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DSX8

SmashU Render_Param Research

Sep 10th, 2016
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  1. Render_Param researched by DSX8 and Dr. Hypercake.
  2.  
  3. Group[1]
  4. k0 - Render Smoothing (0=Disable;1=Enable[Default])
  5. k1 - ??
  6. k2 - ??
  7. k3 - Enable Char Shadows?
  8. k4 - Texture Filtering (0=none)
  9. k5 - ??
  10. k6 - Shadow Strength
  11. k7 - ??
  12.  
  13. --------------------------------------------------------------------------------------------------------------------------------------
  14.  
  15. Group[2] - Camera Settings(?)
  16. Nothing Documented
  17.  
  18. --------------------------------------------------------------------------------------------------------------------------------------
  19.  
  20. Group[3]
  21. Entry[0] - No changes noticed
  22. k0 - ??
  23. k1 - ??
  24. k2 - ??
  25. k3 - ??
  26. k4 - ??
  27. k5 - ??
  28. k6 - ??
  29.  
  30. Entry[1] - Nothing Documented
  31. k0 - ??
  32. k1 - ??
  33. k2 - ??
  34. k3 - ??
  35. k4 - ??
  36. k5 - ??
  37. k6 - ??
  38.  
  39. Entry[2] - Cubemap Render Data
  40. k0 - ??
  41. k1 - ??
  42. k2 - 0=No Cubemap;1=??;2=Allow Cubemap
  43. k3 - Enable/Disable Character Reflection
  44. k4 - ??
  45. k5 - ??
  46. k6 - ??
  47.  
  48. Entry[3] - Reflection Render Data
  49. k0 - ??
  50. k1 - ??
  51. k2 - Reflection R Color
  52. k3 - Reflection G Color
  53. k4 - Reflection B Color
  54. k5 - Reflection/Cubemap Intensity
  55. k6 - ??
  56.  
  57. --------------------------------------------------------------------------------------------------------------------------------------
  58.  
  59. Group[4]
  60. k0 - Enable/Disable Bloom Effect
  61. k1 - Bloom Intensity?
  62. k2 - ??
  63. k3 - Bloom Max Draw Distance?
  64. k4 - Bloom Min Draw Distance?
  65. k5 - X Position
  66. k6 - Y Position
  67. k7 - Z Position
  68. k8 - R Color Value
  69. k9 - G Color Value
  70. k10 - B Color Value
  71. k11 - ??
  72. k12 - ??
  73. k13 - ??
  74. k14 - ??
  75. k15 - ??
  76. k16 - ??
  77. K46 - Effect Render Width
  78. K47 - Effect Render Height
  79.  
  80. --------------------------------------------------------------------------------------------------------------------------------------
  81.  
  82. Group[5] - Final Smash/Smash Ball Lighting?
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