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Ryu Notes (Mika-Centric)

Jul 10th, 2016
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  1. Fastest Normal - Stand LP (3f)
  2.  
  3. VSkill
  4. - 3f startup
  5. - cancels into itself upon successful parry
  6. - counterhit recovery state
  7.  
  8. + on block
  9. c.LP
  10. c.MP
  11. s.MP
  12. s.LP
  13.  
  14. Neutral
  15. c.LK
  16. b.HK
  17.  
  18. - on block
  19. s.HP
  20. s.LK
  21. s.HK
  22. c.MK
  23. f.HP
  24.  
  25. unsafe
  26. c.HP
  27. c.HK
  28. f.MP (point-blank)
  29. TC1, TC2
  30.  
  31. Antiairs
  32. c.HP
  33. b.HK
  34. s.HK
  35. Dragon Punch
  36.  
  37. Throws
  38. advantage after forward throw; has time to meaty
  39. Disadvantage after backthrows, creates space
  40.  
  41. ------------
  42. vs Mika
  43. Dropkick
  44.  
  45. * DP on reaction
  46. * Loses to b.HK
  47. * Loses to s.HP
  48. * VSkill can setup bigger punishes
  49.  
  50. c.HP
  51.  
  52. * Whiff punish with s.MP, links to super
  53. * Eats medium and light pokes
  54. * Can pre-empt hadoukens thrown at closer ranges
  55.  
  56. f.MK
  57.  
  58. * Dodges c.MK
  59. * whiff punish with s.mp or s.MK
  60.  
  61. EX Peach
  62.  
  63. * Can react to normal Hadoukens or make hard read on Denjin mode hadoukens
  64.  
  65. Peach
  66.  
  67. * Eats normals, or trades favorably for Mika
  68. * Goes over hadoukens, but requires a pre-emptive input
  69.  
  70.  
  71. AntiAirs
  72. c.HP
  73.  
  74. *
  75. * Beats most jumpins that aren't crossups
  76. * Can be baited by divebomb
  77.  
  78.  
  79. Dragon Punch
  80.  
  81. *
  82. * Good against all aerial options
  83. * Crosscut input to beat crossups
  84. * Divebomb may cause it to miss if done from further away.
  85.  
  86.  
  87.  
  88. Punishes
  89. Stomp Chop TC
  90.  
  91. * s.MP punish
  92. * MP or EX Shoryu can punish up close and also beat canceled peach
  93. * Can punish with CA from any spacing, but canceling TC into peach may avoid it
  94.  
  95. EX Peach
  96.  
  97. * Full punish with s.MP into link combos
  98.  
  99. Peach
  100.  
  101. * Punish with s.MP if blocked during upward arc
  102. * Punish with c.MP if blocked during late in arc
  103.  
  104. Wingless Escape
  105.  
  106. * Can punish with CA
  107.  
  108. Divebomb
  109.  
  110. * On Block, Punish with s.MP c.MP link
  111. * Whiff punish with sweep or EX Hadouken
  112.  
  113. Defending Vtrigger Mixups
  114.  
  115. * c.HP activation on guard
  116. *
  117. * MP Dragon Punch can escape throw and trade/w nadeshiko vs crossup attempts
  118. * EX DP can escape throw and beat crossup attempts
  119.  
  120. * Corner
  121. *
  122. * Has to guess like the rest of the cast, but has the option to DP
  123. * Mika-side dropkick assist will hit non-EX DP
  124.  
  125. * Throw traps
  126. *
  127. * EX DP can escape throw traps
  128. * Regular DP may lose out to assist before DP can hit Mika
  129.  
  130.  
  131. Hadoukens
  132.  
  133. * React-able with EX Peach or Slide
  134. * Peach can hop over but requires a hard read
  135. * Dropkick goes over but requires a hard read
  136. * c.HP can counter-hit at closer ranges
  137.  
  138.  
  139. Fighting Ryu
  140. Mika's Advantages
  141.  
  142. * V-Trigger Potential
  143. * Longer range normals
  144. * Jump angle alteration
  145.  
  146.  
  147. Ryu's Advantages
  148.  
  149. * Meterless reversal
  150. * Projectile
  151. * Damage output
  152.  
  153.  
  154. Effective Whiff Punishes
  155. s.MP
  156.  
  157. * Standing normals can whiff punish from more ranges
  158. * c.MK works but Mika has to be just outside of range to catch it
  159.  
  160. c.MP
  161.  
  162. * Whiff punish with c.MK or s.MP
  163. * f.MP also works
  164. * s.HP works but requires precise spacing
  165.  
  166. c.MK
  167.  
  168. * Can't whiff punish on reaction reliably except for s.LK
  169. * Can attempt to bypass with s.MK or s.HK
  170.  
  171. b.HK
  172.  
  173. * Often used from ranges to screen Mika's approach angles
  174. * Can whiff punish closer with sweep, c.HP, c.MK
  175. * EX Peach works from further out
  176.  
  177. Anti Airs
  178. c.MP
  179.  
  180. * Reliable against all frontal jump ins. j.LK can potentially trade
  181. * Loses to crossups
  182.  
  183. c.HK
  184.  
  185. * Loses to j.LK, so it's better suited to use this against farther-out jumps
  186. * Rewards with knockdown
  187.  
  188. c.MK
  189.  
  190. * Loses to j.LK, so it's better suited to use this against farther-out jumps
  191. * Risky to use up close
  192.  
  193. s.HP
  194.  
  195. * Reliable against all frontal jump ins, but gives less advantage than c.MP
  196. * Whiffs against crossups
  197.  
  198. Wingless
  199.  
  200. * Risky to use as it may trade with j.LK
  201.  
  202. Ex Wingless
  203.  
  204. * Also reliable against jump ins from further out
  205.  
  206.  
  207. Punishes
  208. Target Combos
  209.  
  210. * Kick ender whiffs against crouching Mika
  211. * punish with s.MP (easy) or f.MP (tight)
  212.  
  213. Sweep
  214.  
  215. * Most reliable punish EX Peach
  216. * Closer range: Passion Press (doesn't work against max range sweep)
  217.  
  218. Tatsu
  219.  
  220. * Block standing and punish
  221. * If crouching and it whiffs, safely confirm with s.MP or c.LPx2
  222.  
  223. Dragon Punch
  224.  
  225. * Crush Counters on recovery; even for non-EX
  226. * Standard punish with f.HP or s.MP links
  227.  
  228. Shinku Hadouken (CA)
  229.  
  230. * EX Peach punishes reliably
  231. * If in range and with the CA or VT, punish with c.HP
  232.  
  233. VT Super
  234.  
  235. * Guard crushes
  236. * When blocking point-blank use V-Reversal to avoid the guard break
  237.  
  238.  
  239. VTrigger
  240.  
  241. * Avoid jumping or doing dropkick or Ryu can VT and punish
  242.  
  243.  
  244. Other tips
  245.  
  246. * Block after low forward, wait for the fireball
  247. * Delay wakeup after Ryu does forward throw
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