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- Render_Param researched by DSX8 and Dr. Hypercake.
- Group[1]
- k0 - Render Smoothing (0=Disable;1=Enable[Default])
- k1 - ??
- k2 - ??
- k3 - Enable Char Shadows?
- k4 - Texture Filtering (0=none)
- k5 - ??
- k6 - Shadow Strength
- k7 - ??
- --------------------------------------------------------------------------------------------------------------------------------------
- Group[2] - Camera Settings(?)
- Nothing Documented
- --------------------------------------------------------------------------------------------------------------------------------------
- Group[3]
- Entry[0] - No changes noticed
- k0 - ??
- k1 - ??
- k2 - ??
- k3 - ??
- k4 - ??
- k5 - ??
- k6 - ??
- Entry[1] - Nothing Documented
- k0 - ??
- k1 - ??
- k2 - ??
- k3 - ??
- k4 - ??
- k5 - ??
- k6 - ??
- Entry[2] - Cubemap Render Data
- k0 - ??
- k1 - ??
- k2 - 0=No Cubemap;1=??;2=Allow Cubemap
- k3 - Enable/Disable Character Reflection
- k4 - ??
- k5 - ??
- k6 - ??
- Entry[3] - Reflection Render Data
- k0 - ??
- k1 - ??
- k2 - Reflection R Color
- k3 - Reflection G Color
- k4 - Reflection B Color
- k5 - Reflection/Cubemap Intensity
- k6 - ??
- --------------------------------------------------------------------------------------------------------------------------------------
- Group[4]
- k0 - Enable/Disable Bloom Effect
- k1 - Bloom Intensity?
- k2 - ??
- k3 - Bloom Max Draw Distance?
- k4 - Bloom Min Draw Distance?
- k5 - X Position
- k6 - Y Position
- k7 - Z Position
- k8 - R Color Value
- k9 - G Color Value
- k10 - B Color Value
- k11 - ??
- k12 - ??
- k13 - ??
- k14 - ??
- k15 - ??
- k16 - ??
- K46 - Effect Render Width
- K47 - Effect Render Height
- --------------------------------------------------------------------------------------------------------------------------------------
- Group[5] - Final Smash/Smash Ball Lighting?
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