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NPC Bugged

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Aug 6th, 2012
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Pawn 1.16 KB | None | 0 0
  1. new HunterVeh;
  2.  
  3. stock BotConnection()
  4. {
  5.     ConnectNPC("[BOT]Hunter","Hunter");
  6.     HunterVeh = AddStaticVehicle(425,-500,-500,-500,90,0,0);
  7.     print("[BOT] Connection de [BOT]Hunter.");
  8. }
  9.  
  10. stock BotSpawn(npcid)
  11. {
  12.     new NomBOT[64];
  13.     GetPlayerName(npcid,NomBOT,64);
  14.  
  15.     ConnectNPC("[BOT]Hunter","Hunter");
  16.     HunterVeh = AddStaticVehicle(425,-500,-500,-500,90,0,0);
  17.    
  18.     if(!strcmp(NomBOT, "[BOT]Hunter", true))
  19.     {
  20.         SetSpawnInfo( npcid, 0, 287, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0 );
  21.         SetPlayerColor(npcid,0xFFFFFF00);
  22.         PutPlayerInVehicle(npcid, HunterVeh, 0);
  23.         printf("[BOT] Spawn de %s.", NomBOT);
  24.     }
  25.     return 1;
  26. }
  27.  
  28. public OnPlayerRequestClass(playerid, classid)
  29. {
  30.     if(IsPlayerNPC(playerid)) return SpawnPlayer(playerid);
  31.     return 1;
  32. }
  33.  
  34.  
  35. public OnGameModeInit()  
  36. {
  37.     BotConnection();
  38. }
  39.    
  40. public OnPlayerSpawn(playerid)
  41. {
  42.     if(IsPlayerNPC(playerid)) { return BotSpawn(playerid); }
  43. }
  44.  
  45. public OnPlayerStateChange(playerid,newstate,oldstate)
  46. {
  47.     if(IsPlayerNPC(playerid)) { return 1; }
  48. }
  49.  
  50. public OnPlayerConnect(playerid)
  51. {
  52.     if(!IsPlayerNPC(playerid))
  53.     {
  54.         //La y'a du code mais bon...
  55.     }
  56. }
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