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  1.  
  2.  
  3. =====================================================================
  4. == C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe
  5. == "C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe" -window -mod=@DayzOverwatch;@DayZ_Epoch1051
  6. =====================================================================
  7. Exe timestamp: 2015/06/05 21:56:38
  8. Current time: 2015/06/16 16:48:17
  9.  
  10. Version 1.63.125548
  11. Item STR_EQUIP_NAME_41 listed twice
  12. Item STR_EQUIP_DESC_41 listed twice
  13. Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
  14. File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
  15. Unsupported language English in stringtable
  16. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  17. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
  18. <English>From world.guns.ru: &lt'
  19. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  20. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
  21. <Italian>From world.guns.ru: &lt'
  22. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  23. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
  24. <Spanish>From world.guns.ru: &lt'
  25. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  26. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
  27. <French>From world.guns.ru: &lt'
  28. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  29. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
  30. <Czech>From world.guns.ru: &lt'
  31. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  32. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
  33. <Russian>From world.guns.ru: &lt'
  34. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  35. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
  36. <Polish>From world.guns.ru: &lt'
  37. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  38. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
  39. <Hungarian>From world.guns.ru: &lt'
  40. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  41. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
  42. </Key>
  43. <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
  44. <German>Compact assault rifle with silenced grenade launcher&lt'
  45. Item STR_VIL_DN_BS1 listed twice
  46. Item STR_AUTHOR_VILAS listed twice
  47. Item STR_VIL_EASTERN listed twice
  48. Item STR_VIL_WEAPONS listed twice
  49. Item str_dss_10rnd_vss listed twice
  50. Item str_dss_20rnd_vss listed twice
  51. Item str_dn_20rnd_9x39_sp5_vss listed twice
  52. Item str_dn_ak_107_gl_pso listed twice
  53. Item str_dn_ak_107_kobra listed twice
  54. Item str_dn_M40A3 listed twice
  55. Item str_dn_rpk_74 listed twice
  56. Item str_ep1_dn_fn_fal listed twice
  57. Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
  58. Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
  59. Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
  60. Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
  61. Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
  62. Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
  63. Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
  64. Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
  65. Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
  66. Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
  67. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
  68. Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
  69. Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
  70. Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
  71. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
  72. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
  73. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
  74. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
  75. Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
  76. Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
  77. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
  78. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
  79. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
  80. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
  81. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
  82. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
  83. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
  84. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
  85. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
  86. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
  87. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
  88. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
  89. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
  90. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
  91. Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
  92. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
  93. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
  94. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
  95. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
  96. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
  97. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
  98. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
  99. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
  100. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
  101. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
  102. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
  103. Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
  104. Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
  105. Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
  106. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
  107. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
  108. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
  109. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
  110. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
  111. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
  112. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
  113. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
  114. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
  115. Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
  116. Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
  117. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
  118. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
  119. Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
  120. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
  121. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
  122. Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
  123. Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
  124. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
  125. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
  126. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
  127. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
  128. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
  129. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
  130. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
  131. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
  132. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
  133. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
  134. Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
  135. Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
  136. Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
  137. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
  138. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
  139. Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
  140. Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
  141. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
  142. Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
  143. Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
  144. Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
  145. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
  146. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
  147. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
  148. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
  149. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
  150. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
  151. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
  152. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
  153. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
  154. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
  155. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
  156. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
  157. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
  158. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
  159. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
  160. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
  161. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
  162. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
  163. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
  164. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
  165. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
  166. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
  167. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
  168. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
  169. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
  170. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
  171. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
  172. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
  173. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
  174. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
  175. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
  176. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
  177. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
  178. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
  179. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
  180. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
  181. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
  182. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
  183. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
  184. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
  185. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
  186. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
  187. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
  188. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
  189. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
  190. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
  191. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
  192. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
  193. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
  194. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
  195. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
  196. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
  197. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
  198. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
  199. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
  200. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
  201. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
  202. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
  203. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
  204. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
  205. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
  206. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
  207. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
  208. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
  209. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
  210. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
  211. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
  212. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
  213. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
  214. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
  215. Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
  216. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
  217. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
  218. Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
  219. Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
  220. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
  221. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
  222. Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
  223. Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
  224. Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
  225. Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
  226. Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
  227. Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
  228. Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
  229. Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
  230. Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
  231. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
  232. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
  233. Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
  234. Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
  235. Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
  236. Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
  237. Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
  238. Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
  239. Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
  240. Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
  241. Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
  242. Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
  243. Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
  244. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
  245. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
  246. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
  247. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
  248. Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
  249. Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
  250. Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
  251. Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
  252. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
  253. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
  254. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
  255. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
  256. Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
  257. Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
  258. Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
  259. Strange convex component288 in warehouse\models\warehouse.p3d:geometry
  260. Strange convex component289 in warehouse\models\warehouse.p3d:geometry
  261. Strange convex component290 in warehouse\models\warehouse.p3d:geometry
  262. Strange convex component291 in warehouse\models\warehouse.p3d:geometry
  263. Strange convex component292 in warehouse\models\warehouse.p3d:geometry
  264. Strange convex component293 in warehouse\models\warehouse.p3d:geometry
  265. Strange convex component294 in warehouse\models\warehouse.p3d:geometry
  266. Strange convex component295 in warehouse\models\warehouse.p3d:geometry
  267. Strange convex component296 in warehouse\models\warehouse.p3d:geometry
  268. Strange convex component297 in warehouse\models\warehouse.p3d:geometry
  269. Strange convex component298 in warehouse\models\warehouse.p3d:geometry
  270. Strange convex component299 in warehouse\models\warehouse.p3d:geometry
  271. Strange convex component300 in warehouse\models\warehouse.p3d:geometry
  272. Strange convex component301 in warehouse\models\warehouse.p3d:geometry
  273. Strange convex component302 in warehouse\models\warehouse.p3d:geometry
  274. Strange convex component303 in warehouse\models\warehouse.p3d:geometry
  275. Strange convex component304 in warehouse\models\warehouse.p3d:geometry
  276. Strange convex component305 in warehouse\models\warehouse.p3d:geometry
  277. Strange convex component306 in warehouse\models\warehouse.p3d:geometry
  278. Strange convex component307 in warehouse\models\warehouse.p3d:geometry
  279. Strange convex component308 in warehouse\models\warehouse.p3d:geometry
  280. Strange convex component309 in warehouse\models\warehouse.p3d:geometry
  281. Strange convex component310 in warehouse\models\warehouse.p3d:geometry
  282. Strange convex component311 in warehouse\models\warehouse.p3d:geometry
  283. Strange convex component312 in warehouse\models\warehouse.p3d:geometry
  284. Strange convex component313 in warehouse\models\warehouse.p3d:geometry
  285. Strange convex component314 in warehouse\models\warehouse.p3d:geometry
  286. Strange convex component315 in warehouse\models\warehouse.p3d:geometry
  287. Strange convex component316 in warehouse\models\warehouse.p3d:geometry
  288. Strange convex component317 in warehouse\models\warehouse.p3d:geometry
  289. Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
  290. Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
  291. Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
  292. Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
  293. Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
  294. Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
  295. Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
  296. Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
  297. Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
  298. Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
  299. Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
  300. Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
  301. Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
  302. Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
  303. Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
  304. Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
  305. Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
  306. Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
  307. Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
  308. Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
  309. Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
  310. Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
  311. Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
  312. Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
  313. Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
  314. Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
  315. Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
  316. Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
  317. Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
  318. Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
  319. Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
  320. Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
  321. Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
  322. Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
  323. Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
  324. Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
  325. Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
  326. Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
  327. Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
  328. Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
  329. Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
  330. Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
  331. Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
  332. Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
  333. Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
  334. Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
  335. Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
  336. Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
  337. Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
  338. Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
  339. Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
  340. Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
  341. Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
  342. Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
  343. Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
  344. Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
  345. Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
  346. Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
  347. Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
  348. Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
  349. 2nd UV set needed, but not defined in ReportStack not available
  350. Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
  351. Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
  352. "DayZ Epoch: PRELOAD Functions\init [[L 1-1-A:1 REMOTE],any]"
  353. "DayZ Epoch: MPframework inited"
  354. "DEBUG: loadscreen guard started."
  355. "Res3tting B!S effects..."
  356. "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
  357. "z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!"
  358. Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
  359. "End Mission"
  360. "DayZ Epoch: PRELOAD Functions\init [[L 1-1-A:1 REMOTE],any]"
  361. "DayZ Epoch: MPframework inited"
  362. UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
  363. UH1Y_DZE: ObsGun - unknown animation source ObsGun
  364. AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
  365. AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
  366. Group B 1-1-A (0x36427100) - network ID 2:870
  367. - no main subgroup
  368. Network simulation, time = 0.600
  369. Group B 1-1-A (0x36427100) - network ID 2:870
  370. - no main subgroup
  371. Group B 1-1-A (0x36427100) - network ID 2:870
  372. - no main subgroup
  373. Group B 1-1-A (0x36427100) - network ID 2:870
  374. - no main subgroup
  375. Group B 1-1-A (0x36427100) - network ID 2:870
  376. - no main subgroup
  377. Group B 1-1-A (0x36427100) - network ID 2:870
  378. - no main subgroup
  379. Group B 1-1-A (0x36427100) - network ID 2:870
  380. - no main subgroup
  381. Group B 1-1-A (0x36427100) - network ID 2:870
  382. - no main subgroup
  383. Fresnel k must be >0, given n=0.8,k=0
  384. Fresnel k must be >0, given n=0.8,k=0
  385. Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
  386. Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
  387. Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
  388. Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
  389. Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
  390. Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
  391. Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
  392. Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
  393. Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
  394. Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
  395. Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
  396. Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
  397. Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
  398. Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
  399. Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
  400. Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
  401. Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
  402. Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
  403. Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
  404. Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
  405. Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
  406. Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
  407. Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
  408. Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
  409. Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
  410. Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
  411. Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
  412. Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
  413. Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
  414. Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
  415. Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
  416. Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
  417. Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
  418. Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
  419. Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
  420. Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
  421. Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
  422. Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
  423. Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
  424. Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
  425. "DEBUG: loadscreen guard started."
  426. "Res3tting B!S effects..."
  427. "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
  428. "z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!"
  429. "PLAYER RESULT: true"
  430. "PLOGIN: Login loop completed!"
  431.  
  432.  
  433. =====================================================================
  434. == C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe
  435. == "C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe"
  436. =====================================================================
  437. Exe timestamp: 2015/06/05 21:56:38
  438. Current time: 2015/06/16 17:03:49
  439.  
  440. Version 1.63.125548
  441. Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
  442. Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
  443.  
  444.  
  445. =====================================================================
  446. == C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe
  447. == "C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe" -window -mod=@DayzOverwatch;@DayZ_Epoch1051
  448. =====================================================================
  449. Exe timestamp: 2015/06/05 21:56:38
  450. Current time: 2015/06/16 17:14:37
  451.  
  452. Version 1.63.125548
  453. Item STR_EQUIP_NAME_41 listed twice
  454. Item STR_EQUIP_DESC_41 listed twice
  455. Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
  456. File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
  457. Unsupported language English in stringtable
  458. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  459. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
  460. <English>From world.guns.ru: &lt'
  461. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  462. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
  463. <Italian>From world.guns.ru: &lt'
  464. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  465. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
  466. <Spanish>From world.guns.ru: &lt'
  467. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  468. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
  469. <French>From world.guns.ru: &lt'
  470. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  471. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
  472. <Czech>From world.guns.ru: &lt'
  473. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  474. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
  475. <Russian>From world.guns.ru: &lt'
  476. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  477. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
  478. <Polish>From world.guns.ru: &lt'
  479. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  480. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
  481. <Hungarian>From world.guns.ru: &lt'
  482. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  483. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
  484. </Key>
  485. <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
  486. <German>Compact assault rifle with silenced grenade launcher&lt'
  487. Item STR_VIL_DN_BS1 listed twice
  488. Item STR_AUTHOR_VILAS listed twice
  489. Item STR_VIL_EASTERN listed twice
  490. Item STR_VIL_WEAPONS listed twice
  491. Item str_dss_10rnd_vss listed twice
  492. Item str_dss_20rnd_vss listed twice
  493. Item str_dn_20rnd_9x39_sp5_vss listed twice
  494. Item str_dn_ak_107_gl_pso listed twice
  495. Item str_dn_ak_107_kobra listed twice
  496. Item str_dn_M40A3 listed twice
  497. Item str_dn_rpk_74 listed twice
  498. Item str_ep1_dn_fn_fal listed twice
  499. Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
  500. Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
  501. Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
  502. Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
  503. Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
  504. Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
  505. Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
  506. Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
  507. Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
  508. Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
  509. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
  510. Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
  511. Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
  512. Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
  513. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
  514. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
  515. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
  516. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
  517. Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
  518. Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
  519. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
  520. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
  521. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
  522. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
  523. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
  524. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
  525. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
  526. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
  527. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
  528. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
  529. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
  530. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
  531. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
  532. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
  533. Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
  534. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
  535. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
  536. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
  537. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
  538. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
  539. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
  540. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
  541. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
  542. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
  543. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
  544. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
  545. Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
  546. Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
  547. Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
  548. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
  549. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
  550. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
  551. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
  552. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
  553. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
  554. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
  555. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
  556. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
  557. Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
  558. Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
  559. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
  560. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
  561. Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
  562. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
  563. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
  564. Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
  565. Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
  566. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
  567. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
  568. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
  569. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
  570. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
  571. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
  572. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
  573. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
  574. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
  575. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
  576. Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
  577. Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
  578. Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
  579. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
  580. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
  581. Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
  582. Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
  583. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
  584. Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
  585. Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
  586. Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
  587. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
  588. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
  589. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
  590. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
  591. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
  592. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
  593. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
  594. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
  595. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
  596. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
  597. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
  598. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
  599. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
  600. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
  601. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
  602. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
  603. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
  604. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
  605. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
  606. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
  607. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
  608. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
  609. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
  610. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
  611. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
  612. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
  613. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
  614. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
  615. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
  616. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
  617. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
  618. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
  619. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
  620. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
  621. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
  622. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
  623. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
  624. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
  625. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
  626. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
  627. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
  628. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
  629. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
  630. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
  631. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
  632. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
  633. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
  634. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
  635. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
  636. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
  637. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
  638. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
  639. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
  640. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
  641. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
  642. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
  643. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
  644. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
  645. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
  646. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
  647. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
  648. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
  649. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
  650. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
  651. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
  652. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
  653. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
  654. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
  655. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
  656. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
  657. Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
  658. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
  659. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
  660. Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
  661. Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
  662. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
  663. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
  664. Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
  665. Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
  666. Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
  667. Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
  668. Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
  669. Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
  670. Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
  671. Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
  672. Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
  673. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
  674. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
  675. Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
  676. Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
  677. Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
  678. Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
  679. Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
  680. Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
  681. Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
  682. Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
  683. Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
  684. Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
  685. Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
  686. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
  687. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
  688. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
  689. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
  690. Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
  691. Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
  692. Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
  693. Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
  694. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
  695. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
  696. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
  697. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
  698. Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
  699. Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
  700. Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
  701. Strange convex component288 in warehouse\models\warehouse.p3d:geometry
  702. Strange convex component289 in warehouse\models\warehouse.p3d:geometry
  703. Strange convex component290 in warehouse\models\warehouse.p3d:geometry
  704. Strange convex component291 in warehouse\models\warehouse.p3d:geometry
  705. Strange convex component292 in warehouse\models\warehouse.p3d:geometry
  706. Strange convex component293 in warehouse\models\warehouse.p3d:geometry
  707. Strange convex component294 in warehouse\models\warehouse.p3d:geometry
  708. Strange convex component295 in warehouse\models\warehouse.p3d:geometry
  709. Strange convex component296 in warehouse\models\warehouse.p3d:geometry
  710. Strange convex component297 in warehouse\models\warehouse.p3d:geometry
  711. Strange convex component298 in warehouse\models\warehouse.p3d:geometry
  712. Strange convex component299 in warehouse\models\warehouse.p3d:geometry
  713. Strange convex component300 in warehouse\models\warehouse.p3d:geometry
  714. Strange convex component301 in warehouse\models\warehouse.p3d:geometry
  715. Strange convex component302 in warehouse\models\warehouse.p3d:geometry
  716. Strange convex component303 in warehouse\models\warehouse.p3d:geometry
  717. Strange convex component304 in warehouse\models\warehouse.p3d:geometry
  718. Strange convex component305 in warehouse\models\warehouse.p3d:geometry
  719. Strange convex component306 in warehouse\models\warehouse.p3d:geometry
  720. Strange convex component307 in warehouse\models\warehouse.p3d:geometry
  721. Strange convex component308 in warehouse\models\warehouse.p3d:geometry
  722. Strange convex component309 in warehouse\models\warehouse.p3d:geometry
  723. Strange convex component310 in warehouse\models\warehouse.p3d:geometry
  724. Strange convex component311 in warehouse\models\warehouse.p3d:geometry
  725. Strange convex component312 in warehouse\models\warehouse.p3d:geometry
  726. Strange convex component313 in warehouse\models\warehouse.p3d:geometry
  727. Strange convex component314 in warehouse\models\warehouse.p3d:geometry
  728. Strange convex component315 in warehouse\models\warehouse.p3d:geometry
  729. Strange convex component316 in warehouse\models\warehouse.p3d:geometry
  730. Strange convex component317 in warehouse\models\warehouse.p3d:geometry
  731. Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
  732. Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
  733. Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
  734. Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
  735. Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
  736. Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
  737. Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
  738. Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
  739. Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
  740. Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
  741. Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
  742. Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
  743. Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
  744. Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
  745. Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
  746. Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
  747. Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
  748. Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
  749. Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
  750. Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
  751. Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
  752. Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
  753. Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
  754. Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
  755. Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
  756. Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
  757. Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
  758. Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
  759. Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
  760. Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
  761. Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
  762. Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
  763. Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
  764. Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
  765. Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
  766. Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
  767. Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
  768. Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
  769. Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
  770. Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
  771. Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
  772. Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
  773. Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
  774. Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
  775. Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
  776. Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
  777. Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
  778. Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
  779. Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
  780. Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
  781. Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
  782. Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
  783. Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
  784. Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
  785. Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
  786. Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
  787. Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
  788. Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
  789. Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
  790. Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
  791. 2nd UV set needed, but not defined in ReportStack not available
  792. Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
  793. Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
  794. "DayZ Epoch: PRELOAD Functions\init [[L 1-1-A:1 REMOTE],any]"
  795. "DayZ Epoch: MPframework inited"
  796. "DEBUG: loadscreen guard started."
  797. "Res3tting B!S effects..."
  798. "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
  799. Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
  800. UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
  801. UH1Y_DZE: ObsGun - unknown animation source ObsGun
  802. AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
  803. AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
  804. "z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!"
  805. Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
  806. Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
  807. Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
  808. Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
  809. Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
  810. Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
  811. Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
  812. Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
  813. Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
  814. Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
  815. Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
  816. Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
  817. Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
  818. Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
  819. Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
  820. Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
  821. Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
  822. Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
  823. Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
  824. Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
  825. Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
  826. Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
  827. Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
  828. Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
  829. Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
  830. Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
  831. Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
  832. Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
  833. Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
  834. Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
  835. Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
  836. Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
  837. Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
  838. Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
  839. Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
  840. Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
  841. Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
  842. Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
  843. Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
  844. Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
  845. Fresnel k must be >0, given n=0.8,k=0
  846. Fresnel k must be >0, given n=0.8,k=0
  847. "PLAYER RESULT: true"
  848. "PLOGIN: Login loop completed!"
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