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- #include <a_samp>
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print("gogoggo");
- print("--------------------------------------\n");
- return 1;
- //*********Color****************//
- #define COLOR_YELLOW 0xFFFF00AA
- #define COLOR_BLUE 0x1229FAFF
- #define l_red 0xFF0000AA
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- //**************Commands*********************//
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if(strcmp(cmdtext,"/teleports",true)==0)
- {
- ShowPlayerDialog(playerid, 1000, DIALOG_STYLE_LIST,"{FFFFFF} Teleports","{00FFFF}Stunt\n{00FFFF}Jump\n{00FFFF}Drift\n{00FFFF}Deathmuch\n{00FFFF}Fun\n{00FFFF}Derby\n{00FFFF}Parkour\n{00FFFF}City\n{00FFFF}Car","Ok","Close");
- return 1;
- }
- return 0;
- }
- //**************Dialog*********************//
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == 1000)
- {
- if(response)
- {
- if(listitem == 0)
- {
- ShowPlayerDialog(playerid, 998, DIALOG_STYLE_LIST,"{FFFFFF} Stunt","/lvair\n/lsair\n/sfair\n/hp\n/bs\n/aa\n/bbs\n/as\n/fs\n/lsaa","Ok","Close");
- }
- if(listitem == 1)
- {
- ShowPlayerDialog(playerid, 997, DIALOG_STYLE_LIST,"{FFFFFF} Jump","/Bsj1-9\n/bj1-7\n/hj\n/gj\n/pj\n/dj\n/chill\n/lj\n/aj\n/ij\n/xj\n/lpj\n/kj","Ok","Close");
- }
- if(listitem == 2)
- {
- ShowPlayerDialog(playerid, 996, DIALOG_STYLE_LIST,"{FFFFFF} Drift","/drift1-8\n/drag1-3","Ok","Close");
- }
- if(listitem == 3)
- {
- ShowPlayerDialog(playerid, 995, DIALOG_STYLE_LIST,"{FFFFFF} Deahtmuch","/dm1-7\n/rocketdm\n/gdm\n/oh\n/grovedm\n/gldm\n/vdm\n/sdm\n/cs\n/boxdm","Ok","Close");
- }
- if(listitem == 4)
- {
- ShowPlayerDialog(playerid, 994, DIALOG_STYLE_LIST,"{FFFFFF} Fun","/2c\n/lc\n/tp\n/fd1\n/fd2\n/df\n/sd\n/sc\n/hk","Ok","Close");
- }
- if(listitem == 5)
- {
- ShowPlayerDialog(playerid, 993, DIALOG_STYLE_LIST,"{FFFFFF} Derby","/derby1\n/derby2\n/derby3\n/derby4\n/derby5\n/derby6","Ok","Close");
- }
- if(listitem == 6)
- {
- ShowPlayerDialog(playerid, 992, DIALOG_STYLE_LIST,"{FFFFFF} Parkour","/Parkour1\n/parkour2\n/parkour3\n/parkour4\n/parkour5\n/parkour6","Ok","Close");
- }
- if(listitem == 7)
- {
- ShowPlayerDialog(playerid, 991, DIALOG_STYLE_LIST,"{FFFFFF} City","/city1\n/city2\n/city3\n/city4\n/ls\n/lv\n/sf","Ok","Close");
- }
- if(listitem == 8)
- {
- ShowPlayerDialog(playerid, 990, DIALOG_STYLE_LIST,"{FFFFFF} car","/gobuycar\n/gofuelstation","Ok","Close");
- }
- if(listitem == 9)
- {
- }
- if(listitem == 10)
- {
- }
- if(listitem == 11)
- {
- }
- if(listitem == 12)
- return 1;
- }
- }
- if(dialogid == 998)
- {
- if(response)
- {
- if(listitem == 0)
- {
- if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
- {
- SetVehiclePos(GetPlayerVehicleID(playerid), 1549.983154, 1688.569458, 10.820312);
- SetVehicleZAngle(GetPlayerVehicleID(playerid), 88.972023);
- }
- else
- {
- SetPlayerPos(playerid, 1549.983154, 1688.569458, 10.820312);
- SetPlayerFacingAngle(playerid, 88.972023);
- }
- SetPlayerHealth(playerid, 100);
- ResetPlayerWeapons(playerid);
- SendClientMessage(playerid, l_red, "welcome to los v. airport");
- SetCameraBehindPlayer(playerid);
- }
- if(listitem == 1)
- {
- if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
- {
- SetVehiclePos(GetPlayerVehicleID(playerid), 1699.657836, -2398.543945, 13.554687);
- SetVehicleZAngle(GetPlayerVehicleID(playerid), 207.884277);
- }
- else
- {
- SetPlayerPos(playerid, 1699.657836, -2398.543945, 13.554687);
- SetPlayerFacingAngle(playerid, 207.884277);
- }
- SetPlayerHealth(playerid, 100);
- ResetPlayerWeapons(playerid);
- SendClientMessage(playerid, l_red, "welcome to los santos airport");
- }
- if(listitem == 2)
- {
- if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
- {
- SetVehiclePos(GetPlayerVehicleID(playerid), -1318.922363, -222.345108, 14.148437);
- SetVehicleZAngle(GetPlayerVehicleID(playerid), 316.050567);
- }
- else
- {
- SetPlayerPos(playerid, -1318.922363, -222.345108, 14.148437);
- SetPlayerFacingAngle(playerid, 316.050567);
- }
- SetPlayerHealth(playerid, 100);
- ResetPlayerWeapons(playerid);
- SendClientMessage(playerid, l_red, "welcome to san f. airport");
- SetCameraBehindPlayer(playerid);
- return 1;
- }
- if(listitem == 3)
- {
- if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
- {
- SetVehiclePos(GetPlayerVehicleID(playerid), 2870.518066, -1995.780761, 11.396516);
- SetVehicleZAngle(GetPlayerVehicleID(playerid), 272.168609);
- }
- else
- {
- SetPlayerPos(playerid, 2870.518066, -1995.780761, 11.396516);
- SetPlayerFacingAngle(playerid, 272.168609);
- }
- SetPlayerHealth(playerid, 100);
- ResetPlayerWeapons(playerid);
- SendClientMessage(playerid, l_red, "welcome to harg park stunt");
- SetCameraBehindPlayer(playerid);
- return 1;
- }
- if(listitem == 4)
- {
- SetPlayerPos(playerid, 901.148925, -2094.470214, 13.047561);
- SetPlayerFacingAngle(playerid, 84.989440);
- SetPlayerHealth(playerid, 100);
- ResetPlayerWeapons(playerid);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SendClientMessage(playerid, l_red, "welcome to beach stunt");
- SetCameraBehindPlayer(playerid);
- return 1;
- }
- if(listitem == 5)
- {
- SetPlayerPos(playerid, 283.125030, 2471.520019, 16.475463);
- SetPlayerFacingAngle(playerid, 356.580535);
- SetPlayerHealth(playerid, 100);
- ResetPlayerWeapons(playerid);
- SendClientMessage(playerid, l_red, "welcome to airport ad.");
- SetCameraBehindPlayer(playerid);
- }
- if(listitem == 6)
- {
- SetPlayerPos(playerid, 245.209121, -1872.034301, 5.886662);
- SetPlayerFacingAngle(playerid, 179.916061);
- SendClientMessage(playerid, l_red, "welcome to boat stunt");
- ResetPlayerWeapons(playerid);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SetPlayerHealth(playerid, 100);
- SetCameraBehindPlayer(playerid);
- }
- if(listitem == 7)
- {
- SetPlayerPos(playerid, 1546.417724, -1354.939208, 1876.906127);
- SetPlayerFacingAngle(playerid, 359.873321);
- SendClientMessage(playerid, l_red, "welcome to as");
- ResetPlayerWeapons(playerid);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SetPlayerHealth(playerid, 100);
- }
- if(listitem == 8)
- {
- SetPlayerPos(playerid, 126.716819, 141.025604, 2.512166);
- SetPlayerFacingAngle(playerid, 155.894027);
- SendClientMessage(playerid, l_red, "welcome to fs");
- ResetPlayerWeapons(playerid);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SetPlayerHealth(playerid, 100);
- }
- if(listitem == 9)
- {
- if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
- {
- SetVehiclePos(GetPlayerVehicleID(playerid), 2121.730957, -2425.885498, 315.818664);
- SetVehicleZAngle(GetPlayerVehicleID(playerid), 87.827598);
- }
- else
- {
- SetPlayerPos(playerid, 2121.730957, -2425.885498, 315.818664);
- SetPlayerFacingAngle(playerid, 87.827598);
- ResetPlayerWeapons(playerid);
- SendClientMessage(playerid, l_red, "welcome to lsaa");
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SetPlayerHealth(playerid, 140);
- }
- SetCameraBehindPlayer(playerid);
- return 1;
- }
- if(listitem == 10)
- {
- }
- if(listitem == 11)
- {
- }
- if(listitem == 12)
- return 1;
- }
- }
- if(dialogid == 997)
- {
- if(response)
- {
- if(listitem == 0)
- {
- ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX,"{FFFFFF} BaseJump","{00FFFF}/bsj1\n/bsj2\n/bsj3\n/bsj4\n/bsj5\n/bsj6\n/bsj7\n/bsj8\n/bsj9","Ok","Close");
- }
- if(listitem == 1)
- {
- ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX,"{FFFFFF} BigJump","{00FFFF}/bj1\n/bj2\n/bj3\n/bj4\n/bj5\n/bj6","Ok","Close");
- }
- if(listitem == 2)
- {
- SetPlayerPos(playerid, -1243.173461, -1972.470092, 2549.080566);
- SetPlayerFacingAngle(playerid, 271.708984);
- SetPlayerHealth(playerid, 100);
- ResetPlayerWeapons(playerid);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SendClientMessage(playerid, l_red, "welcome to hj");
- SetCameraBehindPlayer(playerid);
- }
- if(listitem == 3)
- {
- SetPlayerPos(playerid, 2520.868896, -1202.588378, 752.746765);
- SetPlayerFacingAngle(playerid, 182.748031);
- SetPlayerHealth(playerid, 100);
- ResetPlayerWeapons(playerid);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SendClientMessage(playerid, l_red, "welcome to gj");
- SetCameraBehindPlayer(playerid);
- }
- if(listitem == 4)
- {
- SetPlayerPos(playerid, 904.845458, -1388.619384, 655.983337);
- SetPlayerFacingAngle(playerid, 268.605194);
- SetPlayerHealth(playerid, 100);
- ResetPlayerWeapons(playerid);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SendClientMessage(playerid, l_red, "welcome to pj");
- SetCameraBehindPlayer(playerid);
- }
- if(listitem == 5)
- {
- SetPlayerPos(playerid, 2628.483398, -1049.979492, 884.515747);
- SetPlayerFacingAngle(playerid, 273.075469);
- SetPlayerHealth(playerid, 100);
- ResetPlayerWeapons(playerid);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SendClientMessage(playerid, l_red, "welcome to dector jump");
- SetCameraBehindPlayer(playerid);
- }
- if(listitem == 6)
- {
- SetPlayerPos(playerid, -2366.739257, -1644.943237, 488.481384);
- SetPlayerFacingAngle(playerid, 295.254577);
- SetPlayerHealth(playerid, 100);
- ResetPlayerWeapons(playerid);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SendClientMessage(playerid, l_red, "welcome to mount chillied");
- SetCameraBehindPlayer(playerid);
- return 1;
- }
- if(listitem == 7)
- {
- SetPlayerPos(playerid, -2848.762207, 2201.195800, 806.643310);
- SetPlayerFacingAngle(playerid, 181.338531);
- SendClientMessage(playerid, l_red, "welcome to lj");
- SetPlayerHealth(playerid, 100);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- ResetPlayerWeapons(playerid);
- }
- if(listitem == 8)
- {
- SetPlayerPos(playerid, -2383.846191, 2952.871582, 364.979827);
- SetPlayerFacingAngle(playerid, 178.588592);
- SendClientMessage(playerid, l_red, "welcome to aj");
- ResetPlayerWeapons(playerid);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SetPlayerHealth(playerid, 100);
- }
- if(listitem == 9)
- {
- SetPlayerPos(playerid, -2122.442626, -851.429504, 803.734985);
- SetPlayerFacingAngle(playerid, 307.567108);
- SendClientMessage(playerid, l_red, "welcome to ij");
- ResetPlayerWeapons(playerid);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SetPlayerHealth(playerid, 100);
- }
- if(listitem == 10)
- {
- SetPlayerPos(playerid, -2272.417236, -1085.359008, 966.655395);
- SetPlayerFacingAngle(playerid, 315.806610);
- SendClientMessage(playerid, l_red, "welcome to xj");
- ResetPlayerWeapons(playerid);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SetPlayerHealth(playerid, 100);
- }
- if(listitem == 11)
- {
- SetPlayerPos(playerid, 955.313903, 168.714614, 306.170898);
- SetPlayerFacingAngle(playerid, 82.226745);
- ResetPlayerWeapons(playerid);
- SendClientMessage(playerid, l_red, "welcome to lpj");
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SetPlayerHealth(playerid, 140);
- }
- }
- if(listitem == 12)
- {
- if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
- {
- SetVehiclePos(GetPlayerVehicleID(playerid), 355.849609, -82.534744, 558.425354);
- SetVehicleZAngle(GetPlayerVehicleID(playerid), 271.936553);
- }
- else
- {
- SetPlayerPos(playerid, 355.849609, -82.534744, 558.425354);
- SetPlayerFacingAngle(playerid, 271.936553);
- ResetPlayerWeapons(playerid);
- SendClientMessage(playerid, l_red, "welcome to kj");
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SetPlayerHealth(playerid, 140);
- }
- SetCameraBehindPlayer(playerid);
- return 1;
- }
- }
- if(dialogid == 996)
- {
- if(response)
- {
- if(listitem == 0)
- {
- ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX,"{FFFFFF} Drift","{00FFFF}/drift1\n/drift2\n/drift3\n/drift4\n/drift5\n/drift6\n/drift7\n/drift8","Ok","Close");
- }
- if(listitem == 1)
- {
- ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX,"{FFFFFF} Drag","{00FFFF}/drag1\n/drag2\n/drag3","Ok","Close");
- }
- if(listitem == 2)
- {
- }
- if(listitem == 3)
- {
- }
- if(listitem == 4)
- {
- }
- if(listitem == 5)
- {
- }
- if(listitem == 6)
- {
- }
- if(listitem == 7)
- {
- }
- if(listitem == 8)
- {
- }
- if(listitem == 9)
- {
- }
- if(listitem == 10)
- {
- }
- if(listitem == 11)
- {
- }
- if(listitem == 12)
- return 1;
- }
- }
- if(dialogid == 995)
- {
- if(response)
- {
- if(listitem == 0)
- {
- ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX,"{FFFFFF} Deathmuch","{00FFFF}/dm1\n/dm2\n/dm3\n/dm4\n/dm5\n/dm6","Ok","Close");
- }
- if(listitem == 1)
- {
- SetCameraBehindPlayer(playerid);
- ResetPlayerWeapons(playerid);
- new playerName[MAX_PLAYER_NAME], RandomSpawn = random(8);
- GetPlayerName(playerid, playerName, MAX_PLAYER_NAME);
- if (RandomSpawn == 0)
- {
- SetPlayerPos(playerid, 1666.689575, 1031.506958, 10.857761);
- }
- if (RandomSpawn == 1)
- {
- SetPlayerPos(playerid, 1666.766479, 971.333801, 11.188271);
- }
- if (RandomSpawn == 2)
- {
- SetPlayerPos(playerid, 1610.987670, 996.806030, 10.820312);
- }
- if (RandomSpawn == 3)
- {
- SetPlayerPos(playerid, 1627.932739, 953.521545, 10.722446);
- }
- if (RandomSpawn == 4)
- {
- SetPlayerPos(playerid, 1721.604248, 910.451110, 10.820312);
- }
- if (RandomSpawn == 5)
- {
- SetPlayerPos(playerid, 1713.196166, 968.984252, 10.820312);
- }
- if (RandomSpawn == 6)
- {
- SetPlayerPos(playerid, 1709.021362, 1049.299072, 10.820312);
- }
- if (RandomSpawn == 7)
- {
- SetPlayerPos(playerid, 1653.315795, 1082.354736, 10.820312);
- }
- SetPlayerHealth(playerid, 100);
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid, 35, 500);
- SendClientMessage(playerid, l_red, "welcome to Rocket deathmuch");
- }
- if(listitem == 2)
- {
- SetCameraBehindPlayer(playerid);
- ResetPlayerWeapons(playerid);
- new playerName[MAX_PLAYER_NAME], RandomSpawn = random(3);
- GetPlayerName(playerid, playerName, MAX_PLAYER_NAME);
- if (RandomSpawn == 0)
- {
- SetPlayerPos(playerid, 824.440185, -1209.721191, 16.976562);
- }
- if (RandomSpawn == 1)
- {
- SetPlayerPos(playerid, 892.963500, -1257.926025, 15.715954);
- }
- if (RandomSpawn == 2)
- {
- SetPlayerPos(playerid, 892.963500, -1257.926025, 15.715954);
- }
- SetPlayerHealth(playerid, 100);
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid, 24, 500);
- GivePlayerWeapon(playerid, 26, 500);
- GivePlayerWeapon(playerid, 32, 500);
- GivePlayerWeapon(playerid, 4, 500);
- SetPlayerArmour(playerid, 0);
- SendClientMessage(playerid, l_red, "wecome to gdm");
- SetCameraBehindPlayer(playerid);
- }
- if(listitem == 3)
- {
- SetPlayerPos(playerid, 1754.169677, -1928.877075, 13.576037);
- SetPlayerFacingAngle(playerid, 331.100738);
- ResetPlayerWeapons(playerid);
- SetPlayerHealth(playerid,1.00);
- SendClientMessage(playerid, l_red, "welcome to oh");
- SetCameraBehindPlayer(playerid);
- }
- if(listitem == 4)
- {
- SetCameraBehindPlayer(playerid);
- ResetPlayerWeapons(playerid);
- new playerName[MAX_PLAYER_NAME], RandomSpawn = random(4);
- GetPlayerName(playerid, playerName, MAX_PLAYER_NAME);
- if (RandomSpawn == 0)
- {
- SetPlayerPos(playerid, 2502.318847, -1670.557373, 13.358695);
- }
- if (RandomSpawn == 1)
- {
- SetPlayerPos(playerid, 2476.183349, -1663.803100, 13.328894);
- }
- if (RandomSpawn == 2)
- {
- SetPlayerPos(playerid, 2527.712158, -1676.783447, 36.083969);
- }
- if (RandomSpawn == 3)
- {
- SetPlayerPos(playerid, 2502.755859, -1652.964843, 17.983818);
- }
- SetPlayerHealth(playerid, 100);
- ResetPlayerWeapons(playerid);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- GivePlayerWeapon(playerid, 24, 500);
- GivePlayerWeapon(playerid, 26, 500);
- GivePlayerWeapon(playerid, 32, 500);
- GivePlayerWeapon(playerid, 4, 500);
- SendClientMessage(playerid, l_red, "welcome to grove dm");
- SetCameraBehindPlayer(playerid);
- }
- if(listitem == 5)
- {
- SetCameraBehindPlayer(playerid);
- ResetPlayerWeapons(playerid);
- new playerName[MAX_PLAYER_NAME], RandomSpawn = random(6);
- GetPlayerName(playerid, playerName, MAX_PLAYER_NAME);
- if (RandomSpawn == 0)
- {
- SetPlayerPos(playerid, -22.873519, 1524.557495, 95.424919);
- }
- if (RandomSpawn == 1)
- {
- SetPlayerPos(playerid, -28.441307, 1518.905029, 75.719512);
- }
- if (RandomSpawn == 2)
- {
- SetPlayerPos(playerid, -15.662174, 1545.220214, 75.731170);
- }
- if (RandomSpawn == 3)
- {
- SetPlayerPos(playerid, 20.368843, 1518.536743, 75.854370);
- }
- if (RandomSpawn == 4)
- {
- SetPlayerPos(playerid, 28.163568, 1535.002197, 75.849761);
- }
- if (RandomSpawn == 5)
- {
- SetPlayerPos(playerid, 26.577363, 1533.635375, 55.998474);
- }
- SetPlayerHealth(playerid, 100);
- ResetPlayerWeapons(playerid);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- GivePlayerWeapon(playerid, 25, 500);
- SendClientMessage(playerid, l_red, "welcome to glasses dm");
- }
- if(listitem == 6)
- {
- SetPlayerPos(playerid, 2287.970703, 1160.199218, 396.221099);
- SetPlayerFacingAngle(playerid, 261.846496);
- SetPlayerHealth(playerid, 100);
- ResetPlayerWeapons(playerid);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SendClientMessage(playerid, l_red, "welcome to vdm");
- SetCameraBehindPlayer(playerid);
- }
- if(listitem == 7)
- {
- SetCameraBehindPlayer(playerid);
- ResetPlayerWeapons(playerid);
- new playerName[MAX_PLAYER_NAME], RandomSpawn = random(4);
- GetPlayerName(playerid, playerName, MAX_PLAYER_NAME);
- if (RandomSpawn == 0)
- {
- SetPlayerPos(playerid, 3164.973144, 605.416625, 58.685234);
- }
- if (RandomSpawn == 1)
- {
- SetPlayerPos(playerid, 3194.803710, 560.986022, 58.964759);
- }
- if (RandomSpawn == 2)
- {
- SetPlayerPos(playerid, 3162.843505, 514.944946, 59.134040);
- }
- if (RandomSpawn == 3)
- {
- SetPlayerPos(playerid, 3132.355468, 559.936523, 59.076416);
- }
- SetPlayerHealth(playerid, 100);
- GivePlayerWeapon(playerid, 34, 500);
- SetPlayerArmour(playerid, 0);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SendClientMessage(playerid, l_red, "welcome to sdm");
- SetCameraBehindPlayer(playerid);
- }
- if(listitem == 8)
- {
- if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
- {
- SetVehiclePos(GetPlayerVehicleID(playerid), 1908.360961, 496.386444, 4.340888);
- SetVehicleZAngle(GetPlayerVehicleID(playerid), 89.211029);
- }
- else
- {
- SetPlayerPos(playerid, 1908.360961, 496.386444, 4.340888);
- SetPlayerFacingAngle(playerid, 89.211029);
- }
- SetPlayerHealth(playerid, 100);
- ResetPlayerWeapons(playerid);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SendClientMessage(playerid, l_red, "welcome to car semo");
- SetCameraBehindPlayer(playerid);
- }
- if(listitem == 9)
- {
- SetPlayerFacingAngle(playerid, 333.776702);
- SendClientMessage(playerid, l_red, "welcome to boxdm");
- ResetPlayerWeapons(playerid);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SetPlayerHealth(playerid, 100);
- SetCameraBehindPlayer(playerid);
- ResetPlayerWeapons(playerid);
- new playerName[MAX_PLAYER_NAME], RandomSpawn = random(4);
- GetPlayerName(playerid, playerName, MAX_PLAYER_NAME);
- if (RandomSpawn == 0)
- {
- SetPlayerPos(playerid, 2232.556640, 1089.886474, 43.922988);
- SetPlayerFightingStyle (playerid, FIGHT_STYLE_BOXING);
- }
- if (RandomSpawn == 1)
- {
- SetPlayerPos(playerid, 2232.556640, 1089.886474, 43.922988);
- SetPlayerFightingStyle (playerid, FIGHT_STYLE_KUNGFU);
- }
- }
- if(listitem == 10)
- {
- }
- if(listitem == 11)
- {
- }
- if(listitem == 12)
- return 1;
- }
- }
- if(dialogid == 994)
- {
- if(response)
- {
- if(listitem == 0)
- {
- SetPlayerPos(playerid, 3081.491699, -678.189453, 2442.625488);
- SetPlayerFacingAngle(playerid, 196.590469);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SetPlayerHealth(playerid, 100);
- ResetPlayerWeapons(playerid);
- SendClientMessage(playerid, l_red, "welcome to fd2");
- SetCameraBehindPlayer(playerid);
- }
- if(listitem == 1)
- {
- SetPlayerPos(playerid, 222.721115, 730.516723, 13.944287);
- SetPlayerFacingAngle(playerid, 192.498840);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SetPlayerHealth(playerid, 100);
- ResetPlayerWeapons(playerid);
- SendClientMessage(playerid, l_red, "welcome to 2c");
- SetCameraBehindPlayer(playerid);
- }
- if(listitem == 2)
- {
- SetPlayerPos(playerid, 3013.202636, -2063.898681, 200.822326);
- SetPlayerFacingAngle(playerid, 179.162796);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SetPlayerHealth(playerid, 100);
- ResetPlayerWeapons(playerid);
- SendClientMessage(playerid, l_red, "welcome to tp");
- SetCameraBehindPlayer(playerid);
- }
- if(listitem == 3)
- {
- SetPlayerPos(playerid, 2216.525634, 1273.405029, 2983.791259);
- SetPlayerFacingAngle(playerid, 269.066925);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SetPlayerHealth(playerid, 100);
- ResetPlayerWeapons(playerid);
- SendClientMessage(playerid, l_red, "welcome to fd1");
- SetCameraBehindPlayer(playerid);
- }
- if(listitem == 4)
- {
- SetPlayerPos(playerid, 2577.004638, -1096.290405, 2742.354492);
- SetPlayerFacingAngle(playerid, 107.284950);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SetPlayerHealth(playerid, 100);
- ResetPlayerWeapons(playerid);
- SendClientMessage(playerid, l_red, "welcome to fd2");
- SetCameraBehindPlayer(playerid);
- }
- if(listitem == 5)
- {
- SetPlayerPos(playerid, 2322.993896, -3277.777099, 481.743438);
- SetPlayerFacingAngle(playerid, 0.000000);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SetPlayerHealth(playerid, 100);
- ResetPlayerWeapons(playerid);
- SendClientMessage(playerid, l_red, "welcome to df");
- SetCameraBehindPlayer(playerid);
- }
- if(listitem == 6)
- {
- SetPlayerPos(playerid, 2648.216308, -1614.035644, 10.879388);
- SetPlayerFacingAngle(playerid, 99.118820);
- SendClientMessage(playerid, l_red, "welcome to sd");
- SetPlayerHealth(playerid, 100);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- ResetPlayerWeapons(playerid);
- }
- if(listitem == 7)
- {
- SetPlayerPos(playerid, 2767.380126, -2994.551025, 1.567153);
- SetPlayerFacingAngle(playerid, 259.149017);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SetPlayerHealth(playerid, 100);
- ResetPlayerWeapons(playerid);
- SendClientMessage(playerid, l_red, "welcome to sc");
- SetCameraBehindPlayer(playerid);
- }
- if(listitem == 8)
- {
- SetPlayerPos(playerid, -2283.965820, 1654.751586, 50.773906);
- SetPlayerFacingAngle(playerid, 269.128997);
- SetPlayerHealth(playerid, 100);
- SendClientMessage(playerid, l_red, "/v to spawn car");
- ResetPlayerWeapons(playerid);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SetCameraBehindPlayer(playerid);
- }
- if(listitem == 9)
- {
- }
- if(listitem == 10)
- {
- }
- if(listitem == 11)
- {
- }
- if(listitem == 12)
- return 1;
- }
- }
- if(dialogid == 993)
- {
- if(response)
- {
- if(listitem == 0)
- {
- SetPlayerPos(playerid, 1539.868164, -1135.097900, 135.828125);
- SetPlayerFacingAngle(playerid, 272.996063);
- SetPlayerHealth(playerid, 100);
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid, 1, 1);
- SendClientMessage(playerid, l_red, "welcome to derby 1");
- SetCameraBehindPlayer(playerid);
- }
- if(listitem == 1)
- {
- SetPlayerPos(playerid, -1859.789062, 669.561706, 81.398437);
- SetPlayerFacingAngle(playerid, 95.169815);
- SetPlayerHealth(playerid, 100);
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid, 1, 1);
- SendClientMessage(playerid, l_red, "welcome to derby 2");
- SetCameraBehindPlayer(playerid);
- }
- if(listitem == 2)
- {
- SetPlayerPos(playerid, 597.015136, -1260.187988, 64.187500);
- SetPlayerFacingAngle(playerid, 302.442993);
- SetPlayerHealth(playerid, 100);
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid, 1, 1);
- SendClientMessage(playerid, l_red, "welcome to derby 3");
- }
- if(listitem == 3)
- {
- SetPlayerPos(playerid, 319.050781, -1499.879394, 76.539062);
- SetPlayerFacingAngle(playerid, 237.971923);
- SetPlayerHealth(playerid, 100);
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid, 1, 1);
- SendClientMessage(playerid, l_red, "welcome to derby 4");
- SetCameraBehindPlayer(playerid);
- }
- if(listitem == 4)
- {
- SetPlayerPos(playerid, 2271.583984, 1952.227539, 39.322105);
- SetPlayerFacingAngle(playerid, 356.952209);
- SetPlayerHealth(playerid, 100);
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid, 1, 1);
- SendClientMessage(playerid, l_red, "welcome to derby 5");
- SetCameraBehindPlayer(playerid);
- }
- if(listitem == 5)
- {
- SetPlayerPos(playerid, -1746.857666, 668.705566, 105.140625);
- SetPlayerFacingAngle(playerid, 109.677658);
- SetPlayerHealth(playerid, 100);
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid, 1, 1);
- SendClientMessage(playerid, l_red, "welcome to derby 6");
- SetCameraBehindPlayer(playerid);
- }
- if(listitem == 6)
- {
- }
- if(listitem == 7)
- {
- }
- if(listitem == 8)
- {
- }
- if(listitem == 9)
- {
- }
- if(listitem == 10)
- {
- }
- if(listitem == 11)
- {
- }
- if(listitem == 12)
- return 1;
- }
- }
- if(dialogid == 992)
- {
- if(response)
- {
- if(listitem == 0)
- {
- SetPlayerPos(playerid, 1778.091186, -1100.845214, 84.476562);
- SetPlayerFacingAngle(playerid, 179.928665);
- SetPlayerHealth(playerid, 100);
- ResetPlayerWeapons(playerid);
- SendClientMessage(playerid, l_red, "welcome to parkour 1");
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SetCameraBehindPlayer(playerid);
- }
- if(listitem == 1)
- {
- SetPlayerPos(playerid, 4375.157714, -1338.362548, 49.507610);
- SetPlayerFacingAngle(playerid, 87.271476);
- SetPlayerHealth(playerid, 100);
- ResetPlayerWeapons(playerid);
- SendClientMessage(playerid, l_red, "welcome to parkour 2");
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SetCameraBehindPlayer(playerid);
- }
- if(listitem == 2)
- {
- SetPlayerPos(playerid, 2585.400146, -1352.296021, 231.907578);
- SetPlayerHealth(playerid, 100);
- ResetPlayerWeapons(playerid);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SendClientMessage(playerid, l_red, "welcome to parkour 3");
- }
- if(listitem == 3)
- {
- SetPlayerPos(playerid, 2603.1882324219, -1299.8951416016, 81.14811706543);
- SetPlayerHealth(playerid, 100);
- ResetPlayerWeapons(playerid);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SendClientMessage(playerid, l_red, "welcome to parkour 4");
- }
- if(listitem == 4)
- {
- SetPlayerPos(playerid, 2119.755127, -1818.605103, 58.358753);
- SetPlayerHealth(playerid, 100);
- ResetPlayerWeapons(playerid);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SendClientMessage(playerid, l_red, "welcome to parkour 5");
- }
- if(listitem == 5)
- {
- ResetPlayerWeapons(playerid);
- SetPlayerPos(playerid,493.3488,887.2949,-30.6182);
- SetPlayerHealth(playerid, 100);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SendClientMessage(playerid, l_red, "welcome to parkour 6");
- }
- if(listitem == 6)
- {
- }
- if(listitem == 7)
- {
- }
- if(listitem == 8)
- {
- }
- if(listitem == 9)
- {
- }
- if(listitem == 10)
- {
- }
- if(listitem == 11)
- {
- }
- if(listitem == 12)
- return 1;
- }
- }
- if(dialogid == 991)
- {
- if(response)
- {
- if(listitem == 0)
- {
- SetPlayerPos(playerid, 1251.155029, -3250.465576, 7.854567);
- SetPlayerFacingAngle(playerid, 350.273590);
- SendClientMessage(playerid, l_red, "welcome to city 1");
- ResetPlayerWeapons(playerid);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SetPlayerHealth(playerid, 140);
- }
- if(listitem == 1)
- {
- SetPlayerPos(playerid, 863.860839, -3220.707031, 7.872062);
- SetPlayerFacingAngle(playerid, 18.450435);
- SendClientMessage(playerid, l_red, "welcome to city 2");
- ResetPlayerWeapons(playerid);
- SetPlayerHealth(playerid, 140);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- }
- if(listitem == 2)
- {
- SetPlayerPos(playerid, 3072.753662, -697.249084, 23.539403);
- SetPlayerFacingAngle(playerid, 181.773330);
- SendClientMessage(playerid, l_red, "welcome to city 3");
- ResetPlayerWeapons(playerid);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SetPlayerHealth(playerid, 140);
- }
- if(listitem == 3)
- {
- SetPlayerPos(playerid, 261.671966, -3223.575927, 5.272034);
- SetPlayerFacingAngle(playerid, 276.224090);
- ResetPlayerWeapons(playerid);
- SetPlayerHealth(playerid, 100);
- SendClientMessage(playerid, l_red, "welcome to city 4");
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SetCameraBehindPlayer(playerid);
- }
- if(listitem == 4)
- {
- SetPlayerPos(playerid, 1110.445556, -1796.826049, 16.593750);
- SetPlayerFacingAngle(playerid, 86.629783);
- SendClientMessage(playerid, l_red, "welcome to los s.");
- ResetPlayerWeapons(playerid);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SetPlayerHealth(playerid, 140);
- }
- if(listitem == 5)
- {
- SetPlayerPos(playerid, 2187.376220, 1679.716918, 11.106168);
- SetPlayerFacingAngle(playerid, 94.463188);
- SendClientMessage(playerid, l_red, "welcome to los v.");
- ResetPlayerWeapons(playerid);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SetPlayerHealth(playerid, 140);
- }
- if(listitem == 6)
- {
- SetPlayerPos(playerid, -1943.785522, 562.817993, 35.188777);
- SetPlayerFacingAngle(playerid, 359.321014);
- SendClientMessage(playerid, l_red, "welcome to san f.");
- ResetPlayerWeapons(playerid);
- GameTextForPlayer(playerid,"wait loading object",5000,5);
- TogglePlayerControllable(playerid,0);
- SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
- SetPlayerHealth(playerid, 140);
- }
- if(listitem == 7)
- {
- }
- if(listitem == 8)
- {
- }
- if(listitem == 9)
- {
- }
- if(listitem == 10)
- {
- }
- if(listitem == 11)
- {
- }
- if(listitem == 12)
- return 1;
- }
- }
- if(dialogid == 990)
- {
- if(response)
- {
- if(listitem == 0)
- {
- SetPlayerPos(playerid, -1969.920288, 279.629119, 35.171875);
- SetPlayerFacingAngle(playerid, 79.222122);
- ResetPlayerWeapons(playerid);
- SendClientMessage(playerid, l_red, "welcome to dealer car if you need help type /carhelp");
- }
- if(listitem == 1)
- {
- SetPlayerPos(playerid, -2024.243652, 162.330307, 28.842931);
- SetPlayerFacingAngle(playerid, 179.391540);
- ResetPlayerWeapons(playerid);
- SendClientMessage(playerid, l_red, "type /fuel to fuel your car");
- }
- if(listitem == 2)
- {
- }
- if(listitem == 3)
- {
- }
- if(listitem == 4)
- {
- }
- if(listitem == 5)
- {
- }
- if(listitem == 6)
- {
- }
- if(listitem == 7)
- {
- }
- if(listitem == 8)
- {
- }
- if(listitem == 9)
- {
- }
- if(listitem == 10)
- {
- }
- if(listitem == 11)
- {
- }
- if(listitem == 12)
- return 1;
- }
- }
- if(dialogid == 0)
- {
- if(response)
- {
- if(listitem == 0)
- {
- }
- if(listitem == 1)
- {
- }
- if(listitem == 2)
- {
- }
- if(listitem == 3)
- {
- }
- if(listitem == 4)
- {
- }
- if(listitem == 5)
- {
- }
- if(listitem == 6)
- {
- }
- if(listitem == 7)
- {
- }
- if(listitem == 8)
- {
- }
- if(listitem == 9)
- {
- }
- if(listitem == 10)
- {
- }
- if(listitem == 11)
- {
- }
- if(listitem == 12)
- return 1;
- }
- }
- return 0;
- }
- forward UnFreezePlayer(playerid);
- public UnFreezePlayer(playerid)
- {
- TogglePlayerControllable(playerid,1);
- return 1;
- }
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