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May 16th, 2016
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  1. Retro-Pixel Castles InDev 19 Unstable 2
  2. Operating System: Windows 7
  3. GPU Drivers: nvd3dumx,nvwgf2umx,nvwgf2umx
  4. GPU Driver Version: 10.18.13.6143
  5. Maximum JVM Memory: 3630MB
  6. Display Mode: Full Screen
  7.  
  8. Mon May 16 23:30:05 CEST 2016 INFO:Slick Build #237
  9. Mon May 16 23:30:05 CEST 2016 INFO:LWJGL Version: 2.9.3
  10. Mon May 16 23:30:05 CEST 2016 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @60Hz
  11. Mon May 16 23:30:05 CEST 2016 INFO:TargetDisplayMode: 1920 x 1080 x 32 @60Hz
  12. Mon May 16 23:30:06 CEST 2016 INFO:Starting display 1920x1080
  13. Mon May 16 23:30:06 CEST 2016 INFO:Use Java PNG Loader = true
  14. Mon May 16 23:30:06 CEST 2016 INFO:Controllers not available
  15. Mon May 16 23:30:06 CEST 2016 INFO:Initialising sounds..
  16. Mon May 16 23:30:06 CEST 2016 INFO:- Sound works
  17. Mon May 16 23:30:06 CEST 2016 INFO:- 64 OpenAL source available
  18. Mon May 16 23:30:06 CEST 2016 INFO:- Sounds source generated
  19. Resetting SPLASH
  20. Resetting SPLASH
  21. Failed to load limbo villagers.
  22. Failed to load limbo resources.
  23. Failed to load limbo villagers.
  24. Failed to load limbo resources.
  25. Failed to load limbo villagers.
  26. Failed to load limbo resources.
  27. Loading Game
  28. Font Module: 0
  29. Save Module: 0
  30. Time Module: 0
  31. Converting map to new 7 layer system.
  32. Map Module: 889
  33. Road Module: 4
  34. Mini Map Module: 14
  35. Limbo resource save data failed to load, loading defaults!
  36. Resource Module: 119
  37. Transition Module: 0
  38. Shadow Module: 1119
  39. Lighting Module: 83
  40. Projectile Module: 0
  41. Missile Module: 5
  42. Particle Module: 65
  43. Collision Module: 669
  44. Depth Module: 272
  45. Ancient Cullis Gate has been completed.
  46. Ancient Cullis Gate has been completed.
  47. Ancient Radiance Pool has been completed.
  48. Ancient Radiance Pool has been completed.
  49. Ancient Radiance Pool has been completed.
  50. Ancient Radiance Pool has been completed.
  51. Object Module: 151
  52. Background Module: 0
  53. Sound Module: 8
  54. Mob Module: 184
  55. Essence Module: 0
  56. Weather Module: 0
  57. Resource Module Sync: 0
  58. Object Module Sync: 68
  59. Mob Module Sync: 27
  60. Essence Module Sync: 0
  61. Missile Module Sync: 0
  62. TOTAL TIME: 5312
  63. Resetting MAIN_MENU
  64. Loading Game
  65. LoadingworldMap
  66. Font Module: 0
  67. Save Module: 0
  68. Resource Module: 0
  69. Transition Module: 0
  70. Particle Module: 2352
  71. Background Module: 0
  72. Sound Module: 4
  73. Mob Module: 0
  74. Help Module: 0
  75. Resource Module Sync: 0
  76. Mob Module Sync: 0
  77. TOTAL TIME: 4928
  78. Loading: Northoak
  79. Resetting WORLD_MAP
  80. Loading Game
  81. Loadingsurvival
  82. Font Module: 0
  83. Save Module: 0
  84. Time Module: 0
  85. Map Module: 108
  86. Road Module: 40
  87. Map AI Module: 19
  88. Mini Map Module: 5
  89. Resource Module: 47
  90. Transition Module: 0
  91. Shadow Module: 221
  92. Lighting Module: 39
  93. Projectile Module: 0
  94. Missile Module: 0
  95. Particle Module: 228
  96. Collision Module: 30
  97. Depth Module: 5
  98. Object Module: 182
  99. Background Module: 0
  100. Sound Module: 6
  101. Mob Module: 255
  102. Essence Module: 1
  103. Spawn Module: 0
  104. Influence Module: 5
  105. Weather Module: 0
  106. Data Module: 2
  107. Help Module: 0
  108. Mon May 16 23:30:42 CEST 2016 ERROR:null
  109. java.lang.NullPointerException
  110. at rpc.resources.ResourceBase.placeOnMob(ResourceBase.java:302)
  111. at rpc.resources.ResourceModule.setResourceOnMob(ResourceModule.java:997)
  112. at rpc.resources.ResourceBase.loadSync(ResourceBase.java:343)
  113. at rpc.resources.ResourceModule.initLoadSync(ResourceModule.java:343)
  114. at rpc.states.StateBase.loadState(StateBase.java:839)
  115. at rpc.states.PlayState.loadState(PlayState.java:89)
  116. at rpc.states.StateBase.update(StateBase.java:411)
  117. at rpc.states.PlayState.update(PlayState.java:240)
  118. at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
  119. at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:657)
  120. at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
  121. at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
  122. at rpc.system.Game.launchGame(Game.java:108)
  123. at rpc.system.Launcher.main(Launcher.java:50)
  124. at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
  125. at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
  126. at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
  127. at java.lang.reflect.Method.invoke(Method.java:483)
  128. at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
  129. Mon May 16 23:30:42 CEST 2016 ERROR:Game.update() failure - check the game code.
  130. org.newdawn.slick.SlickException: Game.update() failure - check the game code.
  131. at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
  132. at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
  133. at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
  134. at rpc.system.Game.launchGame(Game.java:108)
  135. at rpc.system.Launcher.main(Launcher.java:50)
  136. at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
  137. at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
  138. at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
  139. at java.lang.reflect.Method.invoke(Method.java:483)
  140. at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
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