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  1. [14449.174] Main : Error: lua/Team.lua:533: Player isn't on team!
  2. [Server] Script Error #1: lua/Team.lua:533: Player isn't on team!
  3. Call stack:
  4. #1: assert [C]:-1
  5. #2: RespawnPlayer lua/Team.lua:533
  6. self = ReadyRoomTeam { }
  7. player = AlienSpectator-232 {activeWeaponId=-1, alive=false, animateAngles=true, animateDistance=true, animatePosition=true, animateYOffset=true, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, autoSpawnTime=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=5, clientIndex=16, collisionRep=0, communicationStatus=1, countingDown=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, eggId=-1, flinchIntensity=0, followMoveEnabled=true, followedTargetId=-1, followingTransition=true, fov=90, freeLookMoveEnabled=false, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, imposedTargetId=-1, isMoveBlocked=false, isUsing=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, overheadModeHeight=11, overheadMoveEnabled=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=24, playerSkill=1193, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, queuePosition=-1, quickSwitchSlot=1, resetMouse=0, resources=15, runningBodyYaw=0, secondaryAttackLastFrame=false, selectedId=-1, slowAmount=0, specMode=3, standingBodyYaw=1.9315030574799, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0, stepStartTime=0, syncHealth=false, teamNumber=2, teamResources=15, techId=1, timeLastHealed=0, timeLastMenu=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilPlayerCollisionsIgnored=0, transitionDuration=0.30000001192093, transitionStart=663.62091064453, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2664, viewPitch=1.2217304706573, viewRoll=0, viewYaw=1.5707963705063, weaponsWeight=0 }
  8. origin = nil
  9. angles = nil
  10. #3: ReplaceRespawnPlayer lua/ReadyRoomTeam.lua:74
  11. self = ReadyRoomTeam { }
  12. player = Spectator-801 {activeWeaponId=-1, alive=false, animateAngles=true, animateDistance=true, animatePosition=true, animateYOffset=true, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=16, collisionRep=0, communicationStatus=1, countingDown=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, flinchIntensity=0, followMoveEnabled=false, followedTargetId=-1, followingTransition=true, fov=90, freeLookMoveEnabled=false, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, imposedTargetId=-1, isMoveBlocked=false, isUsing=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=7, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, overheadModeHeight=14.997037887573, overheadMoveEnabled=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=24, playerSkill=1193, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, resetMouse=0, resources=15, runningBodyYaw=0, secondaryAttackLastFrame=false, selectedId=-1, slowAmount=0, specMode=2, standingBodyYaw=1.9315030574799, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0, stepStartTime=0, syncHealth=false, teamNumber=-1, teamResources=15, techId=1, timeLastHealed=0, timeLastMenu=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilPlayerCollisionsIgnored=0, transitionDuration=0.30000001192093, transitionStart=663.55194091797, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=1234, viewPitch=0, viewRoll=0, viewYaw=1.5707963705063, weaponsWeight=0 }
  13. origin = nil
  14. angles = nil
  15. mapName = "alienspectator"
  16. isEmbryo = false
  17. newPlayer = AlienSpectator-232 {activeWeaponId=-1, alive=false, animateAngles=true, animateDistance=true, animatePosition=true, animateYOffset=true, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, autoSpawnTime=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=5, clientIndex=16, collisionRep=0, communicationStatus=1, countingDown=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, eggId=-1, flinchIntensity=0, followMoveEnabled=true, followedTargetId=-1, followingTransition=true, fov=90, freeLookMoveEnabled=false, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, imposedTargetId=-1, isMoveBlocked=false, isUsing=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, overheadModeHeight=11, overheadMoveEnabled=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=24, playerSkill=1193, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, queuePosition=-1, quickSwitchSlot=1, resetMouse=0, resources=15, runningBodyYaw=0, secondaryAttackLastFrame=false, selectedId=-1, slowAmount=0, specMode=3, standingBodyYaw=1.9315030574799, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0, stepStartTime=0, syncHealth=false, teamNumber=2, teamResources=15, techId=1, timeLastHealed=0, timeLastMenu=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilPlayerCollisionsIgnored=0, transitionDuration=0.30000001192093, transitionStart=663.62091064453, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2664, viewPitch=1.2217304706573, viewRoll=0, viewYaw=1.5707963705063, weaponsWeight=0 }
  18. #4: OldFunc lua/NS2Gamerules.lua:1244
  19. self = NS2Gamerules-3884 { }
  20. player = Spectator-801 {activeWeaponId=-1, alive=false, animateAngles=true, animateDistance=true, animatePosition=true, animateYOffset=true, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=16, collisionRep=0, communicationStatus=1, countingDown=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, flinchIntensity=0, followMoveEnabled=false, followedTargetId=-1, followingTransition=true, fov=90, freeLookMoveEnabled=false, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, imposedTargetId=-1, isMoveBlocked=false, isUsing=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=7, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, overheadModeHeight=14.997037887573, overheadMoveEnabled=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=24, playerSkill=1193, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, resetMouse=0, resources=15, runningBodyYaw=0, secondaryAttackLastFrame=false, selectedId=-1, slowAmount=0, specMode=2, standingBodyYaw=1.9315030574799, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0, stepStartTime=0, syncHealth=false, teamNumber=-1, teamResources=15, techId=1, timeLastHealed=0, timeLastMenu=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilPlayerCollisionsIgnored=0, transitionDuration=0.30000001192093, transitionStart=663.55194091797, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=1234, viewPitch=0, viewRoll=0, viewYaw=1.5707963705063, weaponsWeight=0 }
  21. newTeamNumber = 0
  22. force = nil
  23. client = ServerClient { }
  24. success = false
  25. oldPlayerWasSpectating = nil
  26. oldTeamNumber = 3
  27. team = ReadyRoomTeam { }
  28. oldTeam = SpectatingTeam { }
  29. #5: JoinTeam lua/shine/core/shared/hook.lua:659
  30. OldFunc = function
  31. self = NS2Gamerules-3884 { }
  32. Player = Spectator-801 {activeWeaponId=-1, alive=false, animateAngles=true, animateDistance=true, animatePosition=true, animateYOffset=true, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=16, collisionRep=0, communicationStatus=1, countingDown=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, flinchIntensity=0, followMoveEnabled=false, followedTargetId=-1, followingTransition=true, fov=90, freeLookMoveEnabled=false, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, imposedTargetId=-1, isMoveBlocked=false, isUsing=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=7, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, overheadModeHeight=14.997037887573, overheadMoveEnabled=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=24, playerSkill=1193, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, resetMouse=0, resources=15, runningBodyYaw=0, secondaryAttackLastFrame=false, selectedId=-1, slowAmount=0, specMode=2, standingBodyYaw=1.9315030574799, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0, stepStartTime=0, syncHealth=false, teamNumber=-1, teamResources=15, techId=1, timeLastHealed=0, timeLastMenu=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilPlayerCollisionsIgnored=0, transitionDuration=0.30000001192093, transitionStart=663.55194091797, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=1234, viewPitch=0, viewRoll=0, viewYaw=1.5707963705063, weaponsWeight=0 }
  33. NewTeam = 0
  34. Force = nil
  35. ShineForce = nil
  36. Override = nil
  37. OverrideTeam = nil
  38. OldTeam = 3
  39. #6: lua/NS2Gamerules.lua:773
  40. player = Spectator-801 {activeWeaponId=-1, alive=false, animateAngles=true, animateDistance=true, animatePosition=true, animateYOffset=true, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=16, collisionRep=0, communicationStatus=1, countingDown=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, flinchIntensity=0, followMoveEnabled=false, followedTargetId=-1, followingTransition=true, fov=90, freeLookMoveEnabled=false, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, imposedTargetId=-1, isMoveBlocked=false, isUsing=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=7, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, overheadModeHeight=14.997037887573, overheadMoveEnabled=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=24, playerSkill=1193, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, resetMouse=0, resources=15, runningBodyYaw=0, secondaryAttackLastFrame=false, selectedId=-1, slowAmount=0, specMode=2, standingBodyYaw=1.9315030574799, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0, stepStartTime=0, syncHealth=false, teamNumber=-1, teamResources=15, techId=1, timeLastHealed=0, timeLastMenu=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilPlayerCollisionsIgnored=0, transitionDuration=0.30000001192093, transitionStart=663.55194091797, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=1234, viewPitch=0, viewRoll=0, viewYaw=1.5707963705063, weaponsWeight=0 }
  41. #7: ForAllPlayers [C]:-1
  42. #8: UpdateToReadyRoom lua/NS2Gamerules.lua:775
  43. self = NS2Gamerules-3884 { }
  44. state = 5
  45. SetReadyRoomTeam = function
  46. #9: lua/NS2Gamerules.lua:1045
  47. self = NS2Gamerules-3884 { }
  48. timePassed = 0.049354892224073
  49. [14449.339] Main : Error: Failed to add an obstacle at -72.52, -67.49, 68.05!
  50. [14449.339] Main : Error: Failed to add an obstacle at -121.31, -70.54, 140.62!
  51. [14449.339] Main : Error: Failed to add an obstacle at -94.72, -66.68, 168.68!
  52. [14449.339] Main : Error: Failed to add an obstacle at -116.99, -67.49, 94.46!
  53. [14449.340] Main : Error: Failed to add an obstacle at -43.92, -65.78, 164.73!
  54. [14449.340] Main : Error: Failed to add an obstacle at -7.96, -59.46, 95.84!
  55. [14449.340] Main : Error: Failed to add an obstacle at -108.91, -67.54, 65.13!
  56. [14449.340] Main : Error: Failed to add an obstacle at -56.90, -72.36, 196.06!
  57. [14449.340] Main : Error: Failed to add an obstacle at -53.17, -61.11, 108.10!
  58. [14449.374] Main : Error: Failed to add an obstacle at -7.96, -59.46, 95.84!
  59. [14449.376] Main : Error: Failed to add an obstacle at -25.10, -59.28, 104.09!
  60. [14449.378] Main : Error: Failed to add an obstacle at -16.41, -59.31, 100.91!
  61. [14449.381] Main : Error: Failed to add an obstacle at -27.25, -59.30, 101.09!
  62. [14449.383] Main : Error: Failed to add an obstacle at -21.28, -59.30, 106.28!
  63. [14449.386] Main : Error: Failed to add an obstacle at -27.91, -59.30, 103.94!
  64. [14449.390] Main : Error: Failed to add an obstacle at -56.90, -72.36, 196.06!
  65. [14449.404] Main : Error: Failed to add an obstacle at -56.90, -66.57, 217.07!
  66. [20:59:35]Auto-team balance disabled
  67. [20:59:40]Started Vote: VotingForceEvenTeams
  68. Client disconnected (81.135.113.193) Quit
  69. [20:59:43]Chat All - sSsTarr: that was gg in like 2 minet xd
  70. Client connecting (187.39.173.25)
  71. [20:59:47]Chat All - voodoo_sprout: All because aliens ejected keneld :D
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