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MyZ

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May 27th, 2013
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  1. # This is the config file for MyZ by MrTeePee (TeeePeee on dev bukkit)
  2. # Here you can modify the effect of the plugin to your liking.
  3.  
  4. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  5.  
  6. # MySQL database settings.
  7.  
  8. SQL:
  9. ENABLED: true
  10. HOSTNAME: "127.0.0.1" # IP Address of host.
  11. PORT: 3306
  12. DATABASE: "MyZ" # Database name.
  13. USERNAME: "admin"
  14. PASSWORD: "password"
  15.  
  16. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  17.  
  18. # AutoUpdater settings.
  19.  
  20. AutoUpdate:
  21. ENABLED: true
  22.  
  23. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  24.  
  25. # Bug Reporter settings.
  26.  
  27. # If you specify a valid gmail account, MyZ will allow players to send bug reports to my personal email so I can check out and fix the problems.
  28.  
  29. Bugreport:
  30. USERNAME: "[email protected]"
  31. PASSWORD: "password"
  32.  
  33. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  34.  
  35. # World settings.
  36.  
  37. Multiworld: # If you can't figure out why MyZ isn't running on your server, ensure your main world is in the list of enabled worlds.
  38. ENABLED:
  39. - Zombies
  40.  
  41. Border:
  42. ENABLED: true # Whether or not to use the border.
  43. MIN: -3168, 1, -3952 # Minimum X, Y, Z coordinate. Ensure spaces.
  44. MAX: 3941, 251, 625 # Maximum X, Y, Z coordinate. Ensure spaces.
  45.  
  46. Spawn:
  47. SPAWNPOINT: 603, 33, 576, 0 # World spawnpoint for players. Formatted X, Y, Z, f where 'f' is the yaw (see f below z in f3 menu of Minecraft)
  48. AREA: # Spawning area. Players within this cuboid region are considered to not have spawned yet and will be able to /mz spawn.
  49. MIN_X: 598
  50. MIN_Y: 30
  51. MIN_Z: 575
  52. MAX_X: 610
  53. MAX_Y: 53
  54. MAX_Z: 622
  55.  
  56. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  57.  
  58. # Login settings
  59.  
  60. Login:
  61. SLOWNESS: true # Whether or not players will receive slowness if they log in close (within DISTANCE blocks) to another player.
  62. MESSAGE: true # The "sounds like somebody is nearby" message.
  63. DISTANCE: 10 # Blocks within another player to activate message + slowness.
  64. SLOWNESS_TIME: 400 # Time in ticks to receive slowness.
  65. SLOWNESS_LEVEL: 1 # Potion effect level for slowness.
  66.  
  67. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  68.  
  69. # Broadcast settings.
  70.  
  71. Broadcast:
  72. FREQUENCY: 120 # How often the messages will send (in seconds).
  73. RANDOM: false # If false, messages are sent top to bottom. Otherwise, they will be sent at random.
  74.  
  75. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  76.  
  77. # Localizable messages.
  78.  
  79. Messages:
  80. BROADCAST:
  81. - "Gracias por jugar a MineZ"
  82. - "Para salir usa /salir!"
  83. THIRST:
  84. DRINK: "Ah, mucho mejor!"
  85. MILK: "&bAhora estoy mejor."
  86. DEHYDRATED: "Deberia encontrar agua pronto."
  87. PARCHED: "Tengo la garganta seca."
  88. THIRSTY: "Si no encuentro agua pronto, voy a estar en problemas."
  89. HELP:
  90. - "-=-=-=-=- Help -=-=-=-=-"
  91. - "mz help - Show this help menu"
  92. - "mz spawn (#) - Spawn into the world"
  93. - "mz score - Check your score"
  94. - "mz bug <message> - Send the developer a bug report"
  95. - "mz logout - Logout safely without spawning an NPC"
  96. - "mz deathmessages - Toggle local or global death messages"
  97. - "mz suicide - End it all"
  98. - "mz friend <Player> - Add a friend"
  99. - "mz friends - List your friends"
  100. - "-=-=- Admin Commands -=-=-"
  101. - "mz rank <#> - Rank a player"
  102. SPAWN_BOOK:
  103. TITLE: "MyZ"
  104. AUTHOR: "MrTeePee"
  105. PAGES:
  106. - "Bienvenido a MyZ, un mod de DayZ."
  107. - "Para empezar a jugar dale al boton."
  108. - "Asegurate de leer como funciona esto."
  109. BUGREPORT:
  110. ALREADY_SENT: "&4You can only send 1 bug report every 10 minutes. Please do not abuse this feature."
  111. THANKS: "Thank you for submitting a bug report!"
  112. NOT_ENABLED: "Bug reporting is not enabled on this server."
  113. HEADSHOT:
  114. HIT: "Headshot! 2x damage."
  115. SPAWN:
  116. TOO_FAR: "You are too far away from the world spawn to do that."
  117. SPAWNED: "Sobrevive."
  118. BORDER:
  119. CROSS: "Has llegado al limite del mapa."
  120. HEAL:
  121. BLEEDING: "&4Ah, mucho mejor!" # When you heal bleeding.
  122. FULL: "Vaya desperdicio." # When you use a bandage but your health is already full.
  123. LOW: "Ah, mucho mejor!" # When you use a bandage but your health is under fifteen.
  124. MID: "Esto servira hasta que encuentre algo mejor." # When you use a bandage but your health is between 15 and 19 (inclusive).
  125. BANDIT:
  126. BECOME: "Eres bandido."
  127. HEALER:
  128. BECOME: "Eres healer."
  129. BLEED:
  130. BLEED: "&4Ouch, tengo que encontrar una venda."
  131. INFECTED:
  132. INFECTED: "&5Woah, No me &ke&r&5ncuentro muy bien... Deberia &kaac&r&5contrar &kal&r&5go de leche."
  133. LOGIN:
  134. WELCOME: "&3Bienvenido a MyZ."
  135. DEATH:
  136. ZOMBIE:
  137. - "ha sido comido vivo!"
  138. - "deberia aprender a no jugar con zombies."
  139. - "intento domesticar un zombie."
  140. - "deberia haber corrido mas."
  141. CURRENT:
  142. DROWN: "se ha ahogado."
  143. FELL: "ha caido de muy alto."
  144. BURNT: "ha quedado crujiente."
  145. GIANT: "ha sido aplastado por un Gigante."
  146. CACTUS: "se ha pinchado hasta la muerte."
  147. EXPLODE: "ha explotado"
  148. LAVA: "intento nadar en lava."
  149. LIGHTNING: "ha sido alcanzado por un rayo."
  150. MAGIC: "ha muerto por magia."
  151. OTHER: "ha muerto."
  152. POISON: "se ha transformado."
  153. STARVE: "se ha muerto de hambre."
  154. SUICIDE: "se ha suicidado."
  155. VOID: "se ha salido del mundo."
  156. PAST:
  157. DROWN: "se ha ahogado."
  158. FELL: "ha caido de muy alto."
  159. BURNT: "ha quedado crujiente."
  160. GIANT: "ha sido aplastado por un Gigante."
  161. CACTUS: "se ha pinchado hasta la muerte."
  162. EXPLODE: "ha explotado"
  163. LAVA: "intento nadar en lava."
  164. LIGHTNING: "ha sido alcanzado por un rayo."
  165. MAGIC: "ha muerto por magia."
  166. OTHER: "ha muerto."
  167. POISON: "se ha transformado."
  168. STARVE: "se ha muerto de hambre."
  169. SUICIDE: "se ha suicidado."
  170. VOID: "se ha salido del mundo."
  171. KILL: # Adds a space and the number killed at the end.
  172. PLAYER: "Jugador asesinado! Total en esta vida:"
  173. PIGMAN: "Pigman asesinado! Total en esta vida:"
  174. ZOMBIE: "Zombie asesinado! Total en esta vida:"
  175. GIANT: "Giant asesinado! Total en esta vida:"
  176. INFO:
  177. COULD_NOT_SPAWN: "You were unable to spawn at that spawnpoint. Try again later."
  178. NO_FRIENDS: "You have no friends slots available."
  179. NO_FRIEND: "That player either is offline or does not exist."
  180. GLOBAL_DEATH_MESSAGES: "Now receiving global death messages."
  181. LOCAL_DEATH_MESSAGES: "No longer receiving global death messages."
  182. RANK_FAILED: "Failed to rank given player."
  183. NO_SPAWNPOINT: "is not a valid spawnpoint."
  184. SPAWNPOINT_BETWEEN: "Spawnpoint must be between"
  185. SQL_NEEDED: "&4SQL must be enabled to use that feature."
  186. TODAY: "Hot es"
  187. RANK_EXPIRE: "'s rank will expire in"
  188. NEVER: "nunca"
  189. DAYS: "dias"
  190. MONTHS: "meses"
  191. YEARS: "anos"
  192. AND: "y"
  193. NPC_KILL: "ha muerto por tirar del cable."
  194. NO_HEALED: "No has sido curado."
  195. HEAL_SLOW: "Has tardado demasiado en curar."
  196. HEALED_FOR: "no puedes ser curado en"
  197. SECONDS: "segundos"
  198. YOU: "Tu"
  199. NEARBY: "&cParece que hay alguien cerca..."
  200. YOU_HEALED: "Has curado a"
  201. YOU_HAVE_BEEN_HEALED: "Has sido curado por"
  202. NO_LOGIN: "&4You can't log in for another"
  203. LOGOUT_CANCELLED: "&4Logout cancelado por moverte."
  204. UNTIL_LOGOUT: "hasta el logout."
  205. LOGOUT: "&8Logout satisfactorio."
  206. RANK_EXPIRES_TOMORROW: "Your rank will expire tomorrow."
  207. RANK_EXPIRED: "Your rank has now expired."
  208. RANK_EXPIRES_ON: "Your rank will expire on"
  209. YOUR_SCORE: "&2-=-=-=-=-=-=- Your Score -=-=-=-=-=-=-"
  210. ZOMBIE: "Zombie"
  211. PIGMAN: "Pigman"
  212. GIANT: "Giant"
  213. PLAYER: "Jugador"
  214. KILLS: "asesinatos"
  215. DEATHS: "Muertes"
  216. NPC_NOT_ENABLED: "&4That feature is only available when NPC's are enabled. Just go ahead and logout normally."
  217. NPC_DEATH: "&2Has muerto por tirar del cable."
  218. SPAWN_AREA: "Alejate del spawn, es peligroso!"
  219.  
  220.  
  221. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  222.  
  223. # Sticky Rod settings
  224.  
  225. Sticky_Rod:
  226. DURABILITY_COST: 30 # Amount of additional durability loss per use.
  227. STRENGTH: 1.5 # Double value for strength multiplier.
  228. RANK: 3 # 0=User, 1=Silver, 2=Gold, 3=Platinum, 4=Admin, 5=Owner, 6=Developer
  229.  
  230. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  231.  
  232. # Nametag settings.
  233.  
  234. NameTag:
  235. BANDIT: 5 # Required kills to become a bandit.
  236. HEALER: 13 # Required heals to become a healer.
  237.  
  238. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  239.  
  240. # NPC settings.
  241.  
  242. NPC:
  243. ENABLED: true # NPC spawned after logout without safe logout.
  244. TIMEOUT: 15 # Time in seconds until despawn unless killed.
  245.  
  246.  
  247. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  248.  
  249. # Special effects can be set to true or false.
  250.  
  251. Effects:
  252. COMMANDS: true # Whether or not to use MyZ commands.
  253. PVP: true # Whether or not to allow PVP.
  254. SUGAR: true # Speed rush after eating sugar, then hunger effect.
  255. AXE: true # Stone axe causes widespread damage to zombies.
  256. BOMB: true # Ender pearl grenade.
  257. RADIO: true # Ender eye radio.
  258. BLEEDING: true # Random bleed damage after being hurt.
  259. HEADSHOTS: true # Headshots do more damage.
  260. HUNGER: true # Accelerated hungriness.
  261. FOOD: true # Food heals 1/2 a heart.
  262. REGEN: false # Health regenerates
  263. WATER: true # Gradual thirst, damage when empty.
  264. HEALING: true # Paper, dye, shears healing.
  265. PIGMEN: true # Zombie pigmen spawns.
  266. COWS: true # Cow spawning.
  267. PIGS: true # Pig spawning.
  268. DEATHBAN: true # 30 second deathban.
  269. VILLAGERS: true # Villager spawning.
  270. WOLVES: true # Wolf spawning.
  271. ZOMBIEDEATH: true # Turn into zombie on death.
  272. BLOODEFFECT: true # Blood particle effect.
  273. SOUNDEFFECT: true # Zombie sound effect.
  274. INSTANTCHEST: true # Chests will break automatically when punched.
  275.  
  276. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  277.  
  278. # Damage values for certain events
  279.  
  280. Damage:
  281. THIRST: 1 # In half-hearts.
  282. BLEED: 1 # In half-hearts.
  283. INFECTION: 1 # In half-hearts.
  284.  
  285. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  286.  
  287. # Chat Settings.
  288.  
  289. Chat:
  290. ENABLED: true # Whether to use MyZ chat or standard chat.
  291. LOCAL: true # Whether to chat locally (true) or globally (false)
  292. DISTANCE: 250 # Distance local chat can be seen from in blocks
  293. PREFIX: true # Whether or not to use [S] [G] [P] prefixes etc.
  294.  
  295. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  296.  
  297. # Block ID's allowed to be broken and placed. Does not support data values.
  298.  
  299. # Every entry in BROKEN is followed by the item ID it can be broken with, 0 for air or -1 for "it doesn't matter"
  300. # and whether or not the item is dropped, 1 for yes or 0 for no.
  301.  
  302. # Every entry under PLACED is followed by the time (in seconds) that it despawns in or -1 for never.
  303.  
  304. # For example...
  305. # - 3
  306. # - 283
  307. # - 1
  308. # Will allow you to break and receive dirt blocks while holding a golden sword.
  309.  
  310. Blocks:
  311. BROKEN:
  312. - 77 # Stone button
  313. - -1 # With anything
  314. - 0 # No drops
  315. - 30 # Cobweb
  316. - 256 # Iron shovel
  317. - 0 # No drops
  318. - 103 # Melon block
  319. - -1 # With anything
  320. - 1 # Drops
  321. - 81 # Cactus
  322. - 256 # Iron shovel
  323. - 0 # No drops
  324. - 39 # Brown mushroom
  325. - 290 # Wooden hoe
  326. - 1 # Drops
  327. - 40 # Red mushroom
  328. - 290 # Wooden hoe
  329. - 1 # Drops
  330. - 92 # Cake block
  331. - -1 # With anything
  332. - 0 # No drops
  333. PLACED:
  334. - 30 # Cobweb
  335. - -1 # Never
  336. - 77 # Stone button
  337. - 60 # A minute
  338. - 81 # Cactus
  339. - -1 # Never
  340. - 92 # Cake block
  341. - -1 # Never
  342. BANNED: # Zombies won't spawn on these blocks (use Item ID)
  343. - 46 # TNT
  344.  
  345. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  346.  
  347. # Delay settings.
  348.  
  349. Delay:
  350. THIRST: 45 # Time between thirst depletion in seconds.
  351. THIRST_DAMAGE: 2 # Time between thirst damage in seconds.
  352. VISIBILITY: 2 # Time in seconds between visibility updating.
  353. BLEED: 40 # Time between bleed damage in seconds.
  354. INFECTION: 30 # Time between infection damage in seconds.
  355. SPEED_ZOMBIES: 3 # Time between making zombies fast. Fairly intensive.
  356.  
  357. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  358.  
  359. # Visibility settings.
  360.  
  361. # Visibility range for zombies is calculated as mx + b where m is the player experience (18 experience = 1 bar segment)
  362. # Define x and b to suit.
  363.  
  364. Visibility:
  365. ENABLED: true
  366. STANDING: 2 # Number of exp segments to fill.
  367. WALKING: 5 # Number of exp segments to fill.
  368. JUMPING: 5 # Number of exp segments to fill.
  369. SPRINTING: 14 # Number of exp segments to fill.
  370. CROUCHING: 2 # Number of exp segments to fill.
  371. NIGHT: -1 # Number of exp segments to modify.
  372. RAIN: -1 # Number of exp segments to modify.
  373. HEAD: -2 # Number of exp segments to modify.
  374. x: 36 # The first argument for the visibility formula.
  375. b: 10 # The second argument in the visibility formula
  376.  
  377. Snowball:
  378. ENABLED: true
  379. DISTANCE: 10 # Distance zombies see it from in blocks.
  380.  
  381. Ender_Explosion:
  382. ENABLED: true
  383. DISTANCE: 15 # Distance zombies see it from in blocks.
  384.  
  385. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  386.  
  387. # Thirst settings.
  388.  
  389. Thirst:
  390. MAX: # Max thirst level.
  391. USER: 20
  392. SILVER: 20
  393. GOLD: 20
  394. PLATINUM: 40
  395. ADMIN: 60
  396. OWNER: 100
  397. DEVELOPER: 500
  398.  
  399. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  400.  
  401. # Rotten flesh settings.
  402.  
  403. Flesh:
  404. INFECT: 2 # Double value percent chance of zombie infection.
  405.  
  406. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  407.  
  408. # Deathban settings.
  409.  
  410. Deathban:
  411. SECONDS: 30 # Time in seconds to be banned from joining.
  412.  
  413. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  414.  
  415. # Grenade settings.
  416.  
  417. Grenade:
  418. DAMAGE: 3.0 # Double value damage multiplier.
  419.  
  420. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  421.  
  422. # Friends settings.
  423.  
  424. Friends:
  425. PVP: false # PVP between friends.
  426. AUTOFRIEND: true # Automatically friend the person you're looking at if blocking and crouching (if slots are available).
  427. RANK: 1 # 0=User, 1=Silver, 2=Gold, 3=Platinum, 4=Admin, 5=Owner, 6=Developer
  428.  
  429. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  430.  
  431. # Bleeding settings.
  432.  
  433. Bleed:
  434. CHANCE: 0.5 # Double value percent chance of bleeding on damage.
  435.  
  436. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  437.  
  438. # Mob spawn settings.
  439.  
  440. Mob_Spawn:
  441. ZOMBIE: 200 # Rarity factor. Higher number means higher rarity.
  442. ZOMBIE_RADIUS: 60 # In this radius of a newly spawned zombie, there has to be less than ZOMBIE_RADIUS_SIZE creatures to spawn.
  443. ZOMBIE_RADIUS_SIZE: 5 # There can only be this many creatures within ZOMBIE_RADIUS of a zombie spawn or else it will not spawn.
  444. PIGMAN: 200 # Rarity factor. Higher number means higher rarity.
  445. GIANT: 80 # A giant will not spawn if another giant is within this number (radius).
  446. COW: 1700 # Rarity factor. Higher number means higher rarity.
  447. PIG: 1700 # Rarity factor. Higher number means higher rarity.
  448. WOLF: 1800 # Rarity factor. Higher number means higher rarity.
  449. VILLAGER: 2000 # Rarity factor. Higher number means higher rarity.
  450.  
  451. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  452.  
  453. # Zombie settings health cannot exceed 20 but Giants will have 3x health.
  454.  
  455. Giant:
  456. DAMAGE: 7 # Damage in half-hearts.
  457. HEALTH: 20 # Health in half-hearts multiplied by 6.
  458. SPEED: 1.24 # Speed modifier (in percent, 1 being 100% and 0 being 0%). Applied only when the creature has a target.
  459. JUMP: true # Whether or not it has jump ability.
  460. EXPLODE: true # Whether or not it explodes instead of taking fall damage.
  461. EXPLOSION_STRENGTH: 2.6 # Strength multiplier of Giant explosion.
  462. SLOWNESS: true # Whether or not it gives slowness to players due to explosions.
  463. SPAWN_BABIES: true # Whether or not it spawns 1-2 zombies after being hurt randomly.
  464. KNOCKBACK: 0.8 # Knockback multiplier.
  465.  
  466. Pigman:
  467. DAMAGE: 6 # Damage in half-hearts.
  468. SPEED: 1.2 # Speed modifier (in percent, 1 being 100% and 0 being 0%). Applied only when the creature has a target.
  469. HEALTH: 1 # Health in half-hearts.
  470. BABIES: 4 # Babies after death.
  471. SPAWN: -2000 # Z-coordinate must be less than this number.
  472. KNOCKBACK: 0.5 # Knockback multiplier.
  473.  
  474. Zombie:
  475. HEALTH: 20 # Health in half-hearts.
  476. DAMAGE: 6 # Damage in half-hearts.
  477. SPEED: 1.2 # Speed modifier (in percent, 1 being 100% and 0 being 0%). Applied only when the creature has a target.
  478. PACK_MIN: 2 # Minimum pack size.
  479. PACK_MAX: 7 # Maximum pack size.
  480. INFECT: true # Whether or not they cause zombie infection about 5% of the time.
  481. ZOMBIES_PICKUP_ITEMS: true # Self explanatory.
  482. PULL: 0.15 # The strength at which zombies pull you towards them.
  483. KNOCKBACK: 0.5 # Knockback multiplier.
  484.  
  485. Baby:
  486. HEALTH: 15 # Health in half-hearts.
  487. DAMAGE: 4 # Damage in half-hearts.
  488. SPEED: 1.2 # Speed modifier (in percent, 1 being 100% and 0 being 0%). Applied only when the creature has a target.
  489. KNOCKBACK: 0.5 # Knockback multiplier.
  490.  
  491. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  492.  
  493. # Pathfinding settings.
  494.  
  495. Pathfinding:
  496. AVOID_WATER: false # Whether or not zombies and pigmen will avoid water when pathfinding.
  497. MAX_RANGE: 30 # Entity will forget about target if it becomes further away than MAX_RANGE from it.
  498.  
  499. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  500.  
  501. # Spawn kits settings.
  502.  
  503. # 'ItemID<.durability><[amount]><:enchantment;enchantmentLevel>' or 0
  504.  
  505. # If the item is leather armor, you can add (R,G,B) before the enchantment
  506. # to color the armor where R, G and B are whole numbers between 0 and 255.
  507.  
  508. # 'ItemID<.durability><[amount]><(R,G,B)><:enchantment;enchantmentLevel>'
  509.  
  510. # Adding the word SOULBOUND anywhere in the item definition will make the item soulbound (requires Soulbound plugin)
  511.  
  512. # Potions can be achieved by adding a durability value to a water bottle (Item ID 373)
  513.  
  514. # Enchantments
  515. # 0 Environmental Protection
  516. # 1 Fire Protection
  517. # 2 Feather Falling
  518. # 3 Blast Protection
  519. # 4 Projectile Protection
  520. # 5 Respiration
  521. # 6 Aqua Affinity
  522. # 7 Thorns
  523. # 16 Combat Damage
  524. # 17 Smite
  525. # 18 Arthropods
  526. # 19 Combat Knockback
  527. # 20 Combat Fire Aspect
  528. # 21 Looting (mobs)
  529. # 32 Dig Speed
  530. # 33 Silk Touch
  531. # 34 Durability
  532. # 35 Looting (blocks)
  533. # 48 Arrow Damage
  534. # 49 Arrow Knockback
  535. # 50 Arrow Fire Aspect
  536. # 51 Infinite Arrows
  537.  
  538. # When adding more kits, use default as a guide. A player will have access to every available kit, not just the highest level.
  539. # If you add a plus sign (+) after the required rank, it will take effect for ranks >= the required. Otherwise, only required.
  540.  
  541. # Rank Chart:
  542. # 0 - User
  543. # 1 - Silver
  544. # 2 - Gold
  545. # 3 - Platinum
  546. # 4 - Admin
  547. # 5 - Owner
  548. # 6 - Developer
  549.  
  550. Kits:
  551. DEFAULT: # Kit name.
  552. REQUIRED: # Required number of kills.
  553. RECORD: # Required record (in 1-life alone)
  554. ZOMBIE: 0
  555. PIGMAN: 0
  556. GIANT: 0
  557. PLAYER: 0
  558. CAREER: # Required career kills (total)
  559. ZOMBIE: 0
  560. PIGMAN: 0
  561. GIANT: 0
  562. PLAYER: 0
  563. RANK: # Required rank (See above for rank chart)
  564. REQUIRED: 0+
  565. EQUIPMENT: # Equipment. Will be overridden with every higher level (further down) kit.
  566. HELMET: 298.50 # 50 durability Leather Cap.
  567. CHEST: 299.50 # 50 durability Leather Tunic.
  568. LEGS: 300.50 # 50 durability Leather Leggings.
  569. BOOTS: 301.50 # 50 durability Leather Boots.
  570. EXTRA: # Additional items
  571. - 268 # Wood sword.
  572. - 373 # Water bottle.
  573. - 381 # Ender eye.
  574. DEV: # Kit name.
  575. REQUIRED: # Required number of kills.
  576. RECORD: # Required record (in 1-life alone)
  577. ZOMBIE: 0
  578. PIGMAN: 0
  579. GIANT: 0
  580. PLAYER: 0
  581. CAREER: # Required career kills (total)
  582. ZOMBIE: 0
  583. PIGMAN: 0
  584. GIANT: 0
  585. PLAYER: 0
  586. RANK: # Required rank (See above for rank chart)
  587. REQUIRED: 6
  588. EQUIPMENT: # Equipment. Will be overridden with every higher level (further down) kit.
  589. HELMET: 310:0;10
  590. CHEST: 311:0;10
  591. LEGS: 312:0;10
  592. BOOTS: 313:0;10
  593. EXTRA: # Additional items
  594. - 276:16;10 # Sword.
  595.  
  596. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  597.  
  598. # Rank expiration settings.
  599. # Months are counted as 28, 29, 30 or 31 days, depending on the month of purchase.
  600. # Setting the year to -1 will automatically assign the rank ultimately and never expire.
  601.  
  602. Rank:
  603. SILVER:
  604. YEARS: 0
  605. MONTHS: 0
  606. DAYS: 90
  607. GOLD:
  608. YEARS: 0
  609. MONTHS: 0
  610. DAYS: 210
  611. PLATINUM:
  612. YEARS: 1
  613. MONTHS: 0
  614. DAYS: 0
  615.  
  616. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  617.  
  618. # World spawn points, listed in X, Z format. Y is automatically assigned unless USE_Y is enabled.
  619. # Alternatively, list it as X, Z, f where 'f' is the yaw.
  620. # Or X, Y, Z, (f) if USE_Y is enabled.
  621.  
  622. SpawnPoint:
  623. USE_Y: false # Enable this if you wish to specify Y-values.
  624.  
  625. Spawns:
  626. - -3073, 595
  627. - -2913, 545
  628. - -2769, 410
  629. - -2450, 258
  630. - -2298, 371
  631. - -2151, 450
  632. - -2000, 507
  633. - -1850, 498
  634. - -1600, 454
  635. - -1400, 403
  636. - -1200, 320
  637. - -1050, 343
  638. - -900, 391
  639. - -750, 437
  640. - -599, 524
  641. - -450, 566
  642. - -300, 546
  643. - -150, 449
  644. - 100, 569
  645. - 250, 556
  646. - 400, 548
  647. - 550, 512
  648. - 751, 569
  649. - 900, 564
  650. - 1050, 562
  651. - 1200, 535
  652. - 1350, 491
  653. - 1500, 439
  654. - 1849, 587
  655. - 2150, 558
  656. - 2300, 548
  657. - 2500, 612
  658. - 2650, 533
  659. - 2800, 527
  660. - 2950, 545
  661. - 3100, 530
  662. - 3250, 554
  663. - 3400, 563
  664. - 3550, 562
  665. - 3700, 531
  666. - 3850, 521
  667.  
  668. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
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