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  1. <Item>
  2. <modelName>fbi</modelName>
  3. <txdName>fbi</txdName>
  4. <handlingId>fugitive</handlingId>
  5. <gameName>FBI</gameName>
  6. <vehicleMakeName />
  7. <expressionDictName>null</expressionDictName>
  8. <expressionName>null</expressionName>
  9. <animConvRoofDictName>null</animConvRoofDictName>
  10. <animConvRoofName>null</animConvRoofName>
  11. <animConvRoofWindowsAffected />
  12. <ptfxAssetName>null</ptfxAssetName>
  13. <audioNameHash />
  14. <layout>LAYOUT_STANDARD</layout>
  15. <coverBoundOffsets>BUFFALO_COVER_OFFSET_INFO</coverBoundOffsets>
  16. <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
  17. <scenarioLayout />
  18. <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
  19. <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
  20. <bonnetCameraName>VEHICLE_BONNET_CAMERA_HIGH</bonnetCameraName>
  21. <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
  22. <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.035000" />
  23. <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
  24. <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.080000" z="-0.020000" />
  25. <FirstPersonProjectileDriveByPassengerIKOffset x="-0.100000" y="-0.120000" z="-0.060000" />
  26. <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="-0.025000" />
  27. <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="-0.025000" />
  28. <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
  29. <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="-0.035000" />
  30. <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
  31. <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
  32. <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
  33. <FirstPersonMobilePhoneOffset x="0.146000" y="0.279000" z="0.539000" />
  34. <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.233000" z="0.435000" />
  35. <FirstPersonMobilePhoneSeatIKOffset>
  36. <Item>
  37. <Offset x="0.136000" y="0.176000" z="0.445000" />
  38. <SeatIndex value="2" />
  39. </Item>
  40. <Item>
  41. <Offset x="0.136000" y="0.176000" z="0.445000" />
  42. <SeatIndex value="3" />
  43. </Item>
  44. </FirstPersonMobilePhoneSeatIKOffset>
  45. <PovCameraOffset x="0.000000" y="-0.125000" z="0.665000" />
  46. <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
  47. <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
  48. <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
  49. <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
  50. <shouldUseCinematicViewMode value="true" />
  51. <shouldCameraTransitionOnClimbUpDown value="false" />
  52. <shouldCameraIgnoreExiting value="false" />
  53. <AllowPretendOccupants value="true" />
  54. <AllowJoyriding value="false" />
  55. <AllowSundayDriving value="false" />
  56. <AllowBodyColorMapping value="true" />
  57. <wheelScale value="0.262200" />
  58. <wheelScaleRear value="0.262200" />
  59. <dirtLevelMin value="0.000000" />
  60. <dirtLevelMax value="0.700000" />
  61. <envEffScaleMin value="0.000000" />
  62. <envEffScaleMax value="1.000000" />
  63. <envEffScaleMin2 value="0.000000" />
  64. <envEffScaleMax2 value="1.000000" />
  65. <damageMapScale value="0.600000" />
  66. <damageOffsetScale value="1.000000" />
  67. <diffuseTint value="0x00FFFFFF" />
  68. <steerWheelMult value="1.000000" />
  69. <HDTextureDist value="5.000000" />
  70. <lodDistances content="float_array">
  71. 15.000000
  72. 30.000000
  73. 70.000000
  74. 140.000000
  75. 500.000000
  76. 500.000000
  77. </lodDistances>
  78. <minSeatHeight value="0.856" />
  79. <identicalModelSpawnDistance value="20" />
  80. <maxNumOfSameColor value="10" />
  81. <defaultBodyHealth value="1000.000000" />
  82. <pretendOccupantsScale value="1.000000" />
  83. <visibleSpawnDistScale value="1.000000" />
  84. <trackerPathWidth value="2.000000" />
  85. <weaponForceMult value="1.000000" />
  86. <frequency value="100" />
  87. <swankness>SWANKNESS_2</swankness>
  88. <maxNum value="999" />
  89. <flags>FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_RECESSED_HEADLIGHT_CORONAS FLAG_HAS_INTERIOR_EXTRAS</flags>
  90. <type>VEHICLE_TYPE_CAR</type>
  91. <plateType>VPT_BACK_PLATES</plateType>
  92. <dashboardType>VDT_GENTAXI</dashboardType>
  93. <vehicleClass>VC_EMERGENCY</vehicleClass>
  94. <wheelType>VWT_SPORT</wheelType>
  95. <trailers />
  96. <additionalTrailers />
  97. <drivers>
  98. <Item>
  99. <driverName>S_M_M_FIBOffice_01</driverName>
  100. <npcName />
  101. </Item>
  102. <Item>
  103. <driverName>S_M_M_FIBOffice_02</driverName>
  104. <npcName />
  105. </Item>
  106. </drivers>
  107. <extraIncludes />
  108. <doorsWithCollisionWhenClosed />
  109. <driveableDoors />
  110. <bumpersNeedToCollideWithMap value="false" />
  111. <needsRopeTexture value="false" />
  112. <requiredExtras />
  113. <rewards>
  114. <Item>REWARD_WEAPON_CARBINERIFLE</Item>
  115. <Item>REWARD_AMMO_CARBINERIFLE</Item>
  116. <Item>REWARD_STAT_WEAPON</Item>
  117. </rewards>
  118. <cinematicPartCamera>
  119. <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
  120. <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
  121. <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
  122. <Item>WHEEL_REAR_LEFT_CAMERA</Item>
  123. </cinematicPartCamera>
  124. <NmBraceOverrideSet />
  125. <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
  126. <buoyancySphereSizeScale value="1.000000" />
  127. <pOverrideRagdollThreshold type="NULL" />
  128. <firstPersonDrivebyData>
  129. <Item>STD_POLICE2_FRONT_LEFT</Item>
  130. <Item>STD_POLICE2_FRONT_RIGHT</Item>
  131. <Item>STD_POLICE2_REAR_LEFT</Item>
  132. <Item>STD_POLICE2_REAR_RIGHT</Item>
  133. </firstPersonDrivebyData>
  134. </Item>
  135.  
  136. -------------------------------------------------------
  137.  
  138. <Item>
  139. <modelName>fbi2</modelName>
  140. <txdName>fbi2</txdName>
  141. <handlingId>BALLER2</handlingId>
  142. <gameName>FBI2</gameName>
  143. <vehicleMakeName />
  144. <expressionDictName>null</expressionDictName>
  145. <expressionName>null</expressionName>
  146. <animConvRoofDictName>null</animConvRoofDictName>
  147. <animConvRoofName>null</animConvRoofName>
  148. <animConvRoofWindowsAffected />
  149. <ptfxAssetName>null</ptfxAssetName>
  150. <audioNameHash />
  151. <layout>LAYOUT_RANGER</layout>
  152. <coverBoundOffsets>FBI2_COVER_OFFSET_INFO</coverBoundOffsets>
  153. <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
  154. <scenarioLayout />
  155. <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
  156. <aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName>
  157. <bonnetCameraName>VEHICLE_BONNET_CAMERA_HIGH</bonnetCameraName>
  158. <povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND</povCameraName>
  159. <FirstPersonDriveByIKOffset x="0.000000" y="-0.050000" z="-0.030000" />
  160. <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
  161. <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.088000" z="0.093000" />
  162. <FirstPersonProjectileDriveByPassengerIKOffset x="0.020000" y="0.060000" z="-0.090000" />
  163. <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="-0.055000" />
  164. <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="-0.055000" />
  165. <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
  166. <FirstPersonDriveByRightPassengerIKOffset x="-0.045000" y="-0.048000" z="-0.040000" />
  167. <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
  168. <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
  169. <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
  170. <FirstPersonMobilePhoneOffset x="0.150000" y="0.288000" z="0.503000" />
  171. <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
  172. <FirstPersonMobilePhoneSeatIKOffset>
  173. <Item>
  174. <Offset x="0.136000" y="0.223000" z="0.475000" />
  175. <SeatIndex value="2" />
  176. </Item>
  177. <Item>
  178. <Offset x="0.136000" y="0.223000" z="0.475000" />
  179. <SeatIndex value="3" />
  180. </Item>
  181. </FirstPersonMobilePhoneSeatIKOffset>
  182. <PovCameraOffset x="0.000000" y="-0.138000" z="0.645000" />
  183. <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
  184. <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.030000" />
  185. <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.070000" />
  186. <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
  187. <shouldUseCinematicViewMode value="true" />
  188. <shouldCameraTransitionOnClimbUpDown value="false" />
  189. <shouldCameraIgnoreExiting value="false" />
  190. <AllowPretendOccupants value="true" />
  191. <AllowJoyriding value="false" />
  192. <AllowSundayDriving value="false" />
  193. <AllowBodyColorMapping value="true" />
  194. <wheelScale value="0.268600" />
  195. <wheelScaleRear value="0.268600" />
  196. <dirtLevelMin value="0.000000" />
  197. <dirtLevelMax value="0.850000" />
  198. <envEffScaleMin value="0.000000" />
  199. <envEffScaleMax value="1.000000" />
  200. <envEffScaleMin2 value="0.000000" />
  201. <envEffScaleMax2 value="1.000000" />
  202. <damageMapScale value="0.600000" />
  203. <damageOffsetScale value="1.000000" />
  204. <diffuseTint value="0x00FFFFFF" />
  205. <steerWheelMult value="1.000000" />
  206. <HDTextureDist value="5.000000" />
  207. <lodDistances content="float_array">
  208. 15.000000
  209. 40.000000
  210. 90.000000
  211. 180.000000
  212. 500.000000
  213. 500.000000
  214. </lodDistances>
  215. <minSeatHeight value="0.966" />
  216. <identicalModelSpawnDistance value="20" />
  217. <maxNumOfSameColor value="10" />
  218. <defaultBodyHealth value="1000.000000" />
  219. <pretendOccupantsScale value="1.000000" />
  220. <visibleSpawnDistScale value="1.000000" />
  221. <trackerPathWidth value="2.000000" />
  222. <weaponForceMult value="1.000000" />
  223. <frequency value="100" />
  224. <swankness>SWANKNESS_1</swankness>
  225. <maxNum value="999" />
  226. <flags>FLAG_LAW_ENFORCEMENT FLAG_DONT_SPAWN_IN_CARGEN FLAG_IS_OFFROAD_VEHICLE FLAG_HAS_INTERIOR_EXTRAS FLAG_HAS_LIVERY</flags>
  227. <type>VEHICLE_TYPE_CAR</type>
  228. <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
  229. <dashboardType>VDT_CAVALCADE</dashboardType>
  230. <vehicleClass>VC_EMERGENCY</vehicleClass>
  231. <wheelType>VWT_SUV</wheelType>
  232. <trailers />
  233. <additionalTrailers />
  234. <drivers>
  235. <Item>
  236. <driverName>S_M_M_FIBOffice_01</driverName>
  237. <npcName />
  238. </Item>
  239. <Item>
  240. <driverName>S_M_M_FIBOffice_02</driverName>
  241. <npcName />
  242. </Item>
  243. </drivers>
  244. <extraIncludes />
  245. <doorsWithCollisionWhenClosed />
  246. <driveableDoors />
  247. <bumpersNeedToCollideWithMap value="false" />
  248. <needsRopeTexture value="false" />
  249. <requiredExtras />
  250. <rewards>
  251. <Item>REWARD_WEAPON_CARBINERIFLE</Item>
  252. <Item>REWARD_AMMO_CARBINERIFLE</Item>
  253. <Item>REWARD_STAT_WEAPON</Item>
  254. </rewards>
  255. <cinematicPartCamera>
  256. <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
  257. <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
  258. <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
  259. <Item>WHEEL_REAR_LEFT_CAMERA</Item>
  260. </cinematicPartCamera>
  261. <NmBraceOverrideSet />
  262. <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
  263. <buoyancySphereSizeScale value="1.000000" />
  264. <pOverrideRagdollThreshold type="NULL" />
  265. <firstPersonDrivebyData>
  266. <Item>RANGER_CAVALCADE_FRONT_LEFT</Item>
  267. <Item>RANGER_FRONT_RIGHT</Item>
  268. <Item>RANGER_PRANGER_REAR_LEFT</Item>
  269. <Item>RANGER_PRANGER_REAR_RIGHT</Item>
  270. </firstPersonDrivebyData>
  271. </Item>
  272.  
  273. -------------------------------------------------------
  274.  
  275. <Item>
  276. <modelName>sheriff2</modelName>
  277. <txdName>sheriff2</txdName>
  278. <handlingId>BALLER2</handlingId>
  279. <gameName>SHERIFF2</gameName>
  280. <vehicleMakeName />
  281. <expressionDictName>null</expressionDictName>
  282. <expressionName>null</expressionName>
  283. <animConvRoofDictName>null</animConvRoofDictName>
  284. <animConvRoofName>null</animConvRoofName>
  285. <animConvRoofWindowsAffected />
  286. <ptfxAssetName>null</ptfxAssetName>
  287. <audioNameHash />
  288. <layout>LAYOUT_RANGER</layout>
  289. <coverBoundOffsets>SHERIFF2_COVER_OFFSET_INFO</coverBoundOffsets>
  290. <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
  291. <scenarioLayout />
  292. <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
  293. <aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName>
  294. <bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD</bonnetCameraName>
  295. <povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND</povCameraName>
  296. <FirstPersonDriveByIKOffset x="0.000000" y="-0.050000" z="-0.028000" />
  297. <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
  298. <FirstPersonProjectileDriveByIKOffset x="0.028000" y="-0.040000" z="0.075000" />
  299. <FirstPersonProjectileDriveByPassengerIKOffset x="0.020000" y="0.060000" z="-0.090000" />
  300. <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="-0.055000" />
  301. <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="-0.055000" />
  302. <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
  303. <FirstPersonDriveByRightPassengerIKOffset x="-0.045000" y="-0.048000" z="-0.040000" />
  304. <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
  305. <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
  306. <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
  307. <FirstPersonMobilePhoneOffset x="0.143000" y="0.245000" z="0.521000" />
  308. <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.435000" />
  309. <PovCameraOffset x="0.000000" y="-0.125000" z="0.640000" />
  310. <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
  311. <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.030000" />
  312. <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.070000" />
  313. <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
  314. <shouldUseCinematicViewMode value="true" />
  315. <shouldCameraTransitionOnClimbUpDown value="false" />
  316. <shouldCameraIgnoreExiting value="false" />
  317. <AllowPretendOccupants value="true" />
  318. <AllowJoyriding value="false" />
  319. <AllowSundayDriving value="false" />
  320. <AllowBodyColorMapping value="true" />
  321. <wheelScale value="0.268600" />
  322. <wheelScaleRear value="0.268600" />
  323. <dirtLevelMin value="0.300000" />
  324. <dirtLevelMax value="0.850000" />
  325. <envEffScaleMin value="0.000000" />
  326. <envEffScaleMax value="1.000000" />
  327. <envEffScaleMin2 value="0.000000" />
  328. <envEffScaleMax2 value="1.000000" />
  329. <damageMapScale value="0.600000" />
  330. <damageOffsetScale value="1.000000" />
  331. <diffuseTint value="0x00FFFFFF" />
  332. <steerWheelMult value="1.000000" />
  333. <HDTextureDist value="5.000000" />
  334. <lodDistances content="float_array">
  335. 15.000000
  336. 35.000000
  337. 90.000000
  338. 180.000000
  339. 500.000000
  340. 500.000000
  341. </lodDistances>
  342. <minSeatHeight value="0.966" />
  343. <identicalModelSpawnDistance value="20" />
  344. <maxNumOfSameColor value="10" />
  345. <defaultBodyHealth value="1000.000000" />
  346. <pretendOccupantsScale value="1.000000" />
  347. <visibleSpawnDistScale value="1.000000" />
  348. <trackerPathWidth value="2.000000" />
  349. <weaponForceMult value="1.000000" />
  350. <frequency value="100" />
  351. <swankness>SWANKNESS_1</swankness>
  352. <maxNum value="2" />
  353. <flags>FLAG_HAS_LIVERY FLAG_LAW_ENFORCEMENT FLAG_DONT_SPAWN_IN_CARGEN FLAG_IS_OFFROAD_VEHICLE FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
  354. <type>VEHICLE_TYPE_CAR</type>
  355. <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
  356. <dashboardType>VDT_CAVALCADE</dashboardType>
  357. <vehicleClass>VC_EMERGENCY</vehicleClass>
  358. <wheelType>VWT_SUV</wheelType>
  359. <trailers />
  360. <additionalTrailers />
  361. <drivers>
  362. <Item>
  363. <driverName>S_M_Y_Sheriff_01</driverName>
  364. <driverName>S_M_Y_Sheriff_01</driverName>
  365. <driverName>S_M_Y_Sheriff_01</driverName>
  366. <driverName>s_f_y_sheriff_01</driverName>
  367. <npcName />
  368. </Item>
  369. </drivers>
  370. <extraIncludes />
  371. <doorsWithCollisionWhenClosed />
  372. <driveableDoors />
  373. <bumpersNeedToCollideWithMap value="false" />
  374. <needsRopeTexture value="false" />
  375. <requiredExtras />
  376. <rewards>
  377. <Item>REWARD_WEAPON_CARBINERIFLE</Item>
  378. <Item>REWARD_AMMO_CARBINERIFLE</Item>
  379. <Item>REWARD_STAT_WEAPON</Item>
  380. </rewards>
  381. <cinematicPartCamera>
  382. <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
  383. <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
  384. <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
  385. <Item>WHEEL_REAR_LEFT_CAMERA</Item>
  386. </cinematicPartCamera>
  387. <NmBraceOverrideSet />
  388. <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
  389. <buoyancySphereSizeScale value="1.000000" />
  390. <pOverrideRagdollThreshold type="NULL" />
  391. <firstPersonDrivebyData>
  392. <Item>RANGER_CAVALCADE_FRONT_LEFT</Item>
  393. <Item>RANGER_FRONT_RIGHT</Item>
  394. <Item>RANGER_PRANGER_REAR_LEFT</Item>
  395. <Item>RANGER_PRANGER_REAR_RIGHT</Item>
  396. </firstPersonDrivebyData>
  397. </Item>
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