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Jul 23rd, 2014
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  1. GameData: {
  2. | 0x913614F7: 17065;
  3. | ability_bag: {
  4. | | 0x27C7D31B: [
  5. | | | required_any_in_list: {
  6. | | | | $REF: "requirements\required_any_in_list.lua";
  7. | | | | reason: "usage";
  8. | | | | requirements: [
  9. | | | | | required_not: {
  10. | | | | | | $REF: "requirements\required_not.lua";
  11. | | | | | | reason: "usage";
  12. | | | | | | requirement_table: [
  13. | | | | | | | required_in_state: {
  14. | | | | | | | | $REF: "requirements\required_in_state.lua";
  15. | | | | | | | | garrisoned: false;
  16. | | | | | | | | healed: false;
  17. | | | | | | | | in_combat_since: 3f;
  18. | | | | | | | | injured: false;
  19. | | | | | | | | leader: false;
  20. | | | | | | | | not_moving: false;
  21. | | | | | | | | not_retreating: false;
  22. | | | | | | | | pinned: true;
  23. | | | | | | | | reason: "usage";
  24. | | | | | | | | suppressed: false;
  25. | | | | | | | };
  26. | | | | | | ];
  27. | | | | | };
  28. | | | | | 0x884BF46B: {
  29. | | | | | | $REF: "requirements\required_ability_recharged.lua";
  30. | | | | | | reason: "usage";
  31. | | | | | };
  32. | | | | ];
  33. | | | | ui_name: 11075361;
  34. | | | };
  35. | | ];
  36. | | 0x2B54F140: 0;
  37. | | 0x302C3684: "";
  38. | | 0x36CB09AE: "nondirectional";
  39. | | 0x5063FE59: "";
  40. | | 0x54B67A25: "";
  41. | | 0x5F49291: "local";
  42. | | 0x6576F8A1: {
  43. | | | $REF: "options\none.lua";
  44. | | };
  45. | | 0x6E0CCDA2: {
  46. | | | 0x71FF10DC: "";
  47. | | | class: {
  48. | | | | tactic_Combat: false;
  49. | | | | tactic_Moving: false;
  50. | | | | tactic_OnTask: false;
  51. | | | };
  52. | | | priority: -1f;
  53. | | };
  54. | | 0x71611A1E: {
  55. | | | 0x3EA1607A: false;
  56. | | | 0xB923E61D: false;
  57. | | | 0xBFB737D2: false;
  58. | | };
  59. | | 0x93B7CFFD: [
  60. | | ];
  61. | | 0x9CAA3DC: "intersection";
  62. | | 0xB207C219: false;
  63. | | 0xDF241646: "";
  64. | | ability_super: "tp_none";
  65. | | action_list: {
  66. | | | end_self_actions: [
  67. | | | ];
  68. | | | end_target_actions: [
  69. | | | ];
  70. | | | start_self_actions: [
  71. | | | ];
  72. | | | start_target_actions: [
  73. | | | | use_accessory_weapon: {
  74. | | | | | $REF: "action\use_accessory_weapon.lua";
  75. | | | | | 0x3251A3EE: 275457;
  76. | | | | | accessory_weapon_item: "axis_assault_grenadier_grenade";
  77. | | | | | decrement_accessory_item: "";
  78. | | | | | entity_target_only: false;
  79. | | | | | force_squad_to_target: false;
  80. | | | | | no_decrement: true;
  81. | | | | | number_of_shots: 1f;
  82. | | | | | target_info: {
  83. | | | | | | $REF: "type_ability_target_type\all.lua";
  84. | | | | | };
  85. | | | | };
  86. | | | | delay: {
  87. | | | | | $REF: "action\delay.lua";
  88. | | | | | 0x3251A3EE: 275429;
  89. | | | | | delay: 1.5f;
  90. | | | | | delay_min: 0f;
  91. | | | | | delayed_actions: [
  92. | | | | | | game_event_action: {
  93. | | | | | | | $REF: "action\game_event_action.lua";
  94. | | | | | | | 0x3251A3EE: 275428;
  95. | | | | | | | event_extra_param: 0f;
  96. | | | | | | | event_param_begin: 1f;
  97. | | | | | | | event_param_end: -1f;
  98. | | | | | | | event_send_to_target_player: false;
  99. | | | | | | | event_type: "grenade";
  100. | | | | | | };
  101. | | | | | ];
  102. | | | | | progress_bar: false;
  103. | | | | | randomize: false;
  104. | | | | };
  105. | | | ];
  106. | | };
  107. | | activation: "targeted";
  108. | | ai_tactic: {
  109. | | | 0x1810BB21: 30f;
  110. | | | 0x2AA4C7A0: -1f;
  111. | | | 0x71FF10DC: "TacticFilter_TrivialAccept";
  112. | | | 0xCBCADB23: "";
  113. | | | class: {
  114. | | | | tactic_Combat: true;
  115. | | | | tactic_Moving: false;
  116. | | | | tactic_OnTask: false;
  117. | | | };
  118. | | | entity_target_filter: "EntityTargetFilter_FirstEnemy";
  119. | | | position_target_filter: "";
  120. | | | priority: 85f;
  121. | | | squad_target_filter: "SquadTargetFilter_BestEnemyInfantryGrenade";
  122. | | };
  123. | | can_interrupt: true;
  124. | | can_target_in_fow: true;
  125. | | caster_close_in_distance: 0f;
  126. | | casters_can_evacuate: false;
  127. | | cost: {
  128. | | | action: 0f;
  129. | | | command: 0f;
  130. | | | fuel: 0f;
  131. | | | manpower: 0f;
  132. | | | munition: 10f;
  133. | | | popcap: 0f;
  134. | | };
  135. | | cursor_ghost_blueprint: "";
  136. | | cursor_ghost_blueprint_angle: 0f;
  137. | | disable_combat: false;
  138. | | disable_when_active: true;
  139. | | duration_time: -1f;
  140. | | enable_in_building: false;
  141. | | enable_in_vehicle: false;
  142. | | engage_combat: false;
  143. | | entity_busy_time: 0f;
  144. | | facing_angle: 15f;
  145. | | facing_ignore: false;
  146. | | facing_ignore_during_active: false;
  147. | | final_close_in_distance: 0f;
  148. | | fire_and_forget: false;
  149. | | garrison_target: false;
  150. | | global_self_actions: [
  151. | | ];
  152. | | has_speech_code: true;
  153. | | initial_delay_time: 0f;
  154. | | initial_recharge: true;
  155. | | is_default_action: false;
  156. | | move_back: false;
  157. | | move_back_distance: 10f;
  158. | | pending_ability_out_of_range_behaviour: "chase";
  159. | | range: 20f;
  160. | | range_ignore: false;
  161. | | recharge_time: 120f;
  162. | | refundable: true;
  163. | | require_no_shot_block: false;
  164. | | requirements: [
  165. | | | required_resource: {
  166. | | | | $REF: "requirements\required_resource.lua";
  167. | | | | reason: "usage";
  168. | | | | resource: {
  169. | | | | | $REF: "tables\resource_table.lua";
  170. | | | | | action: 0f;
  171. | | | | | command: 3f;
  172. | | | | | fuel: 0f;
  173. | | | | | manpower: 0f;
  174. | | | | | munition: 0f;
  175. | | | | | popcap: 0f;
  176. | | | | | soviet_227: 0f;
  177. | | | | | soviet_progression: 0f;
  178. | | | | };
  179. | | | | ui_name: 11065393;
  180. | | | };
  181. | | | required_player_upgrade: {
  182. | | | | $REF: "requirements\required_player_upgrade.lua";
  183. | | | | is_present: true;
  184. | | | | max_completed: 100f;
  185. | | | | min_completed: 1f;
  186. | | | | reason: "usage_and_display";
  187. | | | | upgrade_name: "infiltration_tactics";
  188. | | | };
  189. | | ];
  190. | | shared_timer: "";
  191. | | shared_timer_player_wide: false;
  192. | | speech_code_2: {
  193. | | | code_1: "";
  194. | | | code_2: "";
  195. | | | code_3: "";
  196. | | };
  197. | | speech_code_3: {
  198. | | | code_1: "bng";
  199. | | | code_2: "gnd";
  200. | | | code_3: "";
  201. | | };
  202. | | squad_caster: "all_entities";
  203. | | target: "tp_position";
  204. | | target_special_validation: {
  205. | | | $REF: "type_ability_target_type\all.lua";
  206. | | };
  207. | | toggled_recharge_time_off: 0f;
  208. | | toggled_recharge_time_on: 0f;
  209. | | ui_cursor: {
  210. | | | cursor_bad: "modal_ability_cancel";
  211. | | | cursor_good: "modal_attack";
  212. | | | cursor_nonmodal_good: "";
  213. | | };
  214. | | ui_group: "group_primary";
  215. | | ui_info: {
  216. | | | 0x87A3807A: "";
  217. | | | extra_text: 11073988;
  218. | | | help_text: 11073987;
  219. | | | hotkey_name: "F";
  220. | | | icon_alternate_name: "";
  221. | | | icon_name: "Icons_commander_cmdr_west_german_infiltration_tactics";
  222. | | | reveal_for_decryption: false;
  223. | | | screen_name: 11073986;
  224. | | };
  225. | | ui_mini_map_capture: false;
  226. | | ui_position: 23;
  227. | | ui_range: "ability_range_default";
  228. | | ui_reticule: "ability_target_grenade_negative";
  229. | | ui_reticule_radius_max: 4f;
  230. | | ui_reticule_radius_min: 4f;
  231. | | validate_actions: true;
  232. | };
  233. };
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