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Mar 13th, 2017
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  1. Iron Man: Mordekaiser generates a shield equal to 50 per level plus 15% of his maximum health. Damaging an enemy champion with an ability or killing a minion or monster charges the shield by 15%, doubled to 30% for kills or assists against an enemy champion.
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  3. While Iron Man is active Mordekaiser takes 8% reduced damage from auto attacks. %hp damage is calculated using Mordekaiser's current shield versus his maximum shield while Iron Man is active, not his health. The instance of damage which breaks the shield will not carry over to Mordekaiser's base health pool regardless of its strength. Upon his shield being Iron Man cannot be charged again for 7 seconds and is affected by grievous wounds.
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  5. While Mordekaiser is not in combat Iron Man decays by a rate of 1% maximum charge per second down to a minimum of 10% maximum charge.
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  7. Q Mace of Spades: Mordekaiser channels a swing of his mace for up to 3 seconds, initially slowing himself by 30% but gaining up to 30% bonus move speed over the duration. When Mordekaiser ceases charging he swings his mace in front of him, damaging the first enemy hit and knocking it back. The knocked back enemy does bonus damage equal to 125% of the initial damage to enemies they pass through and slowing them by 20% for 1 second. If the knocked back enemy collides with terrain they are stunned for 2 seconds and take bonus damage equal to the original damage. Knock back distance and damage scales with channel duration. Mace of Spades goes on its full cooldown and cost even if the channel is interrupted.
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  9. Cost: 5% max health + 10/20/30/40/50 health
  10. CD: 18sec
  11. Min physical damage: 20/35/50/65/80 + 45%AD + 3(+0.75 per 100 AD)% maximum health
  12. Maximum physical damage: 80/140/200/260/320 + 180% AD + 12(+3 per 100 AD)% maximum health
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  14. W1 Creeping death: Mordekaiser summons a vortex of shrapnel and spirits around himself, an ally unit or enemy minion, dealing physical damage per second for up to 6 seconds while charging his shield for 25% of the damage dealt and stealing the resistances of enemies caught in the vortex. If cast on an ally champion Mordekaiser grants them a shield equal to 15% of his total iron man shield for the duration of Creeping Death and they receive resistances equal to 50% of all resistances stolen. The damage per second and resist steal is increased by 50% when Mordekaiser is below 30% total health.
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  16. Cost: no cost
  17. CD: 15/14/13/12/11
  18. Damage per second: 15/20/25/30/35 + 10% AD
  19. Resistance steal: 2 per second
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  21. W2 harvester of sorrow: upon Creeping death reaching its maximum duration, recasting the ability, or the unit it was cast on dying the vortex closes, damaging all enemies caught in it and healing Mordekaiser for 12-24% of his missing health based on how long the vortex spun before closing if it hits an enemy champion, plus a small flat amount based on enemies hit. If cast on an ally champion they are also healed for 50% of the total value.
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  23. Physical damage: 25/40/55/70/85 + 70% AD
  24. Heal: 30/45/60/75/90 per enemy hit (25% as effective against enemy minions, max three enemies prioritizing champions)
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  26. E Mordigster: Mordekaiser's next basic attack deals 45% AD bonus damage and causes the enemy hit to bleed for 5 seconds, taking 10+10% AD + 1% missing hp physical damage each second. Additional auto attacks cause the bleed to refresh.
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  28. Cost: 5% current health + 5/10/15/20/25 health
  29. CD: 8/7/6/5/4
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  31. R Megadeth:
  32. Passive: Mordekaiser gains 1 AD for every 2.5% of maximum health missing
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  34. Active: Mordekaiser channels for 2.5 seconds, shrouding the targets area in darkness, near-sighting and slowing all enemies caught in the fog by 20%. Upon completing the channel Mordekaiser teleports to the target location, dealing damage and fearing enemies next to him.
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  36. Megadeth goes on a reduced 40% CD if interrupted.
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  38. Cost: 10% maximum health
  39. CD 110/105/100sec
  40. Magic damage: 300/400/500 + 120% AP
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