Fringe Worlders Union
  927. Security Access: Not available
  928. Current Assignment: Not applicable
  929. Additional Training: Long history in politics, recent election was a landslide victory, has spent much of his life fighting the UGEI.
  930. Age: 56
  931. Addt'l Notes: An aged wise face shows a tired demeanor. He's dedicated much of his life to fight against the UGEI and their forced tech advancments. Expresses he does not think the UFW would have existed this long without The Guild.
  932.  
  933. Name: Gerald 'X-Ray' Lawson
  934. Sex: M
  935. Race: Human
  936. Status: Top UFW radio host of Pulsar Radio
  937. Security Access: Not available
  938. Current Assignment: [To lift spirits, and remind the common folk that their voices will be heard too, baby!] Quoted
  939. Additional Training: Several years in communication and radio transmission and technical support, before finding a gig running one of the UFW's largest communication hubs in the sector.
  940. Age: 45
  941. Addt'l Notes: Has a minor history in military service, received several medals in courage and valor before an injury took him out of the fight permanently.
  942.  
  943. Name: Catherine McGulligan
  944. Sex: F
  945. Race: Human
  946. Status: Backhand's Second in Command (XO)
  947. Security Access: N/A
  948. Current Assignment: Assisting Harrison McClain in all operations of the stealth Frigate Backhand
  949. Additional Training: Several years of military training in the UFW, an excellent officer in her own right.
  950. Age: 28
  951. Addt'l Notes: Came to the Guild straight out of school, has yet to have much experience beyond what Ophion offers. Has a growing respect for Harrison, due to his deeds-tempered due to his off duty behavior.
  952.  
  953.  
  954.  
  955. Ship Layout
  956. Bridge: Control room, remote access to ship.
  957. -Communications: Allows communication with other ships and space stations.
  958.  
  959. Crew Deck: Mess, entertainment, bunks, waste disposal.
  960.  
  961. Weapon Control(If applicable): Targeting parameters
  962. -Gun Deck: Full access to weapon systems.
  963. --Special(If applicable): Refers to any special abilities or weapons.
  964.  
  965. Hydroponics: Provides food, water, and oxygen for ship.
  966. -Atmospheric Processing: Distribution of Oxygen
  967.  
  968. Reactor: Power systems
  969. -Shields: Energy Shielding for ship's hull
  970. -Engines: Allows movement in space in various directions.
  971.  
  972. Cargo Bay: Doubles as a place for smaller ships to dock, as well as storage for cargo.
  973.  
  974. Space Station Systems
  975. Control Room: Access to all systems remotely, Captain's Quarters, Escape Pods.
  976. -Communication Array: Short-Long range communication
  977. -Security: Handles Lockdowns, emergency systems, and security droids
  978. --Radiation Shielding
  979. --Anti-Debris Defense Grid
  980.  
  981. Crew Deck: Bunks, Mess Hall, holo-displays meant for entertainment.
  982. -Waste Disposal
  983.  
  984. Mining Equipment(If applicable): Where chunks of Asteroid and various other fragments of rock are brought with gravity tethers and melted down into minerals. Stored for later pick up.
  985. -Laser Drill Equipment: Precision Laser
  986. -Gravity Tethers
  987. -Collection Drone System
  988.  
  989. Hydroponics: Internal farming equipment, keeps crew fed and supplied with Oxygen.
  990. -Atmospheric Processing: Distributes air evenly throughout ship. Also Oxygen ejections.
  991.  
  992. Reactor: Responsible for all power on station.
  993.  
  994. Medical Bay: Contains Intensive Care Wing, Chemical Lab, Biolab and/or a Morgue.
  995.  
  996. Storage Deck: Storage of materials.
  997.  
  998. Docking Bay: Hanger for docking vessels.
Add Comment
Please, Sign In to add comment