Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- new HunterVeh;
- stock BotConnection()
- {
- ConnectNPC("[BOT]Hunter","Hunter");
- HunterVeh = AddStaticVehicle(425,-500,-500,-500,90,0,0);
- print("[BOT] Connection de [BOT]Hunter.");
- }
- stock BotSpawn(npcid)
- {
- new NomBOT[64];
- GetPlayerName(npcid,NomBOT,64);
- ConnectNPC("[BOT]Hunter","Hunter");
- HunterVeh = AddStaticVehicle(425,-500,-500,-500,90,0,0);
- if(!strcmp(NomBOT, "[BOT]Hunter", true))
- {
- SetSpawnInfo( npcid, 0, 287, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0 );
- SetPlayerColor(npcid,0xFFFFFF00);
- PutPlayerInVehicle(npcid, HunterVeh, 0);
- printf("[BOT] Spawn de %s.", NomBOT);
- }
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- if(IsPlayerNPC(playerid)) return SpawnPlayer(playerid);
- return 1;
- }
- public OnGameModeInit()
- {
- BotConnection();
- }
- public OnPlayerSpawn(playerid)
- {
- if(IsPlayerNPC(playerid)) { return BotSpawn(playerid); }
- }
- public OnPlayerStateChange(playerid,newstate,oldstate)
- {
- if(IsPlayerNPC(playerid)) { return 1; }
- }
- public OnPlayerConnect(playerid)
- {
- if(!IsPlayerNPC(playerid))
- {
- //La y'a du code mais bon...
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment