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- import Blender, os
- from Blender import *
- from Blender.Scene import Render
- def setTexture(materialName,path):
- mat = Material.Get(materialName)
- textures = mat.getTextures()
- texture = textures[0].tex
- texture.image = Image.Load(path)
- def setRenderSize(sizeX,sizeY):
- scn = Scene.GetCurrent()
- context = scn.getRenderingContext()
- Render.EnableDispWin()
- context.extensions = True
- context.renderPath = "//"
- context.sizePreset(Render.PC)
- context.imageType = Render.AVIRAW
- context.sizeX = sizeX
- context.sizeY = sizeY
- context.sFrame = 1
- context.eFrame = 50
- # context.eFrame = 50
- context.renderAnim()
- print context.cFrame
- setTexture('FaceTex','//texture_comp_mod.jpg')
- setRenderSize(480,320)
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