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May 31st, 2014
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  1. Create:
  2.         playergroup = this.add.group();
  3.         playergroup.enableBody = true;
  4.         playergroup.physicsBodyType = Phaser.Physics.ARCADE;
  5.         playergroup.setAll('checkWorldBounds', true);
  6.         playergroup.setAll('outOfBoundsKill', true);
  7.         playergroup.setAll('anchor.x', 0.5);
  8.         playergroup.setAll('anchor.y', 0.5);
  9.    
  10.     /*...*/
  11.  
  12.         player = this.add.sprite(this.world.centerX, this.world.centerY, 'green');
  13.         player.anchor.set(0.5);
  14.  
  15.     /*...*/
  16.  
  17.     orbiter = this.add.sprite(0, 0, 'red', 0, playergroup);
  18.         orbiter.pivot.x = -40;
  19.         orbiter.pivot.y = 0;
  20.  
  21.         playergroup.x = player.body.x;
  22.         playergroup.y = player.body.y;
  23.    
  24. Update:
  25.         orbiter.angle += 1;
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