Pastebin launched a little side project called VERYVIRAL.com, check it out ;-) Want more features on Pastebin? Sign Up, it's FREE!
Guest

DayZ Changelog 0.33.114855 (pending)

By: a guest on Jan 31st, 2014  |  syntax: None  |  size: 9.21 KB  |  views: 48,097  |  expires: Never
download  |  raw  |  embed  |  report abuse  |  print
Text below is selected. Please press Ctrl+C to copy to your clipboard. (⌘+C on Mac)
  1. DAYZ PENDING UPDATE CHANGELOG
  2.  
  3. Branch: Experimental
  4. ETA to Stable: 5-7 February 2014
  5. Version: 0.33.114855
  6.  
  7. Known Issues:
  8. - Spawns: Loot is not spawning in military tents
  9. - Spawns: Some structures in Svetlo currently do not spawn loot
  10. - Server: Servers under load can delay actions from the client
  11. - Graphics: Only 4 dynamic light sources will be rendered at one time currently
  12. - Crafting: Attachments dependent on other attachments (e.g. flashlight on M4) may be lost when painting weapons (will appear on ground, eventually)
  13.  
  14. What are experimental/stable branches?
  15. In your steam application settings, you can choose a "beta branch". This allows you to opt in to our experimental branch to try it out.
  16.  
  17. Does my saved character get affected in experimental branch?
  18. No. It runs on a different database, so any changes will not affect your character on stable branch.
  19.  
  20. I can't find a slot while on experimental branch!
  21. Only a small number of servers run this branch. You will need to change your game back to the stable branch and play on a normal server
  22.  
  23. Can I join a stable branch server wil experimental branch client?
  24. No, you would need to change your client back to stable.
  25.  
  26. When will this be in stable?
  27. We expect stable to be updated before the end of that week (by 7 February 2014).
  28.  
  29. Why has <insert any bug> not been fixed yet when there is new content coming in?
  30. While priorities are very important when assigning work, there is a limit to how many people can work on a complex task without making it even more complex. Also, many of the team are focused purely on content/design so while the important stuff is being fixed, they continue to provide content and design updates.
  31.  
  32. Is mouse acceleration being fixed?
  33. It is not fixed in this update, but we plan to make control changes. It is not as simple as turning it "off" as the speed your character turns is not dictated by the mouse itself, but your movements combined with the type of weapon you have, how tired you are, etc.
  34.  
  35. New:
  36. - Actions: chambering SKS round from pile, loading 10 rounds from pile
  37. - Actions: You can uncuff other players with the hacksaw
  38. - Actions: Cannot use an item (e.g. drink/eat) if it is "Ruined"
  39. - Actions: Interactions with items reworked. Drinking/Eating/etc... more robust and user-friendly
  40. - Actions: Restrained players cannot use inventory or action menu
  41. - Animations: Player now can take and hide rifle in crouched run
  42. - Animations: SKS reload animations
  43. - Animations: firing weapon when sprinting will transition player into the aimed run(with some temporary limitations)
  44. - Crafting: FNX45 pistol can be chambered with single round
  45. - Crafting: Opening cans with combat knife added
  46. - Crafting: Opening cans with machete added
  47. - Crafting: Painting Motorbike Helmets to Black and Green
  48. - Crafting: Waterbottles and canteens now allow pouring water between them
  49. - Effects: Magnum revolver ejecting shells when reloading
  50. - Effects: Magnum revolver sounds - gunshots, reloading
  51. - Effects: Mosin ejecting shells when cycling
  52. - Effects: New Mosin sounds - gunshots, cycling, reloading
  53. - Gear: Improvised courier backpack added
  54. - Gear: Machete added
  55. - Gear: Hard hats added in various colors
  56. - Gear: Motorcycle Helmets have black visor variants
  57. - Gear: Small, uncomfortable, and silly (but cute) children's school backpack
  58. - Gestures: Clapping Gesture added, default F5 key
  59. - Gestures: Pointing Gesture added, default F6 key
  60. - Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly
  61. - Login: Players receive a login timeout when disconnect, increased if disconnect within 30 minutes of joining (max 5 minutes)
  62. - Login: When players logout, their avatar sits on ground for 30 seconds. Players must make sure they logout somewhere safe
  63. - Server: Player spawns now cached by engine directly, increasing performance
  64. - Spawns: Added Bubble goose jackets into the loot spawns
  65. - Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns
  66. - Spawns: Healthcare Center now spawns loot
  67. - Spawns: Police stations now spawn loot
  68. - Systems: Hunger and Thirst slightly modified.
  69. - Systems: Notifications added to UI for hydration and high energy
  70. - Systems: Fractures can now occur due to melee and shot damage, not just environmental
  71. - Systems: Fractures (arms/legs) now saved and loaded correctly from database
  72. - Translations: Added strings for all consumable items (Gas canisters, Batteries etc) and container items (First aid kit etc) for English, with some Spanish and Russian
  73. - Zombies: Different types of Military zombies now have tougher attack values and improved durability
  74. - Zombies: Engine dynamic obstacle checking (zombie, another player)
  75. - Zombies: Svetlojarsk zombie spawns added
  76.  
  77. Fixed:
  78. - Actions: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands
  79. - Actions: Keys won't disappear after uncuffing
  80. - Actions: loading ammo works for sprayed Mosin variants
  81. - Actions: Read/Writing notes with paper and pen now works again
  82. - Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood
  83. - Actions: Actions on another player no longer have an unlimited distance (max 2 meters)
  84. - Art: Bug allowing players to clip through geometry of the police station building.
  85. - Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation
  86. - Animations: Weapon reloading for magazine was not working properly when no magazine fitted
  87. - Animations: Rifle Aimed Walk Updated, diagonal animations fixed
  88. - Animations: Sidestepping through doorway with rifle while crouching should not cause the player to get stuck now
  89. - Animations: knocking down player now possible in prone states, (possibly fixing the issue with frozen characters)
  90. - Animations: changed animation for equipping the compass
  91. - Animations: Proper animation played when taking pistol in run
  92. - Animations: Changing stances is faster now both for armed and unarmed player
  93. - Animations: Skinning problem with armored zombies that caused the model to warp during some animations
  94. - Animations: Standing with aimed weapon now allows for higher angle of tilt/bend
  95. - Config: Berries have more nutrition now
  96. - Crafting: You can no longer saw off sawed off shotgun
  97. - Crafting: Can spraypaint M4 to green or black
  98. - Crafting: Damage is now transferred when items are painted
  99. - Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted)
  100. - Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gun
  101. - Crafting: Spraypainting an M4 won't delete your carry handle
  102. - Effects: Dazed effect plays again when a player is hit/damaged/shot
  103. - Effects: Some effects were not active locally when a player was restrained
  104. - Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa
  105. - Fixed: Popping up texture error for beret models
  106. - Gear: Spraycans won't deplete after relogging
  107. - Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands
  108. - Gear: Headlamp beam raised slightly
  109. - Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset)
  110. - Gear: Various item descriptions and notifications fixed for grammar, typos, more detail
  111. - Gear: ZSh-3 Pilot helmet fixed and updated
  112. - Gear: Hoxton and Dallas masks where displayed in center of character, now display on face
  113. - Gear: Splint position in hand was wrong now corrected
  114. - Gestures: Taunt defaults correctly to F4 key
  115. - Graphics: "god rays" could cause overloaded post-processing and graphical corruption
  116. - Graphics: fix of removing shining object from hand (switch off)
  117. - Graphics: Roads have per pixel lights
  118. - Graphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in meters
  119. - Graphics: Tooltips are now not displayed for quickbar items, as it is a reference to type not specific item
  120. - Login: Respawn button now works correctly
  121. - Login: Various bugs fixed associated with connection errors that could cause a character to be deleted or killed by the server
  122. - Spawns: Lowered chance of Taloon and Mountain backpacks spawning
  123. - Spawns: Drastically lowered chance of backpacks spawning on the construction site
  124. - Spawns: Loot spawn tweaks in some civilian structures
  125. - Weapons: Mosin recoil increased
  126. - Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance)
  127. - Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread
  128. - Weapons: It is no longer possible to attach longrange scope onto SKS
  129. - Weapons: M4 carry handle can now be attached to painted variants of M4
  130. - Zombies: Better filter/check of attack hits directly in engine
  131. - Zombies: Military zombies made tougher
  132.  
  133. Hotfixed:
  134. - Crash: Irregular crash of server in corpse garbage collector consequence of this is that the bodies will not disappear if other player is in vicinity
  135. - Crash: Creating item using recipe system caused serious server crash when not enough space in inventory
  136. - Crash: Client crash on exit, all systems 100% reproduction
  137. - System: Previous build caused overzealous starvation to occur