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- Create:
- playergroup = this.add.group();
- playergroup.enableBody = true;
- playergroup.physicsBodyType = Phaser.Physics.ARCADE;
- playergroup.setAll('checkWorldBounds', true);
- playergroup.setAll('outOfBoundsKill', true);
- playergroup.setAll('anchor.x', 0.5);
- playergroup.setAll('anchor.y', 0.5);
- /*...*/
- player = this.add.sprite(this.world.centerX, this.world.centerY, 'green');
- player.anchor.set(0.5);
- /*...*/
- orbiter = this.add.sprite(0, 0, 'red', 0, playergroup);
- orbiter.pivot.x = -40;
- orbiter.pivot.y = 0;
- playergroup.x = player.body.x;
- playergroup.y = player.body.y;
- Update:
- orbiter.angle += 1;
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