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  1. diff --git a/raw/objects/creature_standard.txt b/raw/objects/creature_standard.txt
  2. index 4031c6a..9d25a11 100644
  3. --- a/raw/objects/creature_standard.txt
  4. +++ b/raw/objects/creature_standard.txt
  5. @@ -58,8 +58,8 @@ Then back to some more body detail plans.
  6. Tendons and ligaments are currently very abstract, but adding these flags will let wounds occur that damage them. The number afterward is the healing rate. Lower is faster.
  7.  
  8. [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
  9. -[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
  10. -[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
  11. +[TENDONS:CREATURE_MAT:ANIMAL:SINEW:200]
  12. +[LIGAMENTS:CREATURE_MAT:ANIMAL:SINEW:200]
  13.  
  14. This makes the creature susceptible to severed nerves when muscles are torn in limb, grasp and stance parts.
  15.  
  16. @@ -68,7 +68,7 @@ This makes the creature susceptible to severed nerves when muscles are torn in l
  17. This controls the bleeding behavior.
  18.  
  19. [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
  20. -[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
  21. +[BLOOD:CREATURE_MAT:ANIMAL:BLOOD:LIQUID]
  22.  
  23. These classes are used by syndromes (such as poison) as well as some restricted entity positions. You can name them whatever you want.
  24.  
  25. @@ -79,7 +79,7 @@ Some tags to control the overall infection behavior.
  26. [GETS_WOUND_INFECTIONS]
  27. [GETS_INFECTIONS_FROM_ROT]
  28. [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
  29. -[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
  30. +[PUS:CREATURE_MAT:ANIMAL:PUS:LIQUID]
  31.  
  32. Attributes for dwarves are still described in terms of the median value below, but the actual game effects are altered according to the raw numbers. The numbers are different percentile values. 1000 is the human median for all attributes, so dwarven strength, for instance, has a higher median of 1250, although they suffer from their smaller size.
  33.  
  34. @@ -93,6 +93,13 @@ Attributes for dwarves are still described in terms of the median value below, b
  35. [MENT_ATT_RANGE:MEMORY:450:950:1150:1250:1350:1550:2250] +
  36. [MENT_ATT_RANGE:SPATIAL_SENSE:700:1200:1400:1500:1600:1800:2500] ++
  37.  
  38. +Skill rate increases to make military training demonstrations less useless. Added by Igfig.
  39. +
  40. +[SKILL_LEARN_RATE:CONCENTRATION:200]
  41. +[SKILL_LEARN_RATE:KNOWLEDGE_ACQUISITION:200]
  42. +[SKILL_LEARN_RATE:LEADERSHIP:200]
  43. +[SKILL_LEARN_RATE:TEACHING:200]
  44. +
  45. These tags establish the growth phases of the creature's life. The format is (BODY_SIZE|<year>|<day>|<average size>).
  46.  
  47. [BODY_SIZE:0:0:3000]
  48. @@ -433,16 +440,16 @@ Now we do the eyes, using the somewhat clunky eye color patterns.
  49. [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
  50. [BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
  51. [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
  52. -[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
  53. -[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
  54. +[TENDONS:CREATURE_MAT:ANIMAL:SINEW:200]
  55. +[LIGAMENTS:CREATURE_MAT:ANIMAL:SINEW:200]
  56. [HAS_NERVES]
  57. [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
  58. -[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
  59. +[BLOOD:CREATURE_MAT:ANIMAL:BLOOD:LIQUID]
  60. [CREATURE_CLASS:GENERAL_POISON]
  61. [GETS_WOUND_INFECTIONS]
  62. [GETS_INFECTIONS_FROM_ROT]
  63. [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
  64. -[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
  65. +[PUS:CREATURE_MAT:ANIMAL:PUS:LIQUID]
  66. [BODY_SIZE:0:0:4000]
  67. [BODY_SIZE:1:168:17500]
  68. [BODY_SIZE:12:0:70000]
  69. @@ -682,16 +689,16 @@ Now we do the eyes, using the somewhat clunky eye color patterns.
  70. [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
  71. [BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
  72. [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
  73. -[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
  74. -[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
  75. +[TENDONS:CREATURE_MAT:ANIMAL:SINEW:200]
  76. +[LIGAMENTS:CREATURE_MAT:ANIMAL:SINEW:200]
  77. [HAS_NERVES]
  78. [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
  79. -[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
  80. +[BLOOD:CREATURE_MAT:ANIMAL:BLOOD:LIQUID]
  81. [CREATURE_CLASS:GENERAL_POISON]
  82. [GETS_WOUND_INFECTIONS]
  83. [GETS_INFECTIONS_FROM_ROT]
  84. [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
  85. -[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
  86. +[PUS:CREATURE_MAT:ANIMAL:PUS:LIQUID]
  87. [PHYS_ATT_RANGE:AGILITY:450:950:1150:1250:1350:1550:2250] +
  88. [PHYS_ATT_RANGE:RECUPERATION:450:950:1150:1250:1350:1550:2250] +
  89. [PHYS_ATT_RANGE:DISEASE_RESISTANCE:1250:1500:1750:2000:2500:3000:5000] +++
  90. @@ -860,6 +867,9 @@ Now we do the eyes, using the somewhat clunky eye color patterns.
  91. [APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
  92. [APP_MOD_NOUN:hair:SINGULAR]
  93. [APP_MOD_DESC_RANGE:10:25:75:125:200:300]
  94. +[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]added by Igfig
  95. +[TISSUE_STYLE_UNIT:HAIR:STANDARD_HAIR_SHAPINGS]
  96. +[TSU_NOUN:hair:SINGULAR]
  97. [SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
  98. [TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
  99. [TLCM_NOUN:skin:SINGULAR]
  100. @@ -913,16 +923,16 @@ Now we do the eyes, using the somewhat clunky eye color patterns.
  101. [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
  102. [BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
  103. [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
  104. -[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
  105. -[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
  106. +[TENDONS:CREATURE_MAT:ANIMAL:SINEW:200]
  107. +[LIGAMENTS:CREATURE_MAT:ANIMAL:SINEW:200]
  108. [HAS_NERVES]
  109. [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
  110. -[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
  111. +[BLOOD:CREATURE_MAT:ANIMAL:BLOOD:LIQUID]
  112. [CREATURE_CLASS:GENERAL_POISON]
  113. [GETS_WOUND_INFECTIONS]
  114. [GETS_INFECTIONS_FROM_ROT]
  115. [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
  116. -[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
  117. +[PUS:CREATURE_MAT:ANIMAL:PUS:LIQUID]
  118. [PHYS_ATT_RANGE:STRENGTH:450:950:1150:1250:1350:1550:2250] +
  119. [PHYS_ATT_RANGE:ENDURANCE:700:1200:1400:1500:1600:1800:2500] ++
  120. [PHYS_ATT_RANGE:RECUPERATION:450:950:1150:1250:1350:1550:2250] +
  121. @@ -1084,6 +1094,9 @@ Now we do the eyes, using the somewhat clunky eye color patterns.
  122. [APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
  123. [APP_MOD_NOUN:hair:SINGULAR]
  124. [APP_MOD_DESC_RANGE:10:25:75:125:200:300]
  125. +[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]added by Igfig
  126. +[TISSUE_STYLE_UNIT:HAIR:STANDARD_HAIR_SHAPINGS]
  127. +[TSU_NOUN:hair:SINGULAR]
  128. [SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
  129. [TL_COLOR_MODIFIER:ASH_GRAY:1:DARK_GREEN:1:DARK_OLIVE:1:EMERALD:1:FERN_GREEN:1:GRAY:1:GREEN:1:JADE:1:LIME:1:MINT_GREEN:1:MOSS_GREEN:1:OLIVE:1:PINE_GREEN:1:SEA_GREEN:1:SLATE_GRAY:1:SPRING_GREEN:1]
  130. [TLCM_NOUN:skin:SINGULAR]
  131. @@ -1128,16 +1141,16 @@ Now we do the eyes, using the somewhat clunky eye color patterns.
  132. [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
  133. [BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
  134. [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
  135. -[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
  136. -[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
  137. +[TENDONS:CREATURE_MAT:ANIMAL:SINEW:200]
  138. +[LIGAMENTS:CREATURE_MAT:ANIMAL:SINEW:200]
  139. [HAS_NERVES]
  140. [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
  141. -[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
  142. +[BLOOD:CREATURE_MAT:ANIMAL:BLOOD:LIQUID]
  143. [CREATURE_CLASS:GENERAL_POISON]
  144. [GETS_WOUND_INFECTIONS]
  145. [GETS_INFECTIONS_FROM_ROT]
  146. [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
  147. -[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
  148. +[PUS:CREATURE_MAT:ANIMAL:PUS:LIQUID]
  149. [PHYS_ATT_RANGE:STRENGTH:450:950:1150:1250:1350:1550:2250] +
  150. [PHYS_ATT_RANGE:AGILITY:1200:1400:1500:1600:1800:2500] ++
  151. [PHYS_ATT_RANGE:TOUGHNESS:450:950:1150:1250:1350:1550:2250] +
  152. @@ -1335,16 +1348,16 @@ Now we do the eyes, using the somewhat clunky eye color patterns.
  153. [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
  154. [BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
  155. [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
  156. -[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
  157. -[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
  158. +[TENDONS:CREATURE_MAT:ANIMAL:SINEW:200]
  159. +[LIGAMENTS:CREATURE_MAT:ANIMAL:SINEW:200]
  160. [HAS_NERVES]
  161. [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
  162. -[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
  163. +[BLOOD:CREATURE_MAT:ANIMAL:BLOOD:LIQUID]
  164. [CREATURE_CLASS:GENERAL_POISON]
  165. [GETS_WOUND_INFECTIONS]
  166. [GETS_INFECTIONS_FROM_ROT]
  167. [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
  168. -[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
  169. +[PUS:CREATURE_MAT:ANIMAL:PUS:LIQUID]
  170. [BODY_SIZE:0:0:500]
  171. [BODY_SIZE:1:168:2500]
  172. [BODY_SIZE:12:0:10000]
  173. @@ -1504,17 +1517,17 @@ Now we do the eyes, using the somewhat clunky eye color patterns.
  174. [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
  175. [BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
  176. [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
  177. -[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
  178. -[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
  179. +[TENDONS:CREATURE_MAT:ANIMAL:SINEW:200]
  180. +[LIGAMENTS:CREATURE_MAT:ANIMAL:SINEW:200]
  181. [HAS_NERVES]
  182. [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
  183. [STATE_COLOR:ALL:AQUA]
  184. -[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
  185. +[BLOOD:CREATURE_MAT:ANIMAL:BLOOD:LIQUID]
  186. [CREATURE_CLASS:GENERAL_POISON]
  187. [GETS_WOUND_INFECTIONS]
  188. [GETS_INFECTIONS_FROM_ROT]
  189. [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
  190. -[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
  191. +[PUS:CREATURE_MAT:ANIMAL:PUS:LIQUID]
  192. [BODY_SIZE:0:0:10000]
  193. [BODY_SIZE:1:168:50000]
  194. [BODY_SIZE:20:0:250000]
  195. @@ -1696,16 +1709,16 @@ Now we do the eyes, using the somewhat clunky eye color patterns.
  196. [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
  197. [BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
  198. [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
  199. -[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
  200. -[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
  201. +[TENDONS:CREATURE_MAT:ANIMAL:SINEW:200]
  202. +[LIGAMENTS:CREATURE_MAT:ANIMAL:SINEW:200]
  203. [HAS_NERVES]
  204. [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
  205. -[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
  206. +[BLOOD:CREATURE_MAT:ANIMAL:BLOOD:LIQUID]
  207. [CREATURE_CLASS:GENERAL_POISON]
  208. [GETS_WOUND_INFECTIONS]
  209. [GETS_INFECTIONS_FROM_ROT]
  210. [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
  211. -[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
  212. +[PUS:CREATURE_MAT:ANIMAL:PUS:LIQUID]
  213. [BODY_SIZE:0:0:200000]
  214. [BODY_SIZE:1:168:2000000]
  215. [BODY_SIZE:20:0:6000000]
  216. @@ -1835,7 +1848,8 @@ Now we do the eyes, using the somewhat clunky eye color patterns.
  217. [POPULATION_NUMBER:15:30]
  218. [CLUSTER_NUMBER:3:7]
  219. [GRASSTRAMPLE:0]
  220. -[GRAZER:100]
  221. +(GRAZER:100)
  222. +[GRAZER:288]changed by Igfig
  223. [BIOME:FOREST_TAIGA]
  224. [BIOME:ANY_TEMPERATE_FOREST]
  225. [BIOME:ANY_TROPICAL_FOREST]
  226. @@ -1859,16 +1873,16 @@ Now we do the eyes, using the somewhat clunky eye color patterns.
  227. [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
  228. [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
  229. [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
  230. -[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
  231. -[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
  232. +[TENDONS:CREATURE_MAT:ANIMAL:SINEW:200]
  233. +[LIGAMENTS:CREATURE_MAT:ANIMAL:SINEW:200]
  234. [HAS_NERVES]
  235. [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
  236. -[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
  237. +[BLOOD:CREATURE_MAT:ANIMAL:BLOOD:LIQUID]
  238. [CREATURE_CLASS:GENERAL_POISON]
  239. [GETS_WOUND_INFECTIONS]
  240. [GETS_INFECTIONS_FROM_ROT]
  241. [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
  242. -[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
  243. +[PUS:CREATURE_MAT:ANIMAL:PUS:LIQUID]
  244. [BODY_SIZE:0:0:60000]
  245. [BODY_SIZE:1:0:300000]
  246. [BODY_SIZE:2:0:600000]
  247. @@ -1931,6 +1945,10 @@ Now we do the eyes, using the somewhat clunky eye color patterns.
  248. [DESCRIPTION:A gigantic reptilian creature. It is magical and can breath fire. These monsters can live for thousands of years.]
  249. [NAME:dragon:dragons:draconic]
  250. [CASTE_NAME:dragon:dragons:draconic]
  251. +[BABY:1]
  252. +[GENERAL_BABY_NAME:baby dragon:baby dragons]added by Igfig
  253. +[CHILD:12]
  254. +[GENERAL_CHILD_NAME:juvenile dragon:juvenile dragons]added by Igfig
  255. [CREATURE_TILE:'D']
  256. [COLOR:2:0:0]
  257. [PETVALUE:10000]
  258. @@ -1984,17 +2002,19 @@ Now we do the eyes, using the somewhat clunky eye color patterns.
  259. [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
  260. [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
  261. [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
  262. -[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
  263. -[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
  264. +[TENDONS:CREATURE_MAT:ANIMAL:SINEW:200]
  265. +[LIGAMENTS:CREATURE_MAT:ANIMAL:SINEW:200]
  266. [HAS_NERVES]
  267. [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
  268. -[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
  269. +[BLOOD:CREATURE_MAT:ANIMAL:BLOOD:LIQUID]
  270. [CREATURE_CLASS:GENERAL_POISON]
  271. [GETS_WOUND_INFECTIONS]
  272. [GETS_INFECTIONS_FROM_ROT]
  273. [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
  274. -[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
  275. +[PUS:CREATURE_MAT:ANIMAL:PUS:LIQUID]
  276. [BODY_SIZE:0:0:6000]
  277. +[BODY_SIZE:1:0:60000]intermediate numbers
  278. +[BODY_SIZE:2:0:600000]added by Igfig
  279. [BODY_SIZE:1000:0:25000000]
  280. [BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
  281. [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
  282. @@ -2035,7 +2055,7 @@ Now we do the eyes, using the somewhat clunky eye color patterns.
  283. [EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
  284. [EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
  285. [EGG_SIZE:6100]
  286. -[CLUTCH_SIZE:1:3]
  287. +[CLUTCH_SIZE:1:2]changed by Igfig
  288. [CASTE:MALE]
  289. [MALE]
  290. [SELECT_CASTE:ALL]
  291. @@ -2106,16 +2126,16 @@ Need to make sure blood and pus aren't solid at regular temperatures.
  292. [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
  293. [BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
  294. [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
  295. -[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
  296. -[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
  297. +[TENDONS:CREATURE_MAT:ANIMAL:SINEW:200]
  298. +[LIGAMENTS:CREATURE_MAT:ANIMAL:SINEW:200]
  299. [HAS_NERVES]
  300. [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
  301. -[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
  302. +[BLOOD:CREATURE_MAT:ANIMAL:BLOOD:LIQUID]
  303. [CREATURE_CLASS:GENERAL_POISON]
  304. [GETS_WOUND_INFECTIONS]
  305. [GETS_INFECTIONS_FROM_ROT]
  306. [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
  307. -[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
  308. +[PUS:CREATURE_MAT:ANIMAL:PUS:LIQUID]
  309. [BODY_SIZE:0:0:6000]
  310. [BODY_SIZE:1:168:30000]
  311. [BODY_SIZE:12:0:60000]
  312. @@ -2396,16 +2416,16 @@ Need to make sure blood and pus aren't solid at regular temperatures.
  313. [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
  314. [BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
  315. [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
  316. -[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
  317. -[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
  318. +[TENDONS:CREATURE_MAT:ANIMAL:SINEW:200]
  319. +[LIGAMENTS:CREATURE_MAT:ANIMAL:SINEW:200]
  320. [HAS_NERVES]
  321. [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
  322. -[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
  323. +[BLOOD:CREATURE_MAT:ANIMAL:BLOOD:LIQUID]
  324. [CREATURE_CLASS:GENERAL_POISON]
  325. [GETS_WOUND_INFECTIONS]
  326. [GETS_INFECTIONS_FROM_ROT]
  327. [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
  328. -[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
  329. +[PUS:CREATURE_MAT:ANIMAL:PUS:LIQUID]
  330. [BODY_SIZE:0:0:200000]
  331. [BODY_SIZE:1:168:3000000]
  332. [BODY_SIZE:12:0:9000000]
  333. @@ -2616,16 +2636,16 @@ Need to make sure blood and pus aren't solid at regular temperatures.
  334. [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
  335. [BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
  336. [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
  337. -[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
  338. -[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
  339. +[TENDONS:CREATURE_MAT:ANIMAL:SINEW:200]
  340. +[LIGAMENTS:CREATURE_MAT:ANIMAL:SINEW:200]
  341. [HAS_NERVES]
  342. [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
  343. -[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
  344. +[BLOOD:CREATURE_MAT:ANIMAL:BLOOD:LIQUID]
  345. [CREATURE_CLASS:GENERAL_POISON]
  346. [GETS_WOUND_INFECTIONS]
  347. [GETS_INFECTIONS_FROM_ROT]
  348. [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
  349. -[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
  350. +[PUS:CREATURE_MAT:ANIMAL:PUS:LIQUID]
  351. [BODY_SIZE:0:0:200000]
  352. [BODY_SIZE:1:168:2000000]
  353. [BODY_SIZE:12:0:8000000]
  354. @@ -2828,16 +2848,16 @@ Need to make sure blood and pus aren't solid at regular temperatures.
  355. [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
  356. [BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
  357. [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
  358. -[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
  359. -[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
  360. +[TENDONS:CREATURE_MAT:ANIMAL:SINEW:200]
  361. +[LIGAMENTS:CREATURE_MAT:ANIMAL:SINEW:200]
  362. [HAS_NERVES]
  363. [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
  364. -[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
  365. +[BLOOD:CREATURE_MAT:ANIMAL:BLOOD:LIQUID]
  366. [CREATURE_CLASS:GENERAL_POISON]
  367. [GETS_WOUND_INFECTIONS]
  368. [GETS_INFECTIONS_FROM_ROT]
  369. [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
  370. -[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
  371. +[PUS:CREATURE_MAT:ANIMAL:PUS:LIQUID]
  372. [NOSTUN]
  373. [BODY_SIZE:0:0:200000]
  374. [BODY_SIZE:1:168:2000000]
  375. @@ -3047,16 +3067,16 @@ Need to make sure blood and pus aren't solid at regular temperatures.
  376. [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
  377. [BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
  378. [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
  379. -[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
  380. -[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
  381. +[TENDONS:CREATURE_MAT:ANIMAL:SINEW:200]
  382. +[LIGAMENTS:CREATURE_MAT:ANIMAL:SINEW:200]
  383. [HAS_NERVES]
  384. [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
  385. -[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
  386. +[BLOOD:CREATURE_MAT:ANIMAL:BLOOD:LIQUID]
  387. [CREATURE_CLASS:GENERAL_POISON]
  388. [GETS_WOUND_INFECTIONS]
  389. [GETS_INFECTIONS_FROM_ROT]
  390. [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
  391. -[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
  392. +[PUS:CREATURE_MAT:ANIMAL:PUS:LIQUID]
  393. [BODY_SIZE:0:0:10000]
  394. [BODY_SIZE:1:168:50000]
  395. [BODY_SIZE:12:0:220000]
  396. @@ -3197,16 +3217,16 @@ Need to make sure blood and pus aren't solid at regular temperatures.
  397. [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
  398. [BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
  399. [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
  400. -[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
  401. -[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
  402. +[TENDONS:CREATURE_MAT:ANIMAL:SINEW:200]
  403. +[LIGAMENTS:CREATURE_MAT:ANIMAL:SINEW:200]
  404. [HAS_NERVES]
  405. [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
  406. -[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
  407. +[BLOOD:CREATURE_MAT:ANIMAL:BLOOD:LIQUID]
  408. [CREATURE_CLASS:GENERAL_POISON]
  409. [GETS_WOUND_INFECTIONS]
  410. [GETS_INFECTIONS_FROM_ROT]
  411. [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
  412. -[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
  413. +[PUS:CREATURE_MAT:ANIMAL:PUS:LIQUID]
  414. [BODY_SIZE:0:0:20000]
  415. [BODY_SIZE:1:168:100000]
  416. [BODY_SIZE:20:0:300000]
  417. @@ -3308,16 +3328,16 @@ Need to make sure blood and pus aren't solid at regular temperatures.
  418. [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
  419. [BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
  420. [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
  421. -[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
  422. -[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
  423. +[TENDONS:CREATURE_MAT:ANIMAL:SINEW:200]
  424. +[LIGAMENTS:CREATURE_MAT:ANIMAL:SINEW:200]
  425. [HAS_NERVES]
  426. [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
  427. -[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
  428. +[BLOOD:CREATURE_MAT:ANIMAL:BLOOD:LIQUID]
  429. [CREATURE_CLASS:GENERAL_POISON]
  430. [GETS_WOUND_INFECTIONS]
  431. [GETS_INFECTIONS_FROM_ROT]
  432. [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
  433. -[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
  434. +[PUS:CREATURE_MAT:ANIMAL:PUS:LIQUID]
  435. [BODY_SIZE:0:0:20000]
  436. [BODY_SIZE:1:168:100000]
  437. [BODY_SIZE:20:0:300000]
  438. @@ -3495,16 +3515,16 @@ Need to make sure blood and pus aren't solid at regular temperatures.
  439. [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
  440. [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
  441. [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
  442. -[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
  443. -[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
  444. +[TENDONS:CREATURE_MAT:ANIMAL:SINEW:200]
  445. +[LIGAMENTS:CREATURE_MAT:ANIMAL:SINEW:200]
  446. [HAS_NERVES]
  447. [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
  448. -[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
  449. +[BLOOD:CREATURE_MAT:ANIMAL:BLOOD:LIQUID]
  450. [CREATURE_CLASS:GENERAL_POISON]
  451. [GETS_WOUND_INFECTIONS]
  452. [GETS_INFECTIONS_FROM_ROT]
  453. [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
  454. -[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
  455. +[PUS:CREATURE_MAT:ANIMAL:PUS:LIQUID]
  456. [BODY_SIZE:0:0:5000]
  457. [BODY_SIZE:1:0:10000]
  458. [BODY_SIZE:2:0:50000]
  459. @@ -3592,16 +3612,16 @@ Need to make sure blood and pus aren't solid at regular temperatures.
  460. [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
  461. [BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
  462. [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
  463. -[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
  464. -[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
  465. +[TENDONS:CREATURE_MAT:ANIMAL:SINEW:200]
  466. +[LIGAMENTS:CREATURE_MAT:ANIMAL:SINEW:200]
  467. [HAS_NERVES]
  468. [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
  469. -[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
  470. +[BLOOD:CREATURE_MAT:ANIMAL:BLOOD:LIQUID]
  471. [CREATURE_CLASS:GENERAL_POISON]
  472. [GETS_WOUND_INFECTIONS]
  473. [GETS_INFECTIONS_FROM_ROT]
  474. [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
  475. -[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
  476. +[PUS:CREATURE_MAT:ANIMAL:PUS:LIQUID]
  477. [BODY_SIZE:0:0:5]
  478. [BODY_SIZE:1:168:50]
  479. [BODY_SIZE:12:0:100]
  480. @@ -3788,16 +3808,16 @@ Need to make sure blood and pus aren't solid at regular temperatures.
  481. [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
  482. [BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
  483. [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
  484. -[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
  485. -[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
  486. +[TENDONS:CREATURE_MAT:ANIMAL:SINEW:200]
  487. +[LIGAMENTS:CREATURE_MAT:ANIMAL:SINEW:200]
  488. [HAS_NERVES]
  489. [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
  490. -[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
  491. +[BLOOD:CREATURE_MAT:ANIMAL:BLOOD:LIQUID]
  492. [CREATURE_CLASS:GENERAL_POISON]
  493. [GETS_WOUND_INFECTIONS]
  494. [GETS_INFECTIONS_FROM_ROT]
  495. [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
  496. -[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
  497. +[PUS:CREATURE_MAT:ANIMAL:PUS:LIQUID]
  498. [BODY_SIZE:0:0:1]
  499. [BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
  500. [APP_MOD_IMPORTANCE:500]
  501. @@ -3979,19 +3999,19 @@ Need to make sure blood and pus aren't solid at regular temperatures.
  502. [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
  503. [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
  504. [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
  505. -[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
  506. -[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
  507. +[TENDONS:CREATURE_MAT:ANIMAL:SINEW:200]
  508. +[LIGAMENTS:CREATURE_MAT:ANIMAL:SINEW:200]
  509. [HAS_NERVES]
  510. [EXTRA_BUTCHER_OBJECT:BY_CATEGORY:GIZZARD]
  511. [EBO_ITEM:SMALLGEM:NONE:ANY_HARD_STONE]
  512. [EBO_SHAPE:GIZZARD_STONE]
  513. [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
  514. -[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
  515. +[BLOOD:CREATURE_MAT:ANIMAL:BLOOD:LIQUID]
  516. [CREATURE_CLASS:GENERAL_POISON]
  517. [GETS_WOUND_INFECTIONS]
  518. [GETS_INFECTIONS_FROM_ROT]
  519. [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
  520. -[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
  521. +[PUS:CREATURE_MAT:ANIMAL:PUS:LIQUID]
  522. [BODY_SIZE:0:0:1500]
  523. [BODY_SIZE:1:0:50000]
  524. [BODY_SIZE:2:0:150000]
  525. @@ -4025,7 +4045,7 @@ Need to make sure blood and pus aren't solid at regular temperatures.
  526. [EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
  527. [EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
  528. [EGG_SIZE:1600]
  529. -[CLUTCH_SIZE:5:10]
  530. +[CLUTCH_SIZE:2:3]changed by Igfig
  531. [CASTE:MALE]
  532. [MALE]
  533. [SELECT_CASTE:ALL]
  534. @@ -4160,16 +4180,16 @@ Need to make sure blood and pus aren't solid at regular temperatures.
  535. [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
  536. [BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
  537. [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
  538. -[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
  539. -[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
  540. +[TENDONS:CREATURE_MAT:ANIMAL:SINEW:200]
  541. +[LIGAMENTS:CREATURE_MAT:ANIMAL:SINEW:200]
  542. [HAS_NERVES]
  543. [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
  544. -[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
  545. +[BLOOD:CREATURE_MAT:ANIMAL:BLOOD:LIQUID]
  546. [CREATURE_CLASS:GENERAL_POISON]
  547. [GETS_WOUND_INFECTIONS]
  548. [GETS_INFECTIONS_FROM_ROT]
  549. [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
  550. -[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
  551. +[PUS:CREATURE_MAT:ANIMAL:PUS:LIQUID]
  552. [BODY_SIZE:0:0:6000]
  553. [BODY_SIZE:1:168:30000]
  554. [BODY_SIZE:12:0:60000]
  555. @@ -4260,16 +4280,16 @@ Need to make sure blood and pus aren't solid at regular temperatures.
  556. [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
  557. [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
  558. [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
  559. -[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
  560. -[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
  561. +[TENDONS:CREATURE_MAT:ANIMAL:SINEW:200]
  562. +[LIGAMENTS:CREATURE_MAT:ANIMAL:SINEW:200]
  563. [HAS_NERVES]
  564. [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
  565. -[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
  566. +[BLOOD:CREATURE_MAT:ANIMAL:BLOOD:LIQUID]
  567. [CREATURE_CLASS:GENERAL_POISON]
  568. [GETS_WOUND_INFECTIONS]
  569. [GETS_INFECTIONS_FROM_ROT]
  570. [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
  571. -[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
  572. +[PUS:CREATURE_MAT:ANIMAL:PUS:LIQUID]
  573. [BODY_SIZE:0:0:40000]
  574. [BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
  575. [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
  576. @@ -4366,8 +4386,8 @@ Need to make sure blood and pus aren't solid at regular temperatures.
  577. [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
  578. [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
  579. [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
  580. -[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
  581. -[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
  582. +[TENDONS:CREATURE_MAT:ANIMAL:SINEW:200]
  583. +[LIGAMENTS:CREATURE_MAT:ANIMAL:SINEW:200]
  584. [HAS_NERVES]
  585. [BODY_SIZE:0:0:120000]
  586. [BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
  587. @@ -4455,16 +4475,16 @@ Need to make sure blood and pus aren't solid at regular temperatures.
  588. [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
  589. [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
  590. [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
  591. -[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
  592. -[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
  593. +[TENDONS:CREATURE_MAT:ANIMAL:SINEW:200]
  594. +[LIGAMENTS:CREATURE_MAT:ANIMAL:SINEW:200]
  595. [HAS_NERVES]
  596. [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
  597. -[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
  598. +[BLOOD:CREATURE_MAT:ANIMAL:BLOOD:LIQUID]
  599. [CREATURE_CLASS:GENERAL_POISON]
  600. [GETS_WOUND_INFECTIONS]
  601. [GETS_INFECTIONS_FROM_ROT]
  602. [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
  603. -[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
  604. +[PUS:CREATURE_MAT:ANIMAL:PUS:LIQUID]
  605. [BODY_SIZE:0:0:60000]
  606. [BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
  607. [APP_MOD_IMPORTANCE:500]
  608. @@ -4558,6 +4578,8 @@ Need to make sure blood and pus aren't solid at regular temperatures.
  609. [DESCRIPTION:A giant dragon-like monster with seven biting heads.]
  610. [NAME:hydra:hydras:hydra]
  611. [CASTE_NAME:hydra:hydras:hydra]
  612. +[CHILD:12]
  613. +[GENERAL_CHILD_NAME:young hydra:young hydras]added by Igfig
  614. [CREATURE_TILE:'H']
  615. [COLOR:4:0:1]
  616. [PETVALUE:10000]
  617. @@ -4599,16 +4621,16 @@ Need to make sure blood and pus aren't solid at regular temperatures.
  618. [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
  619. [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
  620. [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
  621. -[TENDONS:LOCAL_CREATURE_MAT:SINEW:1]
  622. -[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:1]
  623. +[TENDONS:CREATURE_MAT:ANIMAL:SINEW:1]
  624. +[LIGAMENTS:CREATURE_MAT:ANIMAL:SINEW:1]
  625. [HAS_NERVES]
  626. [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
  627. -[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
  628. +[BLOOD:CREATURE_MAT:ANIMAL:BLOOD:LIQUID]
  629. [CREATURE_CLASS:GENERAL_POISON]
  630. [GETS_WOUND_INFECTIONS]
  631. [GETS_INFECTIONS_FROM_ROT]
  632. [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
  633. -[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
  634. +[PUS:CREATURE_MAT:ANIMAL:PUS:LIQUID]
  635. [BODY_SIZE:0:0:200000]
  636. [BODY_SIZE:20:0:8000000]
  637. [BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
  638. @@ -4697,16 +4719,16 @@ Need to make sure blood and pus aren't solid at regular temperatures.
  639. [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
  640. [BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
  641. [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
  642. -[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
  643. -[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
  644. +[TENDONS:CREATURE_MAT:ANIMAL:SINEW:200]
  645. +[LIGAMENTS:CREATURE_MAT:ANIMAL:SINEW:200]
  646. [HAS_NERVES]
  647. [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
  648. -[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
  649. +[BLOOD:CREATURE_MAT:ANIMAL:BLOOD:LIQUID]
  650. [CREATURE_CLASS:GENERAL_POISON]
  651. [GETS_WOUND_INFECTIONS]
  652. [GETS_INFECTIONS_FROM_ROT]
  653. [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
  654. -[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
  655. +[PUS:CREATURE_MAT:ANIMAL:PUS:LIQUID]
  656. [BODY_SIZE:0:0:4000]
  657. [BODY_SIZE:1:168:20000]
  658. [BODY_SIZE:12:0:70000]
  659. @@ -4917,16 +4939,16 @@ Need to make sure blood and pus aren't solid at regular temperatures.
  660. [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
  661. [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
  662. [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
  663. -[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
  664. -[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
  665. +[TENDONS:CREATURE_MAT:ANIMAL:SINEW:200]
  666. +[LIGAMENTS:CREATURE_MAT:ANIMAL:SINEW:200]
  667. [HAS_NERVES]
  668. [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
  669. -[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
  670. +[BLOOD:CREATURE_MAT:ANIMAL:BLOOD:LIQUID]
  671. [CREATURE_CLASS:GENERAL_POISON]
  672. [GETS_WOUND_INFECTIONS]
  673. [GETS_INFECTIONS_FROM_ROT]
  674. [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
  675. -[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
  676. +[PUS:CREATURE_MAT:ANIMAL:PUS:LIQUID]
  677. [BODY_SIZE:0:0:6000]
  678. [BODY_SIZE:20:0:9000000]
  679. [BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
  680. @@ -5009,16 +5031,16 @@ Need to make sure blood and pus aren't solid at regular temperatures.
  681. [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
  682. [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
  683. [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
  684. -[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
  685. -[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
  686. +[TENDONS:CREATURE_MAT:ANIMAL:SINEW:200]
  687. +[LIGAMENTS:CREATURE_MAT:ANIMAL:SINEW:200]
  688. [HAS_NERVES]
  689. [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
  690. -[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
  691. +[BLOOD:CREATURE_MAT:ANIMAL:BLOOD:LIQUID]
  692. [CREATURE_CLASS:GENERAL_POISON]
  693. [GETS_WOUND_INFECTIONS]
  694. [GETS_INFECTIONS_FROM_ROT]
  695. [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
  696. -[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
  697. +[PUS:CREATURE_MAT:ANIMAL:PUS:LIQUID]
  698. [BODY_SIZE:0:0:8000000]
  699. [BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
  700. [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
  701. @@ -5110,19 +5132,19 @@ Need to make sure blood and pus aren't solid at regular temperatures.
  702. [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
  703. [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
  704. [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
  705. -[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
  706. -[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
  707. +[TENDONS:CREATURE_MAT:ANIMAL:SINEW:200]
  708. +[LIGAMENTS:CREATURE_MAT:ANIMAL:SINEW:200]
  709. [HAS_NERVES]
  710. [EXTRA_BUTCHER_OBJECT:BY_CATEGORY:GIZZARD]
  711. [EBO_ITEM:SMALLGEM:NONE:ANY_HARD_STONE]
  712. [EBO_SHAPE:GIZZARD_STONE]
  713. [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
  714. -[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
  715. +[BLOOD:CREATURE_MAT:ANIMAL:BLOOD:LIQUID]
  716. [CREATURE_CLASS:GENERAL_POISON]
  717. [GETS_WOUND_INFECTIONS]
  718. [GETS_INFECTIONS_FROM_ROT]
  719. [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
  720. -[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
  721. +[PUS:CREATURE_MAT:ANIMAL:PUS:LIQUID]
  722. [BODY_SIZE:0:0:200000]
  723. [BODY_SIZE:1:0:5000000]
  724. [BODY_SIZE:20:0:20000000]
  725. @@ -5152,7 +5174,7 @@ Need to make sure blood and pus aren't solid at regular temperatures.
  726. [EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
  727. [EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
  728. [EGG_SIZE:201000]
  729. -[CLUTCH_SIZE:1:2]
  730. +[CLUTCH_SIZE:1:1]changed by Igfig
  731. [CASTE:MALE]
  732. [MALE]
  733. [SELECT_CASTE:ALL]
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