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ALegendsTale

4.15 Conversion Log

Feb 22nd, 2017
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  1. Log file open, 02/22/17 22:49:44
  2. LogInit:Display: Running engine for game: EvolutionGame
  3. LogPlatformFile: Not using cached read wrapper
  4. LogInit:Display: RandInit(-1900533456) SRandInit(-1900533456).
  5. LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
  6. LogStats: Stats thread started at 0.128030
  7. LogInit: Using libcurl 7.47.1
  8. LogInit: - built for x86_64-pc-win32
  9. LogInit: - supports SSL with OpenSSL/1.0.2g
  10. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  11. LogInit: - other features:
  12. LogInit: CURL_VERSION_SSL
  13. LogInit: CURL_VERSION_LIBZ
  14. LogInit: CURL_VERSION_IPV6
  15. LogInit: CURL_VERSION_ASYNCHDNS
  16. LogInit: CURL_VERSION_LARGEFILE
  17. LogInit: CURL_VERSION_IDN
  18. LogInit: CurlRequestOptions (configurable via config and command line):
  19. LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
  20. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  21. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  22. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  23. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  24. LogInit: Build: ++UE4+Release-4.15-CL-3299760
  25. LogInit: Engine Version: 4.15.0-3299760+++UE4+Release-4.15
  26. LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
  27. LogInit: Net CL: 3299760
  28. LogDevObjectVersion: Number of dev versions registered: 14
  29. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
  30. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  31. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
  32. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
  33. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
  34. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
  35. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  36. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  37. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  38. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  39. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
  40. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
  41. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
  42. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  43. LogInit: Compiled (64-bit): Feb 14 2017 02:04:14
  44. LogInit: Compiled with Visual C++: 19.00.23026.00
  45. LogInit: Build Configuration: Development
  46. LogInit: Branch Name: ++UE4+Release-4.15
  47. LogInit: Command line: -EpicPortal
  48. LogInit: Base directory: C:/Program Files/Epic Games/UE_4.15/Engine/Binaries/Win64/
  49. LogInit: Installed Engine Build: 1
  50. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  51. LogInit: Object subsystem initialized
  52. [2017.02.22-12.19.45:902][ 0]LogInit: Selected Device Profile: [Windows]
  53. [2017.02.22-12.19.45:902][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  54. [2017.02.22-12.19.45:918][ 0]LogInit: Computer: ALEGENDSTALE
  55. [2017.02.22-12.19.45:918][ 0]LogInit: User: Brandon
  56. [2017.02.22-12.19.45:918][ 0]LogInit: CPU Page size=65536, Cores=4
  57. [2017.02.22-12.19.45:918][ 0]LogInit: High frequency timer resolution =3.417983 MHz
  58. [2017.02.22-12.19.45:918][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
  59. [2017.02.22-12.19.45:918][ 0]LogMemory: Platform Memory Stats for Windows
  60. [2017.02.22-12.19.45:918][ 0]LogMemory: Process Physical Memory: 263.46 MB used, 263.46 MB peak
  61. [2017.02.22-12.19.45:918][ 0]LogMemory: Process Virtual Memory: 262.56 MB used, 262.56 MB peak
  62. [2017.02.22-12.19.45:918][ 0]LogMemory: Physical Memory: 5949.99 MB used, 10382.80 MB free, 16332.79 MB total
  63. [2017.02.22-12.19.45:918][ 0]LogMemory: Virtual Memory: 643.79 MB used, 10382.80 MB free, 134217728.00 MB total
  64. [2017.02.22-12.19.46:080][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
  65. [2017.02.22-12.19.46:782][ 0]LogD3D11RHI: D3D11 adapters:
  66. [2017.02.22-12.19.47:348][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 970' (Feature Level 11_0)
  67. [2017.02.22-12.19.47:348][ 0]LogD3D11RHI: 4058/0/8166 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
  68. [2017.02.22-12.19.47:350][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  69. [2017.02.22-12.19.47:350][ 0]LogD3D11RHI: 0/0/8166 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  70. [2017.02.22-12.19.47:350][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  71. [2017.02.22-12.19.47:355][ 0]LogD3D11RHI: Creating new Direct3DDevice
  72. [2017.02.22-12.19.47:355][ 0]LogD3D11RHI: GPU DeviceId: 0x13c2 (for the marketing name, search the web for "GPU Device Id")
  73. [2017.02.22-12.19.47:355][ 0]LogWindows: EnumDisplayDevices:
  74. [2017.02.22-12.19.47:355][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 970' (P:1 D:1)
  75. [2017.02.22-12.19.47:355][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 970' (P:0 D:0)
  76. [2017.02.22-12.19.47:355][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 970' (P:0 D:0)
  77. [2017.02.22-12.19.47:355][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 970' (P:0 D:0)
  78. [2017.02.22-12.19.47:355][ 0]LogWindows: DebugString: FoundDriverCount:4
  79. [2017.02.22-12.19.47:355][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 970
  80. [2017.02.22-12.19.47:355][ 0]LogD3D11RHI: Driver Version: 375.95 (internal:21.21.13.7595, unified:375.95)
  81. [2017.02.22-12.19.47:355][ 0]LogD3D11RHI: Driver Date: 11-16-2016
  82. [2017.02.22-12.19.47:355][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  83. [2017.02.22-12.19.47:855][ 0]LogD3D11RHI: Async texture creation enabled
  84. [2017.02.22-12.19.47:928][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
  85. [2017.02.22-12.19.48:011][ 0]LogShaderCompilers: Guid format shader working directory is -4 characters bigger than the processId version (H:/Coding/Unreal_Engine/Perforce/EvolutionGame 4.15/Intermediate/Shaders/WorkingDirectory/11140/).
  86. [2017.02.22-12.19.48:011][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Brandon/AppData/Local/Temp/UnrealShaderWorkingDir/0820D7E747359A8F0596AD81AACA82A3/'.
  87. [2017.02.22-12.19.48:011][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
  88. [2017.02.22-12.19.49:109][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  89. [2017.02.22-12.19.49:179][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
  90. [2017.02.22-12.19.49:254][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
  91. [2017.02.22-12.19.49:331][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
  92. [2017.02.22-12.19.49:401][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
  93. [2017.02.22-12.19.49:479][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  94. [2017.02.22-12.19.49:564][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  95. [2017.02.22-12.19.49:632][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  96. [2017.02.22-12.19.49:706][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
  97. [2017.02.22-12.19.49:782][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
  98. [2017.02.22-12.19.49:847][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  99. [2017.02.22-12.19.49:926][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  100. [2017.02.22-12.19.50:012][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  101. [2017.02.22-12.19.50:091][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  102. [2017.02.22-12.19.50:176][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  103. [2017.02.22-12.19.50:332][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
  104. [2017.02.22-12.19.50:332][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  105. [2017.02.22-12.19.50:400][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
  106. [2017.02.22-12.19.50:531][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
  107. [2017.02.22-12.19.50:574][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
  108. [2017.02.22-12.19.50:656][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
  109. [2017.02.22-12.19.50:745][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
  110. [2017.02.22-12.19.50:812][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
  111. [2017.02.22-12.19.50:897][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
  112. [2017.02.22-12.19.50:897][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  113. [2017.02.22-12.19.51:589][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  114. [2017.02.22-12.19.51:649][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 62MB C:/Users/Brandon/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
  115. [2017.02.22-12.19.51:649][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Brandon/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
  116. [2017.02.22-12.19.51:649][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file H:/Coding/Unreal_Engine/Perforce/EvolutionGame 4.15/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  117. [2017.02.22-12.19.51:649][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  118. [2017.02.22-12.19.51:649][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file H:/Coding/Unreal_Engine/Perforce/EvolutionGame 4.15/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  119. [2017.02.22-12.19.51:649][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  120. [2017.02.22-12.19.51:666][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  121. [2017.02.22-12.19.51:680][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Brandon/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  122. [2017.02.22-12.19.51:688][ 0]LogSlate: Using Freetype 2.6.0
  123. [2017.02.22-12.19.51:689][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  124. [2017.02.22-12.19.51:689][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  125. [2017.02.22-12.19.51:948][ 0]LogInit: Selected Device Profile: [Windows]
  126. [2017.02.22-12.19.51:951][ 0]LogContentStreaming: Texture pool size is 0.00 MB
  127. [2017.02.22-12.19.52:210][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
  128. [2017.02.22-12.19.52:285][ 0]LogSimplygon: Simplygon DLL not present - disabling.
  129. [2017.02.22-12.19.52:351][ 0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
  130. [2017.02.22-12.19.52:351][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available
  131. [2017.02.22-12.19.52:351][ 0]LogMeshUtilities: No automatic mesh merging module available
  132. [2017.02.22-12.19.53:176][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: evolutiongame, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 548689344
  133. [2017.02.22-12.19.53:252][ 0]LogAssetRegistry: FAssetRegistry took 0.0211 seconds to start up
  134. [2017.02.22-12.19.53:420][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.127503 seconds
  135. [2017.02.22-12.19.53:425][ 0]LogUObjectArray: 32475 objects as part of root set at end of initial load.
  136. [2017.02.22-12.19.53:425][ 0]LogUObjectAllocator: 7073368 out of 0 bytes used by permanent object pool.
  137. [2017.02.22-12.19.53:425][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  138. [2017.02.22-12.19.55:769][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
  139. [2017.02.22-12.19.55:830][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  140. [2017.02.22-12.19.56:679][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
  141. [2017.02.22-12.19.57:252][ 0]SourceControl: Info Source control is disabled
  142. [2017.02.22-12.19.57:304][ 0]SourceControl: Info Source control is disabled
  143. [2017.02.22-12.19.57:372][ 0]SourceControl: Info Source control is disabled
  144. [2017.02.22-12.19.57:443][ 0]SourceControl: Info Source control is disabled
  145. [2017.02.22-12.19.59:336][ 0]LogEngine: Initializing Engine...
  146. [2017.02.22-12.19.59:337][ 0]LogHMD: Failed to initialize OpenVR with code 110
  147. [2017.02.22-12.19.59:685][ 0]LogAIModule: Creating AISystem for world Untitled
  148. [2017.02.22-12.19.59:701][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 8 channels at 48 kHz using 32 bits per sample (channel mask 0x63f)
  149. [2017.02.22-12.19.59:716][ 0]LogInit: FAudioDevice initialized.
  150. [2017.02.22-12.19.59:752][ 0]LogDerivedDataCache: Saved boot cache 0.04s 62MB C:/Users/Brandon/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
  151. [2017.02.22-12.19.59:761][ 0]LogInit: Texture streaming: Enabled
  152. [2017.02.22-12.19.59:921][ 0]LogEngineSessionManager: EngineSessionManager initialized
  153. [2017.02.22-12.20.00:077][ 0]LogInit: Transaction tracking system initialized
  154. [2017.02.22-12.20.00:637][ 0]BlueprintLog: New page: Editor Load
  155. [2017.02.22-12.20.02:104][ 0]LocalizationService: Info Localization service is disabled
  156. [2017.02.22-12.20.03:090][ 0]LogConsoleResponse:Display:
  157. [2017.02.22-12.20.03:595][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
  158. [2017.02.22-12.20.03:595][ 0]LogCook:Display: Mobile HDR setting 1
  159. [2017.02.22-12.20.04:479][ 0]LogFileCache: Scanning file cache for directory 'H:/Coding/Unreal_Engine/Perforce/EvolutionGame 4.15/Content/' took 0.13s
  160. [2017.02.22-12.20.05:193][ 0]SourceControl: Info Source control is disabled
  161. [2017.02.22-12.20.05:193][ 0]Cmd: MAP LOAD FILE="H:/Coding/Unreal_Engine/Perforce/EvolutionGame 4.15/Content/EvolutionBP/Maps/StartupScreen.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  162. [2017.02.22-12.20.05:203][ 0]LightingResults: New page: Lighting Build
  163. [2017.02.22-12.20.05:275][ 0]MapCheck: New page: Map Check
  164. [2017.02.22-12.20.05:275][ 0]LightingResults: New page: Lighting Build
  165. [2017.02.22-12.20.08:978][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)
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