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Mar 25th, 2016
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  1. The crashes occur during the gameplay.
  2. Reproduce the crashes multiple times. Check the ending of the papyrus log after each crash. The latest mentioned scripts most likely are the exact cause of the crashes.
  3.  
  4. Try the following:
  5. 1) "Remove unattached instances". Several iterations might be needed (save the game and repeat the process with new save until there will be no unattached instances)
  6. 2) No luck? "Terminate Active Threads"
  7. 3) No luck? Remove the latest script mentioned in the Papyrus log (use filter)
  8. 4) No luck? Make sure the problem is related to scripts (use "Zero Script Section" if you are unsure)
  9. 5) If the problem is related to scripts, check the most heavy script classes (in the "Analysis" tab) and try to uninstall the corresponding mods.
  10.  
  11. Awaiting data... It can take a while for a data to be fully loaded (that depends on your savegame, sometimes it can take longer than 30 minutes). The only purpose of this data is to keep you informed about the state of your savegame. You can apply ANY edit operation at ANY time without waiting for the details...
  12.  
  13. Please, remember - every case is individual. In most cases all problems can be solved via "Remove Unattached Instances". However, some mods can use uncommon techniques based on such type of scripts. So, if you know exactly what scripts cause problems, it's always better to prepare filter for better accuracy. It's recommended to investigate the reasons first before performing any actions (don't forget that you can examine the actual Script Data in readable format).
  14.  
  15. Analysis...
  16. Threads count is growing. Difference is 16
  17.  
  18.  
  19. Scripts from the following resources still have active threads. It's NOT recommended to update these resources until active scripts finish their work
  20. [Resource : Threads count]
  21. Skyrim#Resource: Skyrim: 5
  22.  
  23. The most "Heavy" non-basic classes. There are a lot of instances of these classes in the game, in some cases this can lead to performance drop. Some scripts are designed and expected to have a lot of instances. However, if they don't suppose to hold any long term data, such design is not optimal at all. If you experience a performance issues, try temporary removing the corresponding resources.
  24. [Script class: Current instances count]
  25. _SAG_BlackHorseOnReadScript#Class: _SAG_BlackHorseOnReadScript:2010
  26. (Skyrim#Resource: Skyrim) mineorefurniturescript#Class: mineorefurniturescript:1775
  27. (Skyrim#Resource: Skyrim) WeaponRackTriggerSCRIPT#Class: WeaponRackTriggerSCRIPT:1095
  28. (Update#Resource: Update) WeaponRackActivateScript#Class: WeaponRackActivateScript:1014
  29.  
  30. The following classes were mentioned in the log just before the game exited. If any crashes occured and if the crash time equals the time of the last line in the Papyrus log, then it's most likely related to those classes
  31. If true, consider removing instances/references or terminating threads (don't forget to specify the filter)
  32. en() - "_SAG_Activ_NewStatsScripts#Class: _SAG_Activ_NewStatsScripts.psc" Line 66
  33. [alias Player on quest _SAG_Activ_NewStats (2000C623)]._SAG_Activ_NewStatsScripts#Class: _SAG_Activ_NewStatsScripts.OnMenuOpen() - "_SAG_Activ_NewStatsScripts#Class: _SAG_Activ_NewStatsScripts.psc" Line 106
  34. [alias Player on quest _SAG_PC_QuestStat (2000C5C9)]._SAG_PC_StatsTrack_PlayerScript#Class: _SAG_PC_StatsTrack_PlayerScript.OnMenuOpen() - "_SAG_PC_StatsTrack_PlayerScript#Class: _SAG_PC_StatsTrack_PlayerScript.psc" Line 93
  35. [alias Player on quest _SAG_Activ_NewStats (2000C623)]._SAG_Activ_NewStatsScripts#Class: _SAG_Activ_NewStatsScripts.OnMenuOpen() - "_SAG_Activ_NewStatsScripts#Class: _SAG_Activ_NewStatsScripts.psc" Line 66
  36. [alias Player on quest _SAG_Activ_NewStats (2000C623)]._SAG_Activ_NewStatsScripts#Class: _SAG_Activ_NewStatsScripts.OnMenuOpen() - "_SAG_Activ_NewStatsScripts#Class: _SAG_Activ_NewStatsScripts.psc" Line 106
  37. [alias Player on quest _SAG_PC_QuestStat (2000C5C9)]._SAG_PC_StatsTrack_PlayerScript#Class: _SAG_PC_StatsTrack_PlayerScript.OnMenuOpen() - "_SAG_PC_StatsTrack_PlayerScript#Class: _SAG_PC_StatsTrack_PlayerScript.psc" Line 93
  38. [alias Player on quest _SAG_Activ_NewStats (2000C623)]._SAG_Activ_NewStatsScripts#Class: _SAG_Activ_NewStatsScripts.OnMenuOpen() - "_SAG_Activ_NewStatsScripts#Class: _SAG_Activ_NewStatsScripts.psc" Line 66
  39. [alias Player on quest _SAG_Activ_NewStats (2000C623)]._SAG_Activ_NewStatsScripts#Class: _SAG_Activ_NewStatsScripts.OnMenuOpen() - "_SAG_Activ_NewStatsScripts#Class: _SAG_Activ_NewStatsScripts.psc" Line 106
  40. [alias Player on quest _SAG_PC_QuestStat (2000C5C9)]._SAG_PC_StatsTrack_PlayerScript#Class: _SAG_PC_StatsTrack_PlayerScript.OnMenuOpen() - "_SAG_PC_StatsTrack_PlayerScript#Class: _SAG_PC_StatsTrack_PlayerScript.psc" Line 93
  41. [<NULL form> (FF00105B)].wizWoodPileMarkerScript.OnCell#Class: CellDetach() - "wizWoodPileMarkerScript.psc" Line 46
  42.  
  43.  
  44. Analysis complete
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