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- HERALD OF THE IVORY LABYRINTH CR 22/MR 8
- XP 615,000
- CE Large outsider (chaotic, demon, evil, mythic)
- Init +19/-1M, dual initiative; Senses darkvision 60 ft., low-light vision; Perception +35
- Aura corrupted aura (20 ft.)
- DEFENSE
- AC 45, touch 16, flat-footed 38 (+14 armor, +7 Dex, +15 natural, –1 size)
- hp 482 (23d10+356); regeneration 30 (good effects or weapons)
- Fort +23, Ref +16, Will +22
- Defensive Abilities infested, repulsion field ;DR 15/cold iron, epic and good;
- Immune bleed, electricity, fear, maze, poison; Resist acid 10, cold 10, fire 10; SR 33;
- Weaknesses heartless
- OFFENSE
- Speed 50 ft., fly 150 ft. (good)
- Melee medium +5 unholy glaive +38/+38/+38/+38 (1d10+26/19-20/x4), medium +5
- unholy glaive +38/+38/+38 (1d10+26/19-20/x4) or slam +33 (2d8+16)
- Space 10 ft.; Reach 10 ft.
- Special Attacks fleet warrior, glaive mastery, maximized critical, maze gaze, mythic
- power (8/day, surge +1d10), precision (x3), smite iomedaean
- Spell-Like Abilities (CL 22nd; concentration +31)
- Constant—true seeing
- At will—detect good, greater dispel magic, fear (DC 23), greater teleport, lesser
- restoration
- 3/day—quickened flame strikeM (DC 24), power word stunM, resist energyM, slay living
- (DC 24), unholy blightM (DC 23)
- 1/day—blade barrierM (DC 25), dispel good (DC 25), healM, summon (level 9, 1d4
- labyrinth minotaurs 100%)
- STATISTICS
- Str 33, Dex 25, Con 30, Int 26, Wis 28, Cha 28
- Base Atk +23; CMB +35; CMD 52
- Feats Critical Focus, Double Slice, Greater Two-Weapon Fighting, Improved Critical
- (glaive)M, Improved InitiativeM, Improved Two-Weapon Fighting, Lightning Reflexes,
- Power Attack (-6/+18;+24)M, Quicken Spell-Like Ability (flame strike), Staggering
- Critical, ToughnessM, Two-Weapon Fighting,
- Skills Bluff +34, Fly +30, Intimidate +35, Knowledge (arcana) +31, Knowledge
- (dungeoneering) +31, Knowledge (engineering) +31, Knowledge (geography) +31,
- Knowledge (planes) +34, Knowledge (religion) +34, Perception +35, Sense Motive
- +35, Spellcraft +34, Stealth +24, Use Magic Device +35
- Languages Abyssal, Celestial, Common, Giant; telepathy 100 ft.
- SQ second skin
- Gear +5 full plate, 2 medium +5 unholy glaives
- SPECIAL ABILITIES
- Glaive Mastery (Ex)
- The Herald of the Ivory Labyrinth fights with two medium glaives, wielding each as if
- it were a one handed weapon with no penalty for size. These weapons do not increase
- his natural reach. He can create up to two +5 unholy glaives in his hands as a free action
- and gains a +4 racial bonus on attack rolls and a +8 racial bonus on damage rolls with
- glaives.
- Heartless (Ex)
- The herald has no heart, only a gaping hole that drips black ichor. Placing the Heart
- of the Herald in this cavity causes great pain to the herald, but to accomplish this, the
- herald must be willing, helpless, or being grappled by the person attempting to place the
- Heart in his chest. To place the heart while grappling, the character must succeed at an
- additional grapple check as if he were attempting to pin the herald. Once the Heart of
- the Herald is placed in his chest, the herald becomes staggered. He can rip the heart free
- from his chest as a standard action by making a successful DC 35 Fortitude save. Once
- he removes the heart, prying the heart from his hands to drop it is a second standard
- action. While he is in possession of the heart, the herald cannot use his maze gaze,
- smite lomedaean, or spell-like abilities. Furthermore, an atonement spell that targets the
- herald while he is in possession of the heart deals 1d4 negative levels to him (or 2d4+1
- negative levels if the heart is still in his chest). If the herald succeeds at a DC 35 Will
- save, the negative levels gained are reduced to the minimum possible number (1 or 3,
- depending on the presence or absence of his heart). He takes a -5 penalty on saving
- throws against atonement spells from worshipers of lomedae. If any atonement spell
- causes him to gain 18 or more negative levels, the corruption in him is immediately
- blasted from his body and he is restored as the Herald of lomedae.
- Infested (Ex)
- Anyone who grapples or is grappled by the Herald of the Ivory Labyrinth finds a swarm
- of wriggling flesh-eating worms burrowing from the herald's flesh into its own. This
- deals 3d6 points of damage per round the grapple is maintained and for 1d3 additional
- rounds after the grapple ends. Remove disease or a similar spell destroys these worms,
- but immunity to disease offers no protection. Casting remove disease or a similar spell
- on the herald suppresses this ability for 1 minute.
- Maze Gaze (Su)
- The Herald of the Ivory Labyrinth can cast those who meet his gaze into an
- extradimensional maze within his mind. This gaze attack functions as a maximized
- mythic maze spell to a range of 80 feet, save that a creature can resist the effects with a
- successful DC 28 Will save. The walls of this mythic maze shriek and run with blood,
- causing a creature trapped within to attempt a DC 28 Fortitude save each round on his
- turn to resist taking 2d4 points of Intelligence drain form encroaching madness. The
- saving throw is Charisma-based.
- Corrupted Aura (Su)
- The Hand of the Inheritor's protective aura has been corrupted by his transformation
- into the Herald of the Ivory Labyrinth. Against attacks made or effects created by good
- creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus
- on saving throws to any servant of Baphomet within 20 feet of the herald. Otherwise,
- it functions as a magic circle against good effect and a lesser globe of invulnerability,
- both with a radius of 20 feet (CL 23rd). The defensive benefits are not included in the
- stat block above.
- Repulsion Field (Su)
- The herald can turn ranged attacks and ranged spells back against their source. This
- ability works against only the first 1d4+1 ranged attacks each round. The attacker rolls
- or targets himself with the effect, and must make an attack roll or save against the effect
- as normal.
- Second Skin (Ex)
- The Herald of the Ivory Labyrinth does not suffer any maximum Dexterity bonus
- penalty or speed reduction when wearing his armor.
- Smite Iomedaean (Su)
- The first time in a round that the Herald of the Ivory Labyrinth damages a worshiper
- of Iomedae with his glaive, the creature struck takes an additional 10 points of
- damage and must succeed at a DC 28 Fortitude save or be staggered for 1 round by an
- overwhelming sense of despair. Paladins of Iomedae take a -4 penalty on this saving
- throw, and are staggered for 1d4 rounds if they fail the save. The herald automatically
- confirms all critical hits made against a worshipper of Iomedae. The save DC is
- Charisma-based.
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