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May 24th, 2015
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  1. Player = game.Players:WaitForChild("ClockworkHorror")
  2. local RISE = 5
  3. local TURN = -2.5
  4. local FOLLOW = true
  5. P = Instance.new("Part", Player.Character)
  6. P.FormFactor = "Custom"
  7. P.Size = Vector3.new(2,2,2)
  8. P.BrickColor = BrickColor.new("Institutional white")
  9. P.TopSurface = "Smooth"
  10. P.BottomSurface = "Smooth"
  11. P.CanCollide = false
  12. D = Instance.new("Decal", P)
  13. D.Texture = "http://www.roblox.com/asset/?id=202384125"
  14. D.Face = "Front"
  15. D = Instance.new("Decal", P)
  16. D.Texture = "http://www.roblox.com/asset/?id=202384125"
  17. D.Face = "Back"
  18. Partical = Instance.new("ParticleEmitter", P)
  19. Partical.Rate = 1
  20. Partical.Rotation = NumberRange.new(90,180)
  21. Partical.RotSpeed = NumberRange.new(30,50)
  22.  
  23.  
  24. Partical.Texture = "http://www.roblox.com/asset/?id=202384125"
  25. Mesh = Instance.new("SpecialMesh", P)
  26. Mesh.MeshType = "Sphere"
  27. local BP = Instance.new("BodyPosition", P)
  28.  
  29. local Levitated = 0
  30. local LevitateDir = -1
  31.  
  32. while true do
  33. wait(1)
  34. pcall(function()
  35. for angle = 11.25, 360, 11.25  do
  36. -- PARENT THE ORB --
  37. P.Parent = Player.Character
  38.  
  39. -- Levitation --
  40. Levitated = Levitated + LevitateDir / 20
  41. if Levitated >= 1 or Levitated <= -1 then
  42. LevitateDir = -LevitateDir
  43. end
  44. TURN = angle
  45. if (FOLLOW == true) then
  46. BP.position = (Player.Character.Torso.CFrame * CFrame.Angles(math.rad(20), math.rad(TURN), math.rad(TURN)) * CFrame.new(1, 1.5, 5)).p + Vector3.new(0, Levitated, 0)
  47. end
  48. wait(0.1)
  49. end
  50. end)
  51. end
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