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- /*
- Include GF Player Functions in Macros
- ________________________________________________________________________________
- • Description
- This include can be useful for editors of the GameMode The GodFather
- in which customers to continuously use the two dimensional arrays in
- order to get some value or set some value.
- Thinking that the include was made to facilitate access and to make it
- a little faster.
- ________________________________________________________________________________
- • Author
- Allan Jader (CyNiC)
- ________________________________________________________________________________
- • Instalation and use
- Put in the top of your GF Edition this: "#include <GF_Macros>" no quotation marks.
- A Example of use:
- if(!strcmp("/admins",cmdtext,true))
- {
- new Name[24],string[128];
- SendClientMessage(playerid,0xB4B5B7FF,"Admins online:");
- for(new i=0; i<MAX_SLOTS; i++)
- {
- if(pAdmin(i) > (0))
- {
- GetPlayerName(i,Name,24),
- format(string,sizeof string,"%s Admin level %d",Name,pAdmin(i)),
- SendClientMessage(playerid,0xB4B5B7FF,string);
- }
- }
- return 1;
- }
- ________________________________________________________________________________
- */
- //Defines
- #define pKey(%0) PlayerInfo[%0][pKey]
- #define pLevel(%0) PlayerInfo[%0][pLevel]
- #define pAdmin(%0) PlayerInfo[%0][pAdmin]
- #define gPupgrade(%0) PlayerInfo[%0][gPupgrade]
- #define pConnectTime(%0) PlayerInfo[%0][pConnectTime]
- #define pReg(%0) PlayerInfo[%0][pReg]
- #define pSex(%0) PlayerInfo[%0][pSex]
- #define pAge(%0) PlayerInfo[%0][pAge]
- #define pOrigin(%0) PlayerInfo[%0][pOrigin]
- #define pCK(%0) PlayerInfo[%0][pCK]
- #define pExp(%0) PlayerInfo[%0][pExp]
- #define pCash(%0) PlayerInfo[%0][pCash]
- #define pKills(%0) PlayerInfo[%0][pKills]
- #define pDeaths(%0) PlayerInfo[%0][pDeaths]
- #define pArrested(%0) PlayerInfo[%0][pArrested]
- #define pWantedDeaths(%0) PlayerInfo[%0][pWantedDeaths]
- #define pPhoneBook(%0) PlayerInfo[%0][pPhoneBook]
- #define pLottoNR(%0) PlayerInfo[%0][pLottoNR]
- #define pFishes(%0) PlayerInfo[%0][pFishes]
- #define pAccount(%0) PlayerInfo[%0][pAccount]
- #define pCrimes(%0) PlayerInfi[%0][pCrimes]
- #define pBiggestFish(%0) PlayerInfo[%0][pBiggestFish]
- #define pJob(%0) PlayerInfo[%0][pJob]
- #define pJailed(%0) PlayerInfo[%0][pJailed]
- #define pJailTime(%0) PlayerInfo[%0][pJailTime]
- #define pHeadValue(%0) PlayerInfo[%0][pHeadValue]
- #define pPayCheck(%0) PlayerInfo[%0][pPayCheck]
- #define pMats(%0) PlayerInfo[%0][pMats]
- #define pLeader(%0) PlayerInfo[%0][pLeader]
- #define pMember(%0) PlayerInfo[%0][pMember]
- #define pFMember(%0) PlayerInfo[%0][pFMember]
- #define pRank(%0) PlayerInfo[%0][pRank]
- #define pChar(%0) PlayerInfo[%0][pChar]
- #define pContractTime(%0) PlayerInfo[%0][pContractTime]
- #define pDetSkill(%0) PlayerInfo[%0][pDetSkill]
- #define pSexSkill(%0) PlayerInfo[%0][pSexSkill]
- #define pBoxSkill(%0) PlayerInfo[%0][pBoxSkill]
- #define pLawSkill(%0) PlayerInfo[%0][pLawSkill]
- #define pMechSkill(%0) PlayerInfo[%0][pMechSkill]
- #define pJackSkill(%0) PlayerInfo[%0][pJackSkill]
- #define pCarSkill(%0) PlayerInfo[%0][pCarSkill]
- #define pNewsSkill(%0) PlayerInfo[%0][pNewsSkill]
- #define pDrugsSkill(%0) PlayerInfo[%0][pDrugsSkill]
- #define pCookSkill(%0) PlayerInfo[%0][pCookSkill]
- #define pFishSkill(%0) PlayerInfo[%0][pFishSkill]
- #define pHealthSkill(%0) PlayerInfo[%0][pHealth]
- #define pSHealth(%0) PlayerInfo[%0][pSHealth]
- #define pInt(%0) PlayerInfo[%0][pInt]
- #define pLocal(%0) PlayerInfo[%0][pLocal]
- #define pTeam(%0) PlayerInfo[%0][pTeam]
- #define pPnumber(%0) PlayerInfo[%0][pPnumber]
- #define pHousekey(%0) PlayerInfo[%0][pPhousekey]
- #define pBiskey(%0) PlayerInfo[%0][pPbiskey]
- #define pPos_x(%0) PlayerInfo[%0][pPos_x]
- #define pPos_y(%0) PlayerInfo[%0][pPos_y]
- #define pPos_z(%0) PlayerInfo[%0][pPos_z]
- #define pCarlic(%0) PlayerInfo[%0][pCarlic]
- #define pFlylic(%0) PlayerInfo[%0][pFlylic]
- #define pBoatlic(%0) PlayerInfo[%0][pBoatlic]
- #define pFishlic(%0) PlayerInfo[%0][pFishlic]
- #define pGunlic(%0) PlayerInfo[%0][pGunlic]
- #define pGun1(%0) PlayerInfo[%0][pGun1]
- #define pGun2(%0) PlayerInfo[%0][pGun2]
- #define pGun3(%0) PlayerInfo[%0][pGun3]
- #define pGun4(%0) PlayerInfo[%0][pGun4]
- #define pAmmo1(%0) PlayerInfo[%0][pAmmo1]
- #define pAmmo2(%0) PlayerInfo[%0][pAmmo2]
- #define pAmmo3(%0) PlayerInfo[%0][pAmmo3]
- #define pAmmo4(%0) PlayerInfo[%0][pAmmo4]
- #define pCarTime(%0) PlayerInfo[%0][pCarTime]
- #define pPayDay(%0) PlayerInfo[%0][pPayDay]
- #define pCDPlayer(%0) PlayerInfo[%0][pCDPlayer]
- #define pWins(%0) PlayerInfo[%0][pWins]
- #define pLoses(%0) PlayerInfo[%0][pLoses]
- #define pAlcoholPerk(%0) PlayerInfo[%0][pAlcoholPerk]
- #define pDrugPerk(%0) PlayerInfo[%0][pDrugPerk]
- #define pMiserPerk(%0) PlayerInfo[%0][pMiserPerk]
- #define pPain(%0) PlayerInfo[%0][pPainPerk]
- #define pTraderPerk(%0) PlayerInfo[%0][pTraderPerk]
- #define pTut(%0) PlayerInfo[%0][pTut]
- #define pMissionNr(%0) PlayerInfo[%0][pMissionNr]
- #define pWarns(%0) PlayerInfo[%0][pWarns]
- #define pAdjustable(%0) PlayerInfo[%0][pAdjustable]
- #define pFuel(%0) PlayerInfo[%0][pFuel]
- #define pMarried(%0) PlayerInfo[%0][pMarried]
- #define pMarriedTo(%0) PlayerInfo[%0][pMarriedTo]
- #define pRegistredDate(%0) PlayerInfo[%0][pRegistredDate]
- /* Natives
- native pKey(playerid);
- native pLevel(playerid);
- native pAdmin(playerid);
- native gPupgrade(playerid);
- native pConnectTime(playerid);
- native pReg(playerid);
- native pSex(playerid);
- native pAge(playerid);
- native pOrigin(playerid);
- native pCK(playerid);
- native pExp(playerid);
- native pCash(playerid);
- native pKills(playerid);
- native pDeaths(playerid);
- native pArrested(playerid);
- native pWantedDeaths(playerid);
- native pPhoneBook(playerid);
- native pLottoNR(playerid);
- native pFishes(playerid);
- native pAccount(playerid);
- native pCrimes(playerid);
- native pBiggestFish(playerid);
- native pJob(playerid);
- native pJailed(playerid);
- native pJailTime(playerid);
- native pHeadValue(playerid);
- native pPayCheck(playerid);
- native pMats(playerid);
- native pLeader(playerid);
- native pMember(playerid);
- native pFMember(playerid);
- native pRank(playerid);
- native pChar(playerid);
- native pContractTime(playerid);
- native pDetSkill(playerid);
- native pSexSkill(playerid);
- native pBoxSkill(playerid);
- native pLawSkill(playerid);
- native pMechSkill(playerid);
- native pJackSkill(playerid);
- native pCarSkill(playerid);
- native pNewsSkill(playerid);
- native pDrugsSkill(playerid);
- native pCookSkill(playerid);
- native pFishSkill(playerid);
- native pHealthSkill(playerid);
- native pSHealth(playerid);
- native pInt(playerid);
- native pLocal(playerid);
- native pTeam(playerid);
- native pPnumber(playerid);
- native pHousekey(playerid);
- native pBiskey(playerid);
- native pPos_x(playerid);
- native pPos_y(playerid);
- native pPos_z(playerid);
- native pCarlic(playerid);
- native pFlylic(playerid);
- native pBoatlic(playerid);
- native pFishlic(playerid);
- native pGunlic(playerid);
- native pGun1(playerid);
- native pGun2(playerid);
- native pGun3(playerid);
- native pGun4(playerid);
- native pAmmo1(playerid);
- native pAmmo2(playerid);
- native pAmmo3(playerid);
- native pAmmo4(playerid);
- native pCarTime(playerid);
- native pPayDay(playerid);
- native pCDPlayer(playerid);
- native pWins(playerid);
- native pLoses(playerid);
- native pAlcoholPerk(playerid);
- native pDrugPerk(playerid);
- native pMiserPerk(playerid);
- native pPain(playerid);
- native pTraderPerk(playerid);
- native pTut(playerid);
- native pMissionNr(playerid);
- native pWarns(playerid);
- native pAdjustable(playerid);
- native pFuel(playerid);
- native pMarried(playerid);
- native pMarriedTo(playerid);
- native pRegistredDate(playerid);
- */
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