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Feb 2nd, 2012
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  1. #include <a_samp>
  2.  
  3. public OnFilterScriptInit()
  4. {
  5. print("\n--------------------------------------");
  6. print("gogoggo");
  7. print("--------------------------------------\n");
  8. return 1;
  9. //*********Color****************//
  10. #define COLOR_YELLOW 0xFFFF00AA
  11. #define COLOR_BLUE 0x1229FAFF
  12. #define l_red 0xFF0000AA
  13. }
  14.  
  15. public OnFilterScriptExit()
  16. {
  17. return 1;
  18. }
  19.  
  20. //**************Commands*********************//
  21. public OnPlayerCommandText(playerid, cmdtext[])
  22. {
  23.  
  24. if(strcmp(cmdtext,"/teleports",true)==0)
  25. {
  26. ShowPlayerDialog(playerid, 1000, DIALOG_STYLE_LIST,"{FFFFFF} Teleports","{00FFFF}Stunt\n{00FFFF}Jump\n{00FFFF}Drift\n{00FFFF}Deathmuch\n{00FFFF}Fun\n{00FFFF}Derby\n{00FFFF}Parkour\n{00FFFF}City\n{00FFFF}Car","Ok","Close");
  27. return 1;
  28. }
  29. return 0;
  30. }
  31. //**************Dialog*********************//
  32. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  33. {
  34.  
  35. if(dialogid == 1000)
  36. {
  37. if(response)
  38. {
  39. if(listitem == 0)
  40. {
  41.  
  42. ShowPlayerDialog(playerid, 998, DIALOG_STYLE_LIST,"{FFFFFF} Stunt","/lvair\n/lsair\n/sfair\n/hp\n/bs\n/aa\n/bbs\n/as\n/fs\n/lsaa","Ok","Close");
  43.  
  44. }
  45. if(listitem == 1)
  46. {
  47. ShowPlayerDialog(playerid, 997, DIALOG_STYLE_LIST,"{FFFFFF} Jump","/Bsj1-9\n/bj1-7\n/hj\n/gj\n/pj\n/dj\n/chill\n/lj\n/aj\n/ij\n/xj\n/lpj\n/kj","Ok","Close");
  48.  
  49. }
  50. if(listitem == 2)
  51. {
  52. ShowPlayerDialog(playerid, 996, DIALOG_STYLE_LIST,"{FFFFFF} Drift","/drift1-8\n/drag1-3","Ok","Close");
  53.  
  54. }
  55. if(listitem == 3)
  56. {
  57. ShowPlayerDialog(playerid, 995, DIALOG_STYLE_LIST,"{FFFFFF} Deahtmuch","/dm1-7\n/rocketdm\n/gdm\n/oh\n/grovedm\n/gldm\n/vdm\n/sdm\n/cs\n/boxdm","Ok","Close");
  58.  
  59. }
  60. if(listitem == 4)
  61. {
  62. ShowPlayerDialog(playerid, 994, DIALOG_STYLE_LIST,"{FFFFFF} Fun","/2c\n/lc\n/tp\n/fd1\n/fd2\n/df\n/sd\n/sc\n/hk","Ok","Close");
  63.  
  64. }
  65. if(listitem == 5)
  66. {
  67. ShowPlayerDialog(playerid, 993, DIALOG_STYLE_LIST,"{FFFFFF} Derby","/derby1\n/derby2\n/derby3\n/derby4\n/derby5\n/derby6","Ok","Close");
  68.  
  69. }
  70. if(listitem == 6)
  71. {
  72. ShowPlayerDialog(playerid, 992, DIALOG_STYLE_LIST,"{FFFFFF} Parkour","/Parkour1\n/parkour2\n/parkour3\n/parkour4\n/parkour5\n/parkour6","Ok","Close");
  73.  
  74. }
  75. if(listitem == 7)
  76. {
  77. ShowPlayerDialog(playerid, 991, DIALOG_STYLE_LIST,"{FFFFFF} City","/city1\n/city2\n/city3\n/city4\n/ls\n/lv\n/sf","Ok","Close");
  78.  
  79. }
  80. if(listitem == 8)
  81. {
  82. ShowPlayerDialog(playerid, 990, DIALOG_STYLE_LIST,"{FFFFFF} car","/gobuycar\n/gofuelstation","Ok","Close");
  83. }
  84. if(listitem == 9)
  85. {
  86.  
  87.  
  88. }
  89. if(listitem == 10)
  90. {
  91.  
  92.  
  93. }
  94. if(listitem == 11)
  95. {
  96.  
  97.  
  98. }
  99. if(listitem == 12)
  100.  
  101. return 1;
  102. }
  103. }
  104. if(dialogid == 998)
  105. {
  106. if(response)
  107. {
  108. if(listitem == 0)
  109. {
  110.  
  111. if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  112. {
  113. SetVehiclePos(GetPlayerVehicleID(playerid), 1549.983154, 1688.569458, 10.820312);
  114. SetVehicleZAngle(GetPlayerVehicleID(playerid), 88.972023);
  115. }
  116. else
  117. {
  118. SetPlayerPos(playerid, 1549.983154, 1688.569458, 10.820312);
  119. SetPlayerFacingAngle(playerid, 88.972023);
  120. }
  121. SetPlayerHealth(playerid, 100);
  122. ResetPlayerWeapons(playerid);
  123. SendClientMessage(playerid, l_red, "welcome to los v. airport");
  124. SetCameraBehindPlayer(playerid);
  125.  
  126. }
  127. if(listitem == 1)
  128. {
  129. if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  130. {
  131. SetVehiclePos(GetPlayerVehicleID(playerid), 1699.657836, -2398.543945, 13.554687);
  132. SetVehicleZAngle(GetPlayerVehicleID(playerid), 207.884277);
  133. }
  134. else
  135. {
  136. SetPlayerPos(playerid, 1699.657836, -2398.543945, 13.554687);
  137. SetPlayerFacingAngle(playerid, 207.884277);
  138. }
  139. SetPlayerHealth(playerid, 100);
  140. ResetPlayerWeapons(playerid);
  141. SendClientMessage(playerid, l_red, "welcome to los santos airport");
  142.  
  143. }
  144. if(listitem == 2)
  145. {
  146. if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  147. {
  148. SetVehiclePos(GetPlayerVehicleID(playerid), -1318.922363, -222.345108, 14.148437);
  149. SetVehicleZAngle(GetPlayerVehicleID(playerid), 316.050567);
  150. }
  151. else
  152. {
  153. SetPlayerPos(playerid, -1318.922363, -222.345108, 14.148437);
  154. SetPlayerFacingAngle(playerid, 316.050567);
  155. }
  156. SetPlayerHealth(playerid, 100);
  157. ResetPlayerWeapons(playerid);
  158. SendClientMessage(playerid, l_red, "welcome to san f. airport");
  159. SetCameraBehindPlayer(playerid);
  160. return 1;
  161.  
  162. }
  163. if(listitem == 3)
  164. {
  165. if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  166. {
  167. SetVehiclePos(GetPlayerVehicleID(playerid), 2870.518066, -1995.780761, 11.396516);
  168. SetVehicleZAngle(GetPlayerVehicleID(playerid), 272.168609);
  169. }
  170. else
  171. {
  172. SetPlayerPos(playerid, 2870.518066, -1995.780761, 11.396516);
  173. SetPlayerFacingAngle(playerid, 272.168609);
  174. }
  175. SetPlayerHealth(playerid, 100);
  176. ResetPlayerWeapons(playerid);
  177.  
  178. SendClientMessage(playerid, l_red, "welcome to harg park stunt");
  179. SetCameraBehindPlayer(playerid);
  180. return 1;
  181.  
  182. }
  183. if(listitem == 4)
  184. {
  185. SetPlayerPos(playerid, 901.148925, -2094.470214, 13.047561);
  186. SetPlayerFacingAngle(playerid, 84.989440);
  187. SetPlayerHealth(playerid, 100);
  188. ResetPlayerWeapons(playerid);
  189. GameTextForPlayer(playerid,"wait loading object",5000,5);
  190. TogglePlayerControllable(playerid,0);
  191. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  192. SendClientMessage(playerid, l_red, "welcome to beach stunt");
  193. SetCameraBehindPlayer(playerid);
  194. return 1;
  195.  
  196. }
  197. if(listitem == 5)
  198. {
  199. SetPlayerPos(playerid, 283.125030, 2471.520019, 16.475463);
  200. SetPlayerFacingAngle(playerid, 356.580535);
  201. SetPlayerHealth(playerid, 100);
  202. ResetPlayerWeapons(playerid);
  203. SendClientMessage(playerid, l_red, "welcome to airport ad.");
  204. SetCameraBehindPlayer(playerid);
  205.  
  206. }
  207. if(listitem == 6)
  208. {
  209. SetPlayerPos(playerid, 245.209121, -1872.034301, 5.886662);
  210. SetPlayerFacingAngle(playerid, 179.916061);
  211. SendClientMessage(playerid, l_red, "welcome to boat stunt");
  212. ResetPlayerWeapons(playerid);
  213. GameTextForPlayer(playerid,"wait loading object",5000,5);
  214. TogglePlayerControllable(playerid,0);
  215. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  216. SetPlayerHealth(playerid, 100);
  217. SetCameraBehindPlayer(playerid);
  218.  
  219. }
  220. if(listitem == 7)
  221. {
  222. SetPlayerPos(playerid, 1546.417724, -1354.939208, 1876.906127);
  223. SetPlayerFacingAngle(playerid, 359.873321);
  224. SendClientMessage(playerid, l_red, "welcome to as");
  225. ResetPlayerWeapons(playerid);
  226. GameTextForPlayer(playerid,"wait loading object",5000,5);
  227. TogglePlayerControllable(playerid,0);
  228. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  229. SetPlayerHealth(playerid, 100);
  230.  
  231. }
  232. if(listitem == 8)
  233. {
  234. SetPlayerPos(playerid, 126.716819, 141.025604, 2.512166);
  235. SetPlayerFacingAngle(playerid, 155.894027);
  236. SendClientMessage(playerid, l_red, "welcome to fs");
  237. ResetPlayerWeapons(playerid);
  238. GameTextForPlayer(playerid,"wait loading object",5000,5);
  239. TogglePlayerControllable(playerid,0);
  240. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  241. SetPlayerHealth(playerid, 100);
  242. }
  243. if(listitem == 9)
  244. {
  245. if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  246. {
  247. SetVehiclePos(GetPlayerVehicleID(playerid), 2121.730957, -2425.885498, 315.818664);
  248. SetVehicleZAngle(GetPlayerVehicleID(playerid), 87.827598);
  249. }
  250. else
  251. {
  252. SetPlayerPos(playerid, 2121.730957, -2425.885498, 315.818664);
  253. SetPlayerFacingAngle(playerid, 87.827598);
  254. ResetPlayerWeapons(playerid);
  255. SendClientMessage(playerid, l_red, "welcome to lsaa");
  256. GameTextForPlayer(playerid,"wait loading object",5000,5);
  257. TogglePlayerControllable(playerid,0);
  258. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  259. SetPlayerHealth(playerid, 140);
  260. }
  261. SetCameraBehindPlayer(playerid);
  262. return 1;
  263.  
  264. }
  265. if(listitem == 10)
  266. {
  267.  
  268.  
  269. }
  270. if(listitem == 11)
  271. {
  272.  
  273.  
  274. }
  275. if(listitem == 12)
  276.  
  277. return 1;
  278. }
  279. }
  280.  
  281. if(dialogid == 997)
  282. {
  283. if(response)
  284. {
  285. if(listitem == 0)
  286. {
  287.  
  288. ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX,"{FFFFFF} BaseJump","{00FFFF}/bsj1\n/bsj2\n/bsj3\n/bsj4\n/bsj5\n/bsj6\n/bsj7\n/bsj8\n/bsj9","Ok","Close");
  289.  
  290. }
  291. if(listitem == 1)
  292. {
  293. ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX,"{FFFFFF} BigJump","{00FFFF}/bj1\n/bj2\n/bj3\n/bj4\n/bj5\n/bj6","Ok","Close");
  294.  
  295. }
  296. if(listitem == 2)
  297. {
  298. SetPlayerPos(playerid, -1243.173461, -1972.470092, 2549.080566);
  299. SetPlayerFacingAngle(playerid, 271.708984);
  300. SetPlayerHealth(playerid, 100);
  301. ResetPlayerWeapons(playerid);
  302. GameTextForPlayer(playerid,"wait loading object",5000,5);
  303. TogglePlayerControllable(playerid,0);
  304. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  305. SendClientMessage(playerid, l_red, "welcome to hj");
  306. SetCameraBehindPlayer(playerid);
  307.  
  308. }
  309. if(listitem == 3)
  310. {
  311. SetPlayerPos(playerid, 2520.868896, -1202.588378, 752.746765);
  312. SetPlayerFacingAngle(playerid, 182.748031);
  313. SetPlayerHealth(playerid, 100);
  314. ResetPlayerWeapons(playerid);
  315. GameTextForPlayer(playerid,"wait loading object",5000,5);
  316. TogglePlayerControllable(playerid,0);
  317. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  318. SendClientMessage(playerid, l_red, "welcome to gj");
  319. SetCameraBehindPlayer(playerid);
  320.  
  321. }
  322. if(listitem == 4)
  323. {
  324. SetPlayerPos(playerid, 904.845458, -1388.619384, 655.983337);
  325. SetPlayerFacingAngle(playerid, 268.605194);
  326. SetPlayerHealth(playerid, 100);
  327. ResetPlayerWeapons(playerid);
  328. GameTextForPlayer(playerid,"wait loading object",5000,5);
  329. TogglePlayerControllable(playerid,0);
  330. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  331. SendClientMessage(playerid, l_red, "welcome to pj");
  332. SetCameraBehindPlayer(playerid);
  333.  
  334. }
  335. if(listitem == 5)
  336. {
  337. SetPlayerPos(playerid, 2628.483398, -1049.979492, 884.515747);
  338. SetPlayerFacingAngle(playerid, 273.075469);
  339. SetPlayerHealth(playerid, 100);
  340. ResetPlayerWeapons(playerid);
  341. GameTextForPlayer(playerid,"wait loading object",5000,5);
  342. TogglePlayerControllable(playerid,0);
  343. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  344. SendClientMessage(playerid, l_red, "welcome to dector jump");
  345. SetCameraBehindPlayer(playerid);
  346.  
  347. }
  348. if(listitem == 6)
  349. {
  350. SetPlayerPos(playerid, -2366.739257, -1644.943237, 488.481384);
  351. SetPlayerFacingAngle(playerid, 295.254577);
  352. SetPlayerHealth(playerid, 100);
  353. ResetPlayerWeapons(playerid);
  354. GameTextForPlayer(playerid,"wait loading object",5000,5);
  355. TogglePlayerControllable(playerid,0);
  356. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  357. SendClientMessage(playerid, l_red, "welcome to mount chillied");
  358. SetCameraBehindPlayer(playerid);
  359. return 1;
  360.  
  361. }
  362. if(listitem == 7)
  363. {
  364. SetPlayerPos(playerid, -2848.762207, 2201.195800, 806.643310);
  365. SetPlayerFacingAngle(playerid, 181.338531);
  366. SendClientMessage(playerid, l_red, "welcome to lj");
  367. SetPlayerHealth(playerid, 100);
  368. GameTextForPlayer(playerid,"wait loading object",5000,5);
  369. TogglePlayerControllable(playerid,0);
  370. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  371. ResetPlayerWeapons(playerid);
  372.  
  373. }
  374. if(listitem == 8)
  375. {
  376. SetPlayerPos(playerid, -2383.846191, 2952.871582, 364.979827);
  377. SetPlayerFacingAngle(playerid, 178.588592);
  378. SendClientMessage(playerid, l_red, "welcome to aj");
  379. ResetPlayerWeapons(playerid);
  380. GameTextForPlayer(playerid,"wait loading object",5000,5);
  381. TogglePlayerControllable(playerid,0);
  382. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  383. SetPlayerHealth(playerid, 100);
  384. }
  385. if(listitem == 9)
  386. {
  387. SetPlayerPos(playerid, -2122.442626, -851.429504, 803.734985);
  388. SetPlayerFacingAngle(playerid, 307.567108);
  389. SendClientMessage(playerid, l_red, "welcome to ij");
  390. ResetPlayerWeapons(playerid);
  391. GameTextForPlayer(playerid,"wait loading object",5000,5);
  392. TogglePlayerControllable(playerid,0);
  393. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  394. SetPlayerHealth(playerid, 100);
  395.  
  396. }
  397. if(listitem == 10)
  398. {
  399. SetPlayerPos(playerid, -2272.417236, -1085.359008, 966.655395);
  400. SetPlayerFacingAngle(playerid, 315.806610);
  401. SendClientMessage(playerid, l_red, "welcome to xj");
  402. ResetPlayerWeapons(playerid);
  403. GameTextForPlayer(playerid,"wait loading object",5000,5);
  404. TogglePlayerControllable(playerid,0);
  405. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  406. SetPlayerHealth(playerid, 100);
  407.  
  408. }
  409. if(listitem == 11)
  410. {
  411.  
  412. SetPlayerPos(playerid, 955.313903, 168.714614, 306.170898);
  413. SetPlayerFacingAngle(playerid, 82.226745);
  414. ResetPlayerWeapons(playerid);
  415. SendClientMessage(playerid, l_red, "welcome to lpj");
  416. GameTextForPlayer(playerid,"wait loading object",5000,5);
  417. TogglePlayerControllable(playerid,0);
  418. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  419. SetPlayerHealth(playerid, 140);
  420. }
  421. }
  422. if(listitem == 12)
  423. {
  424. if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  425. {
  426. SetVehiclePos(GetPlayerVehicleID(playerid), 355.849609, -82.534744, 558.425354);
  427. SetVehicleZAngle(GetPlayerVehicleID(playerid), 271.936553);
  428. }
  429. else
  430. {
  431. SetPlayerPos(playerid, 355.849609, -82.534744, 558.425354);
  432. SetPlayerFacingAngle(playerid, 271.936553);
  433. ResetPlayerWeapons(playerid);
  434. SendClientMessage(playerid, l_red, "welcome to kj");
  435. GameTextForPlayer(playerid,"wait loading object",5000,5);
  436. TogglePlayerControllable(playerid,0);
  437. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  438. SetPlayerHealth(playerid, 140);
  439. }
  440. SetCameraBehindPlayer(playerid);
  441. return 1;
  442. }
  443. }
  444. if(dialogid == 996)
  445. {
  446. if(response)
  447. {
  448. if(listitem == 0)
  449. {
  450.  
  451. ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX,"{FFFFFF} Drift","{00FFFF}/drift1\n/drift2\n/drift3\n/drift4\n/drift5\n/drift6\n/drift7\n/drift8","Ok","Close");
  452.  
  453. }
  454. if(listitem == 1)
  455. {
  456. ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX,"{FFFFFF} Drag","{00FFFF}/drag1\n/drag2\n/drag3","Ok","Close");
  457.  
  458. }
  459. if(listitem == 2)
  460. {
  461.  
  462.  
  463. }
  464. if(listitem == 3)
  465. {
  466.  
  467.  
  468. }
  469. if(listitem == 4)
  470. {
  471.  
  472.  
  473. }
  474. if(listitem == 5)
  475. {
  476.  
  477.  
  478. }
  479. if(listitem == 6)
  480. {
  481.  
  482.  
  483. }
  484. if(listitem == 7)
  485. {
  486.  
  487.  
  488. }
  489. if(listitem == 8)
  490. {
  491.  
  492. }
  493. if(listitem == 9)
  494. {
  495.  
  496.  
  497. }
  498. if(listitem == 10)
  499. {
  500.  
  501.  
  502. }
  503. if(listitem == 11)
  504. {
  505.  
  506.  
  507. }
  508. if(listitem == 12)
  509.  
  510. return 1;
  511. }
  512. }
  513. if(dialogid == 995)
  514. {
  515. if(response)
  516. {
  517. if(listitem == 0)
  518. {
  519.  
  520. ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX,"{FFFFFF} Deathmuch","{00FFFF}/dm1\n/dm2\n/dm3\n/dm4\n/dm5\n/dm6","Ok","Close");
  521.  
  522. }
  523. if(listitem == 1)
  524. {
  525. SetCameraBehindPlayer(playerid);
  526. ResetPlayerWeapons(playerid);
  527. new playerName[MAX_PLAYER_NAME], RandomSpawn = random(8);
  528. GetPlayerName(playerid, playerName, MAX_PLAYER_NAME);
  529.  
  530.  
  531. if (RandomSpawn == 0)
  532. {
  533.  
  534. SetPlayerPos(playerid, 1666.689575, 1031.506958, 10.857761);
  535.  
  536. }
  537.  
  538. if (RandomSpawn == 1)
  539. {
  540.  
  541.  
  542. SetPlayerPos(playerid, 1666.766479, 971.333801, 11.188271);
  543.  
  544. }
  545. if (RandomSpawn == 2)
  546. {
  547.  
  548.  
  549. SetPlayerPos(playerid, 1610.987670, 996.806030, 10.820312);
  550.  
  551. }
  552. if (RandomSpawn == 3)
  553. {
  554.  
  555. SetPlayerPos(playerid, 1627.932739, 953.521545, 10.722446);
  556.  
  557. }
  558. if (RandomSpawn == 4)
  559. {
  560.  
  561. SetPlayerPos(playerid, 1721.604248, 910.451110, 10.820312);
  562.  
  563. }
  564. if (RandomSpawn == 5)
  565. {
  566.  
  567. SetPlayerPos(playerid, 1713.196166, 968.984252, 10.820312);
  568.  
  569. }
  570. if (RandomSpawn == 6)
  571. {
  572.  
  573. SetPlayerPos(playerid, 1709.021362, 1049.299072, 10.820312);
  574.  
  575. }
  576. if (RandomSpawn == 7)
  577. {
  578.  
  579. SetPlayerPos(playerid, 1653.315795, 1082.354736, 10.820312);
  580.  
  581. }
  582.  
  583. SetPlayerHealth(playerid, 100);
  584. ResetPlayerWeapons(playerid);
  585. GivePlayerWeapon(playerid, 35, 500);
  586. SendClientMessage(playerid, l_red, "welcome to Rocket deathmuch");
  587.  
  588. }
  589. if(listitem == 2)
  590. {
  591. SetCameraBehindPlayer(playerid);
  592. ResetPlayerWeapons(playerid);
  593. new playerName[MAX_PLAYER_NAME], RandomSpawn = random(3);
  594. GetPlayerName(playerid, playerName, MAX_PLAYER_NAME);
  595.  
  596.  
  597. if (RandomSpawn == 0)
  598. {
  599.  
  600. SetPlayerPos(playerid, 824.440185, -1209.721191, 16.976562);
  601.  
  602. }
  603.  
  604. if (RandomSpawn == 1)
  605. {
  606.  
  607.  
  608. SetPlayerPos(playerid, 892.963500, -1257.926025, 15.715954);
  609.  
  610. }
  611. if (RandomSpawn == 2)
  612. {
  613.  
  614.  
  615. SetPlayerPos(playerid, 892.963500, -1257.926025, 15.715954);
  616.  
  617. }
  618. SetPlayerHealth(playerid, 100);
  619. ResetPlayerWeapons(playerid);
  620. GivePlayerWeapon(playerid, 24, 500);
  621. GivePlayerWeapon(playerid, 26, 500);
  622. GivePlayerWeapon(playerid, 32, 500);
  623. GivePlayerWeapon(playerid, 4, 500);
  624. SetPlayerArmour(playerid, 0);
  625. SendClientMessage(playerid, l_red, "wecome to gdm");
  626. SetCameraBehindPlayer(playerid);
  627.  
  628. }
  629. if(listitem == 3)
  630. {
  631. SetPlayerPos(playerid, 1754.169677, -1928.877075, 13.576037);
  632. SetPlayerFacingAngle(playerid, 331.100738);
  633. ResetPlayerWeapons(playerid);
  634. SetPlayerHealth(playerid,1.00);
  635. SendClientMessage(playerid, l_red, "welcome to oh");
  636. SetCameraBehindPlayer(playerid);
  637.  
  638. }
  639. if(listitem == 4)
  640. {
  641. SetCameraBehindPlayer(playerid);
  642. ResetPlayerWeapons(playerid);
  643. new playerName[MAX_PLAYER_NAME], RandomSpawn = random(4);
  644. GetPlayerName(playerid, playerName, MAX_PLAYER_NAME);
  645.  
  646.  
  647. if (RandomSpawn == 0)
  648. {
  649.  
  650. SetPlayerPos(playerid, 2502.318847, -1670.557373, 13.358695);
  651.  
  652. }
  653.  
  654. if (RandomSpawn == 1)
  655. {
  656.  
  657.  
  658. SetPlayerPos(playerid, 2476.183349, -1663.803100, 13.328894);
  659.  
  660. }
  661. if (RandomSpawn == 2)
  662. {
  663.  
  664.  
  665. SetPlayerPos(playerid, 2527.712158, -1676.783447, 36.083969);
  666.  
  667. }
  668. if (RandomSpawn == 3)
  669. {
  670.  
  671. SetPlayerPos(playerid, 2502.755859, -1652.964843, 17.983818);
  672.  
  673. }
  674. SetPlayerHealth(playerid, 100);
  675. ResetPlayerWeapons(playerid);
  676. GameTextForPlayer(playerid,"wait loading object",5000,5);
  677. TogglePlayerControllable(playerid,0);
  678. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  679. GivePlayerWeapon(playerid, 24, 500);
  680. GivePlayerWeapon(playerid, 26, 500);
  681. GivePlayerWeapon(playerid, 32, 500);
  682. GivePlayerWeapon(playerid, 4, 500);
  683. SendClientMessage(playerid, l_red, "welcome to grove dm");
  684. SetCameraBehindPlayer(playerid);
  685.  
  686. }
  687. if(listitem == 5)
  688. {
  689. SetCameraBehindPlayer(playerid);
  690. ResetPlayerWeapons(playerid);
  691. new playerName[MAX_PLAYER_NAME], RandomSpawn = random(6);
  692. GetPlayerName(playerid, playerName, MAX_PLAYER_NAME);
  693.  
  694.  
  695. if (RandomSpawn == 0)
  696. {
  697.  
  698. SetPlayerPos(playerid, -22.873519, 1524.557495, 95.424919);
  699.  
  700. }
  701.  
  702. if (RandomSpawn == 1)
  703. {
  704.  
  705.  
  706. SetPlayerPos(playerid, -28.441307, 1518.905029, 75.719512);
  707.  
  708. }
  709. if (RandomSpawn == 2)
  710. {
  711.  
  712.  
  713. SetPlayerPos(playerid, -15.662174, 1545.220214, 75.731170);
  714.  
  715. }
  716. if (RandomSpawn == 3)
  717. {
  718.  
  719. SetPlayerPos(playerid, 20.368843, 1518.536743, 75.854370);
  720.  
  721. }
  722. if (RandomSpawn == 4)
  723. {
  724.  
  725. SetPlayerPos(playerid, 28.163568, 1535.002197, 75.849761);
  726.  
  727. }
  728. if (RandomSpawn == 5)
  729. {
  730.  
  731. SetPlayerPos(playerid, 26.577363, 1533.635375, 55.998474);
  732.  
  733. }
  734. SetPlayerHealth(playerid, 100);
  735. ResetPlayerWeapons(playerid);
  736. GameTextForPlayer(playerid,"wait loading object",5000,5);
  737. TogglePlayerControllable(playerid,0);
  738. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  739. GivePlayerWeapon(playerid, 25, 500);
  740. SendClientMessage(playerid, l_red, "welcome to glasses dm");
  741.  
  742. }
  743. if(listitem == 6)
  744. {
  745. SetPlayerPos(playerid, 2287.970703, 1160.199218, 396.221099);
  746. SetPlayerFacingAngle(playerid, 261.846496);
  747. SetPlayerHealth(playerid, 100);
  748. ResetPlayerWeapons(playerid);
  749. GameTextForPlayer(playerid,"wait loading object",5000,5);
  750. TogglePlayerControllable(playerid,0);
  751. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  752. SendClientMessage(playerid, l_red, "welcome to vdm");
  753. SetCameraBehindPlayer(playerid);
  754.  
  755. }
  756. if(listitem == 7)
  757. {
  758. SetCameraBehindPlayer(playerid);
  759. ResetPlayerWeapons(playerid);
  760. new playerName[MAX_PLAYER_NAME], RandomSpawn = random(4);
  761. GetPlayerName(playerid, playerName, MAX_PLAYER_NAME);
  762.  
  763.  
  764. if (RandomSpawn == 0)
  765. {
  766.  
  767. SetPlayerPos(playerid, 3164.973144, 605.416625, 58.685234);
  768.  
  769. }
  770.  
  771. if (RandomSpawn == 1)
  772. {
  773.  
  774.  
  775. SetPlayerPos(playerid, 3194.803710, 560.986022, 58.964759);
  776.  
  777. }
  778. if (RandomSpawn == 2)
  779. {
  780.  
  781.  
  782. SetPlayerPos(playerid, 3162.843505, 514.944946, 59.134040);
  783.  
  784. }
  785. if (RandomSpawn == 3)
  786. {
  787.  
  788. SetPlayerPos(playerid, 3132.355468, 559.936523, 59.076416);
  789.  
  790. }
  791. SetPlayerHealth(playerid, 100);
  792. GivePlayerWeapon(playerid, 34, 500);
  793. SetPlayerArmour(playerid, 0);
  794. GameTextForPlayer(playerid,"wait loading object",5000,5);
  795. TogglePlayerControllable(playerid,0);
  796. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  797. SendClientMessage(playerid, l_red, "welcome to sdm");
  798. SetCameraBehindPlayer(playerid);
  799.  
  800. }
  801. if(listitem == 8)
  802. {
  803. if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  804. {
  805. SetVehiclePos(GetPlayerVehicleID(playerid), 1908.360961, 496.386444, 4.340888);
  806. SetVehicleZAngle(GetPlayerVehicleID(playerid), 89.211029);
  807. }
  808. else
  809. {
  810. SetPlayerPos(playerid, 1908.360961, 496.386444, 4.340888);
  811. SetPlayerFacingAngle(playerid, 89.211029);
  812. }
  813. SetPlayerHealth(playerid, 100);
  814. ResetPlayerWeapons(playerid);
  815. GameTextForPlayer(playerid,"wait loading object",5000,5);
  816. TogglePlayerControllable(playerid,0);
  817. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  818. SendClientMessage(playerid, l_red, "welcome to car semo");
  819. SetCameraBehindPlayer(playerid);
  820. }
  821. if(listitem == 9)
  822. {
  823.  
  824. SetPlayerFacingAngle(playerid, 333.776702);
  825. SendClientMessage(playerid, l_red, "welcome to boxdm");
  826. ResetPlayerWeapons(playerid);
  827. GameTextForPlayer(playerid,"wait loading object",5000,5);
  828. TogglePlayerControllable(playerid,0);
  829. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  830. SetPlayerHealth(playerid, 100);
  831. SetCameraBehindPlayer(playerid);
  832. ResetPlayerWeapons(playerid);
  833. new playerName[MAX_PLAYER_NAME], RandomSpawn = random(4);
  834. GetPlayerName(playerid, playerName, MAX_PLAYER_NAME);
  835.  
  836.  
  837. if (RandomSpawn == 0)
  838. {
  839.  
  840. SetPlayerPos(playerid, 2232.556640, 1089.886474, 43.922988);
  841. SetPlayerFightingStyle (playerid, FIGHT_STYLE_BOXING);
  842.  
  843. }
  844.  
  845. if (RandomSpawn == 1)
  846. {
  847.  
  848.  
  849. SetPlayerPos(playerid, 2232.556640, 1089.886474, 43.922988);
  850. SetPlayerFightingStyle (playerid, FIGHT_STYLE_KUNGFU);
  851.  
  852.  
  853. }
  854.  
  855. }
  856. if(listitem == 10)
  857. {
  858.  
  859.  
  860. }
  861. if(listitem == 11)
  862. {
  863.  
  864.  
  865. }
  866. if(listitem == 12)
  867.  
  868. return 1;
  869. }
  870. }
  871. if(dialogid == 994)
  872. {
  873. if(response)
  874. {
  875. if(listitem == 0)
  876. {
  877.  
  878. SetPlayerPos(playerid, 3081.491699, -678.189453, 2442.625488);
  879. SetPlayerFacingAngle(playerid, 196.590469);
  880. GameTextForPlayer(playerid,"wait loading object",5000,5);
  881. TogglePlayerControllable(playerid,0);
  882. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  883. SetPlayerHealth(playerid, 100);
  884. ResetPlayerWeapons(playerid);
  885. SendClientMessage(playerid, l_red, "welcome to fd2");
  886. SetCameraBehindPlayer(playerid);
  887.  
  888. }
  889. if(listitem == 1)
  890. {
  891. SetPlayerPos(playerid, 222.721115, 730.516723, 13.944287);
  892. SetPlayerFacingAngle(playerid, 192.498840);
  893. GameTextForPlayer(playerid,"wait loading object",5000,5);
  894. TogglePlayerControllable(playerid,0);
  895. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  896. SetPlayerHealth(playerid, 100);
  897. ResetPlayerWeapons(playerid);
  898. SendClientMessage(playerid, l_red, "welcome to 2c");
  899. SetCameraBehindPlayer(playerid);
  900.  
  901. }
  902. if(listitem == 2)
  903. {
  904. SetPlayerPos(playerid, 3013.202636, -2063.898681, 200.822326);
  905. SetPlayerFacingAngle(playerid, 179.162796);
  906. GameTextForPlayer(playerid,"wait loading object",5000,5);
  907. TogglePlayerControllable(playerid,0);
  908. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  909. SetPlayerHealth(playerid, 100);
  910. ResetPlayerWeapons(playerid);
  911. SendClientMessage(playerid, l_red, "welcome to tp");
  912. SetCameraBehindPlayer(playerid);
  913.  
  914. }
  915. if(listitem == 3)
  916. {
  917. SetPlayerPos(playerid, 2216.525634, 1273.405029, 2983.791259);
  918. SetPlayerFacingAngle(playerid, 269.066925);
  919. GameTextForPlayer(playerid,"wait loading object",5000,5);
  920. TogglePlayerControllable(playerid,0);
  921. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  922. SetPlayerHealth(playerid, 100);
  923. ResetPlayerWeapons(playerid);
  924. SendClientMessage(playerid, l_red, "welcome to fd1");
  925. SetCameraBehindPlayer(playerid);
  926.  
  927. }
  928. if(listitem == 4)
  929. {
  930. SetPlayerPos(playerid, 2577.004638, -1096.290405, 2742.354492);
  931. SetPlayerFacingAngle(playerid, 107.284950);
  932. GameTextForPlayer(playerid,"wait loading object",5000,5);
  933. TogglePlayerControllable(playerid,0);
  934. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  935. SetPlayerHealth(playerid, 100);
  936. ResetPlayerWeapons(playerid);
  937. SendClientMessage(playerid, l_red, "welcome to fd2");
  938. SetCameraBehindPlayer(playerid);
  939.  
  940. }
  941. if(listitem == 5)
  942. {
  943. SetPlayerPos(playerid, 2322.993896, -3277.777099, 481.743438);
  944. SetPlayerFacingAngle(playerid, 0.000000);
  945. GameTextForPlayer(playerid,"wait loading object",5000,5);
  946. TogglePlayerControllable(playerid,0);
  947. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  948. SetPlayerHealth(playerid, 100);
  949. ResetPlayerWeapons(playerid);
  950. SendClientMessage(playerid, l_red, "welcome to df");
  951. SetCameraBehindPlayer(playerid);
  952.  
  953. }
  954. if(listitem == 6)
  955. {
  956. SetPlayerPos(playerid, 2648.216308, -1614.035644, 10.879388);
  957. SetPlayerFacingAngle(playerid, 99.118820);
  958. SendClientMessage(playerid, l_red, "welcome to sd");
  959. SetPlayerHealth(playerid, 100);
  960. GameTextForPlayer(playerid,"wait loading object",5000,5);
  961. TogglePlayerControllable(playerid,0);
  962. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  963. ResetPlayerWeapons(playerid);
  964.  
  965. }
  966. if(listitem == 7)
  967. {
  968.  
  969. SetPlayerPos(playerid, 2767.380126, -2994.551025, 1.567153);
  970. SetPlayerFacingAngle(playerid, 259.149017);
  971. GameTextForPlayer(playerid,"wait loading object",5000,5);
  972. TogglePlayerControllable(playerid,0);
  973. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  974. SetPlayerHealth(playerid, 100);
  975. ResetPlayerWeapons(playerid);
  976. SendClientMessage(playerid, l_red, "welcome to sc");
  977. SetCameraBehindPlayer(playerid);
  978. }
  979. if(listitem == 8)
  980. {
  981. SetPlayerPos(playerid, -2283.965820, 1654.751586, 50.773906);
  982. SetPlayerFacingAngle(playerid, 269.128997);
  983. SetPlayerHealth(playerid, 100);
  984. SendClientMessage(playerid, l_red, "/v to spawn car");
  985. ResetPlayerWeapons(playerid);
  986. GameTextForPlayer(playerid,"wait loading object",5000,5);
  987. TogglePlayerControllable(playerid,0);
  988. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  989.  
  990. SetCameraBehindPlayer(playerid);
  991. }
  992. if(listitem == 9)
  993. {
  994.  
  995.  
  996. }
  997. if(listitem == 10)
  998. {
  999.  
  1000.  
  1001. }
  1002. if(listitem == 11)
  1003. {
  1004.  
  1005.  
  1006. }
  1007. if(listitem == 12)
  1008.  
  1009. return 1;
  1010. }
  1011. }
  1012. if(dialogid == 993)
  1013. {
  1014. if(response)
  1015. {
  1016. if(listitem == 0)
  1017. {
  1018.  
  1019. SetPlayerPos(playerid, 1539.868164, -1135.097900, 135.828125);
  1020. SetPlayerFacingAngle(playerid, 272.996063);
  1021. SetPlayerHealth(playerid, 100);
  1022. ResetPlayerWeapons(playerid);
  1023. GivePlayerWeapon(playerid, 1, 1);
  1024. SendClientMessage(playerid, l_red, "welcome to derby 1");
  1025.  
  1026.  
  1027. SetCameraBehindPlayer(playerid);
  1028.  
  1029. }
  1030. if(listitem == 1)
  1031. {
  1032. SetPlayerPos(playerid, -1859.789062, 669.561706, 81.398437);
  1033. SetPlayerFacingAngle(playerid, 95.169815);
  1034. SetPlayerHealth(playerid, 100);
  1035. ResetPlayerWeapons(playerid);
  1036. GivePlayerWeapon(playerid, 1, 1);
  1037. SendClientMessage(playerid, l_red, "welcome to derby 2");
  1038.  
  1039. SetCameraBehindPlayer(playerid);
  1040.  
  1041. }
  1042. if(listitem == 2)
  1043. {
  1044. SetPlayerPos(playerid, 597.015136, -1260.187988, 64.187500);
  1045. SetPlayerFacingAngle(playerid, 302.442993);
  1046. SetPlayerHealth(playerid, 100);
  1047. ResetPlayerWeapons(playerid);
  1048. GivePlayerWeapon(playerid, 1, 1);
  1049. SendClientMessage(playerid, l_red, "welcome to derby 3");
  1050.  
  1051.  
  1052. }
  1053. if(listitem == 3)
  1054. {
  1055. SetPlayerPos(playerid, 319.050781, -1499.879394, 76.539062);
  1056. SetPlayerFacingAngle(playerid, 237.971923);
  1057. SetPlayerHealth(playerid, 100);
  1058. ResetPlayerWeapons(playerid);
  1059. GivePlayerWeapon(playerid, 1, 1);
  1060. SendClientMessage(playerid, l_red, "welcome to derby 4");
  1061.  
  1062.  
  1063. SetCameraBehindPlayer(playerid);
  1064.  
  1065. }
  1066. if(listitem == 4)
  1067. {
  1068. SetPlayerPos(playerid, 2271.583984, 1952.227539, 39.322105);
  1069. SetPlayerFacingAngle(playerid, 356.952209);
  1070. SetPlayerHealth(playerid, 100);
  1071. ResetPlayerWeapons(playerid);
  1072. GivePlayerWeapon(playerid, 1, 1);
  1073. SendClientMessage(playerid, l_red, "welcome to derby 5");
  1074.  
  1075.  
  1076. SetCameraBehindPlayer(playerid);
  1077.  
  1078. }
  1079. if(listitem == 5)
  1080. {
  1081. SetPlayerPos(playerid, -1746.857666, 668.705566, 105.140625);
  1082. SetPlayerFacingAngle(playerid, 109.677658);
  1083. SetPlayerHealth(playerid, 100);
  1084. ResetPlayerWeapons(playerid);
  1085. GivePlayerWeapon(playerid, 1, 1);
  1086. SendClientMessage(playerid, l_red, "welcome to derby 6");
  1087.  
  1088.  
  1089. SetCameraBehindPlayer(playerid);
  1090.  
  1091. }
  1092. if(listitem == 6)
  1093. {
  1094.  
  1095.  
  1096. }
  1097. if(listitem == 7)
  1098. {
  1099.  
  1100.  
  1101. }
  1102. if(listitem == 8)
  1103. {
  1104.  
  1105. }
  1106. if(listitem == 9)
  1107. {
  1108.  
  1109.  
  1110. }
  1111. if(listitem == 10)
  1112. {
  1113.  
  1114.  
  1115. }
  1116. if(listitem == 11)
  1117. {
  1118.  
  1119.  
  1120. }
  1121. if(listitem == 12)
  1122.  
  1123. return 1;
  1124. }
  1125. }
  1126. if(dialogid == 992)
  1127. {
  1128. if(response)
  1129. {
  1130. if(listitem == 0)
  1131. {
  1132.  
  1133. SetPlayerPos(playerid, 1778.091186, -1100.845214, 84.476562);
  1134. SetPlayerFacingAngle(playerid, 179.928665);
  1135. SetPlayerHealth(playerid, 100);
  1136. ResetPlayerWeapons(playerid);
  1137. SendClientMessage(playerid, l_red, "welcome to parkour 1");
  1138. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1139. TogglePlayerControllable(playerid,0);
  1140. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1141. SetCameraBehindPlayer(playerid);
  1142.  
  1143. }
  1144. if(listitem == 1)
  1145. {
  1146. SetPlayerPos(playerid, 4375.157714, -1338.362548, 49.507610);
  1147. SetPlayerFacingAngle(playerid, 87.271476);
  1148. SetPlayerHealth(playerid, 100);
  1149. ResetPlayerWeapons(playerid);
  1150. SendClientMessage(playerid, l_red, "welcome to parkour 2");
  1151. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1152. TogglePlayerControllable(playerid,0);
  1153. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1154. SetCameraBehindPlayer(playerid);
  1155.  
  1156. }
  1157. if(listitem == 2)
  1158. {
  1159. SetPlayerPos(playerid, 2585.400146, -1352.296021, 231.907578);
  1160. SetPlayerHealth(playerid, 100);
  1161. ResetPlayerWeapons(playerid);
  1162. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1163. TogglePlayerControllable(playerid,0);
  1164. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1165. SendClientMessage(playerid, l_red, "welcome to parkour 3");
  1166.  
  1167. }
  1168. if(listitem == 3)
  1169. {
  1170. SetPlayerPos(playerid, 2603.1882324219, -1299.8951416016, 81.14811706543);
  1171. SetPlayerHealth(playerid, 100);
  1172. ResetPlayerWeapons(playerid);
  1173. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1174. TogglePlayerControllable(playerid,0);
  1175. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1176. SendClientMessage(playerid, l_red, "welcome to parkour 4");
  1177.  
  1178. }
  1179. if(listitem == 4)
  1180. {
  1181. SetPlayerPos(playerid, 2119.755127, -1818.605103, 58.358753);
  1182. SetPlayerHealth(playerid, 100);
  1183. ResetPlayerWeapons(playerid);
  1184. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1185. TogglePlayerControllable(playerid,0);
  1186. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1187. SendClientMessage(playerid, l_red, "welcome to parkour 5");
  1188.  
  1189. }
  1190. if(listitem == 5)
  1191. {
  1192. ResetPlayerWeapons(playerid);
  1193. SetPlayerPos(playerid,493.3488,887.2949,-30.6182);
  1194. SetPlayerHealth(playerid, 100);
  1195. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1196. TogglePlayerControllable(playerid,0);
  1197. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1198. SendClientMessage(playerid, l_red, "welcome to parkour 6");
  1199.  
  1200. }
  1201. if(listitem == 6)
  1202. {
  1203.  
  1204.  
  1205. }
  1206. if(listitem == 7)
  1207. {
  1208.  
  1209.  
  1210. }
  1211. if(listitem == 8)
  1212. {
  1213.  
  1214. }
  1215. if(listitem == 9)
  1216. {
  1217.  
  1218.  
  1219. }
  1220. if(listitem == 10)
  1221. {
  1222.  
  1223.  
  1224. }
  1225. if(listitem == 11)
  1226. {
  1227.  
  1228.  
  1229. }
  1230. if(listitem == 12)
  1231.  
  1232. return 1;
  1233. }
  1234. }
  1235. if(dialogid == 991)
  1236. {
  1237. if(response)
  1238. {
  1239. if(listitem == 0)
  1240. {
  1241.  
  1242. SetPlayerPos(playerid, 1251.155029, -3250.465576, 7.854567);
  1243. SetPlayerFacingAngle(playerid, 350.273590);
  1244. SendClientMessage(playerid, l_red, "welcome to city 1");
  1245. ResetPlayerWeapons(playerid);
  1246. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1247. TogglePlayerControllable(playerid,0);
  1248. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1249. SetPlayerHealth(playerid, 140);
  1250.  
  1251. }
  1252. if(listitem == 1)
  1253. {
  1254. SetPlayerPos(playerid, 863.860839, -3220.707031, 7.872062);
  1255. SetPlayerFacingAngle(playerid, 18.450435);
  1256. SendClientMessage(playerid, l_red, "welcome to city 2");
  1257. ResetPlayerWeapons(playerid);
  1258. SetPlayerHealth(playerid, 140);
  1259. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1260. TogglePlayerControllable(playerid,0);
  1261. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1262.  
  1263. }
  1264. if(listitem == 2)
  1265. {
  1266. SetPlayerPos(playerid, 3072.753662, -697.249084, 23.539403);
  1267. SetPlayerFacingAngle(playerid, 181.773330);
  1268. SendClientMessage(playerid, l_red, "welcome to city 3");
  1269. ResetPlayerWeapons(playerid);
  1270. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1271. TogglePlayerControllable(playerid,0);
  1272. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1273. SetPlayerHealth(playerid, 140);
  1274.  
  1275. }
  1276. if(listitem == 3)
  1277. {
  1278. SetPlayerPos(playerid, 261.671966, -3223.575927, 5.272034);
  1279. SetPlayerFacingAngle(playerid, 276.224090);
  1280. ResetPlayerWeapons(playerid);
  1281. SetPlayerHealth(playerid, 100);
  1282. SendClientMessage(playerid, l_red, "welcome to city 4");
  1283. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1284. TogglePlayerControllable(playerid,0);
  1285. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1286. SetCameraBehindPlayer(playerid);
  1287.  
  1288. }
  1289. if(listitem == 4)
  1290. {
  1291. SetPlayerPos(playerid, 1110.445556, -1796.826049, 16.593750);
  1292. SetPlayerFacingAngle(playerid, 86.629783);
  1293. SendClientMessage(playerid, l_red, "welcome to los s.");
  1294. ResetPlayerWeapons(playerid);
  1295. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1296. TogglePlayerControllable(playerid,0);
  1297. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1298. SetPlayerHealth(playerid, 140);
  1299.  
  1300. }
  1301. if(listitem == 5)
  1302. {
  1303. SetPlayerPos(playerid, 2187.376220, 1679.716918, 11.106168);
  1304. SetPlayerFacingAngle(playerid, 94.463188);
  1305. SendClientMessage(playerid, l_red, "welcome to los v.");
  1306. ResetPlayerWeapons(playerid);
  1307. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1308. TogglePlayerControllable(playerid,0);
  1309. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1310. SetPlayerHealth(playerid, 140);
  1311.  
  1312. }
  1313. if(listitem == 6)
  1314. {
  1315. SetPlayerPos(playerid, -1943.785522, 562.817993, 35.188777);
  1316. SetPlayerFacingAngle(playerid, 359.321014);
  1317. SendClientMessage(playerid, l_red, "welcome to san f.");
  1318. ResetPlayerWeapons(playerid);
  1319. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1320. TogglePlayerControllable(playerid,0);
  1321. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1322. SetPlayerHealth(playerid, 140);
  1323.  
  1324. }
  1325. if(listitem == 7)
  1326. {
  1327.  
  1328.  
  1329. }
  1330. if(listitem == 8)
  1331. {
  1332.  
  1333. }
  1334. if(listitem == 9)
  1335. {
  1336.  
  1337.  
  1338. }
  1339. if(listitem == 10)
  1340. {
  1341.  
  1342.  
  1343. }
  1344. if(listitem == 11)
  1345. {
  1346.  
  1347.  
  1348. }
  1349. if(listitem == 12)
  1350.  
  1351. return 1;
  1352. }
  1353. }
  1354. if(dialogid == 990)
  1355. {
  1356. if(response)
  1357. {
  1358. if(listitem == 0)
  1359. {
  1360.  
  1361.  
  1362. SetPlayerPos(playerid, -1969.920288, 279.629119, 35.171875);
  1363. SetPlayerFacingAngle(playerid, 79.222122);
  1364. ResetPlayerWeapons(playerid);
  1365. SendClientMessage(playerid, l_red, "welcome to dealer car if you need help type /carhelp");
  1366.  
  1367.  
  1368. }
  1369. if(listitem == 1)
  1370. {
  1371. SetPlayerPos(playerid, -2024.243652, 162.330307, 28.842931);
  1372. SetPlayerFacingAngle(playerid, 179.391540);
  1373. ResetPlayerWeapons(playerid);
  1374. SendClientMessage(playerid, l_red, "type /fuel to fuel your car");
  1375.  
  1376.  
  1377. }
  1378. if(listitem == 2)
  1379. {
  1380.  
  1381.  
  1382. }
  1383. if(listitem == 3)
  1384. {
  1385.  
  1386.  
  1387. }
  1388. if(listitem == 4)
  1389. {
  1390.  
  1391.  
  1392. }
  1393. if(listitem == 5)
  1394. {
  1395.  
  1396.  
  1397. }
  1398. if(listitem == 6)
  1399. {
  1400.  
  1401.  
  1402. }
  1403. if(listitem == 7)
  1404. {
  1405.  
  1406.  
  1407. }
  1408. if(listitem == 8)
  1409. {
  1410.  
  1411. }
  1412. if(listitem == 9)
  1413. {
  1414.  
  1415.  
  1416. }
  1417. if(listitem == 10)
  1418. {
  1419.  
  1420.  
  1421. }
  1422. if(listitem == 11)
  1423. {
  1424.  
  1425.  
  1426. }
  1427. if(listitem == 12)
  1428.  
  1429. return 1;
  1430. }
  1431. }
  1432. if(dialogid == 0)
  1433. {
  1434. if(response)
  1435. {
  1436. if(listitem == 0)
  1437. {
  1438.  
  1439.  
  1440.  
  1441. }
  1442. if(listitem == 1)
  1443. {
  1444.  
  1445.  
  1446. }
  1447. if(listitem == 2)
  1448. {
  1449.  
  1450.  
  1451. }
  1452. if(listitem == 3)
  1453. {
  1454.  
  1455.  
  1456. }
  1457. if(listitem == 4)
  1458. {
  1459.  
  1460.  
  1461. }
  1462. if(listitem == 5)
  1463. {
  1464.  
  1465.  
  1466. }
  1467. if(listitem == 6)
  1468. {
  1469.  
  1470.  
  1471. }
  1472. if(listitem == 7)
  1473. {
  1474.  
  1475.  
  1476. }
  1477. if(listitem == 8)
  1478. {
  1479.  
  1480. }
  1481. if(listitem == 9)
  1482. {
  1483.  
  1484.  
  1485. }
  1486. if(listitem == 10)
  1487. {
  1488.  
  1489.  
  1490. }
  1491. if(listitem == 11)
  1492. {
  1493.  
  1494.  
  1495. }
  1496. if(listitem == 12)
  1497.  
  1498. return 1;
  1499. }
  1500. }
  1501. return 0;
  1502. }
  1503. forward UnFreezePlayer(playerid);
  1504. public UnFreezePlayer(playerid)
  1505. {
  1506. TogglePlayerControllable(playerid,1);
  1507. return 1;
  1508. }
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