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- function OnGUI()
- {
- if(displayed)
- {
- GUI.skin = skillInfoStyle;
- var posBookX:float = Screen.width/2 -960/2;
- var posBookY:float = Screen.height/2 -960/2;
- var sizePageX:int = 960/2-150;
- var sizePageY:int = 960-310-250;
- var rectTree:Rect = new Rect(posBookX+960/2+50, posBookY+350, sizePageX, sizePageY);
- var sizeCase:int = 64;
- var posCaseX:int[] = new int[5];
- var posCaseY:int[] = new int[5];
- var posCaseYBase:int = 100;
- posCaseX[0] = sizePageX/6; //Offensif 1
- posCaseY[0] = posCaseYBase;
- posCaseX[1] = sizePageX/6; //Offensif 2
- posCaseY[1] = posCaseYBase*2;
- posCaseX[2] = sizePageX/2; //Defensif 1
- posCaseY[2] = posCaseY[0];
- posCaseX[3] = sizePageX/2; //Defensif 2
- posCaseY[3] = posCaseY[1];
- posCaseX[4] = sizePageX/3; //Defensif/Offensif
- posCaseY[4] = posCaseYBase*3;
- GUI.BeginGroup(rectTree); //From here, nothing shows up
- print("ok"); //This message works perfectly fine
- GUI.Box(new Rect(0,0,960,960),"");
- for(i = 0; i < fireSkills.length; i++)
- {
- GUI.DrawTexture(new Rect(posCaseX[i], posCaseY[i]-posCaseYBase/2, sizeCase, sizeCase), caseST);
- GUI.Button(new Rect(posCaseX[i], posCaseY[i]-posCaseYBase/2, sizeCase, sizeCase), "");
- }
- GUI.EndGroup(); //From here, everything works fine
- }
- }
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