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- [14449.174] Main : Error: lua/Team.lua:533: Player isn't on team!
- [Server] Script Error #1: lua/Team.lua:533: Player isn't on team!
- Call stack:
- #1: assert [C]:-1
- #2: RespawnPlayer lua/Team.lua:533
- self = ReadyRoomTeam { }
- player = AlienSpectator-232 {activeWeaponId=-1, alive=false, animateAngles=true, animateDistance=true, animatePosition=true, animateYOffset=true, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, autoSpawnTime=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=5, clientIndex=16, collisionRep=0, communicationStatus=1, countingDown=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, eggId=-1, flinchIntensity=0, followMoveEnabled=true, followedTargetId=-1, followingTransition=true, fov=90, freeLookMoveEnabled=false, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, imposedTargetId=-1, isMoveBlocked=false, isUsing=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, overheadModeHeight=11, overheadMoveEnabled=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=24, playerSkill=1193, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, queuePosition=-1, quickSwitchSlot=1, resetMouse=0, resources=15, runningBodyYaw=0, secondaryAttackLastFrame=false, selectedId=-1, slowAmount=0, specMode=3, standingBodyYaw=1.9315030574799, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0, stepStartTime=0, syncHealth=false, teamNumber=2, teamResources=15, techId=1, timeLastHealed=0, timeLastMenu=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilPlayerCollisionsIgnored=0, transitionDuration=0.30000001192093, transitionStart=663.62091064453, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2664, viewPitch=1.2217304706573, viewRoll=0, viewYaw=1.5707963705063, weaponsWeight=0 }
- origin = nil
- angles = nil
- #3: ReplaceRespawnPlayer lua/ReadyRoomTeam.lua:74
- self = ReadyRoomTeam { }
- player = Spectator-801 {activeWeaponId=-1, alive=false, animateAngles=true, animateDistance=true, animatePosition=true, animateYOffset=true, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=16, collisionRep=0, communicationStatus=1, countingDown=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, flinchIntensity=0, followMoveEnabled=false, followedTargetId=-1, followingTransition=true, fov=90, freeLookMoveEnabled=false, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, imposedTargetId=-1, isMoveBlocked=false, isUsing=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=7, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, overheadModeHeight=14.997037887573, overheadMoveEnabled=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=24, playerSkill=1193, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, resetMouse=0, resources=15, runningBodyYaw=0, secondaryAttackLastFrame=false, selectedId=-1, slowAmount=0, specMode=2, standingBodyYaw=1.9315030574799, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0, stepStartTime=0, syncHealth=false, teamNumber=-1, teamResources=15, techId=1, timeLastHealed=0, timeLastMenu=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilPlayerCollisionsIgnored=0, transitionDuration=0.30000001192093, transitionStart=663.55194091797, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=1234, viewPitch=0, viewRoll=0, viewYaw=1.5707963705063, weaponsWeight=0 }
- origin = nil
- angles = nil
- mapName = "alienspectator"
- isEmbryo = false
- newPlayer = AlienSpectator-232 {activeWeaponId=-1, alive=false, animateAngles=true, animateDistance=true, animatePosition=true, animateYOffset=true, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, autoSpawnTime=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=5, clientIndex=16, collisionRep=0, communicationStatus=1, countingDown=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, eggId=-1, flinchIntensity=0, followMoveEnabled=true, followedTargetId=-1, followingTransition=true, fov=90, freeLookMoveEnabled=false, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, imposedTargetId=-1, isMoveBlocked=false, isUsing=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, overheadModeHeight=11, overheadMoveEnabled=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=24, playerSkill=1193, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, queuePosition=-1, quickSwitchSlot=1, resetMouse=0, resources=15, runningBodyYaw=0, secondaryAttackLastFrame=false, selectedId=-1, slowAmount=0, specMode=3, standingBodyYaw=1.9315030574799, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0, stepStartTime=0, syncHealth=false, teamNumber=2, teamResources=15, techId=1, timeLastHealed=0, timeLastMenu=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilPlayerCollisionsIgnored=0, transitionDuration=0.30000001192093, transitionStart=663.62091064453, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2664, viewPitch=1.2217304706573, viewRoll=0, viewYaw=1.5707963705063, weaponsWeight=0 }
- #4: OldFunc lua/NS2Gamerules.lua:1244
- self = NS2Gamerules-3884 { }
- player = Spectator-801 {activeWeaponId=-1, alive=false, animateAngles=true, animateDistance=true, animatePosition=true, animateYOffset=true, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=16, collisionRep=0, communicationStatus=1, countingDown=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, flinchIntensity=0, followMoveEnabled=false, followedTargetId=-1, followingTransition=true, fov=90, freeLookMoveEnabled=false, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, imposedTargetId=-1, isMoveBlocked=false, isUsing=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=7, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, overheadModeHeight=14.997037887573, overheadMoveEnabled=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=24, playerSkill=1193, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, resetMouse=0, resources=15, runningBodyYaw=0, secondaryAttackLastFrame=false, selectedId=-1, slowAmount=0, specMode=2, standingBodyYaw=1.9315030574799, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0, stepStartTime=0, syncHealth=false, teamNumber=-1, teamResources=15, techId=1, timeLastHealed=0, timeLastMenu=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilPlayerCollisionsIgnored=0, transitionDuration=0.30000001192093, transitionStart=663.55194091797, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=1234, viewPitch=0, viewRoll=0, viewYaw=1.5707963705063, weaponsWeight=0 }
- newTeamNumber = 0
- force = nil
- client = ServerClient { }
- success = false
- oldPlayerWasSpectating = nil
- oldTeamNumber = 3
- team = ReadyRoomTeam { }
- oldTeam = SpectatingTeam { }
- #5: JoinTeam lua/shine/core/shared/hook.lua:659
- OldFunc = function
- self = NS2Gamerules-3884 { }
- Player = Spectator-801 {activeWeaponId=-1, alive=false, animateAngles=true, animateDistance=true, animatePosition=true, animateYOffset=true, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=16, collisionRep=0, communicationStatus=1, countingDown=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, flinchIntensity=0, followMoveEnabled=false, followedTargetId=-1, followingTransition=true, fov=90, freeLookMoveEnabled=false, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, imposedTargetId=-1, isMoveBlocked=false, isUsing=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=7, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, overheadModeHeight=14.997037887573, overheadMoveEnabled=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=24, playerSkill=1193, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, resetMouse=0, resources=15, runningBodyYaw=0, secondaryAttackLastFrame=false, selectedId=-1, slowAmount=0, specMode=2, standingBodyYaw=1.9315030574799, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0, stepStartTime=0, syncHealth=false, teamNumber=-1, teamResources=15, techId=1, timeLastHealed=0, timeLastMenu=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilPlayerCollisionsIgnored=0, transitionDuration=0.30000001192093, transitionStart=663.55194091797, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=1234, viewPitch=0, viewRoll=0, viewYaw=1.5707963705063, weaponsWeight=0 }
- NewTeam = 0
- Force = nil
- ShineForce = nil
- Override = nil
- OverrideTeam = nil
- OldTeam = 3
- #6: lua/NS2Gamerules.lua:773
- player = Spectator-801 {activeWeaponId=-1, alive=false, animateAngles=true, animateDistance=true, animatePosition=true, animateYOffset=true, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=16, collisionRep=0, communicationStatus=1, countingDown=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, flinchIntensity=0, followMoveEnabled=false, followedTargetId=-1, followingTransition=true, fov=90, freeLookMoveEnabled=false, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, imposedTargetId=-1, isMoveBlocked=false, isUsing=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=7, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, overheadModeHeight=14.997037887573, overheadMoveEnabled=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=24, playerSkill=1193, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, resetMouse=0, resources=15, runningBodyYaw=0, secondaryAttackLastFrame=false, selectedId=-1, slowAmount=0, specMode=2, standingBodyYaw=1.9315030574799, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0, stepStartTime=0, syncHealth=false, teamNumber=-1, teamResources=15, techId=1, timeLastHealed=0, timeLastMenu=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilPlayerCollisionsIgnored=0, transitionDuration=0.30000001192093, transitionStart=663.55194091797, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=1234, viewPitch=0, viewRoll=0, viewYaw=1.5707963705063, weaponsWeight=0 }
- #7: ForAllPlayers [C]:-1
- #8: UpdateToReadyRoom lua/NS2Gamerules.lua:775
- self = NS2Gamerules-3884 { }
- state = 5
- SetReadyRoomTeam = function
- #9: lua/NS2Gamerules.lua:1045
- self = NS2Gamerules-3884 { }
- timePassed = 0.049354892224073
- [14449.339] Main : Error: Failed to add an obstacle at -72.52, -67.49, 68.05!
- [14449.339] Main : Error: Failed to add an obstacle at -121.31, -70.54, 140.62!
- [14449.339] Main : Error: Failed to add an obstacle at -94.72, -66.68, 168.68!
- [14449.339] Main : Error: Failed to add an obstacle at -116.99, -67.49, 94.46!
- [14449.340] Main : Error: Failed to add an obstacle at -43.92, -65.78, 164.73!
- [14449.340] Main : Error: Failed to add an obstacle at -7.96, -59.46, 95.84!
- [14449.340] Main : Error: Failed to add an obstacle at -108.91, -67.54, 65.13!
- [14449.340] Main : Error: Failed to add an obstacle at -56.90, -72.36, 196.06!
- [14449.340] Main : Error: Failed to add an obstacle at -53.17, -61.11, 108.10!
- [14449.374] Main : Error: Failed to add an obstacle at -7.96, -59.46, 95.84!
- [14449.376] Main : Error: Failed to add an obstacle at -25.10, -59.28, 104.09!
- [14449.378] Main : Error: Failed to add an obstacle at -16.41, -59.31, 100.91!
- [14449.381] Main : Error: Failed to add an obstacle at -27.25, -59.30, 101.09!
- [14449.383] Main : Error: Failed to add an obstacle at -21.28, -59.30, 106.28!
- [14449.386] Main : Error: Failed to add an obstacle at -27.91, -59.30, 103.94!
- [14449.390] Main : Error: Failed to add an obstacle at -56.90, -72.36, 196.06!
- [14449.404] Main : Error: Failed to add an obstacle at -56.90, -66.57, 217.07!
- [20:59:35]Auto-team balance disabled
- [20:59:40]Started Vote: VotingForceEvenTeams
- Client disconnected (81.135.113.193) Quit
- [20:59:43]Chat All - sSsTarr: that was gg in like 2 minet xd
- Client connecting (187.39.173.25)
- [20:59:47]Chat All - voodoo_sprout: All because aliens ejected keneld :D
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