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- zombie_teleport(){
- triggerPlayer = getEnt("player_zombie_trigger","targetname");
- triggerZombie = getEnt("zombie_zombie_trigger","targetname");
- targetTeleport = getStruct("zombie_teleport_target","targetname");
- while(1){
- triggerPlayer waittill("trigger");
- zombieArray = GetAIArray("axis");
- for (i = 0;i<zombieArray.size;i++){
- if(zombieArray[i] isTouching triggerZombie){
- zombieArray[i] Teleport(targetTeleport.origin, (0,0,0));
- iPrintLn("Zombie "+i+" has been teleported to origin: "+targetTeleport.origin);
- }
- }
- }
- }
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