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Persona 2129 Shop Items

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May 23rd, 2016
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  1. All prices are measured in Macca unless specified otherwise.
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  4. MELEE WEAPONRY
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  6. Caestus (60k): An battle glove used historically in the art of pankration. The thick leather covering bears iron studs, protecting the hands while augmenting their striking power. A trained martial artist may use this weapon to deflect enemy blows. Effective is based on STR, slower than gloves.
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  8. Power Fist: (170k): A metal glove with a piston and ram built in. The piston shoots forward the ram with every punch, allowing it to deal extra damage. Requires D+ strength and C- endurance to use.
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  11. RANGED WEAPONRY
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  14. Standard Pistol (70k): A Glock model pistol that fires 9mm ammo. Common and reliable. Requires Firearms I to use.
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  16. Grenade (10k): Not much to say here. Pull the pin and throw it to cause explosive (i.e. gun/fire) damage.
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  18. Flashbang (10k): Creates a brilliant blast of light, stunning opponents.
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  20. Trafuri Canister (6k) Designed to emulate the skill Trafuri when activated. Often used by soldiers to escape difficult battles.
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  22. EMP Grenade (10k): Emits a powerful electromagnetic pulse upon detonation. Good against mechanical targets such as androids.
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  24. Sleep Grenade (10k): Emits a gas that causes assailants to fall unconscious. Fails instantly against mechanical targets.
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  27. HEALING ITEMS
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  30. Basic Medkit Set (30k): A set basic medical kist used by soldiers and mercenaries. Effectiveness is based off ENDURANCE stat. Heals full for E, heavy for D, medium for C, weak for B, little for A and pathetic for S. Comes in a pack of three.
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  32. Medium Medkit Set (40k): A set of upgraded medkits. Effectiveness is based off ENDURANCE stat. Heals full for E to D, heavy for D+ to C-, medium for C, weak for B, little for A and pathetic for S. Comes in a pack of three.
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  34. Detox Solutions (24k): Potent antidotes. Cures Poison and Sick. Comes in a packet of three.
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  36. Pick-Me-Up Pills (24k): Pills made out of caffeine and other artificial stimulants. Has little side effects. Cures Enervation, Sleep and Exhaustion. Comes in a packet of three.
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  38. Refreshing Tonics (24k): Tonics that leaves one's mouth feeling clean and shiny. Cures Mute. Comes in a packet of three.
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  40. Sedatives (25k): Syringes containing a calming liquid. Inject it into skin for immediate effect. Cures Rage, Fear and Confusion. Comes in a packet of three.
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  42. Panacea (60k): A miracle object that cures all ailments except for unconsciouness.
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  44. Revival Bead (50k): Fleshy crimson bead formed from Golden Shadow materials. Feed it to revive an ally from unconsciousness with 50% of their vitality. When revival magic was discovered, humanity questioned whether or not it could bring back the dead. Many have attempted, but so far none have succeeded.
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  48. DEFENSIVE EQUIPMENT / ACCESSORIES
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  50. Simple Merc Outfit (60k): A set of lightweight clothing worn by many mercenaries. Consists of a leather jacket, a brown bandolier, protective pants and a few ammo pockets. It is not heralded as the best piece of armor forged by hands of man, but it is definitely better than nothing. +4% to defensive physical and gun rolls, -4% to defensive fire rolls.
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  52. Armored Jumpsuit (60k): A navy blue jumpsuit with some armor padding attached to it. Easy to move in, but the padding only protects certain areas and the lining of the suit is somewhat thin. At least it looks alright. +4% to agility and defensive poison rolls, -4% to defensive gun rolls.
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  56. MISCELLANEOUS ITEMS (One-time only)
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  58. Mysterious Token (110k): Grants a single Star Point.
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  60. Ring of the Cat's Eye (70k): Reduces fall damage. +15% to falling rolls.
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  62. Silver Key (40k): Unlocks a door with a silver lock.
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