Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Fastest Normal - Stand LP (3f)
- VSkill
- - 3f startup
- - cancels into itself upon successful parry
- - counterhit recovery state
- + on block
- c.LP
- c.MP
- s.MP
- s.LP
- Neutral
- c.LK
- b.HK
- - on block
- s.HP
- s.LK
- s.HK
- c.MK
- f.HP
- unsafe
- c.HP
- c.HK
- f.MP (point-blank)
- TC1, TC2
- Antiairs
- c.HP
- b.HK
- s.HK
- Dragon Punch
- Throws
- advantage after forward throw; has time to meaty
- Disadvantage after backthrows, creates space
- ------------
- vs Mika
- Dropkick
- * DP on reaction
- * Loses to b.HK
- * Loses to s.HP
- * VSkill can setup bigger punishes
- c.HP
- * Whiff punish with s.MP, links to super
- * Eats medium and light pokes
- * Can pre-empt hadoukens thrown at closer ranges
- f.MK
- * Dodges c.MK
- * whiff punish with s.mp or s.MK
- EX Peach
- * Can react to normal Hadoukens or make hard read on Denjin mode hadoukens
- Peach
- * Eats normals, or trades favorably for Mika
- * Goes over hadoukens, but requires a pre-emptive input
- AntiAirs
- c.HP
- *
- * Beats most jumpins that aren't crossups
- * Can be baited by divebomb
- Dragon Punch
- *
- * Good against all aerial options
- * Crosscut input to beat crossups
- * Divebomb may cause it to miss if done from further away.
- Punishes
- Stomp Chop TC
- * s.MP punish
- * MP or EX Shoryu can punish up close and also beat canceled peach
- * Can punish with CA from any spacing, but canceling TC into peach may avoid it
- EX Peach
- * Full punish with s.MP into link combos
- Peach
- * Punish with s.MP if blocked during upward arc
- * Punish with c.MP if blocked during late in arc
- Wingless Escape
- * Can punish with CA
- Divebomb
- * On Block, Punish with s.MP c.MP link
- * Whiff punish with sweep or EX Hadouken
- Defending Vtrigger Mixups
- * c.HP activation on guard
- *
- * MP Dragon Punch can escape throw and trade/w nadeshiko vs crossup attempts
- * EX DP can escape throw and beat crossup attempts
- * Corner
- *
- * Has to guess like the rest of the cast, but has the option to DP
- * Mika-side dropkick assist will hit non-EX DP
- * Throw traps
- *
- * EX DP can escape throw traps
- * Regular DP may lose out to assist before DP can hit Mika
- Hadoukens
- * React-able with EX Peach or Slide
- * Peach can hop over but requires a hard read
- * Dropkick goes over but requires a hard read
- * c.HP can counter-hit at closer ranges
- Fighting Ryu
- Mika's Advantages
- * V-Trigger Potential
- * Longer range normals
- * Jump angle alteration
- Ryu's Advantages
- * Meterless reversal
- * Projectile
- * Damage output
- Effective Whiff Punishes
- s.MP
- * Standing normals can whiff punish from more ranges
- * c.MK works but Mika has to be just outside of range to catch it
- c.MP
- * Whiff punish with c.MK or s.MP
- * f.MP also works
- * s.HP works but requires precise spacing
- c.MK
- * Can't whiff punish on reaction reliably except for s.LK
- * Can attempt to bypass with s.MK or s.HK
- b.HK
- * Often used from ranges to screen Mika's approach angles
- * Can whiff punish closer with sweep, c.HP, c.MK
- * EX Peach works from further out
- Anti Airs
- c.MP
- * Reliable against all frontal jump ins. j.LK can potentially trade
- * Loses to crossups
- c.HK
- * Loses to j.LK, so it's better suited to use this against farther-out jumps
- * Rewards with knockdown
- c.MK
- * Loses to j.LK, so it's better suited to use this against farther-out jumps
- * Risky to use up close
- s.HP
- * Reliable against all frontal jump ins, but gives less advantage than c.MP
- * Whiffs against crossups
- Wingless
- * Risky to use as it may trade with j.LK
- Ex Wingless
- * Also reliable against jump ins from further out
- Punishes
- Target Combos
- * Kick ender whiffs against crouching Mika
- * punish with s.MP (easy) or f.MP (tight)
- Sweep
- * Most reliable punish EX Peach
- * Closer range: Passion Press (doesn't work against max range sweep)
- Tatsu
- * Block standing and punish
- * If crouching and it whiffs, safely confirm with s.MP or c.LPx2
- Dragon Punch
- * Crush Counters on recovery; even for non-EX
- * Standard punish with f.HP or s.MP links
- Shinku Hadouken (CA)
- * EX Peach punishes reliably
- * If in range and with the CA or VT, punish with c.HP
- VT Super
- * Guard crushes
- * When blocking point-blank use V-Reversal to avoid the guard break
- VTrigger
- * Avoid jumping or doing dropkick or Ryu can VT and punish
- Other tips
- * Block after low forward, wait for the fireball
- * Delay wakeup after Ryu does forward throw
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement