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- include('organizer-lib')
- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- -- Initialization function for this job file.
- function get_sets()
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- state.OffenseMode:options('None', 'Normal')
- state.CastingMode:options('Normal', 'Resistant')
- state.IdleMode:options('Normal', 'PDT')
- state.MagicBurst = M(false, 'Magic Burst')
- state.ArtifactBody = M(false, 'Use AF Body')
- lowTierNukes = S{'Stone', 'Water', 'Aero', 'Fire', 'Blizzard', 'Thunder',
- 'Stone II', 'Water II', 'Aero II', 'Fire II', 'Blizzard II', 'Thunder II',
- 'Stone III', 'Water III', 'Aero III', 'Fire III', 'Blizzard III', 'Thunder III',
- 'Stonega', 'Waterga', 'Aeroga', 'Firaga', 'Blizzaga', 'Thundaga',
- 'Stonega II', 'Waterga II', 'Aeroga II', 'Firaga II', 'Blizzaga II', 'Thundaga II'}
- gear.default.obi_waist = "Hachirin-no-obi"
- gear.default.obi_back = "Toro Cape"
- gear.default.obi_ring = "Shiva Ring +1"
- elements.obi_of = {['Light']='Hachirin-no-obi', ['Dark']='Hachirin-no-obi', ['Fire']='Hachirin-no-obi',
- ['Ice']='Hachirin-no-obi', ['Wind']='Hachirin-no-obi',['Earth']='Hachirin-no-obi',
- ['Lightning']='Hachirin-no-obi', ['Water']='Hachirin-no-obi'}
- -- Additional local binds
- send_command('bind ^` gs c toggle ArtifactBody') -- Control ` turns AF body on and off
- send_command('bind !` gs c toggle MagicBurst') -- Alt ` turns magic burst set on and off
- send_command('bind f9 input /equip main "Lathi"; input /equip sub "Niobid Strap"; gs disable main; gs disable sub;') -- F9 Locks your staff and grip slots so you wont lose TP
- send_command('bind !f9 gs enable main; gs enable sub;') -- Alt F9 enables staff and grip , so other weapons/grip can swap
- send_command('bind f10 gs c set DefenseMode Physical') -- F10 turns PDT gear on, after spells/JAs you will return to PDT set automatically
- send_command('bind f11 gs c set DefenseMode Magical') -- F11 turns MDT gear on, same as above for PDT
- send_command('bind ^f11 gs c cycle CastingMode') -- Control F11 changes your casting mode between normal and resistant (magic accuracy)
- send_command('bind f12 gs c update user') -- F12 forces an update (gear changes and other file options), also displays some current info
- send_command('bind ^f12 gs c cycle IdleMode') -- Control F12 changes idle mode between idle and idle PDT, you shouldn't need to use this
- send_command('bind !f12 gs c reset DefenseMode') -- Alt F12 clears your PDT or MDT and turns you to normal idle sets
- send_command('bind ^- gs c toggle selectnpctargets')
- send_command('bind ^= gs c cycle pctargetmode')
- select_default_macro_book()
- end
- -- Called when this job file is unloaded (eg: job change)
- function user_unload()
- send_command('unbind ^`')
- send_command('unbind @`')
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- --------------------------------------
- -- Start defining the sets
- --------------------------------------
- organizer_items = {
- echos="Echo Drops",
- remedy="Remedy",
- orb="Macrocosmic Orb",
- Crepe="Pear Crepe",
- }
- sets.lockstyle = {head="Umuthi Hat",body="Helios Jacket",hands="Helios Gloves",legs="Hagondes Pants +1",feet="Helios Boots"}
- ---- Precast Sets ----
- -- Precast sets to enhance JAs
- sets.precast.JA['Mana Wall'] = {feet="Goetia Sabots +2"}
- sets.precast.JA.Manafont = {body="Archmage's Coat"}
- -- equip to maximize HP (for Tarus) and minimize MP loss before using convert
- sets.precast.JA.Convert = {}
- -- Fast cast sets for spells
- sets.precast.FC = {ammo="Impatiens",
- head="Nahtirah Hat",neck="Orunmila's Torque",ear1="Etiolation Earring",ear2="Loquacious Earring",
- body="Vanir Cotehardie",hands="Telchine Gloves",ring1="Prolix Ring",ring2="Weatherspoon Ring",
- back="Swith Cape +1",waist="Witful Belt",legs="Psycloth Lappas",feet="Regal Pumps +1"}
- sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {waist="Siegel Sash"})
- sets.precast.FC.Stoneskin = set_combine(sets.precast.FC, {head="Umuthi Hat",waist="Siegel Sash"})
- sets.precast.FC['Elemental Magic'] = set_combine(sets.precast.FC, {ear2="Barkarole Earring",neck="Stoicheion Medal",legs="Merlinic Shalwar",head="Wicce Petasos +1"})
- sets.precast.FC.Cure = set_combine(sets.precast.FC, {body="Heka's Kalasiris", back="Pahtli Cape"})
- sets.precast.FC.Curaga = sets.precast.FC.Cure
- -- Weaponskill sets
- -- Default set for any weaponskill that isn't any more specifically defined
- -- You can add gear to this set if you plan on doing any weaponskills not defined below
- sets.precast.WS = {}
- -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
- sets.precast.WS['Vidohunir'] = {}
- sets.precast.WS['Myrkr'] = {ammo="Ghastly Tathlum +1",
- head="Merlinic Hood",neck="Fotia Gorget",ear1="Influx Earring",ear2="Moonshade Earring",
- body="Helios Jacket",hands="Otomi Gloves",ring1="Sangoma Ring",ring2="Fenrir Ring +1",
- back="Bane Cape",waist="Fotia Belt",legs="Merlinic Shalwar",feet="Regal Pumps +1"}
- ---- Midcast Sets ----
- sets.midcast.FastRecast = {ammo="Impatiens",
- head="Nahtirah Hat",neck="Orunmila's Torque",ear2="Loquacious Earring",
- body="Vanir Cotehardie",hands="Telchine Gloves",ring1="Prolix Ring",ring2="Weatherspoon Ring",
- back="Swith Cape +1",waist="Witful Belt",legs="Psycloth Lappas",feet="Regal Pumps +1"}
- sets.midcast.Cure = {main="Tamaxchi",sub="Genbu's Shield",
- head="Nahtirah Hat",neck="Phalaina Locket",ear2="Loquacious Earring",
- body="Heka's Kalasiris",hands="Bokwus Gloves",ring1="Prolix Ring",
- back="Pahtli Cape",waist=gear.ElementalObi,legs="Mes'yohi Slacks",feet="Regal Pumps +1"}
- sets.midcast.Curaga = sets.midcast.Cure
- sets.midcast['Enhancing Magic'] = {main="Kirin's Pole",
- head="Umuthi Hat",ear1="Andoaa Earring",
- feet="Regal Pumps +1"}
- sets.midcast.Stoneskin = set_combine(sets.midcast['Enhancing Magic'], {waist="Siegel Sash"})
- sets.midcast['Enfeebling Magic'] = {main="Lathi",sub="Mephitis Grip",ammo="Ghastly Tathlum +1",
- head="Befouled Crown",neck="Imbodla Necklace",ear1="Psystorm Earring",ear2="Lifestorm Earring",
- body="Vanya Robe",hands="Lurid Mitts",ring1="Sangoma Ring",ring2="Fenrir Ring +1",
- back="Refraction Cape",waist="Rumination Sash",legs="Mes'yohi Slacks",feet="Medium's Sabots"}
- sets.midcast.ElementalEnfeeble = sets.midcast['Enfeebling Magic']
- sets.midcast['Dark Magic'] = {main="Lathi",sub="Niobid Strap",ammo="Ghastly Tathlum +1",
- head="Befouled Crown",neck="Eddy Necklace",ear1="Psystorm Earring",ear2="Lifestorm Earring",
- body="Wretched Coat",hands="Lurid Mitts",ring1="Sangoma Ring",ring2="Fenrir Ring +1",
- back="Bane Cape",waist="Witful Belt",legs="Psycloth Lappas",feet="Regal Pumps +1"}
- sets.midcast.Drain = {main="Lathi",sub="Niobid Strap",ammo="Ghastly Tathlum +1",
- head="Befouled Crown",neck="Eddy Necklace",ear1="Psystorm Earring",ear2="Lifestorm Earring",
- body="Wretched Coat",hands="Lurid Mitts",ring1="Sangoma Ring",ring2="Fenrir Ring +1",
- back="Bane Cape",waist="Fucho-no-Obi",legs="Psycloth Lappas",feet="Regal Pumps +1"}
- sets.midcast.Aspir = sets.midcast.Drain
- sets.midcast.Stun = {main="Lathi",sub="Niobid Strap",ammo="Ghastly Tathlum +1",
- head="Nahtirah Hat",neck="Eddy Necklace",ear1="Psystorm Earring",ear2="Lifestorm Earring",
- body="Wretched Coat",hands="Lurid Mitts",ring1="Sangoma Ring",ring2="Fenrir Ring +1",
- back="Bane Cape",waist="Witful Belt",legs="Psycloth Lappas",feet="Regal Pumps +1"}
- -- Elemental Magic sets
- sets.midcast['Elemental Magic'] = {main="Lathi",sub="Niobid Strap",ammo="Ghastly Tathlum +1",
- head="Merlinic Hood",neck="Eddy Necklace",ear1="Friomisi Earring",ear2="Barkarole Earring",
- body="Merlinic Jubbah",hands="Amalric Gages",ring1="Shiva Ring",ring2="Shiva Ring +1",
- back="Bane Cape",waist="Yamabuki-no-Obi",legs="Merlinic Shalwar",feet="Amalric Nails"}
- sets.midcast.Death = {main="Lathi",sub="Niobid Strap",ammo="Ghastly Tathlum +1",
- head="Merlinic Hood",neck="Eddy Necklace",ear1="Friomisi Earring",ear2="Barkarole Earring",
- body="Merlinic Jubbah",hands="Amalric Gages",ring1="Shiva Ring",ring2="Shiva Ring +1",
- back="Bane Cape",waist="Yamabuki-no-Obi",legs="Merlinic Shalwar",feet="Amalric Nails"}
- sets.midcast.Impact = {main="Lathi",sub="Niobid Strap",ammo="Ghastly Tathlum +1",
- head='empty',neck="Eddy Necklace",ear1="Friomisi Earring",ear2="Barkarole Earring",
- body="Twilight Cloak",hands="Amalric Gages",ring1="Shiva Ring",ring2="Shiva Ring +1",
- back="Bane Cape",waist="Yamabuki-no-Obi",legs="Merlinic Shalwar",feet="Amalric Nails"}
- -- More magic accuracy & skill in this set
- sets.midcast['Elemental Magic'].Resistant = {main="Lathi",sub="Niobid Strap",ammo="Ghastly Tathlum +1",
- head="Merlinic Hood",neck="Eddy Necklace",ear1="Friomisi Earring",ear2="Barkarole Earring",
- body="Merlinic Jubbah",hands="Amalric Gages",ring1="Weather. Ring",ring2="Sangoma Ring",
- back="Bane Cape",waist="Eschan Stone",legs="Merlinic Shalwar",feet="Amalric Nails"}
- -- Not much changes here, this is for higher tier spells, you can use more INT/MAB then magic damage.
- sets.midcast['Elemental Magic'].HighTierNuke = set_combine(sets.midcast['Elemental Magic'], {})
- sets.midcast['Elemental Magic'].HighTierNuke.Resistant = set_combine(sets.midcast['Elemental Magic'], {})
- sets.af_body = {body="Spae. Coat +1"}
- -- Sets to return to when not performing an action.
- -- Resting sets
- sets.resting = {ammo="Clarus Stone",
- head=empty,
- body="Respite Cloak",hands="Serpentes Cuffs",ring1="Sheltered Ring",
- waist="Austerity Belt",legs="Assid. Pants +1",feet="Serpentes Sabots"}
- -- Idle sets
- -- Normal refresh idle set
- sets.idle = {main="Lathi",sub="Oneiros Grip",ammo="Ghastly Tathlum +1",
- neck="Loricate Torque +1",ear1="Loquacious Earring",ear2="Barkarole Earring",
- head='Befouled Crown',body="Witching Robe",hands="Serpentes Cuffs",
- back="Kumbira Cape",waist="Fucho-no-Obi",legs="Assid. Pants +1",feet="Serpentes Sabots"}
- -- Idle mode that keeps PDT gear on, but doesn't prevent normal gear swaps for precast/etc.
- sets.idle.PDT = {ammo="Ghastly Tathlum +1",
- neck="Loricate Torque +1",ear1="Etiolation Earring",ear2="Sanare Earring",
- head='Befouled Crown',body="Witching Robe",hands="Serpentes Cuffs",ring1="Dark Ring",ring2="Dark Ring",
- back="Kumbira Cape",waist="Fucho-no-Obi",legs="Assid. Pants +1",feet="Serpentes Sabots"}
- -- Idle mode scopes:
- -- Idle mode when weak.
- sets.idle.Weak = {ammo="Ghastly Tathlum +1",
- neck="Loricate Torque +1",ear1="Etiolation Earring",ear2="Sanare Earring",
- head='Befouled Crown',body="Witching Robe",hands="Serpentes Cuffs",ring1="Dark Ring",ring2="Dark Ring",
- back="Kumbira Cape",waist="Fucho-no-Obi",legs="Assid. Pants +1",feet="Serpentes Sabots"}
- -- Town gear.
- sets.idle.Town = {main="Lathi",sub="Oneiros Grip",ammo="Ghastly Tathlum +1",
- neck="Loricate Torque +1",ear1="Etiolation Earring",ear2="Sanare Earring",
- head='Befouled Crown',body="Witching Robe",hands="Serpentes Cuffs",ring1="Dark Ring",ring2="Dark Ring",
- back="Kumbira Cape",waist="Fucho-no-Obi",legs="Assid. Pants +1",feet="Herald's Gaiters"}
- -- Defense sets
- sets.defense.PDT = {
- head="Befouled Crown",neck="Loricate Torque +1",ear1="Etiolation Earring",ear2="Sanare Earring",
- body="Hagondes Coat +1",hands="Hagondes Cuffs +1",ring1="Dark Ring",ring2="Dark Ring",
- back="Kumbira Cape",waist="Lieutenant's Sash",legs="Assid. Pants +1",feet="Hagondes Sabots"}
- sets.defense.MDT = {ammo="Demonry Stone",
- head="Befouled Crown",neck="Loricate Torque +1",ear1="Etiolation Earring",ear2="Sanare Earring",
- body="Hagondes Coat +1",hands="Hagondes Cuffs +1",ring1="Dark Ring",ring2="Dark Ring",
- back="Kumbira Cape",waist="Lieutenant's Sash",legs="Assid. Pants +1",feet="Hagondes Sabots"}
- sets.Kiting = {feet="Herald's Gaiters"}
- sets.latent_refresh = {waist="Fucho-no-obi"}
- -- Buff sets: Gear that needs to be worn to actively enhance a current player buff.
- sets.buff['Mana Wall'] = {feet="Goetia Sabots +2"}
- sets.magic_burst = {main="Lathi",
- head="Helios Band",neck="Mizukage-no-Kubikazari",
- body="Merlinic Jubbah",hands="Amalric Gages",ear1="Friomisi Earring",ear2="Barkarole Earring",
- ring1="Locus Ring",ring2="Mujin Band",
- feet="Helios Boots",back="Seshaw Cape"}
- -- Engaged sets
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Normal melee group
- sets.engaged = {main="Lathi",sub="Niobid Strap",ammo="Ghastly Tathlum +1",
- head="Merlinic Hood",neck="Eddy Necklace",ear1="Friomisi Earring",ear2="Barkarole Earring",
- body="Merlinic Jubbah",hands="Amalric Gages",ring1="Shiva Ring",ring2="Shiva Ring +1",
- back="Bane Cape",waist="Yamabuki-no-Obi",legs="Merlinic Shalwar",feet="Amalric Nails"}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- -- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
- function job_precast(spell, action, spellMap, eventArgs)
- end
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- function job_midcast(spell, action, spellMap, eventArgs)
- end
- function job_post_midcast(spell, action, spellMap, eventArgs)
- if spell.skill == 'Elemental Magic' and state.MagicBurst.value then
- equip(sets.magic_burst)
- elseif spell.skill == 'Elemental Magic' and state.ArtifactBody.value then
- equip(sets.af_body)
- end
- end
- function job_aftercast(spell, action, spellMap, eventArgs)
- -- Lock feet after using Mana Wall.
- if not spell.interrupted then
- if spell.english == 'Mana Wall' then
- enable('feet')
- equip(sets.buff['Mana Wall'])
- disable('feet')
- --elseif spell.skill == 'Elemental Magic' then
- --state.MagicBurst:reset()
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when a player gains or loses a buff.
- -- buff == buff gained or lost
- -- gain == true if the buff was gained, false if it was lost.
- function job_buff_change(buff, gain)
- -- Unlock feet when Mana Wall buff is lost.
- if buff == "Mana Wall" and not gain then
- enable('feet')
- handle_equipping_gear(player.status)
- end
- end
- -- Handle notifications of general user state change.
- function job_state_change(stateField, newValue, oldValue)
- --[[if stateField == 'Offense Mode' then
- if newValue == 'Normal' then
- disable('main','sub','range')
- else
- enable('main','sub','range')
- end
- end]]--
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- -- Custom spell mapping.
- function job_get_spell_map(spell, default_spell_map)
- if spell.skill == 'Elemental Magic' and default_spell_map ~= 'ElementalEnfeeble' then
- if lowTierNukes:contains(spell.english) then
- return 'LowTierNuke'
- else
- return 'HighTierNuke'
- end
- end
- end
- -- Modify the default idle set after it was constructed.
- function customize_idle_set(idleSet)
- if player.mpp < 51 then
- idleSet = set_combine(idleSet, sets.latent_refresh)
- end
- return idleSet
- end
- -- Function to display the current relevant user state when doing an update.
- function display_current_job_state(eventArgs)
- display_current_caster_state()
- eventArgs.handled = true
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- set_macro_page(1, 3)
- end
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