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rwr_game.log

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Sep 21st, 2014
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  1. 10:23:57: Creating resource group General
  2. 10:23:57: Creating resource group Internal
  3. 10:23:57: Creating resource group Autodetect
  4. 10:23:57: SceneManagerFactory for type 'DefaultSceneManager' registered.
  5. 10:23:57: Registering ResourceManager for type Material
  6. 10:23:57: Registering ResourceManager for type Mesh
  7. 10:23:57: Registering ResourceManager for type Skeleton
  8. 10:23:57: MovableObjectFactory for type 'ParticleSystem' registered.
  9. 10:23:57: OverlayElementFactory for type Panel registered.
  10. 10:23:57: OverlayElementFactory for type BorderPanel registered.
  11. 10:23:57: OverlayElementFactory for type TextArea registered.
  12. 10:23:57: Registering ResourceManager for type Font
  13. 10:23:57: ArchiveFactory for archive type FileSystem registered.
  14. 10:23:57: ArchiveFactory for archive type Zip registered.
  15. 10:23:57: DDS codec registering
  16. 10:23:57: FreeImage version: 3.13.1
  17. 10:23:57: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  18. 10:23:57: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
  19. 10:23:57: Registering ResourceManager for type HighLevelGpuProgram
  20. 10:23:57: Registering ResourceManager for type Compositor
  21. 10:23:57: MovableObjectFactory for type 'Entity' registered.
  22. 10:23:57: MovableObjectFactory for type 'Light' registered.
  23. 10:23:57: MovableObjectFactory for type 'BillboardSet' registered.
  24. 10:23:57: MovableObjectFactory for type 'ManualObject' registered.
  25. 10:23:57: MovableObjectFactory for type 'BillboardChain' registered.
  26. 10:23:57: MovableObjectFactory for type 'RibbonTrail' registered.
  27. 10:23:57: *-*-* OGRE Initialising
  28. 10:23:57: *-*-* Version 1.7.2 (Cthugha)
  29. 10:23:57: : initializing graphics
  30. 10:23:57: : loading plugins
  31. 10:23:57: Loading library RenderSystem_Direct3D9
  32. 10:23:57: Installing plugin: D3D9 RenderSystem
  33. 10:23:57: D3D9 : Direct3D9 Rendering Subsystem created.
  34. 10:23:57: D3D9: Driver Detection Starts
  35. 10:23:57: D3D9: Driver Detection Ends
  36. 10:23:57: Plugin successfully installed
  37. 10:23:57: Loading library Plugin_CgProgramManager
  38. 10:23:57: Installing plugin: Cg Program Manager
  39. 10:23:57: Plugin successfully installed
  40. 10:23:57: Loading library Plugin_OctreeSceneManager
  41. 10:23:58: Installing plugin: Octree & Terrain Scene Manager
  42. 10:23:58: Plugin successfully installed
  43. 10:23:58: Loading library Plugin_ParticleFX
  44. 10:23:58: Installing plugin: ParticleFX
  45. 10:23:58: Particle Emitter Type 'Point' registered
  46. 10:23:58: Particle Emitter Type 'Box' registered
  47. 10:23:58: Particle Emitter Type 'Ellipsoid' registered
  48. 10:23:58: Particle Emitter Type 'Cylinder' registered
  49. 10:23:58: Particle Emitter Type 'Ring' registered
  50. 10:23:58: Particle Emitter Type 'HollowEllipsoid' registered
  51. 10:23:58: Particle Affector Type 'LinearForce' registered
  52. 10:23:58: Particle Affector Type 'ColourFader' registered
  53. 10:23:58: Particle Affector Type 'ColourFader2' registered
  54. 10:23:58: Particle Affector Type 'ColourImage' registered
  55. 10:23:58: Particle Affector Type 'ColourInterpolator' registered
  56. 10:23:58: Particle Affector Type 'Scaler' registered
  57. 10:23:58: Particle Affector Type 'Rotator' registered
  58. 10:23:58: Particle Affector Type 'DirectionRandomiser' registered
  59. 10:23:58: Particle Affector Type 'DeflectorPlane' registered
  60. 10:23:58: Plugin successfully installed
  61. 10:23:58: : initializing render system
  62. 10:23:58: : antialias=8 [Quality]
  63. 10:23:58: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
  64. 10:23:58: D3D9 : RenderSystem Option: Floating-point mode = Fastest
  65. 10:23:58: D3D9 : RenderSystem Option: VSync Interval = 1
  66. 10:23:58: : render device Monitor-1-NVIDIA GeForce GTX 780
  67. 10:23:58: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-NVIDIA GeForce GTX 780
  68. 10:23:58: D3D9 : RenderSystem Option: FSAA = 8 [Quality]
  69. 10:23:58: D3D9 : RenderSystem Option: Full Screen = Yes
  70. 10:23:58: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
  71. 10:23:58: D3D9 : RenderSystem Option: VSync = Yes
  72. 10:23:58: D3D9 : RenderSystem Option: Video Mode = 2560 x 1440 @ 32-bit colour
  73. 10:23:58: : initializing render window
  74. 10:23:58: CPU Identifier & Features
  75. 10:23:58: -------------------------
  76. 10:23:58: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
  77. 10:23:58: * SSE: yes
  78. 10:23:58: * SSE2: yes
  79. 10:23:58: * SSE3: yes
  80. 10:23:58: * MMX: yes
  81. 10:23:58: * MMXEXT: yes
  82. 10:23:58: * 3DNOW: no
  83. 10:23:58: * 3DNOWEXT: no
  84. 10:23:58: * CMOV: yes
  85. 10:23:58: * TSC: yes
  86. 10:23:58: * FPU: yes
  87. 10:23:58: * PRO: yes
  88. 10:23:58: * HT: no
  89. 10:23:58: -------------------------
  90. 10:23:58: D3D9 : Subsystem Initialising
  91. 10:23:58: Registering ResourceManager for type Texture
  92. 10:23:58: Registering ResourceManager for type GpuProgram
  93. 10:23:58: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2014", 2560x1440 fullscreen miscParams: FSAA=8 FSAAHint=[Quality] colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1
  94. 10:23:58: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2014' : 2560x1440, 32bpp
  95. 10:23:58: D3D9: Vertex texture format supported - PF_A8R8G8B8
  96. 10:23:58: D3D9: Vertex texture format supported - PF_B8G8R8A8
  97. 10:23:58: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
  98. 10:23:58: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
  99. 10:23:58: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
  100. 10:23:58: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
  101. 10:23:58: D3D9: Vertex texture format supported - PF_R8G8B8A8
  102. 10:23:58: D3D9: Vertex texture format supported - PF_DEPTH
  103. 10:23:58: D3D9: Vertex texture format supported - PF_FLOAT16_R
  104. 10:23:58: D3D9: Vertex texture format supported - PF_FLOAT32_R
  105. 10:23:58: D3D9: Vertex texture format supported - PF_FLOAT16_GR
  106. 10:23:58: D3D9: Vertex texture format supported - PF_FLOAT32_GR
  107. 10:23:58: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
  108. 10:23:58: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
  109. 10:23:58: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
  110. 10:23:58: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
  111. 10:23:58: RenderSystem capabilities
  112. 10:23:58: -------------------------
  113. 10:23:58: RenderSystem Name: Direct3D9 Rendering Subsystem
  114. 10:23:58: GPU Vendor: nvidia
  115. 10:23:58: Device Name: Monitor-1-NVIDIA GeForce GTX 780
  116. 10:23:58: Driver Version: 9.18.13.4411
  117. 10:23:58: * Fixed function pipeline: yes
  118. 10:23:58: * Hardware generation of mipmaps: yes
  119. 10:23:58: * Texture blending: yes
  120. 10:23:58: * Anisotropic texture filtering: yes
  121. 10:23:58: * Dot product texture operation: yes
  122. 10:23:58: * Cube mapping: yes
  123. 10:23:58: * Hardware stencil buffer: yes
  124. 10:23:58: - Stencil depth: 8
  125. 10:23:58: - Two sided stencil support: yes
  126. 10:23:58: - Wrap stencil values: yes
  127. 10:23:58: * Hardware vertex / index buffers: yes
  128. 10:23:58: * Vertex programs: yes
  129. 10:23:58: * Number of floating-point constants for vertex programs: 256
  130. 10:23:58: * Number of integer constants for vertex programs: 16
  131. 10:23:58: * Number of boolean constants for vertex programs: 16
  132. 10:23:58: * Fragment programs: yes
  133. 10:23:58: * Number of floating-point constants for fragment programs: 224
  134. 10:23:58: * Number of integer constants for fragment programs: 16
  135. 10:23:58: * Number of boolean constants for fragment programs: 16
  136. 10:23:58: * Geometry programs: no
  137. 10:23:58: * Number of floating-point constants for geometry programs: 0
  138. 10:23:58: * Number of integer constants for geometry programs: 0
  139. 10:23:58: * Number of boolean constants for geometry programs: 0
  140. 10:23:58: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
  141. 10:23:58: * Texture Compression: yes
  142. 10:23:58: - DXT: yes
  143. 10:23:58: - VTC: no
  144. 10:23:58: - PVRTC: no
  145. 10:23:58: * Scissor Rectangle: yes
  146. 10:23:58: * Hardware Occlusion Query: yes
  147. 10:23:58: * User clip planes: yes
  148. 10:23:58: * VET_UBYTE4 vertex element type: yes
  149. 10:23:58: * Infinite far plane projection: yes
  150. 10:23:58: * Hardware render-to-texture: yes
  151. 10:23:58: * Floating point textures: yes
  152. 10:23:58: * Non-power-of-two textures: yes
  153. 10:23:58: * Volume textures: yes
  154. 10:23:58: * Multiple Render Targets: 4
  155. 10:23:58: - With different bit depths: yes
  156. 10:23:58: * Point Sprites: yes
  157. 10:23:58: * Extended point parameters: yes
  158. 10:23:58: * Max Point Size: 10
  159. 10:23:58: * Vertex texture fetch: yes
  160. 10:23:58: * Number of world matrices: 0
  161. 10:23:58: * Number of texture units: 8
  162. 10:23:58: * Stencil buffer depth: 8
  163. 10:23:58: * Number of vertex blend matrices: 0
  164. 10:23:58: - Max vertex textures: 4
  165. 10:23:58: - Vertex textures shared: no
  166. 10:23:58: * Render to Vertex Buffer : no
  167. 10:23:58: * DirectX per stage constants: yes
  168. 10:23:58: ***************************************
  169. 10:23:58: *** D3D9 : Subsystem Initialised OK ***
  170. 10:23:58: ***************************************
  171. 10:23:58: DefaultWorkQueue('Root') initialising on thread 009A1FB0.
  172. 10:23:58: DefaultWorkQueue('Root')::WorkerFunc - thread 06084040 starting.
  173. 10:23:58: DefaultWorkQueue('Root')::WorkerFunc - thread 06083F50 starting.
  174. 10:23:58: DefaultWorkQueue('Root')::WorkerFunc - thread 06083F80 starting.
  175. 10:23:58: DefaultWorkQueue('Root')::WorkerFunc - thread 06083FB0 starting.
  176. 10:23:58: Particle Renderer Type 'billboard' registered
  177. 10:23:58: SceneManagerFactory for type 'OctreeSceneManager' registered.
  178. 10:23:58: SceneManagerFactory for type 'TerrainSceneManager' registered.
  179. 10:23:58: Added resource location 'media' of type 'FileSystem' to resource group 'General'
  180. 10:23:58: Added resource location 'media/textures' of type 'FileSystem' to resource group 'General'
  181. 10:23:58: Added resource location 'media/sounds' of type 'FileSystem' to resource group 'General'
  182. 10:23:58: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General'
  183. 10:23:58: Added resource location 'media/data3.pak' of type 'Zip' to resource group 'General'
  184. 10:23:58: Added resource location 'media/data2.pak' of type 'Zip' to resource group 'General'
  185. 10:23:58: Parsing scripts for resource group Autodetect
  186. 10:23:58: Finished parsing scripts for resource group Autodetect
  187. 10:23:58: Parsing scripts for resource group General
  188. 10:23:58: Parsing script ShadowCaster.program
  189. 10:23:58: Parsing script AmbientOcclusion.program
  190. 10:23:58: Parsing script StdQuad_vp.program
  191. 10:23:58: Parsing script Vignette.program
  192. 10:23:58: Parsing script Intro.material
  193. 10:23:58: Parsing script ShadowCaster.material
  194. 10:23:58: Parsing script AmbientOcclusion.material
  195. 10:23:58: Parsing script Vignette.material
  196. 10:23:58: Parsing script AmbientOcclusion.compositor
  197. 10:23:58: Parsing script basic_font.fontdef
  198. 10:23:58: Parsing script basic_font_025.fontdef
  199. 10:23:58: Parsing script basic_font_050.fontdef
  200. 10:23:58: Parsing script basic_font_outline.fontdef
  201. 10:23:58: Parsing script basic_font_outline_025.fontdef
  202. 10:23:58: Parsing script basic_font_outline_050.fontdef
  203. 10:23:58: Parsing script input_font_outline.fontdef
  204. 10:23:58: Parsing script input_font_outline_025.fontdef
  205. 10:23:58: Parsing script input_font_outline_050.fontdef
  206. 10:23:58: Finished parsing scripts for resource group General
  207. 10:23:58: Parsing scripts for resource group Internal
  208. 10:23:58: Finished parsing scripts for resource group Internal
  209. 10:23:58: OverlayElementFactory for type TextArea2 registered.
  210. 10:23:58: : initializing scene manager
  211. 10:23:58: TerrainSceneManager: Registered a new PageSource for type Heightmap
  212. 10:23:58: : initializing fonts
  213. 10:23:58: : initializing audio
  214. 10:23:58: : audio devices found: 2
  215. 10:23:58: : audio enabled
  216. 10:23:58: : 0: Generic Software
  217. 10:23:58: : 1: SB X-Fi Audio [0001]
  218. 10:23:58: : using device 0
  219. 10:23:58: : initializing input
  220. 10:23:58: : initializing Steam API
  221. 10:23:58: : using metagame: in=, out=
  222. 10:23:58: : -- using anonymous pipes
  223. 10:23:58: : RUNNING WITH RIFLES, version beta 0.98.2
  224. 10:23:59: : Map resource location set as media/packages/vanilla/maps/lobby
  225. 10:23:59: : Using application folder C:\Users\Brad\AppData\Roaming\Running with rifles\
  226. 10:23:59: : Using save path C:\Users\Brad\AppData\Roaming\Running with rifles\savegames/
  227. 10:23:59: : activating metagame in regular game build
  228. 10:23:59: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  229. 10:23:59: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
  230. 10:23:59: : application start done
  231. 10:23:59: : run simulation
  232. 10:23:59: : rendering the first frame
  233. 10:23:59: Texture: vignette.png: Loading 1 faces(PF_A8R8G8B8,1920x1080x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1920x1080x1.
  234. 10:23:59: Texture: basic_font_outline.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  235. 10:23:59: : first frame rendered ok
  236. 10:23:59: : adding frame listener
  237. 10:23:59: : starting rendering loop
  238. 10:24:01: : target reached, start sound track now latest
  239. 10:24:01: : game init start
  240. 10:24:01: Creating resource group sessionResourceGroup
  241. 10:24:01: : adding package resource location media/packages/vanilla/
  242. 10:24:01: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
  243. 10:24:01: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
  244. 10:24:01: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
  245. 10:24:01: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
  246. 10:24:01: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
  247. 10:24:01: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  248. 10:24:01: Added resource location 'media/packages/vanilla/materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
  249. 10:24:01: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
  250. 10:24:01: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
  251. 10:24:01: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
  252. 10:24:01: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  253. 10:24:01: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
  254. 10:24:01: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'sessionResourceGroup'
  255. 10:24:01: Added resource location 'media/packages/vanilla/custom_matches' of type 'FileSystem' to resource group 'sessionResourceGroup'
  256. 10:24:01: Added resource location 'media/packages/vanilla/maps/lobby' of type 'FileSystem' to resource group 'sessionResourceGroup'
  257. 10:24:01: Added resource location 'media/packages/vanilla/maps/lobbyparticles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  258. 10:24:01: Added resource location 'media/packages/vanilla/maps/lobbymaterials' of type 'FileSystem' to resource group 'sessionResourceGroup'
  259. 10:24:01: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
  260. 10:24:01: Initialising resource group sessionResourceGroup
  261. 10:24:01: Parsing scripts for resource group sessionResourceGroup
  262. 10:24:01: Parsing script Building.program
  263. 10:24:01: Parsing script MapViewForce.program
  264. 10:24:01: Parsing script NormalAndDepth.program
  265. 10:24:01: Parsing script soldieroutline.program
  266. 10:24:01: Parsing script soldierskin.program
  267. 10:24:01: Parsing script StdQuad_vp.program
  268. 10:24:01: Parsing script terrain.program
  269. 10:24:01: Parsing script tools.program
  270. 10:24:01: Parsing script WaterArea.program
  271. 10:24:01: Parsing script material.material
  272. 10:24:01: Parsing script chute.material
  273. 10:24:01: Parsing script flame2.material
  274. 10:24:01: Parsing script flare.material
  275. 10:24:01: Parsing script flash.material
  276. 10:24:01: Parsing script remote_grenade.material
  277. 10:24:01: Parsing script shadow_airplane.material
  278. 10:24:01: Parsing script BackContour.material
  279. 10:24:01: Parsing script Blood.material
  280. 10:24:01: Parsing script Building.material
  281. 10:24:01: Parsing script Bullet.material
  282. 10:24:01: Parsing script BulletTrail.material
  283. 10:24:01: Parsing script BushPlant.material
  284. 10:24:01: Parsing script ChatBubble.material
  285. 10:24:01: Parsing script Cord.material
  286. 10:24:01: Parsing script Crate.material
  287. 10:24:01: Parsing script Crosshair.material
  288. 10:24:01: Parsing script Dust.material
  289. 10:24:01: Parsing script Explosion.material
  290. 10:24:01: Parsing script Flame.material
  291. 10:24:01: Parsing script Foam.material
  292. 10:24:01: Parsing script GenericColoredMesh.material
  293. 10:24:01: Parsing script GenericDecal.material
  294. 10:24:01: Parsing script GenericMesh.material
  295. 10:24:01: Parsing script GenericVehicle.material
  296. 10:24:01: Parsing script GrenadeCrate.material
  297. 10:24:01: Parsing script Hud.material
  298. 10:24:01: Parsing script InventoryView.material
  299. 10:24:01: Parsing script lines.material
  300. 10:24:01: Parsing script MapView.material
  301. 10:24:01: Parsing script MapViewForce.material
  302. 10:24:01: Parsing script MenuSystem.material
  303. 10:24:01: Parsing script MiniRank.material
  304. 10:24:01: Parsing script NormalAndDepth.material
  305. 10:24:01: Parsing script Piece.material
  306. 10:24:01: Parsing script Plant.material
  307. 10:24:01: Parsing script Platform.material
  308. 10:24:01: Parsing script PlayerFarMarker.material
  309. 10:24:01: Parsing script PlayerMarker.material
  310. 10:24:01: Parsing script RadioView.material
  311. 10:24:01: Parsing script ShadowPixel.material
  312. 10:24:01: Parsing script ShadowPlant.material
  313. 10:24:01: Parsing script ShoePrint.material
  314. 10:24:01: Parsing script Sign.material
  315. 10:24:01: Parsing script Soldier3dPixel.material
  316. 10:24:01: Parsing script TreeGroundBase.material
  317. 10:24:01: Parsing script TrophyView.material
  318. 10:24:01: Parsing script Wall.material
  319. 10:24:01: Parsing script WaterArea.material
  320. 10:24:01: Parsing script Weapon3dPixel.material
  321. 10:24:01: Parsing script Weave.material
  322. 10:24:01: Parsing script bigger_muzzle.particle
  323. 10:24:01: Parsing script big_muzzle.particle
  324. 10:24:01: Parsing script big_muzzle_repeat.particle
  325. 10:24:01: Parsing script burning_pieces.particle
  326. 10:24:01: Parsing script burning_pieces_barrier.particle
  327. 10:24:01: Parsing script burst_repeat.particle
  328. 10:24:01: Parsing script burst_shine.particle
  329. 10:24:01: Parsing script cannon_exhaust.particle
  330. 10:24:01: Parsing script deploy_hider.particle
  331. 10:24:01: Parsing script flare.particle
  332. 10:24:01: Parsing script flare_smoke.particle
  333. 10:24:01: Parsing script flash.particle
  334. 10:24:01: Parsing script law_muzzle.particle
  335. 10:24:01: Parsing script medium_smoke_vehicle.particle
  336. 10:24:01: Parsing script minor_fire_repeat.particle
  337. 10:24:01: Parsing script prison_smoke.particle
  338. 10:24:01: Parsing script propulsion.particle
  339. 10:24:01: Parsing script shadow_airplane_flyby.particle
  340. 10:24:01: Parsing script shield_burst.particle
  341. 10:24:01: Parsing script small_smoke_vehicle.particle
  342. 10:24:01: Parsing script Burst.particle
  343. 10:24:01: Parsing script Dust.particle
  344. 10:24:01: Parsing script Explosion.particle
  345. 10:24:01: Parsing script Foam.particle
  346. 10:24:01: Parsing script MinorExplosion.particle
  347. 10:24:01: Parsing script Muzzle.particle
  348. 10:24:01: Parsing script basic_font.fontdef
  349. 10:24:01: Parsing script basic_font_025.fontdef
  350. 10:24:01: Parsing script basic_font_050.fontdef
  351. 10:24:01: Parsing script basic_font_outline.fontdef
  352. 10:24:01: Parsing script basic_font_outline_025.fontdef
  353. 10:24:01: Parsing script basic_font_outline_050.fontdef
  354. 10:24:01: Parsing script input_font_outline.fontdef
  355. 10:24:01: Parsing script input_font_outline_025.fontdef
  356. 10:24:01: Parsing script input_font_outline_050.fontdef
  357. 10:24:01: Finished parsing scripts for resource group sessionResourceGroup
  358. 10:24:01: : r=12582
  359. 10:24:01: : loading factions in map config
  360. 10:24:01: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
  361. 10:24:01: : loading map config, game=65095600
  362. 10:24:01: : loading faction in green.xml
  363. 10:24:01: : loading faction in media/packages/vanilla/factions/green.xml
  364. 10:24:01: : default
  365. 10:24:01: : creating faction, membership 0
  366. 10:24:01: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
  367. 10:24:01: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
  368. 10:24:01: : map config factions loaded
  369. 10:24:02: : common sounds loaded
  370. 10:24:02: : loading terrain layers
  371. 10:24:02: : setting tag dirt, index=0
  372. 10:24:02: : setting tag road, index=1
  373. 10:24:02: : outline color=ColourValue(0.371094, 0.320313, 0.253906, 1)
  374. 10:24:02: : outline color=ColourValue(0.296875, 0.355469, 0.296875, 1)
  375. 10:24:02: : initializing terrain
  376. 10:24:02: : terrain config 0: dirt.png,
  377. 10:24:02: : terrain config 1: rocky_mountain.png, terrain5_alpha_rocky_mountain.png
  378. 10:24:02: : terrain config 2: grass.png, terrain5_alpha_grass.png
  379. 10:24:02: : terrain config 3: asphalt.png, terrain5_alpha_asphalt.png
  380. 10:24:02: : terrain config 4: road.png, terrain5_alpha_road.png
  381. 10:24:02: : splats=5, terrain5_combined_alpha.png exists
  382. 10:24:02: Texture: terrain5_combined_alpha.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  383. 10:24:02: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
  384. 10:24:02: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  385. 10:24:02: Texture: rocky_mountain.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  386. 10:24:02: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  387. 10:24:02: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  388. 10:24:02: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  389. 10:24:03: Texture: terrain5_alpha_rocky_mountain.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  390. 10:24:03: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  391. 10:24:03: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  392. 10:24:03: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  393. 10:24:03: : blitting effect_combined_alpha.png
  394. 10:24:03: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  395. 10:24:03: Texture: splat_effect_skidmark.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  396. 10:24:03: Texture: splat_effect_dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  397. 10:24:03: Texture: splat_effect_snow.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  398. 10:24:03: Texture: splat_effect_blood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  399. 10:24:03: TerrainSceneManager: Activated PageSource Heightmap
  400. 10:24:03: OGRE EXCEPTION(5:ItemIdentityException): RenderQueueInvocationSequence with the name WaterFoam not found. in Root::getRenderQueueInvocationSequence at ..\..\..\..\OgreMain\src\OgreRoot.cpp (line 1528)
  401. 10:24:03: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  402. 10:24:03: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  403. 10:24:03: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  404. 10:24:03: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
  405. 10:24:03: : best usable soldier render technique: HighDetailHWSkin
  406. 10:24:03: : HW skeleton supported: 1
  407. 10:24:03: : best usable terrain render technique: ShadersShadows1Pass
  408. 10:24:03: : Integrated shadows supported: 1
  409. 10:24:03: : terrain.cfg: media/packages/vanilla//terrain.cfg
  410. 10:24:03: : page size read: 513
  411. 10:24:03: : terrain size read: 1024 inverse: 0.000976563
  412. 10:24:03: : max height read: 25
  413. 10:24:03: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  414. 10:24:03: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  415. 10:24:03: : heightmap load=media/packages/vanilla/maps/lobby/terrain5_heightmap.png
  416. 10:24:03: : terrain normals
  417. 10:24:03: : terrain normals done
  418. 10:24:03: : world loaded
  419. 10:24:03: : worldblocks loaded
  420. 10:24:03: Texture: splat_effect_alpha_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  421. 10:24:03: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource EffectSplatMapSystemLoader in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
  422. 10:24:03: Error loading texture EffectSplatMapSystemLoader. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource EffectSplatMapSystemLoader in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
  423. 10:24:03: OGRE EXCEPTION(5:ItemIdentityException): RenderQueueInvocationSequence with the name EffectCanvas not found. in Root::getRenderQueueInvocationSequence at ..\..\..\..\OgreMain\src\OgreRoot.cpp (line 1528)
  424. 10:24:03: : loading visual items in media/packages/vanilla/items/all_visual_items.xml
  425. 10:24:03: : loading visual items in media/packages/vanilla/items/crate_debris.visual_item
  426. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_jeep1.visual_item
  427. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_jeep2.visual_item
  428. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_jeep3.visual_item
  429. 10:24:03: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  430. 10:24:03: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  431. 10:24:03: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  432. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_jeep4.visual_item
  433. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_jeep5.visual_item
  434. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_jeep6.visual_item
  435. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_car1.visual_item
  436. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_car2.visual_item
  437. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_car3.visual_item
  438. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_car4.visual_item
  439. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_car5.visual_item
  440. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_armor1.visual_item
  441. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_armor2.visual_item
  442. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_armor3.visual_item
  443. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_armor4.visual_item
  444. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_truck1.visual_item
  445. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_truck2.visual_item
  446. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_truck3.visual_item
  447. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_truck4.visual_item
  448. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_truck5.visual_item
  449. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_truck6.visual_item
  450. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_radartower.visual_item
  451. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_tow.visual_item
  452. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
  453. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank1.visual_item
  454. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank2.visual_item
  455. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_mortar1.visual_item
  456. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_mortar2.visual_item
  457. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_mortar3.visual_item
  458. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
  459. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_aa.visual_item
  460. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower1.visual_item
  461. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower2.visual_item
  462. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower3.visual_item
  463. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates1.visual_item
  464. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates2.visual_item
  465. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates3.visual_item
  466. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates4.visual_item
  467. 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates5.visual_item
  468. 10:24:03: : visual items loaded
  469. 10:24:03: : loading resources in map config
  470. 10:24:03: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
  471. 10:24:03: : loading weapons in all_weapons.xml, path=media/packages/vanilla/weapons/all_weapons.xml
  472. 10:24:03: : loading weapons in media/packages/vanilla/weapons/all_weapons.xml
  473. 10:24:03: : loading weapons in ak47.weapon, path=media/packages/vanilla/weapons/ak47.weapon
  474. 10:24:03: : loading weapons in media/packages/vanilla/weapons/ak47.weapon
  475. 10:24:03: : weapon:AK47
  476. 10:24:03: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  477. 10:24:04: : loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon
  478. 10:24:04: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
  479. 10:24:04: : weapon:APC HMG
  480. 10:24:04: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
  481. 10:24:04: : loading weapons in g36.weapon, path=media/packages/vanilla/weapons/g36.weapon
  482. 10:24:04: : loading weapons in media/packages/vanilla/weapons/g36.weapon
  483. 10:24:04: : weapon:G36
  484. 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  485. 10:24:04: : loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon
  486. 10:24:04: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
  487. 10:24:04: : weapon:M24-A2
  488. 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  489. 10:24:04: : loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon
  490. 10:24:04: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
  491. 10:24:04: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
  492. 10:24:04: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
  493. 10:24:04: : weapon:riot shield
  494. 10:24:04: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
  495. 10:24:04: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
  496. 10:24:04: : weapon:riot shield
  497. 10:24:04: : loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon
  498. 10:24:04: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon
  499. 10:24:04: : weapon:M72 LAW
  500. 10:24:04: : loading projectile in m72_law_rocket.projectile, path=media/packages/vanilla/weapons/m72_law_rocket.projectile
  501. 10:24:04: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  502. 10:24:04: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  503. 10:24:04: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  504. 10:24:04: : loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon
  505. 10:24:04: : loading weapons in media/packages/vanilla/weapons/m240.weapon
  506. 10:24:04: : weapon:M240
  507. 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  508. 10:24:04: : loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon
  509. 10:24:04: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon
  510. 10:24:04: : weapon:Mossberg 500
  511. 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  512. 10:24:04: : loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon
  513. 10:24:04: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
  514. 10:24:04: : weapon:MP5SD
  515. 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  516. 10:24:04: : loading weapons in pkm.weapon, path=media/packages/vanilla/weapons/pkm.weapon
  517. 10:24:04: : loading weapons in media/packages/vanilla/weapons/pkm.weapon
  518. 10:24:04: : weapon:PKM
  519. 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  520. 10:24:04: : loading weapons in famasg1.weapon, path=media/packages/vanilla/weapons/famasg1.weapon
  521. 10:24:04: : loading weapons in media/packages/vanilla/weapons/famasg1.weapon
  522. 10:24:04: : weapon:FAMAS G1
  523. 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  524. 10:24:04: : loading weapons in m16a4.weapon, path=media/packages/vanilla/weapons/m16a4.weapon
  525. 10:24:04: : loading weapons in media/packages/vanilla/weapons/m16a4.weapon
  526. 10:24:04: : weapon:M16A4
  527. 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  528. 10:24:04: : loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon
  529. 10:24:04: : loading weapons in media/packages/vanilla/weapons/f2000.weapon
  530. 10:24:04: : weapon:F2000
  531. 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  532. 10:24:04: : loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon
  533. 10:24:04: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
  534. 10:24:04: : weapon:Benelli M4
  535. 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  536. 10:24:04: : loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon
  537. 10:24:04: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
  538. 10:24:04: : weapon:pepperdust
  539. 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  540. 10:24:04: : loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon
  541. 10:24:04: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
  542. 10:24:04: : weapon:Tank cannon
  543. 10:24:04: : loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile
  544. 10:24:04: : loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon
  545. 10:24:04: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
  546. 10:24:04: : weapon:M240
  547. 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  548. 10:24:04: : loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon
  549. 10:24:04: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon
  550. 10:24:04: : weapon:AKS-74U
  551. 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  552. 10:24:04: : loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon
  553. 10:24:04: : loading weapons in media/packages/vanilla/weapons/p90.weapon
  554. 10:24:04: : weapon:P90
  555. 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  556. 10:24:04: : loading weapons in dragunov_svd.weapon, path=media/packages/vanilla/weapons/dragunov_svd.weapon
  557. 10:24:04: : loading weapons in media/packages/vanilla/weapons/dragunov_svd.weapon
  558. 10:24:04: : weapon:Dragunov SVD
  559. 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  560. 10:24:04: : loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon
  561. 10:24:04: : loading weapons in media/packages/vanilla/weapons/medikit.weapon
  562. 10:24:04: : weapon:Medikit
  563. 10:24:04: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
  564. 10:24:04: : loading weapons in media/packages/vanilla/weapons/tow.weapon
  565. 10:24:04: : weapon:Tank cannon
  566. 10:24:04: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
  567. 10:24:04: : loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon
  568. 10:24:04: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
  569. 10:24:04: : weapon:VSS Vintorez
  570. 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  571. 10:24:04: : loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon
  572. 10:24:04: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon
  573. 10:24:04: : weapon:Neostead 2000
  574. 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  575. 10:24:04: : loading weapons in spas-12.weapon, path=media/packages/vanilla/weapons/spas-12.weapon
  576. 10:24:04: : loading weapons in media/packages/vanilla/weapons/spas-12.weapon
  577. 10:24:04: : weapon:SPAS-12
  578. 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  579. 10:24:04: : loading weapons in qcw-05.weapon, path=media/packages/vanilla/weapons/qcw-05.weapon
  580. 10:24:04: : loading weapons in media/packages/vanilla/weapons/qcw-05.weapon
  581. 10:24:04: : weapon:QCW-05
  582. 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  583. 10:24:04: : loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon
  584. 10:24:04: : loading weapons in media/packages/vanilla/weapons/cover_resource.weapon
  585. 10:24:04: : weapon:Cover deploy
  586. 10:24:04: : loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon
  587. 10:24:04: : loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon
  588. 10:24:04: : weapon:Humvee MG
  589. 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  590. 10:24:04: : loading weapons in stoner_lmg.weapon, path=media/packages/vanilla/weapons/stoner_lmg.weapon
  591. 10:24:04: : loading weapons in media/packages/vanilla/weapons/stoner_lmg.weapon
  592. 10:24:04: : weapon:Stoner LMG
  593. 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  594. 10:24:04: : loading weapons in psg90.weapon, path=media/packages/vanilla/weapons/psg90.weapon
  595. 10:24:04: : loading weapons in media/packages/vanilla/weapons/psg90.weapon
  596. 10:24:04: : weapon:PSG-90
  597. 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  598. 10:24:04: : loading weapons in rpg-7.weapon, path=media/packages/vanilla/weapons/rpg-7.weapon
  599. 10:24:04: : loading weapons in media/packages/vanilla/weapons/rpg-7.weapon
  600. 10:24:04: : weapon:RPG-7
  601. 10:24:04: : loading projectile in rpg-7_rocket.projectile, path=media/packages/vanilla/weapons/rpg-7_rocket.projectile
  602. 10:24:04: : loading weapons in m2_carlgustav.weapon, path=media/packages/vanilla/weapons/m2_carlgustav.weapon
  603. 10:24:04: : loading weapons in media/packages/vanilla/weapons/m2_carlgustav.weapon
  604. 10:24:05: : weapon:M2 Carl Gustav
  605. 10:24:05: : loading projectile in m2_carlgustav_rocket.projectile, path=media/packages/vanilla/weapons/m2_carlgustav_rocket.projectile
  606. 10:24:05: : loading weapons in l85a2.weapon, path=media/packages/vanilla/weapons/l85a2.weapon
  607. 10:24:05: : loading weapons in media/packages/vanilla/weapons/l85a2.weapon
  608. 10:24:05: : weapon:L85A2
  609. 10:24:05: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  610. 10:24:05: : loading weapons in sg552.weapon, path=media/packages/vanilla/weapons/sg552.weapon
  611. 10:24:05: : loading weapons in media/packages/vanilla/weapons/sg552.weapon
  612. 10:24:05: : weapon:SG 552
  613. 10:24:05: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  614. 10:24:05: : loading weapons in imi_negev.weapon, path=media/packages/vanilla/weapons/imi_negev.weapon
  615. 10:24:05: : loading weapons in media/packages/vanilla/weapons/imi_negev.weapon
  616. 10:24:05: : weapon:IMI Negev
  617. 10:24:05: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  618. 10:24:05: : loading weapons in qbs-09.weapon, path=media/packages/vanilla/weapons/qbs-09.weapon
  619. 10:24:05: : loading weapons in media/packages/vanilla/weapons/qbs-09.weapon
  620. 10:24:05: : weapon:QBS-09
  621. 10:24:05: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  622. 10:24:05: : loading weapons in scorpion-evo.weapon, path=media/packages/vanilla/weapons/scorpion-evo.weapon
  623. 10:24:05: : loading weapons in media/packages/vanilla/weapons/scorpion-evo.weapon
  624. 10:24:05: : weapon:Scorpion Evo III
  625. 10:24:05: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  626. 10:24:05: : loading weapons in m79.weapon, path=media/packages/vanilla/weapons/m79.weapon
  627. 10:24:05: : loading weapons in media/packages/vanilla/weapons/m79.weapon
  628. 10:24:05: : weapon:m79 grenade launcher
  629. 10:24:05: : loading projectile in m79.projectile, path=media/packages/vanilla/weapons/m79.projectile
  630. 10:24:05: : loading weapons in mg_resource.weapon, path=media/packages/vanilla/weapons/mg_resource.weapon
  631. 10:24:05: : loading weapons in media/packages/vanilla/weapons/mg_resource.weapon
  632. 10:24:05: : weapon:MG deploy
  633. 10:24:05: : loading weapons in deployable_mg.weapon, path=media/packages/vanilla/weapons/deployable_mg.weapon
  634. 10:24:05: : loading weapons in media/packages/vanilla/weapons/deployable_mg.weapon
  635. 10:24:05: : weapon:MG
  636. 10:24:05: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  637. 10:24:05: : loading weapons in patrol_ship_mg.weapon, path=media/packages/vanilla/weapons/patrol_ship_mg.weapon
  638. 10:24:05: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mg.weapon
  639. 10:24:05: : weapon:M240
  640. 10:24:05: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  641. 10:24:05: : loading weapons in patrol_ship_cannon.weapon, path=media/packages/vanilla/weapons/patrol_ship_cannon.weapon
  642. 10:24:05: : loading weapons in media/packages/vanilla/weapons/patrol_ship_cannon.weapon
  643. 10:24:05: : weapon:D40mm-Flak
  644. 10:24:05: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
  645. 10:24:05: : loading weapons in patrol_ship_mortar.weapon, path=media/packages/vanilla/weapons/patrol_ship_mortar.weapon
  646. 10:24:05: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mortar.weapon
  647. 10:24:05: : weapon:PS Mortar
  648. 10:24:05: : loading projectile in rocket2.projectile, path=media/packages/vanilla/weapons/rocket2.projectile
  649. 10:24:05: : loading weapons in minig_resource.weapon, path=media/packages/vanilla/weapons/minig_resource.weapon
  650. 10:24:05: : loading weapons in media/packages/vanilla/weapons/minig_resource.weapon
  651. 10:24:05: : weapon:MiniGun deploy
  652. 10:24:05: : loading weapons in mortar_resource.weapon, path=media/packages/vanilla/weapons/mortar_resource.weapon
  653. 10:24:05: : loading weapons in media/packages/vanilla/weapons/mortar_resource.weapon
  654. 10:24:05: : weapon:Mortar deploy
  655. 10:24:05: : loading weapons in deployable_minig.weapon, path=media/packages/vanilla/weapons/deployable_minig.weapon
  656. 10:24:05: : loading weapons in media/packages/vanilla/weapons/deployable_minig.weapon
  657. 10:24:05: : weapon:Minigun
  658. 10:24:05: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  659. 10:24:05: : loading weapons in mortar.weapon, path=media/packages/vanilla/weapons/mortar.weapon
  660. 10:24:05: : loading weapons in media/packages/vanilla/weapons/mortar.weapon
  661. 10:24:05: : weapon:Mortar
  662. 10:24:05: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
  663. 10:24:05: : loading weapons in pb.weapon, path=media/packages/vanilla/weapons/pb.weapon
  664. 10:24:05: : loading weapons in media/packages/vanilla/weapons/pb.weapon
  665. 10:24:05: : weapon:PB
  666. 10:24:05: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  667. 10:24:05: : loading weapons in glock17.weapon, path=media/packages/vanilla/weapons/glock17.weapon
  668. 10:24:05: : loading weapons in media/packages/vanilla/weapons/glock17.weapon
  669. 10:24:05: : weapon:Glock 17
  670. 10:24:05: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  671. 10:24:05: : loading weapons in beretta_m9.weapon, path=media/packages/vanilla/weapons/beretta_m9.weapon
  672. 10:24:05: : loading weapons in media/packages/vanilla/weapons/beretta_m9.weapon
  673. 10:24:05: : weapon:Beretta M9
  674. 10:24:05: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  675. 10:24:05: : loading weapons in desert_eagle.weapon, path=media/packages/vanilla/weapons/desert_eagle.weapon
  676. 10:24:05: : loading weapons in media/packages/vanilla/weapons/desert_eagle.weapon
  677. 10:24:05: : weapon:Desert Eagle
  678. 10:24:05: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  679. 10:24:05: : loading weapons in desert_eagle_gold.weapon, path=media/packages/vanilla/weapons/desert_eagle_gold.weapon
  680. 10:24:05: : loading weapons in media/packages/vanilla/weapons/desert_eagle_gold.weapon
  681. 10:24:05: : weapon:Desert Eagle GOLD
  682. 10:24:05: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  683. 10:24:05: : loading weapons in aa-12.weapon, path=media/packages/vanilla/weapons/aa-12.weapon
  684. 10:24:05: : loading weapons in media/packages/vanilla/weapons/aa-12.weapon
  685. 10:24:05: : weapon:AA-12
  686. 10:24:05: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  687. 10:24:05: : loading weapons in mgl_flasher.weapon, path=media/packages/vanilla/weapons/mgl_flasher.weapon
  688. 10:24:05: : loading weapons in media/packages/vanilla/weapons/mgl_flasher.weapon
  689. 10:24:05: : weapon:MGL Flasher
  690. 10:24:05: : loading projectile in mgl_flasher.projectile, path=media/packages/vanilla/weapons/mgl_flasher.projectile
  691. 10:24:05: : loading weapons in barrett_m107.weapon, path=media/packages/vanilla/weapons/barrett_m107.weapon
  692. 10:24:05: : loading weapons in media/packages/vanilla/weapons/barrett_m107.weapon
  693. 10:24:05: : weapon:Barrett M107
  694. 10:24:05: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  695. 10:24:05: : loading weapons in xm8.weapon, path=media/packages/vanilla/weapons/xm8.weapon
  696. 10:24:05: : loading weapons in media/packages/vanilla/weapons/xm8.weapon
  697. 10:24:05: : weapon:XM8
  698. 10:24:05: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  699. 10:24:05: : loading projectile in all_throwables.xml, path=media/packages/vanilla/weapons/all_throwables.xml
  700. 10:24:05: : loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile
  701. 10:24:05: Texture: flash_shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  702. 10:24:05: Texture: flash_godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  703. 10:24:05: : loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile
  704. 10:24:05: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
  705. 10:24:05: : loading projectile in impact_grenade.projectile, path=media/packages/vanilla/weapons/impact_grenade.projectile
  706. 10:24:05: : loading projectile in c4.projectile, path=media/packages/vanilla/weapons/c4.projectile
  707. 10:24:05: : loading projectile in artillery_shell.projectile, path=media/packages/vanilla/weapons/artillery_shell.projectile
  708. 10:24:05: : loading projectile in flare.projectile, path=media/packages/vanilla/weapons/flare.projectile
  709. 10:24:05: : loading projectile in claymore.projectile, path=media/packages/vanilla/weapons/claymore.projectile
  710. 10:24:05: : loading projectile in naval_mine.projectile, path=media/packages/vanilla/weapons/naval_mine.projectile
  711. 10:24:06: Texture: burst_shine.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  712. 10:24:06: : loading projectile in flare_checkpoint.projectile, path=media/packages/vanilla/weapons/flare_checkpoint.projectile
  713. 10:24:06: : loading carry items in all_carry_items.xml
  714. 10:24:06: : ->media/packages/vanilla/items/all_carry_items.xml
  715. 10:24:06: : loading carry items in whiskey_bottle.carry_item
  716. 10:24:06: : ->media/packages/vanilla/items/whiskey_bottle.carry_item
  717. 10:24:06: : loading carry items in base_valuable.carry_item
  718. 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
  719. 10:24:06: : loading carry items in cigarettes.carry_item
  720. 10:24:06: : ->media/packages/vanilla/items/cigarettes.carry_item
  721. 10:24:06: : loading carry items in base_valuable.carry_item
  722. 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
  723. 10:24:06: : loading carry items in dollars.carry_item
  724. 10:24:06: : ->media/packages/vanilla/items/dollars.carry_item
  725. 10:24:06: : loading carry items in base_valuable.carry_item
  726. 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
  727. 10:24:06: : loading carry items in gamingdevice.carry_item
  728. 10:24:06: : ->media/packages/vanilla/items/gamingdevice.carry_item
  729. 10:24:06: : loading carry items in base_valuable.carry_item
  730. 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
  731. 10:24:06: : loading carry items in gem.carry_item
  732. 10:24:06: : ->media/packages/vanilla/items/gem.carry_item
  733. 10:24:06: : loading carry items in base_valuable.carry_item
  734. 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
  735. 10:24:06: : loading carry items in painting.carry_item
  736. 10:24:06: : ->media/packages/vanilla/items/painting.carry_item
  737. 10:24:06: : loading carry items in base_valuable.carry_item
  738. 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
  739. 10:24:06: : loading carry items in suitcase.carry_item
  740. 10:24:06: : ->media/packages/vanilla/items/suitcase.carry_item
  741. 10:24:06: : loading carry items in base_valuable.carry_item
  742. 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
  743. 10:24:06: : loading carry items in horny_magazine.carry_item
  744. 10:24:06: : ->media/packages/vanilla/items/horny_magazine.carry_item
  745. 10:24:06: : loading carry items in base_valuable.carry_item
  746. 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
  747. 10:24:06: : loading carry items in comic_book.carry_item
  748. 10:24:06: : ->media/packages/vanilla/items/comic_book.carry_item
  749. 10:24:06: : loading carry items in base_valuable.carry_item
  750. 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
  751. 10:24:06: : loading carry items in rwr_handbook.carry_item
  752. 10:24:06: : ->media/packages/vanilla/items/rwr_handbook.carry_item
  753. 10:24:06: : loading carry items in base_valuable.carry_item
  754. 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
  755. 10:24:06: : loading carry items in oscar_statue.carry_item
  756. 10:24:06: : ->media/packages/vanilla/items/oscar_statue.carry_item
  757. 10:24:06: : loading carry items in base_valuable.carry_item
  758. 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
  759. 10:24:06: : loading carry items in vest2.carry_item
  760. 10:24:06: : ->media/packages/vanilla/items/vest2.carry_item
  761. 10:24:06: : loading carry items in cigars.carry_item
  762. 10:24:06: : ->media/packages/vanilla/items/cigars.carry_item
  763. 10:24:06: : loading carry items in base_valuable.carry_item
  764. 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
  765. 10:24:06: : loading carry items in beer_can.carry_item
  766. 10:24:06: : ->media/packages/vanilla/items/beer_can.carry_item
  767. 10:24:06: : loading carry items in base_valuable.carry_item
  768. 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
  769. 10:24:06: : loading carry items in lighter.carry_item
  770. 10:24:06: : ->media/packages/vanilla/items/lighter.carry_item
  771. 10:24:06: : loading carry items in base_valuable.carry_item
  772. 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
  773. 10:24:06: : loading carry items in steroids.carry_item
  774. 10:24:06: : ->media/packages/vanilla/items/steroids.carry_item
  775. 10:24:06: : loading carry items in base_valuable.carry_item
  776. 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
  777. 10:24:06: : loading carry items in teddy.carry_item
  778. 10:24:06: : ->media/packages/vanilla/items/teddy.carry_item
  779. 10:24:06: : loading carry items in base_valuable.carry_item
  780. 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
  781. 10:24:06: : loading carry items in vest3.carry_item
  782. 10:24:06: : ->media/packages/vanilla/items/vest3.carry_item
  783. 10:24:06: : loading carry items in bible.carry_item
  784. 10:24:06: : ->media/packages/vanilla/items/bible.carry_item
  785. 10:24:06: : loading carry items in base_valuable.carry_item
  786. 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
  787. 10:24:06: : loading carry items in koran.carry_item
  788. 10:24:06: : ->media/packages/vanilla/items/koran.carry_item
  789. 10:24:06: : loading carry items in base_valuable.carry_item
  790. 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
  791. 10:24:06: : loading carry items in chewing_gum.carry_item
  792. 10:24:06: : ->media/packages/vanilla/items/chewing_gum.carry_item
  793. 10:24:06: : loading carry items in base_valuable.carry_item
  794. 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
  795. 10:24:06: : loading carry items in bizarre_rubber_bullet.carry_item
  796. 10:24:06: : ->media/packages/vanilla/items/bizarre_rubber_bullet.carry_item
  797. 10:24:06: : loading carry items in base_valuable.carry_item
  798. 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
  799. 10:24:06: : loading carry items in chocolate.carry_item
  800. 10:24:06: : ->media/packages/vanilla/items/chocolate.carry_item
  801. 10:24:06: : loading carry items in base_valuable.carry_item
  802. 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
  803. 10:24:06: : loading carry items in dollars_300.carry_item
  804. 10:24:06: : ->media/packages/vanilla/items/dollars_300.carry_item
  805. 10:24:06: : loading carry items in base_valuable.carry_item
  806. 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
  807. 10:24:06: : loading carry items in energy_drink.carry_item
  808. 10:24:06: : ->media/packages/vanilla/items/energy_drink.carry_item
  809. 10:24:06: : loading carry items in base_valuable.carry_item
  810. 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
  811. 10:24:06: : loading carry items in fancy_sunglasses.carry_item
  812. 10:24:06: : ->media/packages/vanilla/items/fancy_sunglasses.carry_item
  813. 10:24:06: : loading carry items in base_valuable.carry_item
  814. 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
  815. 10:24:06: : loading carry items in radio.carry_item
  816. 10:24:06: : ->media/packages/vanilla/items/radio.carry_item
  817. 10:24:06: : loading carry items in base_valuable.carry_item
  818. 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
  819. 10:24:06: : loading carry items in razor.carry_item
  820. 10:24:06: : ->media/packages/vanilla/items/razor.carry_item
  821. 10:24:06: : loading carry items in base_valuable.carry_item
  822. 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
  823. 10:24:06: : loading carry items in sheaths.carry_item
  824. 10:24:06: : ->media/packages/vanilla/items/sheaths.carry_item
  825. 10:24:06: : loading carry items in base_valuable.carry_item
  826. 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
  827. 10:24:06: : loading carry items in sheaths_xxl.carry_item
  828. 10:24:06: : ->media/packages/vanilla/items/sheaths_xxl.carry_item
  829. 10:24:06: : loading carry items in base_valuable.carry_item
  830. 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
  831. 10:24:06: : loading carry items in sunglasses.carry_item
  832. 10:24:06: : ->media/packages/vanilla/items/sunglasses.carry_item
  833. 10:24:06: : loading carry items in base_valuable.carry_item
  834. 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
  835. 10:24:06: : loading carry items in ipoo_player_blue.carry_item
  836. 10:24:06: : ->media/packages/vanilla/items/ipoo_player_blue.carry_item
  837. 10:24:06: : loading carry items in base_valuable.carry_item
  838. 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
  839. 10:24:06: : loading carry items in ipoo_player_red.carry_item
  840. 10:24:06: : ->media/packages/vanilla/items/ipoo_player_red.carry_item
  841. 10:24:06: : loading carry items in base_valuable.carry_item
  842. 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
  843. 10:24:06: : loading carry items in ipoo_player_white.carry_item
  844. 10:24:06: : ->media/packages/vanilla/items/ipoo_player_white.carry_item
  845. 10:24:06: : loading carry items in base_valuable.carry_item
  846. 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
  847. 10:24:06: : loading carry items in ipoo_player_silver.carry_item
  848. 10:24:06: : ->media/packages/vanilla/items/ipoo_player_silver.carry_item
  849. 10:24:06: : loading carry items in base_valuable.carry_item
  850. 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
  851. 10:24:06: : loading carry items in ipoo_player_yellow.carry_item
  852. 10:24:06: : ->media/packages/vanilla/items/ipoo_player_yellow.carry_item
  853. 10:24:06: : loading carry items in base_valuable.carry_item
  854. 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
  855. 10:24:06: : loading carry items in ipoo_player_green.carry_item
  856. 10:24:06: : ->media/packages/vanilla/items/ipoo_player_green.carry_item
  857. 10:24:06: : loading carry items in base_valuable.carry_item
  858. 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
  859. 10:24:06: : loading carry items in ipoo_player_pink.carry_item
  860. 10:24:06: : ->media/packages/vanilla/items/ipoo_player_pink.carry_item
  861. 10:24:06: : loading carry items in base_valuable.carry_item
  862. 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
  863. 10:24:06: : loading vehicle in all_vehicles.xml
  864. 10:24:06: : loading vehicle in jeep.vehicle
  865. 10:24:06: Texture: cartoonflame2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  866. 10:24:06: : loading vehicle in apc.vehicle
  867. 10:24:06: : loading vehicle in armored_truck.vehicle
  868. 10:24:06: : loading vehicle in radar_truck.vehicle
  869. 10:24:06: : loading vehicle in rubber_boat.vehicle
  870. 10:24:06: : loading vehicle in tank.vehicle
  871. 10:24:06: : loading vehicle in tow.vehicle
  872. 10:24:06: : loading vehicle in cover1.vehicle
  873. 10:24:06: : loading vehicle in humvee.vehicle
  874. 10:24:06: : loading vehicle in transport_truck.vehicle
  875. 10:24:06: : loading vehicle in radar_tower.vehicle
  876. 10:24:06: : loading vehicle in patrol_ship.vehicle
  877. 10:24:06: : loading vehicle in deployable_mg.vehicle
  878. 10:24:06: : loading vehicle in deco_vehicles.xml
  879. 10:24:06: : loading vehicle in deco_car1_brown.vehicle
  880. 10:24:06: : loading vehicle in deco_car1_blue.vehicle
  881. 10:24:06: : loading vehicle in deco_car1_yellow.vehicle
  882. 10:24:06: : loading vehicle in deco_car1_black.vehicle
  883. 10:24:06: : loading vehicle in deco_car1_white.vehicle
  884. 10:24:06: : loading vehicle in deco_car1_red.vehicle
  885. 10:24:06: : loading vehicle in deco_car1_pink.vehicle
  886. 10:24:06: : loading vehicle in deco_car1_green.vehicle
  887. 10:24:06: : loading vehicle in deco_car2_red.vehicle
  888. 10:24:06: : loading vehicle in deco_car2_green.vehicle
  889. 10:24:06: : loading vehicle in deco_car2_yellow.vehicle
  890. 10:24:06: : loading vehicle in deco_car2_white.vehicle
  891. 10:24:06: : loading vehicle in deco_car2_silver.vehicle
  892. 10:24:06: : loading vehicle in deco_car2_grey.vehicle
  893. 10:24:06: : loading vehicle in deco_car2_brown.vehicle
  894. 10:24:06: : loading vehicle in deco_car2_blue.vehicle
  895. 10:24:06: : loading vehicle in deco_car2_black.vehicle
  896. 10:24:06: : loading vehicle in deco_car3_sky.vehicle
  897. 10:24:06: : loading vehicle in deco_car3_green.vehicle
  898. 10:24:06: : loading vehicle in deco_car3_blue.vehicle
  899. 10:24:06: : loading vehicle in deco_car3_red.vehicle
  900. 10:24:06: : loading vehicle in deco_car3_yellow.vehicle
  901. 10:24:06: : loading vehicle in deco_car3_black.vehicle
  902. 10:24:06: : loading vehicle in deco_van_blue.vehicle
  903. 10:24:06: : loading vehicle in deco_van_khaki.vehicle
  904. 10:24:06: : loading vehicle in deco_van_sky.vehicle
  905. 10:24:06: : loading vehicle in deco_van_brown.vehicle
  906. 10:24:06: : loading vehicle in deco_van_yellow.vehicle
  907. 10:24:06: : loading vehicle in deco_van_red.vehicle
  908. 10:24:06: : loading vehicle in deco_van_green.vehicle
  909. 10:24:06: : loading vehicle in deco_pickup_red.vehicle
  910. 10:24:06: : loading vehicle in deco_pickup_yellow.vehicle
  911. 10:24:06: : loading vehicle in deco_pickup_blue.vehicle
  912. 10:24:06: : loading vehicle in deco_pickup_green.vehicle
  913. 10:24:06: : loading vehicle in deco_pickup_khaki.vehicle
  914. 10:24:06: : loading vehicle in dumpster.vehicle
  915. 10:24:07: : loading vehicle in mortar.vehicle
  916. 10:24:07: : loading vehicle in deployable_minig.vehicle
  917. 10:24:07: : loading vehicle in mobile_armory.vehicle
  918. 10:24:07: : loading vehicle in gas_tank.vehicle
  919. 10:24:07: : loading vehicle in para_spawn.vehicle
  920. 10:24:07: : loading vehicle in radio_jammer.vehicle
  921. 10:24:07: : loading vehicle in water_tower.vehicle
  922. 10:24:07: : loading vehicle in heli_extraction_broken.vehicle
  923. 10:24:07: Texture: sparkle.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  924. 10:24:07: Texture: smoke.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  925. 10:24:07: Texture: flare.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  926. 10:24:07: : loading vehicle in heli_broken1.vehicle
  927. 10:24:07: : loading vehicle in heli_broken2.vehicle
  928. 10:24:07: : loading calls in media/packages/vanilla/weapons/all_calls.xml
  929. 10:24:07: : loading calls in media/packages/vanilla/weapons/mortar1.call
  930. 10:24:07: : loading calls in media/packages/vanilla/weapons/mortar2.call
  931. 10:24:07: : loading calls in media/packages/vanilla/weapons/paratroopers1.call
  932. 10:24:07: : loading calls in media/packages/vanilla/weapons/paratroopers2.call
  933. 10:24:07: : loading calls in media/packages/vanilla/weapons/artillery1.call
  934. 10:24:07: Texture: shadow_airplane.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
  935. 10:24:07: : loading calls in media/packages/vanilla/weapons/artillery2.call
  936. 10:24:07: : loading calls in media/packages/vanilla/weapons/cover_drop.call
  937. 10:24:07: : loading calls in media/packages/vanilla/weapons/rubber_boat.call
  938. 10:24:07: : loading calls in media/packages/vanilla/weapons/humvee.call
  939. 10:24:07: : loading calls in media/packages/vanilla/weapons/tank.call
  940. 10:24:07: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
  941. 10:24:07: : loading squad configs in media/packages/vanilla/factions/default.squad_config
  942. 10:24:07: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config
  943. 10:24:07: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
  944. 10:24:07: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
  945. 10:24:07: : loading reward config in media/packages/vanilla//rewards.xml
  946. 10:24:07: : enabling all resources for all factions
  947. 10:24:07: : setting up initial faction resources
  948. 10:24:07: : loading faction resources in media/packages/vanilla/factions/green.xml
  949. 10:24:07: : loading faction resources for 0
  950. 10:24:07: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
  951. 10:24:07: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
  952. 10:24:07: : map config weapons loaded
  953. 10:24:08: : loading world objects
  954. 10:24:08: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  955. 10:24:08: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  956. 10:24:08: : adding tree config: TreeDefault
  957. 10:24:08: : layer: materials
  958. 10:24:08: : decal_template clover
  959. 10:24:08: : decal_template pavement1
  960. 10:24:08: : decal_template flower
  961. 10:24:08: : decal_template pavement_tile1
  962. 10:24:08: : decal_template roof_tile1
  963. 10:24:08: : decal_template manhole
  964. 10:24:08: : decal_template cracks_1
  965. 10:24:08: : decal_template cracks_2
  966. 10:24:08: : decal_template cracks_3
  967. 10:24:08: : decal_template cracks_4
  968. 10:24:08: : decal_template cracks_5
  969. 10:24:08: : decal_template cracks_6
  970. 10:24:08: : decal_template cracks_7
  971. 10:24:08: : decal_template parking_line
  972. 10:24:08: : not handled: 3 4 4
  973. 10:24:08: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  974. 10:24:08: Texture: cutout.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  975. 10:24:08: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  976. 10:24:08: : not handled: #color = fill
  977. 10:24:08: : not handled: #side_texture_scale = 2.0 1.25
  978. 10:24:08: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
  979. 10:24:08: : not handled: #separator_side_texture_scale = 0.2 1.0
  980. 10:24:08: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
  981. 10:24:08: : not handled: #separator_top_texture_scale = 0.2 1.0
  982. 10:24:08: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
  983. 10:24:08: : not handled: #separator_color = stroke
  984. 10:24:08: : adding tree config: TreeBirch
  985. 10:24:08: : post_template post1_4
  986. 10:24:08: : post_template post1_3
  987. 10:24:08: : layer: dirt
  988. 10:24:08: : layer: height
  989. 10:24:08: : layer: alpha_grass
  990. 10:24:08: : layer: alpha_rocky_mountain
  991. 10:24:08: : layer: alpha_dirtroad
  992. 10:24:08: : layer: alpha_asphalt
  993. 10:24:08: : layer: alpha_road
  994. 10:24:08: : layer: offroad
  995. 10:24:08: : layer: bases
  996. 10:24:08: : layer: map_view_decoration
  997. 10:24:08: : layer: layer
  998. 10:24:08: : layer: boundaries
  999. 10:24:08: : layer: walls
  1000. 10:24:08: : layer: objects
  1001. 10:24:08: Mesh: Loading enclosure.mesh.
  1002. 10:24:08: : layer: other
  1003. 10:24:08: Mesh: Loading barell.mesh.
  1004. 10:24:08: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1005. 10:24:08: Texture: bushes_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1006. 10:24:08: Mesh: Loading bush4.mesh.
  1007. 10:24:08: Mesh: Loading awning.mesh.
  1008. 10:24:08: Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1009. 10:24:08: Mesh: Loading armory.mesh.
  1010. 10:24:08: Mesh: Loading bush2.mesh.
  1011. 10:24:08: Mesh: Loading weapon_rack.mesh.
  1012. 10:24:08: Mesh: Loading streetlight.mesh.
  1013. 10:24:08: Mesh: Loading post1_3.mesh.
  1014. 10:24:08: : layer: rocks
  1015. 10:24:08: Mesh: Loading rock_s1.mesh.
  1016. 10:24:08: Mesh: Loading stone_3.mesh.
  1017. 10:24:08: Mesh: Loading stone_4.mesh.
  1018. 10:24:08: Mesh: Loading rock_m4.mesh.
  1019. 10:24:08: Mesh: Loading rock_s3.mesh.
  1020. 10:24:08: Mesh: Loading stone_5.mesh.
  1021. 10:24:08: Mesh: Loading rock_b2.mesh.
  1022. 10:24:08: Mesh: Loading stone_1.mesh.
  1023. 10:24:08: Mesh: Loading rock_b3.mesh.
  1024. 10:24:08: Mesh: Loading rock_s4.mesh.
  1025. 10:24:08: Mesh: Loading rock_m1.mesh.
  1026. 10:24:08: Mesh: Loading rock_m2.mesh.
  1027. 10:24:08: : layer: woods_pine
  1028. 10:24:08: : WARNING, decal template not found, template=tree_ground_base1
  1029. 10:24:08: : WARNING, decal template not found, template=tree_ground_base1
  1030. 10:24:08: : WARNING, decal template not found, template=tree_ground_base1
  1031. 10:24:08: : WARNING, decal template not found, template=tree_ground_base1
  1032. 10:24:08: : WARNING, decal template not found, template=tree_ground_base1
  1033. 10:24:08: : WARNING, decal template not found, template=tree_ground_base1
  1034. 10:24:08: : WARNING, decal template not found, template=tree_ground_base1
  1035. 10:24:08: : WARNING, decal template not found, template=tree_ground_base1
  1036. 10:24:08: : WARNING, decal template not found, template=tree_ground_base1
  1037. 10:24:08: : WARNING, decal template not found, template=tree_ground_base1
  1038. 10:24:08: : WARNING, decal template not found, template=tree_ground_base1
  1039. 10:24:08: : WARNING, decal template not found, template=tree_ground_base1
  1040. 10:24:08: : WARNING, decal template not found, template=tree_ground_base1
  1041. 10:24:08: : WARNING, decal template not found, template=tree_ground_base1
  1042. 10:24:08: : WARNING, decal template not found, template=tree_ground_base1
  1043. 10:24:08: : WARNING, decal template not found, template=tree_ground_base1
  1044. 10:24:08: : WARNING, decal template not found, template=tree_ground_base1
  1045. 10:24:08: : WARNING, decal template not found, template=tree_ground_base1
  1046. 10:24:08: : layer: crate
  1047. 10:24:08: : walls set to be merged = 0
  1048. 10:24:08: : create merged walls
  1049. 10:24:08: : merged walls created = 0
  1050. 10:24:08: : post process objects
  1051. 10:24:08: : post process objects done
  1052. 10:24:08: : layer: layer2
  1053. 10:24:08: : layer: objects
  1054. 10:24:08: Mesh: Loading pipe.mesh.
  1055. 10:24:08: : layer: walls
  1056. 10:24:08: : layer: crate
  1057. 10:24:08: Mesh: Loading crate.mesh.
  1058. 10:24:08: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
  1059. 10:24:08: : layer: other
  1060. 10:24:08: Texture: rwr.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1061. 10:24:08: Mesh: Loading rwr.mesh.
  1062. 10:24:08: : walls set to be merged = 0
  1063. 10:24:08: : create merged walls
  1064. 10:24:08: : merged walls created = 0
  1065. 10:24:08: : post process objects
  1066. 10:24:08: : post process objects done
  1067. 10:24:08: : attaching ladders, 3
  1068. 10:24:08: : attaching ladders done
  1069. 10:24:08: : road network
  1070. 10:24:08: : nodes: 27
  1071. 10:24:08: : connections: 27
  1072. 10:24:08: : cleaning up meshes, count 23
  1073. 10:24:08: : done
  1074. 10:24:08: : creating decoration
  1075. 10:24:08: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1076. 10:24:09: : creating decoration done
  1077. 10:24:09: : generate water nav map
  1078. 10:24:09: : generate water nav map done
  1079. 10:24:09: : nodes: 0
  1080. 10:24:09: : connections: 0
  1081. 10:24:09: : loading soldiers in map config
  1082. 10:24:09: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
  1083. 10:24:09: : loading soldiers in media/packages/vanilla/factions/green.xml
  1084. 10:24:09: : miniboss
  1085. 10:24:09: : medic
  1086. 10:24:09: : copy_from = default
  1087. 10:24:09: : WARNING, animation key recoil, mortar not found
  1088. 10:24:09: : WARNING, animation key reload, mortar not found
  1089. 10:24:09: : WARNING, animation key still, mortar not found
  1090. 10:24:09: : WARNING, animation key crouch still, mortar not found
  1091. 10:24:09: : map config soldiers loaded
  1092. 10:24:09: : soldiers loaded
  1093. 10:24:09: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x212x1.
  1094. 10:24:09: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
  1095. 10:24:09: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,91x215x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x215x1.
  1096. 10:24:09: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,83x259x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x259x1.
  1097. 10:24:09: Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,72x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x210x1.
  1098. 10:24:09: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,86x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x241x1.
  1099. 10:24:09: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,92x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x290x1.
  1100. 10:24:09: Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,72x243x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x243x1.
  1101. 10:24:09: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x171x1.
  1102. 10:24:09: Texture: hud_pkm.png: Loading 1 faces(PF_A8R8G8B8,87x270x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x270x1.
  1103. 10:24:09: Texture: hud_famasg1.png: Loading 1 faces(PF_A8R8G8B8,81x183x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x183x1.
  1104. 10:24:09: Texture: hud_m16a4.png: Loading 1 faces(PF_A8R8G8B8,86x237x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x237x1.
  1105. 10:24:09: Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,81x151x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x151x1.
  1106. 10:24:09: Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,71x226x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x226x1.
  1107. 10:24:09: Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,81x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x218x1.
  1108. 10:24:09: Texture: hud_tank_cannon.png: Loading 1 faces(PF_A8R8G8B8,67x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,67x273x1.
  1109. 10:24:09: Texture: hud_tank_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
  1110. 10:24:09: Texture: hud_aks74u.png: Loading 1 faces(PF_A8R8G8B8,82x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x177x1.
  1111. 10:24:09: Texture: hud_p90.png: Loading 1 faces(PF_A8R8G8B8,74x135x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x135x1.
  1112. 10:24:09: Texture: hud_dragunov_svd.png: Loading 1 faces(PF_A8R8G8B8,83x260x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x260x1.
  1113. 10:24:09: Texture: hud_medikit.png: Loading 1 faces(PF_A8R8G8B8,100x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x89x1.
  1114. 10:24:09: Texture: hud_tow.png: Loading 1 faces(PF_A8R8G8B8,100x274x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x274x1.
  1115. 10:24:09: Texture: hud_vss_vintorez.png: Loading 1 faces(PF_A8R8G8B8,85x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x255x1.
  1116. 10:24:09: Texture: hud_ns2000.png: Loading 1 faces(PF_A8R8G8B8,91x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x182x1.
  1117. 10:24:09: Texture: hud_spas-12.png: Loading 1 faces(PF_A8R8G8B8,79x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,79x193x1.
  1118. 10:24:09: Texture: hud_qcw-05.png: Loading 1 faces(PF_A8R8G8B8,82x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x171x1.
  1119. 10:24:09: Texture: hud_hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,100x113x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x113x1.
  1120. 10:24:09: Texture: hud_stoner_lmg.png: Loading 1 faces(PF_A8R8G8B8,73x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x210x1.
  1121. 10:24:09: Texture: hud_psg90.png: Loading 1 faces(PF_A8R8G8B8,74x261x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x261x1.
  1122. 10:24:09: Texture: hud_rpg-7.png: Loading 1 faces(PF_A8R8G8B8,63x230x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,63x230x1.
  1123. 10:24:09: Texture: hud_m2_carlgustav.png: Loading 1 faces(PF_A8R8G8B8,84x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,84x255x1.
  1124. 10:24:09: Texture: hud_l85a2.png: Loading 1 faces(PF_A8R8G8B8,85x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x193x1.
  1125. 10:24:09: Texture: hud_sg552.png: Loading 1 faces(PF_A8R8G8B8,71x172x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x172x1.
  1126. 10:24:09: Texture: hud_imi_negev.png: Loading 1 faces(PF_A8R8G8B8,73x231x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x231x1.
  1127. 10:24:09: Texture: hud_qbs-09.png: Loading 1 faces(PF_A8R8G8B8,69x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,69x182x1.
  1128. 10:24:10: Texture: hud_scorpion-evo.png: Loading 1 faces(PF_A8R8G8B8,83x195x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x195x1.
  1129. 10:24:10: Texture: hud_m79.png: Loading 1 faces(PF_A8R8G8B8,83x180x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x180x1.
  1130. 10:24:10: Texture: hud_deployable_mg.png: Loading 1 faces(PF_A8R8G8B8,100x114x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x114x1.
  1131. 10:24:10: Texture: hud_patrol_ship_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
  1132. 10:24:10: Texture: hud_patrol_ship_cannon.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
  1133. 10:24:10: Texture: hud_patrol_ship_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1134. 10:24:10: Texture: hud_minigun.png: Loading 1 faces(PF_A8R8G8B8,100x125x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x125x1.
  1135. 10:24:10: Texture: hud_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x79x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x79x1.
  1136. 10:24:10: Texture: hud_pb.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
  1137. 10:24:10: Texture: hud_glock17.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
  1138. 10:24:10: Texture: hud_beretta_m9.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
  1139. 10:24:10: Texture: hud_desert_eagle.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
  1140. 10:24:10: Texture: hud_desert_eagle_gold.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
  1141. 10:24:10: Texture: hud_aa-12.png: Loading 1 faces(PF_A8R8G8B8,78x204x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,78x204x1.
  1142. 10:24:10: Texture: hud_mgl.png: Loading 1 faces(PF_A8R8G8B8,81x189x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x189x1.
  1143. 10:24:10: Texture: hud_barrett_m107.png: Loading 1 faces(PF_A8R8G8B8,81x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x290x1.
  1144. 10:24:10: Texture: hud_xm8.png: Loading 1 faces(PF_A8R8G8B8,70x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,70x158x1.
  1145. 10:24:10: Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,76x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,76x100x1.
  1146. 10:24:10: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
  1147. 10:24:10: Texture: hud_impact_grenade.png: Loading 1 faces(PF_A8R8G8B8,92x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x100x1.
  1148. 10:24:10: Texture: hud_c4.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1149. 10:24:10: Texture: hud_flare.png: Loading 1 faces(PF_A8R8G8B8,100x122x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x122x1.
  1150. 10:24:10: Texture: hud_claymore.png: Loading 1 faces(PF_A8R8G8B8,100x99x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x99x1.
  1151. 10:24:10: Texture: hud_at_mine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1152. 10:24:10: Texture: hud_mortar1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1153. 10:24:10: Texture: hud_mortar2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1154. 10:24:10: Texture: hud_paratroopers1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1155. 10:24:10: Texture: hud_paratroopers2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1156. 10:24:10: Texture: hud_artillery1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1157. 10:24:10: Texture: hud_artillery2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1158. 10:24:10: Texture: hud_rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1159. 10:24:10: Texture: hud_humveedrop.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1160. 10:24:10: Texture: hud_tank.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1161. 10:24:10: Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1162. 10:24:10: Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1163. 10:24:10: Texture: hud_dollars_100.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1164. 10:24:10: Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1165. 10:24:10: Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1166. 10:24:10: Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1167. 10:24:10: Texture: hud_suitcase.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1168. 10:24:10: Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1169. 10:24:10: Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1170. 10:24:10: Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1171. 10:24:10: Texture: hud_oscar_statue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1172. 10:24:10: Texture: hud_vest.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  1173. 10:24:10: Texture: hud_vest_hole1.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  1174. 10:24:10: Texture: hud_vest_hole2.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  1175. 10:24:10: Texture: hud_cigars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1176. 10:24:10: Texture: hud_beer_can.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1177. 10:24:10: Texture: hud_lighter.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1178. 10:24:10: Texture: hud_steroids.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1179. 10:24:10: Texture: hud_teddy.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1180. 10:24:10: Texture: hud_bible.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1181. 10:24:10: Texture: hud_koran.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1182. 10:24:10: Texture: hud_chewing_gum.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1183. 10:24:10: Texture: hud_bizarre_rubber_bullet.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1184. 10:24:10: Texture: hud_chocolate.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1185. 10:24:10: Texture: hud_dollars_300.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1186. 10:24:10: Texture: hud_energy_drink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1187. 10:24:10: Texture: hud_fancy_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1188. 10:24:10: Texture: hud_radio.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1189. 10:24:10: Texture: hud_razor.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1190. 10:24:10: Texture: hud_sheaths.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1191. 10:24:10: Texture: hud_sheaths_xxl.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1192. 10:24:10: Texture: hud_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1193. 10:24:10: Texture: hud_ipoo_blue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1194. 10:24:10: Texture: hud_ipoo_red.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1195. 10:24:10: Texture: hud_ipoo_white.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1196. 10:24:10: Texture: hud_ipoo_silver.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1197. 10:24:10: Texture: hud_ipoo_yellow.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1198. 10:24:10: Texture: hud_ipoo_green.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1199. 10:24:10: Texture: hud_ipoo_pink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1200. 10:24:10: Texture: chat_icon_default.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1201. 10:24:10: Texture: chat_icon_soldier_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1202. 10:24:10: Texture: chat_icon_commander_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1203. 10:24:10: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1204. 10:24:10: Texture: hud_medic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1205. 10:24:10: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1206. 10:24:10: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1207. 10:24:10: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1208. 10:24:10: Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1209. 10:24:10: Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1210. 10:24:10: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
  1211. 10:24:10: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
  1212. 10:24:10: Texture: radioview_shortcut_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1213. 10:24:10: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
  1214. 10:24:10: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,400x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x80x1.
  1215. 10:24:10: Texture: squad_ai_marker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
  1216. 10:24:10: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,320x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,320x64x1.
  1217. 10:24:10: Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1218. 10:24:10: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1219. 10:24:10: Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1220. 10:24:10: Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1221. 10:24:10: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1222. 10:24:10: Texture: callmarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
  1223. 10:24:10: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1224. 10:24:10: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1225. 10:24:10: Texture: inventoryview_connection_reverse.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1226. 10:24:10: Texture: inventoryview_connection.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1227. 10:24:10: Texture: inventoryview_connection_horizontal.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1228. 10:24:10: Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1229. 10:24:10: Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1230. 10:24:11: Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1231. 10:24:11: Texture: inventoryview_slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1232. 10:24:11: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1233. 10:24:11: Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1234. 10:24:11: Texture: radioview_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1235. 10:24:11: Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1236. 10:24:11: Texture: hud_radio_meter.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
  1237. 10:24:11: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,1x1x1) with 0 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
  1238. 10:24:11: Texture: mapview_frame.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1239. 10:24:11: Texture: map.png: Loading 1 faces(PF_L8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_L8,2048x2048x1.
  1240. 10:24:11: Texture: mapview_grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1241. 10:24:11: Texture: mapview_force.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1242. 10:24:11: Texture: mapview_force_noise.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
  1243. 10:24:11: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1244. 10:24:11: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1245. 10:24:11: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1246. 10:24:11: Texture: mapview_resource.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1247. 10:24:11: Texture: mapview_comms_marker.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1248. 10:24:11: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1249. 10:24:11: Texture: mapview_positioner.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1250. 10:24:11: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1251. 10:24:11: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1252. 10:24:11: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1253. 10:24:11: Texture: worldview_atlas.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1254. 10:24:11: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
  1255. 10:24:11: : game mode: 0
  1256. 10:24:11: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1257. 10:24:11: : loading map info
  1258. 10:24:11: : loading map info
  1259. 10:24:11: : loading map info
  1260. 10:24:11: : loading map info
  1261. 10:24:11: : loading map info
  1262. 10:24:11: : loading map info
  1263. 10:24:12: : loading map info
  1264. 10:24:12: : loading map info
  1265. 10:24:12: : loading map info
  1266. 10:24:12: : loading map info
  1267. 10:24:12: : loading map info
  1268. 10:24:12: : loading map info
  1269. 10:24:12: Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1270. 10:24:12: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
  1271. 10:24:12: Error loading texture chatlog_channel.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
  1272. 10:24:12: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1273. 10:24:12: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1274. 10:24:12: : game reset
  1275. 10:24:12: : 1: ColourValue(0, 0.5, 0.1, 1), Greenbelts
  1276. 10:24:12: : profile folder = savegames/_default.save
  1277. 10:24:12: : profiles at C:\Users\Brad\AppData\Roaming\Running with rifles\savegames/_default.save/
  1278. 10:24:12: : save _default.save
  1279. 10:24:12: : Setting init data, machine id = 0
  1280. 10:24:12: : init data set done
  1281. 10:24:12: : no old character, attempt load
  1282. 10:24:12: Mesh: Loading chute.mesh.
  1283. 10:24:12: Can't assign material _missing_material_ to SubEntity of Ogre/MO30 because this Material does not exist. Have you forgotten to define it in a .material script?
  1284. 10:24:12: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1285. 10:24:12: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1286. 10:24:12: : new game created
  1287. 10:24:12: : command: update_inventory
  1288. 10:24:12: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  1289. 10:24:12: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1290. 10:24:12: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1291. 10:24:13: : settings loaded
  1292. 10:24:13: : r=21648
  1293. 10:24:13: : game init done
  1294. 10:24:13: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
  1295. 10:24:13: Mesh: Loading jeep_body.mesh.
  1296. 10:24:13: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1297. 10:24:13: Mesh: Loading jeep_body_broken.mesh.
  1298. 10:24:13: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1299. 10:24:13: Mesh: Loading jeep_wheel.mesh.
  1300. 10:24:13: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1301. 10:24:13: Mesh: Loading dumpster.mesh.
  1302. 10:24:13: Texture: dumpster.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1303. 10:24:14: Texture: basic_font_outline_050.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1304. 10:24:14: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1305. 10:24:15: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,10x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,10x1x1.
  1306. 10:24:18: : check = 0
  1307. 10:24:18: : freeing regions
  1308. 10:24:18: Destroying resource group sessionResourceGroup
  1309. 10:24:18: Unloading resource group sessionResourceGroup
  1310. 10:24:18: Finished unloading resource group sessionResourceGroup
  1311. 10:24:18: : game uninitialized
  1312. 10:24:18: : Map resource location set as media/packages/vanilla/maps/map1
  1313. 10:24:18: : Using application folder C:\Users\Brad\AppData\Roaming\Running with rifles\
  1314. 10:24:18: : Using save path C:\Users\Brad\AppData\Roaming\Running with rifles\savegames/
  1315. 10:24:18: : using custom map config
  1316. 10:24:18: : <map_config>
  1317. <faction file="grey.xml" />
  1318. <faction file="brown.xml" />
  1319. <faction file="green.xml" />
  1320. <weapon file="ak47.weapon">
  1321. <capacity source="rank" source_value="0.0" value="1" />
  1322. </weapon>
  1323. <weapon file="apc_hmg.weapon" />
  1324. <weapon file="g36.weapon">
  1325. <capacity source="rank" source_value="0.0" value="1" />
  1326. </weapon>
  1327. <weapon file="m24_a2.weapon">
  1328. <capacity source="rank" source_value="0.0" value="0" />
  1329. <capacity source="rank" source_value="0.15" value="1" />
  1330. </weapon>
  1331. <weapon file="riot_shield.weapon" />
  1332. <weapon file="m72_law.weapon">
  1333. <capacity value="0" source="rank" source_value="0.0" />
  1334. <capacity value="1" source="rank" source_value="0.05" />
  1335. <capacity value="2" source="rank" source_value="0.2" />
  1336. </weapon>
  1337. <weapon file="m240.weapon">
  1338. <capacity source="rank" source_value="0.0" value="0" />
  1339. <capacity source="rank" source_value="0.025" value="1" />
  1340. </weapon>
  1341. <weapon file="mossberg.weapon">
  1342. <capacity source="rank" source_value="0.0" value="1" />
  1343. </weapon>
  1344. <weapon file="mp5sd.weapon">
  1345. <capacity source="rank" source_value="0.0" value="0" />
  1346. <capacity source="rank" source_value="0.15" value="1" />
  1347. </weapon>
  1348. <weapon file="pkm.weapon">
  1349. <capacity source="rank" source_value="0.0" value="1" />
  1350. </weapon>
  1351. <weapon file="famasg1.weapon">
  1352. <capacity source="rank" source_value="0.0" value="0" />
  1353. <capacity source="rank" source_value="0.1" value="1" />
  1354. </weapon>
  1355. <weapon file="m16a4.weapon">
  1356. <capacity source="rank" source_value="0.0" value="1" />
  1357. </weapon>
  1358. <weapon file="f2000.weapon">
  1359. <commonness value="0.0006" in_stock="0" />
  1360. <capacity source="rank" source_value="0.0" value="0" />
  1361. <capacity source="rank" source_value="0.3" value="1" />
  1362. </weapon>
  1363. <weapon file="benelli_m4.weapon">
  1364. <commonness value="0.0006" in_stock="0" />
  1365. <capacity source="rank" source_value="0.0" value="0" />
  1366. <capacity source="rank" source_value="0.4" value="1" />
  1367. </weapon>
  1368. <weapon file="pepperdust.weapon">
  1369. <commonness value="0.0006" in_stock="0" />
  1370. <capacity source="rank" source_value="0.0" value="0" />
  1371. <capacity source="rank" source_value="0.3" value="1" />
  1372. </weapon>
  1373. <weapon file="tank_cannon.weapon" />
  1374. <weapon file="tank_mg.weapon" />
  1375. <weapon file="aks74u.weapon">
  1376. <commonness value="0.0005" in_stock="0" />
  1377. <capacity source="rank" source_value="0.0" value="0" />
  1378. <capacity source="rank" source_value="0.2" value="1" />
  1379. </weapon>
  1380. <weapon file="p90.weapon">
  1381. <commonness value="0.0005" in_stock="0" />
  1382. <capacity source="rank" source_value="0.0" value="0" />
  1383. <capacity source="rank" source_value="0.3" value="1" />
  1384. </weapon>
  1385. <weapon file="dragunov_svd.weapon">
  1386. <capacity source="rank" source_value="0.0" value="0" />
  1387. <capacity source="rank" source_value="0.15" value="1" />
  1388. </weapon>
  1389. <weapon file="medikit.weapon" />
  1390. <weapon file="tow.weapon" />
  1391. <weapon file="vss_vintorez.weapon">
  1392. <commonness value="0.0002" in_stock="0" />
  1393. <capacity source="rank" source_value="0.0" value="0" />
  1394. <capacity source="rank" source_value="0.4" value="1" />
  1395. </weapon>
  1396. <weapon file="ns2000.weapon">
  1397. <commonness value="0.0005" in_stock="0" />
  1398. <capacity source="rank" source_value="0.0" value="0" />
  1399. <capacity source="rank" source_value="0.4" value="1" />
  1400. </weapon>
  1401. <weapon file="spas-12.weapon">
  1402. <capacity source="rank" source_value="0.0" value="0" />
  1403. <capacity source="rank" source_value="0.05" value="1" />
  1404. </weapon>
  1405. <weapon file="qcw-05.weapon">
  1406. <capacity source="rank" source_value="0.0" value="0" />
  1407. <capacity source="rank" source_value="0.15" value="1" />
  1408. </weapon>
  1409. <weapon file="cover_resource.weapon">
  1410. <capacity source="rank" source_value="0.0" value="0" />
  1411. <capacity source="rank" source_value="0.025" value="1" />
  1412. </weapon>
  1413. <weapon file="humvee_mg.weapon" />
  1414. <weapon file="stoner_lmg.weapon">
  1415. <commonness value="0.0003" in_stock="0" />
  1416. <capacity source="rank" source_value="0.0" value="0" />
  1417. <capacity source="rank" source_value="0.2" value="1" />
  1418. </weapon>
  1419. <weapon file="m79.weapon">
  1420. <capacity source="rank" source_value="0.0" value="0" />
  1421. <capacity source="rank" source_value="0.25" value="1" />
  1422. </weapon>
  1423. <weapon file="psg90.weapon">
  1424. <capacity source="rank" source_value="0.0" value="0" />
  1425. <capacity source="rank" source_value="0.2" value="1" />
  1426. </weapon>
  1427. <weapon file="rpg-7.weapon">
  1428. <capacity value="0" source="rank" source_value="0.0" />
  1429. <capacity value="1" source="rank" source_value="0.05" />
  1430. <capacity value="2" source="rank" source_value="0.2" />
  1431. </weapon>
  1432. <weapon file="m2_carlgustav.weapon">
  1433. <capacity value="0" source="rank" source_value="0.0" />
  1434. <capacity value="1" source="rank" source_value="0.05" />
  1435. <capacity value="2" source="rank" source_value="0.2" />
  1436. </weapon>
  1437. <weapon file="l85a2.weapon">
  1438. <capacity source="rank" source_value="0.0" value="0" />
  1439. <capacity source="rank" source_value="0.15" value="1" />
  1440. </weapon>
  1441. <weapon file="sg552.weapon">
  1442. <capacity source="rank" source_value="0.0" value="0" />
  1443. <capacity source="rank" source_value="0.15" value="1" />
  1444. </weapon>
  1445. <weapon file="imi_negev.weapon">
  1446. <capacity source="rank" source_value="0.0" value="0" />
  1447. <capacity source="rank" source_value="0.05" value="1" />
  1448. </weapon>
  1449. <weapon file="qbs-09.weapon">
  1450. <capacity source="rank" source_value="0.0" value="1" />
  1451. </weapon>
  1452. <weapon file="scorpion-evo.weapon">
  1453. <capacity source="rank" source_value="0.0" value="0" />
  1454. <capacity source="rank" source_value="0.15" value="1" />
  1455. </weapon>
  1456. <weapon file="mg_resource.weapon">
  1457. <capacity source="rank" source_value="0.0" value="0" />
  1458. <capacity source="rank" source_value="0.2" value="1" />
  1459. </weapon>
  1460. <weapon file="deployable_mg.weapon" />
  1461. <weapon file="patrol_ship_mg.weapon" />
  1462. <weapon file="patrol_ship_cannon.weapon" />
  1463. <weapon file="patrol_ship_mortar.weapon" />
  1464. <weapon file="deployable_minig.weapon" />
  1465. <weapon file="minig_resource.weapon">
  1466. <capacity source="rank" source_value="0.0" value="0" />
  1467. <capacity source="rank" source_value="0.2" value="1" />
  1468. </weapon>
  1469. <weapon file="mortar.weapon" />
  1470. <weapon file="mortar_resource.weapon">
  1471. <capacity source="rank" source_value="0.0" value="0" />
  1472. <capacity source="rank" source_value="0.2" value="1" />
  1473. </weapon>
  1474. <weapon file="beretta_m9.weapon">
  1475. <capacity source="rank" source_value="0.0" value="0" />
  1476. <capacity source="rank" source_value="0.025" value="1" />
  1477. </weapon>
  1478. <weapon file="glock17.weapon">
  1479. <capacity source="rank" source_value="0.0" value="0" />
  1480. <capacity source="rank" source_value="0.025" value="1" />
  1481. </weapon>
  1482. <weapon file="pb.weapon">
  1483. <capacity source="rank" source_value="0.0" value="0" />
  1484. <capacity source="rank" source_value="0.025" value="1" />
  1485. </weapon>
  1486. <weapon file="xm25.weapon">
  1487. <capacity source="rank" source_value="0.0" value="0" />
  1488. <capacity source="rank" source_value="0.4" value="1" />
  1489. </weapon>
  1490. <weapon file="desert_eagle.weapon">
  1491. <capacity source="rank" source_value="0.0" value="0" />
  1492. <capacity source="rank" source_value="0.1" value="1" />
  1493. </weapon>
  1494. <weapon file="desert_eagle_gold.weapon">
  1495. <capacity source="rank" source_value="0.0" value="0" />
  1496. <capacity source="rank" source_value="0.1" value="1" />
  1497. </weapon>
  1498. <weapon file="aa-12.weapon">
  1499. <commonness value="0.0004" in_stock="0" />
  1500. <capacity source="rank" source_value="0.0" value="0" />
  1501. <capacity source="rank" source_value="0.3" value="1" />
  1502. </weapon>
  1503. <weapon file="mgl_flasher.weapon">
  1504. <commonness value="0.0002" in_stock="0" />
  1505. <capacity source="rank" source_value="0.0" value="0" />
  1506. <capacity source="rank" source_value="0.25" value="1" />
  1507. </weapon>
  1508. <weapon file="barrett_m107.weapon">
  1509. <commonness value="0.0001" in_stock="0" />
  1510. <capacity source="rank" source_value="0.0" value="0" />
  1511. <capacity source="rank" source_value="0.5" value="1" />
  1512. </weapon>
  1513. <weapon file="xm8.weapon">
  1514. <commonness value="0.0004" in_stock="0" />
  1515. <capacity source="rank" source_value="0.0" value="0" />
  1516. <capacity source="rank" source_value="0.3" value="1" />
  1517. </weapon>
  1518. <projectile file="all_throwables.xml" />
  1519. <carry_item file="whiskey_bottle.carry_item" />
  1520. <carry_item file="cigarettes.carry_item" />
  1521. <carry_item file="dollars.carry_item" />
  1522. <carry_item file="gamingdevice.carry_item" />
  1523. <carry_item file="gem.carry_item" />
  1524. <carry_item file="painting.carry_item" />
  1525. <carry_item file="suitcase.carry_item">
  1526. <commonness value="3.0" />
  1527. </carry_item>
  1528. <carry_item file="horny_magazine.carry_item" />
  1529. <carry_item file="comic_book.carry_item" />
  1530. <carry_item file="rwr_handbook.carry_item" />
  1531. <carry_item file="vest2.carry_item" />
  1532. <carry_item file="cigars.carry_item" />
  1533. <carry_item file="beer_can.carry_item" />
  1534. <carry_item file="lighter.carry_item" />
  1535. <carry_item file="steroids.carry_item" />
  1536. <carry_item file="teddy.carry_item" />
  1537. <carry_item file="vest3.carry_item" />
  1538. <carry_item file="bible.carry_item" />
  1539. <carry_item file="koran.carry_item" />
  1540. <carry_item file="chewing_gum.carry_item" />
  1541. <carry_item file="bizarre_rubber_bullet.carry_item" />
  1542. <carry_item file="chocolate.carry_item" />
  1543. <carry_item file="dollars_300.carry_item" />
  1544. <carry_item file="energy_drink.carry_item" />
  1545. <carry_item file="fancy_sunglasses.carry_item" />
  1546. <carry_item file="radio.carry_item" />
  1547. <carry_item file="razor.carry_item" />
  1548. <carry_item file="sheaths.carry_item" />
  1549. <carry_item file="sheaths_xxl.carry_item" />
  1550. <carry_item file="sunglasses.carry_item" />
  1551. <carry_item file="ipoo_player_blue.carry_item" />
  1552. <carry_item file="ipoo_player_red.carry_item" />
  1553. <carry_item file="ipoo_player_white.carry_item" />
  1554. <carry_item file="ipoo_player_silver.carry_item" />
  1555. <carry_item file="ipoo_player_yellow.carry_item" />
  1556. <carry_item file="ipoo_player_green.carry_item" />
  1557. <carry_item file="ipoo_player_pink.carry_item" />
  1558. <call file="all_calls.xml" />
  1559. <vehicle file="jeep.vehicle" />
  1560. <vehicle file="apc.vehicle" />
  1561. <vehicle file="armored_truck.vehicle" />
  1562. <vehicle file="radar_truck.vehicle" />
  1563. <vehicle file="rubber_boat.vehicle" />
  1564. <vehicle file="tank.vehicle" />
  1565. <vehicle file="cargo_truck.vehicle" />
  1566. <vehicle file="tow.vehicle" />
  1567. <vehicle file="cover1.vehicle" />
  1568. <vehicle file="humvee.vehicle" />
  1569. <vehicle file="radar_tower.vehicle" />
  1570. <vehicle file="patrol_ship.vehicle" />
  1571. <vehicle file="deployable_mg.vehicle" />
  1572. <vehicle file="transport_truck.vehicle" />
  1573. <vehicle file="deco_vehicles.xml" />
  1574. <vehicle file="deployable_minig.vehicle" />
  1575. <vehicle file="gas_tank.vehicle" />
  1576. <vehicle file="mobile_armory.vehicle" />
  1577. <vehicle file="prison_bus.vehicle" />
  1578. <vehicle file="prison_door.vehicle" />
  1579. <vehicle file="para_spawn.vehicle" />
  1580. <vehicle file="special_crates.xml" />
  1581. <vehicle file="mortar.vehicle" />
  1582. <vehicle file="radio_jammer.vehicle" />
  1583. <vehicle file="aa_emplacement.vehicle" />
  1584. <vehicle file="water_tower.vehicle" />
  1585. <vehicle file="mortar_ammunition_crates.vehicle" />
  1586. <vehicle file="special_crates2.xml" />
  1587. <vehicle file="special_cargo_vehicles.xml" />
  1588. <vehicle file="special_crates_wood.xml" />
  1589. <vehicle file="tractor.vehicle" />
  1590. <vehicle file="flare_checkpoint.vehicle" />
  1591. <vehicle file="heli_extraction_broken.vehicle" />
  1592. <vehicle file="heli_broken1.vehicle" />
  1593. <vehicle file="heli_broken2.vehicle" />
  1594. <achievement file="achievements.xml" />
  1595. </map_config>
  1596.  
  1597. 10:24:20: : target reached, start sound track now latest
  1598. 10:24:20: : game init start
  1599. 10:24:20: Creating resource group sessionResourceGroup
  1600. 10:24:20: : adding package resource location media/packages/vanilla/
  1601. 10:24:20: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1602. 10:24:20: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1603. 10:24:20: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1604. 10:24:20: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1605. 10:24:20: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1606. 10:24:20: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1607. 10:24:20: Added resource location 'media/packages/vanilla/materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1608. 10:24:20: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1609. 10:24:20: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1610. 10:24:20: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1611. 10:24:20: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1612. 10:24:20: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1613. 10:24:20: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1614. 10:24:20: Added resource location 'media/packages/vanilla/custom_matches' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1615. 10:24:20: Added resource location 'media/packages/vanilla/maps/map1' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1616. 10:24:20: Added resource location 'media/packages/vanilla/maps/map1particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1617. 10:24:20: Added resource location 'media/packages/vanilla/maps/map1materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1618. 10:24:20: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
  1619. 10:24:20: Initialising resource group sessionResourceGroup
  1620. 10:24:20: Parsing scripts for resource group sessionResourceGroup
  1621. 10:24:20: Parsing script Building.program
  1622. 10:24:20: Parsing script MapViewForce.program
  1623. 10:24:20: Parsing script NormalAndDepth.program
  1624. 10:24:20: Parsing script soldieroutline.program
  1625. 10:24:20: Parsing script soldierskin.program
  1626. 10:24:20: Parsing script StdQuad_vp.program
  1627. 10:24:20: Parsing script terrain.program
  1628. 10:24:20: Parsing script tools.program
  1629. 10:24:21: Parsing script WaterArea.program
  1630. 10:24:21: Parsing script material.material
  1631. 10:24:21: Parsing script chute.material
  1632. 10:24:21: Parsing script flame2.material
  1633. 10:24:21: Parsing script flare.material
  1634. 10:24:21: Parsing script flash.material
  1635. 10:24:21: Parsing script remote_grenade.material
  1636. 10:24:21: Parsing script shadow_airplane.material
  1637. 10:24:21: Parsing script BackContour.material
  1638. 10:24:21: Parsing script Blood.material
  1639. 10:24:21: Parsing script Building.material
  1640. 10:24:21: Parsing script Bullet.material
  1641. 10:24:21: Parsing script BulletTrail.material
  1642. 10:24:21: Parsing script BushPlant.material
  1643. 10:24:21: Parsing script ChatBubble.material
  1644. 10:24:21: Parsing script Cord.material
  1645. 10:24:21: Parsing script Crate.material
  1646. 10:24:21: Parsing script Crosshair.material
  1647. 10:24:21: Parsing script Dust.material
  1648. 10:24:21: Parsing script Explosion.material
  1649. 10:24:21: Parsing script Flame.material
  1650. 10:24:21: Parsing script Foam.material
  1651. 10:24:21: Parsing script GenericColoredMesh.material
  1652. 10:24:21: Parsing script GenericDecal.material
  1653. 10:24:21: Parsing script GenericMesh.material
  1654. 10:24:21: Parsing script GenericVehicle.material
  1655. 10:24:21: Parsing script GrenadeCrate.material
  1656. 10:24:21: Parsing script Hud.material
  1657. 10:24:21: Parsing script InventoryView.material
  1658. 10:24:21: Parsing script lines.material
  1659. 10:24:21: Parsing script MapView.material
  1660. 10:24:21: Parsing script MapViewForce.material
  1661. 10:24:21: Parsing script MenuSystem.material
  1662. 10:24:21: Parsing script MiniRank.material
  1663. 10:24:21: Parsing script NormalAndDepth.material
  1664. 10:24:21: Parsing script Piece.material
  1665. 10:24:21: Parsing script Plant.material
  1666. 10:24:21: Parsing script Platform.material
  1667. 10:24:21: Parsing script PlayerFarMarker.material
  1668. 10:24:21: Parsing script PlayerMarker.material
  1669. 10:24:21: Parsing script RadioView.material
  1670. 10:24:21: Parsing script ShadowPixel.material
  1671. 10:24:21: Parsing script ShadowPlant.material
  1672. 10:24:21: Parsing script ShoePrint.material
  1673. 10:24:21: Parsing script Sign.material
  1674. 10:24:21: Parsing script Soldier3dPixel.material
  1675. 10:24:21: Parsing script TreeGroundBase.material
  1676. 10:24:21: Parsing script TrophyView.material
  1677. 10:24:21: Parsing script Wall.material
  1678. 10:24:21: Parsing script WaterArea.material
  1679. 10:24:21: Parsing script Weapon3dPixel.material
  1680. 10:24:21: Parsing script Weave.material
  1681. 10:24:21: Parsing script bigger_muzzle.particle
  1682. 10:24:21: Parsing script big_muzzle.particle
  1683. 10:24:21: Parsing script big_muzzle_repeat.particle
  1684. 10:24:21: Parsing script burning_pieces.particle
  1685. 10:24:21: Parsing script burning_pieces_barrier.particle
  1686. 10:24:21: Parsing script burst_repeat.particle
  1687. 10:24:21: Parsing script burst_shine.particle
  1688. 10:24:21: Parsing script cannon_exhaust.particle
  1689. 10:24:21: Parsing script deploy_hider.particle
  1690. 10:24:21: Parsing script flare.particle
  1691. 10:24:21: Parsing script flare_smoke.particle
  1692. 10:24:21: Parsing script flash.particle
  1693. 10:24:21: Parsing script law_muzzle.particle
  1694. 10:24:21: Parsing script medium_smoke_vehicle.particle
  1695. 10:24:21: Parsing script minor_fire_repeat.particle
  1696. 10:24:21: Parsing script prison_smoke.particle
  1697. 10:24:21: Parsing script propulsion.particle
  1698. 10:24:21: Parsing script shadow_airplane_flyby.particle
  1699. 10:24:21: Parsing script shield_burst.particle
  1700. 10:24:21: Parsing script small_smoke_vehicle.particle
  1701. 10:24:21: Parsing script Burst.particle
  1702. 10:24:21: Parsing script Dust.particle
  1703. 10:24:21: Parsing script Explosion.particle
  1704. 10:24:21: Parsing script Foam.particle
  1705. 10:24:21: Parsing script MinorExplosion.particle
  1706. 10:24:21: Parsing script Muzzle.particle
  1707. 10:24:21: Parsing script basic_font.fontdef
  1708. 10:24:21: Parsing script basic_font_025.fontdef
  1709. 10:24:21: Parsing script basic_font_050.fontdef
  1710. 10:24:21: Parsing script basic_font_outline.fontdef
  1711. 10:24:21: Parsing script basic_font_outline_025.fontdef
  1712. 10:24:21: Parsing script basic_font_outline_050.fontdef
  1713. 10:24:21: Parsing script input_font_outline.fontdef
  1714. 10:24:21: Parsing script input_font_outline_025.fontdef
  1715. 10:24:21: Parsing script input_font_outline_050.fontdef
  1716. 10:24:21: Finished parsing scripts for resource group sessionResourceGroup
  1717. 10:24:21: : r=12582
  1718. 10:24:21: : loading factions in map config
  1719. 10:24:21: : loading custom map config
  1720. 10:24:21: : loading map config, game=400765640
  1721. 10:24:21: : loading faction in grey.xml
  1722. 10:24:21: : loading faction in media/packages/vanilla/factions/grey.xml
  1723. 10:24:21: : default
  1724. 10:24:21: : creating faction, membership 0
  1725. 10:24:21: : loading names in media/packages/vanilla/names/german_firstnames.txt, german_firstnames.txt
  1726. 10:24:21: : loading names in media/packages/vanilla/names/german_lastnames.txt, german_lastnames.txt
  1727. 10:24:21: : loading faction in brown.xml
  1728. 10:24:21: : loading faction in media/packages/vanilla/factions/brown.xml
  1729. 10:24:21: : default
  1730. 10:24:21: : creating faction, membership 1
  1731. 10:24:21: : loading names in media/packages/vanilla/names/russian_firstnames.txt, russian_firstnames.txt
  1732. 10:24:21: : loading names in media/packages/vanilla/names/russian_lastnames.txt, russian_lastnames.txt
  1733. 10:24:21: : loading faction in green.xml
  1734. 10:24:21: : loading faction in media/packages/vanilla/factions/green.xml
  1735. 10:24:21: : default
  1736. 10:24:21: : creating faction, membership 2
  1737. 10:24:21: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
  1738. 10:24:21: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
  1739. 10:24:21: : map config factions loaded
  1740. 10:24:21: : common sounds loaded
  1741. 10:24:21: : loading terrain layers
  1742. 10:24:21: : outline color=ColourValue(0.402344, 0.34375, 0.28125, 1)
  1743. 10:24:21: : outline color=ColourValue(0.371094, 0.320313, 0.253906, 1)
  1744. 10:24:21: : setting tag dirt, index=0
  1745. 10:24:21: : setting tag road, index=1
  1746. 10:24:21: : initializing terrain
  1747. 10:24:21: : terrain config 0: dirt.png,
  1748. 10:24:21: : terrain config 1: grass.png, terrain5_alpha_grass.png
  1749. 10:24:21: : terrain config 2: sand.png, terrain5_alpha_sand.png
  1750. 10:24:21: : terrain config 3: asphalt.png, terrain5_alpha_asphalt.png
  1751. 10:24:21: : terrain config 4: road.png, terrain5_alpha_road.png
  1752. 10:24:21: : splats=5, terrain5_combined_alpha.png exists
  1753. 10:24:21: Texture: terrain5_combined_alpha.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1754. 10:24:21: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
  1755. 10:24:21: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  1756. 10:24:21: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1757. 10:24:21: Texture: sand.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1758. 10:24:21: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1759. 10:24:21: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1760. 10:24:21: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  1761. 10:24:21: Texture: terrain5_alpha_sand.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  1762. 10:24:21: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  1763. 10:24:21: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  1764. 10:24:21: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1765. 10:24:22: Texture: splat_effect_skidmark.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1766. 10:24:22: Texture: splat_effect_dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1767. 10:24:22: Texture: splat_effect_snow.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1768. 10:24:22: Texture: splat_effect_blood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1769. 10:24:22: TerrainSceneManager: Activated PageSource Heightmap
  1770. 10:24:22: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1771. 10:24:22: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1772. 10:24:22: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  1773. 10:24:22: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
  1774. 10:24:22: : best usable soldier render technique: HighDetailHWSkin
  1775. 10:24:22: : HW skeleton supported: 1
  1776. 10:24:22: : best usable terrain render technique: ShadersShadows1Pass
  1777. 10:24:22: : Integrated shadows supported: 1
  1778. 10:24:22: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1779. 10:24:22: : terrain.cfg: media/packages/vanilla/maps/map1/terrain.cfg
  1780. 10:24:22: : page size read: 1025
  1781. 10:24:22: : terrain size read: 1024 inverse: 0.000976563
  1782. 10:24:22: : max height read: 25
  1783. 10:24:22: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1784. 10:24:22: : heightmap load=media/packages/vanilla/maps/map1/terrain5_heightmap.png
  1785. 10:24:22: : terrain normals
  1786. 10:24:22: : terrain normals done
  1787. 10:24:22: : world loaded
  1788. 10:24:22: : worldblocks loaded
  1789. 10:24:22: Texture: splat_effect_alpha_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1790. 10:24:22: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource EffectSplatMapSystemLoader in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
  1791. 10:24:22: Error loading texture EffectSplatMapSystemLoader. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource EffectSplatMapSystemLoader in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
  1792. 10:24:22: : loading visual items in media/packages/vanilla/items/all_visual_items.xml
  1793. 10:24:22: : loading visual items in media/packages/vanilla/items/crate_debris.visual_item
  1794. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_jeep1.visual_item
  1795. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_jeep2.visual_item
  1796. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_jeep3.visual_item
  1797. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_jeep4.visual_item
  1798. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_jeep5.visual_item
  1799. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_jeep6.visual_item
  1800. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_car1.visual_item
  1801. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_car2.visual_item
  1802. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_car3.visual_item
  1803. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_car4.visual_item
  1804. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_car5.visual_item
  1805. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_armor1.visual_item
  1806. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_armor2.visual_item
  1807. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_armor3.visual_item
  1808. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_armor4.visual_item
  1809. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_truck1.visual_item
  1810. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_truck2.visual_item
  1811. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_truck3.visual_item
  1812. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_truck4.visual_item
  1813. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_truck5.visual_item
  1814. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_truck6.visual_item
  1815. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_radartower.visual_item
  1816. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_tow.visual_item
  1817. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
  1818. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank1.visual_item
  1819. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank2.visual_item
  1820. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_mortar1.visual_item
  1821. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_mortar2.visual_item
  1822. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_mortar3.visual_item
  1823. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
  1824. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_aa.visual_item
  1825. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower1.visual_item
  1826. 10:24:22: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1827. 10:24:22: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1828. 10:24:22: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1829. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower2.visual_item
  1830. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower3.visual_item
  1831. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates1.visual_item
  1832. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates2.visual_item
  1833. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates3.visual_item
  1834. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates4.visual_item
  1835. 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates5.visual_item
  1836. 10:24:22: : visual items loaded
  1837. 10:24:22: : loading resources in map config
  1838. 10:24:22: : loading custom map config
  1839. 10:24:22: : loading weapons in ak47.weapon, path=media/packages/vanilla/weapons/ak47.weapon
  1840. 10:24:22: : loading weapons in media/packages/vanilla/weapons/ak47.weapon
  1841. 10:24:22: : weapon:AK47
  1842. 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1843. 10:24:22: : loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon
  1844. 10:24:22: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
  1845. 10:24:22: : weapon:APC HMG
  1846. 10:24:22: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
  1847. 10:24:22: : loading weapons in g36.weapon, path=media/packages/vanilla/weapons/g36.weapon
  1848. 10:24:22: : loading weapons in media/packages/vanilla/weapons/g36.weapon
  1849. 10:24:22: : weapon:G36
  1850. 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1851. 10:24:22: : loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon
  1852. 10:24:22: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
  1853. 10:24:22: : weapon:M24-A2
  1854. 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1855. 10:24:22: : loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon
  1856. 10:24:22: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
  1857. 10:24:22: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
  1858. 10:24:22: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
  1859. 10:24:22: : weapon:riot shield
  1860. 10:24:22: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
  1861. 10:24:22: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
  1862. 10:24:22: : weapon:riot shield
  1863. 10:24:22: : loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon
  1864. 10:24:22: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon
  1865. 10:24:22: : weapon:M72 LAW
  1866. 10:24:22: : loading projectile in m72_law_rocket.projectile, path=media/packages/vanilla/weapons/m72_law_rocket.projectile
  1867. 10:24:22: : loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon
  1868. 10:24:22: : loading weapons in media/packages/vanilla/weapons/m240.weapon
  1869. 10:24:22: : weapon:M240
  1870. 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1871. 10:24:22: : loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon
  1872. 10:24:22: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon
  1873. 10:24:22: : weapon:Mossberg 500
  1874. 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1875. 10:24:22: : loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon
  1876. 10:24:22: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
  1877. 10:24:22: : weapon:MP5SD
  1878. 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1879. 10:24:22: : loading weapons in pkm.weapon, path=media/packages/vanilla/weapons/pkm.weapon
  1880. 10:24:22: : loading weapons in media/packages/vanilla/weapons/pkm.weapon
  1881. 10:24:22: : weapon:PKM
  1882. 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1883. 10:24:22: : loading weapons in famasg1.weapon, path=media/packages/vanilla/weapons/famasg1.weapon
  1884. 10:24:22: : loading weapons in media/packages/vanilla/weapons/famasg1.weapon
  1885. 10:24:22: : weapon:FAMAS G1
  1886. 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1887. 10:24:22: : loading weapons in m16a4.weapon, path=media/packages/vanilla/weapons/m16a4.weapon
  1888. 10:24:22: : loading weapons in media/packages/vanilla/weapons/m16a4.weapon
  1889. 10:24:22: : weapon:M16A4
  1890. 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1891. 10:24:22: : loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon
  1892. 10:24:22: : loading weapons in media/packages/vanilla/weapons/f2000.weapon
  1893. 10:24:22: : weapon:F2000
  1894. 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1895. 10:24:22: : loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon
  1896. 10:24:22: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
  1897. 10:24:22: : weapon:Benelli M4
  1898. 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1899. 10:24:22: : loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon
  1900. 10:24:22: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
  1901. 10:24:22: : weapon:pepperdust
  1902. 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1903. 10:24:22: : loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon
  1904. 10:24:22: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
  1905. 10:24:22: : weapon:Tank cannon
  1906. 10:24:22: : loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile
  1907. 10:24:22: : loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon
  1908. 10:24:22: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
  1909. 10:24:22: : weapon:M240
  1910. 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1911. 10:24:22: : loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon
  1912. 10:24:22: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon
  1913. 10:24:22: : weapon:AKS-74U
  1914. 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1915. 10:24:22: : loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon
  1916. 10:24:22: : loading weapons in media/packages/vanilla/weapons/p90.weapon
  1917. 10:24:22: : weapon:P90
  1918. 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1919. 10:24:22: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1920. 10:24:22: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  1921. 10:24:22: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  1922. 10:24:22: : loading weapons in dragunov_svd.weapon, path=media/packages/vanilla/weapons/dragunov_svd.weapon
  1923. 10:24:22: : loading weapons in media/packages/vanilla/weapons/dragunov_svd.weapon
  1924. 10:24:22: : weapon:Dragunov SVD
  1925. 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1926. 10:24:22: : loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon
  1927. 10:24:22: : loading weapons in media/packages/vanilla/weapons/medikit.weapon
  1928. 10:24:22: : weapon:Medikit
  1929. 10:24:22: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
  1930. 10:24:22: : loading weapons in media/packages/vanilla/weapons/tow.weapon
  1931. 10:24:22: : weapon:Tank cannon
  1932. 10:24:22: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
  1933. 10:24:22: : loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon
  1934. 10:24:22: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
  1935. 10:24:22: : weapon:VSS Vintorez
  1936. 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1937. 10:24:22: : loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon
  1938. 10:24:22: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon
  1939. 10:24:22: : weapon:Neostead 2000
  1940. 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1941. 10:24:22: : loading weapons in spas-12.weapon, path=media/packages/vanilla/weapons/spas-12.weapon
  1942. 10:24:22: : loading weapons in media/packages/vanilla/weapons/spas-12.weapon
  1943. 10:24:22: : weapon:SPAS-12
  1944. 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1945. 10:24:22: : loading weapons in qcw-05.weapon, path=media/packages/vanilla/weapons/qcw-05.weapon
  1946. 10:24:22: : loading weapons in media/packages/vanilla/weapons/qcw-05.weapon
  1947. 10:24:22: : weapon:QCW-05
  1948. 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1949. 10:24:22: : loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon
  1950. 10:24:22: : loading weapons in media/packages/vanilla/weapons/cover_resource.weapon
  1951. 10:24:22: : weapon:Cover deploy
  1952. 10:24:22: : loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon
  1953. 10:24:22: : loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon
  1954. 10:24:22: : weapon:Humvee MG
  1955. 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1956. 10:24:22: : loading weapons in stoner_lmg.weapon, path=media/packages/vanilla/weapons/stoner_lmg.weapon
  1957. 10:24:22: : loading weapons in media/packages/vanilla/weapons/stoner_lmg.weapon
  1958. 10:24:22: : weapon:Stoner LMG
  1959. 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1960. 10:24:22: : loading weapons in m79.weapon, path=media/packages/vanilla/weapons/m79.weapon
  1961. 10:24:22: : loading weapons in media/packages/vanilla/weapons/m79.weapon
  1962. 10:24:22: : weapon:m79 grenade launcher
  1963. 10:24:22: : loading projectile in m79.projectile, path=media/packages/vanilla/weapons/m79.projectile
  1964. 10:24:23: : loading weapons in psg90.weapon, path=media/packages/vanilla/weapons/psg90.weapon
  1965. 10:24:23: : loading weapons in media/packages/vanilla/weapons/psg90.weapon
  1966. 10:24:23: : weapon:PSG-90
  1967. 10:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1968. 10:24:23: : loading weapons in rpg-7.weapon, path=media/packages/vanilla/weapons/rpg-7.weapon
  1969. 10:24:23: : loading weapons in media/packages/vanilla/weapons/rpg-7.weapon
  1970. 10:24:23: : weapon:RPG-7
  1971. 10:24:23: : loading projectile in rpg-7_rocket.projectile, path=media/packages/vanilla/weapons/rpg-7_rocket.projectile
  1972. 10:24:23: : loading weapons in m2_carlgustav.weapon, path=media/packages/vanilla/weapons/m2_carlgustav.weapon
  1973. 10:24:23: : loading weapons in media/packages/vanilla/weapons/m2_carlgustav.weapon
  1974. 10:24:23: : weapon:M2 Carl Gustav
  1975. 10:24:23: : loading projectile in m2_carlgustav_rocket.projectile, path=media/packages/vanilla/weapons/m2_carlgustav_rocket.projectile
  1976. 10:24:23: : loading weapons in l85a2.weapon, path=media/packages/vanilla/weapons/l85a2.weapon
  1977. 10:24:23: : loading weapons in media/packages/vanilla/weapons/l85a2.weapon
  1978. 10:24:23: : weapon:L85A2
  1979. 10:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1980. 10:24:23: : loading weapons in sg552.weapon, path=media/packages/vanilla/weapons/sg552.weapon
  1981. 10:24:23: : loading weapons in media/packages/vanilla/weapons/sg552.weapon
  1982. 10:24:23: : weapon:SG 552
  1983. 10:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1984. 10:24:23: : loading weapons in imi_negev.weapon, path=media/packages/vanilla/weapons/imi_negev.weapon
  1985. 10:24:23: : loading weapons in media/packages/vanilla/weapons/imi_negev.weapon
  1986. 10:24:23: : weapon:IMI Negev
  1987. 10:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1988. 10:24:23: : loading weapons in qbs-09.weapon, path=media/packages/vanilla/weapons/qbs-09.weapon
  1989. 10:24:23: : loading weapons in media/packages/vanilla/weapons/qbs-09.weapon
  1990. 10:24:23: : weapon:QBS-09
  1991. 10:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1992. 10:24:23: : loading weapons in scorpion-evo.weapon, path=media/packages/vanilla/weapons/scorpion-evo.weapon
  1993. 10:24:23: : loading weapons in media/packages/vanilla/weapons/scorpion-evo.weapon
  1994. 10:24:23: : weapon:Scorpion Evo III
  1995. 10:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1996. 10:24:23: : loading weapons in mg_resource.weapon, path=media/packages/vanilla/weapons/mg_resource.weapon
  1997. 10:24:23: : loading weapons in media/packages/vanilla/weapons/mg_resource.weapon
  1998. 10:24:23: : weapon:MG deploy
  1999. 10:24:23: : loading weapons in deployable_mg.weapon, path=media/packages/vanilla/weapons/deployable_mg.weapon
  2000. 10:24:23: : loading weapons in media/packages/vanilla/weapons/deployable_mg.weapon
  2001. 10:24:23: : weapon:MG
  2002. 10:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2003. 10:24:23: : loading weapons in patrol_ship_mg.weapon, path=media/packages/vanilla/weapons/patrol_ship_mg.weapon
  2004. 10:24:23: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mg.weapon
  2005. 10:24:23: : weapon:M240
  2006. 10:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2007. 10:24:23: : loading weapons in patrol_ship_cannon.weapon, path=media/packages/vanilla/weapons/patrol_ship_cannon.weapon
  2008. 10:24:23: : loading weapons in media/packages/vanilla/weapons/patrol_ship_cannon.weapon
  2009. 10:24:23: : weapon:D40mm-Flak
  2010. 10:24:23: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
  2011. 10:24:23: : loading weapons in patrol_ship_mortar.weapon, path=media/packages/vanilla/weapons/patrol_ship_mortar.weapon
  2012. 10:24:23: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mortar.weapon
  2013. 10:24:23: : weapon:PS Mortar
  2014. 10:24:23: : loading projectile in rocket2.projectile, path=media/packages/vanilla/weapons/rocket2.projectile
  2015. 10:24:23: : loading weapons in deployable_minig.weapon, path=media/packages/vanilla/weapons/deployable_minig.weapon
  2016. 10:24:23: : loading weapons in media/packages/vanilla/weapons/deployable_minig.weapon
  2017. 10:24:23: : weapon:Minigun
  2018. 10:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2019. 10:24:23: : loading weapons in minig_resource.weapon, path=media/packages/vanilla/weapons/minig_resource.weapon
  2020. 10:24:23: : loading weapons in media/packages/vanilla/weapons/minig_resource.weapon
  2021. 10:24:23: : weapon:MiniGun deploy
  2022. 10:24:23: : loading weapons in mortar.weapon, path=media/packages/vanilla/weapons/mortar.weapon
  2023. 10:24:23: : loading weapons in media/packages/vanilla/weapons/mortar.weapon
  2024. 10:24:23: : weapon:Mortar
  2025. 10:24:23: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
  2026. 10:24:23: : loading weapons in mortar_resource.weapon, path=media/packages/vanilla/weapons/mortar_resource.weapon
  2027. 10:24:23: : loading weapons in media/packages/vanilla/weapons/mortar_resource.weapon
  2028. 10:24:23: : weapon:Mortar deploy
  2029. 10:24:23: : loading weapons in beretta_m9.weapon, path=media/packages/vanilla/weapons/beretta_m9.weapon
  2030. 10:24:23: : loading weapons in media/packages/vanilla/weapons/beretta_m9.weapon
  2031. 10:24:23: : weapon:Beretta M9
  2032. 10:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2033. 10:24:23: : loading weapons in glock17.weapon, path=media/packages/vanilla/weapons/glock17.weapon
  2034. 10:24:23: : loading weapons in media/packages/vanilla/weapons/glock17.weapon
  2035. 10:24:23: : weapon:Glock 17
  2036. 10:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2037. 10:24:23: : loading weapons in pb.weapon, path=media/packages/vanilla/weapons/pb.weapon
  2038. 10:24:23: : loading weapons in media/packages/vanilla/weapons/pb.weapon
  2039. 10:24:23: : weapon:PB
  2040. 10:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2041. 10:24:23: : loading weapons in xm25.weapon, path=media/packages/vanilla/weapons/xm25.weapon
  2042. 10:24:23: : loading weapons in media/packages/vanilla/weapons/xm25.weapon
  2043. 10:24:23: : weapon:XM-25
  2044. 10:24:23: : loading projectile in xm25.projectile, path=media/packages/vanilla/weapons/xm25.projectile
  2045. 10:24:23: : loading weapons in desert_eagle.weapon, path=media/packages/vanilla/weapons/desert_eagle.weapon
  2046. 10:24:23: : loading weapons in media/packages/vanilla/weapons/desert_eagle.weapon
  2047. 10:24:23: : weapon:Desert Eagle
  2048. 10:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2049. 10:24:23: : loading weapons in desert_eagle_gold.weapon, path=media/packages/vanilla/weapons/desert_eagle_gold.weapon
  2050. 10:24:23: : loading weapons in media/packages/vanilla/weapons/desert_eagle_gold.weapon
  2051. 10:24:23: : weapon:Desert Eagle GOLD
  2052. 10:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2053. 10:24:23: : loading weapons in aa-12.weapon, path=media/packages/vanilla/weapons/aa-12.weapon
  2054. 10:24:23: : loading weapons in media/packages/vanilla/weapons/aa-12.weapon
  2055. 10:24:23: : weapon:AA-12
  2056. 10:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2057. 10:24:23: : loading weapons in mgl_flasher.weapon, path=media/packages/vanilla/weapons/mgl_flasher.weapon
  2058. 10:24:23: : loading weapons in media/packages/vanilla/weapons/mgl_flasher.weapon
  2059. 10:24:23: : weapon:MGL Flasher
  2060. 10:24:23: : loading projectile in mgl_flasher.projectile, path=media/packages/vanilla/weapons/mgl_flasher.projectile
  2061. 10:24:23: : loading weapons in barrett_m107.weapon, path=media/packages/vanilla/weapons/barrett_m107.weapon
  2062. 10:24:23: : loading weapons in media/packages/vanilla/weapons/barrett_m107.weapon
  2063. 10:24:23: : weapon:Barrett M107
  2064. 10:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2065. 10:24:23: : loading weapons in xm8.weapon, path=media/packages/vanilla/weapons/xm8.weapon
  2066. 10:24:23: : loading weapons in media/packages/vanilla/weapons/xm8.weapon
  2067. 10:24:23: : weapon:XM8
  2068. 10:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2069. 10:24:23: : loading projectile in all_throwables.xml, path=media/packages/vanilla/weapons/all_throwables.xml
  2070. 10:24:23: : loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile
  2071. 10:24:23: : loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile
  2072. 10:24:23: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
  2073. 10:24:23: : loading projectile in impact_grenade.projectile, path=media/packages/vanilla/weapons/impact_grenade.projectile
  2074. 10:24:23: : loading projectile in c4.projectile, path=media/packages/vanilla/weapons/c4.projectile
  2075. 10:24:23: : loading projectile in artillery_shell.projectile, path=media/packages/vanilla/weapons/artillery_shell.projectile
  2076. 10:24:23: : loading projectile in flare.projectile, path=media/packages/vanilla/weapons/flare.projectile
  2077. 10:24:23: : loading projectile in claymore.projectile, path=media/packages/vanilla/weapons/claymore.projectile
  2078. 10:24:23: : loading projectile in naval_mine.projectile, path=media/packages/vanilla/weapons/naval_mine.projectile
  2079. 10:24:23: : loading projectile in flare_checkpoint.projectile, path=media/packages/vanilla/weapons/flare_checkpoint.projectile
  2080. 10:24:23: : loading carry items in whiskey_bottle.carry_item
  2081. 10:24:23: : ->media/packages/vanilla/items/whiskey_bottle.carry_item
  2082. 10:24:23: : loading carry items in base_valuable.carry_item
  2083. 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  2084. 10:24:23: : loading carry items in cigarettes.carry_item
  2085. 10:24:23: : ->media/packages/vanilla/items/cigarettes.carry_item
  2086. 10:24:23: : loading carry items in base_valuable.carry_item
  2087. 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  2088. 10:24:23: Texture: burst_shine.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2089. 10:24:23: Texture: flash_shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  2090. 10:24:23: Texture: flash_godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  2091. 10:24:23: : loading carry items in dollars.carry_item
  2092. 10:24:23: : ->media/packages/vanilla/items/dollars.carry_item
  2093. 10:24:23: : loading carry items in base_valuable.carry_item
  2094. 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  2095. 10:24:23: : loading carry items in gamingdevice.carry_item
  2096. 10:24:23: : ->media/packages/vanilla/items/gamingdevice.carry_item
  2097. 10:24:23: : loading carry items in base_valuable.carry_item
  2098. 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  2099. 10:24:23: : loading carry items in gem.carry_item
  2100. 10:24:23: : ->media/packages/vanilla/items/gem.carry_item
  2101. 10:24:23: : loading carry items in base_valuable.carry_item
  2102. 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  2103. 10:24:23: : loading carry items in painting.carry_item
  2104. 10:24:23: : ->media/packages/vanilla/items/painting.carry_item
  2105. 10:24:23: : loading carry items in base_valuable.carry_item
  2106. 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  2107. 10:24:23: : loading carry items in suitcase.carry_item
  2108. 10:24:23: : ->media/packages/vanilla/items/suitcase.carry_item
  2109. 10:24:23: : loading carry items in base_valuable.carry_item
  2110. 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  2111. 10:24:23: : loading carry items in horny_magazine.carry_item
  2112. 10:24:23: : ->media/packages/vanilla/items/horny_magazine.carry_item
  2113. 10:24:23: : loading carry items in base_valuable.carry_item
  2114. 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  2115. 10:24:23: : loading carry items in comic_book.carry_item
  2116. 10:24:23: : ->media/packages/vanilla/items/comic_book.carry_item
  2117. 10:24:23: : loading carry items in base_valuable.carry_item
  2118. 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  2119. 10:24:23: : loading carry items in rwr_handbook.carry_item
  2120. 10:24:23: : ->media/packages/vanilla/items/rwr_handbook.carry_item
  2121. 10:24:23: : loading carry items in base_valuable.carry_item
  2122. 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  2123. 10:24:23: : loading carry items in vest2.carry_item
  2124. 10:24:23: : ->media/packages/vanilla/items/vest2.carry_item
  2125. 10:24:23: : loading carry items in cigars.carry_item
  2126. 10:24:23: : ->media/packages/vanilla/items/cigars.carry_item
  2127. 10:24:23: : loading carry items in base_valuable.carry_item
  2128. 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  2129. 10:24:23: : loading carry items in beer_can.carry_item
  2130. 10:24:23: : ->media/packages/vanilla/items/beer_can.carry_item
  2131. 10:24:23: : loading carry items in base_valuable.carry_item
  2132. 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  2133. 10:24:23: : loading carry items in lighter.carry_item
  2134. 10:24:23: : ->media/packages/vanilla/items/lighter.carry_item
  2135. 10:24:23: : loading carry items in base_valuable.carry_item
  2136. 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  2137. 10:24:23: : loading carry items in steroids.carry_item
  2138. 10:24:23: : ->media/packages/vanilla/items/steroids.carry_item
  2139. 10:24:23: : loading carry items in base_valuable.carry_item
  2140. 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  2141. 10:24:23: : loading carry items in teddy.carry_item
  2142. 10:24:23: : ->media/packages/vanilla/items/teddy.carry_item
  2143. 10:24:23: : loading carry items in base_valuable.carry_item
  2144. 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  2145. 10:24:23: : loading carry items in vest3.carry_item
  2146. 10:24:23: : ->media/packages/vanilla/items/vest3.carry_item
  2147. 10:24:23: : loading carry items in bible.carry_item
  2148. 10:24:23: : ->media/packages/vanilla/items/bible.carry_item
  2149. 10:24:23: : loading carry items in base_valuable.carry_item
  2150. 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  2151. 10:24:23: : loading carry items in koran.carry_item
  2152. 10:24:23: : ->media/packages/vanilla/items/koran.carry_item
  2153. 10:24:23: : loading carry items in base_valuable.carry_item
  2154. 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  2155. 10:24:23: : loading carry items in chewing_gum.carry_item
  2156. 10:24:23: : ->media/packages/vanilla/items/chewing_gum.carry_item
  2157. 10:24:23: : loading carry items in base_valuable.carry_item
  2158. 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  2159. 10:24:23: : loading carry items in bizarre_rubber_bullet.carry_item
  2160. 10:24:23: : ->media/packages/vanilla/items/bizarre_rubber_bullet.carry_item
  2161. 10:24:23: : loading carry items in base_valuable.carry_item
  2162. 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  2163. 10:24:23: : loading carry items in chocolate.carry_item
  2164. 10:24:23: : ->media/packages/vanilla/items/chocolate.carry_item
  2165. 10:24:23: : loading carry items in base_valuable.carry_item
  2166. 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  2167. 10:24:23: : loading carry items in dollars_300.carry_item
  2168. 10:24:23: : ->media/packages/vanilla/items/dollars_300.carry_item
  2169. 10:24:23: : loading carry items in base_valuable.carry_item
  2170. 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  2171. 10:24:23: : loading carry items in energy_drink.carry_item
  2172. 10:24:23: : ->media/packages/vanilla/items/energy_drink.carry_item
  2173. 10:24:23: : loading carry items in base_valuable.carry_item
  2174. 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  2175. 10:24:23: : loading carry items in fancy_sunglasses.carry_item
  2176. 10:24:23: : ->media/packages/vanilla/items/fancy_sunglasses.carry_item
  2177. 10:24:23: : loading carry items in base_valuable.carry_item
  2178. 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  2179. 10:24:23: : loading carry items in radio.carry_item
  2180. 10:24:23: : ->media/packages/vanilla/items/radio.carry_item
  2181. 10:24:23: : loading carry items in base_valuable.carry_item
  2182. 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  2183. 10:24:23: : loading carry items in razor.carry_item
  2184. 10:24:23: : ->media/packages/vanilla/items/razor.carry_item
  2185. 10:24:23: : loading carry items in base_valuable.carry_item
  2186. 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  2187. 10:24:23: : loading carry items in sheaths.carry_item
  2188. 10:24:23: : ->media/packages/vanilla/items/sheaths.carry_item
  2189. 10:24:23: : loading carry items in base_valuable.carry_item
  2190. 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  2191. 10:24:23: : loading carry items in sheaths_xxl.carry_item
  2192. 10:24:23: : ->media/packages/vanilla/items/sheaths_xxl.carry_item
  2193. 10:24:23: : loading carry items in base_valuable.carry_item
  2194. 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  2195. 10:24:23: : loading carry items in sunglasses.carry_item
  2196. 10:24:23: : ->media/packages/vanilla/items/sunglasses.carry_item
  2197. 10:24:23: : loading carry items in base_valuable.carry_item
  2198. 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  2199. 10:24:23: : loading carry items in ipoo_player_blue.carry_item
  2200. 10:24:23: : ->media/packages/vanilla/items/ipoo_player_blue.carry_item
  2201. 10:24:23: : loading carry items in base_valuable.carry_item
  2202. 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  2203. 10:24:23: : loading carry items in ipoo_player_red.carry_item
  2204. 10:24:23: : ->media/packages/vanilla/items/ipoo_player_red.carry_item
  2205. 10:24:23: : loading carry items in base_valuable.carry_item
  2206. 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  2207. 10:24:23: : loading carry items in ipoo_player_white.carry_item
  2208. 10:24:23: : ->media/packages/vanilla/items/ipoo_player_white.carry_item
  2209. 10:24:23: : loading carry items in base_valuable.carry_item
  2210. 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  2211. 10:24:23: : loading carry items in ipoo_player_silver.carry_item
  2212. 10:24:23: : ->media/packages/vanilla/items/ipoo_player_silver.carry_item
  2213. 10:24:23: : loading carry items in base_valuable.carry_item
  2214. 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  2215. 10:24:23: : loading carry items in ipoo_player_yellow.carry_item
  2216. 10:24:23: : ->media/packages/vanilla/items/ipoo_player_yellow.carry_item
  2217. 10:24:23: : loading carry items in base_valuable.carry_item
  2218. 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  2219. 10:24:23: : loading carry items in ipoo_player_green.carry_item
  2220. 10:24:23: : ->media/packages/vanilla/items/ipoo_player_green.carry_item
  2221. 10:24:23: : loading carry items in base_valuable.carry_item
  2222. 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  2223. 10:24:23: : loading carry items in ipoo_player_pink.carry_item
  2224. 10:24:23: : ->media/packages/vanilla/items/ipoo_player_pink.carry_item
  2225. 10:24:23: : loading carry items in base_valuable.carry_item
  2226. 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  2227. 10:24:23: : loading vehicle in jeep.vehicle
  2228. 10:24:23: : loading vehicle in apc.vehicle
  2229. 10:24:23: : loading vehicle in armored_truck.vehicle
  2230. 10:24:23: : loading vehicle in radar_truck.vehicle
  2231. 10:24:23: : loading vehicle in rubber_boat.vehicle
  2232. 10:24:23: : loading vehicle in tank.vehicle
  2233. 10:24:23: : loading vehicle in cargo_truck.vehicle
  2234. 10:24:23: : loading vehicle in tow.vehicle
  2235. 10:24:23: : loading vehicle in cover1.vehicle
  2236. 10:24:23: : loading vehicle in humvee.vehicle
  2237. 10:24:23: : loading vehicle in radar_tower.vehicle
  2238. 10:24:23: : loading vehicle in patrol_ship.vehicle
  2239. 10:24:23: : loading vehicle in deployable_mg.vehicle
  2240. 10:24:23: : loading vehicle in transport_truck.vehicle
  2241. 10:24:23: Texture: cartoonflame2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2242. 10:24:23: : loading vehicle in deco_vehicles.xml
  2243. 10:24:23: : loading vehicle in deco_car1_brown.vehicle
  2244. 10:24:23: : loading vehicle in deco_car1_blue.vehicle
  2245. 10:24:23: : loading vehicle in deco_car1_yellow.vehicle
  2246. 10:24:23: : loading vehicle in deco_car1_black.vehicle
  2247. 10:24:23: : loading vehicle in deco_car1_white.vehicle
  2248. 10:24:23: : loading vehicle in deco_car1_red.vehicle
  2249. 10:24:23: : loading vehicle in deco_car1_pink.vehicle
  2250. 10:24:23: : loading vehicle in deco_car1_green.vehicle
  2251. 10:24:23: : loading vehicle in deco_car2_red.vehicle
  2252. 10:24:23: : loading vehicle in deco_car2_green.vehicle
  2253. 10:24:23: : loading vehicle in deco_car2_yellow.vehicle
  2254. 10:24:23: : loading vehicle in deco_car2_white.vehicle
  2255. 10:24:23: : loading vehicle in deco_car2_silver.vehicle
  2256. 10:24:23: : loading vehicle in deco_car2_grey.vehicle
  2257. 10:24:23: : loading vehicle in deco_car2_brown.vehicle
  2258. 10:24:23: : loading vehicle in deco_car2_blue.vehicle
  2259. 10:24:23: : loading vehicle in deco_car2_black.vehicle
  2260. 10:24:23: : loading vehicle in deco_car3_sky.vehicle
  2261. 10:24:23: : loading vehicle in deco_car3_green.vehicle
  2262. 10:24:23: : loading vehicle in deco_car3_blue.vehicle
  2263. 10:24:23: : loading vehicle in deco_car3_red.vehicle
  2264. 10:24:23: : loading vehicle in deco_car3_yellow.vehicle
  2265. 10:24:23: : loading vehicle in deco_car3_black.vehicle
  2266. 10:24:23: : loading vehicle in deco_van_blue.vehicle
  2267. 10:24:23: : loading vehicle in deco_van_khaki.vehicle
  2268. 10:24:23: : loading vehicle in deco_van_sky.vehicle
  2269. 10:24:23: : loading vehicle in deco_van_brown.vehicle
  2270. 10:24:23: : loading vehicle in deco_van_yellow.vehicle
  2271. 10:24:23: : loading vehicle in deco_van_red.vehicle
  2272. 10:24:23: : loading vehicle in deco_van_green.vehicle
  2273. 10:24:23: : loading vehicle in deco_pickup_red.vehicle
  2274. 10:24:23: : loading vehicle in deco_pickup_yellow.vehicle
  2275. 10:24:23: : loading vehicle in deco_pickup_blue.vehicle
  2276. 10:24:23: : loading vehicle in deco_pickup_green.vehicle
  2277. 10:24:23: : loading vehicle in deco_pickup_khaki.vehicle
  2278. 10:24:23: : loading vehicle in dumpster.vehicle
  2279. 10:24:23: : loading vehicle in deployable_minig.vehicle
  2280. 10:24:23: : loading vehicle in gas_tank.vehicle
  2281. 10:24:23: : loading vehicle in mobile_armory.vehicle
  2282. 10:24:23: : loading vehicle in prison_bus.vehicle
  2283. 10:24:23: : loading vehicle in prison_door.vehicle
  2284. 10:24:23: : loading vehicle in para_spawn.vehicle
  2285. 10:24:23: : loading vehicle in special_crates.xml
  2286. 10:24:23: : loading vehicle in special_crate_base.vehicle
  2287. 10:24:23: Texture: sparkle.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2288. 10:24:23: Texture: smoke.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2289. 10:24:23: Texture: flare.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  2290. 10:24:23: : loading vehicle in special_crate_base.vehicle
  2291. 10:24:23: : loading vehicle in special_crate_base.vehicle
  2292. 10:24:23: : loading vehicle in special_crate_base.vehicle
  2293. 10:24:23: : loading vehicle in special_crate_base.vehicle
  2294. 10:24:23: : loading vehicle in mortar.vehicle
  2295. 10:24:23: : loading vehicle in radio_jammer.vehicle
  2296. 10:24:23: : loading vehicle in aa_emplacement.vehicle
  2297. 10:24:23: : loading vehicle in water_tower.vehicle
  2298. 10:24:23: : loading vehicle in mortar_ammunition_crates.vehicle
  2299. 10:24:23: : loading vehicle in special_crates2.xml
  2300. 10:24:23: : loading vehicle in special_crate_base.vehicle
  2301. 10:24:23: : loading vehicle in special_crate_base.vehicle
  2302. 10:24:23: : loading vehicle in special_crate_base.vehicle
  2303. 10:24:23: : loading vehicle in special_crate_base.vehicle
  2304. 10:24:23: : loading vehicle in special_crate_base.vehicle
  2305. 10:24:23: : loading vehicle in special_cargo_vehicles.xml
  2306. 10:24:23: : loading vehicle in special_cargo_vehicle_base.vehicle
  2307. 10:24:23: : loading vehicle in special_cargo_vehicle_base.vehicle
  2308. 10:24:23: : loading vehicle in special_cargo_vehicle_base.vehicle
  2309. 10:24:23: : loading vehicle in special_cargo_vehicle_base.vehicle
  2310. 10:24:23: : loading vehicle in special_cargo_vehicle_base.vehicle
  2311. 10:24:23: : loading vehicle in special_crates_wood.xml
  2312. 10:24:23: : loading vehicle in special_crate_wood_base.vehicle
  2313. 10:24:23: : loading vehicle in special_crate_wood_base.vehicle
  2314. 10:24:23: : loading vehicle in special_crate_wood_base.vehicle
  2315. 10:24:23: : loading vehicle in special_crate_wood_base.vehicle
  2316. 10:24:23: : loading vehicle in special_crate_wood_base.vehicle
  2317. 10:24:23: : loading vehicle in special_crate_wood_base.vehicle
  2318. 10:24:23: : loading vehicle in tractor.vehicle
  2319. 10:24:23: : loading vehicle in flare_checkpoint.vehicle
  2320. 10:24:23: : loading vehicle in heli_extraction_broken.vehicle
  2321. 10:24:23: : loading vehicle in heli_broken1.vehicle
  2322. 10:24:23: : loading vehicle in heli_broken2.vehicle
  2323. 10:24:23: : loading calls in media/packages/vanilla/weapons/all_calls.xml
  2324. 10:24:23: : loading calls in media/packages/vanilla/weapons/mortar1.call
  2325. 10:24:23: : loading calls in media/packages/vanilla/weapons/mortar2.call
  2326. 10:24:23: : loading calls in media/packages/vanilla/weapons/paratroopers1.call
  2327. 10:24:23: : loading calls in media/packages/vanilla/weapons/paratroopers2.call
  2328. 10:24:23: : loading calls in media/packages/vanilla/weapons/artillery1.call
  2329. 10:24:23: : loading calls in media/packages/vanilla/weapons/artillery2.call
  2330. 10:24:23: : loading calls in media/packages/vanilla/weapons/cover_drop.call
  2331. 10:24:23: : loading calls in media/packages/vanilla/weapons/rubber_boat.call
  2332. 10:24:23: Texture: shadow_airplane.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
  2333. 10:24:23: : loading calls in media/packages/vanilla/weapons/humvee.call
  2334. 10:24:23: : loading calls in media/packages/vanilla/weapons/tank.call
  2335. 10:24:23: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
  2336. 10:24:23: : loading squad configs in media/packages/vanilla/factions/default.squad_config
  2337. 10:24:23: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config
  2338. 10:24:23: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
  2339. 10:24:23: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
  2340. 10:24:23: : loading reward config in media/packages/vanilla//rewards.xml
  2341. 10:24:23: : enabling all resources for all factions
  2342. 10:24:23: : setting up initial faction resources
  2343. 10:24:23: : loading faction resources in media/packages/vanilla/factions/grey.xml
  2344. 10:24:23: : loading faction resources for 0
  2345. 10:24:23: : loading names in media/packages/vanilla/names/german_firstnames.txt, german_firstnames.txt
  2346. 10:24:23: : loading names in media/packages/vanilla/names/german_lastnames.txt, german_lastnames.txt
  2347. 10:24:23: : loading faction resources in media/packages/vanilla/factions/brown.xml
  2348. 10:24:23: : loading faction resources for 1
  2349. 10:24:23: : loading names in media/packages/vanilla/names/russian_firstnames.txt, russian_firstnames.txt
  2350. 10:24:23: : loading names in media/packages/vanilla/names/russian_lastnames.txt, russian_lastnames.txt
  2351. 10:24:23: : loading faction resources in media/packages/vanilla/factions/green.xml
  2352. 10:24:23: : loading faction resources for 2
  2353. 10:24:23: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
  2354. 10:24:23: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
  2355. 10:24:23: : map config weapons loaded
  2356. 10:24:23: : loading stats counter config in media/packages/vanilla//achievements.xml
  2357. 10:24:24: : loading world objects
  2358. 10:24:24: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2359. 10:24:24: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  2360. 10:24:24: : adding tree config: TreeDefault
  2361. 10:24:24: : layer: grid
  2362. 10:24:24: : layer: materials
  2363. 10:24:24: Texture: cutout.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2364. 10:24:24: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2365. 10:24:24: : not handled: #texture0_atlas_cell = 3 2 4 4
  2366. 10:24:24: : not handled: #collision_model_size =
  2367. 10:24:24: : not handled: #collision_model_offset = 0 0 0
  2368. 10:24:24: : not handled: #alpha_blend = 1
  2369. 10:24:24: : not handled: #color = fill
  2370. 10:24:24: : not handled: #side_texture_scale = 2.0 1.25
  2371. 10:24:24: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
  2372. 10:24:24: : not handled: #separator_side_texture_scale = 0.2 1.0
  2373. 10:24:24: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
  2374. 10:24:24: : not handled: #separator_top_texture_scale = 0.2 1.0
  2375. 10:24:24: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
  2376. 10:24:24: : not handled: #separator_color = stroke
  2377. 10:24:24: : not handled: #color = fill
  2378. 10:24:24: : not handled: #side_texture_scale = 2.0 1.25
  2379. 10:24:24: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
  2380. 10:24:24: : not handled: #separator_side_texture_scale = 0.2 1.0
  2381. 10:24:24: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
  2382. 10:24:24: : not handled: #separator_top_texture_scale = 0.2 1.0
  2383. 10:24:24: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
  2384. 10:24:24: : not handled: #separator_color = stroke
  2385. 10:24:24: : not handled: #color = fill
  2386. 10:24:24: : not handled: #side_texture_scale = 2.0 1.25
  2387. 10:24:24: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
  2388. 10:24:24: : not handled: #separator_side_texture_scale = 0.2 1.0
  2389. 10:24:24: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
  2390. 10:24:24: : not handled: #separator_top_texture_scale = 0.2 1.0
  2391. 10:24:24: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
  2392. 10:24:24: : not handled: #separator_color = stroke
  2393. 10:24:24: : not handled: #color = fill
  2394. 10:24:24: : not handled: #side_texture_scale = 2.0 1.25
  2395. 10:24:24: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
  2396. 10:24:24: : not handled: #separator_side_texture_scale = 0.2 1.0
  2397. 10:24:24: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
  2398. 10:24:24: : not handled: #separator_top_texture_scale = 0.2 1.0
  2399. 10:24:24: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
  2400. 10:24:24: : not handled: #separator_color = stroke
  2401. 10:24:24: : decal_template helipad
  2402. 10:24:24: : decal_template clover
  2403. 10:24:24: : decal_template pavement1
  2404. 10:24:24: : decal_template flower
  2405. 10:24:24: : decal_template pavement_tile1
  2406. 10:24:24: : decal_template roof_tile1
  2407. 10:24:24: : decal_template manhole
  2408. 10:24:24: : decal_template cracks_1
  2409. 10:24:24: : decal_template cracks_2
  2410. 10:24:24: : decal_template cracks_3
  2411. 10:24:24: : decal_template cracks_4
  2412. 10:24:24: : decal_template cracks_5
  2413. 10:24:24: : decal_template cracks_6
  2414. 10:24:24: : decal_template cracks_7
  2415. 10:24:24: : decal_template parking_line
  2416. 10:24:24: : decal_template roadline
  2417. 10:24:24: : decal_template burned_ground
  2418. 10:24:24: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource cutout_1.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
  2419. 10:24:24: Error loading texture cutout_1.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource cutout_1.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
  2420. 10:24:24: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2421. 10:24:24: : decal_template tree_ground_base1
  2422. 10:24:24: : post_template post1_4
  2423. 10:24:24: : post_template post1_3
  2424. 10:24:24: : adding tree config: TreeBirch
  2425. 10:24:24: : not handled: #visual_hitbox_offset = 0 8 0
  2426. 10:24:24: : not handled: #visual_hitbox_offset = 0 0 0
  2427. 10:24:24: : not handled: #visual_hitbox_offset = 0 8 0
  2428. 10:24:24: : layer: dirt
  2429. 10:24:24: : layer: height
  2430. 10:24:24: : layer: alpha_grass
  2431. 10:24:24: : layer: alpha_sand
  2432. 10:24:24: : layer: alpha_asphalt
  2433. 10:24:24: : layer: alpha_road
  2434. 10:24:24: : layer: offroad
  2435. 10:24:24: : layer: bases
  2436. 10:24:24: : layer: map_view_decoration
  2437. 10:24:24: : layer: map_view_bases
  2438. 10:24:24: : layer: layer1
  2439. 10:24:24: : layer: objects
  2440. 10:24:24: Mesh: Loading container.mesh.
  2441. 10:24:24: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2442. 10:24:24: Texture: decal_decoration_atlas.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2443. 10:24:24: Texture: roadline.png: Loading 1 faces(PF_A8R8G8B8,32x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x256x1.
  2444. 10:24:24: Mesh: Loading camonet.mesh.
  2445. 10:24:24: Texture: alpha.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2446. 10:24:24: Mesh: Loading hangar.mesh.
  2447. 10:24:24: : not handled: #collision_model_offset = 0 0 0
  2448. 10:24:24: : not handled: #collision_model_offset = 0 0 0
  2449. 10:24:24: Mesh: Loading fountain.mesh.
  2450. 10:24:24: : not handled: #collision_model_offset = 0 0 0
  2451. 10:24:24: Mesh: Loading bench.mesh.
  2452. 10:24:24: Mesh: Loading concrete_barrier.mesh.
  2453. 10:24:24: : layer: walls
  2454. 10:24:24: : layer: rocks
  2455. 10:24:24: Mesh: Loading rock_b2.mesh.
  2456. 10:24:24: Mesh: Loading stone_3.mesh.
  2457. 10:24:24: Mesh: Loading rock_b4.mesh.
  2458. 10:24:24: Mesh: Loading stone_1.mesh.
  2459. 10:24:24: Mesh: Loading stone_4.mesh.
  2460. 10:24:24: Mesh: Loading rock_m4.mesh.
  2461. 10:24:24: Mesh: Loading stone_5.mesh.
  2462. 10:24:24: Mesh: Loading rock_b1.mesh.
  2463. 10:24:24: Mesh: Loading rock_b3.mesh.
  2464. 10:24:24: Mesh: Loading rock_s1.mesh.
  2465. 10:24:24: Mesh: Loading stone_2.mesh.
  2466. 10:24:24: Mesh: Loading rock_s2.mesh.
  2467. 10:24:24: Mesh: Loading rock_s3.mesh.
  2468. 10:24:24: Mesh: Loading rock_s4.mesh.
  2469. 10:24:24: Mesh: Loading rock_m2.mesh.
  2470. 10:24:24: Mesh: Loading rock_m3.mesh.
  2471. 10:24:24: Mesh: Loading rock_m1.mesh.
  2472. 10:24:25: : layer: foliage
  2473. 10:24:25: Texture: ivy.png: Loading 1 faces(PF_A8R8G8B8,33x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,33x64x1.
  2474. 10:24:25: Mesh: Loading ivy.mesh.
  2475. 10:24:25: Texture: bushes_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2476. 10:24:25: Mesh: Loading bush3.mesh.
  2477. 10:24:25: Mesh: Loading bush0.mesh.
  2478. 10:24:25: Mesh: Loading bush2.mesh.
  2479. 10:24:25: : not handled: #offset = 0 -1.2 0
  2480. 10:24:25: Mesh: Loading bush3_1.mesh.
  2481. 10:24:25: : not handled: #offset = 0 -1.2 0
  2482. 10:24:25: : not handled: #offset = 0 -1.2 0
  2483. 10:24:25: : not handled: #offset = 0 -0.6 0
  2484. 10:24:25: : not handled: #offset = 0 -0.4 0
  2485. 10:24:25: : not handled: #offset = 0 -1.6 0
  2486. 10:24:25: Mesh: Loading bush1.mesh.
  2487. 10:24:25: Mesh: Loading bush4.mesh.
  2488. 10:24:25: Mesh: Loading bush5.mesh.
  2489. 10:24:25: : layer: woods_1
  2490. 10:24:26: : WARNING: creating tree, position Vector3(-1011.95, 0, 356.771) out of bounds
  2491. 10:24:26: : layer: woods_palmtrees
  2492. 10:24:26: Mesh: Loading palmtree_1.mesh.
  2493. 10:24:26: Mesh: Loading palmtree_2.mesh.
  2494. 10:24:26: : layer: fallen
  2495. 10:24:26: : layer: crates
  2496. 10:24:26: Mesh: Loading crate.mesh.
  2497. 10:24:26: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
  2498. 10:24:26: : layer: other
  2499. 10:24:26: : not handled: #collision_model_size =
  2500. 10:24:26: : not handled: #collision_model_offset = 0 0 0
  2501. 10:24:26: : not handled: #alpha_blend = 1
  2502. 10:24:26: Mesh: Loading ruins.mesh.
  2503. 10:24:26: Mesh: Loading weapon_rack.mesh.
  2504. 10:24:26: Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2505. 10:24:26: Mesh: Loading armory.mesh.
  2506. 10:24:26: Mesh: Loading post1_4.mesh.
  2507. 10:24:26: Mesh: Loading post1_3.mesh.
  2508. 10:24:26: : layer: extraction
  2509. 10:24:26: : walls set to be merged = 63
  2510. 10:24:26: : going to merge with wall81-2-6
  2511. 10:24:26: : going to merge with wall81-2-4
  2512. 10:24:26: : going to merge with wall81-2-6-3
  2513. 10:24:26: : going to merge with wall81-2-2
  2514. 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-6-0-0-0-9-6-1-4
  2515. 10:24:26: : going to merge with wall81-2-6-3-3
  2516. 10:24:26: : going to merge with wall81-2-2-7-1-7
  2517. 10:24:26: : going to merge with wall81-2-6-3-1
  2518. 10:24:26: : going to merge with wall81-2-2-7-1-7-5
  2519. 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3
  2520. 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-7
  2521. 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-2
  2522. 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-7-7
  2523. 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-7-3
  2524. 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-2-9
  2525. 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-6
  2526. 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-7-8
  2527. 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-6-0
  2528. 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-7-8-4
  2529. 10:24:26: : going to merge with wall81-2-2-7-1-7-6-0-7
  2530. 10:24:26: : going to merge with wall81-2-2-7-1-7-6-0
  2531. 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-7-8-6
  2532. 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-6-0-0-0
  2533. 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-7-8-6-3
  2534. 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-6-0-0-0-9
  2535. 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-7-8-6-3-4
  2536. 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-6-0-0-0-9-6
  2537. 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-7-8-6-3-4-6
  2538. 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-6-0-0-0-9-6-1
  2539. 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82
  2540. 10:24:26: : going to merge with wall81-2-2-7-1-7-59-8-0
  2541. 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82-5
  2542. 10:24:26: : going to merge with wall81-2-2-7-1-7-59-8-8-1-9
  2543. 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82-5-7
  2544. 10:24:26: : going to merge with wall81-2-2-7-1-7-59-8-0-3
  2545. 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82-5-4
  2546. 10:24:26: : going to merge with wall81-2-2-7-1-7-59-8-0-3-1-0-6-0-1-9-4
  2547. 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82-5-4-9
  2548. 10:24:26: : going to merge with wall81-2-2-7-1-7-59-8-0-3-1-0-6-0-1-8
  2549. 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82-5-4-9-8
  2550. 10:24:26: : going to merge with wall81-2-2-7-1-7-59-8-0-3-1-0-6-0-1-9-4-7
  2551. 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82-5-4-3
  2552. 10:24:26: : going to merge with wall81-2-2-7-1-7-59-8-0-3-1-0-6-0-1-9-4-7-7
  2553. 10:24:26: : going to merge with wall81-2-2-7-1-7-59-9
  2554. 10:24:26: : going to merge with wall81-2-2-7-1-7-59-9-6
  2555. 10:24:26: : going to merge with wall81-2-2-7-1-7-59-9-3
  2556. 10:24:26: : going to merge with wall81-2-2-7-1-7-59-5-8
  2557. 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82-9
  2558. 10:24:26: : going to merge with wall81-2-2-7-1-7-59-5-8-2
  2559. 10:24:26: : going to merge with wall81-2-2-7-1-7-59-5-5-7
  2560. 10:24:26: : going to merge with wall81-2-2-7-1-7-59-5-5-3
  2561. 10:24:26: : going to merge with wall81-2-2-7-1-7-59-5-8-3
  2562. 10:24:26: : going to merge with wall81-2-2-7-1-7-59-5-0
  2563. 10:24:26: : create merged walls
  2564. 10:24:26: : merged walls created = 10
  2565. 10:24:26: : post process objects
  2566. 10:24:26: : post process objects done
  2567. 10:24:26: : WARNING, negative contour piece height, modifying
  2568. 10:24:26: : WARNING, negative contour piece height, modifying
  2569. 10:24:26: : WARNING, negative contour piece height, modifying
  2570. 10:24:26: : WARNING, negative contour piece height, modifying
  2571. 10:24:26: : WARNING, negative contour piece height, modifying
  2572. 10:24:26: : WARNING, negative contour piece height, modifying
  2573. 10:24:26: : WARNING, negative contour piece height, modifying
  2574. 10:24:26: : WARNING, negative contour piece height, modifying
  2575. 10:24:26: : WARNING, negative contour piece height, modifying
  2576. 10:24:26: : WARNING, negative contour piece height, modifying
  2577. 10:24:26: : WARNING, negative contour piece height, modifying
  2578. 10:24:26: : WARNING, negative contour piece height, modifying
  2579. 10:24:26: : WARNING, negative contour piece height, modifying
  2580. 10:24:26: : WARNING, negative contour piece height, modifying
  2581. 10:24:26: : WARNING, negative contour piece height, modifying
  2582. 10:24:26: : WARNING, negative contour piece height, modifying
  2583. 10:24:26: : WARNING, negative contour piece height, modifying
  2584. 10:24:26: : WARNING, negative contour piece height, modifying
  2585. 10:24:26: : WARNING, negative contour piece height, modifying
  2586. 10:24:26: : WARNING, negative contour piece height, modifying
  2587. 10:24:26: : WARNING, negative contour piece height, modifying
  2588. 10:24:26: : WARNING, negative contour piece height, modifying
  2589. 10:24:26: : WARNING, negative contour piece height, modifying
  2590. 10:24:26: : WARNING, negative contour piece height, modifying
  2591. 10:24:26: : WARNING, negative contour piece height, modifying
  2592. 10:24:26: : WARNING, negative contour piece height, modifying
  2593. 10:24:26: : WARNING, negative contour piece height, modifying
  2594. 10:24:26: : WARNING, negative contour piece height, modifying
  2595. 10:24:26: : WARNING, negative contour piece height, modifying
  2596. 10:24:26: : WARNING, negative contour piece height, modifying
  2597. 10:24:26: : WARNING, negative contour piece height, modifying
  2598. 10:24:26: : WARNING, negative contour piece height, modifying
  2599. 10:24:26: : WARNING, negative contour piece height, modifying
  2600. 10:24:26: : WARNING, negative contour piece height, modifying
  2601. 10:24:26: : WARNING, negative contour piece height, modifying
  2602. 10:24:26: : WARNING, negative contour piece height, modifying
  2603. 10:24:26: : WARNING, negative contour piece height, modifying
  2604. 10:24:26: : WARNING, negative contour piece height, modifying
  2605. 10:24:26: : WARNING, negative contour piece height, modifying
  2606. 10:24:26: : WARNING, negative contour piece height, modifying
  2607. 10:24:26: : WARNING, negative contour piece height, modifying
  2608. 10:24:26: : WARNING, negative contour piece height, modifying
  2609. 10:24:26: : WARNING, negative contour piece height, modifying
  2610. 10:24:26: : WARNING, negative contour piece height, modifying
  2611. 10:24:26: : WARNING, negative contour piece height, modifying
  2612. 10:24:26: : WARNING, negative contour piece height, modifying
  2613. 10:24:26: : WARNING, negative contour piece height, modifying
  2614. 10:24:26: : WARNING, negative contour piece height, modifying
  2615. 10:24:26: : WARNING, negative contour piece height, modifying
  2616. 10:24:26: : WARNING, negative contour piece height, modifying
  2617. 10:24:26: : WARNING, negative contour piece height, modifying
  2618. 10:24:26: : WARNING, negative contour piece height, modifying
  2619. 10:24:26: : WARNING, negative contour piece height, modifying
  2620. 10:24:26: : WARNING, negative contour piece height, modifying
  2621. 10:24:26: : WARNING, negative contour piece height, modifying
  2622. 10:24:26: : WARNING, negative contour piece height, modifying
  2623. 10:24:26: : WARNING, negative contour piece height, modifying
  2624. 10:24:26: : WARNING, negative contour piece height, modifying
  2625. 10:24:26: : WARNING, negative contour piece height, modifying
  2626. 10:24:26: : WARNING, negative contour piece height, modifying
  2627. 10:24:26: : WARNING, negative contour piece height, modifying
  2628. 10:24:26: : WARNING, negative contour piece height, modifying
  2629. 10:24:26: : WARNING, negative contour piece height, modifying
  2630. 10:24:26: : WARNING, negative contour piece height, modifying
  2631. 10:24:26: : WARNING, negative contour piece height, modifying
  2632. 10:24:26: : WARNING, negative contour piece height, modifying
  2633. 10:24:26: : WARNING, negative contour piece height, modifying
  2634. 10:24:26: : WARNING, negative contour piece height, modifying
  2635. 10:24:26: : WARNING, negative contour piece height, modifying
  2636. 10:24:26: : WARNING, negative contour piece height, modifying
  2637. 10:24:26: : WARNING, negative contour piece height, modifying
  2638. 10:24:26: : WARNING, negative contour piece height, modifying
  2639. 10:24:26: : WARNING, negative contour piece height, modifying
  2640. 10:24:26: : WARNING, negative contour piece height, modifying
  2641. 10:24:26: : WARNING, negative contour piece height, modifying
  2642. 10:24:26: : WARNING, negative contour piece height, modifying
  2643. 10:24:26: : WARNING, negative contour piece height, modifying
  2644. 10:24:26: : WARNING, negative contour piece height, modifying
  2645. 10:24:26: : WARNING, negative contour piece height, modifying
  2646. 10:24:26: : WARNING, negative contour piece height, modifying
  2647. 10:24:26: : WARNING, negative contour piece height, modifying
  2648. 10:24:26: : WARNING, negative contour piece height, modifying
  2649. 10:24:26: : WARNING, negative contour piece height, modifying
  2650. 10:24:26: : WARNING, negative contour piece height, modifying
  2651. 10:24:26: : WARNING, negative contour piece height, modifying
  2652. 10:24:26: : WARNING, negative contour piece height, modifying
  2653. 10:24:26: : WARNING, negative contour piece height, modifying
  2654. 10:24:26: : WARNING, negative contour piece height, modifying
  2655. 10:24:26: : WARNING, negative contour piece height, modifying
  2656. 10:24:26: : WARNING, negative contour piece height, modifying
  2657. 10:24:26: : WARNING, negative contour piece height, modifying
  2658. 10:24:26: : WARNING, negative contour piece height, modifying
  2659. 10:24:26: : WARNING, negative contour piece height, modifying
  2660. 10:24:26: : layer: layer2
  2661. 10:24:26: : layer: objects
  2662. 10:24:26: Mesh: Loading pipe.mesh.
  2663. 10:24:26: : not handled: #collision_model_offset = 0 0 0
  2664. 10:24:26: Mesh: Loading statue_2.mesh.
  2665. 10:24:26: : not handled: #collision_model_offset = 0 0 0
  2666. 10:24:26: : layer: other
  2667. 10:24:26: : not handled: #collision_model_offset = 0 0 0
  2668. 10:24:26: : walls set to be merged = 0
  2669. 10:24:26: : create merged walls
  2670. 10:24:26: : merged walls created = 0
  2671. 10:24:26: : post process objects
  2672. 10:24:26: : post process objects done
  2673. 10:24:26: : layer: Layer3
  2674. 10:24:26: : layer: objects
  2675. 10:24:26: : not handled: #offset = 0 1 0
  2676. 10:24:26: : not handled: #visual_hitbox_offset = 0 8 0
  2677. 10:24:26: Mesh: Loading control_tower.mesh.
  2678. 10:24:26: : layer: other
  2679. 10:24:26: : walls set to be merged = 0
  2680. 10:24:26: : create merged walls
  2681. 10:24:26: : merged walls created = 0
  2682. 10:24:26: : post process objects
  2683. 10:24:26: : post process objects done
  2684. 10:24:26: : attaching ladders, 53
  2685. 10:24:26: : attaching ladders done
  2686. 10:24:26: : road network
  2687. 10:24:26: : nodes: 481
  2688. 10:24:26: : connections: 481
  2689. 10:24:26: : cleaning up meshes, count 41
  2690. 10:24:26: : done
  2691. 10:24:26: : creating decoration
  2692. 10:24:26: Texture: building_atlas2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2693. 10:24:27: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2694. 10:24:28: : creating decoration done
  2695. 10:24:28: : generate water nav map
  2696. 10:24:28: : generate water nav map done
  2697. 10:24:28: : nodes: 8
  2698. 10:24:28: : connections: 8
  2699. 10:24:28: : loading soldiers in map config
  2700. 10:24:28: : loading custom map config
  2701. 10:24:28: : loading soldiers in media/packages/vanilla/factions/grey.xml
  2702. 10:24:28: : miniboss
  2703. 10:24:28: : medic
  2704. 10:24:28: : copy_from = default
  2705. 10:24:28: : loading soldiers in media/packages/vanilla/factions/brown.xml
  2706. 10:24:28: : miniboss
  2707. 10:24:28: : medic
  2708. 10:24:28: : copy_from = default
  2709. 10:24:28: : loading soldiers in media/packages/vanilla/factions/green.xml
  2710. 10:24:28: : miniboss
  2711. 10:24:28: : medic
  2712. 10:24:28: : copy_from = default
  2713. 10:24:28: : WARNING, animation key recoil, mortar not found
  2714. 10:24:28: : WARNING, animation key reload, mortar not found
  2715. 10:24:28: : WARNING, animation key still, mortar not found
  2716. 10:24:28: : WARNING, animation key crouch still, mortar not found
  2717. 10:24:28: : map config soldiers loaded
  2718. 10:24:28: : soldiers loaded
  2719. 10:24:28: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x212x1.
  2720. 10:24:28: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
  2721. 10:24:28: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,91x215x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x215x1.
  2722. 10:24:28: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,83x259x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x259x1.
  2723. 10:24:28: Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,72x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x210x1.
  2724. 10:24:28: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,86x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x241x1.
  2725. 10:24:28: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,92x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x290x1.
  2726. 10:24:28: Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,72x243x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x243x1.
  2727. 10:24:28: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x171x1.
  2728. 10:24:28: Texture: hud_pkm.png: Loading 1 faces(PF_A8R8G8B8,87x270x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x270x1.
  2729. 10:24:28: Texture: hud_famasg1.png: Loading 1 faces(PF_A8R8G8B8,81x183x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x183x1.
  2730. 10:24:28: Texture: hud_m16a4.png: Loading 1 faces(PF_A8R8G8B8,86x237x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x237x1.
  2731. 10:24:28: Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,81x151x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x151x1.
  2732. 10:24:28: Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,71x226x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x226x1.
  2733. 10:24:28: Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,81x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x218x1.
  2734. 10:24:28: Texture: hud_tank_cannon.png: Loading 1 faces(PF_A8R8G8B8,67x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,67x273x1.
  2735. 10:24:28: Texture: hud_tank_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
  2736. 10:24:28: Texture: hud_aks74u.png: Loading 1 faces(PF_A8R8G8B8,82x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x177x1.
  2737. 10:24:28: Texture: hud_p90.png: Loading 1 faces(PF_A8R8G8B8,74x135x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x135x1.
  2738. 10:24:28: Texture: hud_dragunov_svd.png: Loading 1 faces(PF_A8R8G8B8,83x260x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x260x1.
  2739. 10:24:28: Texture: hud_medikit.png: Loading 1 faces(PF_A8R8G8B8,100x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x89x1.
  2740. 10:24:28: Texture: hud_tow.png: Loading 1 faces(PF_A8R8G8B8,100x274x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x274x1.
  2741. 10:24:28: Texture: hud_vss_vintorez.png: Loading 1 faces(PF_A8R8G8B8,85x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x255x1.
  2742. 10:24:28: Texture: hud_ns2000.png: Loading 1 faces(PF_A8R8G8B8,91x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x182x1.
  2743. 10:24:28: Texture: hud_spas-12.png: Loading 1 faces(PF_A8R8G8B8,79x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,79x193x1.
  2744. 10:24:28: Texture: hud_qcw-05.png: Loading 1 faces(PF_A8R8G8B8,82x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x171x1.
  2745. 10:24:28: Texture: hud_hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,100x113x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x113x1.
  2746. 10:24:28: Texture: hud_stoner_lmg.png: Loading 1 faces(PF_A8R8G8B8,73x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x210x1.
  2747. 10:24:28: Texture: hud_m79.png: Loading 1 faces(PF_A8R8G8B8,83x180x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x180x1.
  2748. 10:24:28: Texture: hud_psg90.png: Loading 1 faces(PF_A8R8G8B8,74x261x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x261x1.
  2749. 10:24:28: Texture: hud_rpg-7.png: Loading 1 faces(PF_A8R8G8B8,63x230x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,63x230x1.
  2750. 10:24:28: Texture: hud_m2_carlgustav.png: Loading 1 faces(PF_A8R8G8B8,84x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,84x255x1.
  2751. 10:24:28: Texture: hud_l85a2.png: Loading 1 faces(PF_A8R8G8B8,85x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x193x1.
  2752. 10:24:28: Texture: hud_sg552.png: Loading 1 faces(PF_A8R8G8B8,71x172x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x172x1.
  2753. 10:24:28: Texture: hud_imi_negev.png: Loading 1 faces(PF_A8R8G8B8,73x231x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x231x1.
  2754. 10:24:28: Texture: hud_qbs-09.png: Loading 1 faces(PF_A8R8G8B8,69x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,69x182x1.
  2755. 10:24:28: Texture: hud_scorpion-evo.png: Loading 1 faces(PF_A8R8G8B8,83x195x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x195x1.
  2756. 10:24:28: Texture: hud_deployable_mg.png: Loading 1 faces(PF_A8R8G8B8,100x114x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x114x1.
  2757. 10:24:28: Texture: hud_patrol_ship_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
  2758. 10:24:28: Texture: hud_patrol_ship_cannon.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
  2759. 10:24:28: Texture: hud_patrol_ship_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2760. 10:24:28: Texture: hud_minigun.png: Loading 1 faces(PF_A8R8G8B8,100x125x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x125x1.
  2761. 10:24:28: Texture: hud_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x79x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x79x1.
  2762. 10:24:28: Texture: hud_beretta_m9.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
  2763. 10:24:28: Texture: hud_glock17.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
  2764. 10:24:28: Texture: hud_pb.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
  2765. 10:24:28: Texture: hud_xm25.png: Loading 1 faces(PF_A8R8G8B8,100x169x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x169x1.
  2766. 10:24:28: Texture: hud_desert_eagle.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
  2767. 10:24:28: Texture: hud_desert_eagle_gold.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
  2768. 10:24:28: Texture: hud_aa-12.png: Loading 1 faces(PF_A8R8G8B8,78x204x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,78x204x1.
  2769. 10:24:28: Texture: hud_mgl.png: Loading 1 faces(PF_A8R8G8B8,81x189x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x189x1.
  2770. 10:24:28: Texture: hud_barrett_m107.png: Loading 1 faces(PF_A8R8G8B8,81x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x290x1.
  2771. 10:24:28: Texture: hud_xm8.png: Loading 1 faces(PF_A8R8G8B8,70x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,70x158x1.
  2772. 10:24:28: Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,76x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,76x100x1.
  2773. 10:24:28: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
  2774. 10:24:28: Texture: hud_impact_grenade.png: Loading 1 faces(PF_A8R8G8B8,92x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x100x1.
  2775. 10:24:28: Texture: hud_c4.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2776. 10:24:28: Texture: hud_flare.png: Loading 1 faces(PF_A8R8G8B8,100x122x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x122x1.
  2777. 10:24:28: Texture: hud_claymore.png: Loading 1 faces(PF_A8R8G8B8,100x99x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x99x1.
  2778. 10:24:28: Texture: hud_at_mine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2779. 10:24:28: Texture: hud_mortar1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2780. 10:24:28: Texture: hud_mortar2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2781. 10:24:28: Texture: hud_paratroopers1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2782. 10:24:28: Texture: hud_paratroopers2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2783. 10:24:28: Texture: hud_artillery1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2784. 10:24:28: Texture: hud_artillery2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2785. 10:24:28: Texture: hud_rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2786. 10:24:28: Texture: hud_humveedrop.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2787. 10:24:28: Texture: hud_tank.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2788. 10:24:28: Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2789. 10:24:28: Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2790. 10:24:28: Texture: hud_dollars_100.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2791. 10:24:28: Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2792. 10:24:28: Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2793. 10:24:28: Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2794. 10:24:28: Texture: hud_suitcase.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2795. 10:24:28: Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2796. 10:24:28: Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2797. 10:24:28: Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2798. 10:24:28: Texture: hud_vest.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  2799. 10:24:28: Texture: hud_vest_hole1.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  2800. 10:24:28: Texture: hud_vest_hole2.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  2801. 10:24:28: Texture: hud_cigars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2802. 10:24:28: Texture: hud_beer_can.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2803. 10:24:28: Texture: hud_lighter.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2804. 10:24:28: Texture: hud_steroids.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2805. 10:24:28: Texture: hud_teddy.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2806. 10:24:28: Texture: hud_bible.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2807. 10:24:28: Texture: hud_koran.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2808. 10:24:28: Texture: hud_chewing_gum.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2809. 10:24:28: Texture: hud_bizarre_rubber_bullet.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2810. 10:24:28: Texture: hud_chocolate.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2811. 10:24:28: Texture: hud_dollars_300.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2812. 10:24:28: Texture: hud_energy_drink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2813. 10:24:28: Texture: hud_fancy_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2814. 10:24:28: Texture: hud_radio.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2815. 10:24:28: Texture: hud_razor.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2816. 10:24:28: Texture: hud_sheaths.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2817. 10:24:28: Texture: hud_sheaths_xxl.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2818. 10:24:28: Texture: hud_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2819. 10:24:28: Texture: hud_ipoo_blue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2820. 10:24:28: Texture: hud_ipoo_red.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2821. 10:24:28: Texture: hud_ipoo_white.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2822. 10:24:28: Texture: hud_ipoo_silver.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2823. 10:24:28: Texture: hud_ipoo_yellow.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2824. 10:24:28: Texture: hud_ipoo_green.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2825. 10:24:28: Texture: hud_ipoo_pink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2826. 10:24:28: Texture: chat_icon_default.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2827. 10:24:28: Texture: chat_icon_soldier_gray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2828. 10:24:28: Texture: chat_icon_commander_gray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2829. 10:24:28: Texture: chat_icon_soldier_brown.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2830. 10:24:28: Texture: chat_icon_commander_brown.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2831. 10:24:28: Texture: chat_icon_soldier_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2832. 10:24:28: Texture: chat_icon_commander_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2833. 10:24:28: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  2834. 10:24:28: Texture: hud_medic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2835. 10:24:28: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2836. 10:24:28: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  2837. 10:24:29: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2838. 10:24:29: Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2839. 10:24:29: Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2840. 10:24:29: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
  2841. 10:24:29: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
  2842. 10:24:29: Texture: radioview_shortcut_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2843. 10:24:29: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
  2844. 10:24:29: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,400x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x80x1.
  2845. 10:24:29: Texture: squad_ai_marker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
  2846. 10:24:29: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,320x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,320x64x1.
  2847. 10:24:29: Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2848. 10:24:29: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2849. 10:24:29: Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2850. 10:24:29: Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2851. 10:24:29: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2852. 10:24:29: Texture: callmarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
  2853. 10:24:29: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2854. 10:24:29: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2855. 10:24:29: Texture: inventoryview_connection_reverse.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2856. 10:24:29: Texture: inventoryview_connection.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2857. 10:24:29: Texture: inventoryview_connection_horizontal.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2858. 10:24:29: Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2859. 10:24:29: Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2860. 10:24:29: Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2861. 10:24:29: Texture: inventoryview_slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  2862. 10:24:29: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  2863. 10:24:29: Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2864. 10:24:29: Texture: radioview_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2865. 10:24:29: Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2866. 10:24:29: Texture: hud_radio_meter.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
  2867. 10:24:29: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,1x1x1) with 0 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
  2868. 10:24:29: Texture: mapview_frame.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  2869. 10:24:29: Texture: map.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  2870. 10:24:29: Texture: mapview_grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2871. 10:24:29: Texture: mapview_force.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2872. 10:24:29: Texture: mapview_force_noise.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
  2873. 10:24:29: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2874. 10:24:29: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2875. 10:24:29: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2876. 10:24:29: Texture: mapview_resource.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2877. 10:24:29: Texture: mapview_comms_marker.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2878. 10:24:29: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2879. 10:24:29: Texture: mapview_positioner.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2880. 10:24:29: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2881. 10:24:29: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2882. 10:24:29: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2883. 10:24:29: Texture: worldview_atlas.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  2884. 10:24:29: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
  2885. 10:24:29: : game mode: 1
  2886. 10:24:29: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2887. 10:24:29: : loading map info
  2888. 10:24:29: : loading map info
  2889. 10:24:29: : loading map info
  2890. 10:24:29: : loading map info
  2891. 10:24:29: : loading map info
  2892. 10:24:29: : loading map info
  2893. 10:24:29: : loading map info
  2894. 10:24:30: : loading map info
  2895. 10:24:30: : loading map info
  2896. 10:24:30: : loading map info
  2897. 10:24:30: : loading map info
  2898. 10:24:30: : loading map info
  2899. 10:24:30: Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2900. 10:24:30: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
  2901. 10:24:30: Error loading texture chatlog_channel.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
  2902. 10:24:30: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2903. 10:24:30: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2904. 10:24:30: : game reset
  2905. 10:24:30: : 1: ColourValue(0.6, 0.6, 0.6, 1), Graycollars
  2906. 10:24:30: : 1: ColourValue(0.5, 0.35, 0.1, 1), Brownpants
  2907. 10:24:30: : 1: ColourValue(0, 0.5, 0.1, 1), Greenbelts
  2908. 10:24:30: : profile folder = savegames/_default.save
  2909. 10:24:30: : profiles at C:\Users\Brad\AppData\Roaming\Running with rifles\savegames/_default.save/
  2910. 10:24:30: : save _default.save
  2911. 10:24:30: : Setting init data, machine id = 0
  2912. 10:24:30: : init data set done
  2913. 10:24:30: : no old character, attempt load
  2914. 10:24:30: Mesh: Loading chute.mesh.
  2915. 10:24:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO745 because this Material does not exist. Have you forgotten to define it in a .material script?
  2916. 10:24:30: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2917. 10:24:30: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2918. 10:24:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO746 because this Material does not exist. Have you forgotten to define it in a .material script?
  2919. 10:24:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO747 because this Material does not exist. Have you forgotten to define it in a .material script?
  2920. 10:24:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO748 because this Material does not exist. Have you forgotten to define it in a .material script?
  2921. 10:24:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO749 because this Material does not exist. Have you forgotten to define it in a .material script?
  2922. 10:24:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO750 because this Material does not exist. Have you forgotten to define it in a .material script?
  2923. 10:24:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO751 because this Material does not exist. Have you forgotten to define it in a .material script?
  2924. 10:24:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO752 because this Material does not exist. Have you forgotten to define it in a .material script?
  2925. 10:24:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO753 because this Material does not exist. Have you forgotten to define it in a .material script?
  2926. 10:24:30: Mesh: Loading barrier_item.mesh.
  2927. 10:24:30: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2928. 10:24:30: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2929. 10:24:30: Texture: barrier_item.png: Loading 1 faces(PF_A8R8G8B8,64x42x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x42x1.
  2930. 10:24:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO754 because this Material does not exist. Have you forgotten to define it in a .material script?
  2931. 10:24:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO755 because this Material does not exist. Have you forgotten to define it in a .material script?
  2932. 10:24:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO756 because this Material does not exist. Have you forgotten to define it in a .material script?
  2933. 10:24:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO757 because this Material does not exist. Have you forgotten to define it in a .material script?
  2934. 10:24:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO758 because this Material does not exist. Have you forgotten to define it in a .material script?
  2935. 10:24:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO759 because this Material does not exist. Have you forgotten to define it in a .material script?
  2936. 10:24:30: : new game created
  2937. 10:24:30: : settings loaded
  2938. 10:24:30: : r=16876
  2939. 10:24:30: : game reset
  2940. 10:24:30: : uninit comms
  2941. 10:24:30: : loading game, file=C:\Users\Brad\AppData\Roaming\Running with rifles\savegames/campaign0.save/game.xml
  2942. 10:24:30: : profile folder = savegames/campaign0.save
  2943. 10:24:30: : profiles at C:\Users\Brad\AppData\Roaming\Running with rifles\savegames/campaign0.save/
  2944. 10:24:30: : username: donik
  2945. 10:24:30: : metagame tag found
  2946. 10:24:30: : set campaign game mode
  2947. 10:24:30: : script path=media/packages/vanilla/scripts/start_invasion.php
  2948. 10:24:30: : starting metagame
  2949. 10:24:30: Mesh: Loading jeep_body.mesh.
  2950. 10:24:30: : starting metagame script, command=tools/php/php-win.exe
  2951. 10:24:30: : parameters=media/packages/vanilla/scripts/start_invasion.php continue single_player anonymous_pipes
  2952. 10:24:30: : process created ok
  2953. 10:24:30: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2954. 10:24:30: Mesh: Loading jeep_body_broken.mesh.
  2955. 10:24:30: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2956. 10:24:30: Mesh: Loading jeep_wheel.mesh.
  2957. 10:24:30: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2958. 10:24:30: Mesh: Loading crate_metal.mesh.
  2959. 10:24:30: Texture: crate_metal.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2960. 10:24:30: Mesh: Loading transport_truck.mesh.
  2961. 10:24:30: Texture: transport_truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2962. 10:24:30: Mesh: Loading transport_truck_broken.mesh.
  2963. 10:24:30: Can't assign material material.001 to SubEntity of Ogre/MO772 because this Material does not exist. Have you forgotten to define it in a .material script?
  2964. 10:24:30: Texture: transport_truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2965. 10:24:30: Mesh: Loading transport_truck_wheel.mesh.
  2966. 10:24:30: Can't assign material Material to SubEntity of Ogre/MO773 because this Material does not exist. Have you forgotten to define it in a .material script?
  2967. 10:24:30: Texture: transport_truck_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2968. 10:24:30: Can't assign material Material to SubEntity of Ogre/MO774 because this Material does not exist. Have you forgotten to define it in a .material script?
  2969. 10:24:30: Can't assign material Material to SubEntity of Ogre/MO775 because this Material does not exist. Have you forgotten to define it in a .material script?
  2970. 10:24:30: Can't assign material Material to SubEntity of Ogre/MO776 because this Material does not exist. Have you forgotten to define it in a .material script?
  2971. 10:24:30: Can't assign material Material to SubEntity of Ogre/MO777 because this Material does not exist. Have you forgotten to define it in a .material script?
  2972. 10:24:30: Can't assign material Material to SubEntity of Ogre/MO778 because this Material does not exist. Have you forgotten to define it in a .material script?
  2973. 10:24:30: Mesh: Loading tank_cannon.mesh.
  2974. 10:24:31: Texture: tank.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2975. 10:24:31: Mesh: Loading tank_body.mesh.
  2976. 10:24:31: Mesh: Loading tank_broken.mesh.
  2977. 10:24:31: Texture: tank_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2978. 10:24:31: Mesh: Loading tank_turret.mesh.
  2979. 10:24:31: Mesh: Loading tank_turret_broken.mesh.
  2980. 10:24:31: Mesh: Loading tank_mg.mesh.
  2981. 10:24:31: Mesh: Loading tank_track.mesh.
  2982. 10:24:31: Can't assign material tank_tracks to SubEntity of Ogre/MO790 because this Material does not exist. Have you forgotten to define it in a .material script?
  2983. 10:24:31: Can't assign material tank_wheels to SubEntity of Ogre/MO790 because this Material does not exist. Have you forgotten to define it in a .material script?
  2984. 10:24:31: Texture: tank_track.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2985. 10:24:31: Texture: tank_wheel.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2986. 10:24:31: Can't assign material tank_tracks to SubEntity of Ogre/MO791 because this Material does not exist. Have you forgotten to define it in a .material script?
  2987. 10:24:31: Can't assign material tank_wheels to SubEntity of Ogre/MO791 because this Material does not exist. Have you forgotten to define it in a .material script?
  2988. 10:24:31: Can't assign material tank_tracks to SubEntity of Ogre/MO803 because this Material does not exist. Have you forgotten to define it in a .material script?
  2989. 10:24:31: Can't assign material tank_wheels to SubEntity of Ogre/MO803 because this Material does not exist. Have you forgotten to define it in a .material script?
  2990. 10:24:31: Can't assign material tank_tracks to SubEntity of Ogre/MO804 because this Material does not exist. Have you forgotten to define it in a .material script?
  2991. 10:24:31: Can't assign material tank_wheels to SubEntity of Ogre/MO804 because this Material does not exist. Have you forgotten to define it in a .material script?
  2992. 10:24:31: Mesh: Loading van.mesh.
  2993. 10:24:31: Texture: car_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  2994. 10:24:31: Mesh: Loading van_broken.mesh.
  2995. 10:24:31: Texture: car_atlas1_broken.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  2996. 10:24:31: Mesh: Loading car3.mesh.
  2997. 10:24:31: Texture: car_atlas2.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2998. 10:24:31: Mesh: Loading car3_broken.mesh.
  2999. 10:24:32: Texture: car_atlas2_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  3000. 10:24:32: Mesh: Loading car2.mesh.
  3001. 10:24:32: Mesh: Loading car2_broken.mesh.
  3002. 10:24:32: Mesh: Loading car1.mesh.
  3003. 10:24:32: Mesh: Loading car1_broken.mesh.
  3004. 10:24:32: Mesh: Loading pickup.mesh.
  3005. 10:24:32: Texture: car_atlas3.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  3006. 10:24:32: Mesh: Loading pickup_broken.mesh.
  3007. 10:24:32: Texture: car_atlas3_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  3008. 10:24:32: Mesh: Loading secret_cargo_body.mesh.
  3009. 10:24:32: Texture: secret_cargo.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  3010. 10:24:32: Mesh: Loading secret_cargo_body_broken.mesh.
  3011. 10:24:32: Texture: secret_cargo_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  3012. 10:24:32: Mesh: Loading secret_cargo_wheel.mesh.
  3013. 10:24:32: Can't assign material material.001 to SubEntity of Ogre/MO845 because this Material does not exist. Have you forgotten to define it in a .material script?
  3014. 10:24:32: Can't assign material material.001 to SubEntity of Ogre/MO846 because this Material does not exist. Have you forgotten to define it in a .material script?
  3015. 10:24:32: Can't assign material material.001 to SubEntity of Ogre/MO847 because this Material does not exist. Have you forgotten to define it in a .material script?
  3016. 10:24:32: Can't assign material material.001 to SubEntity of Ogre/MO848 because this Material does not exist. Have you forgotten to define it in a .material script?
  3017. 10:24:32: Mesh: Loading truck.mesh.
  3018. 10:24:32: Texture: truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  3019. 10:24:32: Mesh: Loading truck_broken.mesh.
  3020. 10:24:32: Texture: truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  3021. 10:24:32: Mesh: Loading truck_wheel.mesh.
  3022. 10:24:32: Texture: truck_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  3023. 10:24:32: Mesh: Loading radar_tower.mesh.
  3024. 10:24:32: Can't assign material _missing_material_ to SubEntity of Ogre/MO865 because this Material does not exist. Have you forgotten to define it in a .material script?
  3025. 10:24:32: Texture: radar_tower.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  3026. 10:24:32: Mesh: Loading radar_tower_broken.mesh.
  3027. 10:24:32: Can't assign material _missing_material_ to SubEntity of Ogre/MO866 because this Material does not exist. Have you forgotten to define it in a .material script?
  3028. 10:24:32: Texture: radar_tower_broken.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  3029. 10:24:32: Can't assign material _missing_material_ to SubEntity of Ogre/MO867 because this Material does not exist. Have you forgotten to define it in a .material script?
  3030. 10:24:32: Can't assign material _missing_material_ to SubEntity of Ogre/MO868 because this Material does not exist. Have you forgotten to define it in a .material script?
  3031. 10:24:32: Can't assign material _missing_material_ to SubEntity of Ogre/MO869 because this Material does not exist. Have you forgotten to define it in a .material script?
  3032. 10:24:32: Can't assign material _missing_material_ to SubEntity of Ogre/MO870 because this Material does not exist. Have you forgotten to define it in a .material script?
  3033. 10:24:32: Mesh: Loading mobile_armory.mesh.
  3034. 10:24:32: Texture: mobile_armory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  3035. 10:24:32: Mesh: Loading mobile_armory_broken.mesh.
  3036. 10:24:32: Can't assign material material.001 to SubEntity of Ogre/MO872 because this Material does not exist. Have you forgotten to define it in a .material script?
  3037. 10:24:32: Texture: mobile_armory_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  3038. 10:24:32: Mesh: Loading prison_bus.mesh.
  3039. 10:24:33: Texture: prison_bus.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  3040. 10:24:33: Mesh: Loading prison_bus_broken.mesh.
  3041. 10:24:33: Texture: prison_bus_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  3042. 10:24:33: Mesh: Loading armored_truck_wheel.mesh.
  3043. 10:24:33: Texture: armored_truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  3044. 10:24:33: Mesh: Loading water_tower.mesh.
  3045. 10:24:33: Texture: water_tower.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  3046. 10:24:33: Mesh: Loading water_tower_broken.mesh.
  3047. 10:24:33: Texture: water_tower_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  3048. 10:24:33: Mesh: Loading mortar_ammunition_crates.mesh.
  3049. 10:24:33: Texture: mortar_ammunition_crates.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  3050. 10:24:33: Mesh: Loading hesco_barrier.mesh.
  3051. 10:24:33: Texture: hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,135x199x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,135x199x1.
  3052. 10:24:33: Mesh: Loading armored_truck_body.mesh.
  3053. 10:24:33: Mesh: Loading armored_truck_body_broken.mesh.
  3054. 10:24:33: Texture: armored_truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  3055. 10:24:33: Mesh: Loading aa_emplacement.mesh.
  3056. 10:24:33: Texture: aa_emplacement.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  3057. 10:24:33: Mesh: Loading aa_emplacement_broken.mesh.
  3058. 10:24:33: Texture: aa_emplacement_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  3059. 10:24:33: : game init done
  3060. 10:24:33: Texture: terrain5_heightmap.png: Loading 1 faces(PF_L8,1025x1025x1) with 10 generated mipmaps from Image. Internal format is PF_L8,1025x1025x1.
  3061. 10:24:34: Texture: wave.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  3062. 10:24:34: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
  3063. 10:24:34: Texture: hud_rank7.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  3064. 10:24:34: Texture: building_atlas3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  3065. 10:24:34: Texture: zebracrossing.png: Loading 1 faces(PF_A8R8G8B8,64x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x128x1.
  3066. 10:24:35: Texture: comms_marker_flag.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  3067. 10:24:35: Texture: comms_marker_flag_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  3068. 10:24:35: Texture: comms_marker_ground.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
  3069. 10:24:35: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,4x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,4x1x1.
  3070. 10:24:43: Texture: hud_squad1.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
  3071. 10:24:46: Texture: basic_font.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  3072. 10:24:51: Texture: crosshair_poor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  3073. 10:25:00: Can't assign material _missing_material_ to SubEntity of Ogre/MO925 because this Material does not exist. Have you forgotten to define it in a .material script?
  3074. 10:25:00: Can't assign material _missing_material_ to SubEntity of Ogre/MO926 because this Material does not exist. Have you forgotten to define it in a .material script?
  3075. 10:25:05: Can't assign material _missing_material_ to SubEntity of Ogre/MO927 because this Material does not exist. Have you forgotten to define it in a .material script?
  3076. 10:25:05: Can't assign material _missing_material_ to SubEntity of Ogre/MO928 because this Material does not exist. Have you forgotten to define it in a .material script?
  3077. 10:25:05: Can't assign material _missing_material_ to SubEntity of Ogre/MO929 because this Material does not exist. Have you forgotten to define it in a .material script?
  3078. 10:25:05: Can't assign material _missing_material_ to SubEntity of Ogre/MO930 because this Material does not exist. Have you forgotten to define it in a .material script?
  3079. 10:25:05: Can't assign material _missing_material_ to SubEntity of Ogre/MO931 because this Material does not exist. Have you forgotten to define it in a .material script?
  3080. 10:25:05: Can't assign material _missing_material_ to SubEntity of Ogre/MO932 because this Material does not exist. Have you forgotten to define it in a .material script?
  3081. 10:25:05: Can't assign material _missing_material_ to SubEntity of Ogre/MO933 because this Material does not exist. Have you forgotten to define it in a .material script?
  3082. 10:25:05: Can't assign material _missing_material_ to SubEntity of Ogre/MO934 because this Material does not exist. Have you forgotten to define it in a .material script?
  3083. 10:25:05: Can't assign material _missing_material_ to SubEntity of Ogre/MO935 because this Material does not exist. Have you forgotten to define it in a .material script?
  3084. 10:25:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO936 because this Material does not exist. Have you forgotten to define it in a .material script?
  3085. 10:25:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO937 because this Material does not exist. Have you forgotten to define it in a .material script?
  3086. 10:25:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO938 because this Material does not exist. Have you forgotten to define it in a .material script?
  3087. 10:25:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO939 because this Material does not exist. Have you forgotten to define it in a .material script?
  3088. 10:25:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO940 because this Material does not exist. Have you forgotten to define it in a .material script?
  3089. 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO941 because this Material does not exist. Have you forgotten to define it in a .material script?
  3090. 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO942 because this Material does not exist. Have you forgotten to define it in a .material script?
  3091. 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO943 because this Material does not exist. Have you forgotten to define it in a .material script?
  3092. 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO944 because this Material does not exist. Have you forgotten to define it in a .material script?
  3093. 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO945 because this Material does not exist. Have you forgotten to define it in a .material script?
  3094. 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO946 because this Material does not exist. Have you forgotten to define it in a .material script?
  3095. 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO947 because this Material does not exist. Have you forgotten to define it in a .material script?
  3096. 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO948 because this Material does not exist. Have you forgotten to define it in a .material script?
  3097. 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO949 because this Material does not exist. Have you forgotten to define it in a .material script?
  3098. 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO950 because this Material does not exist. Have you forgotten to define it in a .material script?
  3099. 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO951 because this Material does not exist. Have you forgotten to define it in a .material script?
  3100. 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO952 because this Material does not exist. Have you forgotten to define it in a .material script?
  3101. 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO953 because this Material does not exist. Have you forgotten to define it in a .material script?
  3102. 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO954 because this Material does not exist. Have you forgotten to define it in a .material script?
  3103. 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO955 because this Material does not exist. Have you forgotten to define it in a .material script?
  3104. 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO956 because this Material does not exist. Have you forgotten to define it in a .material script?
  3105. 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO957 because this Material does not exist. Have you forgotten to define it in a .material script?
  3106. 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO958 because this Material does not exist. Have you forgotten to define it in a .material script?
  3107. 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO959 because this Material does not exist. Have you forgotten to define it in a .material script?
  3108. 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO960 because this Material does not exist. Have you forgotten to define it in a .material script?
  3109. 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO961 because this Material does not exist. Have you forgotten to define it in a .material script?
  3110. 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO962 because this Material does not exist. Have you forgotten to define it in a .material script?
  3111. 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO963 because this Material does not exist. Have you forgotten to define it in a .material script?
  3112. 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO964 because this Material does not exist. Have you forgotten to define it in a .material script?
  3113. 10:25:13: Can't assign material _missing_material_ to SubEntity of Ogre/MO965 because this Material does not exist. Have you forgotten to define it in a .material script?
  3114. 10:25:13: Can't assign material _missing_material_ to SubEntity of Ogre/MO966 because this Material does not exist. Have you forgotten to define it in a .material script?
  3115. 10:25:13: Can't assign material _missing_material_ to SubEntity of Ogre/MO967 because this Material does not exist. Have you forgotten to define it in a .material script?
  3116. 10:25:19: Texture: hud_squad3.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
  3117. 10:25:20: Texture: crosshair_good.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  3118. 10:25:25: Texture: hud_rank4.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  3119. 10:25:25: Texture: hud_squad2.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
  3120. 10:25:29: : old person primary weapon item count 0
  3121. 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO968 because this Material does not exist. Have you forgotten to define it in a .material script?
  3122. 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO969 because this Material does not exist. Have you forgotten to define it in a .material script?
  3123. 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO970 because this Material does not exist. Have you forgotten to define it in a .material script?
  3124. 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO971 because this Material does not exist. Have you forgotten to define it in a .material script?
  3125. 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO972 because this Material does not exist. Have you forgotten to define it in a .material script?
  3126. 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO973 because this Material does not exist. Have you forgotten to define it in a .material script?
  3127. 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO974 because this Material does not exist. Have you forgotten to define it in a .material script?
  3128. 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO975 because this Material does not exist. Have you forgotten to define it in a .material script?
  3129. 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO976 because this Material does not exist. Have you forgotten to define it in a .material script?
  3130. 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO977 because this Material does not exist. Have you forgotten to define it in a .material script?
  3131. 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO978 because this Material does not exist. Have you forgotten to define it in a .material script?
  3132. 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO979 because this Material does not exist. Have you forgotten to define it in a .material script?
  3133. 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO980 because this Material does not exist. Have you forgotten to define it in a .material script?
  3134. 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO981 because this Material does not exist. Have you forgotten to define it in a .material script?
  3135. 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO982 because this Material does not exist. Have you forgotten to define it in a .material script?
  3136. 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO983 because this Material does not exist. Have you forgotten to define it in a .material script?
  3137. 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO984 because this Material does not exist. Have you forgotten to define it in a .material script?
  3138. 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO985 because this Material does not exist. Have you forgotten to define it in a .material script?
  3139. 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO986 because this Material does not exist. Have you forgotten to define it in a .material script?
  3140. 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO987 because this Material does not exist. Have you forgotten to define it in a .material script?
  3141. 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO988 because this Material does not exist. Have you forgotten to define it in a .material script?
  3142. 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO989 because this Material does not exist. Have you forgotten to define it in a .material script?
  3143. 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO990 because this Material does not exist. Have you forgotten to define it in a .material script?
  3144. 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO991 because this Material does not exist. Have you forgotten to define it in a .material script?
  3145. 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO992 because this Material does not exist. Have you forgotten to define it in a .material script?
  3146. 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO993 because this Material does not exist. Have you forgotten to define it in a .material script?
  3147. 10:25:32: Mesh: Loading energy_drink.mesh.
  3148. 10:25:32: Texture: energy_drink.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  3149. 10:25:32: Mesh: Loading vehicle_debris06.mesh.
  3150. 10:25:32: Mesh: Loading vehicle_debris08.mesh.
  3151. 10:25:32: Mesh: Loading vehicle_debris11.mesh.
  3152. 10:25:32: Mesh: Loading vehicle_debris13.mesh.
  3153. 10:25:32: Mesh: Loading vehicle_debris15.mesh.
  3154. 10:25:34: Mesh: Loading 40mm.mesh.
  3155. 10:25:34: Texture: 40mm.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  3156. 10:25:35: Texture: hud_rank5.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  3157. 10:25:35: Can't assign material _missing_material_ to SubEntity of Ogre/MO994 because this Material does not exist. Have you forgotten to define it in a .material script?
  3158. 10:25:35: Can't assign material _missing_material_ to SubEntity of Ogre/MO995 because this Material does not exist. Have you forgotten to define it in a .material script?
  3159. 10:25:40: Texture: hud_rank2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  3160. 10:25:48: : old person primary weapon item count 0
  3161. 10:26:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO996 because this Material does not exist. Have you forgotten to define it in a .material script?
  3162. 10:26:12: Can't assign material _missing_material_ to SubEntity of Ogre/MO997 because this Material does not exist. Have you forgotten to define it in a .material script?
  3163. 10:26:12: Can't assign material _missing_material_ to SubEntity of Ogre/MO998 because this Material does not exist. Have you forgotten to define it in a .material script?
  3164. 10:26:12: Can't assign material _missing_material_ to SubEntity of Ogre/MO999 because this Material does not exist. Have you forgotten to define it in a .material script?
  3165. 10:26:12: Can't assign material _missing_material_ to SubEntity of Ogre/MO1000 because this Material does not exist. Have you forgotten to define it in a .material script?
  3166. 10:26:12: Mesh: Loading cigarettes.mesh.
  3167. 10:26:12: Texture: cigarettes.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  3168. 10:26:22: : old person primary weapon item count 0
  3169. 10:26:31: Texture: hud_rank1.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  3170. 10:26:47: Texture: hud_badge_kill_streak1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  3171. 10:26:47: Texture: hud_text_kill_streak1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  3172. 10:26:59: Mesh: Loading dollars_100.mesh.
  3173. 10:26:59: Texture: dollars.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  3174. 10:27:01: : character requesting strike at Vector3(528.251, 12.513, 460.267)
  3175. 10:27:01: Mesh: Loading chocolate.mesh.
  3176. 10:27:01: Texture: chocolate.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  3177. 10:27:07: Texture: inventoryview_slot_frame_not_respawnable.png: Loading 1 faces(PF_A8R8G8B8,132x132x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,132x132x1.
  3178. 10:27:08: Texture: inventoryview_cursor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  3179. 10:27:08: : character requesting strike at Vector3(540.781, 14.7143, 481.401)
  3180. 10:27:08: Texture: inventoryview_cursor_draggable.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  3181. 10:27:09: Texture: inventoryview_cursor_dragging.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  3182. 10:27:14: Texture: hud_rank3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  3183. 10:27:14: Mesh: Loading ipoo.mesh.
  3184. 10:27:14: Texture: ipoo_pink.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  3185. 10:27:24: : old person primary weapon item count 0
  3186. 10:28:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO1001 because this Material does not exist. Have you forgotten to define it in a .material script?
  3187. 10:28:11: Mesh: Loading lighter.mesh.
  3188. 10:28:11: Texture: lighter.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  3189. 10:28:15: : character requesting strike at Vector3(542.88, 15.944, 474.1)
  3190. 10:28:21: Can't assign material _missing_material_ to SubEntity of Ogre/MO1002 because this Material does not exist. Have you forgotten to define it in a .material script?
  3191. 10:28:23: : character requesting strike at Vector3(533.264, 15.16, 484.405)
  3192. 10:28:32: : character requesting strike at Vector3(529.78, 17.451, 410.426)
  3193. 10:28:34: : requesting strike at Vector3(529.78, 17.451, 410.426)
  3194. 10:28:45: Mesh: Loading vehicle_debris18.mesh.
  3195. 10:28:45: Can't assign material _missing_material_ to SubEntity of FreeItem120vehicle_debris18.meshEntity because this Material does not exist. Have you forgotten to define it in a .material script?
  3196. 10:28:45: Can't assign material _missing_material_ to SubEntity of FreeItem121vehicle_debris18.meshEntity because this Material does not exist. Have you forgotten to define it in a .material script?
  3197. 10:28:45: Can't assign material _missing_material_ to SubEntity of FreeItem122vehicle_debris18.meshEntity because this Material does not exist. Have you forgotten to define it in a .material script?
  3198. 10:28:45: Can't assign material _missing_material_ to SubEntity of FreeItem123vehicle_debris18.meshEntity because this Material does not exist. Have you forgotten to define it in a .material script?
  3199. 10:28:47: : old person primary weapon item count 0
  3200. 10:29:47: : character requesting strike at Vector3(528.872, 17.451, 401.844)
  3201. 10:29:49: : requesting strike at Vector3(528.872, 17.451, 401.844)
  3202. 10:30:02: : character requesting strike at Vector3(501.09, 14.8784, 453.747)
  3203. 10:30:02: : character requesting strike at Vector3(501.09, 14.8784, 453.747)
  3204. 10:30:04: : requesting strike at Vector3(501.09, 14.8784, 453.747)
  3205. 10:30:04: : requesting strike at Vector3(501.09, 14.8784, 453.747)
  3206. 10:30:06: : character requesting strike at Vector3(517.111, 13.1675, 495.663)
  3207. 10:30:06: : character requesting strike at Vector3(529.162, 14.895, 481.396)
  3208. 10:30:08: : requesting strike at Vector3(529.162, 14.895, 481.396)
  3209. 10:30:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO1003 because this Material does not exist. Have you forgotten to define it in a .material script?
  3210. 10:30:13: Can't assign material _missing_material_ to SubEntity of FreeItem144vehicle_debris18.meshEntity because this Material does not exist. Have you forgotten to define it in a .material script?
  3211. 10:30:13: Can't assign material _missing_material_ to SubEntity of FreeItem145vehicle_debris18.meshEntity because this Material does not exist. Have you forgotten to define it in a .material script?
  3212. 10:30:13: Can't assign material _missing_material_ to SubEntity of FreeItem146vehicle_debris18.meshEntity because this Material does not exist. Have you forgotten to define it in a .material script?
  3213. 10:30:13: Can't assign material _missing_material_ to SubEntity of Ogre/MO1004 because this Material does not exist. Have you forgotten to define it in a .material script?
  3214. 10:30:13: Can't assign material _missing_material_ to SubEntity of Ogre/MO1005 because this Material does not exist. Have you forgotten to define it in a .material script?
  3215. 10:30:16: Can't assign material _missing_material_ to SubEntity of Ogre/MO1006 because this Material does not exist. Have you forgotten to define it in a .material script?
  3216. 10:30:16: Can't assign material _missing_material_ to SubEntity of Ogre/MO1007 because this Material does not exist. Have you forgotten to define it in a .material script?
  3217. 10:30:16: Can't assign material _missing_material_ to SubEntity of Ogre/MO1008 because this Material does not exist. Have you forgotten to define it in a .material script?
  3218. 10:30:58: Mesh: Loading whiskey.mesh.
  3219. 10:30:58: Texture: whiskey.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  3220. 10:31:20: Mesh: Loading razor.mesh.
  3221. 10:31:20: Texture: radio.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  3222. 10:31:35: : old person primary weapon item count 0
  3223. 10:31:35: Can't assign material _missing_material_ to SubEntity of Ogre/MO1011 because this Material does not exist. Have you forgotten to define it in a .material script?
  3224. 10:31:35: Can't assign material _missing_material_ to SubEntity of Ogre/MO1012 because this Material does not exist. Have you forgotten to define it in a .material script?
  3225. 10:31:35: Can't assign material _missing_material_ to SubEntity of Ogre/MO1013 because this Material does not exist. Have you forgotten to define it in a .material script?
  3226. 10:31:36: Texture: hud_squad4.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
  3227. 10:31:38: Can't assign material _missing_material_ to SubEntity of Ogre/MO1014 because this Material does not exist. Have you forgotten to define it in a .material script?
  3228. 10:31:38: Can't assign material _missing_material_ to SubEntity of Ogre/MO1015 because this Material does not exist. Have you forgotten to define it in a .material script?
  3229. 10:31:38: Can't assign material _missing_material_ to SubEntity of Ogre/MO1016 because this Material does not exist. Have you forgotten to define it in a .material script?
  3230. 10:31:38: Can't assign material _missing_material_ to SubEntity of Ogre/MO1017 because this Material does not exist. Have you forgotten to define it in a .material script?
  3231. 10:31:57: Can't assign material _missing_material_ to SubEntity of Ogre/MO1019 because this Material does not exist. Have you forgotten to define it in a .material script?
  3232. 10:31:57: Can't assign material _missing_material_ to SubEntity of Ogre/MO1020 because this Material does not exist. Have you forgotten to define it in a .material script?
  3233. 10:32:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO1021 because this Material does not exist. Have you forgotten to define it in a .material script?
  3234. 10:32:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO1022 because this Material does not exist. Have you forgotten to define it in a .material script?
  3235. 10:32:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO1023 because this Material does not exist. Have you forgotten to define it in a .material script?
  3236. 10:32:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO1024 because this Material does not exist. Have you forgotten to define it in a .material script?
  3237. 10:32:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1025 because this Material does not exist. Have you forgotten to define it in a .material script?
  3238. 10:32:38: : character requesting strike at Vector3(317.722, 10.3922, 725.518)
  3239. 10:32:48: : old person primary weapon item count 0
  3240. 10:32:48: Can't assign material _missing_material_ to SubEntity of Ogre/MO1026 because this Material does not exist. Have you forgotten to define it in a .material script?
  3241. 10:32:55: Mesh: Loading sunglasses.mesh.
  3242. 10:32:55: Texture: fancy_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  3243. 10:33:16: : character requesting strike at Vector3(311.752, 12.5979, 764.73)
  3244. 10:34:06: Mesh: Loading magazine.mesh.
  3245. 10:34:06: Texture: rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  3246. 10:34:08: : old person primary weapon item count 0
  3247. 10:34:12: : WARNING, something wrong happening with joining to a squad
  3248. 10:34:33: : character requesting strike at Vector3(393.312, 10.2529, 753.739)
  3249. 10:34:35: : requesting strike at Vector3(393.312, 10.2529, 753.739)
  3250. 10:34:42: : old person primary weapon item count 0
  3251. 10:35:12: : character requesting strike at Vector3(348.028, 10.2941, 724.887)
  3252. 10:35:14: : requesting strike at Vector3(348.028, 10.2941, 724.887)
  3253. 10:35:32: Texture: hud_badge_kill_streak2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  3254. 10:35:32: Texture: hud_text_kill_streak2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  3255. 10:35:38: Texture: hud_achievement_serial_killer_silver.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
  3256. 10:35:54: : character requesting strike at Vector3(335.066, 11.4311, 742.744)
  3257. 10:36:03: : old person primary weapon item count 0
  3258. 10:36:37: Texture: mg_item.png: Loading 1 faces(PF_A8R8G8B8,64x42x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x42x1.
  3259. 10:37:00: Mesh: Loading deployable_mg.mesh.
  3260. 10:37:00: Texture: deployable_mg.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  3261. 10:37:00: Mesh: Loading deployable_mg_tripod.mesh.
  3262. 10:37:01: Mesh: Loading vehicle_debris14.mesh.
  3263. 10:37:01: Texture: burning_pieces.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  3264. 10:37:01: Mesh: Loading vehicle_debris02.mesh.
  3265. 10:37:01: Mesh: Loading vehicle_debris01.mesh.
  3266. 10:37:01: Mesh: Loading vehicle_debris07.mesh.
  3267. 10:38:16: : character requesting strike at Vector3(452.228, 12.6574, 721.799)
  3268. 10:38:18: : requesting strike at Vector3(452.228, 12.6574, 721.799)
  3269. 10:38:55: : character requesting strike at Vector3(446.361, 12.549, 687.865)
  3270. 10:38:57: : requesting strike at Vector3(446.361, 12.549, 687.865)
  3271. 10:39:03: : character requesting strike at Vector3(437.869, 13.3851, 693.101)
  3272. 10:39:05: : requesting strike at Vector3(437.869, 13.3851, 693.101)
  3273. 10:39:07: Mesh: Loading vehicle_debris03.mesh.
  3274. 10:39:07: Mesh: Loading vehicle_debris05.mesh.
  3275. 10:39:07: Mesh: Loading vehicle_debris12.mesh.
  3276. 10:39:24: Texture: hud_achievement_vehicle_destroyer_bronze_pin.png: Loading 1 faces(PF_A8R8G8B8,200x200x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,200x200x1.
  3277. 10:39:24: Texture: hud_achievement_target_destroyer_gold_pin.png: Loading 1 faces(PF_A8R8G8B8,200x200x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,200x200x1.
  3278. 10:39:24: Texture: hud_badge_not_completed.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  3279. 10:39:24: Texture: hud_achievement_serial_killer_silver_pin.png: Loading 1 faces(PF_A8R8G8B8,200x200x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,200x200x1.
  3280. 10:39:24: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  3281. 10:39:25: : metagame launcher ending
  3282. 10:39:26: : uninit comms
  3283. 10:39:26: : check = 0
  3284. 10:39:26: : freeing regions
  3285. 10:39:26: Destroying resource group sessionResourceGroup
  3286. 10:39:26: Unloading resource group sessionResourceGroup
  3287. 10:39:26: Finished unloading resource group sessionResourceGroup
  3288. 10:39:26: : game uninitialized
  3289. 10:39:26: : Map resource location set as media/packages/vanilla/maps/lobby
  3290. 10:39:26: : Using application folder C:\Users\Brad\AppData\Roaming\Running with rifles\
  3291. 10:39:26: : Using save path C:\Users\Brad\AppData\Roaming\Running with rifles\savegames/
  3292. 10:39:26: : using custom map config
  3293. 10:39:26: :
  3294. 10:39:28: : target reached, start sound track now latest
  3295. 10:39:28: : game init start
  3296. 10:39:28: Creating resource group sessionResourceGroup
  3297. 10:39:28: : adding package resource location media/packages/vanilla/
  3298. 10:39:28: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
  3299. 10:39:28: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
  3300. 10:39:28: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
  3301. 10:39:28: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
  3302. 10:39:28: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
  3303. 10:39:28: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  3304. 10:39:28: Added resource location 'media/packages/vanilla/materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
  3305. 10:39:28: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
  3306. 10:39:28: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
  3307. 10:39:28: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
  3308. 10:39:28: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  3309. 10:39:28: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
  3310. 10:39:28: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'sessionResourceGroup'
  3311. 10:39:28: Added resource location 'media/packages/vanilla/custom_matches' of type 'FileSystem' to resource group 'sessionResourceGroup'
  3312. 10:39:28: Added resource location 'media/packages/vanilla/maps/lobby' of type 'FileSystem' to resource group 'sessionResourceGroup'
  3313. 10:39:28: Added resource location 'media/packages/vanilla/maps/lobbyparticles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  3314. 10:39:28: Added resource location 'media/packages/vanilla/maps/lobbymaterials' of type 'FileSystem' to resource group 'sessionResourceGroup'
  3315. 10:39:28: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
  3316. 10:39:28: Initialising resource group sessionResourceGroup
  3317. 10:39:28: Parsing scripts for resource group sessionResourceGroup
  3318. 10:39:28: Parsing script Building.program
  3319. 10:39:28: Parsing script MapViewForce.program
  3320. 10:39:28: Parsing script NormalAndDepth.program
  3321. 10:39:28: Parsing script soldieroutline.program
  3322. 10:39:28: Parsing script soldierskin.program
  3323. 10:39:28: Parsing script StdQuad_vp.program
  3324. 10:39:28: Parsing script terrain.program
  3325. 10:39:28: Parsing script tools.program
  3326. 10:39:28: Parsing script WaterArea.program
  3327. 10:39:28: Parsing script material.material
  3328. 10:39:28: Parsing script chute.material
  3329. 10:39:28: Parsing script flame2.material
  3330. 10:39:28: Parsing script flare.material
  3331. 10:39:28: Parsing script flash.material
  3332. 10:39:28: Parsing script remote_grenade.material
  3333. 10:39:28: Parsing script shadow_airplane.material
  3334. 10:39:28: Parsing script BackContour.material
  3335. 10:39:28: Parsing script Blood.material
  3336. 10:39:28: Parsing script Building.material
  3337. 10:39:28: Parsing script Bullet.material
  3338. 10:39:28: Parsing script BulletTrail.material
  3339. 10:39:28: Parsing script BushPlant.material
  3340. 10:39:28: Parsing script ChatBubble.material
  3341. 10:39:28: Parsing script Cord.material
  3342. 10:39:28: Parsing script Crate.material
  3343. 10:39:28: Parsing script Crosshair.material
  3344. 10:39:28: Parsing script Dust.material
  3345. 10:39:28: Parsing script Explosion.material
  3346. 10:39:28: Parsing script Flame.material
  3347. 10:39:28: Parsing script Foam.material
  3348. 10:39:28: Parsing script GenericColoredMesh.material
  3349. 10:39:28: Parsing script GenericDecal.material
  3350. 10:39:28: Parsing script GenericMesh.material
  3351. 10:39:28: Parsing script GenericVehicle.material
  3352. 10:39:28: Parsing script GrenadeCrate.material
  3353. 10:39:28: Parsing script Hud.material
  3354. 10:39:28: Parsing script InventoryView.material
  3355. 10:39:28: Parsing script lines.material
  3356. 10:39:28: Parsing script MapView.material
  3357. 10:39:28: Parsing script MapViewForce.material
  3358. 10:39:28: Parsing script MenuSystem.material
  3359. 10:39:28: Parsing script MiniRank.material
  3360. 10:39:28: Parsing script NormalAndDepth.material
  3361. 10:39:28: Parsing script Piece.material
  3362. 10:39:28: Parsing script Plant.material
  3363. 10:39:28: Parsing script Platform.material
  3364. 10:39:28: Parsing script PlayerFarMarker.material
  3365. 10:39:28: Parsing script PlayerMarker.material
  3366. 10:39:28: Parsing script RadioView.material
  3367. 10:39:28: Parsing script ShadowPixel.material
  3368. 10:39:28: Parsing script ShadowPlant.material
  3369. 10:39:28: Parsing script ShoePrint.material
  3370. 10:39:28: Parsing script Sign.material
  3371. 10:39:28: Parsing script Soldier3dPixel.material
  3372. 10:39:29: Parsing script TreeGroundBase.material
  3373. 10:39:29: Parsing script TrophyView.material
  3374. 10:39:29: Parsing script Wall.material
  3375. 10:39:29: Parsing script WaterArea.material
  3376. 10:39:29: Parsing script Weapon3dPixel.material
  3377. 10:39:29: Parsing script Weave.material
  3378. 10:39:29: Parsing script bigger_muzzle.particle
  3379. 10:39:29: Parsing script big_muzzle.particle
  3380. 10:39:29: Parsing script big_muzzle_repeat.particle
  3381. 10:39:29: Parsing script burning_pieces.particle
  3382. 10:39:29: Parsing script burning_pieces_barrier.particle
  3383. 10:39:29: Parsing script burst_repeat.particle
  3384. 10:39:29: Parsing script burst_shine.particle
  3385. 10:39:29: Parsing script cannon_exhaust.particle
  3386. 10:39:29: Parsing script deploy_hider.particle
  3387. 10:39:29: Parsing script flare.particle
  3388. 10:39:29: Parsing script flare_smoke.particle
  3389. 10:39:29: Parsing script flash.particle
  3390. 10:39:29: Parsing script law_muzzle.particle
  3391. 10:39:29: Parsing script medium_smoke_vehicle.particle
  3392. 10:39:29: Parsing script minor_fire_repeat.particle
  3393. 10:39:29: Parsing script prison_smoke.particle
  3394. 10:39:29: Parsing script propulsion.particle
  3395. 10:39:29: Parsing script shadow_airplane_flyby.particle
  3396. 10:39:29: Parsing script shield_burst.particle
  3397. 10:39:29: Parsing script small_smoke_vehicle.particle
  3398. 10:39:29: Parsing script Burst.particle
  3399. 10:39:29: Parsing script Dust.particle
  3400. 10:39:29: Parsing script Explosion.particle
  3401. 10:39:29: Parsing script Foam.particle
  3402. 10:39:29: Parsing script MinorExplosion.particle
  3403. 10:39:29: Parsing script Muzzle.particle
  3404. 10:39:29: Parsing script basic_font.fontdef
  3405. 10:39:29: Parsing script basic_font_025.fontdef
  3406. 10:39:29: Parsing script basic_font_050.fontdef
  3407. 10:39:29: Parsing script basic_font_outline.fontdef
  3408. 10:39:29: Parsing script basic_font_outline_025.fontdef
  3409. 10:39:29: Parsing script basic_font_outline_050.fontdef
  3410. 10:39:29: Parsing script input_font_outline.fontdef
  3411. 10:39:29: Parsing script input_font_outline_025.fontdef
  3412. 10:39:29: Parsing script input_font_outline_050.fontdef
  3413. 10:39:29: Finished parsing scripts for resource group sessionResourceGroup
  3414. 10:39:29: : r=12582
  3415. 10:39:29: : loading factions in map config
  3416. 10:39:29: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
  3417. 10:39:29: : loading map config, game=483684376
  3418. 10:39:29: : loading faction in green.xml
  3419. 10:39:29: : loading faction in media/packages/vanilla/factions/green.xml
  3420. 10:39:29: : default
  3421. 10:39:29: : creating faction, membership 0
  3422. 10:39:29: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
  3423. 10:39:29: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
  3424. 10:39:29: : map config factions loaded
  3425. 10:39:29: : common sounds loaded
  3426. 10:39:29: : loading terrain layers
  3427. 10:39:29: : setting tag dirt, index=0
  3428. 10:39:29: : setting tag road, index=1
  3429. 10:39:29: : outline color=ColourValue(0.371094, 0.320313, 0.253906, 1)
  3430. 10:39:29: : outline color=ColourValue(0.296875, 0.355469, 0.296875, 1)
  3431. 10:39:29: : initializing terrain
  3432. 10:39:29: : terrain config 0: dirt.png,
  3433. 10:39:29: : terrain config 1: rocky_mountain.png, terrain5_alpha_rocky_mountain.png
  3434. 10:39:29: : terrain config 2: grass.png, terrain5_alpha_grass.png
  3435. 10:39:29: : terrain config 3: asphalt.png, terrain5_alpha_asphalt.png
  3436. 10:39:29: : terrain config 4: road.png, terrain5_alpha_road.png
  3437. 10:39:29: : splats=5, terrain5_combined_alpha.png exists
  3438. 10:39:29: Texture: terrain5_combined_alpha.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  3439. 10:39:29: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
  3440. 10:39:29: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  3441. 10:39:29: Texture: rocky_mountain.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  3442. 10:39:29: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  3443. 10:39:29: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  3444. 10:39:29: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  3445. 10:39:29: Texture: terrain5_alpha_rocky_mountain.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  3446. 10:39:29: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  3447. 10:39:29: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  3448. 10:39:29: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  3449. 10:39:29: : blitting effect_combined_alpha.png
  3450. 10:39:29: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  3451. 10:39:29: Texture: splat_effect_skidmark.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  3452. 10:39:29: Texture: splat_effect_dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  3453. 10:39:29: Texture: splat_effect_snow.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  3454. 10:39:29: Texture: splat_effect_blood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  3455. 10:39:29: TerrainSceneManager: Activated PageSource Heightmap
  3456. 10:39:29: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  3457. 10:39:29: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  3458. 10:39:29: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  3459. 10:39:29: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
  3460. 10:39:29: : best usable soldier render technique: HighDetailHWSkin
  3461. 10:39:29: : HW skeleton supported: 1
  3462. 10:39:29: : best usable terrain render technique: ShadersShadows1Pass
  3463. 10:39:29: : Integrated shadows supported: 1
  3464. 10:39:29: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  3465. 10:39:29: : terrain.cfg: media/packages/vanilla//terrain.cfg
  3466. 10:39:29: : page size read: 513
  3467. 10:39:29: : terrain size read: 1024 inverse: 0.000976563
  3468. 10:39:29: : max height read: 25
  3469. 10:39:29: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  3470. 10:39:29: : heightmap load=media/packages/vanilla/maps/lobby/terrain5_heightmap.png
  3471. 10:39:29: : terrain normals
  3472. 10:39:29: : terrain normals done
  3473. 10:39:29: : world loaded
  3474. 10:39:29: : worldblocks loaded
  3475. 10:39:29: Texture: splat_effect_alpha_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  3476. 10:39:29: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource EffectSplatMapSystemLoader in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
  3477. 10:39:29: Error loading texture EffectSplatMapSystemLoader. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource EffectSplatMapSystemLoader in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
  3478. 10:39:29: : loading visual items in media/packages/vanilla/items/all_visual_items.xml
  3479. 10:39:29: : loading visual items in media/packages/vanilla/items/crate_debris.visual_item
  3480. 10:39:29: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  3481. 10:39:29: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  3482. 10:39:29: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  3483. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_jeep1.visual_item
  3484. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_jeep2.visual_item
  3485. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_jeep3.visual_item
  3486. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_jeep4.visual_item
  3487. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_jeep5.visual_item
  3488. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_jeep6.visual_item
  3489. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_car1.visual_item
  3490. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_car2.visual_item
  3491. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_car3.visual_item
  3492. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_car4.visual_item
  3493. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_car5.visual_item
  3494. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_armor1.visual_item
  3495. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_armor2.visual_item
  3496. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_armor3.visual_item
  3497. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_armor4.visual_item
  3498. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_truck1.visual_item
  3499. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_truck2.visual_item
  3500. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_truck3.visual_item
  3501. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_truck4.visual_item
  3502. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_truck5.visual_item
  3503. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_truck6.visual_item
  3504. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_radartower.visual_item
  3505. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_tow.visual_item
  3506. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
  3507. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank1.visual_item
  3508. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank2.visual_item
  3509. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_mortar1.visual_item
  3510. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_mortar2.visual_item
  3511. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_mortar3.visual_item
  3512. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
  3513. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_aa.visual_item
  3514. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower1.visual_item
  3515. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower2.visual_item
  3516. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower3.visual_item
  3517. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates1.visual_item
  3518. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates2.visual_item
  3519. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates3.visual_item
  3520. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates4.visual_item
  3521. 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates5.visual_item
  3522. 10:39:29: : visual items loaded
  3523. 10:39:29: : loading resources in map config
  3524. 10:39:29: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
  3525. 10:39:29: : loading weapons in all_weapons.xml, path=media/packages/vanilla/weapons/all_weapons.xml
  3526. 10:39:29: : loading weapons in media/packages/vanilla/weapons/all_weapons.xml
  3527. 10:39:29: : loading weapons in ak47.weapon, path=media/packages/vanilla/weapons/ak47.weapon
  3528. 10:39:29: : loading weapons in media/packages/vanilla/weapons/ak47.weapon
  3529. 10:39:29: : weapon:AK47
  3530. 10:39:29: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3531. 10:39:30: : loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon
  3532. 10:39:30: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
  3533. 10:39:30: : weapon:APC HMG
  3534. 10:39:30: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
  3535. 10:39:30: : loading weapons in g36.weapon, path=media/packages/vanilla/weapons/g36.weapon
  3536. 10:39:30: : loading weapons in media/packages/vanilla/weapons/g36.weapon
  3537. 10:39:30: : weapon:G36
  3538. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3539. 10:39:30: : loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon
  3540. 10:39:30: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
  3541. 10:39:30: : weapon:M24-A2
  3542. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3543. 10:39:30: : loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon
  3544. 10:39:30: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
  3545. 10:39:30: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
  3546. 10:39:30: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
  3547. 10:39:30: : weapon:riot shield
  3548. 10:39:30: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
  3549. 10:39:30: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
  3550. 10:39:30: : weapon:riot shield
  3551. 10:39:30: : loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon
  3552. 10:39:30: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon
  3553. 10:39:30: : weapon:M72 LAW
  3554. 10:39:30: : loading projectile in m72_law_rocket.projectile, path=media/packages/vanilla/weapons/m72_law_rocket.projectile
  3555. 10:39:30: : loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon
  3556. 10:39:30: : loading weapons in media/packages/vanilla/weapons/m240.weapon
  3557. 10:39:30: : weapon:M240
  3558. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3559. 10:39:30: : loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon
  3560. 10:39:30: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon
  3561. 10:39:30: : weapon:Mossberg 500
  3562. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3563. 10:39:30: : loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon
  3564. 10:39:30: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
  3565. 10:39:30: : weapon:MP5SD
  3566. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3567. 10:39:30: : loading weapons in pkm.weapon, path=media/packages/vanilla/weapons/pkm.weapon
  3568. 10:39:30: : loading weapons in media/packages/vanilla/weapons/pkm.weapon
  3569. 10:39:30: : weapon:PKM
  3570. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3571. 10:39:30: : loading weapons in famasg1.weapon, path=media/packages/vanilla/weapons/famasg1.weapon
  3572. 10:39:30: : loading weapons in media/packages/vanilla/weapons/famasg1.weapon
  3573. 10:39:30: : weapon:FAMAS G1
  3574. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3575. 10:39:30: : loading weapons in m16a4.weapon, path=media/packages/vanilla/weapons/m16a4.weapon
  3576. 10:39:30: : loading weapons in media/packages/vanilla/weapons/m16a4.weapon
  3577. 10:39:30: : weapon:M16A4
  3578. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3579. 10:39:30: : loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon
  3580. 10:39:30: : loading weapons in media/packages/vanilla/weapons/f2000.weapon
  3581. 10:39:30: : weapon:F2000
  3582. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3583. 10:39:30: : loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon
  3584. 10:39:30: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
  3585. 10:39:30: : weapon:Benelli M4
  3586. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3587. 10:39:30: : loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon
  3588. 10:39:30: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
  3589. 10:39:30: : weapon:pepperdust
  3590. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3591. 10:39:30: : loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon
  3592. 10:39:30: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
  3593. 10:39:30: : weapon:Tank cannon
  3594. 10:39:30: : loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile
  3595. 10:39:30: : loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon
  3596. 10:39:30: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
  3597. 10:39:30: : weapon:M240
  3598. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3599. 10:39:30: : loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon
  3600. 10:39:30: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon
  3601. 10:39:30: : weapon:AKS-74U
  3602. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3603. 10:39:30: : loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon
  3604. 10:39:30: : loading weapons in media/packages/vanilla/weapons/p90.weapon
  3605. 10:39:30: : weapon:P90
  3606. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3607. 10:39:30: : loading weapons in dragunov_svd.weapon, path=media/packages/vanilla/weapons/dragunov_svd.weapon
  3608. 10:39:30: : loading weapons in media/packages/vanilla/weapons/dragunov_svd.weapon
  3609. 10:39:30: : weapon:Dragunov SVD
  3610. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3611. 10:39:30: : loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon
  3612. 10:39:30: : loading weapons in media/packages/vanilla/weapons/medikit.weapon
  3613. 10:39:30: : weapon:Medikit
  3614. 10:39:30: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
  3615. 10:39:30: : loading weapons in media/packages/vanilla/weapons/tow.weapon
  3616. 10:39:30: : weapon:Tank cannon
  3617. 10:39:30: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
  3618. 10:39:30: : loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon
  3619. 10:39:30: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
  3620. 10:39:30: : weapon:VSS Vintorez
  3621. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3622. 10:39:30: : loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon
  3623. 10:39:30: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon
  3624. 10:39:30: : weapon:Neostead 2000
  3625. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3626. 10:39:30: : loading weapons in spas-12.weapon, path=media/packages/vanilla/weapons/spas-12.weapon
  3627. 10:39:30: : loading weapons in media/packages/vanilla/weapons/spas-12.weapon
  3628. 10:39:30: : weapon:SPAS-12
  3629. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3630. 10:39:30: : loading weapons in qcw-05.weapon, path=media/packages/vanilla/weapons/qcw-05.weapon
  3631. 10:39:30: : loading weapons in media/packages/vanilla/weapons/qcw-05.weapon
  3632. 10:39:30: : weapon:QCW-05
  3633. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3634. 10:39:30: : loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon
  3635. 10:39:30: : loading weapons in media/packages/vanilla/weapons/cover_resource.weapon
  3636. 10:39:30: : weapon:Cover deploy
  3637. 10:39:30: : loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon
  3638. 10:39:30: : loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon
  3639. 10:39:30: : weapon:Humvee MG
  3640. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3641. 10:39:30: : loading weapons in stoner_lmg.weapon, path=media/packages/vanilla/weapons/stoner_lmg.weapon
  3642. 10:39:30: : loading weapons in media/packages/vanilla/weapons/stoner_lmg.weapon
  3643. 10:39:30: : weapon:Stoner LMG
  3644. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3645. 10:39:30: : loading weapons in psg90.weapon, path=media/packages/vanilla/weapons/psg90.weapon
  3646. 10:39:30: : loading weapons in media/packages/vanilla/weapons/psg90.weapon
  3647. 10:39:30: : weapon:PSG-90
  3648. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3649. 10:39:30: : loading weapons in rpg-7.weapon, path=media/packages/vanilla/weapons/rpg-7.weapon
  3650. 10:39:30: : loading weapons in media/packages/vanilla/weapons/rpg-7.weapon
  3651. 10:39:30: : weapon:RPG-7
  3652. 10:39:30: : loading projectile in rpg-7_rocket.projectile, path=media/packages/vanilla/weapons/rpg-7_rocket.projectile
  3653. 10:39:30: : loading weapons in m2_carlgustav.weapon, path=media/packages/vanilla/weapons/m2_carlgustav.weapon
  3654. 10:39:30: : loading weapons in media/packages/vanilla/weapons/m2_carlgustav.weapon
  3655. 10:39:30: : weapon:M2 Carl Gustav
  3656. 10:39:30: : loading projectile in m2_carlgustav_rocket.projectile, path=media/packages/vanilla/weapons/m2_carlgustav_rocket.projectile
  3657. 10:39:30: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  3658. 10:39:30: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  3659. 10:39:30: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  3660. 10:39:30: : loading weapons in l85a2.weapon, path=media/packages/vanilla/weapons/l85a2.weapon
  3661. 10:39:30: : loading weapons in media/packages/vanilla/weapons/l85a2.weapon
  3662. 10:39:30: : weapon:L85A2
  3663. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3664. 10:39:30: : loading weapons in sg552.weapon, path=media/packages/vanilla/weapons/sg552.weapon
  3665. 10:39:30: : loading weapons in media/packages/vanilla/weapons/sg552.weapon
  3666. 10:39:30: : weapon:SG 552
  3667. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3668. 10:39:30: : loading weapons in imi_negev.weapon, path=media/packages/vanilla/weapons/imi_negev.weapon
  3669. 10:39:30: : loading weapons in media/packages/vanilla/weapons/imi_negev.weapon
  3670. 10:39:30: : weapon:IMI Negev
  3671. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3672. 10:39:30: : loading weapons in qbs-09.weapon, path=media/packages/vanilla/weapons/qbs-09.weapon
  3673. 10:39:30: : loading weapons in media/packages/vanilla/weapons/qbs-09.weapon
  3674. 10:39:30: : weapon:QBS-09
  3675. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3676. 10:39:30: : loading weapons in scorpion-evo.weapon, path=media/packages/vanilla/weapons/scorpion-evo.weapon
  3677. 10:39:30: : loading weapons in media/packages/vanilla/weapons/scorpion-evo.weapon
  3678. 10:39:30: : weapon:Scorpion Evo III
  3679. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3680. 10:39:30: : loading weapons in m79.weapon, path=media/packages/vanilla/weapons/m79.weapon
  3681. 10:39:30: : loading weapons in media/packages/vanilla/weapons/m79.weapon
  3682. 10:39:30: : weapon:m79 grenade launcher
  3683. 10:39:30: : loading projectile in m79.projectile, path=media/packages/vanilla/weapons/m79.projectile
  3684. 10:39:30: : loading weapons in mg_resource.weapon, path=media/packages/vanilla/weapons/mg_resource.weapon
  3685. 10:39:30: : loading weapons in media/packages/vanilla/weapons/mg_resource.weapon
  3686. 10:39:30: : weapon:MG deploy
  3687. 10:39:30: : loading weapons in deployable_mg.weapon, path=media/packages/vanilla/weapons/deployable_mg.weapon
  3688. 10:39:30: : loading weapons in media/packages/vanilla/weapons/deployable_mg.weapon
  3689. 10:39:30: : weapon:MG
  3690. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3691. 10:39:30: : loading weapons in patrol_ship_mg.weapon, path=media/packages/vanilla/weapons/patrol_ship_mg.weapon
  3692. 10:39:30: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mg.weapon
  3693. 10:39:30: : weapon:M240
  3694. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3695. 10:39:30: : loading weapons in patrol_ship_cannon.weapon, path=media/packages/vanilla/weapons/patrol_ship_cannon.weapon
  3696. 10:39:30: : loading weapons in media/packages/vanilla/weapons/patrol_ship_cannon.weapon
  3697. 10:39:30: : weapon:D40mm-Flak
  3698. 10:39:30: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
  3699. 10:39:30: : loading weapons in patrol_ship_mortar.weapon, path=media/packages/vanilla/weapons/patrol_ship_mortar.weapon
  3700. 10:39:30: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mortar.weapon
  3701. 10:39:30: : weapon:PS Mortar
  3702. 10:39:30: : loading projectile in rocket2.projectile, path=media/packages/vanilla/weapons/rocket2.projectile
  3703. 10:39:30: : loading weapons in minig_resource.weapon, path=media/packages/vanilla/weapons/minig_resource.weapon
  3704. 10:39:30: : loading weapons in media/packages/vanilla/weapons/minig_resource.weapon
  3705. 10:39:30: : weapon:MiniGun deploy
  3706. 10:39:30: : loading weapons in mortar_resource.weapon, path=media/packages/vanilla/weapons/mortar_resource.weapon
  3707. 10:39:30: : loading weapons in media/packages/vanilla/weapons/mortar_resource.weapon
  3708. 10:39:30: : weapon:Mortar deploy
  3709. 10:39:30: : loading weapons in deployable_minig.weapon, path=media/packages/vanilla/weapons/deployable_minig.weapon
  3710. 10:39:30: : loading weapons in media/packages/vanilla/weapons/deployable_minig.weapon
  3711. 10:39:30: : weapon:Minigun
  3712. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3713. 10:39:30: : loading weapons in mortar.weapon, path=media/packages/vanilla/weapons/mortar.weapon
  3714. 10:39:30: : loading weapons in media/packages/vanilla/weapons/mortar.weapon
  3715. 10:39:30: : weapon:Mortar
  3716. 10:39:30: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
  3717. 10:39:30: : loading weapons in pb.weapon, path=media/packages/vanilla/weapons/pb.weapon
  3718. 10:39:30: : loading weapons in media/packages/vanilla/weapons/pb.weapon
  3719. 10:39:30: : weapon:PB
  3720. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3721. 10:39:30: : loading weapons in glock17.weapon, path=media/packages/vanilla/weapons/glock17.weapon
  3722. 10:39:30: : loading weapons in media/packages/vanilla/weapons/glock17.weapon
  3723. 10:39:30: : weapon:Glock 17
  3724. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3725. 10:39:30: : loading weapons in beretta_m9.weapon, path=media/packages/vanilla/weapons/beretta_m9.weapon
  3726. 10:39:30: : loading weapons in media/packages/vanilla/weapons/beretta_m9.weapon
  3727. 10:39:30: : weapon:Beretta M9
  3728. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3729. 10:39:30: : loading weapons in desert_eagle.weapon, path=media/packages/vanilla/weapons/desert_eagle.weapon
  3730. 10:39:30: : loading weapons in media/packages/vanilla/weapons/desert_eagle.weapon
  3731. 10:39:30: : weapon:Desert Eagle
  3732. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3733. 10:39:30: : loading weapons in desert_eagle_gold.weapon, path=media/packages/vanilla/weapons/desert_eagle_gold.weapon
  3734. 10:39:30: : loading weapons in media/packages/vanilla/weapons/desert_eagle_gold.weapon
  3735. 10:39:30: : weapon:Desert Eagle GOLD
  3736. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3737. 10:39:30: : loading weapons in aa-12.weapon, path=media/packages/vanilla/weapons/aa-12.weapon
  3738. 10:39:30: : loading weapons in media/packages/vanilla/weapons/aa-12.weapon
  3739. 10:39:30: : weapon:AA-12
  3740. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3741. 10:39:30: : loading weapons in mgl_flasher.weapon, path=media/packages/vanilla/weapons/mgl_flasher.weapon
  3742. 10:39:30: : loading weapons in media/packages/vanilla/weapons/mgl_flasher.weapon
  3743. 10:39:30: : weapon:MGL Flasher
  3744. 10:39:30: : loading projectile in mgl_flasher.projectile, path=media/packages/vanilla/weapons/mgl_flasher.projectile
  3745. 10:39:30: : loading weapons in barrett_m107.weapon, path=media/packages/vanilla/weapons/barrett_m107.weapon
  3746. 10:39:30: : loading weapons in media/packages/vanilla/weapons/barrett_m107.weapon
  3747. 10:39:30: : weapon:Barrett M107
  3748. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3749. 10:39:30: : loading weapons in xm8.weapon, path=media/packages/vanilla/weapons/xm8.weapon
  3750. 10:39:30: : loading weapons in media/packages/vanilla/weapons/xm8.weapon
  3751. 10:39:30: : weapon:XM8
  3752. 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  3753. 10:39:30: : loading projectile in all_throwables.xml, path=media/packages/vanilla/weapons/all_throwables.xml
  3754. 10:39:30: : loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile
  3755. 10:39:30: : loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile
  3756. 10:39:30: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
  3757. 10:39:30: : loading projectile in impact_grenade.projectile, path=media/packages/vanilla/weapons/impact_grenade.projectile
  3758. 10:39:30: Texture: flash_shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  3759. 10:39:30: Texture: flash_godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  3760. 10:39:30: : loading projectile in c4.projectile, path=media/packages/vanilla/weapons/c4.projectile
  3761. 10:39:30: : loading projectile in artillery_shell.projectile, path=media/packages/vanilla/weapons/artillery_shell.projectile
  3762. 10:39:30: : loading projectile in flare.projectile, path=media/packages/vanilla/weapons/flare.projectile
  3763. 10:39:30: : loading projectile in claymore.projectile, path=media/packages/vanilla/weapons/claymore.projectile
  3764. 10:39:30: : loading projectile in naval_mine.projectile, path=media/packages/vanilla/weapons/naval_mine.projectile
  3765. 10:39:30: : loading projectile in flare_checkpoint.projectile, path=media/packages/vanilla/weapons/flare_checkpoint.projectile
  3766. 10:39:30: : loading carry items in all_carry_items.xml
  3767. 10:39:30: : ->media/packages/vanilla/items/all_carry_items.xml
  3768. 10:39:30: : loading carry items in whiskey_bottle.carry_item
  3769. 10:39:30: : ->media/packages/vanilla/items/whiskey_bottle.carry_item
  3770. 10:39:30: : loading carry items in base_valuable.carry_item
  3771. 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
  3772. 10:39:30: : loading carry items in cigarettes.carry_item
  3773. 10:39:30: : ->media/packages/vanilla/items/cigarettes.carry_item
  3774. 10:39:30: : loading carry items in base_valuable.carry_item
  3775. 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
  3776. 10:39:30: : loading carry items in dollars.carry_item
  3777. 10:39:30: : ->media/packages/vanilla/items/dollars.carry_item
  3778. 10:39:30: : loading carry items in base_valuable.carry_item
  3779. 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
  3780. 10:39:30: : loading carry items in gamingdevice.carry_item
  3781. 10:39:30: : ->media/packages/vanilla/items/gamingdevice.carry_item
  3782. 10:39:30: : loading carry items in base_valuable.carry_item
  3783. 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
  3784. 10:39:30: : loading carry items in gem.carry_item
  3785. 10:39:30: : ->media/packages/vanilla/items/gem.carry_item
  3786. 10:39:30: : loading carry items in base_valuable.carry_item
  3787. 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
  3788. 10:39:30: : loading carry items in painting.carry_item
  3789. 10:39:30: : ->media/packages/vanilla/items/painting.carry_item
  3790. 10:39:30: : loading carry items in base_valuable.carry_item
  3791. 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
  3792. 10:39:30: : loading carry items in suitcase.carry_item
  3793. 10:39:30: : ->media/packages/vanilla/items/suitcase.carry_item
  3794. 10:39:30: : loading carry items in base_valuable.carry_item
  3795. 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
  3796. 10:39:30: : loading carry items in horny_magazine.carry_item
  3797. 10:39:30: : ->media/packages/vanilla/items/horny_magazine.carry_item
  3798. 10:39:30: : loading carry items in base_valuable.carry_item
  3799. 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
  3800. 10:39:30: : loading carry items in comic_book.carry_item
  3801. 10:39:30: : ->media/packages/vanilla/items/comic_book.carry_item
  3802. 10:39:30: : loading carry items in base_valuable.carry_item
  3803. 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
  3804. 10:39:30: : loading carry items in rwr_handbook.carry_item
  3805. 10:39:30: : ->media/packages/vanilla/items/rwr_handbook.carry_item
  3806. 10:39:30: : loading carry items in base_valuable.carry_item
  3807. 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
  3808. 10:39:30: : loading carry items in oscar_statue.carry_item
  3809. 10:39:30: : ->media/packages/vanilla/items/oscar_statue.carry_item
  3810. 10:39:30: : loading carry items in base_valuable.carry_item
  3811. 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
  3812. 10:39:30: : loading carry items in vest2.carry_item
  3813. 10:39:30: : ->media/packages/vanilla/items/vest2.carry_item
  3814. 10:39:30: : loading carry items in cigars.carry_item
  3815. 10:39:30: : ->media/packages/vanilla/items/cigars.carry_item
  3816. 10:39:30: : loading carry items in base_valuable.carry_item
  3817. 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
  3818. 10:39:30: : loading carry items in beer_can.carry_item
  3819. 10:39:30: : ->media/packages/vanilla/items/beer_can.carry_item
  3820. 10:39:30: : loading carry items in base_valuable.carry_item
  3821. 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
  3822. 10:39:30: : loading carry items in lighter.carry_item
  3823. 10:39:30: : ->media/packages/vanilla/items/lighter.carry_item
  3824. 10:39:30: : loading carry items in base_valuable.carry_item
  3825. 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
  3826. 10:39:30: : loading carry items in steroids.carry_item
  3827. 10:39:30: : ->media/packages/vanilla/items/steroids.carry_item
  3828. 10:39:30: : loading carry items in base_valuable.carry_item
  3829. 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
  3830. 10:39:30: : loading carry items in teddy.carry_item
  3831. 10:39:30: : ->media/packages/vanilla/items/teddy.carry_item
  3832. 10:39:30: : loading carry items in base_valuable.carry_item
  3833. 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
  3834. 10:39:30: : loading carry items in vest3.carry_item
  3835. 10:39:30: : ->media/packages/vanilla/items/vest3.carry_item
  3836. 10:39:30: : loading carry items in bible.carry_item
  3837. 10:39:30: : ->media/packages/vanilla/items/bible.carry_item
  3838. 10:39:30: : loading carry items in base_valuable.carry_item
  3839. 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
  3840. 10:39:30: : loading carry items in koran.carry_item
  3841. 10:39:30: : ->media/packages/vanilla/items/koran.carry_item
  3842. 10:39:30: : loading carry items in base_valuable.carry_item
  3843. 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
  3844. 10:39:30: : loading carry items in chewing_gum.carry_item
  3845. 10:39:30: : ->media/packages/vanilla/items/chewing_gum.carry_item
  3846. 10:39:30: : loading carry items in base_valuable.carry_item
  3847. 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
  3848. 10:39:30: : loading carry items in bizarre_rubber_bullet.carry_item
  3849. 10:39:30: : ->media/packages/vanilla/items/bizarre_rubber_bullet.carry_item
  3850. 10:39:30: : loading carry items in base_valuable.carry_item
  3851. 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
  3852. 10:39:30: : loading carry items in chocolate.carry_item
  3853. 10:39:30: : ->media/packages/vanilla/items/chocolate.carry_item
  3854. 10:39:30: : loading carry items in base_valuable.carry_item
  3855. 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
  3856. 10:39:30: : loading carry items in dollars_300.carry_item
  3857. 10:39:30: : ->media/packages/vanilla/items/dollars_300.carry_item
  3858. 10:39:30: : loading carry items in base_valuable.carry_item
  3859. 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
  3860. 10:39:30: : loading carry items in energy_drink.carry_item
  3861. 10:39:30: : ->media/packages/vanilla/items/energy_drink.carry_item
  3862. 10:39:30: : loading carry items in base_valuable.carry_item
  3863. 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
  3864. 10:39:30: : loading carry items in fancy_sunglasses.carry_item
  3865. 10:39:30: : ->media/packages/vanilla/items/fancy_sunglasses.carry_item
  3866. 10:39:30: : loading carry items in base_valuable.carry_item
  3867. 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
  3868. 10:39:30: : loading carry items in radio.carry_item
  3869. 10:39:30: : ->media/packages/vanilla/items/radio.carry_item
  3870. 10:39:30: : loading carry items in base_valuable.carry_item
  3871. 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
  3872. 10:39:30: : loading carry items in razor.carry_item
  3873. 10:39:30: : ->media/packages/vanilla/items/razor.carry_item
  3874. 10:39:30: : loading carry items in base_valuable.carry_item
  3875. 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
  3876. 10:39:30: Texture: burst_shine.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  3877. 10:39:30: : loading carry items in sheaths.carry_item
  3878. 10:39:30: : ->media/packages/vanilla/items/sheaths.carry_item
  3879. 10:39:30: : loading carry items in base_valuable.carry_item
  3880. 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
  3881. 10:39:30: : loading carry items in sheaths_xxl.carry_item
  3882. 10:39:30: : ->media/packages/vanilla/items/sheaths_xxl.carry_item
  3883. 10:39:30: : loading carry items in base_valuable.carry_item
  3884. 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
  3885. 10:39:30: : loading carry items in sunglasses.carry_item
  3886. 10:39:30: : ->media/packages/vanilla/items/sunglasses.carry_item
  3887. 10:39:30: : loading carry items in base_valuable.carry_item
  3888. 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
  3889. 10:39:30: : loading carry items in ipoo_player_blue.carry_item
  3890. 10:39:30: : ->media/packages/vanilla/items/ipoo_player_blue.carry_item
  3891. 10:39:30: : loading carry items in base_valuable.carry_item
  3892. 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
  3893. 10:39:30: : loading carry items in ipoo_player_red.carry_item
  3894. 10:39:30: : ->media/packages/vanilla/items/ipoo_player_red.carry_item
  3895. 10:39:30: : loading carry items in base_valuable.carry_item
  3896. 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
  3897. 10:39:30: : loading carry items in ipoo_player_white.carry_item
  3898. 10:39:30: : ->media/packages/vanilla/items/ipoo_player_white.carry_item
  3899. 10:39:30: : loading carry items in base_valuable.carry_item
  3900. 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
  3901. 10:39:30: : loading carry items in ipoo_player_silver.carry_item
  3902. 10:39:30: : ->media/packages/vanilla/items/ipoo_player_silver.carry_item
  3903. 10:39:30: : loading carry items in base_valuable.carry_item
  3904. 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
  3905. 10:39:30: : loading carry items in ipoo_player_yellow.carry_item
  3906. 10:39:30: : ->media/packages/vanilla/items/ipoo_player_yellow.carry_item
  3907. 10:39:30: : loading carry items in base_valuable.carry_item
  3908. 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
  3909. 10:39:30: : loading carry items in ipoo_player_green.carry_item
  3910. 10:39:30: : ->media/packages/vanilla/items/ipoo_player_green.carry_item
  3911. 10:39:30: : loading carry items in base_valuable.carry_item
  3912. 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
  3913. 10:39:30: : loading carry items in ipoo_player_pink.carry_item
  3914. 10:39:30: : ->media/packages/vanilla/items/ipoo_player_pink.carry_item
  3915. 10:39:30: : loading carry items in base_valuable.carry_item
  3916. 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
  3917. 10:39:30: : loading vehicle in all_vehicles.xml
  3918. 10:39:30: : loading vehicle in jeep.vehicle
  3919. 10:39:30: : loading vehicle in apc.vehicle
  3920. 10:39:30: : loading vehicle in armored_truck.vehicle
  3921. 10:39:30: : loading vehicle in radar_truck.vehicle
  3922. 10:39:30: : loading vehicle in rubber_boat.vehicle
  3923. 10:39:30: : loading vehicle in tank.vehicle
  3924. 10:39:30: : loading vehicle in tow.vehicle
  3925. 10:39:30: : loading vehicle in cover1.vehicle
  3926. 10:39:30: : loading vehicle in humvee.vehicle
  3927. 10:39:30: : loading vehicle in transport_truck.vehicle
  3928. 10:39:30: : loading vehicle in radar_tower.vehicle
  3929. 10:39:30: Texture: cartoonflame2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  3930. 10:39:30: : loading vehicle in patrol_ship.vehicle
  3931. 10:39:30: : loading vehicle in deployable_mg.vehicle
  3932. 10:39:30: : loading vehicle in deco_vehicles.xml
  3933. 10:39:30: : loading vehicle in deco_car1_brown.vehicle
  3934. 10:39:30: : loading vehicle in deco_car1_blue.vehicle
  3935. 10:39:30: : loading vehicle in deco_car1_yellow.vehicle
  3936. 10:39:30: : loading vehicle in deco_car1_black.vehicle
  3937. 10:39:30: : loading vehicle in deco_car1_white.vehicle
  3938. 10:39:30: : loading vehicle in deco_car1_red.vehicle
  3939. 10:39:30: : loading vehicle in deco_car1_pink.vehicle
  3940. 10:39:30: : loading vehicle in deco_car1_green.vehicle
  3941. 10:39:30: : loading vehicle in deco_car2_red.vehicle
  3942. 10:39:30: : loading vehicle in deco_car2_green.vehicle
  3943. 10:39:30: : loading vehicle in deco_car2_yellow.vehicle
  3944. 10:39:30: : loading vehicle in deco_car2_white.vehicle
  3945. 10:39:30: : loading vehicle in deco_car2_silver.vehicle
  3946. 10:39:30: : loading vehicle in deco_car2_grey.vehicle
  3947. 10:39:30: : loading vehicle in deco_car2_brown.vehicle
  3948. 10:39:30: : loading vehicle in deco_car2_blue.vehicle
  3949. 10:39:30: : loading vehicle in deco_car2_black.vehicle
  3950. 10:39:30: : loading vehicle in deco_car3_sky.vehicle
  3951. 10:39:30: : loading vehicle in deco_car3_green.vehicle
  3952. 10:39:30: : loading vehicle in deco_car3_blue.vehicle
  3953. 10:39:30: : loading vehicle in deco_car3_red.vehicle
  3954. 10:39:30: : loading vehicle in deco_car3_yellow.vehicle
  3955. 10:39:30: : loading vehicle in deco_car3_black.vehicle
  3956. 10:39:30: : loading vehicle in deco_van_blue.vehicle
  3957. 10:39:30: : loading vehicle in deco_van_khaki.vehicle
  3958. 10:39:30: : loading vehicle in deco_van_sky.vehicle
  3959. 10:39:30: : loading vehicle in deco_van_brown.vehicle
  3960. 10:39:30: : loading vehicle in deco_van_yellow.vehicle
  3961. 10:39:30: : loading vehicle in deco_van_red.vehicle
  3962. 10:39:30: : loading vehicle in deco_van_green.vehicle
  3963. 10:39:30: : loading vehicle in deco_pickup_red.vehicle
  3964. 10:39:30: : loading vehicle in deco_pickup_yellow.vehicle
  3965. 10:39:30: : loading vehicle in deco_pickup_blue.vehicle
  3966. 10:39:30: : loading vehicle in deco_pickup_green.vehicle
  3967. 10:39:30: : loading vehicle in deco_pickup_khaki.vehicle
  3968. 10:39:30: : loading vehicle in dumpster.vehicle
  3969. 10:39:30: : loading vehicle in mortar.vehicle
  3970. 10:39:30: : loading vehicle in deployable_minig.vehicle
  3971. 10:39:30: : loading vehicle in mobile_armory.vehicle
  3972. 10:39:30: : loading vehicle in gas_tank.vehicle
  3973. 10:39:30: : loading vehicle in para_spawn.vehicle
  3974. 10:39:30: : loading vehicle in radio_jammer.vehicle
  3975. 10:39:30: : loading vehicle in water_tower.vehicle
  3976. 10:39:30: : loading vehicle in heli_extraction_broken.vehicle
  3977. 10:39:30: : loading vehicle in heli_broken1.vehicle
  3978. 10:39:30: : loading vehicle in heli_broken2.vehicle
  3979. 10:39:30: : loading calls in media/packages/vanilla/weapons/all_calls.xml
  3980. 10:39:30: : loading calls in media/packages/vanilla/weapons/mortar1.call
  3981. 10:39:30: : loading calls in media/packages/vanilla/weapons/mortar2.call
  3982. 10:39:30: : loading calls in media/packages/vanilla/weapons/paratroopers1.call
  3983. 10:39:30: : loading calls in media/packages/vanilla/weapons/paratroopers2.call
  3984. 10:39:30: : loading calls in media/packages/vanilla/weapons/artillery1.call
  3985. 10:39:30: : loading calls in media/packages/vanilla/weapons/artillery2.call
  3986. 10:39:30: : loading calls in media/packages/vanilla/weapons/cover_drop.call
  3987. 10:39:30: : loading calls in media/packages/vanilla/weapons/rubber_boat.call
  3988. 10:39:30: : loading calls in media/packages/vanilla/weapons/humvee.call
  3989. 10:39:30: : loading calls in media/packages/vanilla/weapons/tank.call
  3990. 10:39:30: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
  3991. 10:39:30: : loading squad configs in media/packages/vanilla/factions/default.squad_config
  3992. 10:39:30: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config
  3993. 10:39:30: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
  3994. 10:39:30: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
  3995. 10:39:30: : loading reward config in media/packages/vanilla//rewards.xml
  3996. 10:39:30: : enabling all resources for all factions
  3997. 10:39:30: : setting up initial faction resources
  3998. 10:39:30: : loading faction resources in media/packages/vanilla/factions/green.xml
  3999. 10:39:30: : loading faction resources for 0
  4000. 10:39:30: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
  4001. 10:39:30: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
  4002. 10:39:30: : map config weapons loaded
  4003. 10:39:30: Texture: sparkle.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  4004. 10:39:30: Texture: smoke.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  4005. 10:39:30: Texture: flare.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  4006. 10:39:30: Texture: shadow_airplane.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
  4007. 10:39:30: : loading world objects
  4008. 10:39:30: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  4009. 10:39:30: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  4010. 10:39:30: : adding tree config: TreeDefault
  4011. 10:39:30: : layer: materials
  4012. 10:39:30: : decal_template clover
  4013. 10:39:30: : decal_template pavement1
  4014. 10:39:30: : decal_template flower
  4015. 10:39:30: : decal_template pavement_tile1
  4016. 10:39:30: : decal_template roof_tile1
  4017. 10:39:30: : decal_template manhole
  4018. 10:39:30: : decal_template cracks_1
  4019. 10:39:30: : decal_template cracks_2
  4020. 10:39:30: : decal_template cracks_3
  4021. 10:39:30: : decal_template cracks_4
  4022. 10:39:30: : decal_template cracks_5
  4023. 10:39:30: : decal_template cracks_6
  4024. 10:39:30: : decal_template cracks_7
  4025. 10:39:30: : decal_template parking_line
  4026. 10:39:30: : not handled: 3 4 4
  4027. 10:39:30: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  4028. 10:39:30: Texture: cutout.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  4029. 10:39:31: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  4030. 10:39:31: : not handled: #color = fill
  4031. 10:39:31: : not handled: #side_texture_scale = 2.0 1.25
  4032. 10:39:31: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
  4033. 10:39:31: : not handled: #separator_side_texture_scale = 0.2 1.0
  4034. 10:39:31: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
  4035. 10:39:31: : not handled: #separator_top_texture_scale = 0.2 1.0
  4036. 10:39:31: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
  4037. 10:39:31: : not handled: #separator_color = stroke
  4038. 10:39:31: : adding tree config: TreeBirch
  4039. 10:39:31: : post_template post1_4
  4040. 10:39:31: : post_template post1_3
  4041. 10:39:31: : layer: dirt
  4042. 10:39:31: : layer: height
  4043. 10:39:31: : layer: alpha_grass
  4044. 10:39:31: : layer: alpha_rocky_mountain
  4045. 10:39:31: : layer: alpha_dirtroad
  4046. 10:39:31: : layer: alpha_asphalt
  4047. 10:39:31: : layer: alpha_road
  4048. 10:39:31: : layer: offroad
  4049. 10:39:31: : layer: bases
  4050. 10:39:31: : layer: map_view_decoration
  4051. 10:39:31: : layer: layer
  4052. 10:39:31: : layer: boundaries
  4053. 10:39:31: : layer: walls
  4054. 10:39:31: : layer: objects
  4055. 10:39:31: Mesh: Loading enclosure.mesh.
  4056. 10:39:31: : layer: other
  4057. 10:39:31: Mesh: Loading barell.mesh.
  4058. 10:39:31: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  4059. 10:39:31: Texture: bushes_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  4060. 10:39:31: Mesh: Loading bush4.mesh.
  4061. 10:39:31: Mesh: Loading awning.mesh.
  4062. 10:39:31: Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  4063. 10:39:31: Mesh: Loading armory.mesh.
  4064. 10:39:31: Mesh: Loading bush2.mesh.
  4065. 10:39:31: Mesh: Loading weapon_rack.mesh.
  4066. 10:39:31: Mesh: Loading streetlight.mesh.
  4067. 10:39:31: Mesh: Loading post1_3.mesh.
  4068. 10:39:31: : layer: rocks
  4069. 10:39:31: Mesh: Loading rock_s1.mesh.
  4070. 10:39:31: Mesh: Loading stone_3.mesh.
  4071. 10:39:31: Mesh: Loading stone_4.mesh.
  4072. 10:39:31: Mesh: Loading rock_m4.mesh.
  4073. 10:39:31: Mesh: Loading rock_s3.mesh.
  4074. 10:39:31: Mesh: Loading stone_5.mesh.
  4075. 10:39:31: Mesh: Loading rock_b2.mesh.
  4076. 10:39:31: Mesh: Loading stone_1.mesh.
  4077. 10:39:31: Mesh: Loading rock_b3.mesh.
  4078. 10:39:31: Mesh: Loading rock_s4.mesh.
  4079. 10:39:31: Mesh: Loading rock_m1.mesh.
  4080. 10:39:31: Mesh: Loading rock_m2.mesh.
  4081. 10:39:31: : layer: woods_pine
  4082. 10:39:31: : WARNING, decal template not found, template=tree_ground_base1
  4083. 10:39:31: : WARNING, decal template not found, template=tree_ground_base1
  4084. 10:39:31: : WARNING, decal template not found, template=tree_ground_base1
  4085. 10:39:31: : WARNING, decal template not found, template=tree_ground_base1
  4086. 10:39:31: : WARNING, decal template not found, template=tree_ground_base1
  4087. 10:39:31: : WARNING, decal template not found, template=tree_ground_base1
  4088. 10:39:31: : WARNING, decal template not found, template=tree_ground_base1
  4089. 10:39:31: : WARNING, decal template not found, template=tree_ground_base1
  4090. 10:39:31: : WARNING, decal template not found, template=tree_ground_base1
  4091. 10:39:31: : WARNING, decal template not found, template=tree_ground_base1
  4092. 10:39:31: : WARNING, decal template not found, template=tree_ground_base1
  4093. 10:39:31: : WARNING, decal template not found, template=tree_ground_base1
  4094. 10:39:31: : WARNING, decal template not found, template=tree_ground_base1
  4095. 10:39:31: : WARNING, decal template not found, template=tree_ground_base1
  4096. 10:39:31: : WARNING, decal template not found, template=tree_ground_base1
  4097. 10:39:31: : WARNING, decal template not found, template=tree_ground_base1
  4098. 10:39:31: : WARNING, decal template not found, template=tree_ground_base1
  4099. 10:39:31: : WARNING, decal template not found, template=tree_ground_base1
  4100. 10:39:31: : layer: crate
  4101. 10:39:31: : walls set to be merged = 0
  4102. 10:39:31: : create merged walls
  4103. 10:39:31: : merged walls created = 0
  4104. 10:39:31: : post process objects
  4105. 10:39:31: : post process objects done
  4106. 10:39:31: : layer: layer2
  4107. 10:39:31: : layer: objects
  4108. 10:39:31: Mesh: Loading pipe.mesh.
  4109. 10:39:31: : layer: walls
  4110. 10:39:31: : layer: crate
  4111. 10:39:31: Mesh: Loading crate.mesh.
  4112. 10:39:31: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
  4113. 10:39:31: : layer: other
  4114. 10:39:31: Texture: rwr.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  4115. 10:39:31: Mesh: Loading rwr.mesh.
  4116. 10:39:31: : walls set to be merged = 0
  4117. 10:39:31: : create merged walls
  4118. 10:39:31: : merged walls created = 0
  4119. 10:39:31: : post process objects
  4120. 10:39:31: : post process objects done
  4121. 10:39:31: : attaching ladders, 3
  4122. 10:39:31: : attaching ladders done
  4123. 10:39:31: : road network
  4124. 10:39:31: : nodes: 27
  4125. 10:39:31: : connections: 27
  4126. 10:39:31: : cleaning up meshes, count 23
  4127. 10:39:31: : done
  4128. 10:39:31: : creating decoration
  4129. 10:39:31: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  4130. 10:39:31: : creating decoration done
  4131. 10:39:31: : generate water nav map
  4132. 10:39:31: : generate water nav map done
  4133. 10:39:31: : nodes: 0
  4134. 10:39:31: : connections: 0
  4135. 10:39:31: : loading soldiers in map config
  4136. 10:39:31: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
  4137. 10:39:31: : loading soldiers in media/packages/vanilla/factions/green.xml
  4138. 10:39:31: : miniboss
  4139. 10:39:31: : medic
  4140. 10:39:31: : copy_from = default
  4141. 10:39:31: : WARNING, animation key recoil, mortar not found
  4142. 10:39:31: : WARNING, animation key reload, mortar not found
  4143. 10:39:31: : WARNING, animation key still, mortar not found
  4144. 10:39:31: : WARNING, animation key crouch still, mortar not found
  4145. 10:39:31: : map config soldiers loaded
  4146. 10:39:31: : soldiers loaded
  4147. 10:39:31: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x212x1.
  4148. 10:39:31: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
  4149. 10:39:31: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,91x215x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x215x1.
  4150. 10:39:31: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,83x259x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x259x1.
  4151. 10:39:31: Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,72x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x210x1.
  4152. 10:39:31: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,86x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x241x1.
  4153. 10:39:31: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,92x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x290x1.
  4154. 10:39:31: Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,72x243x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x243x1.
  4155. 10:39:31: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x171x1.
  4156. 10:39:31: Texture: hud_pkm.png: Loading 1 faces(PF_A8R8G8B8,87x270x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x270x1.
  4157. 10:39:31: Texture: hud_famasg1.png: Loading 1 faces(PF_A8R8G8B8,81x183x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x183x1.
  4158. 10:39:31: Texture: hud_m16a4.png: Loading 1 faces(PF_A8R8G8B8,86x237x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x237x1.
  4159. 10:39:31: Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,81x151x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x151x1.
  4160. 10:39:31: Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,71x226x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x226x1.
  4161. 10:39:31: Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,81x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x218x1.
  4162. 10:39:31: Texture: hud_tank_cannon.png: Loading 1 faces(PF_A8R8G8B8,67x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,67x273x1.
  4163. 10:39:31: Texture: hud_tank_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
  4164. 10:39:31: Texture: hud_aks74u.png: Loading 1 faces(PF_A8R8G8B8,82x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x177x1.
  4165. 10:39:31: Texture: hud_p90.png: Loading 1 faces(PF_A8R8G8B8,74x135x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x135x1.
  4166. 10:39:31: Texture: hud_dragunov_svd.png: Loading 1 faces(PF_A8R8G8B8,83x260x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x260x1.
  4167. 10:39:31: Texture: hud_medikit.png: Loading 1 faces(PF_A8R8G8B8,100x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x89x1.
  4168. 10:39:31: Texture: hud_tow.png: Loading 1 faces(PF_A8R8G8B8,100x274x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x274x1.
  4169. 10:39:31: Texture: hud_vss_vintorez.png: Loading 1 faces(PF_A8R8G8B8,85x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x255x1.
  4170. 10:39:31: Texture: hud_ns2000.png: Loading 1 faces(PF_A8R8G8B8,91x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x182x1.
  4171. 10:39:31: Texture: hud_spas-12.png: Loading 1 faces(PF_A8R8G8B8,79x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,79x193x1.
  4172. 10:39:31: Texture: hud_qcw-05.png: Loading 1 faces(PF_A8R8G8B8,82x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x171x1.
  4173. 10:39:31: Texture: hud_hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,100x113x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x113x1.
  4174. 10:39:31: Texture: hud_stoner_lmg.png: Loading 1 faces(PF_A8R8G8B8,73x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x210x1.
  4175. 10:39:31: Texture: hud_psg90.png: Loading 1 faces(PF_A8R8G8B8,74x261x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x261x1.
  4176. 10:39:31: Texture: hud_rpg-7.png: Loading 1 faces(PF_A8R8G8B8,63x230x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,63x230x1.
  4177. 10:39:31: Texture: hud_m2_carlgustav.png: Loading 1 faces(PF_A8R8G8B8,84x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,84x255x1.
  4178. 10:39:31: Texture: hud_l85a2.png: Loading 1 faces(PF_A8R8G8B8,85x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x193x1.
  4179. 10:39:31: Texture: hud_sg552.png: Loading 1 faces(PF_A8R8G8B8,71x172x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x172x1.
  4180. 10:39:31: Texture: hud_imi_negev.png: Loading 1 faces(PF_A8R8G8B8,73x231x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x231x1.
  4181. 10:39:31: Texture: hud_qbs-09.png: Loading 1 faces(PF_A8R8G8B8,69x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,69x182x1.
  4182. 10:39:31: Texture: hud_scorpion-evo.png: Loading 1 faces(PF_A8R8G8B8,83x195x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x195x1.
  4183. 10:39:31: Texture: hud_m79.png: Loading 1 faces(PF_A8R8G8B8,83x180x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x180x1.
  4184. 10:39:31: Texture: hud_deployable_mg.png: Loading 1 faces(PF_A8R8G8B8,100x114x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x114x1.
  4185. 10:39:31: Texture: hud_patrol_ship_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
  4186. 10:39:31: Texture: hud_patrol_ship_cannon.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
  4187. 10:39:31: Texture: hud_patrol_ship_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4188. 10:39:31: Texture: hud_minigun.png: Loading 1 faces(PF_A8R8G8B8,100x125x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x125x1.
  4189. 10:39:31: Texture: hud_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x79x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x79x1.
  4190. 10:39:31: Texture: hud_pb.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
  4191. 10:39:31: Texture: hud_glock17.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
  4192. 10:39:31: Texture: hud_beretta_m9.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
  4193. 10:39:31: Texture: hud_desert_eagle.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
  4194. 10:39:31: Texture: hud_desert_eagle_gold.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
  4195. 10:39:31: Texture: hud_aa-12.png: Loading 1 faces(PF_A8R8G8B8,78x204x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,78x204x1.
  4196. 10:39:31: Texture: hud_mgl.png: Loading 1 faces(PF_A8R8G8B8,81x189x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x189x1.
  4197. 10:39:31: Texture: hud_barrett_m107.png: Loading 1 faces(PF_A8R8G8B8,81x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x290x1.
  4198. 10:39:31: Texture: hud_xm8.png: Loading 1 faces(PF_A8R8G8B8,70x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,70x158x1.
  4199. 10:39:31: Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,76x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,76x100x1.
  4200. 10:39:31: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
  4201. 10:39:31: Texture: hud_impact_grenade.png: Loading 1 faces(PF_A8R8G8B8,92x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x100x1.
  4202. 10:39:31: Texture: hud_c4.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4203. 10:39:31: Texture: hud_flare.png: Loading 1 faces(PF_A8R8G8B8,100x122x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x122x1.
  4204. 10:39:31: Texture: hud_claymore.png: Loading 1 faces(PF_A8R8G8B8,100x99x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x99x1.
  4205. 10:39:31: Texture: hud_at_mine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4206. 10:39:31: Texture: hud_mortar1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4207. 10:39:31: Texture: hud_mortar2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4208. 10:39:31: Texture: hud_paratroopers1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4209. 10:39:31: Texture: hud_paratroopers2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4210. 10:39:31: Texture: hud_artillery1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4211. 10:39:31: Texture: hud_artillery2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4212. 10:39:31: Texture: hud_rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  4213. 10:39:31: Texture: hud_humveedrop.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4214. 10:39:31: Texture: hud_tank.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  4215. 10:39:31: Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4216. 10:39:31: Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4217. 10:39:31: Texture: hud_dollars_100.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4218. 10:39:31: Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4219. 10:39:31: Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4220. 10:39:31: Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4221. 10:39:31: Texture: hud_suitcase.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4222. 10:39:31: Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4223. 10:39:31: Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4224. 10:39:31: Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4225. 10:39:31: Texture: hud_oscar_statue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4226. 10:39:31: Texture: hud_vest.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  4227. 10:39:31: Texture: hud_vest_hole1.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  4228. 10:39:31: Texture: hud_vest_hole2.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  4229. 10:39:31: Texture: hud_cigars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4230. 10:39:31: Texture: hud_beer_can.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4231. 10:39:31: Texture: hud_lighter.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4232. 10:39:31: Texture: hud_steroids.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4233. 10:39:31: Texture: hud_teddy.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4234. 10:39:31: Texture: hud_bible.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4235. 10:39:31: Texture: hud_koran.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4236. 10:39:31: Texture: hud_chewing_gum.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4237. 10:39:31: Texture: hud_bizarre_rubber_bullet.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4238. 10:39:31: Texture: hud_chocolate.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4239. 10:39:31: Texture: hud_dollars_300.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4240. 10:39:31: Texture: hud_energy_drink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4241. 10:39:31: Texture: hud_fancy_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4242. 10:39:31: Texture: hud_radio.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4243. 10:39:31: Texture: hud_razor.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4244. 10:39:31: Texture: hud_sheaths.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4245. 10:39:31: Texture: hud_sheaths_xxl.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4246. 10:39:31: Texture: hud_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4247. 10:39:31: Texture: hud_ipoo_blue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4248. 10:39:31: Texture: hud_ipoo_red.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4249. 10:39:31: Texture: hud_ipoo_white.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4250. 10:39:31: Texture: hud_ipoo_silver.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4251. 10:39:31: Texture: hud_ipoo_yellow.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4252. 10:39:31: Texture: hud_ipoo_green.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4253. 10:39:31: Texture: hud_ipoo_pink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4254. 10:39:31: Texture: chat_icon_default.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  4255. 10:39:31: Texture: chat_icon_soldier_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  4256. 10:39:31: Texture: chat_icon_commander_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  4257. 10:39:31: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  4258. 10:39:31: Texture: hud_medic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  4259. 10:39:31: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  4260. 10:39:31: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  4261. 10:39:31: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  4262. 10:39:31: Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  4263. 10:39:31: Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  4264. 10:39:31: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
  4265. 10:39:31: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
  4266. 10:39:31: Texture: radioview_shortcut_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  4267. 10:39:31: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
  4268. 10:39:31: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,400x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x80x1.
  4269. 10:39:31: Texture: squad_ai_marker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
  4270. 10:39:31: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,320x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,320x64x1.
  4271. 10:39:31: Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  4272. 10:39:31: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  4273. 10:39:31: Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  4274. 10:39:31: Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  4275. 10:39:31: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  4276. 10:39:31: Texture: callmarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
  4277. 10:39:31: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  4278. 10:39:31: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  4279. 10:39:31: Texture: inventoryview_connection_reverse.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  4280. 10:39:31: Texture: inventoryview_connection.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  4281. 10:39:31: Texture: inventoryview_connection_horizontal.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  4282. 10:39:31: Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  4283. 10:39:31: Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  4284. 10:39:31: Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  4285. 10:39:31: Texture: inventoryview_slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  4286. 10:39:32: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  4287. 10:39:32: Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  4288. 10:39:32: Texture: radioview_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  4289. 10:39:32: Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  4290. 10:39:32: Texture: hud_radio_meter.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
  4291. 10:39:32: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,1x1x1) with 0 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
  4292. 10:39:32: Texture: mapview_frame.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  4293. 10:39:32: Texture: map.png: Loading 1 faces(PF_L8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_L8,2048x2048x1.
  4294. 10:39:32: Texture: mapview_grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  4295. 10:39:32: Texture: mapview_force.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  4296. 10:39:32: Texture: mapview_force_noise.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
  4297. 10:39:32: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  4298. 10:39:32: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  4299. 10:39:32: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  4300. 10:39:32: Texture: mapview_resource.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  4301. 10:39:32: Texture: mapview_comms_marker.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  4302. 10:39:32: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  4303. 10:39:32: Texture: mapview_positioner.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  4304. 10:39:32: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  4305. 10:39:32: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  4306. 10:39:32: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  4307. 10:39:32: Texture: worldview_atlas.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  4308. 10:39:32: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
  4309. 10:39:32: : game mode: 0
  4310. 10:39:32: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  4311. 10:39:32: : loading map info
  4312. 10:39:32: : loading map info
  4313. 10:39:32: : loading map info
  4314. 10:39:32: : loading map info
  4315. 10:39:32: : loading map info
  4316. 10:39:32: : loading map info
  4317. 10:39:32: : loading map info
  4318. 10:39:32: : loading map info
  4319. 10:39:32: : loading map info
  4320. 10:39:32: : loading map info
  4321. 10:39:32: : loading map info
  4322. 10:39:33: : loading map info
  4323. 10:39:33: Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  4324. 10:39:33: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
  4325. 10:39:33: Error loading texture chatlog_channel.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
  4326. 10:39:33: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  4327. 10:39:33: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  4328. 10:39:33: : game reset
  4329. 10:39:33: : 1: ColourValue(0, 0.5, 0.1, 1), Greenbelts
  4330. 10:39:33: : profile folder = savegames/_default.save
  4331. 10:39:33: : profiles at C:\Users\Brad\AppData\Roaming\Running with rifles\savegames/_default.save/
  4332. 10:39:33: : save _default.save
  4333. 10:39:33: : Setting init data, machine id = 0
  4334. 10:39:33: : init data set done
  4335. 10:39:33: : no old character, attempt load
  4336. 10:39:33: Mesh: Loading chute.mesh.
  4337. 10:39:33: Can't assign material _missing_material_ to SubEntity of Ogre/MO1063 because this Material does not exist. Have you forgotten to define it in a .material script?
  4338. 10:39:33: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  4339. 10:39:33: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  4340. 10:39:33: : new game created
  4341. 10:39:33: : command: update_inventory
  4342. 10:39:33: : settings loaded
  4343. 10:39:33: : r=21648
  4344. 10:39:33: : game init done
  4345. 10:39:33: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  4346. 10:39:33: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  4347. 10:39:33: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  4348. 10:39:33: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
  4349. 10:39:33: Mesh: Loading jeep_body.mesh.
  4350. 10:39:33: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  4351. 10:39:33: Mesh: Loading jeep_body_broken.mesh.
  4352. 10:39:33: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  4353. 10:39:33: Mesh: Loading jeep_wheel.mesh.
  4354. 10:39:33: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  4355. 10:39:33: Mesh: Loading dumpster.mesh.
  4356. 10:39:33: Texture: dumpster.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  4357. 10:39:34: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  4358. 10:39:35: : quit game
  4359. 10:39:35: : uninit comms
  4360. 10:39:35: : check = 0
  4361. 10:39:35: : freeing regions
  4362. 10:39:35: Destroying resource group sessionResourceGroup
  4363. 10:39:35: Unloading resource group sessionResourceGroup
  4364. 10:39:35: Finished unloading resource group sessionResourceGroup
  4365. 10:39:35: : game uninitialized
  4366. 10:39:35: DefaultWorkQueue('Root') shutting down on thread 009A1FB0.
  4367. 10:39:35: DefaultWorkQueue('Root')::WorkerFunc - thread 06083F50 stopped.
  4368. 10:39:35: DefaultWorkQueue('Root')::WorkerFunc - thread 06084040 stopped.
  4369. 10:39:35: DefaultWorkQueue('Root')::WorkerFunc - thread 06083F80 stopped.
  4370. 10:39:35: DefaultWorkQueue('Root')::WorkerFunc - thread 06083FB0 stopped.
  4371. 10:39:35: *-*-* OGRE Shutdown
  4372. 10:39:35: Unregistering ResourceManager for type Compositor
  4373. 10:39:35: Unregistering ResourceManager for type Font
  4374. 10:39:35: Unregistering ResourceManager for type Skeleton
  4375. 10:39:35: Unregistering ResourceManager for type Mesh
  4376. 10:39:35: Unregistering ResourceManager for type HighLevelGpuProgram
  4377. 10:39:35: Uninstalling plugin: ParticleFX
  4378. 10:39:35: Plugin successfully uninstalled
  4379. 10:39:35: Unloading library Plugin_ParticleFX
  4380. 10:39:35: Uninstalling plugin: Octree & Terrain Scene Manager
  4381. 10:39:35: Plugin successfully uninstalled
  4382. 10:39:35: Unloading library Plugin_OctreeSceneManager
  4383. 10:39:35: Uninstalling plugin: Cg Program Manager
  4384. 10:39:35: Plugin successfully uninstalled
  4385. 10:39:35: Unloading library Plugin_CgProgramManager
  4386. 10:39:35: Uninstalling plugin: D3D9 RenderSystem
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