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EpicFail42's Loot Filter v13

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Jul 12th, 2016
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  1. #EpicFail42's loot filter v13
  2.  
  3. # Sounds currently available for use in loot filters:
  4. # 1 - good, short, loud,
  5. # 2 - good, similar to 1, but a bit less "wow",
  6. # 3 - good, similar to 2 (almost the same), even less "wow",
  7. # 4 - ok, weird enough to notice, maybe a bit too sharp,
  8. # 5 - ok, like 4, but even more sharp,
  9. # 6 - bad, another "like 4", but with unpleasand high freqs
  10. # 7 - ok, a bit too long and too soft,
  11. # 8 - good, weird enough to notice, but too long,
  12. # 9 - bad, very much like 8, but very subtle.
  13. # I use 1 for best items, 2 for good ones, 5 for ok-ish ones, 7 for prophecy items, 8 for low currency, 9 for chancing bases
  14. # If something else would be needed, 3 and 4 are also OK
  15.  
  16. # Section: currency
  17. #rare currency
  18. Show
  19. BaseType "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Eternal Orb" "Albino Rhoa Feather" "Fishing Rod"
  20. SetTextColor 240 200 150 255
  21. SetBorderColor 255 255 255 255
  22. SetBackgroundColor 0 0 0 255
  23. SetFontSize 60
  24. PlayAlertSound 1 300
  25.  
  26. #notable mid-tier currency
  27. Show
  28. BaseType "Blessed Orb" "Regal Orb" "Chaos Orb" "Orb of Fusing" "Vaal Orb" "Gemcutter's Prism" "Orb of Regret" "Cartographer's Chisel" "Orb of Alchemy" "Orb of Scouring"
  29. SetTextColor 240 200 150 255
  30. SetBorderColor 255 255 255 255
  31. SetBackgroundColor 0 0 0 255
  32. SetFontSize 60
  33. PlayAlertSound 2 300
  34.  
  35. Show
  36. Class Currency
  37. BaseType "Silver Coin" "Prophecy"
  38. SetTextColor 240 200 150 255
  39. SetBorderColor 255 255 255 255
  40. SetBackgroundColor 0 0 0 255
  41. SetFontSize 60
  42. PlayAlertSound 7 300
  43.  
  44. #scrolls
  45. Show
  46. BaseType "Scroll of Wisdom" "Portal Scroll"
  47. SetTextColor 195 175 140 255
  48. SetBorderColor 0 0 0 255
  49.  
  50. #all other currency
  51. Show
  52. Class Currency
  53. SetTextColor 210 185 145 255
  54. SetBackgroundColor 0 0 0 255
  55. SetBorderColor 80 60 40 255
  56. SetFontSize 40
  57. PlayAlertSound 8 300
  58.  
  59. # Section: gems
  60. Show
  61. Class Gem
  62. Quality > 0
  63. SetBackgroundColor 0 30 20 255
  64. SetBorderColor 0 50 160
  65. SetFontSize 40
  66. PlayAlertSound 5 300
  67.  
  68. Show
  69. Class Gem
  70. BaseType "Empower" "Enhance" "Enlighten" "Portal" "Detonate Mines" "Spell Echo" "Multistrike" "Greater Multiple Projectiles" "Added Chaos"
  71. SetBackgroundColor 0 30 20 255
  72. SetBorderColor 0 50 160
  73. SetFontSize 40
  74. PlayAlertSound 5 300
  75.  
  76. Show
  77. Class Gem
  78.  
  79. # Section: chisel hammers
  80. #Normal Chisel Hammers
  81. Show
  82. Rarity Normal
  83. BaseType "Gavel" "Stone Hammer" "Rock Breaker"
  84. SetTextColor 190 190 190
  85.  
  86. #Magic Chisel Hammers need quality
  87. Show
  88. Rarity Magic
  89. Quality >= 14
  90. BaseType "Gavel" "Stone Hammer" "Rock Breaker"
  91. SetTextColor 120 120 230
  92.  
  93. # Section: 5 and 6 links
  94. Show
  95. LinkedSockets >= 5
  96. SetBackgroundColor 20 20 20 255
  97. SetBorderColor 180 180 180
  98. SetTextColor 255 255 255
  99. SetFontSize 60
  100. PlayAlertSound 1 300
  101.  
  102. # Section: 6 socket and white sockets
  103. Show
  104. SocketGroup W
  105. SetBorderColor 255 255 255
  106. SetTextColor 255 255 255
  107.  
  108. Show
  109. Sockets = 6
  110. SetTextColor 255 255 255
  111. SetBackgroundColor 0 0 0 255
  112. SetBorderColor 40 40 40 255
  113. SetFontSize 40
  114. PlayAlertSound 2 300
  115.  
  116. # Section: Misc items of very high interest
  117. #Misc good stuff
  118. Show
  119. Class "Card" "Jewel" "Map Fragment" "Quest" "Hideout" "Micro" "Map"
  120. SetBackgroundColor 0 0 0 255
  121. SetBorderColor 255 255 255 255
  122. SetFontSize 60
  123. PlayAlertSound 2 300
  124.  
  125. # Section: Talismans
  126. Show
  127. BaseType Talisman
  128. SetBorderColor 255 255 255 255
  129.  
  130. # Section: rarities
  131. Show
  132. Rarity Unique
  133. SetFontSize 60
  134. PlayAlertSound 1 300
  135.  
  136. #rare jewelry (while keeping recipe borders)
  137. Show
  138. Class "Ring" "Amulet" "Belt"
  139. ItemLevel >= 75
  140. SetBorderColor 0 255 255 130
  141. Rarity Rare
  142. SetFontSize 60
  143. PlayAlertSound 2 300
  144.  
  145. Show
  146. Class "Ring" "Amulet" "Belt"
  147. ItemLevel >= 60
  148. SetBorderColor 255 255 0 130
  149. Rarity Rare
  150. SetFontSize 60
  151. PlayAlertSound 2 300
  152.  
  153. Show
  154. ItemLevel >= 75
  155. SetBorderColor 0 255 255 130
  156. Rarity Rare
  157.  
  158. Show
  159. ItemLevel >= 60
  160. SetBorderColor 255 255 0 130
  161. Rarity Rare
  162.  
  163. Show
  164. Rarity Rare
  165.  
  166. # Section: RGB
  167. Show
  168. SocketGroup RGB
  169. SetBorderColor 255 255 255 255
  170.  
  171. # Section: Quality
  172. #perfect quality
  173. Show
  174. Rarity Normal
  175. Quality = 20
  176. SetTextColor 255 255 255
  177. SetBorderColor 255 255 255 255
  178.  
  179. #Flasks - quality
  180. Show
  181. Class Flask
  182. Quality >= 1
  183.  
  184. # Section: Chance items
  185.  
  186. # To show various items (for chancing, vendor recipes, or whatever), add
  187. # them to the following blocks.
  188. # One space between each item and use quotation marks as shown.
  189.  
  190. #Any kind of Sacrificial Garb
  191. Show
  192. BaseType "Sacrificial Garb"
  193.  
  194. #High-level Harbinger bow base for crafting, any rarity
  195. Show
  196. BaseType "Harbinger"
  197. ItemLevel > 82
  198. SetFontSize 60
  199.  
  200. #Skyforth and some other chancing bases
  201. Show
  202. BaseType "Gold Ring" "Sorcerer Boots"
  203. Rarity Normal
  204. SetFontSize 40
  205. SetBorderColor 80 60 40 255
  206. SetFontSize 40
  207. PlayAlertSound 9 300
  208.  
  209. # Want to chance some uniques for league challenges? Uncomment and list their bases here
  210. #Show
  211. # Rarity Normal
  212. # BaseType "Elegant Sword" "Glorious Plate" "Sapphire Flask" "Gold Ring" "Ruby Ring" "Judgement Staff" "Gavel" "Paua Ring" "Occultist's Vestment" "Prophecy Wand" "Imperial Bow"
  213. # SetBorderColor 0 0 255 255
  214.  
  215. #Flasks - utility
  216. Show
  217. Class "Utility Flask"
  218.  
  219. #Just in case - any small items (jewelry, anything small missed somewhere)
  220. Show
  221. Width 1
  222. Height 1
  223.  
  224. # Section: Small magic items for transmutes
  225. Show
  226. ItemLevel < 20
  227. Rarity Magic
  228. Height < 3
  229.  
  230. Show
  231. ItemLevel < 20
  232. Rarity Magic
  233. Width < 2
  234.  
  235. # Section: Quartz Sceptres while leveling
  236. Show
  237. BaseType "Quartz Sceptre" "Crystal Sceptre"
  238. ItemLevel < 25
  239.  
  240. Show
  241. BaseType "Quartz Sceptre" "Crystal Sceptre"
  242. ItemLevel < 45
  243. LinkedSockets 3
  244. SetBorderColor 80 60 40 255
  245. SetFontSize 40
  246.  
  247. # Section: hide obsolete flasks
  248. Hide
  249. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  250. ItemLevel > 12
  251. DropLevel <= 6
  252.  
  253. Hide
  254. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  255. ItemLevel > 18
  256. DropLevel <= 12
  257.  
  258. Hide
  259. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  260. ItemLevel > 24
  261. DropLevel <= 18
  262.  
  263. Hide
  264. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  265. ItemLevel > 30
  266. DropLevel <= 24
  267.  
  268. Hide
  269. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  270. ItemLevel > 45
  271. DropLevel <= 40
  272.  
  273. Hide
  274. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  275. ItemLevel > 50
  276. DropLevel < 45
  277.  
  278. Hide
  279. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  280. ItemLevel > 65
  281. DropLevel < 60
  282.  
  283. #only first level of maps shows normal flasks
  284. Hide
  285. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  286. ItemLevel > 68
  287.  
  288. #show all flasks if not hidden above (at the very start of the game)
  289. Show
  290. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  291.  
  292. # Section: Exceptions to ItemLevel filtering for Linked Sockets
  293. Show
  294. ItemLevel < 65
  295. ItemLevel >= 50
  296. DropLevel > 40
  297. LinkedSockets = 4
  298.  
  299. Show
  300. ItemLevel < 50
  301. ItemLevel >= 40
  302. DropLevel > 27
  303. LinkedSockets = 4
  304.  
  305. Show
  306. ItemLevel < 40
  307. ItemLevel >= 30
  308. DropLevel > 15
  309. LinkedSockets = 4
  310.  
  311. Show
  312. ItemLevel < 30
  313. ItemLevel >= 20
  314. LinkedSockets = 4
  315.  
  316. Show
  317. ItemLevel < 20
  318. LinkedSockets >= 3
  319.  
  320. #very early leveling - show everything
  321. Show
  322. ItemLevel < 6
  323.  
  324. # Section: Removing all the rest (exceptions above are enough)
  325. Hide
  326. Rarity <= Magic
  327.  
  328. # Section: default - show as "error" (I missed something, or GGG added something new)
  329. Show
  330. SetFontSize 70
  331. SetBackgroundColor 255 0 0 255
  332. SetBorderColor 0 0 255 255
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