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- 10:23:57: Creating resource group General
- 10:23:57: Creating resource group Internal
- 10:23:57: Creating resource group Autodetect
- 10:23:57: SceneManagerFactory for type 'DefaultSceneManager' registered.
- 10:23:57: Registering ResourceManager for type Material
- 10:23:57: Registering ResourceManager for type Mesh
- 10:23:57: Registering ResourceManager for type Skeleton
- 10:23:57: MovableObjectFactory for type 'ParticleSystem' registered.
- 10:23:57: OverlayElementFactory for type Panel registered.
- 10:23:57: OverlayElementFactory for type BorderPanel registered.
- 10:23:57: OverlayElementFactory for type TextArea registered.
- 10:23:57: Registering ResourceManager for type Font
- 10:23:57: ArchiveFactory for archive type FileSystem registered.
- 10:23:57: ArchiveFactory for archive type Zip registered.
- 10:23:57: DDS codec registering
- 10:23:57: FreeImage version: 3.13.1
- 10:23:57: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
- 10:23:57: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
- 10:23:57: Registering ResourceManager for type HighLevelGpuProgram
- 10:23:57: Registering ResourceManager for type Compositor
- 10:23:57: MovableObjectFactory for type 'Entity' registered.
- 10:23:57: MovableObjectFactory for type 'Light' registered.
- 10:23:57: MovableObjectFactory for type 'BillboardSet' registered.
- 10:23:57: MovableObjectFactory for type 'ManualObject' registered.
- 10:23:57: MovableObjectFactory for type 'BillboardChain' registered.
- 10:23:57: MovableObjectFactory for type 'RibbonTrail' registered.
- 10:23:57: *-*-* OGRE Initialising
- 10:23:57: *-*-* Version 1.7.2 (Cthugha)
- 10:23:57: : initializing graphics
- 10:23:57: : loading plugins
- 10:23:57: Loading library RenderSystem_Direct3D9
- 10:23:57: Installing plugin: D3D9 RenderSystem
- 10:23:57: D3D9 : Direct3D9 Rendering Subsystem created.
- 10:23:57: D3D9: Driver Detection Starts
- 10:23:57: D3D9: Driver Detection Ends
- 10:23:57: Plugin successfully installed
- 10:23:57: Loading library Plugin_CgProgramManager
- 10:23:57: Installing plugin: Cg Program Manager
- 10:23:57: Plugin successfully installed
- 10:23:57: Loading library Plugin_OctreeSceneManager
- 10:23:58: Installing plugin: Octree & Terrain Scene Manager
- 10:23:58: Plugin successfully installed
- 10:23:58: Loading library Plugin_ParticleFX
- 10:23:58: Installing plugin: ParticleFX
- 10:23:58: Particle Emitter Type 'Point' registered
- 10:23:58: Particle Emitter Type 'Box' registered
- 10:23:58: Particle Emitter Type 'Ellipsoid' registered
- 10:23:58: Particle Emitter Type 'Cylinder' registered
- 10:23:58: Particle Emitter Type 'Ring' registered
- 10:23:58: Particle Emitter Type 'HollowEllipsoid' registered
- 10:23:58: Particle Affector Type 'LinearForce' registered
- 10:23:58: Particle Affector Type 'ColourFader' registered
- 10:23:58: Particle Affector Type 'ColourFader2' registered
- 10:23:58: Particle Affector Type 'ColourImage' registered
- 10:23:58: Particle Affector Type 'ColourInterpolator' registered
- 10:23:58: Particle Affector Type 'Scaler' registered
- 10:23:58: Particle Affector Type 'Rotator' registered
- 10:23:58: Particle Affector Type 'DirectionRandomiser' registered
- 10:23:58: Particle Affector Type 'DeflectorPlane' registered
- 10:23:58: Plugin successfully installed
- 10:23:58: : initializing render system
- 10:23:58: : antialias=8 [Quality]
- 10:23:58: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
- 10:23:58: D3D9 : RenderSystem Option: Floating-point mode = Fastest
- 10:23:58: D3D9 : RenderSystem Option: VSync Interval = 1
- 10:23:58: : render device Monitor-1-NVIDIA GeForce GTX 780
- 10:23:58: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-NVIDIA GeForce GTX 780
- 10:23:58: D3D9 : RenderSystem Option: FSAA = 8 [Quality]
- 10:23:58: D3D9 : RenderSystem Option: Full Screen = Yes
- 10:23:58: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
- 10:23:58: D3D9 : RenderSystem Option: VSync = Yes
- 10:23:58: D3D9 : RenderSystem Option: Video Mode = 2560 x 1440 @ 32-bit colour
- 10:23:58: : initializing render window
- 10:23:58: CPU Identifier & Features
- 10:23:58: -------------------------
- 10:23:58: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
- 10:23:58: * SSE: yes
- 10:23:58: * SSE2: yes
- 10:23:58: * SSE3: yes
- 10:23:58: * MMX: yes
- 10:23:58: * MMXEXT: yes
- 10:23:58: * 3DNOW: no
- 10:23:58: * 3DNOWEXT: no
- 10:23:58: * CMOV: yes
- 10:23:58: * TSC: yes
- 10:23:58: * FPU: yes
- 10:23:58: * PRO: yes
- 10:23:58: * HT: no
- 10:23:58: -------------------------
- 10:23:58: D3D9 : Subsystem Initialising
- 10:23:58: Registering ResourceManager for type Texture
- 10:23:58: Registering ResourceManager for type GpuProgram
- 10:23:58: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2014", 2560x1440 fullscreen miscParams: FSAA=8 FSAAHint=[Quality] colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1
- 10:23:58: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2014' : 2560x1440, 32bpp
- 10:23:58: D3D9: Vertex texture format supported - PF_A8R8G8B8
- 10:23:58: D3D9: Vertex texture format supported - PF_B8G8R8A8
- 10:23:58: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
- 10:23:58: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
- 10:23:58: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
- 10:23:58: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
- 10:23:58: D3D9: Vertex texture format supported - PF_R8G8B8A8
- 10:23:58: D3D9: Vertex texture format supported - PF_DEPTH
- 10:23:58: D3D9: Vertex texture format supported - PF_FLOAT16_R
- 10:23:58: D3D9: Vertex texture format supported - PF_FLOAT32_R
- 10:23:58: D3D9: Vertex texture format supported - PF_FLOAT16_GR
- 10:23:58: D3D9: Vertex texture format supported - PF_FLOAT32_GR
- 10:23:58: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
- 10:23:58: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
- 10:23:58: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
- 10:23:58: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
- 10:23:58: RenderSystem capabilities
- 10:23:58: -------------------------
- 10:23:58: RenderSystem Name: Direct3D9 Rendering Subsystem
- 10:23:58: GPU Vendor: nvidia
- 10:23:58: Device Name: Monitor-1-NVIDIA GeForce GTX 780
- 10:23:58: Driver Version: 9.18.13.4411
- 10:23:58: * Fixed function pipeline: yes
- 10:23:58: * Hardware generation of mipmaps: yes
- 10:23:58: * Texture blending: yes
- 10:23:58: * Anisotropic texture filtering: yes
- 10:23:58: * Dot product texture operation: yes
- 10:23:58: * Cube mapping: yes
- 10:23:58: * Hardware stencil buffer: yes
- 10:23:58: - Stencil depth: 8
- 10:23:58: - Two sided stencil support: yes
- 10:23:58: - Wrap stencil values: yes
- 10:23:58: * Hardware vertex / index buffers: yes
- 10:23:58: * Vertex programs: yes
- 10:23:58: * Number of floating-point constants for vertex programs: 256
- 10:23:58: * Number of integer constants for vertex programs: 16
- 10:23:58: * Number of boolean constants for vertex programs: 16
- 10:23:58: * Fragment programs: yes
- 10:23:58: * Number of floating-point constants for fragment programs: 224
- 10:23:58: * Number of integer constants for fragment programs: 16
- 10:23:58: * Number of boolean constants for fragment programs: 16
- 10:23:58: * Geometry programs: no
- 10:23:58: * Number of floating-point constants for geometry programs: 0
- 10:23:58: * Number of integer constants for geometry programs: 0
- 10:23:58: * Number of boolean constants for geometry programs: 0
- 10:23:58: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
- 10:23:58: * Texture Compression: yes
- 10:23:58: - DXT: yes
- 10:23:58: - VTC: no
- 10:23:58: - PVRTC: no
- 10:23:58: * Scissor Rectangle: yes
- 10:23:58: * Hardware Occlusion Query: yes
- 10:23:58: * User clip planes: yes
- 10:23:58: * VET_UBYTE4 vertex element type: yes
- 10:23:58: * Infinite far plane projection: yes
- 10:23:58: * Hardware render-to-texture: yes
- 10:23:58: * Floating point textures: yes
- 10:23:58: * Non-power-of-two textures: yes
- 10:23:58: * Volume textures: yes
- 10:23:58: * Multiple Render Targets: 4
- 10:23:58: - With different bit depths: yes
- 10:23:58: * Point Sprites: yes
- 10:23:58: * Extended point parameters: yes
- 10:23:58: * Max Point Size: 10
- 10:23:58: * Vertex texture fetch: yes
- 10:23:58: * Number of world matrices: 0
- 10:23:58: * Number of texture units: 8
- 10:23:58: * Stencil buffer depth: 8
- 10:23:58: * Number of vertex blend matrices: 0
- 10:23:58: - Max vertex textures: 4
- 10:23:58: - Vertex textures shared: no
- 10:23:58: * Render to Vertex Buffer : no
- 10:23:58: * DirectX per stage constants: yes
- 10:23:58: ***************************************
- 10:23:58: *** D3D9 : Subsystem Initialised OK ***
- 10:23:58: ***************************************
- 10:23:58: DefaultWorkQueue('Root') initialising on thread 009A1FB0.
- 10:23:58: DefaultWorkQueue('Root')::WorkerFunc - thread 06084040 starting.
- 10:23:58: DefaultWorkQueue('Root')::WorkerFunc - thread 06083F50 starting.
- 10:23:58: DefaultWorkQueue('Root')::WorkerFunc - thread 06083F80 starting.
- 10:23:58: DefaultWorkQueue('Root')::WorkerFunc - thread 06083FB0 starting.
- 10:23:58: Particle Renderer Type 'billboard' registered
- 10:23:58: SceneManagerFactory for type 'OctreeSceneManager' registered.
- 10:23:58: SceneManagerFactory for type 'TerrainSceneManager' registered.
- 10:23:58: Added resource location 'media' of type 'FileSystem' to resource group 'General'
- 10:23:58: Added resource location 'media/textures' of type 'FileSystem' to resource group 'General'
- 10:23:58: Added resource location 'media/sounds' of type 'FileSystem' to resource group 'General'
- 10:23:58: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General'
- 10:23:58: Added resource location 'media/data3.pak' of type 'Zip' to resource group 'General'
- 10:23:58: Added resource location 'media/data2.pak' of type 'Zip' to resource group 'General'
- 10:23:58: Parsing scripts for resource group Autodetect
- 10:23:58: Finished parsing scripts for resource group Autodetect
- 10:23:58: Parsing scripts for resource group General
- 10:23:58: Parsing script ShadowCaster.program
- 10:23:58: Parsing script AmbientOcclusion.program
- 10:23:58: Parsing script StdQuad_vp.program
- 10:23:58: Parsing script Vignette.program
- 10:23:58: Parsing script Intro.material
- 10:23:58: Parsing script ShadowCaster.material
- 10:23:58: Parsing script AmbientOcclusion.material
- 10:23:58: Parsing script Vignette.material
- 10:23:58: Parsing script AmbientOcclusion.compositor
- 10:23:58: Parsing script basic_font.fontdef
- 10:23:58: Parsing script basic_font_025.fontdef
- 10:23:58: Parsing script basic_font_050.fontdef
- 10:23:58: Parsing script basic_font_outline.fontdef
- 10:23:58: Parsing script basic_font_outline_025.fontdef
- 10:23:58: Parsing script basic_font_outline_050.fontdef
- 10:23:58: Parsing script input_font_outline.fontdef
- 10:23:58: Parsing script input_font_outline_025.fontdef
- 10:23:58: Parsing script input_font_outline_050.fontdef
- 10:23:58: Finished parsing scripts for resource group General
- 10:23:58: Parsing scripts for resource group Internal
- 10:23:58: Finished parsing scripts for resource group Internal
- 10:23:58: OverlayElementFactory for type TextArea2 registered.
- 10:23:58: : initializing scene manager
- 10:23:58: TerrainSceneManager: Registered a new PageSource for type Heightmap
- 10:23:58: : initializing fonts
- 10:23:58: : initializing audio
- 10:23:58: : audio devices found: 2
- 10:23:58: : audio enabled
- 10:23:58: : 0: Generic Software
- 10:23:58: : 1: SB X-Fi Audio [0001]
- 10:23:58: : using device 0
- 10:23:58: : initializing input
- 10:23:58: : initializing Steam API
- 10:23:58: : using metagame: in=, out=
- 10:23:58: : -- using anonymous pipes
- 10:23:58: : RUNNING WITH RIFLES, version beta 0.98.2
- 10:23:59: : Map resource location set as media/packages/vanilla/maps/lobby
- 10:23:59: : Using application folder C:\Users\Brad\AppData\Roaming\Running with rifles\
- 10:23:59: : Using save path C:\Users\Brad\AppData\Roaming\Running with rifles\savegames/
- 10:23:59: : activating metagame in regular game build
- 10:23:59: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 10:23:59: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
- 10:23:59: : application start done
- 10:23:59: : run simulation
- 10:23:59: : rendering the first frame
- 10:23:59: Texture: vignette.png: Loading 1 faces(PF_A8R8G8B8,1920x1080x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1920x1080x1.
- 10:23:59: Texture: basic_font_outline.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:23:59: : first frame rendered ok
- 10:23:59: : adding frame listener
- 10:23:59: : starting rendering loop
- 10:24:01: : target reached, start sound track now latest
- 10:24:01: : game init start
- 10:24:01: Creating resource group sessionResourceGroup
- 10:24:01: : adding package resource location media/packages/vanilla/
- 10:24:01: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:24:01: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:24:01: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:24:01: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:24:01: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:24:01: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:24:01: Added resource location 'media/packages/vanilla/materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:24:01: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:24:01: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:24:01: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:24:01: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:24:01: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:24:01: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:24:01: Added resource location 'media/packages/vanilla/custom_matches' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:24:01: Added resource location 'media/packages/vanilla/maps/lobby' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:24:01: Added resource location 'media/packages/vanilla/maps/lobbyparticles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:24:01: Added resource location 'media/packages/vanilla/maps/lobbymaterials' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:24:01: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
- 10:24:01: Initialising resource group sessionResourceGroup
- 10:24:01: Parsing scripts for resource group sessionResourceGroup
- 10:24:01: Parsing script Building.program
- 10:24:01: Parsing script MapViewForce.program
- 10:24:01: Parsing script NormalAndDepth.program
- 10:24:01: Parsing script soldieroutline.program
- 10:24:01: Parsing script soldierskin.program
- 10:24:01: Parsing script StdQuad_vp.program
- 10:24:01: Parsing script terrain.program
- 10:24:01: Parsing script tools.program
- 10:24:01: Parsing script WaterArea.program
- 10:24:01: Parsing script material.material
- 10:24:01: Parsing script chute.material
- 10:24:01: Parsing script flame2.material
- 10:24:01: Parsing script flare.material
- 10:24:01: Parsing script flash.material
- 10:24:01: Parsing script remote_grenade.material
- 10:24:01: Parsing script shadow_airplane.material
- 10:24:01: Parsing script BackContour.material
- 10:24:01: Parsing script Blood.material
- 10:24:01: Parsing script Building.material
- 10:24:01: Parsing script Bullet.material
- 10:24:01: Parsing script BulletTrail.material
- 10:24:01: Parsing script BushPlant.material
- 10:24:01: Parsing script ChatBubble.material
- 10:24:01: Parsing script Cord.material
- 10:24:01: Parsing script Crate.material
- 10:24:01: Parsing script Crosshair.material
- 10:24:01: Parsing script Dust.material
- 10:24:01: Parsing script Explosion.material
- 10:24:01: Parsing script Flame.material
- 10:24:01: Parsing script Foam.material
- 10:24:01: Parsing script GenericColoredMesh.material
- 10:24:01: Parsing script GenericDecal.material
- 10:24:01: Parsing script GenericMesh.material
- 10:24:01: Parsing script GenericVehicle.material
- 10:24:01: Parsing script GrenadeCrate.material
- 10:24:01: Parsing script Hud.material
- 10:24:01: Parsing script InventoryView.material
- 10:24:01: Parsing script lines.material
- 10:24:01: Parsing script MapView.material
- 10:24:01: Parsing script MapViewForce.material
- 10:24:01: Parsing script MenuSystem.material
- 10:24:01: Parsing script MiniRank.material
- 10:24:01: Parsing script NormalAndDepth.material
- 10:24:01: Parsing script Piece.material
- 10:24:01: Parsing script Plant.material
- 10:24:01: Parsing script Platform.material
- 10:24:01: Parsing script PlayerFarMarker.material
- 10:24:01: Parsing script PlayerMarker.material
- 10:24:01: Parsing script RadioView.material
- 10:24:01: Parsing script ShadowPixel.material
- 10:24:01: Parsing script ShadowPlant.material
- 10:24:01: Parsing script ShoePrint.material
- 10:24:01: Parsing script Sign.material
- 10:24:01: Parsing script Soldier3dPixel.material
- 10:24:01: Parsing script TreeGroundBase.material
- 10:24:01: Parsing script TrophyView.material
- 10:24:01: Parsing script Wall.material
- 10:24:01: Parsing script WaterArea.material
- 10:24:01: Parsing script Weapon3dPixel.material
- 10:24:01: Parsing script Weave.material
- 10:24:01: Parsing script bigger_muzzle.particle
- 10:24:01: Parsing script big_muzzle.particle
- 10:24:01: Parsing script big_muzzle_repeat.particle
- 10:24:01: Parsing script burning_pieces.particle
- 10:24:01: Parsing script burning_pieces_barrier.particle
- 10:24:01: Parsing script burst_repeat.particle
- 10:24:01: Parsing script burst_shine.particle
- 10:24:01: Parsing script cannon_exhaust.particle
- 10:24:01: Parsing script deploy_hider.particle
- 10:24:01: Parsing script flare.particle
- 10:24:01: Parsing script flare_smoke.particle
- 10:24:01: Parsing script flash.particle
- 10:24:01: Parsing script law_muzzle.particle
- 10:24:01: Parsing script medium_smoke_vehicle.particle
- 10:24:01: Parsing script minor_fire_repeat.particle
- 10:24:01: Parsing script prison_smoke.particle
- 10:24:01: Parsing script propulsion.particle
- 10:24:01: Parsing script shadow_airplane_flyby.particle
- 10:24:01: Parsing script shield_burst.particle
- 10:24:01: Parsing script small_smoke_vehicle.particle
- 10:24:01: Parsing script Burst.particle
- 10:24:01: Parsing script Dust.particle
- 10:24:01: Parsing script Explosion.particle
- 10:24:01: Parsing script Foam.particle
- 10:24:01: Parsing script MinorExplosion.particle
- 10:24:01: Parsing script Muzzle.particle
- 10:24:01: Parsing script basic_font.fontdef
- 10:24:01: Parsing script basic_font_025.fontdef
- 10:24:01: Parsing script basic_font_050.fontdef
- 10:24:01: Parsing script basic_font_outline.fontdef
- 10:24:01: Parsing script basic_font_outline_025.fontdef
- 10:24:01: Parsing script basic_font_outline_050.fontdef
- 10:24:01: Parsing script input_font_outline.fontdef
- 10:24:01: Parsing script input_font_outline_025.fontdef
- 10:24:01: Parsing script input_font_outline_050.fontdef
- 10:24:01: Finished parsing scripts for resource group sessionResourceGroup
- 10:24:01: : r=12582
- 10:24:01: : loading factions in map config
- 10:24:01: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
- 10:24:01: : loading map config, game=65095600
- 10:24:01: : loading faction in green.xml
- 10:24:01: : loading faction in media/packages/vanilla/factions/green.xml
- 10:24:01: : default
- 10:24:01: : creating faction, membership 0
- 10:24:01: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
- 10:24:01: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
- 10:24:01: : map config factions loaded
- 10:24:02: : common sounds loaded
- 10:24:02: : loading terrain layers
- 10:24:02: : setting tag dirt, index=0
- 10:24:02: : setting tag road, index=1
- 10:24:02: : outline color=ColourValue(0.371094, 0.320313, 0.253906, 1)
- 10:24:02: : outline color=ColourValue(0.296875, 0.355469, 0.296875, 1)
- 10:24:02: : initializing terrain
- 10:24:02: : terrain config 0: dirt.png,
- 10:24:02: : terrain config 1: rocky_mountain.png, terrain5_alpha_rocky_mountain.png
- 10:24:02: : terrain config 2: grass.png, terrain5_alpha_grass.png
- 10:24:02: : terrain config 3: asphalt.png, terrain5_alpha_asphalt.png
- 10:24:02: : terrain config 4: road.png, terrain5_alpha_road.png
- 10:24:02: : splats=5, terrain5_combined_alpha.png exists
- 10:24:02: Texture: terrain5_combined_alpha.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 10:24:02: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
- 10:24:02: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- 10:24:02: Texture: rocky_mountain.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:24:02: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 10:24:02: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:24:02: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:24:03: Texture: terrain5_alpha_rocky_mountain.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 10:24:03: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 10:24:03: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 10:24:03: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 10:24:03: : blitting effect_combined_alpha.png
- 10:24:03: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 10:24:03: Texture: splat_effect_skidmark.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:03: Texture: splat_effect_dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:24:03: Texture: splat_effect_snow.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:03: Texture: splat_effect_blood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:03: TerrainSceneManager: Activated PageSource Heightmap
- 10:24:03: OGRE EXCEPTION(5:ItemIdentityException): RenderQueueInvocationSequence with the name WaterFoam not found. in Root::getRenderQueueInvocationSequence at ..\..\..\..\OgreMain\src\OgreRoot.cpp (line 1528)
- 10:24:03: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:03: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:03: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 10:24:03: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
- 10:24:03: : best usable soldier render technique: HighDetailHWSkin
- 10:24:03: : HW skeleton supported: 1
- 10:24:03: : best usable terrain render technique: ShadersShadows1Pass
- 10:24:03: : Integrated shadows supported: 1
- 10:24:03: : terrain.cfg: media/packages/vanilla//terrain.cfg
- 10:24:03: : page size read: 513
- 10:24:03: : terrain size read: 1024 inverse: 0.000976563
- 10:24:03: : max height read: 25
- 10:24:03: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 10:24:03: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:03: : heightmap load=media/packages/vanilla/maps/lobby/terrain5_heightmap.png
- 10:24:03: : terrain normals
- 10:24:03: : terrain normals done
- 10:24:03: : world loaded
- 10:24:03: : worldblocks loaded
- 10:24:03: Texture: splat_effect_alpha_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 10:24:03: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource EffectSplatMapSystemLoader in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 10:24:03: Error loading texture EffectSplatMapSystemLoader. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource EffectSplatMapSystemLoader in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 10:24:03: OGRE EXCEPTION(5:ItemIdentityException): RenderQueueInvocationSequence with the name EffectCanvas not found. in Root::getRenderQueueInvocationSequence at ..\..\..\..\OgreMain\src\OgreRoot.cpp (line 1528)
- 10:24:03: : loading visual items in media/packages/vanilla/items/all_visual_items.xml
- 10:24:03: : loading visual items in media/packages/vanilla/items/crate_debris.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_jeep1.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_jeep2.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_jeep3.visual_item
- 10:24:03: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:24:03: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:03: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_jeep4.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_jeep5.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_jeep6.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_car1.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_car2.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_car3.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_car4.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_car5.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_armor1.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_armor2.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_armor3.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_armor4.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_truck1.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_truck2.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_truck3.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_truck4.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_truck5.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_truck6.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_radartower.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_tow.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank1.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank2.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_mortar1.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_mortar2.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_mortar3.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_aa.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower1.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower2.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower3.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates1.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates2.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates3.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates4.visual_item
- 10:24:03: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates5.visual_item
- 10:24:03: : visual items loaded
- 10:24:03: : loading resources in map config
- 10:24:03: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
- 10:24:03: : loading weapons in all_weapons.xml, path=media/packages/vanilla/weapons/all_weapons.xml
- 10:24:03: : loading weapons in media/packages/vanilla/weapons/all_weapons.xml
- 10:24:03: : loading weapons in ak47.weapon, path=media/packages/vanilla/weapons/ak47.weapon
- 10:24:03: : loading weapons in media/packages/vanilla/weapons/ak47.weapon
- 10:24:03: : weapon:AK47
- 10:24:03: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:04: : loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon
- 10:24:04: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
- 10:24:04: : weapon:APC HMG
- 10:24:04: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 10:24:04: : loading weapons in g36.weapon, path=media/packages/vanilla/weapons/g36.weapon
- 10:24:04: : loading weapons in media/packages/vanilla/weapons/g36.weapon
- 10:24:04: : weapon:G36
- 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:04: : loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon
- 10:24:04: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
- 10:24:04: : weapon:M24-A2
- 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:04: : loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon
- 10:24:04: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
- 10:24:04: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
- 10:24:04: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
- 10:24:04: : weapon:riot shield
- 10:24:04: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
- 10:24:04: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
- 10:24:04: : weapon:riot shield
- 10:24:04: : loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon
- 10:24:04: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon
- 10:24:04: : weapon:M72 LAW
- 10:24:04: : loading projectile in m72_law_rocket.projectile, path=media/packages/vanilla/weapons/m72_law_rocket.projectile
- 10:24:04: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:04: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 10:24:04: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 10:24:04: : loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon
- 10:24:04: : loading weapons in media/packages/vanilla/weapons/m240.weapon
- 10:24:04: : weapon:M240
- 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:04: : loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon
- 10:24:04: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon
- 10:24:04: : weapon:Mossberg 500
- 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:04: : loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon
- 10:24:04: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
- 10:24:04: : weapon:MP5SD
- 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:04: : loading weapons in pkm.weapon, path=media/packages/vanilla/weapons/pkm.weapon
- 10:24:04: : loading weapons in media/packages/vanilla/weapons/pkm.weapon
- 10:24:04: : weapon:PKM
- 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:04: : loading weapons in famasg1.weapon, path=media/packages/vanilla/weapons/famasg1.weapon
- 10:24:04: : loading weapons in media/packages/vanilla/weapons/famasg1.weapon
- 10:24:04: : weapon:FAMAS G1
- 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:04: : loading weapons in m16a4.weapon, path=media/packages/vanilla/weapons/m16a4.weapon
- 10:24:04: : loading weapons in media/packages/vanilla/weapons/m16a4.weapon
- 10:24:04: : weapon:M16A4
- 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:04: : loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon
- 10:24:04: : loading weapons in media/packages/vanilla/weapons/f2000.weapon
- 10:24:04: : weapon:F2000
- 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:04: : loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon
- 10:24:04: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
- 10:24:04: : weapon:Benelli M4
- 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:04: : loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon
- 10:24:04: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
- 10:24:04: : weapon:pepperdust
- 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:04: : loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon
- 10:24:04: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
- 10:24:04: : weapon:Tank cannon
- 10:24:04: : loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile
- 10:24:04: : loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon
- 10:24:04: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
- 10:24:04: : weapon:M240
- 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:04: : loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon
- 10:24:04: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon
- 10:24:04: : weapon:AKS-74U
- 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:04: : loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon
- 10:24:04: : loading weapons in media/packages/vanilla/weapons/p90.weapon
- 10:24:04: : weapon:P90
- 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:04: : loading weapons in dragunov_svd.weapon, path=media/packages/vanilla/weapons/dragunov_svd.weapon
- 10:24:04: : loading weapons in media/packages/vanilla/weapons/dragunov_svd.weapon
- 10:24:04: : weapon:Dragunov SVD
- 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:04: : loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon
- 10:24:04: : loading weapons in media/packages/vanilla/weapons/medikit.weapon
- 10:24:04: : weapon:Medikit
- 10:24:04: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
- 10:24:04: : loading weapons in media/packages/vanilla/weapons/tow.weapon
- 10:24:04: : weapon:Tank cannon
- 10:24:04: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
- 10:24:04: : loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon
- 10:24:04: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
- 10:24:04: : weapon:VSS Vintorez
- 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:04: : loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon
- 10:24:04: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon
- 10:24:04: : weapon:Neostead 2000
- 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:04: : loading weapons in spas-12.weapon, path=media/packages/vanilla/weapons/spas-12.weapon
- 10:24:04: : loading weapons in media/packages/vanilla/weapons/spas-12.weapon
- 10:24:04: : weapon:SPAS-12
- 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:04: : loading weapons in qcw-05.weapon, path=media/packages/vanilla/weapons/qcw-05.weapon
- 10:24:04: : loading weapons in media/packages/vanilla/weapons/qcw-05.weapon
- 10:24:04: : weapon:QCW-05
- 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:04: : loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon
- 10:24:04: : loading weapons in media/packages/vanilla/weapons/cover_resource.weapon
- 10:24:04: : weapon:Cover deploy
- 10:24:04: : loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon
- 10:24:04: : loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon
- 10:24:04: : weapon:Humvee MG
- 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:04: : loading weapons in stoner_lmg.weapon, path=media/packages/vanilla/weapons/stoner_lmg.weapon
- 10:24:04: : loading weapons in media/packages/vanilla/weapons/stoner_lmg.weapon
- 10:24:04: : weapon:Stoner LMG
- 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:04: : loading weapons in psg90.weapon, path=media/packages/vanilla/weapons/psg90.weapon
- 10:24:04: : loading weapons in media/packages/vanilla/weapons/psg90.weapon
- 10:24:04: : weapon:PSG-90
- 10:24:04: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:04: : loading weapons in rpg-7.weapon, path=media/packages/vanilla/weapons/rpg-7.weapon
- 10:24:04: : loading weapons in media/packages/vanilla/weapons/rpg-7.weapon
- 10:24:04: : weapon:RPG-7
- 10:24:04: : loading projectile in rpg-7_rocket.projectile, path=media/packages/vanilla/weapons/rpg-7_rocket.projectile
- 10:24:04: : loading weapons in m2_carlgustav.weapon, path=media/packages/vanilla/weapons/m2_carlgustav.weapon
- 10:24:04: : loading weapons in media/packages/vanilla/weapons/m2_carlgustav.weapon
- 10:24:05: : weapon:M2 Carl Gustav
- 10:24:05: : loading projectile in m2_carlgustav_rocket.projectile, path=media/packages/vanilla/weapons/m2_carlgustav_rocket.projectile
- 10:24:05: : loading weapons in l85a2.weapon, path=media/packages/vanilla/weapons/l85a2.weapon
- 10:24:05: : loading weapons in media/packages/vanilla/weapons/l85a2.weapon
- 10:24:05: : weapon:L85A2
- 10:24:05: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:05: : loading weapons in sg552.weapon, path=media/packages/vanilla/weapons/sg552.weapon
- 10:24:05: : loading weapons in media/packages/vanilla/weapons/sg552.weapon
- 10:24:05: : weapon:SG 552
- 10:24:05: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:05: : loading weapons in imi_negev.weapon, path=media/packages/vanilla/weapons/imi_negev.weapon
- 10:24:05: : loading weapons in media/packages/vanilla/weapons/imi_negev.weapon
- 10:24:05: : weapon:IMI Negev
- 10:24:05: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:05: : loading weapons in qbs-09.weapon, path=media/packages/vanilla/weapons/qbs-09.weapon
- 10:24:05: : loading weapons in media/packages/vanilla/weapons/qbs-09.weapon
- 10:24:05: : weapon:QBS-09
- 10:24:05: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:05: : loading weapons in scorpion-evo.weapon, path=media/packages/vanilla/weapons/scorpion-evo.weapon
- 10:24:05: : loading weapons in media/packages/vanilla/weapons/scorpion-evo.weapon
- 10:24:05: : weapon:Scorpion Evo III
- 10:24:05: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:05: : loading weapons in m79.weapon, path=media/packages/vanilla/weapons/m79.weapon
- 10:24:05: : loading weapons in media/packages/vanilla/weapons/m79.weapon
- 10:24:05: : weapon:m79 grenade launcher
- 10:24:05: : loading projectile in m79.projectile, path=media/packages/vanilla/weapons/m79.projectile
- 10:24:05: : loading weapons in mg_resource.weapon, path=media/packages/vanilla/weapons/mg_resource.weapon
- 10:24:05: : loading weapons in media/packages/vanilla/weapons/mg_resource.weapon
- 10:24:05: : weapon:MG deploy
- 10:24:05: : loading weapons in deployable_mg.weapon, path=media/packages/vanilla/weapons/deployable_mg.weapon
- 10:24:05: : loading weapons in media/packages/vanilla/weapons/deployable_mg.weapon
- 10:24:05: : weapon:MG
- 10:24:05: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:05: : loading weapons in patrol_ship_mg.weapon, path=media/packages/vanilla/weapons/patrol_ship_mg.weapon
- 10:24:05: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mg.weapon
- 10:24:05: : weapon:M240
- 10:24:05: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:05: : loading weapons in patrol_ship_cannon.weapon, path=media/packages/vanilla/weapons/patrol_ship_cannon.weapon
- 10:24:05: : loading weapons in media/packages/vanilla/weapons/patrol_ship_cannon.weapon
- 10:24:05: : weapon:D40mm-Flak
- 10:24:05: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 10:24:05: : loading weapons in patrol_ship_mortar.weapon, path=media/packages/vanilla/weapons/patrol_ship_mortar.weapon
- 10:24:05: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mortar.weapon
- 10:24:05: : weapon:PS Mortar
- 10:24:05: : loading projectile in rocket2.projectile, path=media/packages/vanilla/weapons/rocket2.projectile
- 10:24:05: : loading weapons in minig_resource.weapon, path=media/packages/vanilla/weapons/minig_resource.weapon
- 10:24:05: : loading weapons in media/packages/vanilla/weapons/minig_resource.weapon
- 10:24:05: : weapon:MiniGun deploy
- 10:24:05: : loading weapons in mortar_resource.weapon, path=media/packages/vanilla/weapons/mortar_resource.weapon
- 10:24:05: : loading weapons in media/packages/vanilla/weapons/mortar_resource.weapon
- 10:24:05: : weapon:Mortar deploy
- 10:24:05: : loading weapons in deployable_minig.weapon, path=media/packages/vanilla/weapons/deployable_minig.weapon
- 10:24:05: : loading weapons in media/packages/vanilla/weapons/deployable_minig.weapon
- 10:24:05: : weapon:Minigun
- 10:24:05: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:05: : loading weapons in mortar.weapon, path=media/packages/vanilla/weapons/mortar.weapon
- 10:24:05: : loading weapons in media/packages/vanilla/weapons/mortar.weapon
- 10:24:05: : weapon:Mortar
- 10:24:05: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
- 10:24:05: : loading weapons in pb.weapon, path=media/packages/vanilla/weapons/pb.weapon
- 10:24:05: : loading weapons in media/packages/vanilla/weapons/pb.weapon
- 10:24:05: : weapon:PB
- 10:24:05: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:05: : loading weapons in glock17.weapon, path=media/packages/vanilla/weapons/glock17.weapon
- 10:24:05: : loading weapons in media/packages/vanilla/weapons/glock17.weapon
- 10:24:05: : weapon:Glock 17
- 10:24:05: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:05: : loading weapons in beretta_m9.weapon, path=media/packages/vanilla/weapons/beretta_m9.weapon
- 10:24:05: : loading weapons in media/packages/vanilla/weapons/beretta_m9.weapon
- 10:24:05: : weapon:Beretta M9
- 10:24:05: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:05: : loading weapons in desert_eagle.weapon, path=media/packages/vanilla/weapons/desert_eagle.weapon
- 10:24:05: : loading weapons in media/packages/vanilla/weapons/desert_eagle.weapon
- 10:24:05: : weapon:Desert Eagle
- 10:24:05: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:05: : loading weapons in desert_eagle_gold.weapon, path=media/packages/vanilla/weapons/desert_eagle_gold.weapon
- 10:24:05: : loading weapons in media/packages/vanilla/weapons/desert_eagle_gold.weapon
- 10:24:05: : weapon:Desert Eagle GOLD
- 10:24:05: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:05: : loading weapons in aa-12.weapon, path=media/packages/vanilla/weapons/aa-12.weapon
- 10:24:05: : loading weapons in media/packages/vanilla/weapons/aa-12.weapon
- 10:24:05: : weapon:AA-12
- 10:24:05: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:05: : loading weapons in mgl_flasher.weapon, path=media/packages/vanilla/weapons/mgl_flasher.weapon
- 10:24:05: : loading weapons in media/packages/vanilla/weapons/mgl_flasher.weapon
- 10:24:05: : weapon:MGL Flasher
- 10:24:05: : loading projectile in mgl_flasher.projectile, path=media/packages/vanilla/weapons/mgl_flasher.projectile
- 10:24:05: : loading weapons in barrett_m107.weapon, path=media/packages/vanilla/weapons/barrett_m107.weapon
- 10:24:05: : loading weapons in media/packages/vanilla/weapons/barrett_m107.weapon
- 10:24:05: : weapon:Barrett M107
- 10:24:05: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:05: : loading weapons in xm8.weapon, path=media/packages/vanilla/weapons/xm8.weapon
- 10:24:05: : loading weapons in media/packages/vanilla/weapons/xm8.weapon
- 10:24:05: : weapon:XM8
- 10:24:05: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:05: : loading projectile in all_throwables.xml, path=media/packages/vanilla/weapons/all_throwables.xml
- 10:24:05: : loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile
- 10:24:05: Texture: flash_shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 10:24:05: Texture: flash_godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 10:24:05: : loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile
- 10:24:05: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
- 10:24:05: : loading projectile in impact_grenade.projectile, path=media/packages/vanilla/weapons/impact_grenade.projectile
- 10:24:05: : loading projectile in c4.projectile, path=media/packages/vanilla/weapons/c4.projectile
- 10:24:05: : loading projectile in artillery_shell.projectile, path=media/packages/vanilla/weapons/artillery_shell.projectile
- 10:24:05: : loading projectile in flare.projectile, path=media/packages/vanilla/weapons/flare.projectile
- 10:24:05: : loading projectile in claymore.projectile, path=media/packages/vanilla/weapons/claymore.projectile
- 10:24:05: : loading projectile in naval_mine.projectile, path=media/packages/vanilla/weapons/naval_mine.projectile
- 10:24:06: Texture: burst_shine.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:06: : loading projectile in flare_checkpoint.projectile, path=media/packages/vanilla/weapons/flare_checkpoint.projectile
- 10:24:06: : loading carry items in all_carry_items.xml
- 10:24:06: : ->media/packages/vanilla/items/all_carry_items.xml
- 10:24:06: : loading carry items in whiskey_bottle.carry_item
- 10:24:06: : ->media/packages/vanilla/items/whiskey_bottle.carry_item
- 10:24:06: : loading carry items in base_valuable.carry_item
- 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:06: : loading carry items in cigarettes.carry_item
- 10:24:06: : ->media/packages/vanilla/items/cigarettes.carry_item
- 10:24:06: : loading carry items in base_valuable.carry_item
- 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:06: : loading carry items in dollars.carry_item
- 10:24:06: : ->media/packages/vanilla/items/dollars.carry_item
- 10:24:06: : loading carry items in base_valuable.carry_item
- 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:06: : loading carry items in gamingdevice.carry_item
- 10:24:06: : ->media/packages/vanilla/items/gamingdevice.carry_item
- 10:24:06: : loading carry items in base_valuable.carry_item
- 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:06: : loading carry items in gem.carry_item
- 10:24:06: : ->media/packages/vanilla/items/gem.carry_item
- 10:24:06: : loading carry items in base_valuable.carry_item
- 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:06: : loading carry items in painting.carry_item
- 10:24:06: : ->media/packages/vanilla/items/painting.carry_item
- 10:24:06: : loading carry items in base_valuable.carry_item
- 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:06: : loading carry items in suitcase.carry_item
- 10:24:06: : ->media/packages/vanilla/items/suitcase.carry_item
- 10:24:06: : loading carry items in base_valuable.carry_item
- 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:06: : loading carry items in horny_magazine.carry_item
- 10:24:06: : ->media/packages/vanilla/items/horny_magazine.carry_item
- 10:24:06: : loading carry items in base_valuable.carry_item
- 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:06: : loading carry items in comic_book.carry_item
- 10:24:06: : ->media/packages/vanilla/items/comic_book.carry_item
- 10:24:06: : loading carry items in base_valuable.carry_item
- 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:06: : loading carry items in rwr_handbook.carry_item
- 10:24:06: : ->media/packages/vanilla/items/rwr_handbook.carry_item
- 10:24:06: : loading carry items in base_valuable.carry_item
- 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:06: : loading carry items in oscar_statue.carry_item
- 10:24:06: : ->media/packages/vanilla/items/oscar_statue.carry_item
- 10:24:06: : loading carry items in base_valuable.carry_item
- 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:06: : loading carry items in vest2.carry_item
- 10:24:06: : ->media/packages/vanilla/items/vest2.carry_item
- 10:24:06: : loading carry items in cigars.carry_item
- 10:24:06: : ->media/packages/vanilla/items/cigars.carry_item
- 10:24:06: : loading carry items in base_valuable.carry_item
- 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:06: : loading carry items in beer_can.carry_item
- 10:24:06: : ->media/packages/vanilla/items/beer_can.carry_item
- 10:24:06: : loading carry items in base_valuable.carry_item
- 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:06: : loading carry items in lighter.carry_item
- 10:24:06: : ->media/packages/vanilla/items/lighter.carry_item
- 10:24:06: : loading carry items in base_valuable.carry_item
- 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:06: : loading carry items in steroids.carry_item
- 10:24:06: : ->media/packages/vanilla/items/steroids.carry_item
- 10:24:06: : loading carry items in base_valuable.carry_item
- 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:06: : loading carry items in teddy.carry_item
- 10:24:06: : ->media/packages/vanilla/items/teddy.carry_item
- 10:24:06: : loading carry items in base_valuable.carry_item
- 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:06: : loading carry items in vest3.carry_item
- 10:24:06: : ->media/packages/vanilla/items/vest3.carry_item
- 10:24:06: : loading carry items in bible.carry_item
- 10:24:06: : ->media/packages/vanilla/items/bible.carry_item
- 10:24:06: : loading carry items in base_valuable.carry_item
- 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:06: : loading carry items in koran.carry_item
- 10:24:06: : ->media/packages/vanilla/items/koran.carry_item
- 10:24:06: : loading carry items in base_valuable.carry_item
- 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:06: : loading carry items in chewing_gum.carry_item
- 10:24:06: : ->media/packages/vanilla/items/chewing_gum.carry_item
- 10:24:06: : loading carry items in base_valuable.carry_item
- 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:06: : loading carry items in bizarre_rubber_bullet.carry_item
- 10:24:06: : ->media/packages/vanilla/items/bizarre_rubber_bullet.carry_item
- 10:24:06: : loading carry items in base_valuable.carry_item
- 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:06: : loading carry items in chocolate.carry_item
- 10:24:06: : ->media/packages/vanilla/items/chocolate.carry_item
- 10:24:06: : loading carry items in base_valuable.carry_item
- 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:06: : loading carry items in dollars_300.carry_item
- 10:24:06: : ->media/packages/vanilla/items/dollars_300.carry_item
- 10:24:06: : loading carry items in base_valuable.carry_item
- 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:06: : loading carry items in energy_drink.carry_item
- 10:24:06: : ->media/packages/vanilla/items/energy_drink.carry_item
- 10:24:06: : loading carry items in base_valuable.carry_item
- 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:06: : loading carry items in fancy_sunglasses.carry_item
- 10:24:06: : ->media/packages/vanilla/items/fancy_sunglasses.carry_item
- 10:24:06: : loading carry items in base_valuable.carry_item
- 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:06: : loading carry items in radio.carry_item
- 10:24:06: : ->media/packages/vanilla/items/radio.carry_item
- 10:24:06: : loading carry items in base_valuable.carry_item
- 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:06: : loading carry items in razor.carry_item
- 10:24:06: : ->media/packages/vanilla/items/razor.carry_item
- 10:24:06: : loading carry items in base_valuable.carry_item
- 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:06: : loading carry items in sheaths.carry_item
- 10:24:06: : ->media/packages/vanilla/items/sheaths.carry_item
- 10:24:06: : loading carry items in base_valuable.carry_item
- 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:06: : loading carry items in sheaths_xxl.carry_item
- 10:24:06: : ->media/packages/vanilla/items/sheaths_xxl.carry_item
- 10:24:06: : loading carry items in base_valuable.carry_item
- 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:06: : loading carry items in sunglasses.carry_item
- 10:24:06: : ->media/packages/vanilla/items/sunglasses.carry_item
- 10:24:06: : loading carry items in base_valuable.carry_item
- 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:06: : loading carry items in ipoo_player_blue.carry_item
- 10:24:06: : ->media/packages/vanilla/items/ipoo_player_blue.carry_item
- 10:24:06: : loading carry items in base_valuable.carry_item
- 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:06: : loading carry items in ipoo_player_red.carry_item
- 10:24:06: : ->media/packages/vanilla/items/ipoo_player_red.carry_item
- 10:24:06: : loading carry items in base_valuable.carry_item
- 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:06: : loading carry items in ipoo_player_white.carry_item
- 10:24:06: : ->media/packages/vanilla/items/ipoo_player_white.carry_item
- 10:24:06: : loading carry items in base_valuable.carry_item
- 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:06: : loading carry items in ipoo_player_silver.carry_item
- 10:24:06: : ->media/packages/vanilla/items/ipoo_player_silver.carry_item
- 10:24:06: : loading carry items in base_valuable.carry_item
- 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:06: : loading carry items in ipoo_player_yellow.carry_item
- 10:24:06: : ->media/packages/vanilla/items/ipoo_player_yellow.carry_item
- 10:24:06: : loading carry items in base_valuable.carry_item
- 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:06: : loading carry items in ipoo_player_green.carry_item
- 10:24:06: : ->media/packages/vanilla/items/ipoo_player_green.carry_item
- 10:24:06: : loading carry items in base_valuable.carry_item
- 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:06: : loading carry items in ipoo_player_pink.carry_item
- 10:24:06: : ->media/packages/vanilla/items/ipoo_player_pink.carry_item
- 10:24:06: : loading carry items in base_valuable.carry_item
- 10:24:06: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:06: : loading vehicle in all_vehicles.xml
- 10:24:06: : loading vehicle in jeep.vehicle
- 10:24:06: Texture: cartoonflame2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:24:06: : loading vehicle in apc.vehicle
- 10:24:06: : loading vehicle in armored_truck.vehicle
- 10:24:06: : loading vehicle in radar_truck.vehicle
- 10:24:06: : loading vehicle in rubber_boat.vehicle
- 10:24:06: : loading vehicle in tank.vehicle
- 10:24:06: : loading vehicle in tow.vehicle
- 10:24:06: : loading vehicle in cover1.vehicle
- 10:24:06: : loading vehicle in humvee.vehicle
- 10:24:06: : loading vehicle in transport_truck.vehicle
- 10:24:06: : loading vehicle in radar_tower.vehicle
- 10:24:06: : loading vehicle in patrol_ship.vehicle
- 10:24:06: : loading vehicle in deployable_mg.vehicle
- 10:24:06: : loading vehicle in deco_vehicles.xml
- 10:24:06: : loading vehicle in deco_car1_brown.vehicle
- 10:24:06: : loading vehicle in deco_car1_blue.vehicle
- 10:24:06: : loading vehicle in deco_car1_yellow.vehicle
- 10:24:06: : loading vehicle in deco_car1_black.vehicle
- 10:24:06: : loading vehicle in deco_car1_white.vehicle
- 10:24:06: : loading vehicle in deco_car1_red.vehicle
- 10:24:06: : loading vehicle in deco_car1_pink.vehicle
- 10:24:06: : loading vehicle in deco_car1_green.vehicle
- 10:24:06: : loading vehicle in deco_car2_red.vehicle
- 10:24:06: : loading vehicle in deco_car2_green.vehicle
- 10:24:06: : loading vehicle in deco_car2_yellow.vehicle
- 10:24:06: : loading vehicle in deco_car2_white.vehicle
- 10:24:06: : loading vehicle in deco_car2_silver.vehicle
- 10:24:06: : loading vehicle in deco_car2_grey.vehicle
- 10:24:06: : loading vehicle in deco_car2_brown.vehicle
- 10:24:06: : loading vehicle in deco_car2_blue.vehicle
- 10:24:06: : loading vehicle in deco_car2_black.vehicle
- 10:24:06: : loading vehicle in deco_car3_sky.vehicle
- 10:24:06: : loading vehicle in deco_car3_green.vehicle
- 10:24:06: : loading vehicle in deco_car3_blue.vehicle
- 10:24:06: : loading vehicle in deco_car3_red.vehicle
- 10:24:06: : loading vehicle in deco_car3_yellow.vehicle
- 10:24:06: : loading vehicle in deco_car3_black.vehicle
- 10:24:06: : loading vehicle in deco_van_blue.vehicle
- 10:24:06: : loading vehicle in deco_van_khaki.vehicle
- 10:24:06: : loading vehicle in deco_van_sky.vehicle
- 10:24:06: : loading vehicle in deco_van_brown.vehicle
- 10:24:06: : loading vehicle in deco_van_yellow.vehicle
- 10:24:06: : loading vehicle in deco_van_red.vehicle
- 10:24:06: : loading vehicle in deco_van_green.vehicle
- 10:24:06: : loading vehicle in deco_pickup_red.vehicle
- 10:24:06: : loading vehicle in deco_pickup_yellow.vehicle
- 10:24:06: : loading vehicle in deco_pickup_blue.vehicle
- 10:24:06: : loading vehicle in deco_pickup_green.vehicle
- 10:24:06: : loading vehicle in deco_pickup_khaki.vehicle
- 10:24:06: : loading vehicle in dumpster.vehicle
- 10:24:07: : loading vehicle in mortar.vehicle
- 10:24:07: : loading vehicle in deployable_minig.vehicle
- 10:24:07: : loading vehicle in mobile_armory.vehicle
- 10:24:07: : loading vehicle in gas_tank.vehicle
- 10:24:07: : loading vehicle in para_spawn.vehicle
- 10:24:07: : loading vehicle in radio_jammer.vehicle
- 10:24:07: : loading vehicle in water_tower.vehicle
- 10:24:07: : loading vehicle in heli_extraction_broken.vehicle
- 10:24:07: Texture: sparkle.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:07: Texture: smoke.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:07: Texture: flare.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 10:24:07: : loading vehicle in heli_broken1.vehicle
- 10:24:07: : loading vehicle in heli_broken2.vehicle
- 10:24:07: : loading calls in media/packages/vanilla/weapons/all_calls.xml
- 10:24:07: : loading calls in media/packages/vanilla/weapons/mortar1.call
- 10:24:07: : loading calls in media/packages/vanilla/weapons/mortar2.call
- 10:24:07: : loading calls in media/packages/vanilla/weapons/paratroopers1.call
- 10:24:07: : loading calls in media/packages/vanilla/weapons/paratroopers2.call
- 10:24:07: : loading calls in media/packages/vanilla/weapons/artillery1.call
- 10:24:07: Texture: shadow_airplane.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
- 10:24:07: : loading calls in media/packages/vanilla/weapons/artillery2.call
- 10:24:07: : loading calls in media/packages/vanilla/weapons/cover_drop.call
- 10:24:07: : loading calls in media/packages/vanilla/weapons/rubber_boat.call
- 10:24:07: : loading calls in media/packages/vanilla/weapons/humvee.call
- 10:24:07: : loading calls in media/packages/vanilla/weapons/tank.call
- 10:24:07: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
- 10:24:07: : loading squad configs in media/packages/vanilla/factions/default.squad_config
- 10:24:07: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config
- 10:24:07: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
- 10:24:07: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
- 10:24:07: : loading reward config in media/packages/vanilla//rewards.xml
- 10:24:07: : enabling all resources for all factions
- 10:24:07: : setting up initial faction resources
- 10:24:07: : loading faction resources in media/packages/vanilla/factions/green.xml
- 10:24:07: : loading faction resources for 0
- 10:24:07: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
- 10:24:07: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
- 10:24:07: : map config weapons loaded
- 10:24:08: : loading world objects
- 10:24:08: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:08: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 10:24:08: : adding tree config: TreeDefault
- 10:24:08: : layer: materials
- 10:24:08: : decal_template clover
- 10:24:08: : decal_template pavement1
- 10:24:08: : decal_template flower
- 10:24:08: : decal_template pavement_tile1
- 10:24:08: : decal_template roof_tile1
- 10:24:08: : decal_template manhole
- 10:24:08: : decal_template cracks_1
- 10:24:08: : decal_template cracks_2
- 10:24:08: : decal_template cracks_3
- 10:24:08: : decal_template cracks_4
- 10:24:08: : decal_template cracks_5
- 10:24:08: : decal_template cracks_6
- 10:24:08: : decal_template cracks_7
- 10:24:08: : decal_template parking_line
- 10:24:08: : not handled: 3 4 4
- 10:24:08: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 10:24:08: Texture: cutout.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:08: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:24:08: : not handled: #color = fill
- 10:24:08: : not handled: #side_texture_scale = 2.0 1.25
- 10:24:08: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
- 10:24:08: : not handled: #separator_side_texture_scale = 0.2 1.0
- 10:24:08: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
- 10:24:08: : not handled: #separator_top_texture_scale = 0.2 1.0
- 10:24:08: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
- 10:24:08: : not handled: #separator_color = stroke
- 10:24:08: : adding tree config: TreeBirch
- 10:24:08: : post_template post1_4
- 10:24:08: : post_template post1_3
- 10:24:08: : layer: dirt
- 10:24:08: : layer: height
- 10:24:08: : layer: alpha_grass
- 10:24:08: : layer: alpha_rocky_mountain
- 10:24:08: : layer: alpha_dirtroad
- 10:24:08: : layer: alpha_asphalt
- 10:24:08: : layer: alpha_road
- 10:24:08: : layer: offroad
- 10:24:08: : layer: bases
- 10:24:08: : layer: map_view_decoration
- 10:24:08: : layer: layer
- 10:24:08: : layer: boundaries
- 10:24:08: : layer: walls
- 10:24:08: : layer: objects
- 10:24:08: Mesh: Loading enclosure.mesh.
- 10:24:08: : layer: other
- 10:24:08: Mesh: Loading barell.mesh.
- 10:24:08: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:08: Texture: bushes_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 10:24:08: Mesh: Loading bush4.mesh.
- 10:24:08: Mesh: Loading awning.mesh.
- 10:24:08: Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:24:08: Mesh: Loading armory.mesh.
- 10:24:08: Mesh: Loading bush2.mesh.
- 10:24:08: Mesh: Loading weapon_rack.mesh.
- 10:24:08: Mesh: Loading streetlight.mesh.
- 10:24:08: Mesh: Loading post1_3.mesh.
- 10:24:08: : layer: rocks
- 10:24:08: Mesh: Loading rock_s1.mesh.
- 10:24:08: Mesh: Loading stone_3.mesh.
- 10:24:08: Mesh: Loading stone_4.mesh.
- 10:24:08: Mesh: Loading rock_m4.mesh.
- 10:24:08: Mesh: Loading rock_s3.mesh.
- 10:24:08: Mesh: Loading stone_5.mesh.
- 10:24:08: Mesh: Loading rock_b2.mesh.
- 10:24:08: Mesh: Loading stone_1.mesh.
- 10:24:08: Mesh: Loading rock_b3.mesh.
- 10:24:08: Mesh: Loading rock_s4.mesh.
- 10:24:08: Mesh: Loading rock_m1.mesh.
- 10:24:08: Mesh: Loading rock_m2.mesh.
- 10:24:08: : layer: woods_pine
- 10:24:08: : WARNING, decal template not found, template=tree_ground_base1
- 10:24:08: : WARNING, decal template not found, template=tree_ground_base1
- 10:24:08: : WARNING, decal template not found, template=tree_ground_base1
- 10:24:08: : WARNING, decal template not found, template=tree_ground_base1
- 10:24:08: : WARNING, decal template not found, template=tree_ground_base1
- 10:24:08: : WARNING, decal template not found, template=tree_ground_base1
- 10:24:08: : WARNING, decal template not found, template=tree_ground_base1
- 10:24:08: : WARNING, decal template not found, template=tree_ground_base1
- 10:24:08: : WARNING, decal template not found, template=tree_ground_base1
- 10:24:08: : WARNING, decal template not found, template=tree_ground_base1
- 10:24:08: : WARNING, decal template not found, template=tree_ground_base1
- 10:24:08: : WARNING, decal template not found, template=tree_ground_base1
- 10:24:08: : WARNING, decal template not found, template=tree_ground_base1
- 10:24:08: : WARNING, decal template not found, template=tree_ground_base1
- 10:24:08: : WARNING, decal template not found, template=tree_ground_base1
- 10:24:08: : WARNING, decal template not found, template=tree_ground_base1
- 10:24:08: : WARNING, decal template not found, template=tree_ground_base1
- 10:24:08: : WARNING, decal template not found, template=tree_ground_base1
- 10:24:08: : layer: crate
- 10:24:08: : walls set to be merged = 0
- 10:24:08: : create merged walls
- 10:24:08: : merged walls created = 0
- 10:24:08: : post process objects
- 10:24:08: : post process objects done
- 10:24:08: : layer: layer2
- 10:24:08: : layer: objects
- 10:24:08: Mesh: Loading pipe.mesh.
- 10:24:08: : layer: walls
- 10:24:08: : layer: crate
- 10:24:08: Mesh: Loading crate.mesh.
- 10:24:08: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
- 10:24:08: : layer: other
- 10:24:08: Texture: rwr.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 10:24:08: Mesh: Loading rwr.mesh.
- 10:24:08: : walls set to be merged = 0
- 10:24:08: : create merged walls
- 10:24:08: : merged walls created = 0
- 10:24:08: : post process objects
- 10:24:08: : post process objects done
- 10:24:08: : attaching ladders, 3
- 10:24:08: : attaching ladders done
- 10:24:08: : road network
- 10:24:08: : nodes: 27
- 10:24:08: : connections: 27
- 10:24:08: : cleaning up meshes, count 23
- 10:24:08: : done
- 10:24:08: : creating decoration
- 10:24:08: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:09: : creating decoration done
- 10:24:09: : generate water nav map
- 10:24:09: : generate water nav map done
- 10:24:09: : nodes: 0
- 10:24:09: : connections: 0
- 10:24:09: : loading soldiers in map config
- 10:24:09: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
- 10:24:09: : loading soldiers in media/packages/vanilla/factions/green.xml
- 10:24:09: : miniboss
- 10:24:09: : medic
- 10:24:09: : copy_from = default
- 10:24:09: : WARNING, animation key recoil, mortar not found
- 10:24:09: : WARNING, animation key reload, mortar not found
- 10:24:09: : WARNING, animation key still, mortar not found
- 10:24:09: : WARNING, animation key crouch still, mortar not found
- 10:24:09: : map config soldiers loaded
- 10:24:09: : soldiers loaded
- 10:24:09: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x212x1.
- 10:24:09: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
- 10:24:09: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,91x215x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x215x1.
- 10:24:09: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,83x259x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x259x1.
- 10:24:09: Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,72x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x210x1.
- 10:24:09: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,86x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x241x1.
- 10:24:09: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,92x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x290x1.
- 10:24:09: Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,72x243x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x243x1.
- 10:24:09: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x171x1.
- 10:24:09: Texture: hud_pkm.png: Loading 1 faces(PF_A8R8G8B8,87x270x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x270x1.
- 10:24:09: Texture: hud_famasg1.png: Loading 1 faces(PF_A8R8G8B8,81x183x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x183x1.
- 10:24:09: Texture: hud_m16a4.png: Loading 1 faces(PF_A8R8G8B8,86x237x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x237x1.
- 10:24:09: Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,81x151x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x151x1.
- 10:24:09: Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,71x226x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x226x1.
- 10:24:09: Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,81x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x218x1.
- 10:24:09: Texture: hud_tank_cannon.png: Loading 1 faces(PF_A8R8G8B8,67x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,67x273x1.
- 10:24:09: Texture: hud_tank_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
- 10:24:09: Texture: hud_aks74u.png: Loading 1 faces(PF_A8R8G8B8,82x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x177x1.
- 10:24:09: Texture: hud_p90.png: Loading 1 faces(PF_A8R8G8B8,74x135x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x135x1.
- 10:24:09: Texture: hud_dragunov_svd.png: Loading 1 faces(PF_A8R8G8B8,83x260x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x260x1.
- 10:24:09: Texture: hud_medikit.png: Loading 1 faces(PF_A8R8G8B8,100x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x89x1.
- 10:24:09: Texture: hud_tow.png: Loading 1 faces(PF_A8R8G8B8,100x274x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x274x1.
- 10:24:09: Texture: hud_vss_vintorez.png: Loading 1 faces(PF_A8R8G8B8,85x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x255x1.
- 10:24:09: Texture: hud_ns2000.png: Loading 1 faces(PF_A8R8G8B8,91x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x182x1.
- 10:24:09: Texture: hud_spas-12.png: Loading 1 faces(PF_A8R8G8B8,79x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,79x193x1.
- 10:24:09: Texture: hud_qcw-05.png: Loading 1 faces(PF_A8R8G8B8,82x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x171x1.
- 10:24:09: Texture: hud_hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,100x113x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x113x1.
- 10:24:09: Texture: hud_stoner_lmg.png: Loading 1 faces(PF_A8R8G8B8,73x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x210x1.
- 10:24:09: Texture: hud_psg90.png: Loading 1 faces(PF_A8R8G8B8,74x261x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x261x1.
- 10:24:09: Texture: hud_rpg-7.png: Loading 1 faces(PF_A8R8G8B8,63x230x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,63x230x1.
- 10:24:09: Texture: hud_m2_carlgustav.png: Loading 1 faces(PF_A8R8G8B8,84x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,84x255x1.
- 10:24:09: Texture: hud_l85a2.png: Loading 1 faces(PF_A8R8G8B8,85x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x193x1.
- 10:24:09: Texture: hud_sg552.png: Loading 1 faces(PF_A8R8G8B8,71x172x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x172x1.
- 10:24:09: Texture: hud_imi_negev.png: Loading 1 faces(PF_A8R8G8B8,73x231x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x231x1.
- 10:24:09: Texture: hud_qbs-09.png: Loading 1 faces(PF_A8R8G8B8,69x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,69x182x1.
- 10:24:10: Texture: hud_scorpion-evo.png: Loading 1 faces(PF_A8R8G8B8,83x195x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x195x1.
- 10:24:10: Texture: hud_m79.png: Loading 1 faces(PF_A8R8G8B8,83x180x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x180x1.
- 10:24:10: Texture: hud_deployable_mg.png: Loading 1 faces(PF_A8R8G8B8,100x114x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x114x1.
- 10:24:10: Texture: hud_patrol_ship_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
- 10:24:10: Texture: hud_patrol_ship_cannon.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
- 10:24:10: Texture: hud_patrol_ship_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_minigun.png: Loading 1 faces(PF_A8R8G8B8,100x125x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x125x1.
- 10:24:10: Texture: hud_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x79x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x79x1.
- 10:24:10: Texture: hud_pb.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 10:24:10: Texture: hud_glock17.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 10:24:10: Texture: hud_beretta_m9.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 10:24:10: Texture: hud_desert_eagle.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
- 10:24:10: Texture: hud_desert_eagle_gold.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
- 10:24:10: Texture: hud_aa-12.png: Loading 1 faces(PF_A8R8G8B8,78x204x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,78x204x1.
- 10:24:10: Texture: hud_mgl.png: Loading 1 faces(PF_A8R8G8B8,81x189x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x189x1.
- 10:24:10: Texture: hud_barrett_m107.png: Loading 1 faces(PF_A8R8G8B8,81x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x290x1.
- 10:24:10: Texture: hud_xm8.png: Loading 1 faces(PF_A8R8G8B8,70x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,70x158x1.
- 10:24:10: Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,76x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,76x100x1.
- 10:24:10: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
- 10:24:10: Texture: hud_impact_grenade.png: Loading 1 faces(PF_A8R8G8B8,92x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x100x1.
- 10:24:10: Texture: hud_c4.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_flare.png: Loading 1 faces(PF_A8R8G8B8,100x122x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x122x1.
- 10:24:10: Texture: hud_claymore.png: Loading 1 faces(PF_A8R8G8B8,100x99x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x99x1.
- 10:24:10: Texture: hud_at_mine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_mortar1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_mortar2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_paratroopers1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_paratroopers2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_artillery1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_artillery2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:10: Texture: hud_humveedrop.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_tank.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:10: Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_dollars_100.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_suitcase.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_oscar_statue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_vest.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 10:24:10: Texture: hud_vest_hole1.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 10:24:10: Texture: hud_vest_hole2.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 10:24:10: Texture: hud_cigars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_beer_can.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_lighter.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_steroids.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_teddy.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_bible.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_koran.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_chewing_gum.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_bizarre_rubber_bullet.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_chocolate.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_dollars_300.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_energy_drink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_fancy_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_radio.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_razor.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_sheaths.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_sheaths_xxl.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_ipoo_blue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_ipoo_red.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_ipoo_white.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_ipoo_silver.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_ipoo_yellow.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_ipoo_green.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_ipoo_pink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: chat_icon_default.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:10: Texture: chat_icon_soldier_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:10: Texture: chat_icon_commander_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:10: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 10:24:10: Texture: hud_medic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:10: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:24:10: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 10:24:10: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:24:10: Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:24:10: Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:24:10: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
- 10:24:10: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
- 10:24:10: Texture: radioview_shortcut_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:10: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
- 10:24:10: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,400x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x80x1.
- 10:24:10: Texture: squad_ai_marker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 10:24:10: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,320x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,320x64x1.
- 10:24:10: Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:24:10: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:24:10: Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:24:10: Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:24:10: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:24:10: Texture: callmarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 10:24:10: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:10: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:10: Texture: inventoryview_connection_reverse.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:10: Texture: inventoryview_connection.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:10: Texture: inventoryview_connection_horizontal.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:10: Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:10: Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:11: Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:11: Texture: inventoryview_slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 10:24:11: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 10:24:11: Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:24:11: Texture: radioview_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:11: Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:24:11: Texture: hud_radio_meter.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
- 10:24:11: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,1x1x1) with 0 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
- 10:24:11: Texture: mapview_frame.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 10:24:11: Texture: map.png: Loading 1 faces(PF_L8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_L8,2048x2048x1.
- 10:24:11: Texture: mapview_grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 10:24:11: Texture: mapview_force.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:11: Texture: mapview_force_noise.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
- 10:24:11: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:11: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:11: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:11: Texture: mapview_resource.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 10:24:11: Texture: mapview_comms_marker.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 10:24:11: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:11: Texture: mapview_positioner.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:11: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 10:24:11: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 10:24:11: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 10:24:11: Texture: worldview_atlas.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 10:24:11: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
- 10:24:11: : game mode: 0
- 10:24:11: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 10:24:11: : loading map info
- 10:24:11: : loading map info
- 10:24:11: : loading map info
- 10:24:11: : loading map info
- 10:24:11: : loading map info
- 10:24:11: : loading map info
- 10:24:12: : loading map info
- 10:24:12: : loading map info
- 10:24:12: : loading map info
- 10:24:12: : loading map info
- 10:24:12: : loading map info
- 10:24:12: : loading map info
- 10:24:12: Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:12: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 10:24:12: Error loading texture chatlog_channel.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 10:24:12: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 10:24:12: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 10:24:12: : game reset
- 10:24:12: : 1: ColourValue(0, 0.5, 0.1, 1), Greenbelts
- 10:24:12: : profile folder = savegames/_default.save
- 10:24:12: : profiles at C:\Users\Brad\AppData\Roaming\Running with rifles\savegames/_default.save/
- 10:24:12: : save _default.save
- 10:24:12: : Setting init data, machine id = 0
- 10:24:12: : init data set done
- 10:24:12: : no old character, attempt load
- 10:24:12: Mesh: Loading chute.mesh.
- 10:24:12: Can't assign material _missing_material_ to SubEntity of Ogre/MO30 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:12: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:24:12: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:24:12: : new game created
- 10:24:12: : command: update_inventory
- 10:24:12: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 10:24:12: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:24:12: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 10:24:13: : settings loaded
- 10:24:13: : r=21648
- 10:24:13: : game init done
- 10:24:13: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
- 10:24:13: Mesh: Loading jeep_body.mesh.
- 10:24:13: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:24:13: Mesh: Loading jeep_body_broken.mesh.
- 10:24:13: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:24:13: Mesh: Loading jeep_wheel.mesh.
- 10:24:13: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:13: Mesh: Loading dumpster.mesh.
- 10:24:13: Texture: dumpster.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:14: Texture: basic_font_outline_050.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 10:24:14: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 10:24:15: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,10x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,10x1x1.
- 10:24:18: : check = 0
- 10:24:18: : freeing regions
- 10:24:18: Destroying resource group sessionResourceGroup
- 10:24:18: Unloading resource group sessionResourceGroup
- 10:24:18: Finished unloading resource group sessionResourceGroup
- 10:24:18: : game uninitialized
- 10:24:18: : Map resource location set as media/packages/vanilla/maps/map1
- 10:24:18: : Using application folder C:\Users\Brad\AppData\Roaming\Running with rifles\
- 10:24:18: : Using save path C:\Users\Brad\AppData\Roaming\Running with rifles\savegames/
- 10:24:18: : using custom map config
- 10:24:18: : <map_config>
- <faction file="grey.xml" />
- <faction file="brown.xml" />
- <faction file="green.xml" />
- <weapon file="ak47.weapon">
- <capacity source="rank" source_value="0.0" value="1" />
- </weapon>
- <weapon file="apc_hmg.weapon" />
- <weapon file="g36.weapon">
- <capacity source="rank" source_value="0.0" value="1" />
- </weapon>
- <weapon file="m24_a2.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.15" value="1" />
- </weapon>
- <weapon file="riot_shield.weapon" />
- <weapon file="m72_law.weapon">
- <capacity value="0" source="rank" source_value="0.0" />
- <capacity value="1" source="rank" source_value="0.05" />
- <capacity value="2" source="rank" source_value="0.2" />
- </weapon>
- <weapon file="m240.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.025" value="1" />
- </weapon>
- <weapon file="mossberg.weapon">
- <capacity source="rank" source_value="0.0" value="1" />
- </weapon>
- <weapon file="mp5sd.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.15" value="1" />
- </weapon>
- <weapon file="pkm.weapon">
- <capacity source="rank" source_value="0.0" value="1" />
- </weapon>
- <weapon file="famasg1.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.1" value="1" />
- </weapon>
- <weapon file="m16a4.weapon">
- <capacity source="rank" source_value="0.0" value="1" />
- </weapon>
- <weapon file="f2000.weapon">
- <commonness value="0.0006" in_stock="0" />
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.3" value="1" />
- </weapon>
- <weapon file="benelli_m4.weapon">
- <commonness value="0.0006" in_stock="0" />
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.4" value="1" />
- </weapon>
- <weapon file="pepperdust.weapon">
- <commonness value="0.0006" in_stock="0" />
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.3" value="1" />
- </weapon>
- <weapon file="tank_cannon.weapon" />
- <weapon file="tank_mg.weapon" />
- <weapon file="aks74u.weapon">
- <commonness value="0.0005" in_stock="0" />
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.2" value="1" />
- </weapon>
- <weapon file="p90.weapon">
- <commonness value="0.0005" in_stock="0" />
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.3" value="1" />
- </weapon>
- <weapon file="dragunov_svd.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.15" value="1" />
- </weapon>
- <weapon file="medikit.weapon" />
- <weapon file="tow.weapon" />
- <weapon file="vss_vintorez.weapon">
- <commonness value="0.0002" in_stock="0" />
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.4" value="1" />
- </weapon>
- <weapon file="ns2000.weapon">
- <commonness value="0.0005" in_stock="0" />
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.4" value="1" />
- </weapon>
- <weapon file="spas-12.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.05" value="1" />
- </weapon>
- <weapon file="qcw-05.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.15" value="1" />
- </weapon>
- <weapon file="cover_resource.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.025" value="1" />
- </weapon>
- <weapon file="humvee_mg.weapon" />
- <weapon file="stoner_lmg.weapon">
- <commonness value="0.0003" in_stock="0" />
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.2" value="1" />
- </weapon>
- <weapon file="m79.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.25" value="1" />
- </weapon>
- <weapon file="psg90.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.2" value="1" />
- </weapon>
- <weapon file="rpg-7.weapon">
- <capacity value="0" source="rank" source_value="0.0" />
- <capacity value="1" source="rank" source_value="0.05" />
- <capacity value="2" source="rank" source_value="0.2" />
- </weapon>
- <weapon file="m2_carlgustav.weapon">
- <capacity value="0" source="rank" source_value="0.0" />
- <capacity value="1" source="rank" source_value="0.05" />
- <capacity value="2" source="rank" source_value="0.2" />
- </weapon>
- <weapon file="l85a2.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.15" value="1" />
- </weapon>
- <weapon file="sg552.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.15" value="1" />
- </weapon>
- <weapon file="imi_negev.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.05" value="1" />
- </weapon>
- <weapon file="qbs-09.weapon">
- <capacity source="rank" source_value="0.0" value="1" />
- </weapon>
- <weapon file="scorpion-evo.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.15" value="1" />
- </weapon>
- <weapon file="mg_resource.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.2" value="1" />
- </weapon>
- <weapon file="deployable_mg.weapon" />
- <weapon file="patrol_ship_mg.weapon" />
- <weapon file="patrol_ship_cannon.weapon" />
- <weapon file="patrol_ship_mortar.weapon" />
- <weapon file="deployable_minig.weapon" />
- <weapon file="minig_resource.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.2" value="1" />
- </weapon>
- <weapon file="mortar.weapon" />
- <weapon file="mortar_resource.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.2" value="1" />
- </weapon>
- <weapon file="beretta_m9.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.025" value="1" />
- </weapon>
- <weapon file="glock17.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.025" value="1" />
- </weapon>
- <weapon file="pb.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.025" value="1" />
- </weapon>
- <weapon file="xm25.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.4" value="1" />
- </weapon>
- <weapon file="desert_eagle.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.1" value="1" />
- </weapon>
- <weapon file="desert_eagle_gold.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.1" value="1" />
- </weapon>
- <weapon file="aa-12.weapon">
- <commonness value="0.0004" in_stock="0" />
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.3" value="1" />
- </weapon>
- <weapon file="mgl_flasher.weapon">
- <commonness value="0.0002" in_stock="0" />
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.25" value="1" />
- </weapon>
- <weapon file="barrett_m107.weapon">
- <commonness value="0.0001" in_stock="0" />
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.5" value="1" />
- </weapon>
- <weapon file="xm8.weapon">
- <commonness value="0.0004" in_stock="0" />
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.3" value="1" />
- </weapon>
- <projectile file="all_throwables.xml" />
- <carry_item file="whiskey_bottle.carry_item" />
- <carry_item file="cigarettes.carry_item" />
- <carry_item file="dollars.carry_item" />
- <carry_item file="gamingdevice.carry_item" />
- <carry_item file="gem.carry_item" />
- <carry_item file="painting.carry_item" />
- <carry_item file="suitcase.carry_item">
- <commonness value="3.0" />
- </carry_item>
- <carry_item file="horny_magazine.carry_item" />
- <carry_item file="comic_book.carry_item" />
- <carry_item file="rwr_handbook.carry_item" />
- <carry_item file="vest2.carry_item" />
- <carry_item file="cigars.carry_item" />
- <carry_item file="beer_can.carry_item" />
- <carry_item file="lighter.carry_item" />
- <carry_item file="steroids.carry_item" />
- <carry_item file="teddy.carry_item" />
- <carry_item file="vest3.carry_item" />
- <carry_item file="bible.carry_item" />
- <carry_item file="koran.carry_item" />
- <carry_item file="chewing_gum.carry_item" />
- <carry_item file="bizarre_rubber_bullet.carry_item" />
- <carry_item file="chocolate.carry_item" />
- <carry_item file="dollars_300.carry_item" />
- <carry_item file="energy_drink.carry_item" />
- <carry_item file="fancy_sunglasses.carry_item" />
- <carry_item file="radio.carry_item" />
- <carry_item file="razor.carry_item" />
- <carry_item file="sheaths.carry_item" />
- <carry_item file="sheaths_xxl.carry_item" />
- <carry_item file="sunglasses.carry_item" />
- <carry_item file="ipoo_player_blue.carry_item" />
- <carry_item file="ipoo_player_red.carry_item" />
- <carry_item file="ipoo_player_white.carry_item" />
- <carry_item file="ipoo_player_silver.carry_item" />
- <carry_item file="ipoo_player_yellow.carry_item" />
- <carry_item file="ipoo_player_green.carry_item" />
- <carry_item file="ipoo_player_pink.carry_item" />
- <call file="all_calls.xml" />
- <vehicle file="jeep.vehicle" />
- <vehicle file="apc.vehicle" />
- <vehicle file="armored_truck.vehicle" />
- <vehicle file="radar_truck.vehicle" />
- <vehicle file="rubber_boat.vehicle" />
- <vehicle file="tank.vehicle" />
- <vehicle file="cargo_truck.vehicle" />
- <vehicle file="tow.vehicle" />
- <vehicle file="cover1.vehicle" />
- <vehicle file="humvee.vehicle" />
- <vehicle file="radar_tower.vehicle" />
- <vehicle file="patrol_ship.vehicle" />
- <vehicle file="deployable_mg.vehicle" />
- <vehicle file="transport_truck.vehicle" />
- <vehicle file="deco_vehicles.xml" />
- <vehicle file="deployable_minig.vehicle" />
- <vehicle file="gas_tank.vehicle" />
- <vehicle file="mobile_armory.vehicle" />
- <vehicle file="prison_bus.vehicle" />
- <vehicle file="prison_door.vehicle" />
- <vehicle file="para_spawn.vehicle" />
- <vehicle file="special_crates.xml" />
- <vehicle file="mortar.vehicle" />
- <vehicle file="radio_jammer.vehicle" />
- <vehicle file="aa_emplacement.vehicle" />
- <vehicle file="water_tower.vehicle" />
- <vehicle file="mortar_ammunition_crates.vehicle" />
- <vehicle file="special_crates2.xml" />
- <vehicle file="special_cargo_vehicles.xml" />
- <vehicle file="special_crates_wood.xml" />
- <vehicle file="tractor.vehicle" />
- <vehicle file="flare_checkpoint.vehicle" />
- <vehicle file="heli_extraction_broken.vehicle" />
- <vehicle file="heli_broken1.vehicle" />
- <vehicle file="heli_broken2.vehicle" />
- <achievement file="achievements.xml" />
- </map_config>
- 10:24:20: : target reached, start sound track now latest
- 10:24:20: : game init start
- 10:24:20: Creating resource group sessionResourceGroup
- 10:24:20: : adding package resource location media/packages/vanilla/
- 10:24:20: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:24:20: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:24:20: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:24:20: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:24:20: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:24:20: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:24:20: Added resource location 'media/packages/vanilla/materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:24:20: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:24:20: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:24:20: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:24:20: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:24:20: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:24:20: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:24:20: Added resource location 'media/packages/vanilla/custom_matches' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:24:20: Added resource location 'media/packages/vanilla/maps/map1' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:24:20: Added resource location 'media/packages/vanilla/maps/map1particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:24:20: Added resource location 'media/packages/vanilla/maps/map1materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:24:20: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
- 10:24:20: Initialising resource group sessionResourceGroup
- 10:24:20: Parsing scripts for resource group sessionResourceGroup
- 10:24:20: Parsing script Building.program
- 10:24:20: Parsing script MapViewForce.program
- 10:24:20: Parsing script NormalAndDepth.program
- 10:24:20: Parsing script soldieroutline.program
- 10:24:20: Parsing script soldierskin.program
- 10:24:20: Parsing script StdQuad_vp.program
- 10:24:20: Parsing script terrain.program
- 10:24:20: Parsing script tools.program
- 10:24:21: Parsing script WaterArea.program
- 10:24:21: Parsing script material.material
- 10:24:21: Parsing script chute.material
- 10:24:21: Parsing script flame2.material
- 10:24:21: Parsing script flare.material
- 10:24:21: Parsing script flash.material
- 10:24:21: Parsing script remote_grenade.material
- 10:24:21: Parsing script shadow_airplane.material
- 10:24:21: Parsing script BackContour.material
- 10:24:21: Parsing script Blood.material
- 10:24:21: Parsing script Building.material
- 10:24:21: Parsing script Bullet.material
- 10:24:21: Parsing script BulletTrail.material
- 10:24:21: Parsing script BushPlant.material
- 10:24:21: Parsing script ChatBubble.material
- 10:24:21: Parsing script Cord.material
- 10:24:21: Parsing script Crate.material
- 10:24:21: Parsing script Crosshair.material
- 10:24:21: Parsing script Dust.material
- 10:24:21: Parsing script Explosion.material
- 10:24:21: Parsing script Flame.material
- 10:24:21: Parsing script Foam.material
- 10:24:21: Parsing script GenericColoredMesh.material
- 10:24:21: Parsing script GenericDecal.material
- 10:24:21: Parsing script GenericMesh.material
- 10:24:21: Parsing script GenericVehicle.material
- 10:24:21: Parsing script GrenadeCrate.material
- 10:24:21: Parsing script Hud.material
- 10:24:21: Parsing script InventoryView.material
- 10:24:21: Parsing script lines.material
- 10:24:21: Parsing script MapView.material
- 10:24:21: Parsing script MapViewForce.material
- 10:24:21: Parsing script MenuSystem.material
- 10:24:21: Parsing script MiniRank.material
- 10:24:21: Parsing script NormalAndDepth.material
- 10:24:21: Parsing script Piece.material
- 10:24:21: Parsing script Plant.material
- 10:24:21: Parsing script Platform.material
- 10:24:21: Parsing script PlayerFarMarker.material
- 10:24:21: Parsing script PlayerMarker.material
- 10:24:21: Parsing script RadioView.material
- 10:24:21: Parsing script ShadowPixel.material
- 10:24:21: Parsing script ShadowPlant.material
- 10:24:21: Parsing script ShoePrint.material
- 10:24:21: Parsing script Sign.material
- 10:24:21: Parsing script Soldier3dPixel.material
- 10:24:21: Parsing script TreeGroundBase.material
- 10:24:21: Parsing script TrophyView.material
- 10:24:21: Parsing script Wall.material
- 10:24:21: Parsing script WaterArea.material
- 10:24:21: Parsing script Weapon3dPixel.material
- 10:24:21: Parsing script Weave.material
- 10:24:21: Parsing script bigger_muzzle.particle
- 10:24:21: Parsing script big_muzzle.particle
- 10:24:21: Parsing script big_muzzle_repeat.particle
- 10:24:21: Parsing script burning_pieces.particle
- 10:24:21: Parsing script burning_pieces_barrier.particle
- 10:24:21: Parsing script burst_repeat.particle
- 10:24:21: Parsing script burst_shine.particle
- 10:24:21: Parsing script cannon_exhaust.particle
- 10:24:21: Parsing script deploy_hider.particle
- 10:24:21: Parsing script flare.particle
- 10:24:21: Parsing script flare_smoke.particle
- 10:24:21: Parsing script flash.particle
- 10:24:21: Parsing script law_muzzle.particle
- 10:24:21: Parsing script medium_smoke_vehicle.particle
- 10:24:21: Parsing script minor_fire_repeat.particle
- 10:24:21: Parsing script prison_smoke.particle
- 10:24:21: Parsing script propulsion.particle
- 10:24:21: Parsing script shadow_airplane_flyby.particle
- 10:24:21: Parsing script shield_burst.particle
- 10:24:21: Parsing script small_smoke_vehicle.particle
- 10:24:21: Parsing script Burst.particle
- 10:24:21: Parsing script Dust.particle
- 10:24:21: Parsing script Explosion.particle
- 10:24:21: Parsing script Foam.particle
- 10:24:21: Parsing script MinorExplosion.particle
- 10:24:21: Parsing script Muzzle.particle
- 10:24:21: Parsing script basic_font.fontdef
- 10:24:21: Parsing script basic_font_025.fontdef
- 10:24:21: Parsing script basic_font_050.fontdef
- 10:24:21: Parsing script basic_font_outline.fontdef
- 10:24:21: Parsing script basic_font_outline_025.fontdef
- 10:24:21: Parsing script basic_font_outline_050.fontdef
- 10:24:21: Parsing script input_font_outline.fontdef
- 10:24:21: Parsing script input_font_outline_025.fontdef
- 10:24:21: Parsing script input_font_outline_050.fontdef
- 10:24:21: Finished parsing scripts for resource group sessionResourceGroup
- 10:24:21: : r=12582
- 10:24:21: : loading factions in map config
- 10:24:21: : loading custom map config
- 10:24:21: : loading map config, game=400765640
- 10:24:21: : loading faction in grey.xml
- 10:24:21: : loading faction in media/packages/vanilla/factions/grey.xml
- 10:24:21: : default
- 10:24:21: : creating faction, membership 0
- 10:24:21: : loading names in media/packages/vanilla/names/german_firstnames.txt, german_firstnames.txt
- 10:24:21: : loading names in media/packages/vanilla/names/german_lastnames.txt, german_lastnames.txt
- 10:24:21: : loading faction in brown.xml
- 10:24:21: : loading faction in media/packages/vanilla/factions/brown.xml
- 10:24:21: : default
- 10:24:21: : creating faction, membership 1
- 10:24:21: : loading names in media/packages/vanilla/names/russian_firstnames.txt, russian_firstnames.txt
- 10:24:21: : loading names in media/packages/vanilla/names/russian_lastnames.txt, russian_lastnames.txt
- 10:24:21: : loading faction in green.xml
- 10:24:21: : loading faction in media/packages/vanilla/factions/green.xml
- 10:24:21: : default
- 10:24:21: : creating faction, membership 2
- 10:24:21: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
- 10:24:21: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
- 10:24:21: : map config factions loaded
- 10:24:21: : common sounds loaded
- 10:24:21: : loading terrain layers
- 10:24:21: : outline color=ColourValue(0.402344, 0.34375, 0.28125, 1)
- 10:24:21: : outline color=ColourValue(0.371094, 0.320313, 0.253906, 1)
- 10:24:21: : setting tag dirt, index=0
- 10:24:21: : setting tag road, index=1
- 10:24:21: : initializing terrain
- 10:24:21: : terrain config 0: dirt.png,
- 10:24:21: : terrain config 1: grass.png, terrain5_alpha_grass.png
- 10:24:21: : terrain config 2: sand.png, terrain5_alpha_sand.png
- 10:24:21: : terrain config 3: asphalt.png, terrain5_alpha_asphalt.png
- 10:24:21: : terrain config 4: road.png, terrain5_alpha_road.png
- 10:24:21: : splats=5, terrain5_combined_alpha.png exists
- 10:24:21: Texture: terrain5_combined_alpha.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 10:24:21: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
- 10:24:21: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- 10:24:21: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 10:24:21: Texture: sand.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:24:21: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:24:21: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:24:21: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 10:24:21: Texture: terrain5_alpha_sand.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 10:24:21: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 10:24:21: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 10:24:21: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 10:24:22: Texture: splat_effect_skidmark.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:22: Texture: splat_effect_dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:24:22: Texture: splat_effect_snow.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:22: Texture: splat_effect_blood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:22: TerrainSceneManager: Activated PageSource Heightmap
- 10:24:22: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:22: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:22: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 10:24:22: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
- 10:24:22: : best usable soldier render technique: HighDetailHWSkin
- 10:24:22: : HW skeleton supported: 1
- 10:24:22: : best usable terrain render technique: ShadersShadows1Pass
- 10:24:22: : Integrated shadows supported: 1
- 10:24:22: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 10:24:22: : terrain.cfg: media/packages/vanilla/maps/map1/terrain.cfg
- 10:24:22: : page size read: 1025
- 10:24:22: : terrain size read: 1024 inverse: 0.000976563
- 10:24:22: : max height read: 25
- 10:24:22: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:22: : heightmap load=media/packages/vanilla/maps/map1/terrain5_heightmap.png
- 10:24:22: : terrain normals
- 10:24:22: : terrain normals done
- 10:24:22: : world loaded
- 10:24:22: : worldblocks loaded
- 10:24:22: Texture: splat_effect_alpha_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 10:24:22: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource EffectSplatMapSystemLoader in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 10:24:22: Error loading texture EffectSplatMapSystemLoader. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource EffectSplatMapSystemLoader in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 10:24:22: : loading visual items in media/packages/vanilla/items/all_visual_items.xml
- 10:24:22: : loading visual items in media/packages/vanilla/items/crate_debris.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_jeep1.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_jeep2.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_jeep3.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_jeep4.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_jeep5.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_jeep6.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_car1.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_car2.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_car3.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_car4.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_car5.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_armor1.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_armor2.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_armor3.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_armor4.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_truck1.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_truck2.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_truck3.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_truck4.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_truck5.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_truck6.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_radartower.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_tow.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank1.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank2.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_mortar1.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_mortar2.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_mortar3.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_aa.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower1.visual_item
- 10:24:22: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:24:22: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:22: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower2.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower3.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates1.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates2.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates3.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates4.visual_item
- 10:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates5.visual_item
- 10:24:22: : visual items loaded
- 10:24:22: : loading resources in map config
- 10:24:22: : loading custom map config
- 10:24:22: : loading weapons in ak47.weapon, path=media/packages/vanilla/weapons/ak47.weapon
- 10:24:22: : loading weapons in media/packages/vanilla/weapons/ak47.weapon
- 10:24:22: : weapon:AK47
- 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:22: : loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon
- 10:24:22: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
- 10:24:22: : weapon:APC HMG
- 10:24:22: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 10:24:22: : loading weapons in g36.weapon, path=media/packages/vanilla/weapons/g36.weapon
- 10:24:22: : loading weapons in media/packages/vanilla/weapons/g36.weapon
- 10:24:22: : weapon:G36
- 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:22: : loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon
- 10:24:22: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
- 10:24:22: : weapon:M24-A2
- 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:22: : loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon
- 10:24:22: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
- 10:24:22: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
- 10:24:22: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
- 10:24:22: : weapon:riot shield
- 10:24:22: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
- 10:24:22: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
- 10:24:22: : weapon:riot shield
- 10:24:22: : loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon
- 10:24:22: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon
- 10:24:22: : weapon:M72 LAW
- 10:24:22: : loading projectile in m72_law_rocket.projectile, path=media/packages/vanilla/weapons/m72_law_rocket.projectile
- 10:24:22: : loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon
- 10:24:22: : loading weapons in media/packages/vanilla/weapons/m240.weapon
- 10:24:22: : weapon:M240
- 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:22: : loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon
- 10:24:22: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon
- 10:24:22: : weapon:Mossberg 500
- 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:22: : loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon
- 10:24:22: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
- 10:24:22: : weapon:MP5SD
- 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:22: : loading weapons in pkm.weapon, path=media/packages/vanilla/weapons/pkm.weapon
- 10:24:22: : loading weapons in media/packages/vanilla/weapons/pkm.weapon
- 10:24:22: : weapon:PKM
- 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:22: : loading weapons in famasg1.weapon, path=media/packages/vanilla/weapons/famasg1.weapon
- 10:24:22: : loading weapons in media/packages/vanilla/weapons/famasg1.weapon
- 10:24:22: : weapon:FAMAS G1
- 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:22: : loading weapons in m16a4.weapon, path=media/packages/vanilla/weapons/m16a4.weapon
- 10:24:22: : loading weapons in media/packages/vanilla/weapons/m16a4.weapon
- 10:24:22: : weapon:M16A4
- 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:22: : loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon
- 10:24:22: : loading weapons in media/packages/vanilla/weapons/f2000.weapon
- 10:24:22: : weapon:F2000
- 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:22: : loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon
- 10:24:22: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
- 10:24:22: : weapon:Benelli M4
- 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:22: : loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon
- 10:24:22: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
- 10:24:22: : weapon:pepperdust
- 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:22: : loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon
- 10:24:22: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
- 10:24:22: : weapon:Tank cannon
- 10:24:22: : loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile
- 10:24:22: : loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon
- 10:24:22: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
- 10:24:22: : weapon:M240
- 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:22: : loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon
- 10:24:22: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon
- 10:24:22: : weapon:AKS-74U
- 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:22: : loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon
- 10:24:22: : loading weapons in media/packages/vanilla/weapons/p90.weapon
- 10:24:22: : weapon:P90
- 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:22: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:22: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 10:24:22: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 10:24:22: : loading weapons in dragunov_svd.weapon, path=media/packages/vanilla/weapons/dragunov_svd.weapon
- 10:24:22: : loading weapons in media/packages/vanilla/weapons/dragunov_svd.weapon
- 10:24:22: : weapon:Dragunov SVD
- 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:22: : loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon
- 10:24:22: : loading weapons in media/packages/vanilla/weapons/medikit.weapon
- 10:24:22: : weapon:Medikit
- 10:24:22: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
- 10:24:22: : loading weapons in media/packages/vanilla/weapons/tow.weapon
- 10:24:22: : weapon:Tank cannon
- 10:24:22: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
- 10:24:22: : loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon
- 10:24:22: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
- 10:24:22: : weapon:VSS Vintorez
- 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:22: : loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon
- 10:24:22: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon
- 10:24:22: : weapon:Neostead 2000
- 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:22: : loading weapons in spas-12.weapon, path=media/packages/vanilla/weapons/spas-12.weapon
- 10:24:22: : loading weapons in media/packages/vanilla/weapons/spas-12.weapon
- 10:24:22: : weapon:SPAS-12
- 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:22: : loading weapons in qcw-05.weapon, path=media/packages/vanilla/weapons/qcw-05.weapon
- 10:24:22: : loading weapons in media/packages/vanilla/weapons/qcw-05.weapon
- 10:24:22: : weapon:QCW-05
- 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:22: : loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon
- 10:24:22: : loading weapons in media/packages/vanilla/weapons/cover_resource.weapon
- 10:24:22: : weapon:Cover deploy
- 10:24:22: : loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon
- 10:24:22: : loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon
- 10:24:22: : weapon:Humvee MG
- 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:22: : loading weapons in stoner_lmg.weapon, path=media/packages/vanilla/weapons/stoner_lmg.weapon
- 10:24:22: : loading weapons in media/packages/vanilla/weapons/stoner_lmg.weapon
- 10:24:22: : weapon:Stoner LMG
- 10:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:22: : loading weapons in m79.weapon, path=media/packages/vanilla/weapons/m79.weapon
- 10:24:22: : loading weapons in media/packages/vanilla/weapons/m79.weapon
- 10:24:22: : weapon:m79 grenade launcher
- 10:24:22: : loading projectile in m79.projectile, path=media/packages/vanilla/weapons/m79.projectile
- 10:24:23: : loading weapons in psg90.weapon, path=media/packages/vanilla/weapons/psg90.weapon
- 10:24:23: : loading weapons in media/packages/vanilla/weapons/psg90.weapon
- 10:24:23: : weapon:PSG-90
- 10:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:23: : loading weapons in rpg-7.weapon, path=media/packages/vanilla/weapons/rpg-7.weapon
- 10:24:23: : loading weapons in media/packages/vanilla/weapons/rpg-7.weapon
- 10:24:23: : weapon:RPG-7
- 10:24:23: : loading projectile in rpg-7_rocket.projectile, path=media/packages/vanilla/weapons/rpg-7_rocket.projectile
- 10:24:23: : loading weapons in m2_carlgustav.weapon, path=media/packages/vanilla/weapons/m2_carlgustav.weapon
- 10:24:23: : loading weapons in media/packages/vanilla/weapons/m2_carlgustav.weapon
- 10:24:23: : weapon:M2 Carl Gustav
- 10:24:23: : loading projectile in m2_carlgustav_rocket.projectile, path=media/packages/vanilla/weapons/m2_carlgustav_rocket.projectile
- 10:24:23: : loading weapons in l85a2.weapon, path=media/packages/vanilla/weapons/l85a2.weapon
- 10:24:23: : loading weapons in media/packages/vanilla/weapons/l85a2.weapon
- 10:24:23: : weapon:L85A2
- 10:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:23: : loading weapons in sg552.weapon, path=media/packages/vanilla/weapons/sg552.weapon
- 10:24:23: : loading weapons in media/packages/vanilla/weapons/sg552.weapon
- 10:24:23: : weapon:SG 552
- 10:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:23: : loading weapons in imi_negev.weapon, path=media/packages/vanilla/weapons/imi_negev.weapon
- 10:24:23: : loading weapons in media/packages/vanilla/weapons/imi_negev.weapon
- 10:24:23: : weapon:IMI Negev
- 10:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:23: : loading weapons in qbs-09.weapon, path=media/packages/vanilla/weapons/qbs-09.weapon
- 10:24:23: : loading weapons in media/packages/vanilla/weapons/qbs-09.weapon
- 10:24:23: : weapon:QBS-09
- 10:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:23: : loading weapons in scorpion-evo.weapon, path=media/packages/vanilla/weapons/scorpion-evo.weapon
- 10:24:23: : loading weapons in media/packages/vanilla/weapons/scorpion-evo.weapon
- 10:24:23: : weapon:Scorpion Evo III
- 10:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:23: : loading weapons in mg_resource.weapon, path=media/packages/vanilla/weapons/mg_resource.weapon
- 10:24:23: : loading weapons in media/packages/vanilla/weapons/mg_resource.weapon
- 10:24:23: : weapon:MG deploy
- 10:24:23: : loading weapons in deployable_mg.weapon, path=media/packages/vanilla/weapons/deployable_mg.weapon
- 10:24:23: : loading weapons in media/packages/vanilla/weapons/deployable_mg.weapon
- 10:24:23: : weapon:MG
- 10:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:23: : loading weapons in patrol_ship_mg.weapon, path=media/packages/vanilla/weapons/patrol_ship_mg.weapon
- 10:24:23: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mg.weapon
- 10:24:23: : weapon:M240
- 10:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:23: : loading weapons in patrol_ship_cannon.weapon, path=media/packages/vanilla/weapons/patrol_ship_cannon.weapon
- 10:24:23: : loading weapons in media/packages/vanilla/weapons/patrol_ship_cannon.weapon
- 10:24:23: : weapon:D40mm-Flak
- 10:24:23: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 10:24:23: : loading weapons in patrol_ship_mortar.weapon, path=media/packages/vanilla/weapons/patrol_ship_mortar.weapon
- 10:24:23: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mortar.weapon
- 10:24:23: : weapon:PS Mortar
- 10:24:23: : loading projectile in rocket2.projectile, path=media/packages/vanilla/weapons/rocket2.projectile
- 10:24:23: : loading weapons in deployable_minig.weapon, path=media/packages/vanilla/weapons/deployable_minig.weapon
- 10:24:23: : loading weapons in media/packages/vanilla/weapons/deployable_minig.weapon
- 10:24:23: : weapon:Minigun
- 10:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:23: : loading weapons in minig_resource.weapon, path=media/packages/vanilla/weapons/minig_resource.weapon
- 10:24:23: : loading weapons in media/packages/vanilla/weapons/minig_resource.weapon
- 10:24:23: : weapon:MiniGun deploy
- 10:24:23: : loading weapons in mortar.weapon, path=media/packages/vanilla/weapons/mortar.weapon
- 10:24:23: : loading weapons in media/packages/vanilla/weapons/mortar.weapon
- 10:24:23: : weapon:Mortar
- 10:24:23: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
- 10:24:23: : loading weapons in mortar_resource.weapon, path=media/packages/vanilla/weapons/mortar_resource.weapon
- 10:24:23: : loading weapons in media/packages/vanilla/weapons/mortar_resource.weapon
- 10:24:23: : weapon:Mortar deploy
- 10:24:23: : loading weapons in beretta_m9.weapon, path=media/packages/vanilla/weapons/beretta_m9.weapon
- 10:24:23: : loading weapons in media/packages/vanilla/weapons/beretta_m9.weapon
- 10:24:23: : weapon:Beretta M9
- 10:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:23: : loading weapons in glock17.weapon, path=media/packages/vanilla/weapons/glock17.weapon
- 10:24:23: : loading weapons in media/packages/vanilla/weapons/glock17.weapon
- 10:24:23: : weapon:Glock 17
- 10:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:23: : loading weapons in pb.weapon, path=media/packages/vanilla/weapons/pb.weapon
- 10:24:23: : loading weapons in media/packages/vanilla/weapons/pb.weapon
- 10:24:23: : weapon:PB
- 10:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:23: : loading weapons in xm25.weapon, path=media/packages/vanilla/weapons/xm25.weapon
- 10:24:23: : loading weapons in media/packages/vanilla/weapons/xm25.weapon
- 10:24:23: : weapon:XM-25
- 10:24:23: : loading projectile in xm25.projectile, path=media/packages/vanilla/weapons/xm25.projectile
- 10:24:23: : loading weapons in desert_eagle.weapon, path=media/packages/vanilla/weapons/desert_eagle.weapon
- 10:24:23: : loading weapons in media/packages/vanilla/weapons/desert_eagle.weapon
- 10:24:23: : weapon:Desert Eagle
- 10:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:23: : loading weapons in desert_eagle_gold.weapon, path=media/packages/vanilla/weapons/desert_eagle_gold.weapon
- 10:24:23: : loading weapons in media/packages/vanilla/weapons/desert_eagle_gold.weapon
- 10:24:23: : weapon:Desert Eagle GOLD
- 10:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:23: : loading weapons in aa-12.weapon, path=media/packages/vanilla/weapons/aa-12.weapon
- 10:24:23: : loading weapons in media/packages/vanilla/weapons/aa-12.weapon
- 10:24:23: : weapon:AA-12
- 10:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:23: : loading weapons in mgl_flasher.weapon, path=media/packages/vanilla/weapons/mgl_flasher.weapon
- 10:24:23: : loading weapons in media/packages/vanilla/weapons/mgl_flasher.weapon
- 10:24:23: : weapon:MGL Flasher
- 10:24:23: : loading projectile in mgl_flasher.projectile, path=media/packages/vanilla/weapons/mgl_flasher.projectile
- 10:24:23: : loading weapons in barrett_m107.weapon, path=media/packages/vanilla/weapons/barrett_m107.weapon
- 10:24:23: : loading weapons in media/packages/vanilla/weapons/barrett_m107.weapon
- 10:24:23: : weapon:Barrett M107
- 10:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:23: : loading weapons in xm8.weapon, path=media/packages/vanilla/weapons/xm8.weapon
- 10:24:23: : loading weapons in media/packages/vanilla/weapons/xm8.weapon
- 10:24:23: : weapon:XM8
- 10:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:24:23: : loading projectile in all_throwables.xml, path=media/packages/vanilla/weapons/all_throwables.xml
- 10:24:23: : loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile
- 10:24:23: : loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile
- 10:24:23: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
- 10:24:23: : loading projectile in impact_grenade.projectile, path=media/packages/vanilla/weapons/impact_grenade.projectile
- 10:24:23: : loading projectile in c4.projectile, path=media/packages/vanilla/weapons/c4.projectile
- 10:24:23: : loading projectile in artillery_shell.projectile, path=media/packages/vanilla/weapons/artillery_shell.projectile
- 10:24:23: : loading projectile in flare.projectile, path=media/packages/vanilla/weapons/flare.projectile
- 10:24:23: : loading projectile in claymore.projectile, path=media/packages/vanilla/weapons/claymore.projectile
- 10:24:23: : loading projectile in naval_mine.projectile, path=media/packages/vanilla/weapons/naval_mine.projectile
- 10:24:23: : loading projectile in flare_checkpoint.projectile, path=media/packages/vanilla/weapons/flare_checkpoint.projectile
- 10:24:23: : loading carry items in whiskey_bottle.carry_item
- 10:24:23: : ->media/packages/vanilla/items/whiskey_bottle.carry_item
- 10:24:23: : loading carry items in base_valuable.carry_item
- 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:23: : loading carry items in cigarettes.carry_item
- 10:24:23: : ->media/packages/vanilla/items/cigarettes.carry_item
- 10:24:23: : loading carry items in base_valuable.carry_item
- 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:23: Texture: burst_shine.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:23: Texture: flash_shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 10:24:23: Texture: flash_godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 10:24:23: : loading carry items in dollars.carry_item
- 10:24:23: : ->media/packages/vanilla/items/dollars.carry_item
- 10:24:23: : loading carry items in base_valuable.carry_item
- 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:23: : loading carry items in gamingdevice.carry_item
- 10:24:23: : ->media/packages/vanilla/items/gamingdevice.carry_item
- 10:24:23: : loading carry items in base_valuable.carry_item
- 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:23: : loading carry items in gem.carry_item
- 10:24:23: : ->media/packages/vanilla/items/gem.carry_item
- 10:24:23: : loading carry items in base_valuable.carry_item
- 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:23: : loading carry items in painting.carry_item
- 10:24:23: : ->media/packages/vanilla/items/painting.carry_item
- 10:24:23: : loading carry items in base_valuable.carry_item
- 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:23: : loading carry items in suitcase.carry_item
- 10:24:23: : ->media/packages/vanilla/items/suitcase.carry_item
- 10:24:23: : loading carry items in base_valuable.carry_item
- 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:23: : loading carry items in horny_magazine.carry_item
- 10:24:23: : ->media/packages/vanilla/items/horny_magazine.carry_item
- 10:24:23: : loading carry items in base_valuable.carry_item
- 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:23: : loading carry items in comic_book.carry_item
- 10:24:23: : ->media/packages/vanilla/items/comic_book.carry_item
- 10:24:23: : loading carry items in base_valuable.carry_item
- 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:23: : loading carry items in rwr_handbook.carry_item
- 10:24:23: : ->media/packages/vanilla/items/rwr_handbook.carry_item
- 10:24:23: : loading carry items in base_valuable.carry_item
- 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:23: : loading carry items in vest2.carry_item
- 10:24:23: : ->media/packages/vanilla/items/vest2.carry_item
- 10:24:23: : loading carry items in cigars.carry_item
- 10:24:23: : ->media/packages/vanilla/items/cigars.carry_item
- 10:24:23: : loading carry items in base_valuable.carry_item
- 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:23: : loading carry items in beer_can.carry_item
- 10:24:23: : ->media/packages/vanilla/items/beer_can.carry_item
- 10:24:23: : loading carry items in base_valuable.carry_item
- 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:23: : loading carry items in lighter.carry_item
- 10:24:23: : ->media/packages/vanilla/items/lighter.carry_item
- 10:24:23: : loading carry items in base_valuable.carry_item
- 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:23: : loading carry items in steroids.carry_item
- 10:24:23: : ->media/packages/vanilla/items/steroids.carry_item
- 10:24:23: : loading carry items in base_valuable.carry_item
- 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:23: : loading carry items in teddy.carry_item
- 10:24:23: : ->media/packages/vanilla/items/teddy.carry_item
- 10:24:23: : loading carry items in base_valuable.carry_item
- 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:23: : loading carry items in vest3.carry_item
- 10:24:23: : ->media/packages/vanilla/items/vest3.carry_item
- 10:24:23: : loading carry items in bible.carry_item
- 10:24:23: : ->media/packages/vanilla/items/bible.carry_item
- 10:24:23: : loading carry items in base_valuable.carry_item
- 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:23: : loading carry items in koran.carry_item
- 10:24:23: : ->media/packages/vanilla/items/koran.carry_item
- 10:24:23: : loading carry items in base_valuable.carry_item
- 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:23: : loading carry items in chewing_gum.carry_item
- 10:24:23: : ->media/packages/vanilla/items/chewing_gum.carry_item
- 10:24:23: : loading carry items in base_valuable.carry_item
- 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:23: : loading carry items in bizarre_rubber_bullet.carry_item
- 10:24:23: : ->media/packages/vanilla/items/bizarre_rubber_bullet.carry_item
- 10:24:23: : loading carry items in base_valuable.carry_item
- 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:23: : loading carry items in chocolate.carry_item
- 10:24:23: : ->media/packages/vanilla/items/chocolate.carry_item
- 10:24:23: : loading carry items in base_valuable.carry_item
- 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:23: : loading carry items in dollars_300.carry_item
- 10:24:23: : ->media/packages/vanilla/items/dollars_300.carry_item
- 10:24:23: : loading carry items in base_valuable.carry_item
- 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:23: : loading carry items in energy_drink.carry_item
- 10:24:23: : ->media/packages/vanilla/items/energy_drink.carry_item
- 10:24:23: : loading carry items in base_valuable.carry_item
- 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:23: : loading carry items in fancy_sunglasses.carry_item
- 10:24:23: : ->media/packages/vanilla/items/fancy_sunglasses.carry_item
- 10:24:23: : loading carry items in base_valuable.carry_item
- 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:23: : loading carry items in radio.carry_item
- 10:24:23: : ->media/packages/vanilla/items/radio.carry_item
- 10:24:23: : loading carry items in base_valuable.carry_item
- 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:23: : loading carry items in razor.carry_item
- 10:24:23: : ->media/packages/vanilla/items/razor.carry_item
- 10:24:23: : loading carry items in base_valuable.carry_item
- 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:23: : loading carry items in sheaths.carry_item
- 10:24:23: : ->media/packages/vanilla/items/sheaths.carry_item
- 10:24:23: : loading carry items in base_valuable.carry_item
- 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:23: : loading carry items in sheaths_xxl.carry_item
- 10:24:23: : ->media/packages/vanilla/items/sheaths_xxl.carry_item
- 10:24:23: : loading carry items in base_valuable.carry_item
- 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:23: : loading carry items in sunglasses.carry_item
- 10:24:23: : ->media/packages/vanilla/items/sunglasses.carry_item
- 10:24:23: : loading carry items in base_valuable.carry_item
- 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:23: : loading carry items in ipoo_player_blue.carry_item
- 10:24:23: : ->media/packages/vanilla/items/ipoo_player_blue.carry_item
- 10:24:23: : loading carry items in base_valuable.carry_item
- 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:23: : loading carry items in ipoo_player_red.carry_item
- 10:24:23: : ->media/packages/vanilla/items/ipoo_player_red.carry_item
- 10:24:23: : loading carry items in base_valuable.carry_item
- 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:23: : loading carry items in ipoo_player_white.carry_item
- 10:24:23: : ->media/packages/vanilla/items/ipoo_player_white.carry_item
- 10:24:23: : loading carry items in base_valuable.carry_item
- 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:23: : loading carry items in ipoo_player_silver.carry_item
- 10:24:23: : ->media/packages/vanilla/items/ipoo_player_silver.carry_item
- 10:24:23: : loading carry items in base_valuable.carry_item
- 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:23: : loading carry items in ipoo_player_yellow.carry_item
- 10:24:23: : ->media/packages/vanilla/items/ipoo_player_yellow.carry_item
- 10:24:23: : loading carry items in base_valuable.carry_item
- 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:23: : loading carry items in ipoo_player_green.carry_item
- 10:24:23: : ->media/packages/vanilla/items/ipoo_player_green.carry_item
- 10:24:23: : loading carry items in base_valuable.carry_item
- 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:23: : loading carry items in ipoo_player_pink.carry_item
- 10:24:23: : ->media/packages/vanilla/items/ipoo_player_pink.carry_item
- 10:24:23: : loading carry items in base_valuable.carry_item
- 10:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:24:23: : loading vehicle in jeep.vehicle
- 10:24:23: : loading vehicle in apc.vehicle
- 10:24:23: : loading vehicle in armored_truck.vehicle
- 10:24:23: : loading vehicle in radar_truck.vehicle
- 10:24:23: : loading vehicle in rubber_boat.vehicle
- 10:24:23: : loading vehicle in tank.vehicle
- 10:24:23: : loading vehicle in cargo_truck.vehicle
- 10:24:23: : loading vehicle in tow.vehicle
- 10:24:23: : loading vehicle in cover1.vehicle
- 10:24:23: : loading vehicle in humvee.vehicle
- 10:24:23: : loading vehicle in radar_tower.vehicle
- 10:24:23: : loading vehicle in patrol_ship.vehicle
- 10:24:23: : loading vehicle in deployable_mg.vehicle
- 10:24:23: : loading vehicle in transport_truck.vehicle
- 10:24:23: Texture: cartoonflame2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:24:23: : loading vehicle in deco_vehicles.xml
- 10:24:23: : loading vehicle in deco_car1_brown.vehicle
- 10:24:23: : loading vehicle in deco_car1_blue.vehicle
- 10:24:23: : loading vehicle in deco_car1_yellow.vehicle
- 10:24:23: : loading vehicle in deco_car1_black.vehicle
- 10:24:23: : loading vehicle in deco_car1_white.vehicle
- 10:24:23: : loading vehicle in deco_car1_red.vehicle
- 10:24:23: : loading vehicle in deco_car1_pink.vehicle
- 10:24:23: : loading vehicle in deco_car1_green.vehicle
- 10:24:23: : loading vehicle in deco_car2_red.vehicle
- 10:24:23: : loading vehicle in deco_car2_green.vehicle
- 10:24:23: : loading vehicle in deco_car2_yellow.vehicle
- 10:24:23: : loading vehicle in deco_car2_white.vehicle
- 10:24:23: : loading vehicle in deco_car2_silver.vehicle
- 10:24:23: : loading vehicle in deco_car2_grey.vehicle
- 10:24:23: : loading vehicle in deco_car2_brown.vehicle
- 10:24:23: : loading vehicle in deco_car2_blue.vehicle
- 10:24:23: : loading vehicle in deco_car2_black.vehicle
- 10:24:23: : loading vehicle in deco_car3_sky.vehicle
- 10:24:23: : loading vehicle in deco_car3_green.vehicle
- 10:24:23: : loading vehicle in deco_car3_blue.vehicle
- 10:24:23: : loading vehicle in deco_car3_red.vehicle
- 10:24:23: : loading vehicle in deco_car3_yellow.vehicle
- 10:24:23: : loading vehicle in deco_car3_black.vehicle
- 10:24:23: : loading vehicle in deco_van_blue.vehicle
- 10:24:23: : loading vehicle in deco_van_khaki.vehicle
- 10:24:23: : loading vehicle in deco_van_sky.vehicle
- 10:24:23: : loading vehicle in deco_van_brown.vehicle
- 10:24:23: : loading vehicle in deco_van_yellow.vehicle
- 10:24:23: : loading vehicle in deco_van_red.vehicle
- 10:24:23: : loading vehicle in deco_van_green.vehicle
- 10:24:23: : loading vehicle in deco_pickup_red.vehicle
- 10:24:23: : loading vehicle in deco_pickup_yellow.vehicle
- 10:24:23: : loading vehicle in deco_pickup_blue.vehicle
- 10:24:23: : loading vehicle in deco_pickup_green.vehicle
- 10:24:23: : loading vehicle in deco_pickup_khaki.vehicle
- 10:24:23: : loading vehicle in dumpster.vehicle
- 10:24:23: : loading vehicle in deployable_minig.vehicle
- 10:24:23: : loading vehicle in gas_tank.vehicle
- 10:24:23: : loading vehicle in mobile_armory.vehicle
- 10:24:23: : loading vehicle in prison_bus.vehicle
- 10:24:23: : loading vehicle in prison_door.vehicle
- 10:24:23: : loading vehicle in para_spawn.vehicle
- 10:24:23: : loading vehicle in special_crates.xml
- 10:24:23: : loading vehicle in special_crate_base.vehicle
- 10:24:23: Texture: sparkle.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:23: Texture: smoke.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:23: Texture: flare.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 10:24:23: : loading vehicle in special_crate_base.vehicle
- 10:24:23: : loading vehicle in special_crate_base.vehicle
- 10:24:23: : loading vehicle in special_crate_base.vehicle
- 10:24:23: : loading vehicle in special_crate_base.vehicle
- 10:24:23: : loading vehicle in mortar.vehicle
- 10:24:23: : loading vehicle in radio_jammer.vehicle
- 10:24:23: : loading vehicle in aa_emplacement.vehicle
- 10:24:23: : loading vehicle in water_tower.vehicle
- 10:24:23: : loading vehicle in mortar_ammunition_crates.vehicle
- 10:24:23: : loading vehicle in special_crates2.xml
- 10:24:23: : loading vehicle in special_crate_base.vehicle
- 10:24:23: : loading vehicle in special_crate_base.vehicle
- 10:24:23: : loading vehicle in special_crate_base.vehicle
- 10:24:23: : loading vehicle in special_crate_base.vehicle
- 10:24:23: : loading vehicle in special_crate_base.vehicle
- 10:24:23: : loading vehicle in special_cargo_vehicles.xml
- 10:24:23: : loading vehicle in special_cargo_vehicle_base.vehicle
- 10:24:23: : loading vehicle in special_cargo_vehicle_base.vehicle
- 10:24:23: : loading vehicle in special_cargo_vehicle_base.vehicle
- 10:24:23: : loading vehicle in special_cargo_vehicle_base.vehicle
- 10:24:23: : loading vehicle in special_cargo_vehicle_base.vehicle
- 10:24:23: : loading vehicle in special_crates_wood.xml
- 10:24:23: : loading vehicle in special_crate_wood_base.vehicle
- 10:24:23: : loading vehicle in special_crate_wood_base.vehicle
- 10:24:23: : loading vehicle in special_crate_wood_base.vehicle
- 10:24:23: : loading vehicle in special_crate_wood_base.vehicle
- 10:24:23: : loading vehicle in special_crate_wood_base.vehicle
- 10:24:23: : loading vehicle in special_crate_wood_base.vehicle
- 10:24:23: : loading vehicle in tractor.vehicle
- 10:24:23: : loading vehicle in flare_checkpoint.vehicle
- 10:24:23: : loading vehicle in heli_extraction_broken.vehicle
- 10:24:23: : loading vehicle in heli_broken1.vehicle
- 10:24:23: : loading vehicle in heli_broken2.vehicle
- 10:24:23: : loading calls in media/packages/vanilla/weapons/all_calls.xml
- 10:24:23: : loading calls in media/packages/vanilla/weapons/mortar1.call
- 10:24:23: : loading calls in media/packages/vanilla/weapons/mortar2.call
- 10:24:23: : loading calls in media/packages/vanilla/weapons/paratroopers1.call
- 10:24:23: : loading calls in media/packages/vanilla/weapons/paratroopers2.call
- 10:24:23: : loading calls in media/packages/vanilla/weapons/artillery1.call
- 10:24:23: : loading calls in media/packages/vanilla/weapons/artillery2.call
- 10:24:23: : loading calls in media/packages/vanilla/weapons/cover_drop.call
- 10:24:23: : loading calls in media/packages/vanilla/weapons/rubber_boat.call
- 10:24:23: Texture: shadow_airplane.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
- 10:24:23: : loading calls in media/packages/vanilla/weapons/humvee.call
- 10:24:23: : loading calls in media/packages/vanilla/weapons/tank.call
- 10:24:23: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
- 10:24:23: : loading squad configs in media/packages/vanilla/factions/default.squad_config
- 10:24:23: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config
- 10:24:23: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
- 10:24:23: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
- 10:24:23: : loading reward config in media/packages/vanilla//rewards.xml
- 10:24:23: : enabling all resources for all factions
- 10:24:23: : setting up initial faction resources
- 10:24:23: : loading faction resources in media/packages/vanilla/factions/grey.xml
- 10:24:23: : loading faction resources for 0
- 10:24:23: : loading names in media/packages/vanilla/names/german_firstnames.txt, german_firstnames.txt
- 10:24:23: : loading names in media/packages/vanilla/names/german_lastnames.txt, german_lastnames.txt
- 10:24:23: : loading faction resources in media/packages/vanilla/factions/brown.xml
- 10:24:23: : loading faction resources for 1
- 10:24:23: : loading names in media/packages/vanilla/names/russian_firstnames.txt, russian_firstnames.txt
- 10:24:23: : loading names in media/packages/vanilla/names/russian_lastnames.txt, russian_lastnames.txt
- 10:24:23: : loading faction resources in media/packages/vanilla/factions/green.xml
- 10:24:23: : loading faction resources for 2
- 10:24:23: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
- 10:24:23: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
- 10:24:23: : map config weapons loaded
- 10:24:23: : loading stats counter config in media/packages/vanilla//achievements.xml
- 10:24:24: : loading world objects
- 10:24:24: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:24: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 10:24:24: : adding tree config: TreeDefault
- 10:24:24: : layer: grid
- 10:24:24: : layer: materials
- 10:24:24: Texture: cutout.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:24: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:24:24: : not handled: #texture0_atlas_cell = 3 2 4 4
- 10:24:24: : not handled: #collision_model_size =
- 10:24:24: : not handled: #collision_model_offset = 0 0 0
- 10:24:24: : not handled: #alpha_blend = 1
- 10:24:24: : not handled: #color = fill
- 10:24:24: : not handled: #side_texture_scale = 2.0 1.25
- 10:24:24: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
- 10:24:24: : not handled: #separator_side_texture_scale = 0.2 1.0
- 10:24:24: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
- 10:24:24: : not handled: #separator_top_texture_scale = 0.2 1.0
- 10:24:24: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
- 10:24:24: : not handled: #separator_color = stroke
- 10:24:24: : not handled: #color = fill
- 10:24:24: : not handled: #side_texture_scale = 2.0 1.25
- 10:24:24: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
- 10:24:24: : not handled: #separator_side_texture_scale = 0.2 1.0
- 10:24:24: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
- 10:24:24: : not handled: #separator_top_texture_scale = 0.2 1.0
- 10:24:24: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
- 10:24:24: : not handled: #separator_color = stroke
- 10:24:24: : not handled: #color = fill
- 10:24:24: : not handled: #side_texture_scale = 2.0 1.25
- 10:24:24: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
- 10:24:24: : not handled: #separator_side_texture_scale = 0.2 1.0
- 10:24:24: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
- 10:24:24: : not handled: #separator_top_texture_scale = 0.2 1.0
- 10:24:24: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
- 10:24:24: : not handled: #separator_color = stroke
- 10:24:24: : not handled: #color = fill
- 10:24:24: : not handled: #side_texture_scale = 2.0 1.25
- 10:24:24: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
- 10:24:24: : not handled: #separator_side_texture_scale = 0.2 1.0
- 10:24:24: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
- 10:24:24: : not handled: #separator_top_texture_scale = 0.2 1.0
- 10:24:24: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
- 10:24:24: : not handled: #separator_color = stroke
- 10:24:24: : decal_template helipad
- 10:24:24: : decal_template clover
- 10:24:24: : decal_template pavement1
- 10:24:24: : decal_template flower
- 10:24:24: : decal_template pavement_tile1
- 10:24:24: : decal_template roof_tile1
- 10:24:24: : decal_template manhole
- 10:24:24: : decal_template cracks_1
- 10:24:24: : decal_template cracks_2
- 10:24:24: : decal_template cracks_3
- 10:24:24: : decal_template cracks_4
- 10:24:24: : decal_template cracks_5
- 10:24:24: : decal_template cracks_6
- 10:24:24: : decal_template cracks_7
- 10:24:24: : decal_template parking_line
- 10:24:24: : decal_template roadline
- 10:24:24: : decal_template burned_ground
- 10:24:24: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource cutout_1.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 10:24:24: Error loading texture cutout_1.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource cutout_1.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 10:24:24: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 10:24:24: : decal_template tree_ground_base1
- 10:24:24: : post_template post1_4
- 10:24:24: : post_template post1_3
- 10:24:24: : adding tree config: TreeBirch
- 10:24:24: : not handled: #visual_hitbox_offset = 0 8 0
- 10:24:24: : not handled: #visual_hitbox_offset = 0 0 0
- 10:24:24: : not handled: #visual_hitbox_offset = 0 8 0
- 10:24:24: : layer: dirt
- 10:24:24: : layer: height
- 10:24:24: : layer: alpha_grass
- 10:24:24: : layer: alpha_sand
- 10:24:24: : layer: alpha_asphalt
- 10:24:24: : layer: alpha_road
- 10:24:24: : layer: offroad
- 10:24:24: : layer: bases
- 10:24:24: : layer: map_view_decoration
- 10:24:24: : layer: map_view_bases
- 10:24:24: : layer: layer1
- 10:24:24: : layer: objects
- 10:24:24: Mesh: Loading container.mesh.
- 10:24:24: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:24: Texture: decal_decoration_atlas.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:24:24: Texture: roadline.png: Loading 1 faces(PF_A8R8G8B8,32x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x256x1.
- 10:24:24: Mesh: Loading camonet.mesh.
- 10:24:24: Texture: alpha.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 10:24:24: Mesh: Loading hangar.mesh.
- 10:24:24: : not handled: #collision_model_offset = 0 0 0
- 10:24:24: : not handled: #collision_model_offset = 0 0 0
- 10:24:24: Mesh: Loading fountain.mesh.
- 10:24:24: : not handled: #collision_model_offset = 0 0 0
- 10:24:24: Mesh: Loading bench.mesh.
- 10:24:24: Mesh: Loading concrete_barrier.mesh.
- 10:24:24: : layer: walls
- 10:24:24: : layer: rocks
- 10:24:24: Mesh: Loading rock_b2.mesh.
- 10:24:24: Mesh: Loading stone_3.mesh.
- 10:24:24: Mesh: Loading rock_b4.mesh.
- 10:24:24: Mesh: Loading stone_1.mesh.
- 10:24:24: Mesh: Loading stone_4.mesh.
- 10:24:24: Mesh: Loading rock_m4.mesh.
- 10:24:24: Mesh: Loading stone_5.mesh.
- 10:24:24: Mesh: Loading rock_b1.mesh.
- 10:24:24: Mesh: Loading rock_b3.mesh.
- 10:24:24: Mesh: Loading rock_s1.mesh.
- 10:24:24: Mesh: Loading stone_2.mesh.
- 10:24:24: Mesh: Loading rock_s2.mesh.
- 10:24:24: Mesh: Loading rock_s3.mesh.
- 10:24:24: Mesh: Loading rock_s4.mesh.
- 10:24:24: Mesh: Loading rock_m2.mesh.
- 10:24:24: Mesh: Loading rock_m3.mesh.
- 10:24:24: Mesh: Loading rock_m1.mesh.
- 10:24:25: : layer: foliage
- 10:24:25: Texture: ivy.png: Loading 1 faces(PF_A8R8G8B8,33x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,33x64x1.
- 10:24:25: Mesh: Loading ivy.mesh.
- 10:24:25: Texture: bushes_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 10:24:25: Mesh: Loading bush3.mesh.
- 10:24:25: Mesh: Loading bush0.mesh.
- 10:24:25: Mesh: Loading bush2.mesh.
- 10:24:25: : not handled: #offset = 0 -1.2 0
- 10:24:25: Mesh: Loading bush3_1.mesh.
- 10:24:25: : not handled: #offset = 0 -1.2 0
- 10:24:25: : not handled: #offset = 0 -1.2 0
- 10:24:25: : not handled: #offset = 0 -0.6 0
- 10:24:25: : not handled: #offset = 0 -0.4 0
- 10:24:25: : not handled: #offset = 0 -1.6 0
- 10:24:25: Mesh: Loading bush1.mesh.
- 10:24:25: Mesh: Loading bush4.mesh.
- 10:24:25: Mesh: Loading bush5.mesh.
- 10:24:25: : layer: woods_1
- 10:24:26: : WARNING: creating tree, position Vector3(-1011.95, 0, 356.771) out of bounds
- 10:24:26: : layer: woods_palmtrees
- 10:24:26: Mesh: Loading palmtree_1.mesh.
- 10:24:26: Mesh: Loading palmtree_2.mesh.
- 10:24:26: : layer: fallen
- 10:24:26: : layer: crates
- 10:24:26: Mesh: Loading crate.mesh.
- 10:24:26: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
- 10:24:26: : layer: other
- 10:24:26: : not handled: #collision_model_size =
- 10:24:26: : not handled: #collision_model_offset = 0 0 0
- 10:24:26: : not handled: #alpha_blend = 1
- 10:24:26: Mesh: Loading ruins.mesh.
- 10:24:26: Mesh: Loading weapon_rack.mesh.
- 10:24:26: Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:24:26: Mesh: Loading armory.mesh.
- 10:24:26: Mesh: Loading post1_4.mesh.
- 10:24:26: Mesh: Loading post1_3.mesh.
- 10:24:26: : layer: extraction
- 10:24:26: : walls set to be merged = 63
- 10:24:26: : going to merge with wall81-2-6
- 10:24:26: : going to merge with wall81-2-4
- 10:24:26: : going to merge with wall81-2-6-3
- 10:24:26: : going to merge with wall81-2-2
- 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-6-0-0-0-9-6-1-4
- 10:24:26: : going to merge with wall81-2-6-3-3
- 10:24:26: : going to merge with wall81-2-2-7-1-7
- 10:24:26: : going to merge with wall81-2-6-3-1
- 10:24:26: : going to merge with wall81-2-2-7-1-7-5
- 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3
- 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-7
- 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-2
- 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-7-7
- 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-7-3
- 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-2-9
- 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-6
- 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-7-8
- 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-6-0
- 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-7-8-4
- 10:24:26: : going to merge with wall81-2-2-7-1-7-6-0-7
- 10:24:26: : going to merge with wall81-2-2-7-1-7-6-0
- 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-7-8-6
- 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-6-0-0-0
- 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-7-8-6-3
- 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-6-0-0-0-9
- 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-7-8-6-3-4
- 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-6-0-0-0-9-6
- 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-7-8-6-3-4-6
- 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-6-0-0-0-9-6-1
- 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82
- 10:24:26: : going to merge with wall81-2-2-7-1-7-59-8-0
- 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82-5
- 10:24:26: : going to merge with wall81-2-2-7-1-7-59-8-8-1-9
- 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82-5-7
- 10:24:26: : going to merge with wall81-2-2-7-1-7-59-8-0-3
- 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82-5-4
- 10:24:26: : going to merge with wall81-2-2-7-1-7-59-8-0-3-1-0-6-0-1-9-4
- 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82-5-4-9
- 10:24:26: : going to merge with wall81-2-2-7-1-7-59-8-0-3-1-0-6-0-1-8
- 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82-5-4-9-8
- 10:24:26: : going to merge with wall81-2-2-7-1-7-59-8-0-3-1-0-6-0-1-9-4-7
- 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82-5-4-3
- 10:24:26: : going to merge with wall81-2-2-7-1-7-59-8-0-3-1-0-6-0-1-9-4-7-7
- 10:24:26: : going to merge with wall81-2-2-7-1-7-59-9
- 10:24:26: : going to merge with wall81-2-2-7-1-7-59-9-6
- 10:24:26: : going to merge with wall81-2-2-7-1-7-59-9-3
- 10:24:26: : going to merge with wall81-2-2-7-1-7-59-5-8
- 10:24:26: : going to merge with wall81-2-2-7-1-7-5-3-3-7-82-9
- 10:24:26: : going to merge with wall81-2-2-7-1-7-59-5-8-2
- 10:24:26: : going to merge with wall81-2-2-7-1-7-59-5-5-7
- 10:24:26: : going to merge with wall81-2-2-7-1-7-59-5-5-3
- 10:24:26: : going to merge with wall81-2-2-7-1-7-59-5-8-3
- 10:24:26: : going to merge with wall81-2-2-7-1-7-59-5-0
- 10:24:26: : create merged walls
- 10:24:26: : merged walls created = 10
- 10:24:26: : post process objects
- 10:24:26: : post process objects done
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : WARNING, negative contour piece height, modifying
- 10:24:26: : layer: layer2
- 10:24:26: : layer: objects
- 10:24:26: Mesh: Loading pipe.mesh.
- 10:24:26: : not handled: #collision_model_offset = 0 0 0
- 10:24:26: Mesh: Loading statue_2.mesh.
- 10:24:26: : not handled: #collision_model_offset = 0 0 0
- 10:24:26: : layer: other
- 10:24:26: : not handled: #collision_model_offset = 0 0 0
- 10:24:26: : walls set to be merged = 0
- 10:24:26: : create merged walls
- 10:24:26: : merged walls created = 0
- 10:24:26: : post process objects
- 10:24:26: : post process objects done
- 10:24:26: : layer: Layer3
- 10:24:26: : layer: objects
- 10:24:26: : not handled: #offset = 0 1 0
- 10:24:26: : not handled: #visual_hitbox_offset = 0 8 0
- 10:24:26: Mesh: Loading control_tower.mesh.
- 10:24:26: : layer: other
- 10:24:26: : walls set to be merged = 0
- 10:24:26: : create merged walls
- 10:24:26: : merged walls created = 0
- 10:24:26: : post process objects
- 10:24:26: : post process objects done
- 10:24:26: : attaching ladders, 53
- 10:24:26: : attaching ladders done
- 10:24:26: : road network
- 10:24:26: : nodes: 481
- 10:24:26: : connections: 481
- 10:24:26: : cleaning up meshes, count 41
- 10:24:26: : done
- 10:24:26: : creating decoration
- 10:24:26: Texture: building_atlas2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:24:27: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:28: : creating decoration done
- 10:24:28: : generate water nav map
- 10:24:28: : generate water nav map done
- 10:24:28: : nodes: 8
- 10:24:28: : connections: 8
- 10:24:28: : loading soldiers in map config
- 10:24:28: : loading custom map config
- 10:24:28: : loading soldiers in media/packages/vanilla/factions/grey.xml
- 10:24:28: : miniboss
- 10:24:28: : medic
- 10:24:28: : copy_from = default
- 10:24:28: : loading soldiers in media/packages/vanilla/factions/brown.xml
- 10:24:28: : miniboss
- 10:24:28: : medic
- 10:24:28: : copy_from = default
- 10:24:28: : loading soldiers in media/packages/vanilla/factions/green.xml
- 10:24:28: : miniboss
- 10:24:28: : medic
- 10:24:28: : copy_from = default
- 10:24:28: : WARNING, animation key recoil, mortar not found
- 10:24:28: : WARNING, animation key reload, mortar not found
- 10:24:28: : WARNING, animation key still, mortar not found
- 10:24:28: : WARNING, animation key crouch still, mortar not found
- 10:24:28: : map config soldiers loaded
- 10:24:28: : soldiers loaded
- 10:24:28: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x212x1.
- 10:24:28: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
- 10:24:28: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,91x215x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x215x1.
- 10:24:28: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,83x259x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x259x1.
- 10:24:28: Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,72x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x210x1.
- 10:24:28: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,86x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x241x1.
- 10:24:28: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,92x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x290x1.
- 10:24:28: Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,72x243x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x243x1.
- 10:24:28: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x171x1.
- 10:24:28: Texture: hud_pkm.png: Loading 1 faces(PF_A8R8G8B8,87x270x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x270x1.
- 10:24:28: Texture: hud_famasg1.png: Loading 1 faces(PF_A8R8G8B8,81x183x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x183x1.
- 10:24:28: Texture: hud_m16a4.png: Loading 1 faces(PF_A8R8G8B8,86x237x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x237x1.
- 10:24:28: Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,81x151x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x151x1.
- 10:24:28: Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,71x226x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x226x1.
- 10:24:28: Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,81x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x218x1.
- 10:24:28: Texture: hud_tank_cannon.png: Loading 1 faces(PF_A8R8G8B8,67x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,67x273x1.
- 10:24:28: Texture: hud_tank_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
- 10:24:28: Texture: hud_aks74u.png: Loading 1 faces(PF_A8R8G8B8,82x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x177x1.
- 10:24:28: Texture: hud_p90.png: Loading 1 faces(PF_A8R8G8B8,74x135x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x135x1.
- 10:24:28: Texture: hud_dragunov_svd.png: Loading 1 faces(PF_A8R8G8B8,83x260x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x260x1.
- 10:24:28: Texture: hud_medikit.png: Loading 1 faces(PF_A8R8G8B8,100x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x89x1.
- 10:24:28: Texture: hud_tow.png: Loading 1 faces(PF_A8R8G8B8,100x274x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x274x1.
- 10:24:28: Texture: hud_vss_vintorez.png: Loading 1 faces(PF_A8R8G8B8,85x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x255x1.
- 10:24:28: Texture: hud_ns2000.png: Loading 1 faces(PF_A8R8G8B8,91x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x182x1.
- 10:24:28: Texture: hud_spas-12.png: Loading 1 faces(PF_A8R8G8B8,79x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,79x193x1.
- 10:24:28: Texture: hud_qcw-05.png: Loading 1 faces(PF_A8R8G8B8,82x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x171x1.
- 10:24:28: Texture: hud_hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,100x113x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x113x1.
- 10:24:28: Texture: hud_stoner_lmg.png: Loading 1 faces(PF_A8R8G8B8,73x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x210x1.
- 10:24:28: Texture: hud_m79.png: Loading 1 faces(PF_A8R8G8B8,83x180x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x180x1.
- 10:24:28: Texture: hud_psg90.png: Loading 1 faces(PF_A8R8G8B8,74x261x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x261x1.
- 10:24:28: Texture: hud_rpg-7.png: Loading 1 faces(PF_A8R8G8B8,63x230x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,63x230x1.
- 10:24:28: Texture: hud_m2_carlgustav.png: Loading 1 faces(PF_A8R8G8B8,84x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,84x255x1.
- 10:24:28: Texture: hud_l85a2.png: Loading 1 faces(PF_A8R8G8B8,85x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x193x1.
- 10:24:28: Texture: hud_sg552.png: Loading 1 faces(PF_A8R8G8B8,71x172x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x172x1.
- 10:24:28: Texture: hud_imi_negev.png: Loading 1 faces(PF_A8R8G8B8,73x231x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x231x1.
- 10:24:28: Texture: hud_qbs-09.png: Loading 1 faces(PF_A8R8G8B8,69x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,69x182x1.
- 10:24:28: Texture: hud_scorpion-evo.png: Loading 1 faces(PF_A8R8G8B8,83x195x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x195x1.
- 10:24:28: Texture: hud_deployable_mg.png: Loading 1 faces(PF_A8R8G8B8,100x114x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x114x1.
- 10:24:28: Texture: hud_patrol_ship_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
- 10:24:28: Texture: hud_patrol_ship_cannon.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
- 10:24:28: Texture: hud_patrol_ship_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_minigun.png: Loading 1 faces(PF_A8R8G8B8,100x125x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x125x1.
- 10:24:28: Texture: hud_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x79x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x79x1.
- 10:24:28: Texture: hud_beretta_m9.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 10:24:28: Texture: hud_glock17.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 10:24:28: Texture: hud_pb.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 10:24:28: Texture: hud_xm25.png: Loading 1 faces(PF_A8R8G8B8,100x169x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x169x1.
- 10:24:28: Texture: hud_desert_eagle.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
- 10:24:28: Texture: hud_desert_eagle_gold.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
- 10:24:28: Texture: hud_aa-12.png: Loading 1 faces(PF_A8R8G8B8,78x204x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,78x204x1.
- 10:24:28: Texture: hud_mgl.png: Loading 1 faces(PF_A8R8G8B8,81x189x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x189x1.
- 10:24:28: Texture: hud_barrett_m107.png: Loading 1 faces(PF_A8R8G8B8,81x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x290x1.
- 10:24:28: Texture: hud_xm8.png: Loading 1 faces(PF_A8R8G8B8,70x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,70x158x1.
- 10:24:28: Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,76x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,76x100x1.
- 10:24:28: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
- 10:24:28: Texture: hud_impact_grenade.png: Loading 1 faces(PF_A8R8G8B8,92x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x100x1.
- 10:24:28: Texture: hud_c4.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_flare.png: Loading 1 faces(PF_A8R8G8B8,100x122x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x122x1.
- 10:24:28: Texture: hud_claymore.png: Loading 1 faces(PF_A8R8G8B8,100x99x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x99x1.
- 10:24:28: Texture: hud_at_mine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_mortar1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_mortar2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_paratroopers1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_paratroopers2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_artillery1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_artillery2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:28: Texture: hud_humveedrop.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_tank.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:28: Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_dollars_100.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_suitcase.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_vest.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 10:24:28: Texture: hud_vest_hole1.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 10:24:28: Texture: hud_vest_hole2.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 10:24:28: Texture: hud_cigars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_beer_can.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_lighter.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_steroids.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_teddy.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_bible.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_koran.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_chewing_gum.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_bizarre_rubber_bullet.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_chocolate.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_dollars_300.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_energy_drink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_fancy_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_radio.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_razor.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_sheaths.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_sheaths_xxl.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_ipoo_blue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_ipoo_red.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_ipoo_white.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_ipoo_silver.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_ipoo_yellow.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_ipoo_green.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_ipoo_pink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: chat_icon_default.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:28: Texture: chat_icon_soldier_gray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:28: Texture: chat_icon_commander_gray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:28: Texture: chat_icon_soldier_brown.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:28: Texture: chat_icon_commander_brown.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:28: Texture: chat_icon_soldier_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:28: Texture: chat_icon_commander_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:28: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 10:24:28: Texture: hud_medic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:24:28: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:24:28: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 10:24:29: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:24:29: Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:24:29: Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:24:29: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
- 10:24:29: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
- 10:24:29: Texture: radioview_shortcut_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:29: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
- 10:24:29: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,400x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x80x1.
- 10:24:29: Texture: squad_ai_marker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 10:24:29: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,320x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,320x64x1.
- 10:24:29: Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:24:29: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:24:29: Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:24:29: Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:24:29: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:24:29: Texture: callmarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 10:24:29: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:29: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:29: Texture: inventoryview_connection_reverse.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:29: Texture: inventoryview_connection.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:29: Texture: inventoryview_connection_horizontal.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:29: Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:29: Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:29: Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:29: Texture: inventoryview_slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 10:24:29: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 10:24:29: Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:24:29: Texture: radioview_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:29: Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:24:29: Texture: hud_radio_meter.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
- 10:24:29: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,1x1x1) with 0 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
- 10:24:29: Texture: mapview_frame.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 10:24:29: Texture: map.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 10:24:29: Texture: mapview_grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 10:24:29: Texture: mapview_force.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:29: Texture: mapview_force_noise.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
- 10:24:29: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:29: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:29: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:29: Texture: mapview_resource.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 10:24:29: Texture: mapview_comms_marker.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 10:24:29: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:29: Texture: mapview_positioner.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:29: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 10:24:29: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 10:24:29: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 10:24:29: Texture: worldview_atlas.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 10:24:29: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
- 10:24:29: : game mode: 1
- 10:24:29: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 10:24:29: : loading map info
- 10:24:29: : loading map info
- 10:24:29: : loading map info
- 10:24:29: : loading map info
- 10:24:29: : loading map info
- 10:24:29: : loading map info
- 10:24:29: : loading map info
- 10:24:30: : loading map info
- 10:24:30: : loading map info
- 10:24:30: : loading map info
- 10:24:30: : loading map info
- 10:24:30: : loading map info
- 10:24:30: Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:30: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 10:24:30: Error loading texture chatlog_channel.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 10:24:30: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 10:24:30: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 10:24:30: : game reset
- 10:24:30: : 1: ColourValue(0.6, 0.6, 0.6, 1), Graycollars
- 10:24:30: : 1: ColourValue(0.5, 0.35, 0.1, 1), Brownpants
- 10:24:30: : 1: ColourValue(0, 0.5, 0.1, 1), Greenbelts
- 10:24:30: : profile folder = savegames/_default.save
- 10:24:30: : profiles at C:\Users\Brad\AppData\Roaming\Running with rifles\savegames/_default.save/
- 10:24:30: : save _default.save
- 10:24:30: : Setting init data, machine id = 0
- 10:24:30: : init data set done
- 10:24:30: : no old character, attempt load
- 10:24:30: Mesh: Loading chute.mesh.
- 10:24:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO745 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:30: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:24:30: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:24:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO746 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO747 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO748 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO749 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO750 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO751 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO752 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO753 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:30: Mesh: Loading barrier_item.mesh.
- 10:24:30: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 10:24:30: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 10:24:30: Texture: barrier_item.png: Loading 1 faces(PF_A8R8G8B8,64x42x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x42x1.
- 10:24:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO754 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO755 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO756 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO757 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO758 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO759 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:30: : new game created
- 10:24:30: : settings loaded
- 10:24:30: : r=16876
- 10:24:30: : game reset
- 10:24:30: : uninit comms
- 10:24:30: : loading game, file=C:\Users\Brad\AppData\Roaming\Running with rifles\savegames/campaign0.save/game.xml
- 10:24:30: : profile folder = savegames/campaign0.save
- 10:24:30: : profiles at C:\Users\Brad\AppData\Roaming\Running with rifles\savegames/campaign0.save/
- 10:24:30: : username: donik
- 10:24:30: : metagame tag found
- 10:24:30: : set campaign game mode
- 10:24:30: : script path=media/packages/vanilla/scripts/start_invasion.php
- 10:24:30: : starting metagame
- 10:24:30: Mesh: Loading jeep_body.mesh.
- 10:24:30: : starting metagame script, command=tools/php/php-win.exe
- 10:24:30: : parameters=media/packages/vanilla/scripts/start_invasion.php continue single_player anonymous_pipes
- 10:24:30: : process created ok
- 10:24:30: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:24:30: Mesh: Loading jeep_body_broken.mesh.
- 10:24:30: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:24:30: Mesh: Loading jeep_wheel.mesh.
- 10:24:30: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:30: Mesh: Loading crate_metal.mesh.
- 10:24:30: Texture: crate_metal.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:30: Mesh: Loading transport_truck.mesh.
- 10:24:30: Texture: transport_truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 10:24:30: Mesh: Loading transport_truck_broken.mesh.
- 10:24:30: Can't assign material material.001 to SubEntity of Ogre/MO772 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:30: Texture: transport_truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 10:24:30: Mesh: Loading transport_truck_wheel.mesh.
- 10:24:30: Can't assign material Material to SubEntity of Ogre/MO773 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:30: Texture: transport_truck_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:30: Can't assign material Material to SubEntity of Ogre/MO774 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:30: Can't assign material Material to SubEntity of Ogre/MO775 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:30: Can't assign material Material to SubEntity of Ogre/MO776 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:30: Can't assign material Material to SubEntity of Ogre/MO777 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:30: Can't assign material Material to SubEntity of Ogre/MO778 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:30: Mesh: Loading tank_cannon.mesh.
- 10:24:31: Texture: tank.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:24:31: Mesh: Loading tank_body.mesh.
- 10:24:31: Mesh: Loading tank_broken.mesh.
- 10:24:31: Texture: tank_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:24:31: Mesh: Loading tank_turret.mesh.
- 10:24:31: Mesh: Loading tank_turret_broken.mesh.
- 10:24:31: Mesh: Loading tank_mg.mesh.
- 10:24:31: Mesh: Loading tank_track.mesh.
- 10:24:31: Can't assign material tank_tracks to SubEntity of Ogre/MO790 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:31: Can't assign material tank_wheels to SubEntity of Ogre/MO790 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:31: Texture: tank_track.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:31: Texture: tank_wheel.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:31: Can't assign material tank_tracks to SubEntity of Ogre/MO791 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:31: Can't assign material tank_wheels to SubEntity of Ogre/MO791 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:31: Can't assign material tank_tracks to SubEntity of Ogre/MO803 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:31: Can't assign material tank_wheels to SubEntity of Ogre/MO803 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:31: Can't assign material tank_tracks to SubEntity of Ogre/MO804 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:31: Can't assign material tank_wheels to SubEntity of Ogre/MO804 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:31: Mesh: Loading van.mesh.
- 10:24:31: Texture: car_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 10:24:31: Mesh: Loading van_broken.mesh.
- 10:24:31: Texture: car_atlas1_broken.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 10:24:31: Mesh: Loading car3.mesh.
- 10:24:31: Texture: car_atlas2.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:24:31: Mesh: Loading car3_broken.mesh.
- 10:24:32: Texture: car_atlas2_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:24:32: Mesh: Loading car2.mesh.
- 10:24:32: Mesh: Loading car2_broken.mesh.
- 10:24:32: Mesh: Loading car1.mesh.
- 10:24:32: Mesh: Loading car1_broken.mesh.
- 10:24:32: Mesh: Loading pickup.mesh.
- 10:24:32: Texture: car_atlas3.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:24:32: Mesh: Loading pickup_broken.mesh.
- 10:24:32: Texture: car_atlas3_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:24:32: Mesh: Loading secret_cargo_body.mesh.
- 10:24:32: Texture: secret_cargo.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 10:24:32: Mesh: Loading secret_cargo_body_broken.mesh.
- 10:24:32: Texture: secret_cargo_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 10:24:32: Mesh: Loading secret_cargo_wheel.mesh.
- 10:24:32: Can't assign material material.001 to SubEntity of Ogre/MO845 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:32: Can't assign material material.001 to SubEntity of Ogre/MO846 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:32: Can't assign material material.001 to SubEntity of Ogre/MO847 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:32: Can't assign material material.001 to SubEntity of Ogre/MO848 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:32: Mesh: Loading truck.mesh.
- 10:24:32: Texture: truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 10:24:32: Mesh: Loading truck_broken.mesh.
- 10:24:32: Texture: truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 10:24:32: Mesh: Loading truck_wheel.mesh.
- 10:24:32: Texture: truck_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:24:32: Mesh: Loading radar_tower.mesh.
- 10:24:32: Can't assign material _missing_material_ to SubEntity of Ogre/MO865 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:32: Texture: radar_tower.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 10:24:32: Mesh: Loading radar_tower_broken.mesh.
- 10:24:32: Can't assign material _missing_material_ to SubEntity of Ogre/MO866 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:32: Texture: radar_tower_broken.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 10:24:32: Can't assign material _missing_material_ to SubEntity of Ogre/MO867 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:32: Can't assign material _missing_material_ to SubEntity of Ogre/MO868 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:32: Can't assign material _missing_material_ to SubEntity of Ogre/MO869 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:32: Can't assign material _missing_material_ to SubEntity of Ogre/MO870 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:32: Mesh: Loading mobile_armory.mesh.
- 10:24:32: Texture: mobile_armory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:24:32: Mesh: Loading mobile_armory_broken.mesh.
- 10:24:32: Can't assign material material.001 to SubEntity of Ogre/MO872 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:24:32: Texture: mobile_armory_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:24:32: Mesh: Loading prison_bus.mesh.
- 10:24:33: Texture: prison_bus.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 10:24:33: Mesh: Loading prison_bus_broken.mesh.
- 10:24:33: Texture: prison_bus_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 10:24:33: Mesh: Loading armored_truck_wheel.mesh.
- 10:24:33: Texture: armored_truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 10:24:33: Mesh: Loading water_tower.mesh.
- 10:24:33: Texture: water_tower.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 10:24:33: Mesh: Loading water_tower_broken.mesh.
- 10:24:33: Texture: water_tower_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 10:24:33: Mesh: Loading mortar_ammunition_crates.mesh.
- 10:24:33: Texture: mortar_ammunition_crates.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 10:24:33: Mesh: Loading hesco_barrier.mesh.
- 10:24:33: Texture: hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,135x199x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,135x199x1.
- 10:24:33: Mesh: Loading armored_truck_body.mesh.
- 10:24:33: Mesh: Loading armored_truck_body_broken.mesh.
- 10:24:33: Texture: armored_truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 10:24:33: Mesh: Loading aa_emplacement.mesh.
- 10:24:33: Texture: aa_emplacement.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:24:33: Mesh: Loading aa_emplacement_broken.mesh.
- 10:24:33: Texture: aa_emplacement_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:24:33: : game init done
- 10:24:33: Texture: terrain5_heightmap.png: Loading 1 faces(PF_L8,1025x1025x1) with 10 generated mipmaps from Image. Internal format is PF_L8,1025x1025x1.
- 10:24:34: Texture: wave.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:24:34: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
- 10:24:34: Texture: hud_rank7.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:24:34: Texture: building_atlas3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:24:34: Texture: zebracrossing.png: Loading 1 faces(PF_A8R8G8B8,64x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x128x1.
- 10:24:35: Texture: comms_marker_flag.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:24:35: Texture: comms_marker_flag_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:24:35: Texture: comms_marker_ground.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 10:24:35: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,4x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,4x1x1.
- 10:24:43: Texture: hud_squad1.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
- 10:24:46: Texture: basic_font.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:24:51: Texture: crosshair_poor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 10:25:00: Can't assign material _missing_material_ to SubEntity of Ogre/MO925 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:00: Can't assign material _missing_material_ to SubEntity of Ogre/MO926 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:05: Can't assign material _missing_material_ to SubEntity of Ogre/MO927 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:05: Can't assign material _missing_material_ to SubEntity of Ogre/MO928 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:05: Can't assign material _missing_material_ to SubEntity of Ogre/MO929 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:05: Can't assign material _missing_material_ to SubEntity of Ogre/MO930 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:05: Can't assign material _missing_material_ to SubEntity of Ogre/MO931 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:05: Can't assign material _missing_material_ to SubEntity of Ogre/MO932 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:05: Can't assign material _missing_material_ to SubEntity of Ogre/MO933 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:05: Can't assign material _missing_material_ to SubEntity of Ogre/MO934 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:05: Can't assign material _missing_material_ to SubEntity of Ogre/MO935 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO936 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO937 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO938 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO939 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO940 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO941 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO942 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO943 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO944 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO945 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO946 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO947 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO948 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO949 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO950 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO951 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO952 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO953 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO954 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO955 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO956 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO957 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO958 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO959 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO960 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO961 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO962 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO963 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO964 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:13: Can't assign material _missing_material_ to SubEntity of Ogre/MO965 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:13: Can't assign material _missing_material_ to SubEntity of Ogre/MO966 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:13: Can't assign material _missing_material_ to SubEntity of Ogre/MO967 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:19: Texture: hud_squad3.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
- 10:25:20: Texture: crosshair_good.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 10:25:25: Texture: hud_rank4.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:25:25: Texture: hud_squad2.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
- 10:25:29: : old person primary weapon item count 0
- 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO968 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO969 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO970 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO971 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO972 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO973 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO974 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO975 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO976 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO977 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO978 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO979 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO980 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO981 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO982 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO983 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO984 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO985 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO986 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO987 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO988 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO989 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO990 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO991 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO992 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO993 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:32: Mesh: Loading energy_drink.mesh.
- 10:25:32: Texture: energy_drink.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:25:32: Mesh: Loading vehicle_debris06.mesh.
- 10:25:32: Mesh: Loading vehicle_debris08.mesh.
- 10:25:32: Mesh: Loading vehicle_debris11.mesh.
- 10:25:32: Mesh: Loading vehicle_debris13.mesh.
- 10:25:32: Mesh: Loading vehicle_debris15.mesh.
- 10:25:34: Mesh: Loading 40mm.mesh.
- 10:25:34: Texture: 40mm.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 10:25:35: Texture: hud_rank5.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:25:35: Can't assign material _missing_material_ to SubEntity of Ogre/MO994 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:35: Can't assign material _missing_material_ to SubEntity of Ogre/MO995 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:25:40: Texture: hud_rank2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:25:48: : old person primary weapon item count 0
- 10:26:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO996 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:26:12: Can't assign material _missing_material_ to SubEntity of Ogre/MO997 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:26:12: Can't assign material _missing_material_ to SubEntity of Ogre/MO998 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:26:12: Can't assign material _missing_material_ to SubEntity of Ogre/MO999 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:26:12: Can't assign material _missing_material_ to SubEntity of Ogre/MO1000 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:26:12: Mesh: Loading cigarettes.mesh.
- 10:26:12: Texture: cigarettes.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:26:22: : old person primary weapon item count 0
- 10:26:31: Texture: hud_rank1.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:26:47: Texture: hud_badge_kill_streak1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 10:26:47: Texture: hud_text_kill_streak1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 10:26:59: Mesh: Loading dollars_100.mesh.
- 10:26:59: Texture: dollars.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:27:01: : character requesting strike at Vector3(528.251, 12.513, 460.267)
- 10:27:01: Mesh: Loading chocolate.mesh.
- 10:27:01: Texture: chocolate.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:27:07: Texture: inventoryview_slot_frame_not_respawnable.png: Loading 1 faces(PF_A8R8G8B8,132x132x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,132x132x1.
- 10:27:08: Texture: inventoryview_cursor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 10:27:08: : character requesting strike at Vector3(540.781, 14.7143, 481.401)
- 10:27:08: Texture: inventoryview_cursor_draggable.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 10:27:09: Texture: inventoryview_cursor_dragging.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 10:27:14: Texture: hud_rank3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:27:14: Mesh: Loading ipoo.mesh.
- 10:27:14: Texture: ipoo_pink.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:27:24: : old person primary weapon item count 0
- 10:28:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO1001 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:28:11: Mesh: Loading lighter.mesh.
- 10:28:11: Texture: lighter.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:28:15: : character requesting strike at Vector3(542.88, 15.944, 474.1)
- 10:28:21: Can't assign material _missing_material_ to SubEntity of Ogre/MO1002 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:28:23: : character requesting strike at Vector3(533.264, 15.16, 484.405)
- 10:28:32: : character requesting strike at Vector3(529.78, 17.451, 410.426)
- 10:28:34: : requesting strike at Vector3(529.78, 17.451, 410.426)
- 10:28:45: Mesh: Loading vehicle_debris18.mesh.
- 10:28:45: Can't assign material _missing_material_ to SubEntity of FreeItem120vehicle_debris18.meshEntity because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:28:45: Can't assign material _missing_material_ to SubEntity of FreeItem121vehicle_debris18.meshEntity because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:28:45: Can't assign material _missing_material_ to SubEntity of FreeItem122vehicle_debris18.meshEntity because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:28:45: Can't assign material _missing_material_ to SubEntity of FreeItem123vehicle_debris18.meshEntity because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:28:47: : old person primary weapon item count 0
- 10:29:47: : character requesting strike at Vector3(528.872, 17.451, 401.844)
- 10:29:49: : requesting strike at Vector3(528.872, 17.451, 401.844)
- 10:30:02: : character requesting strike at Vector3(501.09, 14.8784, 453.747)
- 10:30:02: : character requesting strike at Vector3(501.09, 14.8784, 453.747)
- 10:30:04: : requesting strike at Vector3(501.09, 14.8784, 453.747)
- 10:30:04: : requesting strike at Vector3(501.09, 14.8784, 453.747)
- 10:30:06: : character requesting strike at Vector3(517.111, 13.1675, 495.663)
- 10:30:06: : character requesting strike at Vector3(529.162, 14.895, 481.396)
- 10:30:08: : requesting strike at Vector3(529.162, 14.895, 481.396)
- 10:30:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO1003 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:30:13: Can't assign material _missing_material_ to SubEntity of FreeItem144vehicle_debris18.meshEntity because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:30:13: Can't assign material _missing_material_ to SubEntity of FreeItem145vehicle_debris18.meshEntity because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:30:13: Can't assign material _missing_material_ to SubEntity of FreeItem146vehicle_debris18.meshEntity because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:30:13: Can't assign material _missing_material_ to SubEntity of Ogre/MO1004 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:30:13: Can't assign material _missing_material_ to SubEntity of Ogre/MO1005 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:30:16: Can't assign material _missing_material_ to SubEntity of Ogre/MO1006 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:30:16: Can't assign material _missing_material_ to SubEntity of Ogre/MO1007 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:30:16: Can't assign material _missing_material_ to SubEntity of Ogre/MO1008 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:30:58: Mesh: Loading whiskey.mesh.
- 10:30:58: Texture: whiskey.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:31:20: Mesh: Loading razor.mesh.
- 10:31:20: Texture: radio.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:31:35: : old person primary weapon item count 0
- 10:31:35: Can't assign material _missing_material_ to SubEntity of Ogre/MO1011 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:31:35: Can't assign material _missing_material_ to SubEntity of Ogre/MO1012 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:31:35: Can't assign material _missing_material_ to SubEntity of Ogre/MO1013 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:31:36: Texture: hud_squad4.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
- 10:31:38: Can't assign material _missing_material_ to SubEntity of Ogre/MO1014 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:31:38: Can't assign material _missing_material_ to SubEntity of Ogre/MO1015 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:31:38: Can't assign material _missing_material_ to SubEntity of Ogre/MO1016 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:31:38: Can't assign material _missing_material_ to SubEntity of Ogre/MO1017 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:31:57: Can't assign material _missing_material_ to SubEntity of Ogre/MO1019 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:31:57: Can't assign material _missing_material_ to SubEntity of Ogre/MO1020 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:32:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO1021 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:32:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO1022 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:32:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO1023 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:32:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO1024 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:32:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1025 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:32:38: : character requesting strike at Vector3(317.722, 10.3922, 725.518)
- 10:32:48: : old person primary weapon item count 0
- 10:32:48: Can't assign material _missing_material_ to SubEntity of Ogre/MO1026 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:32:55: Mesh: Loading sunglasses.mesh.
- 10:32:55: Texture: fancy_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:33:16: : character requesting strike at Vector3(311.752, 12.5979, 764.73)
- 10:34:06: Mesh: Loading magazine.mesh.
- 10:34:06: Texture: rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:34:08: : old person primary weapon item count 0
- 10:34:12: : WARNING, something wrong happening with joining to a squad
- 10:34:33: : character requesting strike at Vector3(393.312, 10.2529, 753.739)
- 10:34:35: : requesting strike at Vector3(393.312, 10.2529, 753.739)
- 10:34:42: : old person primary weapon item count 0
- 10:35:12: : character requesting strike at Vector3(348.028, 10.2941, 724.887)
- 10:35:14: : requesting strike at Vector3(348.028, 10.2941, 724.887)
- 10:35:32: Texture: hud_badge_kill_streak2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 10:35:32: Texture: hud_text_kill_streak2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 10:35:38: Texture: hud_achievement_serial_killer_silver.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
- 10:35:54: : character requesting strike at Vector3(335.066, 11.4311, 742.744)
- 10:36:03: : old person primary weapon item count 0
- 10:36:37: Texture: mg_item.png: Loading 1 faces(PF_A8R8G8B8,64x42x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x42x1.
- 10:37:00: Mesh: Loading deployable_mg.mesh.
- 10:37:00: Texture: deployable_mg.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:37:00: Mesh: Loading deployable_mg_tripod.mesh.
- 10:37:01: Mesh: Loading vehicle_debris14.mesh.
- 10:37:01: Texture: burning_pieces.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:37:01: Mesh: Loading vehicle_debris02.mesh.
- 10:37:01: Mesh: Loading vehicle_debris01.mesh.
- 10:37:01: Mesh: Loading vehicle_debris07.mesh.
- 10:38:16: : character requesting strike at Vector3(452.228, 12.6574, 721.799)
- 10:38:18: : requesting strike at Vector3(452.228, 12.6574, 721.799)
- 10:38:55: : character requesting strike at Vector3(446.361, 12.549, 687.865)
- 10:38:57: : requesting strike at Vector3(446.361, 12.549, 687.865)
- 10:39:03: : character requesting strike at Vector3(437.869, 13.3851, 693.101)
- 10:39:05: : requesting strike at Vector3(437.869, 13.3851, 693.101)
- 10:39:07: Mesh: Loading vehicle_debris03.mesh.
- 10:39:07: Mesh: Loading vehicle_debris05.mesh.
- 10:39:07: Mesh: Loading vehicle_debris12.mesh.
- 10:39:24: Texture: hud_achievement_vehicle_destroyer_bronze_pin.png: Loading 1 faces(PF_A8R8G8B8,200x200x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,200x200x1.
- 10:39:24: Texture: hud_achievement_target_destroyer_gold_pin.png: Loading 1 faces(PF_A8R8G8B8,200x200x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,200x200x1.
- 10:39:24: Texture: hud_badge_not_completed.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:39:24: Texture: hud_achievement_serial_killer_silver_pin.png: Loading 1 faces(PF_A8R8G8B8,200x200x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,200x200x1.
- 10:39:24: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 10:39:25: : metagame launcher ending
- 10:39:26: : uninit comms
- 10:39:26: : check = 0
- 10:39:26: : freeing regions
- 10:39:26: Destroying resource group sessionResourceGroup
- 10:39:26: Unloading resource group sessionResourceGroup
- 10:39:26: Finished unloading resource group sessionResourceGroup
- 10:39:26: : game uninitialized
- 10:39:26: : Map resource location set as media/packages/vanilla/maps/lobby
- 10:39:26: : Using application folder C:\Users\Brad\AppData\Roaming\Running with rifles\
- 10:39:26: : Using save path C:\Users\Brad\AppData\Roaming\Running with rifles\savegames/
- 10:39:26: : using custom map config
- 10:39:26: :
- 10:39:28: : target reached, start sound track now latest
- 10:39:28: : game init start
- 10:39:28: Creating resource group sessionResourceGroup
- 10:39:28: : adding package resource location media/packages/vanilla/
- 10:39:28: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:39:28: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:39:28: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:39:28: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:39:28: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:39:28: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:39:28: Added resource location 'media/packages/vanilla/materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:39:28: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:39:28: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:39:28: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:39:28: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:39:28: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:39:28: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:39:28: Added resource location 'media/packages/vanilla/custom_matches' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:39:28: Added resource location 'media/packages/vanilla/maps/lobby' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:39:28: Added resource location 'media/packages/vanilla/maps/lobbyparticles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:39:28: Added resource location 'media/packages/vanilla/maps/lobbymaterials' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 10:39:28: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
- 10:39:28: Initialising resource group sessionResourceGroup
- 10:39:28: Parsing scripts for resource group sessionResourceGroup
- 10:39:28: Parsing script Building.program
- 10:39:28: Parsing script MapViewForce.program
- 10:39:28: Parsing script NormalAndDepth.program
- 10:39:28: Parsing script soldieroutline.program
- 10:39:28: Parsing script soldierskin.program
- 10:39:28: Parsing script StdQuad_vp.program
- 10:39:28: Parsing script terrain.program
- 10:39:28: Parsing script tools.program
- 10:39:28: Parsing script WaterArea.program
- 10:39:28: Parsing script material.material
- 10:39:28: Parsing script chute.material
- 10:39:28: Parsing script flame2.material
- 10:39:28: Parsing script flare.material
- 10:39:28: Parsing script flash.material
- 10:39:28: Parsing script remote_grenade.material
- 10:39:28: Parsing script shadow_airplane.material
- 10:39:28: Parsing script BackContour.material
- 10:39:28: Parsing script Blood.material
- 10:39:28: Parsing script Building.material
- 10:39:28: Parsing script Bullet.material
- 10:39:28: Parsing script BulletTrail.material
- 10:39:28: Parsing script BushPlant.material
- 10:39:28: Parsing script ChatBubble.material
- 10:39:28: Parsing script Cord.material
- 10:39:28: Parsing script Crate.material
- 10:39:28: Parsing script Crosshair.material
- 10:39:28: Parsing script Dust.material
- 10:39:28: Parsing script Explosion.material
- 10:39:28: Parsing script Flame.material
- 10:39:28: Parsing script Foam.material
- 10:39:28: Parsing script GenericColoredMesh.material
- 10:39:28: Parsing script GenericDecal.material
- 10:39:28: Parsing script GenericMesh.material
- 10:39:28: Parsing script GenericVehicle.material
- 10:39:28: Parsing script GrenadeCrate.material
- 10:39:28: Parsing script Hud.material
- 10:39:28: Parsing script InventoryView.material
- 10:39:28: Parsing script lines.material
- 10:39:28: Parsing script MapView.material
- 10:39:28: Parsing script MapViewForce.material
- 10:39:28: Parsing script MenuSystem.material
- 10:39:28: Parsing script MiniRank.material
- 10:39:28: Parsing script NormalAndDepth.material
- 10:39:28: Parsing script Piece.material
- 10:39:28: Parsing script Plant.material
- 10:39:28: Parsing script Platform.material
- 10:39:28: Parsing script PlayerFarMarker.material
- 10:39:28: Parsing script PlayerMarker.material
- 10:39:28: Parsing script RadioView.material
- 10:39:28: Parsing script ShadowPixel.material
- 10:39:28: Parsing script ShadowPlant.material
- 10:39:28: Parsing script ShoePrint.material
- 10:39:28: Parsing script Sign.material
- 10:39:28: Parsing script Soldier3dPixel.material
- 10:39:29: Parsing script TreeGroundBase.material
- 10:39:29: Parsing script TrophyView.material
- 10:39:29: Parsing script Wall.material
- 10:39:29: Parsing script WaterArea.material
- 10:39:29: Parsing script Weapon3dPixel.material
- 10:39:29: Parsing script Weave.material
- 10:39:29: Parsing script bigger_muzzle.particle
- 10:39:29: Parsing script big_muzzle.particle
- 10:39:29: Parsing script big_muzzle_repeat.particle
- 10:39:29: Parsing script burning_pieces.particle
- 10:39:29: Parsing script burning_pieces_barrier.particle
- 10:39:29: Parsing script burst_repeat.particle
- 10:39:29: Parsing script burst_shine.particle
- 10:39:29: Parsing script cannon_exhaust.particle
- 10:39:29: Parsing script deploy_hider.particle
- 10:39:29: Parsing script flare.particle
- 10:39:29: Parsing script flare_smoke.particle
- 10:39:29: Parsing script flash.particle
- 10:39:29: Parsing script law_muzzle.particle
- 10:39:29: Parsing script medium_smoke_vehicle.particle
- 10:39:29: Parsing script minor_fire_repeat.particle
- 10:39:29: Parsing script prison_smoke.particle
- 10:39:29: Parsing script propulsion.particle
- 10:39:29: Parsing script shadow_airplane_flyby.particle
- 10:39:29: Parsing script shield_burst.particle
- 10:39:29: Parsing script small_smoke_vehicle.particle
- 10:39:29: Parsing script Burst.particle
- 10:39:29: Parsing script Dust.particle
- 10:39:29: Parsing script Explosion.particle
- 10:39:29: Parsing script Foam.particle
- 10:39:29: Parsing script MinorExplosion.particle
- 10:39:29: Parsing script Muzzle.particle
- 10:39:29: Parsing script basic_font.fontdef
- 10:39:29: Parsing script basic_font_025.fontdef
- 10:39:29: Parsing script basic_font_050.fontdef
- 10:39:29: Parsing script basic_font_outline.fontdef
- 10:39:29: Parsing script basic_font_outline_025.fontdef
- 10:39:29: Parsing script basic_font_outline_050.fontdef
- 10:39:29: Parsing script input_font_outline.fontdef
- 10:39:29: Parsing script input_font_outline_025.fontdef
- 10:39:29: Parsing script input_font_outline_050.fontdef
- 10:39:29: Finished parsing scripts for resource group sessionResourceGroup
- 10:39:29: : r=12582
- 10:39:29: : loading factions in map config
- 10:39:29: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
- 10:39:29: : loading map config, game=483684376
- 10:39:29: : loading faction in green.xml
- 10:39:29: : loading faction in media/packages/vanilla/factions/green.xml
- 10:39:29: : default
- 10:39:29: : creating faction, membership 0
- 10:39:29: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
- 10:39:29: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
- 10:39:29: : map config factions loaded
- 10:39:29: : common sounds loaded
- 10:39:29: : loading terrain layers
- 10:39:29: : setting tag dirt, index=0
- 10:39:29: : setting tag road, index=1
- 10:39:29: : outline color=ColourValue(0.371094, 0.320313, 0.253906, 1)
- 10:39:29: : outline color=ColourValue(0.296875, 0.355469, 0.296875, 1)
- 10:39:29: : initializing terrain
- 10:39:29: : terrain config 0: dirt.png,
- 10:39:29: : terrain config 1: rocky_mountain.png, terrain5_alpha_rocky_mountain.png
- 10:39:29: : terrain config 2: grass.png, terrain5_alpha_grass.png
- 10:39:29: : terrain config 3: asphalt.png, terrain5_alpha_asphalt.png
- 10:39:29: : terrain config 4: road.png, terrain5_alpha_road.png
- 10:39:29: : splats=5, terrain5_combined_alpha.png exists
- 10:39:29: Texture: terrain5_combined_alpha.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 10:39:29: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
- 10:39:29: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- 10:39:29: Texture: rocky_mountain.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:39:29: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 10:39:29: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:39:29: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:39:29: Texture: terrain5_alpha_rocky_mountain.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 10:39:29: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 10:39:29: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 10:39:29: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 10:39:29: : blitting effect_combined_alpha.png
- 10:39:29: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 10:39:29: Texture: splat_effect_skidmark.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:39:29: Texture: splat_effect_dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:39:29: Texture: splat_effect_snow.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:39:29: Texture: splat_effect_blood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:39:29: TerrainSceneManager: Activated PageSource Heightmap
- 10:39:29: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:39:29: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:39:29: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 10:39:29: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
- 10:39:29: : best usable soldier render technique: HighDetailHWSkin
- 10:39:29: : HW skeleton supported: 1
- 10:39:29: : best usable terrain render technique: ShadersShadows1Pass
- 10:39:29: : Integrated shadows supported: 1
- 10:39:29: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 10:39:29: : terrain.cfg: media/packages/vanilla//terrain.cfg
- 10:39:29: : page size read: 513
- 10:39:29: : terrain size read: 1024 inverse: 0.000976563
- 10:39:29: : max height read: 25
- 10:39:29: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:39:29: : heightmap load=media/packages/vanilla/maps/lobby/terrain5_heightmap.png
- 10:39:29: : terrain normals
- 10:39:29: : terrain normals done
- 10:39:29: : world loaded
- 10:39:29: : worldblocks loaded
- 10:39:29: Texture: splat_effect_alpha_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 10:39:29: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource EffectSplatMapSystemLoader in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 10:39:29: Error loading texture EffectSplatMapSystemLoader. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource EffectSplatMapSystemLoader in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 10:39:29: : loading visual items in media/packages/vanilla/items/all_visual_items.xml
- 10:39:29: : loading visual items in media/packages/vanilla/items/crate_debris.visual_item
- 10:39:29: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:39:29: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:39:29: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_jeep1.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_jeep2.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_jeep3.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_jeep4.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_jeep5.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_jeep6.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_car1.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_car2.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_car3.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_car4.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_car5.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_armor1.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_armor2.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_armor3.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_armor4.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_truck1.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_truck2.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_truck3.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_truck4.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_truck5.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_truck6.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_radartower.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_tow.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank1.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank2.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_mortar1.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_mortar2.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_mortar3.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_aa.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower1.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower2.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower3.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates1.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates2.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates3.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates4.visual_item
- 10:39:29: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates5.visual_item
- 10:39:29: : visual items loaded
- 10:39:29: : loading resources in map config
- 10:39:29: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
- 10:39:29: : loading weapons in all_weapons.xml, path=media/packages/vanilla/weapons/all_weapons.xml
- 10:39:29: : loading weapons in media/packages/vanilla/weapons/all_weapons.xml
- 10:39:29: : loading weapons in ak47.weapon, path=media/packages/vanilla/weapons/ak47.weapon
- 10:39:29: : loading weapons in media/packages/vanilla/weapons/ak47.weapon
- 10:39:29: : weapon:AK47
- 10:39:29: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
- 10:39:30: : weapon:APC HMG
- 10:39:30: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 10:39:30: : loading weapons in g36.weapon, path=media/packages/vanilla/weapons/g36.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/g36.weapon
- 10:39:30: : weapon:G36
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
- 10:39:30: : weapon:M24-A2
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
- 10:39:30: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
- 10:39:30: : weapon:riot shield
- 10:39:30: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
- 10:39:30: : weapon:riot shield
- 10:39:30: : loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon
- 10:39:30: : weapon:M72 LAW
- 10:39:30: : loading projectile in m72_law_rocket.projectile, path=media/packages/vanilla/weapons/m72_law_rocket.projectile
- 10:39:30: : loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/m240.weapon
- 10:39:30: : weapon:M240
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon
- 10:39:30: : weapon:Mossberg 500
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
- 10:39:30: : weapon:MP5SD
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in pkm.weapon, path=media/packages/vanilla/weapons/pkm.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/pkm.weapon
- 10:39:30: : weapon:PKM
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in famasg1.weapon, path=media/packages/vanilla/weapons/famasg1.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/famasg1.weapon
- 10:39:30: : weapon:FAMAS G1
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in m16a4.weapon, path=media/packages/vanilla/weapons/m16a4.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/m16a4.weapon
- 10:39:30: : weapon:M16A4
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/f2000.weapon
- 10:39:30: : weapon:F2000
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
- 10:39:30: : weapon:Benelli M4
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
- 10:39:30: : weapon:pepperdust
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
- 10:39:30: : weapon:Tank cannon
- 10:39:30: : loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile
- 10:39:30: : loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
- 10:39:30: : weapon:M240
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon
- 10:39:30: : weapon:AKS-74U
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/p90.weapon
- 10:39:30: : weapon:P90
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in dragunov_svd.weapon, path=media/packages/vanilla/weapons/dragunov_svd.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/dragunov_svd.weapon
- 10:39:30: : weapon:Dragunov SVD
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/medikit.weapon
- 10:39:30: : weapon:Medikit
- 10:39:30: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/tow.weapon
- 10:39:30: : weapon:Tank cannon
- 10:39:30: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
- 10:39:30: : loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
- 10:39:30: : weapon:VSS Vintorez
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon
- 10:39:30: : weapon:Neostead 2000
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in spas-12.weapon, path=media/packages/vanilla/weapons/spas-12.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/spas-12.weapon
- 10:39:30: : weapon:SPAS-12
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in qcw-05.weapon, path=media/packages/vanilla/weapons/qcw-05.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/qcw-05.weapon
- 10:39:30: : weapon:QCW-05
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/cover_resource.weapon
- 10:39:30: : weapon:Cover deploy
- 10:39:30: : loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon
- 10:39:30: : weapon:Humvee MG
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in stoner_lmg.weapon, path=media/packages/vanilla/weapons/stoner_lmg.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/stoner_lmg.weapon
- 10:39:30: : weapon:Stoner LMG
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in psg90.weapon, path=media/packages/vanilla/weapons/psg90.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/psg90.weapon
- 10:39:30: : weapon:PSG-90
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in rpg-7.weapon, path=media/packages/vanilla/weapons/rpg-7.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/rpg-7.weapon
- 10:39:30: : weapon:RPG-7
- 10:39:30: : loading projectile in rpg-7_rocket.projectile, path=media/packages/vanilla/weapons/rpg-7_rocket.projectile
- 10:39:30: : loading weapons in m2_carlgustav.weapon, path=media/packages/vanilla/weapons/m2_carlgustav.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/m2_carlgustav.weapon
- 10:39:30: : weapon:M2 Carl Gustav
- 10:39:30: : loading projectile in m2_carlgustav_rocket.projectile, path=media/packages/vanilla/weapons/m2_carlgustav_rocket.projectile
- 10:39:30: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:39:30: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 10:39:30: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 10:39:30: : loading weapons in l85a2.weapon, path=media/packages/vanilla/weapons/l85a2.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/l85a2.weapon
- 10:39:30: : weapon:L85A2
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in sg552.weapon, path=media/packages/vanilla/weapons/sg552.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/sg552.weapon
- 10:39:30: : weapon:SG 552
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in imi_negev.weapon, path=media/packages/vanilla/weapons/imi_negev.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/imi_negev.weapon
- 10:39:30: : weapon:IMI Negev
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in qbs-09.weapon, path=media/packages/vanilla/weapons/qbs-09.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/qbs-09.weapon
- 10:39:30: : weapon:QBS-09
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in scorpion-evo.weapon, path=media/packages/vanilla/weapons/scorpion-evo.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/scorpion-evo.weapon
- 10:39:30: : weapon:Scorpion Evo III
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in m79.weapon, path=media/packages/vanilla/weapons/m79.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/m79.weapon
- 10:39:30: : weapon:m79 grenade launcher
- 10:39:30: : loading projectile in m79.projectile, path=media/packages/vanilla/weapons/m79.projectile
- 10:39:30: : loading weapons in mg_resource.weapon, path=media/packages/vanilla/weapons/mg_resource.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/mg_resource.weapon
- 10:39:30: : weapon:MG deploy
- 10:39:30: : loading weapons in deployable_mg.weapon, path=media/packages/vanilla/weapons/deployable_mg.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/deployable_mg.weapon
- 10:39:30: : weapon:MG
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in patrol_ship_mg.weapon, path=media/packages/vanilla/weapons/patrol_ship_mg.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mg.weapon
- 10:39:30: : weapon:M240
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in patrol_ship_cannon.weapon, path=media/packages/vanilla/weapons/patrol_ship_cannon.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/patrol_ship_cannon.weapon
- 10:39:30: : weapon:D40mm-Flak
- 10:39:30: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 10:39:30: : loading weapons in patrol_ship_mortar.weapon, path=media/packages/vanilla/weapons/patrol_ship_mortar.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mortar.weapon
- 10:39:30: : weapon:PS Mortar
- 10:39:30: : loading projectile in rocket2.projectile, path=media/packages/vanilla/weapons/rocket2.projectile
- 10:39:30: : loading weapons in minig_resource.weapon, path=media/packages/vanilla/weapons/minig_resource.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/minig_resource.weapon
- 10:39:30: : weapon:MiniGun deploy
- 10:39:30: : loading weapons in mortar_resource.weapon, path=media/packages/vanilla/weapons/mortar_resource.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/mortar_resource.weapon
- 10:39:30: : weapon:Mortar deploy
- 10:39:30: : loading weapons in deployable_minig.weapon, path=media/packages/vanilla/weapons/deployable_minig.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/deployable_minig.weapon
- 10:39:30: : weapon:Minigun
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in mortar.weapon, path=media/packages/vanilla/weapons/mortar.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/mortar.weapon
- 10:39:30: : weapon:Mortar
- 10:39:30: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
- 10:39:30: : loading weapons in pb.weapon, path=media/packages/vanilla/weapons/pb.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/pb.weapon
- 10:39:30: : weapon:PB
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in glock17.weapon, path=media/packages/vanilla/weapons/glock17.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/glock17.weapon
- 10:39:30: : weapon:Glock 17
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in beretta_m9.weapon, path=media/packages/vanilla/weapons/beretta_m9.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/beretta_m9.weapon
- 10:39:30: : weapon:Beretta M9
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in desert_eagle.weapon, path=media/packages/vanilla/weapons/desert_eagle.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/desert_eagle.weapon
- 10:39:30: : weapon:Desert Eagle
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in desert_eagle_gold.weapon, path=media/packages/vanilla/weapons/desert_eagle_gold.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/desert_eagle_gold.weapon
- 10:39:30: : weapon:Desert Eagle GOLD
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in aa-12.weapon, path=media/packages/vanilla/weapons/aa-12.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/aa-12.weapon
- 10:39:30: : weapon:AA-12
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in mgl_flasher.weapon, path=media/packages/vanilla/weapons/mgl_flasher.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/mgl_flasher.weapon
- 10:39:30: : weapon:MGL Flasher
- 10:39:30: : loading projectile in mgl_flasher.projectile, path=media/packages/vanilla/weapons/mgl_flasher.projectile
- 10:39:30: : loading weapons in barrett_m107.weapon, path=media/packages/vanilla/weapons/barrett_m107.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/barrett_m107.weapon
- 10:39:30: : weapon:Barrett M107
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading weapons in xm8.weapon, path=media/packages/vanilla/weapons/xm8.weapon
- 10:39:30: : loading weapons in media/packages/vanilla/weapons/xm8.weapon
- 10:39:30: : weapon:XM8
- 10:39:30: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 10:39:30: : loading projectile in all_throwables.xml, path=media/packages/vanilla/weapons/all_throwables.xml
- 10:39:30: : loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile
- 10:39:30: : loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile
- 10:39:30: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
- 10:39:30: : loading projectile in impact_grenade.projectile, path=media/packages/vanilla/weapons/impact_grenade.projectile
- 10:39:30: Texture: flash_shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 10:39:30: Texture: flash_godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 10:39:30: : loading projectile in c4.projectile, path=media/packages/vanilla/weapons/c4.projectile
- 10:39:30: : loading projectile in artillery_shell.projectile, path=media/packages/vanilla/weapons/artillery_shell.projectile
- 10:39:30: : loading projectile in flare.projectile, path=media/packages/vanilla/weapons/flare.projectile
- 10:39:30: : loading projectile in claymore.projectile, path=media/packages/vanilla/weapons/claymore.projectile
- 10:39:30: : loading projectile in naval_mine.projectile, path=media/packages/vanilla/weapons/naval_mine.projectile
- 10:39:30: : loading projectile in flare_checkpoint.projectile, path=media/packages/vanilla/weapons/flare_checkpoint.projectile
- 10:39:30: : loading carry items in all_carry_items.xml
- 10:39:30: : ->media/packages/vanilla/items/all_carry_items.xml
- 10:39:30: : loading carry items in whiskey_bottle.carry_item
- 10:39:30: : ->media/packages/vanilla/items/whiskey_bottle.carry_item
- 10:39:30: : loading carry items in base_valuable.carry_item
- 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:39:30: : loading carry items in cigarettes.carry_item
- 10:39:30: : ->media/packages/vanilla/items/cigarettes.carry_item
- 10:39:30: : loading carry items in base_valuable.carry_item
- 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:39:30: : loading carry items in dollars.carry_item
- 10:39:30: : ->media/packages/vanilla/items/dollars.carry_item
- 10:39:30: : loading carry items in base_valuable.carry_item
- 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:39:30: : loading carry items in gamingdevice.carry_item
- 10:39:30: : ->media/packages/vanilla/items/gamingdevice.carry_item
- 10:39:30: : loading carry items in base_valuable.carry_item
- 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:39:30: : loading carry items in gem.carry_item
- 10:39:30: : ->media/packages/vanilla/items/gem.carry_item
- 10:39:30: : loading carry items in base_valuable.carry_item
- 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:39:30: : loading carry items in painting.carry_item
- 10:39:30: : ->media/packages/vanilla/items/painting.carry_item
- 10:39:30: : loading carry items in base_valuable.carry_item
- 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:39:30: : loading carry items in suitcase.carry_item
- 10:39:30: : ->media/packages/vanilla/items/suitcase.carry_item
- 10:39:30: : loading carry items in base_valuable.carry_item
- 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:39:30: : loading carry items in horny_magazine.carry_item
- 10:39:30: : ->media/packages/vanilla/items/horny_magazine.carry_item
- 10:39:30: : loading carry items in base_valuable.carry_item
- 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:39:30: : loading carry items in comic_book.carry_item
- 10:39:30: : ->media/packages/vanilla/items/comic_book.carry_item
- 10:39:30: : loading carry items in base_valuable.carry_item
- 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:39:30: : loading carry items in rwr_handbook.carry_item
- 10:39:30: : ->media/packages/vanilla/items/rwr_handbook.carry_item
- 10:39:30: : loading carry items in base_valuable.carry_item
- 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:39:30: : loading carry items in oscar_statue.carry_item
- 10:39:30: : ->media/packages/vanilla/items/oscar_statue.carry_item
- 10:39:30: : loading carry items in base_valuable.carry_item
- 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:39:30: : loading carry items in vest2.carry_item
- 10:39:30: : ->media/packages/vanilla/items/vest2.carry_item
- 10:39:30: : loading carry items in cigars.carry_item
- 10:39:30: : ->media/packages/vanilla/items/cigars.carry_item
- 10:39:30: : loading carry items in base_valuable.carry_item
- 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:39:30: : loading carry items in beer_can.carry_item
- 10:39:30: : ->media/packages/vanilla/items/beer_can.carry_item
- 10:39:30: : loading carry items in base_valuable.carry_item
- 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:39:30: : loading carry items in lighter.carry_item
- 10:39:30: : ->media/packages/vanilla/items/lighter.carry_item
- 10:39:30: : loading carry items in base_valuable.carry_item
- 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:39:30: : loading carry items in steroids.carry_item
- 10:39:30: : ->media/packages/vanilla/items/steroids.carry_item
- 10:39:30: : loading carry items in base_valuable.carry_item
- 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:39:30: : loading carry items in teddy.carry_item
- 10:39:30: : ->media/packages/vanilla/items/teddy.carry_item
- 10:39:30: : loading carry items in base_valuable.carry_item
- 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:39:30: : loading carry items in vest3.carry_item
- 10:39:30: : ->media/packages/vanilla/items/vest3.carry_item
- 10:39:30: : loading carry items in bible.carry_item
- 10:39:30: : ->media/packages/vanilla/items/bible.carry_item
- 10:39:30: : loading carry items in base_valuable.carry_item
- 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:39:30: : loading carry items in koran.carry_item
- 10:39:30: : ->media/packages/vanilla/items/koran.carry_item
- 10:39:30: : loading carry items in base_valuable.carry_item
- 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:39:30: : loading carry items in chewing_gum.carry_item
- 10:39:30: : ->media/packages/vanilla/items/chewing_gum.carry_item
- 10:39:30: : loading carry items in base_valuable.carry_item
- 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:39:30: : loading carry items in bizarre_rubber_bullet.carry_item
- 10:39:30: : ->media/packages/vanilla/items/bizarre_rubber_bullet.carry_item
- 10:39:30: : loading carry items in base_valuable.carry_item
- 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:39:30: : loading carry items in chocolate.carry_item
- 10:39:30: : ->media/packages/vanilla/items/chocolate.carry_item
- 10:39:30: : loading carry items in base_valuable.carry_item
- 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:39:30: : loading carry items in dollars_300.carry_item
- 10:39:30: : ->media/packages/vanilla/items/dollars_300.carry_item
- 10:39:30: : loading carry items in base_valuable.carry_item
- 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:39:30: : loading carry items in energy_drink.carry_item
- 10:39:30: : ->media/packages/vanilla/items/energy_drink.carry_item
- 10:39:30: : loading carry items in base_valuable.carry_item
- 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:39:30: : loading carry items in fancy_sunglasses.carry_item
- 10:39:30: : ->media/packages/vanilla/items/fancy_sunglasses.carry_item
- 10:39:30: : loading carry items in base_valuable.carry_item
- 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:39:30: : loading carry items in radio.carry_item
- 10:39:30: : ->media/packages/vanilla/items/radio.carry_item
- 10:39:30: : loading carry items in base_valuable.carry_item
- 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:39:30: : loading carry items in razor.carry_item
- 10:39:30: : ->media/packages/vanilla/items/razor.carry_item
- 10:39:30: : loading carry items in base_valuable.carry_item
- 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:39:30: Texture: burst_shine.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:39:30: : loading carry items in sheaths.carry_item
- 10:39:30: : ->media/packages/vanilla/items/sheaths.carry_item
- 10:39:30: : loading carry items in base_valuable.carry_item
- 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:39:30: : loading carry items in sheaths_xxl.carry_item
- 10:39:30: : ->media/packages/vanilla/items/sheaths_xxl.carry_item
- 10:39:30: : loading carry items in base_valuable.carry_item
- 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:39:30: : loading carry items in sunglasses.carry_item
- 10:39:30: : ->media/packages/vanilla/items/sunglasses.carry_item
- 10:39:30: : loading carry items in base_valuable.carry_item
- 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:39:30: : loading carry items in ipoo_player_blue.carry_item
- 10:39:30: : ->media/packages/vanilla/items/ipoo_player_blue.carry_item
- 10:39:30: : loading carry items in base_valuable.carry_item
- 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:39:30: : loading carry items in ipoo_player_red.carry_item
- 10:39:30: : ->media/packages/vanilla/items/ipoo_player_red.carry_item
- 10:39:30: : loading carry items in base_valuable.carry_item
- 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:39:30: : loading carry items in ipoo_player_white.carry_item
- 10:39:30: : ->media/packages/vanilla/items/ipoo_player_white.carry_item
- 10:39:30: : loading carry items in base_valuable.carry_item
- 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:39:30: : loading carry items in ipoo_player_silver.carry_item
- 10:39:30: : ->media/packages/vanilla/items/ipoo_player_silver.carry_item
- 10:39:30: : loading carry items in base_valuable.carry_item
- 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:39:30: : loading carry items in ipoo_player_yellow.carry_item
- 10:39:30: : ->media/packages/vanilla/items/ipoo_player_yellow.carry_item
- 10:39:30: : loading carry items in base_valuable.carry_item
- 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:39:30: : loading carry items in ipoo_player_green.carry_item
- 10:39:30: : ->media/packages/vanilla/items/ipoo_player_green.carry_item
- 10:39:30: : loading carry items in base_valuable.carry_item
- 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:39:30: : loading carry items in ipoo_player_pink.carry_item
- 10:39:30: : ->media/packages/vanilla/items/ipoo_player_pink.carry_item
- 10:39:30: : loading carry items in base_valuable.carry_item
- 10:39:30: : ->media/packages/vanilla/items/base_valuable.carry_item
- 10:39:30: : loading vehicle in all_vehicles.xml
- 10:39:30: : loading vehicle in jeep.vehicle
- 10:39:30: : loading vehicle in apc.vehicle
- 10:39:30: : loading vehicle in armored_truck.vehicle
- 10:39:30: : loading vehicle in radar_truck.vehicle
- 10:39:30: : loading vehicle in rubber_boat.vehicle
- 10:39:30: : loading vehicle in tank.vehicle
- 10:39:30: : loading vehicle in tow.vehicle
- 10:39:30: : loading vehicle in cover1.vehicle
- 10:39:30: : loading vehicle in humvee.vehicle
- 10:39:30: : loading vehicle in transport_truck.vehicle
- 10:39:30: : loading vehicle in radar_tower.vehicle
- 10:39:30: Texture: cartoonflame2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:39:30: : loading vehicle in patrol_ship.vehicle
- 10:39:30: : loading vehicle in deployable_mg.vehicle
- 10:39:30: : loading vehicle in deco_vehicles.xml
- 10:39:30: : loading vehicle in deco_car1_brown.vehicle
- 10:39:30: : loading vehicle in deco_car1_blue.vehicle
- 10:39:30: : loading vehicle in deco_car1_yellow.vehicle
- 10:39:30: : loading vehicle in deco_car1_black.vehicle
- 10:39:30: : loading vehicle in deco_car1_white.vehicle
- 10:39:30: : loading vehicle in deco_car1_red.vehicle
- 10:39:30: : loading vehicle in deco_car1_pink.vehicle
- 10:39:30: : loading vehicle in deco_car1_green.vehicle
- 10:39:30: : loading vehicle in deco_car2_red.vehicle
- 10:39:30: : loading vehicle in deco_car2_green.vehicle
- 10:39:30: : loading vehicle in deco_car2_yellow.vehicle
- 10:39:30: : loading vehicle in deco_car2_white.vehicle
- 10:39:30: : loading vehicle in deco_car2_silver.vehicle
- 10:39:30: : loading vehicle in deco_car2_grey.vehicle
- 10:39:30: : loading vehicle in deco_car2_brown.vehicle
- 10:39:30: : loading vehicle in deco_car2_blue.vehicle
- 10:39:30: : loading vehicle in deco_car2_black.vehicle
- 10:39:30: : loading vehicle in deco_car3_sky.vehicle
- 10:39:30: : loading vehicle in deco_car3_green.vehicle
- 10:39:30: : loading vehicle in deco_car3_blue.vehicle
- 10:39:30: : loading vehicle in deco_car3_red.vehicle
- 10:39:30: : loading vehicle in deco_car3_yellow.vehicle
- 10:39:30: : loading vehicle in deco_car3_black.vehicle
- 10:39:30: : loading vehicle in deco_van_blue.vehicle
- 10:39:30: : loading vehicle in deco_van_khaki.vehicle
- 10:39:30: : loading vehicle in deco_van_sky.vehicle
- 10:39:30: : loading vehicle in deco_van_brown.vehicle
- 10:39:30: : loading vehicle in deco_van_yellow.vehicle
- 10:39:30: : loading vehicle in deco_van_red.vehicle
- 10:39:30: : loading vehicle in deco_van_green.vehicle
- 10:39:30: : loading vehicle in deco_pickup_red.vehicle
- 10:39:30: : loading vehicle in deco_pickup_yellow.vehicle
- 10:39:30: : loading vehicle in deco_pickup_blue.vehicle
- 10:39:30: : loading vehicle in deco_pickup_green.vehicle
- 10:39:30: : loading vehicle in deco_pickup_khaki.vehicle
- 10:39:30: : loading vehicle in dumpster.vehicle
- 10:39:30: : loading vehicle in mortar.vehicle
- 10:39:30: : loading vehicle in deployable_minig.vehicle
- 10:39:30: : loading vehicle in mobile_armory.vehicle
- 10:39:30: : loading vehicle in gas_tank.vehicle
- 10:39:30: : loading vehicle in para_spawn.vehicle
- 10:39:30: : loading vehicle in radio_jammer.vehicle
- 10:39:30: : loading vehicle in water_tower.vehicle
- 10:39:30: : loading vehicle in heli_extraction_broken.vehicle
- 10:39:30: : loading vehicle in heli_broken1.vehicle
- 10:39:30: : loading vehicle in heli_broken2.vehicle
- 10:39:30: : loading calls in media/packages/vanilla/weapons/all_calls.xml
- 10:39:30: : loading calls in media/packages/vanilla/weapons/mortar1.call
- 10:39:30: : loading calls in media/packages/vanilla/weapons/mortar2.call
- 10:39:30: : loading calls in media/packages/vanilla/weapons/paratroopers1.call
- 10:39:30: : loading calls in media/packages/vanilla/weapons/paratroopers2.call
- 10:39:30: : loading calls in media/packages/vanilla/weapons/artillery1.call
- 10:39:30: : loading calls in media/packages/vanilla/weapons/artillery2.call
- 10:39:30: : loading calls in media/packages/vanilla/weapons/cover_drop.call
- 10:39:30: : loading calls in media/packages/vanilla/weapons/rubber_boat.call
- 10:39:30: : loading calls in media/packages/vanilla/weapons/humvee.call
- 10:39:30: : loading calls in media/packages/vanilla/weapons/tank.call
- 10:39:30: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
- 10:39:30: : loading squad configs in media/packages/vanilla/factions/default.squad_config
- 10:39:30: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config
- 10:39:30: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
- 10:39:30: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
- 10:39:30: : loading reward config in media/packages/vanilla//rewards.xml
- 10:39:30: : enabling all resources for all factions
- 10:39:30: : setting up initial faction resources
- 10:39:30: : loading faction resources in media/packages/vanilla/factions/green.xml
- 10:39:30: : loading faction resources for 0
- 10:39:30: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
- 10:39:30: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
- 10:39:30: : map config weapons loaded
- 10:39:30: Texture: sparkle.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:39:30: Texture: smoke.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:39:30: Texture: flare.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 10:39:30: Texture: shadow_airplane.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
- 10:39:30: : loading world objects
- 10:39:30: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:39:30: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 10:39:30: : adding tree config: TreeDefault
- 10:39:30: : layer: materials
- 10:39:30: : decal_template clover
- 10:39:30: : decal_template pavement1
- 10:39:30: : decal_template flower
- 10:39:30: : decal_template pavement_tile1
- 10:39:30: : decal_template roof_tile1
- 10:39:30: : decal_template manhole
- 10:39:30: : decal_template cracks_1
- 10:39:30: : decal_template cracks_2
- 10:39:30: : decal_template cracks_3
- 10:39:30: : decal_template cracks_4
- 10:39:30: : decal_template cracks_5
- 10:39:30: : decal_template cracks_6
- 10:39:30: : decal_template cracks_7
- 10:39:30: : decal_template parking_line
- 10:39:30: : not handled: 3 4 4
- 10:39:30: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 10:39:30: Texture: cutout.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:39:31: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:39:31: : not handled: #color = fill
- 10:39:31: : not handled: #side_texture_scale = 2.0 1.25
- 10:39:31: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
- 10:39:31: : not handled: #separator_side_texture_scale = 0.2 1.0
- 10:39:31: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
- 10:39:31: : not handled: #separator_top_texture_scale = 0.2 1.0
- 10:39:31: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
- 10:39:31: : not handled: #separator_color = stroke
- 10:39:31: : adding tree config: TreeBirch
- 10:39:31: : post_template post1_4
- 10:39:31: : post_template post1_3
- 10:39:31: : layer: dirt
- 10:39:31: : layer: height
- 10:39:31: : layer: alpha_grass
- 10:39:31: : layer: alpha_rocky_mountain
- 10:39:31: : layer: alpha_dirtroad
- 10:39:31: : layer: alpha_asphalt
- 10:39:31: : layer: alpha_road
- 10:39:31: : layer: offroad
- 10:39:31: : layer: bases
- 10:39:31: : layer: map_view_decoration
- 10:39:31: : layer: layer
- 10:39:31: : layer: boundaries
- 10:39:31: : layer: walls
- 10:39:31: : layer: objects
- 10:39:31: Mesh: Loading enclosure.mesh.
- 10:39:31: : layer: other
- 10:39:31: Mesh: Loading barell.mesh.
- 10:39:31: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:39:31: Texture: bushes_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 10:39:31: Mesh: Loading bush4.mesh.
- 10:39:31: Mesh: Loading awning.mesh.
- 10:39:31: Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:39:31: Mesh: Loading armory.mesh.
- 10:39:31: Mesh: Loading bush2.mesh.
- 10:39:31: Mesh: Loading weapon_rack.mesh.
- 10:39:31: Mesh: Loading streetlight.mesh.
- 10:39:31: Mesh: Loading post1_3.mesh.
- 10:39:31: : layer: rocks
- 10:39:31: Mesh: Loading rock_s1.mesh.
- 10:39:31: Mesh: Loading stone_3.mesh.
- 10:39:31: Mesh: Loading stone_4.mesh.
- 10:39:31: Mesh: Loading rock_m4.mesh.
- 10:39:31: Mesh: Loading rock_s3.mesh.
- 10:39:31: Mesh: Loading stone_5.mesh.
- 10:39:31: Mesh: Loading rock_b2.mesh.
- 10:39:31: Mesh: Loading stone_1.mesh.
- 10:39:31: Mesh: Loading rock_b3.mesh.
- 10:39:31: Mesh: Loading rock_s4.mesh.
- 10:39:31: Mesh: Loading rock_m1.mesh.
- 10:39:31: Mesh: Loading rock_m2.mesh.
- 10:39:31: : layer: woods_pine
- 10:39:31: : WARNING, decal template not found, template=tree_ground_base1
- 10:39:31: : WARNING, decal template not found, template=tree_ground_base1
- 10:39:31: : WARNING, decal template not found, template=tree_ground_base1
- 10:39:31: : WARNING, decal template not found, template=tree_ground_base1
- 10:39:31: : WARNING, decal template not found, template=tree_ground_base1
- 10:39:31: : WARNING, decal template not found, template=tree_ground_base1
- 10:39:31: : WARNING, decal template not found, template=tree_ground_base1
- 10:39:31: : WARNING, decal template not found, template=tree_ground_base1
- 10:39:31: : WARNING, decal template not found, template=tree_ground_base1
- 10:39:31: : WARNING, decal template not found, template=tree_ground_base1
- 10:39:31: : WARNING, decal template not found, template=tree_ground_base1
- 10:39:31: : WARNING, decal template not found, template=tree_ground_base1
- 10:39:31: : WARNING, decal template not found, template=tree_ground_base1
- 10:39:31: : WARNING, decal template not found, template=tree_ground_base1
- 10:39:31: : WARNING, decal template not found, template=tree_ground_base1
- 10:39:31: : WARNING, decal template not found, template=tree_ground_base1
- 10:39:31: : WARNING, decal template not found, template=tree_ground_base1
- 10:39:31: : WARNING, decal template not found, template=tree_ground_base1
- 10:39:31: : layer: crate
- 10:39:31: : walls set to be merged = 0
- 10:39:31: : create merged walls
- 10:39:31: : merged walls created = 0
- 10:39:31: : post process objects
- 10:39:31: : post process objects done
- 10:39:31: : layer: layer2
- 10:39:31: : layer: objects
- 10:39:31: Mesh: Loading pipe.mesh.
- 10:39:31: : layer: walls
- 10:39:31: : layer: crate
- 10:39:31: Mesh: Loading crate.mesh.
- 10:39:31: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
- 10:39:31: : layer: other
- 10:39:31: Texture: rwr.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 10:39:31: Mesh: Loading rwr.mesh.
- 10:39:31: : walls set to be merged = 0
- 10:39:31: : create merged walls
- 10:39:31: : merged walls created = 0
- 10:39:31: : post process objects
- 10:39:31: : post process objects done
- 10:39:31: : attaching ladders, 3
- 10:39:31: : attaching ladders done
- 10:39:31: : road network
- 10:39:31: : nodes: 27
- 10:39:31: : connections: 27
- 10:39:31: : cleaning up meshes, count 23
- 10:39:31: : done
- 10:39:31: : creating decoration
- 10:39:31: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:39:31: : creating decoration done
- 10:39:31: : generate water nav map
- 10:39:31: : generate water nav map done
- 10:39:31: : nodes: 0
- 10:39:31: : connections: 0
- 10:39:31: : loading soldiers in map config
- 10:39:31: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
- 10:39:31: : loading soldiers in media/packages/vanilla/factions/green.xml
- 10:39:31: : miniboss
- 10:39:31: : medic
- 10:39:31: : copy_from = default
- 10:39:31: : WARNING, animation key recoil, mortar not found
- 10:39:31: : WARNING, animation key reload, mortar not found
- 10:39:31: : WARNING, animation key still, mortar not found
- 10:39:31: : WARNING, animation key crouch still, mortar not found
- 10:39:31: : map config soldiers loaded
- 10:39:31: : soldiers loaded
- 10:39:31: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x212x1.
- 10:39:31: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
- 10:39:31: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,91x215x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x215x1.
- 10:39:31: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,83x259x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x259x1.
- 10:39:31: Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,72x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x210x1.
- 10:39:31: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,86x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x241x1.
- 10:39:31: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,92x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x290x1.
- 10:39:31: Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,72x243x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x243x1.
- 10:39:31: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x171x1.
- 10:39:31: Texture: hud_pkm.png: Loading 1 faces(PF_A8R8G8B8,87x270x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x270x1.
- 10:39:31: Texture: hud_famasg1.png: Loading 1 faces(PF_A8R8G8B8,81x183x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x183x1.
- 10:39:31: Texture: hud_m16a4.png: Loading 1 faces(PF_A8R8G8B8,86x237x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x237x1.
- 10:39:31: Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,81x151x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x151x1.
- 10:39:31: Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,71x226x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x226x1.
- 10:39:31: Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,81x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x218x1.
- 10:39:31: Texture: hud_tank_cannon.png: Loading 1 faces(PF_A8R8G8B8,67x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,67x273x1.
- 10:39:31: Texture: hud_tank_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
- 10:39:31: Texture: hud_aks74u.png: Loading 1 faces(PF_A8R8G8B8,82x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x177x1.
- 10:39:31: Texture: hud_p90.png: Loading 1 faces(PF_A8R8G8B8,74x135x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x135x1.
- 10:39:31: Texture: hud_dragunov_svd.png: Loading 1 faces(PF_A8R8G8B8,83x260x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x260x1.
- 10:39:31: Texture: hud_medikit.png: Loading 1 faces(PF_A8R8G8B8,100x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x89x1.
- 10:39:31: Texture: hud_tow.png: Loading 1 faces(PF_A8R8G8B8,100x274x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x274x1.
- 10:39:31: Texture: hud_vss_vintorez.png: Loading 1 faces(PF_A8R8G8B8,85x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x255x1.
- 10:39:31: Texture: hud_ns2000.png: Loading 1 faces(PF_A8R8G8B8,91x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x182x1.
- 10:39:31: Texture: hud_spas-12.png: Loading 1 faces(PF_A8R8G8B8,79x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,79x193x1.
- 10:39:31: Texture: hud_qcw-05.png: Loading 1 faces(PF_A8R8G8B8,82x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x171x1.
- 10:39:31: Texture: hud_hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,100x113x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x113x1.
- 10:39:31: Texture: hud_stoner_lmg.png: Loading 1 faces(PF_A8R8G8B8,73x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x210x1.
- 10:39:31: Texture: hud_psg90.png: Loading 1 faces(PF_A8R8G8B8,74x261x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x261x1.
- 10:39:31: Texture: hud_rpg-7.png: Loading 1 faces(PF_A8R8G8B8,63x230x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,63x230x1.
- 10:39:31: Texture: hud_m2_carlgustav.png: Loading 1 faces(PF_A8R8G8B8,84x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,84x255x1.
- 10:39:31: Texture: hud_l85a2.png: Loading 1 faces(PF_A8R8G8B8,85x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x193x1.
- 10:39:31: Texture: hud_sg552.png: Loading 1 faces(PF_A8R8G8B8,71x172x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x172x1.
- 10:39:31: Texture: hud_imi_negev.png: Loading 1 faces(PF_A8R8G8B8,73x231x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x231x1.
- 10:39:31: Texture: hud_qbs-09.png: Loading 1 faces(PF_A8R8G8B8,69x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,69x182x1.
- 10:39:31: Texture: hud_scorpion-evo.png: Loading 1 faces(PF_A8R8G8B8,83x195x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x195x1.
- 10:39:31: Texture: hud_m79.png: Loading 1 faces(PF_A8R8G8B8,83x180x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x180x1.
- 10:39:31: Texture: hud_deployable_mg.png: Loading 1 faces(PF_A8R8G8B8,100x114x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x114x1.
- 10:39:31: Texture: hud_patrol_ship_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
- 10:39:31: Texture: hud_patrol_ship_cannon.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
- 10:39:31: Texture: hud_patrol_ship_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_minigun.png: Loading 1 faces(PF_A8R8G8B8,100x125x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x125x1.
- 10:39:31: Texture: hud_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x79x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x79x1.
- 10:39:31: Texture: hud_pb.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 10:39:31: Texture: hud_glock17.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 10:39:31: Texture: hud_beretta_m9.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 10:39:31: Texture: hud_desert_eagle.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
- 10:39:31: Texture: hud_desert_eagle_gold.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
- 10:39:31: Texture: hud_aa-12.png: Loading 1 faces(PF_A8R8G8B8,78x204x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,78x204x1.
- 10:39:31: Texture: hud_mgl.png: Loading 1 faces(PF_A8R8G8B8,81x189x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x189x1.
- 10:39:31: Texture: hud_barrett_m107.png: Loading 1 faces(PF_A8R8G8B8,81x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x290x1.
- 10:39:31: Texture: hud_xm8.png: Loading 1 faces(PF_A8R8G8B8,70x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,70x158x1.
- 10:39:31: Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,76x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,76x100x1.
- 10:39:31: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
- 10:39:31: Texture: hud_impact_grenade.png: Loading 1 faces(PF_A8R8G8B8,92x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x100x1.
- 10:39:31: Texture: hud_c4.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_flare.png: Loading 1 faces(PF_A8R8G8B8,100x122x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x122x1.
- 10:39:31: Texture: hud_claymore.png: Loading 1 faces(PF_A8R8G8B8,100x99x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x99x1.
- 10:39:31: Texture: hud_at_mine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_mortar1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_mortar2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_paratroopers1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_paratroopers2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_artillery1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_artillery2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:39:31: Texture: hud_humveedrop.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_tank.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:39:31: Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_dollars_100.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_suitcase.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_oscar_statue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_vest.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 10:39:31: Texture: hud_vest_hole1.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 10:39:31: Texture: hud_vest_hole2.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 10:39:31: Texture: hud_cigars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_beer_can.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_lighter.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_steroids.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_teddy.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_bible.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_koran.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_chewing_gum.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_bizarre_rubber_bullet.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_chocolate.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_dollars_300.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_energy_drink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_fancy_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_radio.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_razor.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_sheaths.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_sheaths_xxl.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_ipoo_blue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_ipoo_red.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_ipoo_white.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_ipoo_silver.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_ipoo_yellow.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_ipoo_green.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_ipoo_pink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: chat_icon_default.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:39:31: Texture: chat_icon_soldier_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:39:31: Texture: chat_icon_commander_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:39:31: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 10:39:31: Texture: hud_medic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 10:39:31: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:39:31: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 10:39:31: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:39:31: Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:39:31: Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:39:31: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
- 10:39:31: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
- 10:39:31: Texture: radioview_shortcut_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:39:31: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
- 10:39:31: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,400x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x80x1.
- 10:39:31: Texture: squad_ai_marker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 10:39:31: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,320x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,320x64x1.
- 10:39:31: Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:39:31: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:39:31: Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:39:31: Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:39:31: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:39:31: Texture: callmarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 10:39:31: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:39:31: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:39:31: Texture: inventoryview_connection_reverse.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:39:31: Texture: inventoryview_connection.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:39:31: Texture: inventoryview_connection_horizontal.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:39:31: Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:39:31: Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:39:31: Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:39:31: Texture: inventoryview_slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 10:39:32: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 10:39:32: Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:39:32: Texture: radioview_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:39:32: Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:39:32: Texture: hud_radio_meter.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
- 10:39:32: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,1x1x1) with 0 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
- 10:39:32: Texture: mapview_frame.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 10:39:32: Texture: map.png: Loading 1 faces(PF_L8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_L8,2048x2048x1.
- 10:39:32: Texture: mapview_grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 10:39:32: Texture: mapview_force.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:39:32: Texture: mapview_force_noise.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
- 10:39:32: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:39:32: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:39:32: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:39:32: Texture: mapview_resource.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 10:39:32: Texture: mapview_comms_marker.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 10:39:32: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:39:32: Texture: mapview_positioner.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:39:32: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 10:39:32: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 10:39:32: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 10:39:32: Texture: worldview_atlas.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 10:39:32: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
- 10:39:32: : game mode: 0
- 10:39:32: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 10:39:32: : loading map info
- 10:39:32: : loading map info
- 10:39:32: : loading map info
- 10:39:32: : loading map info
- 10:39:32: : loading map info
- 10:39:32: : loading map info
- 10:39:32: : loading map info
- 10:39:32: : loading map info
- 10:39:32: : loading map info
- 10:39:32: : loading map info
- 10:39:32: : loading map info
- 10:39:33: : loading map info
- 10:39:33: Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:39:33: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 10:39:33: Error loading texture chatlog_channel.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 10:39:33: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 10:39:33: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 10:39:33: : game reset
- 10:39:33: : 1: ColourValue(0, 0.5, 0.1, 1), Greenbelts
- 10:39:33: : profile folder = savegames/_default.save
- 10:39:33: : profiles at C:\Users\Brad\AppData\Roaming\Running with rifles\savegames/_default.save/
- 10:39:33: : save _default.save
- 10:39:33: : Setting init data, machine id = 0
- 10:39:33: : init data set done
- 10:39:33: : no old character, attempt load
- 10:39:33: Mesh: Loading chute.mesh.
- 10:39:33: Can't assign material _missing_material_ to SubEntity of Ogre/MO1063 because this Material does not exist. Have you forgotten to define it in a .material script?
- 10:39:33: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 10:39:33: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:39:33: : new game created
- 10:39:33: : command: update_inventory
- 10:39:33: : settings loaded
- 10:39:33: : r=21648
- 10:39:33: : game init done
- 10:39:33: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:39:33: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 10:39:33: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 10:39:33: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
- 10:39:33: Mesh: Loading jeep_body.mesh.
- 10:39:33: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:39:33: Mesh: Loading jeep_body_broken.mesh.
- 10:39:33: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 10:39:33: Mesh: Loading jeep_wheel.mesh.
- 10:39:33: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 10:39:33: Mesh: Loading dumpster.mesh.
- 10:39:33: Texture: dumpster.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 10:39:34: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 10:39:35: : quit game
- 10:39:35: : uninit comms
- 10:39:35: : check = 0
- 10:39:35: : freeing regions
- 10:39:35: Destroying resource group sessionResourceGroup
- 10:39:35: Unloading resource group sessionResourceGroup
- 10:39:35: Finished unloading resource group sessionResourceGroup
- 10:39:35: : game uninitialized
- 10:39:35: DefaultWorkQueue('Root') shutting down on thread 009A1FB0.
- 10:39:35: DefaultWorkQueue('Root')::WorkerFunc - thread 06083F50 stopped.
- 10:39:35: DefaultWorkQueue('Root')::WorkerFunc - thread 06084040 stopped.
- 10:39:35: DefaultWorkQueue('Root')::WorkerFunc - thread 06083F80 stopped.
- 10:39:35: DefaultWorkQueue('Root')::WorkerFunc - thread 06083FB0 stopped.
- 10:39:35: *-*-* OGRE Shutdown
- 10:39:35: Unregistering ResourceManager for type Compositor
- 10:39:35: Unregistering ResourceManager for type Font
- 10:39:35: Unregistering ResourceManager for type Skeleton
- 10:39:35: Unregistering ResourceManager for type Mesh
- 10:39:35: Unregistering ResourceManager for type HighLevelGpuProgram
- 10:39:35: Uninstalling plugin: ParticleFX
- 10:39:35: Plugin successfully uninstalled
- 10:39:35: Unloading library Plugin_ParticleFX
- 10:39:35: Uninstalling plugin: Octree & Terrain Scene Manager
- 10:39:35: Plugin successfully uninstalled
- 10:39:35: Unloading library Plugin_OctreeSceneManager
- 10:39:35: Uninstalling plugin: Cg Program Manager
- 10:39:35: Plugin successfully uninstalled
- 10:39:35: Unloading library Plugin_CgProgramManager
- 10:39:35: Uninstalling plugin: D3D9 RenderSystem
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