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- options:
- #Diament#
- wysdi: 264
- di: 4.00
- id: air
- #Zloto#
- wyszl: 264
- zl: 3.00
- id: air
- #Zelazo#
- wysir: 264
- ir: 4.20
- id: air
- #Redstone#
- wysrs: 264
- rs: 2.00
- id: air
- #Wengiel#
- wyswg: 264
- wg: 4.40
- id: air
- #Lapis#
- wyslp: 264
- lp: 3.00
- id: air
- #Emerald#
- wysem: 264
- em: 2.00
- id: air
- #Perla#
- wysper: 264
- per: 0.10
- id: air
- #Ksiazka#
- wysks: 264
- ks: 2.00
- id: air
- #Proch#
- wysgp: 264
- gp: 3.00
- id: air
- #Jablko#
- wysap: 264
- ap: 2.00
- id: air
- #Klucz#
- wyskl: 264
- kl: 0.01
- id: air
- #Drop#
- on mine of stone:
- if player's tool is pickaxe:
- damage player's tool by 1
- if gamemode of player is survival:
- if player's y-coordinate is smaller than {@wysdi}:
- chance of {@di}%:
- if player can hold 3 diamond:
- give a random number between 3 and 1 of diamond to the player
- send "&8> &3Trafiles na: &7Diament!"
- else:
- drop a random number between 2 and 1 of apple
- send "&8> &3Trafiles na: &7Diament!"
- if player's y-coordinate is smaller than {@wyszl}:
- chance of {@zl}%:
- if player can hold 3 gold ingot:
- give a random number between 3 and 1 of gold ingot to the player
- send "&8> &3Trafiles na: &7Zloto!"
- else:
- drop a random number between 2 and 1 of apple
- send "&8> &3Trafiles na: &7Zloto!"
- if player's y-coordinate is smaller than {@wysrs}:
- chance of {@rs}%:
- if player can hold 4 redstone:
- give a random number between 4 and 1 of redstone to the player
- send "&8> &3Trafiles na: &7Redstone!"
- else:
- drop a random number between 4 and 1 of redstone
- send "&8> &3Trafiles na: &7Redstone!"
- if player's y-coordinate is smaller than {@wysir}:
- chance of {@ir}%:
- if player can hold 3 iron ingot:
- give a random number between 3 and 1 of iron ingot to the player
- send "&8> &3Trafiles na: &7Zelazo!"
- else:
- drop a random number between 3 and 1 of iron ingot
- send "&8> &3Trafiles na: &7Zelzazo!"
- if player's y-coordinate is smaller than {@wyswg}:
- chance of {@wg}%:
- if player can hold 3 coal:
- give a random number between 4 and 1 of coal to the player
- send "&8> &3Trafiles na: &7Wegiel!"
- else:
- drop a random number between 4 and 1 of coal
- send "&8> &3Trafiles na: &7Wegiel!"
- if player's y-coordinate is smaller than {@wysem}:
- chance of {@em}%:
- if player can hold 2 emerald:
- give a random number between 2 and 1 of emerald to the player
- send "&8> &3Trafiles na: &7Emerlad!"
- else:
- drop a random number between 2 and 1 of emerald
- send "&8> &3Trafiles na: &7Emerald!"
- if player's y-coordinate is smaller than {@wysper}:
- chance of {@per}%:
- if player can hold 3 ender pearl:
- give a random number between 3 and 1 of ender pearl to the player
- send "&8> &3Trafiles na: &7Perle!"
- else:
- drop a random number between 3 and 1 of ender pearl
- send "&8> &3Trafiles na: &7Perle!"
- if player's y-coordinate is smaller than {@wysks}:
- chance of {@ks}%:
- if player can hold 3 book:
- give a random number between 3 and 1 of book to the player
- send "&8> &3Trafiles na: &7Ksiazke!"
- else:
- drop a random number between 3 and 1 of book
- send "&8> &3Trafiles na: &7Ksiazke!"
- if player's y-coordinate is smaller than {@wysgp}:
- chance of {@gp}%:
- if player can hold 4 gunpowder:
- give a random number between 4 and 1 of gunpowder to the player
- send "&8> &3Trafiles na: &7Proch!"
- else:
- drop a random number between 4 and 1 of gunpowder
- send "&8> &3Trafiles na: &7Proch!"
- if player's y-coordinate is smaller than {@wysap}:
- chance of {@ap}%:
- if player can hold 2 apple:
- give a random number between 2 and 1 of apple to the player
- send "&8> &3Trafiles na: &7Jablko!"
- else:
- drop a random number between 2 and 1 of apple
- send "&8> &3Trafiles na: &7Jablko!"
- if player's y-coordinate is smaller than {@wyskl}:
- chance of {@kl}%:
- if player can hold 1 tripwire hook:
- give 1 tripwire hook of unbreaking 10 named "&6Klucz" to the player
- send "&8> &3Trafiles na: &7Klucz!"
- else:
- drop 1 tripwire hook of unbreaking 10 named "&6Klucz"
- send "&8> &3Trafiles na: &7Klucz!"
- #Exp#
- cancel event
- set block to air
- give player 1 cobblestone
- give player 8 exp
- on break obsidian:
- give player 16 exp
- #Rudy#
- on mine iron ore:
- cancel event
- set block to {@id}
- send "&3Ten surowiec wypada ze stone! Sprawdz drop pod komeda /kamien!"
- on mine gold ore:
- cancel event
- set block to {@id}
- send "&3Ten surowiec wypada ze stone! Sprawdz drop pod komeda /kamien!"
- on mine diamond ore:
- cancel event
- set block to {@id}
- send "&3Ten surowiec wypada ze stone! Sprawdz drop pod komeda /kamien!"
- on mine coal ore:
- cancel event
- set block to {@id}
- send "&3Ten surowiec wypada ze stone! Sprawdz drop pod komeda /kamien!"
- on mine emerald ore:
- cancel event
- set block to {@id}
- send "&3Ten surowiec wypada ze stone! Sprawdz drop pod komeda /kamien!"
- #Komedy#
- command /drop:
- aliases: /stone, /kamien
- trigger:
- open chest with 2 rows named "&6Drop ze stone" to player
- format slot 0 of player with 1 of diamond named "&7Szansa na drop 4.00" to be unstealable
- format slot 1 of player with 1 of gold ingot named "&7Szansa na drop 3.00" to be unstealable
- format slot 2 of player with 1 of iron ingot named "&7Szansa na drop 4.20" to be unstealable
- format slot 3 of player with 1 of emerald named "&7Szansa na drop 2.00" to be unstealable
- format slot 4 of player with 1 of coal named "&7Szansa na drop 4.40" to be unstealable
- format slot 5 of player with 1 of redstone named "&7Szansa na drop 3.00" to be unstealable
- format slot 6 of player with 1 of gunpowder named "&7Szansa na drop 3.00" to be unstealable
- format slot 7 of player with 1 of lapis named "&7Szansa na drop 3.00" to be unstealable
- format slot 8 of player with 1 of book named "&7Szansa na drop 2.00" to be unstealable
- format slot 9 of player with 1 of apple named "&7Szansa na drop 2.00" to be unstealable
- format slot 10 of player with 1 of ender pearl named "&7Szansa na drop 0.10" to be unstealable
- format slot 11 of player with 1 of tripwire hook named "&7Szansa na drop 0.01" to be unstealable
- format slot 16 of player with 1 of bottle o' enchanting named "&7Drop exp'a ze stone 8.00" to be unstealable
- format slot 17 of player with 1 of obsidian named "&7Drop exp'a z obsidianu 16.00" to be unstealable
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