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- private static void renderTextOverlay(Vec3 offset, List<String> present, List<String> missing, ItemStack ghosted, ItemStack stack, float scale, Vec3 textOffset) {
- FontRenderer fontrenderer = Minecraft.getMinecraft().fontRendererObj;
- if (ghosted != null) {
- stack = ghosted;
- }
- if (stack != null) {
- net.minecraft.client.renderer.RenderHelper.enableStandardItemLighting();
- GL11.glPushMatrix();
- rotateToPlayer();
- GL11.glTranslated(offset.xCoord + -0.5 + textOffset.xCoord, offset.yCoord + 0.5 + textOffset.yCoord, offset.zCoord + 0.2 + textOffset.zCoord);
- float f3 = 0.0075F;
- float factor = 1.5f;
- GlStateManager.scale(f3 * factor, -f3 * factor, f3);
- GlStateManager.disableLighting();
- GlStateManager.color(1.0f, 1.0f, 1.0f, 1.0f);
- GlStateManager.disableDepth();
- if ((!missing.isEmpty()) || (!present.isEmpty())) {
- GlStateManager.pushMatrix();
- GlStateManager.scale(.5, .5, .5);
- int y = 60 - 10;
- for (String s : missing) {
- fontrenderer.drawStringWithShadow(s, 60, y, 0xffff0000);
- y -= 10;
- }
- for (String s : present) {
- fontrenderer.drawStringWithShadow(s, 60, y, 0xff00ff00);
- y -= 10;
- }
- GlStateManager.popMatrix();
- }
- fontrenderer.drawStringWithShadow(String.valueOf(stack.stackSize), 40, 40, 0xffffffff);
- GlStateManager.enableDepth();
- GlStateManager.enableLighting();
- GL11.glPopMatrix();
- }
- }
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